View Full Version : The New SMC's - 012 - Thirsty? Pt.2
Marty_McFly-3DT
17-10-2007, 10:13 PM
1, Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.
2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.
3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.
4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.
5, Post only one image submission per entry which must be no larger than 1024x768 pixels in either landscape or portrait format with a file size of no more than 195k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.
6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.
7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.
8, Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.
These rules apply to everybody taking part there will be NO exceptions!
Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 24th of October 2007
Subject - Beverage Dispenser / Vending Machine
Beverage Dispenser / Vending Machine: Well now you have your beverage... but where did you get it from? Yes, part 2 to the Thirsty? Challenge is more about the source of your drink. To enter this challenge, you are to use your entry from the last challenge as a prop for this challenge. For those that modeled a beverage that does quite fit into this challenge... fear not... for all is not lost. You may model a new beverage as a prop for this challenge, but it must be submitted as though it was an entry in last week's challenge. (That means, if you wanted to make a soda can, model it following the guidelines of last week's challenge and submit it there, then use it as a prop for this week's challenge.) My starter should hopefully show what I mean.
Have Fun and Good Luck!
My Starter:
NitroLiq
17-10-2007, 10:18 PM
Nice sample, Marty. Love the 60s feel.
ClassicGamer-3DT
18-10-2007, 12:22 PM
I love this idea! To be fair, I thought we were going to be making Glasses, Mugs, Cups that we'd drink our beverages in and i'm kinda glad that were not! :)
I love that custon Marty/Coca Cola with a cool Ice design, this'll be fun :)
Good luck to all, and I hope we'll see lot's of entries :)
Kind Regards
Classic Gamer
Mosmuis
18-10-2007, 03:12 PM
whoohoo. i was hoping for this!. way better then a cup/mug or anything hehe ;) looking forward to making my coca-cola vending machine :D
Trimyr
18-10-2007, 03:48 PM
Well, I'm sorry I missed the last challenge, especially since there were a few new contestants, and a lot of great entries (though I snagged that high res Powerade graphic hours after the challenge started :hurt: :haha:).
The fact that we have to model last week's topic as well may keep me from this one too - though not out of any protest; I tend to like the multi part challenges. It's just that over the past few months I've seen a steady increase in both our number of clients and the scope of work from each.
Unfortunately, this has led to ClassicGamer dominating the threads again. Then again, as long as he keeps up the mini-recaps, who cares? I did see H20 posting a bit with his usual insanely high standards (I saw that remote and instantly knew you would win that one).
Anyway, I doubt I'll be in this one, since honestly I spend an AVERAGE of 2 hours on textures and rendering once the modeling is finished. Sometimes more, especially if it's a complex model that needs close-up wireframes and I have to figure out the best composition angles. Unfortunately, I just don't see myself having what would be almost a full workday to enter a 60 minute challenge.
At this point, I can safely estimate how long most objects will take me to model. That being said, there are a large number of items every week that I choose not to model. I don't want to do something that takes me 15 minutes. In my mind, that defeats the purpose of these exercises masked as competitions.
I very rarely start a model as soon as I decide on it - even if it only exists as a few concept sketches or just an idea in my head. I have to think about the mesh structure - If I start with a box, how many segments on each side will I need? What would be too many/too few? How will it affect later extrusions? I go through that sequence in my mind, many times. The benefit? I can look at almost any object and see a wireframe. That doesn't mean I can make it in an hour; it doesn't mean I can make it at all.
What it does mean is that every challenge I've done has helped me. Right now I'm staring at my digital camera, sitting in front of my keyboard. Looking at the back, at first glance it's a mess. However, if you were to lay a grid over it, that mass of buttons would suddenly gain some order (remember, almost every rapid-prototype was designed in Rhino or AutoCAD). The ring of buttons in the middle-right might have given me a problem, except for the fact that I'd already encountered that when I modeled the PSP. The system of cuts I used there to create an editable perfect circle from within a rectangular mesh can be applied anywhere I need.
I have to admit - a lot of credit for that goes to Marty_McFly. I used his method of crosscuts that he posted to pull out those shapes.
In simpler terms, challenge yourselves. Nobody wants to see a lathed spline that took you two minutes. If you're having trouble doing a model fast enough, finish it anyway. The second time around, you'll remember what slowed you down. If it's still pushing the limit, do it a third time. I guarantee you will use those same techniques again in later models. (Of course, if it's taking too long after the third try, it might be time to start cutting some details.)
