Arius
22-10-2007, 03:52 PM
Hey,
I've been trying to texture a very basic model in maya. I can get the UV's and texture in photoshop. However, the texture is always stretched because of the scale of the UV's on the map. I was wondering if there was a simple way to make the layout of the UV's 1:1. I am using a simple planar UV.
There is a screen here of the problem: http://azazeldev.org/bad_scale.jpg
As you can see, the UV takes up the entire map. I know I can scale by hand, but that means doing it by eye and i'm not sure I could do that to an exact 1:1.
I have tried: Image->Image Ratio and then making sure that image range is 0, 0, 1, 1.
Am I missing something or is it really just a case of doing it by eye and judging it correctly?
Thanks. ;)
I've been trying to texture a very basic model in maya. I can get the UV's and texture in photoshop. However, the texture is always stretched because of the scale of the UV's on the map. I was wondering if there was a simple way to make the layout of the UV's 1:1. I am using a simple planar UV.
There is a screen here of the problem: http://azazeldev.org/bad_scale.jpg
As you can see, the UV takes up the entire map. I know I can scale by hand, but that means doing it by eye and i'm not sure I could do that to an exact 1:1.
I have tried: Image->Image Ratio and then making sure that image range is 0, 0, 1, 1.
Am I missing something or is it really just a case of doing it by eye and judging it correctly?
Thanks. ;)