View Full Version : low poly sportscar
05-04-2003, 08:30 AM
okay. A nice 136 poly model (+tyres = 332 polys)) ... i think its nice. Could use it in a game? right?
what do you think?
...or does it have too low poly count =)
05-04-2003, 01:22 PM
looks great for that amount of polys.
Show me a wire!
05-04-2003, 01:37 PM
07-04-2003, 08:35 AM
yea... heres a wire.
pity i dont have any wiremap plugins installed :(
...and whos that guy hogging my thread :D
07-04-2003, 11:02 PM
how did u texture the car?
08-04-2003, 11:03 AM
I textured it with 3dsmax 5 īs unwrap UVW modifier. A really nice tool. The basic idea is to work on an area at a time and later on combine them together. Its still a bit distorted =/ .
But i bet there are good tutorials on mapping around there. I know i have atleast seen couple of them.
You want the model and maps? I have no use for them.
08-04-2003, 01:33 PM
yea thatll be cool
08-04-2003, 03:14 PM
Looks good, but I think you should lower the nose a bit.
And hey,why not make a high poly version now?
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