And last, ask for help if you need to. Even if you don't need to. Seriously. If you're uncomfortable asking your fellow competitors, try the 'Modeling, Lighting, and Rendering Help' topic (although you may end up waiting a couple days for an answer there). There is no other community more ready to give advice, help, directions, or friendly constructive criticism than our fellow 3D modelers. Beyond even the open source software supporters, we seem to want every artist to be as good as humanly (and, I suppose, technologically) possible.
In a way I can understand that. A good program is good, whether it's 10 years or 2 months old. If it's good, it serves a purpose. That's fine..blah blah
We're recreating reality - 60 minutes at a time.
(disclaimer for the software thing - BS in Comp Sci, MA in Visual Comm, so I can't really help it.)
BTW - Marty - Nice starter. I'd love to see the McFly Labs, though in the future, try to use less than three wholly unrelated typefaces. :p
NitroLiq Actually, the vending design is more out of the late 40s-early 50s, while the "Marty's Drink Station" font seems so closely related to something made by Eric Gill during the 1920's, judging by it's strong geometric lines. The McFly~Cola text is, just like its Coke inspiration, based on the Spencerian script style, created by Platt Robert Spencer in 1850.
ClassicGamer-3DT
18-10-2007, 03:56 PM
Me dominating the threads! how very dare you! no you spot on I do take over a little at times, but i'm the same as everyone else, I wanted to model much more entries last week but due to illness and working on trying to make a 3d icicle text (try it, it's harder than it sounds) I didn't model as much as I wanted.
I've got a few idea's utilising my entries from last week.
Trimyr - You know alot about the history of vending machines and coca cola, either that or you wen't onto wikipedia before posted....... :) either way you've impressed me :)
CG
Trimyr
18-10-2007, 04:34 PM
Heh. Actually I just enjoyed learning a lot about different typefaces, believe it or not. It's really amazing just how much the shape of your text defines someone's opinion of an idea or product. Oh, and don't get me started on Helvetica.
The vending machine thing was simply general history, combined with what I have just coined "Style Genealogy"
Marty_McFly-3DT
18-10-2007, 04:38 PM
...exercises masked as competitions.
Oh-uh... someone has seen through our ruse! Now we're going to have to come up with something a little more clever! ;)
I have to admit - a lot of credit for that goes to Marty_McFly. I used his method of crosscuts that he posted to pull out those shapes.
Here I must say Thank You. It's always nice to hear that something I've done has helped contribute to helping someone else in any way. It's one of the things that has kept me around these challenges for so long... the slight chance that I just might help someone out there!
We're recreating reality - 60 minutes at a time.
Hmmm... I just might have to steal that if you don't mind. ;)
BTW - Marty - Nice starter. I'd love to see the McFly Labs, though in the future, try to use less than three wholly unrelated typefaces. :p
NitroLiq Actually, the vending design is more out of the late 40s-early 50s, while the "Marty's Drink Station" font seems so closely related to something made by Eric Gill during the 1920's, judging by it's strong geometric lines. The McFly~Cola text is, just like its Coke inspiration, based on the Spencerian script style, created by Platt Robert Spencer in 1850.
In defense of the multiple unrelated typefaces... The can's label wasn't actually designed by me. I had someone else create the label for me because I really wasn't crazy about using the Coke label I found online for my starter in the last challenge. (I also site my lack of creativity, which is why I recruited third party help in it's creation... a clever person could easily find the label's true creator... ;)) Also, the vending design is more inspired by the 50's era look. Having been there myself, I've always appreciated the artistic style of that era... and try to use it whenever the opportunity presents itself. Although I will say that I never figured my 'Drink Station' typeface would've been scrutinized carefully enough to be noted that it was from an earlier timeframe than the design of my machine. Honestly, I liked them better than the 'Cola' text design and felt they would give my machine more of a period look. :)
Marty
ClassicGamer-3DT
18-10-2007, 04:42 PM
Heh. Actually I just enjoyed learning a lot about different typefaces, believe it or not. It's really amazing just how much the shape of your text defines someone's opinion of an idea or product. Oh, and don't get me started on Helvetica.
