View Full Version : Plane (Zero WWII)
06-04-2003, 05:14 AM
I'm new here and am also new in creating low poly models. This is my version of a untextured Zero Plane from WWII. I want to get better and your critisim is more than welcome. Thanks
06-04-2003, 08:32 PM
Overall it looks good so far. How many polys? the wireframe looks good, the polys are used wisely. I would suggest you wprk on the smoothing groups to help seperate features like the canopy.
are you using reference images? there are a few areas that look odd, but without reference, it's hard to tell, as I'm not familiar with the plane. the props look too long, the tail looks cut off at the top and the wing & tail tips look like they need to be tapered more, but as I said, for all I know it actually looks like that.
It'll be interesting to see what you do with the texture.
06-04-2003, 10:19 PM
The plane is a total of 959 polys and I am using references from www.surland.com. I brought the reference into illustrator and traced around the main points of the plane (hence the rough edged wings that I need to fix). I then imported the Illustrator file into 3d max...this method helps save on memory being used by the program and doesn't bog down my computer. Thanks for your crit.
06-04-2003, 10:20 PM
sorry it's www.surrland.com
06-04-2003, 10:22 PM
I'm a big tard.....www.suurland.com...that's what 2 hours of sleep gets u. don't be like me kitties.
06-04-2003, 11:02 PM
btw, there is an edit function below your post which saves you having to reply twice :) just to let you know :)
07-04-2003, 06:25 AM
I was thinking about how to texture the cockpit windows....should I have them clear, looking into the cockpit or blacked out??? I'm leaning toward clear.
-Oh, thanks for the edit tip
12-04-2003, 06:55 PM
Here is a progress picture o f the plane.
13-04-2003, 03:55 AM
13-04-2003, 03:56 AM
one more....i'm working on the landing gear and will be done soon. let me know what you think so far. thanks
13-04-2003, 06:02 PM
13-04-2003, 09:13 PM
2....this image has the landing gear raised up in the plane.
14-04-2003, 10:45 PM
nice, I like it.
15-04-2003, 01:10 AM
thanks! I appreciate your reply.
15-04-2003, 05:13 AM
Well if the models in Battlefield 1942 are accurate, I'd say thats a a pretty good likeness of the Zero. Only think I'd suggest is for you to texture in a rudder and some wing flaps. You migh also like to add a bit more a rim around the base of the cockpit glass, its not really the right shape at the moment and should be pretty much flat around its base. If I remember righly, there are also holes punched through the wings towards the back. I dunno what purpose they serve exactly... something the do with the flaps I guess, but it might be worth adding them for extra authenticity.
15-04-2003, 07:32 AM
do you think i should make the rudder and the wing flaps functional or just stick with the texture?
27-04-2003, 03:00 AM
I retextured the plane and added some small details. I still have to touch up some things, but go ahead and rip it a part! Thanks
27-04-2003, 04:31 AM
window reflection added...
27-04-2003, 05:19 AM
Very nice model. The texturing job is very good, The only thing that looks wrong are the red spots. Try to make them worn and dirty looking like the rest of the plane.
27-04-2003, 09:13 AM
is this what you are talking about or something more extreme?
27-04-2003, 02:36 PM
i think something like that is a step in the right direction, but maybe a layer of different coloured dirt over the top?
27-04-2003, 06:34 PM
Overall this is looking really good, but there are a few problem areas which are bringing the overall quality down.
Firstly, the blackened area at the front is too uniform & too black. I know, I know, it would get blackened in real life but not like that I don't think. If you think that it's likely to be residue left over from smoke caused by burning oil, that smoke would be blown around like crazy whilst flying, leading to some areas having heavier coverage than others, with some areas being almost clean.
Its a good idea to stay away from pure black in any textures if you can. Go for a really dark brown or other colour. Even dark grey will look better than black. Very few things in real life are pure black consistantly like that & even those that are still don't 'look right' when painted. Sometimes you have to compromise realism in order to make it 'look right.' Wierd, but true.
The othe main problem you have is with stretching & warping. Its worth taking some time to go in & tweak your UV's in order to get the least amount of warping & stretching possible. This is particularly noticable on the cockpit, (I sympathise, I did a spitfire a while back & the cockpit gave me trouble too.) and on the areas near the wing flaps.
As for the aerolons, (sp?) I'd detatch them if possible as they will look better, & you can 'pose' them for beauty renders.
27-04-2003, 11:49 PM
Looking beter but I think you should make the wear marks on the red dots and also and grease or wear marks on the plan body go from front to back not right to left, the reason being the way the air moves over the plane when it is in flight. Other than the stuff mike said your doing a very good job.
28-04-2003, 01:53 AM
Thanks for all your help guys!
05-05-2003, 05:37 AM
This is a picture of a scene that I'm going to animate my plane in...
05-05-2003, 09:48 AM
add some more trees and make some imperfections on that silo, it looks, just, outta place
05-05-2003, 07:16 PM
yah this is just a work in progress pic....I'll add clouds, rocks, dirt trails etc. thanks for the reply.
11-05-2003, 01:07 PM
here is an update...I plan on putting a pole with an american flag waving in the air....I starting to model the tank....also I have to put a stationary gun post in the bunker...let me know what you think...thanks
17-05-2003, 01:17 PM
pic update for animation
02-06-2003, 09:57 AM
here is the tank I modeled for the animation...I still have to add some details on the body of the tank like head lights, machine gun, etc. I also have to work on getting a texture developed. let me know what you guys think.
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