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View Full Version : UV Scale, Maya 7.


Arius
22-10-2007, 03:52 PM
Hey,

I've been trying to texture a very basic model in maya. I can get the UV's and texture in photoshop. However, the texture is always stretched because of the scale of the UV's on the map. I was wondering if there was a simple way to make the layout of the UV's 1:1. I am using a simple planar UV.

There is a screen here of the problem: http://azazeldev.org/bad_scale.jpg

As you can see, the UV takes up the entire map. I know I can scale by hand, but that means doing it by eye and i'm not sure I could do that to an exact 1:1.

I have tried: Image->Image Ratio and then making sure that image range is 0, 0, 1, 1.

Am I missing something or is it really just a case of doing it by eye and judging it correctly?

Thanks. ;)

Old_Nick
22-10-2007, 05:05 PM
As you've said scaling is not very accurate, but you can add a checker map to the model so when you scale you can check if the pattern looks correct.

or

go to the planarProj node > Projection Attributes > there you have Projection Width and Projection Height, change the one with the lowest value to match the highest value. For example if you have:

Projection Width: 2.986
Projection Width: 1.984 < change this value to 2.986

hope it helps

Arius
22-10-2007, 06:08 PM
Ahh, excellent. Yes, that is working perfectly. Thank you very much. :D