The vending machine thing was simply general history, combined with what I have just coined "Style Genealogy"
Well if you're not working in marketing anywhere you're wasted lad :)
I must admit that re-creating reality 60 mins at a time is perfect now I think about it, that statement could go up there with "That's One Small Step For Man, ......One Giant Leap For Mankind" maybe not in the same league but still a clever comment.
Right, i'll shhut up now (that'll make a change) and get back to modelling.
CG
NitroLiq
18-10-2007, 06:17 PM
In simpler terms, challenge yourselves. Nobody wants to see a lathed spline that took you two minutes.
NitroLiq Actually, the vending design is more out of the late 40s-early 50s, while the "Marty's Drink Station" font seems so closely related to something made by Eric Gill during the 1920's, judging by it's strong geometric lines. The McFly~Cola text is, just like its Coke inspiration, based on the Spencerian script style, created by Platt Robert Spencer in 1850.
I knew someone was going to call me out on that. When I wrote it, I was thinking late 50s early 60s and the whole 'retro cool' style, Marty and George McFly, old bebop and jazz records, etc. Not so much, late 60s which was completely different.
Regarding the "challenge yourselves" bit, I agree to a point. For example, I take a similar approach as you where I'll usually get the challenge idea, research images and mull it over for a few days, pre-visualizing how I want to approach it. I may do some quick exercises to see what would work and what wouldn't. Then, when I sit down to do it, I actually have a better game plan. And, though this is a modeling challenge (exercise), sometimes I'll opt to use it as an opporunity to challenge and teach myself other things. With my wine glass from last week, sure it was easy to build. I had originally started with several entries I wanted to dothe wine bottle as a starter, a more complex water bottle which would really be more appropriate for a modeling challenge, and perhaps a cup of coffee with an elaborately molded lid. For me, I ended up getting deep into rendering and lighting the wine scene that I just ran out of time to do any other entries. There are plenty of better entries but do I feel like I didn't challenge myself? Not really. I learned a good deal on working with Mental Ray, the L-Glass shader, IBL setup, Final Gather, etc. I pretty much enter because it's like a class project...it gives me focus and forces me to finish a project whether I want to or not. As long as I've learned something in the end, that's satisfaction enough.
DigitalPutty
18-10-2007, 10:43 PM
AAAAAAAAAARGH! IM DOING THIS ONE OR ELSE!!!!!! :o:evil::wall:
wintermute
19-10-2007, 06:46 AM
OMG.... First entry? I'm confused....
Anywho, didn't quite get it the way I wanted. I spent about 15 minutes making legs that turned out horrible and ended up getting tossed. The base/bottom is just improvised because of that. So much time wasted during modeling! But I thought it came out ok. I also ran out of time to do handles.:cry:
Let's see some entries!
ClassicGamer-3DT
19-10-2007, 08:34 AM
Looks just like a tea/coffee urn, I think that's what they are called an Urn.
Looks really great to me, clean modelling and cool chrome material.
I'm determined to not only really challenge myself with this week SMC by making something harder, but also try to get something to look better, I really need to spend more time on my materials and lights more. Trimyr said that my renders can look plasticy and overbright at times, so I need to get better lol.
Kind Regards
Classic Gamer
NitroLiq
19-10-2007, 02:37 PM
Nice to see someone else modeling a tap/lever like that. I have to do something similar for mine and from the looks of things, that and creating door hinges are going to be the most difficult parts.
ClassicGamer-3DT
19-10-2007, 02:59 PM
Nice to see someone else modeling a tap/lever like that. I have to do something similar for mine and from the looks of things, that and creating door hinges are going to be the most difficult parts.
Yeah definately, very tricky but i'm sure you'll manage it.
I've just had to stop modelling my first entry i've missed out a few items but I was far too slow with this one, I strangely just took my time trying to get small details finished before the rest and they aren't even that visibile lol, oh well. I'm rendering it right now, I'm not sure how long it will take to render out, i'm rendering is at 1028x768 with GI 300 samples and a diffuse depth of 3 which usually takes a while, and i've got dispersive reflections on the base material. I've got for a vending machine that I always used to use when I was at college, and when I visit shopping centre's and cinema's, always hugely overpriced aswell.
Anyway, i'm using the Fanta can that was my 4th entry as a prop and i've changed the can's labels for a little more variety as it's unlikely that a drinks dispenser like mine would just have the one drink variety available.
