View Full Version : Ops, a red ball for me...
02-04-2003, 10:36 AM
Victim? I don't know... :p
02-04-2003, 10:37 AM
someone have seen minority report. :D
02-04-2003, 01:06 PM
02-04-2003, 05:10 PM
yes better but it seems a bit empty. And add a bumpmap on it!
It seems to me that the wood looks a little painted on rather than the ball being made of wood. From what I remember of the film they also had a layer of varnish on them. Just some things to think about :)
03-04-2003, 10:37 AM
man, was i disapointed with that movie...
yeah it doesnt really look like wood besides the diffuse color. i don't really know how to reproduce polished wood but some falloff map in the specularity level slot might work (really dont know)
03-04-2003, 12:40 PM
I tried modelling a second ball just little more big than this one, concentricals, with clear plastic material, but the rifraction has made a "lens effect", so the result was identical to this that i publish... is that a bad idea?
03-04-2003, 12:45 PM
i dont really unterstand what u mean, could u post a pic of that new render?
03-04-2003, 12:48 PM
Its (besides the probs said above) a bit too red. I guess wood is more towards a more brownish ( more yellow) touch.
yah I agree it needs a bump.
a falloff in specularity:???: :???: :???:
uh!, I'd rather a falloff in reflections.
03-04-2003, 12:51 PM
yeah like i said, no clue about polished materials, either polished cars nor polished wood, but i will look into it.
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