View Full Version : Male Character -WIP-
25-08-2007, 03:19 PM
It's my first post here... It's a character modeling I'm working on for studing some Edge Loops =)
There are a few adjustments and refining to be done like on his legs... I'll also be working on a foot =)
Well, that's it...I hope you like it... C & C are welcome!:smug:
25-08-2007, 11:47 PM
Not bad. I really like the arms and legs, great work on those. I do have several crits though. First off, the head could use some work. His forehead is a bit too low, and I think the eyes too big and wide. As for the nose, remember that there isn't a constant line running from top to bottom, the bridge widens considerably as the cheeks flow over it. Also, remember that the nasalabial fold starts above the nostril, and is quite a bit narrower than the geometry suggests on your model. The lips stick out at the corners, making them look puffy, and that crease below them needs to go.
On to the body, I think the main thing that you need to do is reduce the volume of the pectoral/deltoid area. You might want him to be really muscular, but right now, it doesn't match the rest of his proportions. He needs more definition on the pecs as well. Next, I would lift the rectus abdominus (abs) a little. Nearly done here, I would get rid of that sharp ridge on the back of the neck as well. Finally, I would work on detailing the whole upper torso a little more. You've done excellent details on the arms, neck, and legs, but there is so much less on the trunk.
I don't mean to sound harsh, you're model is a heck of a lot better than most of my attempts, and I don't want to discourage you. Keep up the good work.
26-08-2007, 12:55 PM
Hi Parleee! Thanks for your repply! =)
You are right! The nose looks weird but I didn't know what was looking so bad on it! I'll also be refining the parts that has less details like the upper torso, his back, the lower part of the legs, etc.
Thanks a lot for all your recommendations!
I'll keep posting my updates!
28-08-2007, 12:09 AM
I did a few adjustments that corrected some problems on my mesh (I guess :haha:). The legs and head still need some refining...
C&C are very welcome =)
28-08-2007, 01:04 AM
Those proportions are coming along nicely. Keep working at it. right now it seems his torso is too large for his extremities.
31-08-2007, 12:40 AM
Hi Guys... One more update... Mostly on his face... I think it's better now... Also some small changes on his back. Some proportions were changed a little bit also.
I will be working on his lower part of leg and foots...
04-09-2007, 12:58 AM
Hi there! I'm still working on it (when I have time :cry:) I didn't give up =)
It's a test using SSS + texture... As you can see it has some seams issues... I hope you like it... C&C are welcome.
04-09-2007, 07:06 AM
that sss is looking good...but i see to much of red going on every fold and jopin of skin...giving an idea of back surfacing happening everywhere...!!!..i think u should check the the color, weight and radius of the subdermal (is that the 2nd layer in sss??) layer in the sss setttings...keep that up..!!!
04-09-2007, 04:10 PM
Hi dhruvsm! Thanks for your reply.
Actually I don't know too much about SSS... I have painted a map for color and it's on the 1st SSS map (for the main color) and then I took this same map and made it as an orangeish color for using on the subdermal map slot... So the red you see on the map was painted on the 1st map... I'll reduce the red on it, it should work, right?
Thanks a lot!
04-09-2007, 06:04 PM
hey Junior3D...i think u r doing somewat right with painting and puting the maps....but, u still need to know theorytically and technically what each layer does and react with lights for a best reasult and what is the difference of using a MRsss and a normal shader...i dont know which software u r using, but http://www.thegnomonworkshop.com/tutorials.html has a couple of beautiful video tutorials for Skin Shading with Mental Ray and Introduction to Subsurface Scattering - Using the misss Fast Simple Shader with Mental Ray using maya, but i assume the concept and mostl of the parameters are same for any software using MRsss...though they r big in size, but worth downloading and they r free for download......
and also look for lots of pics and tuts for painting the maps for different layers...
all the best...!!!
05-09-2007, 01:26 PM
Hi again dhruvsm!
Thanks a lot for the link =) I tried before but I couldn't find any SSS tutorial.
I forgot to say that I'm using 3DSMax for modeling and trying to learn some Zbrush to paint the texture. As soon as I have progress on the shader I will post here.
05-09-2007, 03:28 PM
hey Junior3D...thats very strange as i just tried the link from the previous post and the links are there on the right side of the page one after another...hmmm
anyway, links from that page that i found...
Skin Shading with Mental Ray
for the first 3 links, i think u'll have to register 1st to get to their forum and the links...
Introduction to Subsurface Scattering
Using the misss Fast Simple Shader with Mental Ray
hope this helps...
i think these tut will also help in max or any MRsss settings....
would love to see the updates...keep that up...!!!
05-09-2007, 06:08 PM
Great... I'm already downloading them... There is also an eye modeling/texturing Tutorial on the same page you told me... Seems to be very interesting, I'll download it with the SSS tutorials.
Thanks again for all your help! ;)
05-09-2007, 06:15 PM
you r welcome..i hope they will help u...btw, that eye modeling and texturing tut is also excellent....!!!
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