I'm looking forward to seeing your entry NitroLiq :)
Kind Regards
Classic Gamer
NitroLiq
19-10-2007, 03:04 PM
I'm sure it'll be last minute as always. Planning on modeling tomorrow, then spend the rest of the week figuring out how to UV map/texture properly. :D
Mosmuis
19-10-2007, 03:07 PM
Wintermute looking good there! :) hmmmm gimme some coffee!
working on my entry now to as we speak.. only rendering left :) suprised i got this far in only 1 hour :o . wil update my scene asap :) probably stays with 1 entry, as i made only 1 with the last one.. looking forward to everybody's creations :D
EDIT: render is done!
ok really liked how this turned up myself :) actually needed every second of the whole 60 minutes as i fixed my last floting straw in my final seconds :p i imported my previous contest models so thats why there not 'unsmoothed' in my wire pic's. hope you like it :D
Title: Threedy_thirsty_part_2
Program: 3dsmax 9.0
Render: Vray
Modelling time: 60 minutes
texture/material time: 70 minutes
render time: 12 minutes
Uh, I've got such a great ideer for this one (at least I think so), but I'm not sure I have time to model it. I hope I manege (spelling?).
Marty_McFly-3DT
19-10-2007, 04:43 PM
Uh, I've got such a great ideer for this one (at least I think so), but I'm not sure I have time to model it. I hope I manege (spelling?).
Uh, I've got such a great idea for this one (at least I think so), but I'm not sure I have time to model it. I hope I manage (spelling?).
There you go... ;)
Marty
ClassicGamer-3DT
19-10-2007, 07:05 PM
Well here's my first entry. I actually took my time modelling this, I should have been alot faster modelling this entry but I wanted to get the slopeing can sections right. So i've forgotten or ran out of time to model the cash dispenser and misc buttons.
The render was over 2 hours and i'm pretty happy with it.
Mosmuis - I really love your entry, I might have to have a go at something like that and make a plastic drinking cup with a straw following last weeks rules. But I doubt i'll get my render as cool as yours :)
Kind Regards
Classic Gamer
MrArmless
20-10-2007, 08:05 PM
Hi folks!
Well, I got around to making my first entry this week, a coffee machine to go with my cup I made last week. Good entries already, wintermute has a nice little piece going, Mosmuis has got a kick ass first entry, nice render too! and CG, nice entry and clean render!
GL on the rest of the challenge ppl!
mr_lemon
21-10-2007, 12:33 AM
hi guys,that's mine,all done in nurbs with splines,extrusion,loft and planar surface,nothing more,in the wire you can see my construction splines in red
Done in maya within the time limit,rendered with maxwell (3h10m)
great going until now (as always :D ) MrArmless I really like that!!! thumb up!
ClassicGamer-3DT
21-10-2007, 09:51 AM
MrArmless - Flawless modelling the mesh is clean and very well procuded, a fantastic shape that very in keeping with the beverage modelled last week, and fantastic materials, it all looks real and the two models really really fit together perfectly! :) really very cool indeed.
mr_lemon - wow you're entry is flawless too, this is exactly how I wanted my entry to look, but I missed around with silly little details instead and ran out of time. The modelling is well thought out and a extremely well produced clean mesh. well done.
wintermute
22-10-2007, 02:35 AM
Wow! What is lacking in quantity of entries this time is definitely made up for with quality!
Mosmuis great idea and execution. I wish I had though of this. You definitely used your time well.
ClassicGamer nice entry as always. It's hard not to get caught up in the details sometimes. If you have time for a second entry I'm sure it will rock!
MrArmless and mr_lemon your entries blow me away. MrArmless I know what it is but still it looks like some kind of space age particle exciting atom defraculator. (In a good way.)
mr_lemon yours looks just like a vending machine. Just like a vending machine.
NitroLiq if my mesh gave you some ideas that's really cool!
Thanks all for your kind words. I intend my next entry(s) to be much better.
