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subedei
09-08-2007, 07:21 AM
I am having problems with my normal map;

http://i167.photobucket.com/albums/u142/subedei_7/Front-1.jpg

http://i167.photobucket.com/albums/u142/subedei_7/Back-1.jpg

http://i167.photobucket.com/albums/u142/subedei_7/Normal-Map.jpg

It is odd because I used the low poly model from zbrush and the hi poly version from zbrush also so they are the same model. And neither of the original models have those odd triangular cuts, so I have no idea what is causing the problem, any1 know?

And never mind the red parts, I am normal map the teeth and eyes seperately.

-SPM-Draget
09-08-2007, 02:25 PM
Not sure if this is the problem, but still it would help if you fill all those black areas in your nowmal-map with the standard-normal (this purple color).

Maybe it helps to remove some of the artifacts,

Draget

BiG ToE-3DT
10-08-2007, 03:16 PM
well, it looks like when you created your normal map, it picked up info from the legs. To fix it you can do 2 things

1. scale down the tops of the legs so they dont poke threw.

2. Pop your normal map into photoshop, match the surround colors and draw/color right over the areas that are causing the troubles. Save it, apply it, check to make sure it works.