I need a new concept now, so off to google.
moleeth
22-10-2007, 11:01 AM
Might make an entry for this one, its been a while since ive done any of these challenges.
mr_lemon
22-10-2007, 01:38 PM
ok guys,another one from me
as always,
done in maya
time 60 min
rendered with Maxwell within Alot (10h ~ 11h)
thank for your kinda words,all the entry until now rocks,but we are waiting for more so "Stop reading and go model something" as someone we know say!!! :D
L3XICON
22-10-2007, 01:50 PM
ah damn mr_lemon you beat me to it lol. exactly the same referance methinks ;p and you've done it 10 times better than me!
not a huge amount of entries this week it seems. but the quality of all of them so far is even better than normal! great work guys
mr_lemon
22-10-2007, 02:00 PM
eheheh...i can't believe,it's a matter of minute :D great entry from you too L3XICON!!! it's also great to see different approach on same subject,the many approach methods you have the less problem you'll find,I say :D!!!
wintermute
22-10-2007, 04:38 PM
LOL. That's pretty funny! As mr_lemon said, it's really cool to see two excellent versions of the same thing. I honestly like them both a lot. Great modeling and rendering.
This was hard! I don't mind saying this... but I've really improved. Doing thess comps has helped me so much. You guys set the bar high. That's why I really wanted to push myself this time.
I didn't have time for the screws, so it's all held together by sheer enthusiasm and viscus pixels. All in all I'm pleased with it.
I've used bottles made especially for this. I posted them in the part one of this comp. If I need to post wires here or misunderstood some other rule please let me know.
60 mins
Blender
Yafray
Gimp
edit: I just noticed I forgot the out spouts.... Now it's just a fancy booze holder.:( Oh well.
Villane
22-10-2007, 08:40 PM
I know it's not finished chaps but it makes me feel better to participate in even a small way, am too busy at the mo!
Hope you're all well you damn fine people you!!
Sean
hehe thought i might try to join in this week, but oh my god, id never be done in time, so guess ill wait for an easier one :D great entrys everyone! :)
Milan
23-10-2007, 07:42 AM
mr Armless - That is very cool man
Villane
23-10-2007, 08:57 AM
Great work so far guys but a few points:
Marty love your starter model and your lighting/rendering is always first class, what do you use vray or mental? A few pointeres would be nice amigo:)
Mr Lemon, top stuff lovely models but where do you get the time dude?
Classic gamer well what can you say you're quality as usual...I hate you:)!!!
L3xicon great work and a worthy winner last time out IMO, keep up the class my friend!
Oops time has run out hope my little opinions help in some way.
Take care y'all
V
ClassicGamer-3DT
23-10-2007, 09:13 AM
Classic gamer well what can you say you're quality as usual...I hate you:)!!!
V[/QUOTE]
Charming lol :) to be honest i'm not that impressed with my entry, there's so much more that I could have modelled, but I concentrated on silly little details first without getting the important sections modelled out, mr_lemon's entry is how I wanted my entry to look, his entry outshines mine very easily.
If i get chance i'll make another entry, but it'll have to be something different, I really don't fancy modelling a normal boxey vending style machine.
Kind Regards
Classic Gamer
EDIT: Wow i've just noticed that was my 1,500th post! where did that come from lol :)
Villane
23-10-2007, 09:35 AM
of course I don't hate you!
Everyone should be feeling the manly love on these forums!!
I agree i think the boxy style vending machine has been done to death abit this week, classy as they were.
V
mr_lemon
23-10-2007, 10:40 AM
Great work so far guys but a few points:
Mr Lemon, top stuff lovely models but where do you get the time dude?
just plan ahead my model,also in the choice of the subject,the boxy one is the most referenced and with some spline,that request small amount of time to be drawn,you can easily bring out the whole shape,for the second,the only really modeled part is the front,so...hope to clarify cheers :wave:
Hi, this is my first entry. Different color of drink stands for different mood. You can mix it up:)
http://i23.tinypic.com/503614.jpg
NitroLiq
24-10-2007, 03:14 AM
Sorry guys...too much real world stuff got in the way this past week so I'm not sure if this entry really counts (no render, just a quick wire). I ended up getting about 3/4 finished but ran out of time but here's what I managed. I'm still going to finish this I think...there's supposed to be taps like on the coffee machine on the top-front. This is what I was basing it on:
http://www.hammacher.com/publish/10894.asp?promo=xsells
My mistake with this is that I modeled it to scale and Maya got all bogged down (7 never used to...2008...eh...still feeling it out). Anyway, it was painful just doing simple moves and scales and started eating up the time. If I had finished the taps, I don't think I would've had any more time to tweak things like the door hinges which were basic primitive FPOs on mine but more detailed on the real thing.
60 min, Maya.
wintermute
24-10-2007, 06:20 AM
NitroLiq nice modeling. It looks like you almost got it finished. You only needed to model one of those taps (clone it 3 times), and a handle for the door.
You know where you went wrong so I'd encourage you to give it another go. This time give us at least a clay render :)
That's just mho.
NitroLiq
24-10-2007, 12:32 PM
Wintermute: Thanks for the compliment. I'd love to give it another go but unfortunately, I'm stuck at work all day (EST hours) so that's as good as it gets. I may do it for my own sake later on, though. I'll have to start thinking about working from home on Wednesdays for the last minute challenge tweaks...hehehe.
ClassicGamer-3DT
24-10-2007, 03:59 PM
Well i'd thought i'd give a few comments again, because I definately won't be making another entry before tonight's deadline. I'm a little dissapointed with the turnout this week, but to be perfectly honest i'm more dissapointed with myself for not submitting any more entries, I guess I just wasn't that motivated enough to think or model something else.
Marty_McFly-3DT Post #01
Modelling
Well nothing short of wonderful clean mesh building aslways Marty, great intersections for the door window, the can prop works flawlessly with your drink station and there's really nice little detailing especially the door handle, that looks spot on.
Texturing & Rendering
Superb artwork, who'd think by simply changing the colour and adding the same stylised font with your own name would make such a difference and yet it does, it really works. I love the sky blue material of the drinks machine, and the simplicity of a white material for the buttons and trims sets this off a treat. Wonerful rendering and a fantastic starter to get us all in the mood for modelling our own in the week ahead.
wintermute Post #12
Modelling
Amazingly accurate modelling of this drinks dispenser/tea urn. Perfect clean and well thought out modelling, the main nozzle stands out as something that might have given you the most trouble, and yet it looks perfect in my opinion.
Texturing & Rendering
Well although it's basically a chrome/metallic material it fits really well with the previous weeks props, the metal looks about right with the help of HDRI i'm guessing and resulted in giving you a very nice overall rendered scene. Lovely entry, well done.
Mosmuis Post #17
Modelling
Wonderful entry here, everything has been planned and produced to a great quality, the little details are what I love about this the most, it works incredibly well with the Coca Cola Beverage Cup Prop, I love the little individual drinks choices and the ice maker too.
Texturing & Rendering
Really nice render, nice subtle lighting, the textures are bright and inviting, and the scene looks pretty realistic also. My only suggestion is that you're wireframes don't appear to be screengrabs, forgive me i've i'm mistaken, but they looks rendered, unfortunately rendered wireframes are not allowed please change them asap before this SMC ends, i'd be sad to see you're entry disqualified because it's a really beautiful peice of artwork. :)
MrArmless Post #21
Modelling
Well this is superb! excellent modelling, all very clean and well produced. An obvious amount of planning wen't into this. I adore the top section details especially the handles and front nozzle.
Texturing & Rendering
Excellent materials, perfectly matching the prop it really works well. Lovely lighting and very realistic appearance overall. Love it.
mr_lemon Post #22
Modelling
Well you rock when it comes to nurbs modelling, this is just utterly brilliant! incredibly well thought out modelling, clean mesh building and wonderful detailing, as i've mentioned before in an earlier post this is how I wish i'd created my entry :)
Texturing & Rendering
I must say that every new entry you sumbit lately just betters the latter everytime. the different flavoured/coloured drinks add realism and a great splash of colour. This just rocks in my opinion. Very well done. beautiful work.
mr_lemon Post #26
Modelling
Another entry from you, and just as good as the previous submission too. Great clean well assembled modelling. This is very well planned and executed indeed.
Texturing & Rendering
Amazing texturing actually you're matched your reference picture perfectly, great blue material and the chassis chrome is fantastic. I love it.
L3XICON Post #27
Modelling
Great to see an entry from yourself matey, and even better to see your totally different take on the same drinks dispenser as mr_lemon's, and you've tackled it totally differently and very nicely done too, nice detailing and I loved the exploded wireframe screebgrab aswell..
Texturing & Rendering
Great materials, nice can artwork and great glass material also. not bad sublte lighting gives the viewer a very nice and pleasant entry. Great stuff.
wintermute Post #29
Modelling
Cool entry, these optics looks just about perfect. I'm a sucker for detailing and this is beautifully detailed, all very well planned and nice and clean meshes too, wonderful entry.
Texturing & Rendering
Nice glass and blue glass materials they look real, nice lighting and the chrome material works really well too. This is very good indeed.
Villane Post #30
Modelling
Always try to submit something if you can, you mentioned that it's not finished but I think you're just about there anyway, the modelling looks really nice and clean and well produced. The nut looks the most interesting section with the boolean.
Texturing & Rendering
I think to be honest that this looks pretty well finished to me, the materials are nice, I liked the lighting and the the small amount of bump on the red hose section is a nice touch. This isn't as bad as you think at all. Well I like it lol.
CSF Post #37
Modelling
Now this is a clever idea, it's very reminiscent of a scientists test tube lab, and that very likely what you were going for. Excellent clean modelling, nice little details and an interesting style that sets this apart from the rest in a good way.
Texturing & Rendering
Fantstic chrome, that looks absolutely perfect, I loved the different coloured material, great strong and intensive lighting not too over exposed. This is really nice.
LitroLiq Post #38
Modelling
This is an interesting concept, it's a shame that you couldn't finish this to the standard you'd like, but as you've suggested you may like to finish this after the SMC. I loved the modelling the little optic pourer on the bottle is spot on.
Texturing & Rendering
Well nothing much to comment on that is there lol, hopefully when you get some more free time, you'll be able to complete this and texture and render this out.
Well it's seems alot of us have been a little bit too busy this week to take part, but those who have I wish you all the best of luck, I think mr_lemon should win personally, his first entry is marvellous.
And everyone else should deserve runners up and honourable mentions, except me, because mine's rubbish lol :)
Anyway, i'm really looking forward to a totally different SMC now, and we'll find out tonight i'm sure.
Kind Regards
Classic Gamer
EDIT: Like the new signiture picture? it's from an old peice of artwork I did that i'm most proud of, my very own Snes render :)
justus_jonas
24-10-2007, 08:25 PM
hello all!
another last second entry.
The little time i had was spent in vain. I couldnīt get the materials/lights right and every time i imported the bottle, it kept changing materials:wall: ... so, i donīt even know if itīs recognizable: itīs a replicator form the star trek series, or it should be. iīm still uploading it, just in case there is going to be a pt. 3
good luck
cheers
ClassicGamer-3DT
24-10-2007, 08:49 PM
justus_jonas - That's sweet! cool render, the lighting seems a little bit too intense for what would effectively actual be an interior if it's a Star Trek scene. But nevertheless it's a really really nice and very imaginative entry, great clean and accurate modelling, clever and clean textures and materials, and a really really nice entry, well done :)
Kind Regards
Classic Gamer
Rachel vd M
24-10-2007, 09:31 PM
my entry is on it's way, rendering now!
i made a hightech embedded cappuccino device!
it will be up in 25 min (else im too late :smug:)
ClassicGamer-3DT
24-10-2007, 09:33 PM
Oops Rachel, the deadline was up at 10pm GMT, your first message was already at 10.31pm it says that time above yourname :(
Please submit it though, i'm curious to see what you've created :)
Kind Regards
Classic Gamer
justus_jonas
24-10-2007, 09:35 PM
Classic Gamer: thank you for your kind words! i´m not satisfied with it, cause i had a very clear picture in my mind and the result doesn´t look anywhere near. anyway, you like it, so thats very cool.
thanks again.
cheers
ClassicGamer-3DT
24-10-2007, 09:38 PM
justus_jonas - You can always continue with the entry now that this SMC is done, and you can refine and retouch is as much as you like :)
CG
H2O-3DT
24-10-2007, 09:45 PM
CG
There is still time for Rachel vd M to submit. The deadline is still 15 min away. :)
justus_jonas
24-10-2007, 09:48 PM
Classic Gamer:of course i could, but in this case i wont.:D
I think rachel has still 12 minutes left. So letīs hope sheīll make it:dance:
cheers
ClassicGamer-3DT
24-10-2007, 09:48 PM
I thought that the time was GMT which is UK, and it's currently 10.48pm here.
Or have I got it wrong.................come to think of it, Marty always end these challenges at 11pm in the uk or he has for the last few I seem to remember.
I may be wrong, if I am I apologise :)
CG
EDIT: Yeah i'm wrong i've just noticed at the bottom of every page i'm right that it is by GMT time settings but it also says +1 which would mean 11pm here for me :) Sorry lol
NitroLiq
24-10-2007, 09:51 PM
They usually end at 6pm here in the US (EST). Maybe you're thinking BST?
Rachel vd M
24-10-2007, 09:52 PM
here's my entry just in time!
tadaaaa....
didn't had proper time to light it good, it is presentable though.
L3XICON
24-10-2007, 09:54 PM
lol always good timing Rachel vd M! and a superb entry, nice work ) lighting looks fine btw
ClassicGamer-3DT
24-10-2007, 09:54 PM
Rachel vd M - Very nice indeed, glad you made the deadline :) wonderful clean modelling, looks really nice and a very realistic render too, lovely chrome material, and you're lighting works well for me :)
CG
Rachel vd M
24-10-2007, 10:01 PM
thanks for the compliments,
i'm working on a "extended, non-entry version with the lighting (and some details) that i intended, if it's allowed i will post it (without any text or wireframe) to show wat i wanted to make!
Marty_McFly-3DT
24-10-2007, 10:03 PM
Just in time Rachel! ;)
Ok everyone... this challenge is now over and the next one is up and running!
Marty
MrArmless
24-10-2007, 10:28 PM
Hi everyone, congrats for all the entries to everyone!!
It was a fun challenge and I'm looking forward to the next one, too bad there were a bit less participants this challenge but I'm confident the next challenge, participants will be up there in numbers!!
Thanks to everyone who had a word to say about my entry, it's all very appreciated! Right now my lady is requesting my attention but I will be back for a comments list :)
H2O-3DT
25-10-2007, 12:16 AM
Rachel vd M
I have been DQīd for that in the past, it would be taken as a double post and a violation of the rules. You should make a seperate post in the inorganic section.
Rachel vd M
25-10-2007, 06:46 AM
ok, i have deleted it, (thanks for the info H2O) may repost it on the non-organic section, also the deadlines are for me (in the netherlands) exactly at 0:00 at night, so i don't have to do much calculations for that (could change with daylightsavings, wintertime)
DahWan
26-10-2007, 08:48 PM
Here is my would-be-entry for this week. Too bad i'm too late.
Since this is not an entry, no wires for you ^^
THIS IS A "BLACK MESA HALL-GUARD/SODA DISPENCER" -
************************************************
** This charming piece of organic beeing/machine is designed **
** to eat enemy soldiers that penetrates the borders of the **
** black mesa base. While posing as hall-guards, this **
** machine is also designed to give guards on duty a cool **
** refresher. This beautiful piece of machinery actually uses **
** the same dispencer hole for deploying it's offspring that it **
** creates from the corpses of its prey and to dispence soda **
** soda cans. **
** The mouth located at the bottom of the creature is made **
** to eat empty soda cans as well as to kill it's prey. **
** Contact us for further information. **
************************************************
Here is the finished work:
http://i76.photobucket.com/albums/j37/dahwan/Render_Composited.jpg
And for you that dont understand how this is a soda dispencer, here is a quick explaination:
http://i76.photobucket.com/albums/j37/dahwan/Render_Composited_Explained.jpg
Here is the image directly from 3Ds max 8 - without any photoshop :) :
http://i76.photobucket.com/albums/j37/dahwan/Render-1.jpg
Marty_McFly-3DT
10-02-2008, 11:58 PM
Honorable Mentions
Rachel vd M (http://forums.3dtotal.com/showpost.php?p=586613&postcount=52)
L3XICON (http://forums.3dtotal.com/showpost.php?p=586204&postcount=27)
mr_lemon (http://forums.3dtotal.com/showpost.php?p=586199&postcount=26)
wintermute (http://forums.3dtotal.com/showpost.php?p=585749&postcount=12)
Runners Up
mr_lemon (http://forums.3dtotal.com/showpost.php?p=586019&postcount=22)
MrArmless (http://forums.3dtotal.com/showpost.php?p=585984&postcount=21)
Winner
ClassicGamer (http://forums.3dtotal.com/showpost.php?p=585856&postcount=20)
The winners can get in contact with james@3dtotal.com and supply their contact details which CD they would like and which weeks challenge they were winners of we'll get your prizes out as quickly as possible. Be sure to post a link to this page to Ben to show what challenge you've won!
mr_lemon
11-02-2008, 01:08 AM
yes!!! it's really my lucky day...other 2 mention...thanks again!!! :D
Cheers :wave:
ClassicGamer-3DT
11-02-2008, 08:52 AM
oh wow, a win with this one, thank you very much indeed!
CG
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.