View Full Version : creature character design
kardenart
31-10-2007, 08:11 PM
hey everyone here is my rough idea on the direction i am going to take on my next character model. any input on what makes sense on doesnt would be great.
thanks
http://i228.photobucket.com/albums/ee74/kardenart/creature.jpg
Freespace-3DT
31-10-2007, 08:20 PM
Hey kardenart. I like your concept, so I found a few things to comment. Here I go. :)
I think the feet have too many of those long naily things. Two would suffice.
I also think the legs are a bit too thick in comparison to the rest of his body.
What's that thing coming out of his head, to the left?
Jojomondag
31-10-2007, 10:23 PM
I have too agree with Freespace on this one, But if he is supposed too be some kind of statue the feet could acctually work. If its going too be organic i would redesign anyhow this will be fun too whatch plz post some updates soon!
e-moo
02-11-2007, 04:34 PM
cool concept...waiting to see him modeled :)
i think those are horns... @Freespace.
Somnium
03-11-2007, 04:16 AM
You plan on giving him Any clothing? Utility Belts? Weapon? any equipment really? Lookin sweet though so far would like to see a straight on shot of his head to clarify what your going for with the horn/ear things!
Keep it up!
parleee
03-11-2007, 01:07 PM
Looks great, good proportions, and an interesting idea. To be honest, I actually like the feet the way they are, but that's just me.
Also am wondering about that head thing ... ?
kardenart
03-11-2007, 04:31 PM
hey guys thx for the feedback.
so far those things on his head are just kinda there because without anything there i dont like the look. so i have to refine him a lot more.. sketch him out many more times until i get maybe 5 variations.
freespace - i will put a few variations on the nails and give it a try with only 2. and i think ur right his legs are a little to big...
somnium- ya there will be some sort of clothing or belts, something for him but i want to refine his body type first... and then his wear will depend on what kind of character he will be.
thx again for the positive feed back
ya so those horns or ears will have to be refined any suggestions?
kardenart
08-11-2007, 01:58 AM
hey here are some more drawing... sorry about the scans.
i am undecided on which design to go with but i have a few to choose from.
some are close to the same with minor differences..
but this is where i stand so far... just looking for more eyes to see what i might be missing.
http://i228.photobucket.com/albums/ee74/kardenart/scansposter.jpg
Star_Scream
14-11-2007, 06:38 PM
Really nice designs and if you ask me i would take number 9 :)
AtomAnt
14-11-2007, 08:29 PM
I think 6 is the most original of them, but I am also partial to 15 for dinosaur man approach. The comment above it says clumsy, but tails help with balance as far as i can remember. Ah well.
EvilKnight
14-11-2007, 11:33 PM
My vote is #6 :)
Bigley
15-11-2007, 12:41 AM
6 9 and 16 :P
6 looks cool
9 I like the snake like look to the neck and tail
and I like the posture on 16 :P
kardenart
15-11-2007, 02:36 AM
thanks guys for the feedback..appreciated.
I think #6 seems to be the fav..
i have been drawing lots and i have used a mix of 12 and 15.
I do like 6 but i want my zbrush skills to improve before i model him.
i will put up the designs once i scan them
thx again
dhruvsm
15-11-2007, 04:54 AM
hey kardenart...nice to see so many concepts u r doing before starting of...which is a great and satisfactory idea...personaly, i also liked the No# 6 as it has a very strong anatomical structure and body posture rather than a 2 or 4 legged one...!!!...
why dont u just make a simple base mesh of the concept and take to sculpt in zbrush!?...i think that will be a great learning experince of the softwr and also u wont be contrained to any particular mesh flow intially...
all the best!!!...:dance:
AtomAnt
15-11-2007, 05:13 AM
Here is a little advice I wish I followed more. Work on this guy until you are sick of him, do whatever it takes to make him look however you want. If you wait you end up getting bored of it and don't care to come back to it later.
I say dive in to ZBrush with it right away. You aren't married to how the model will come out the first time. If you really don't like it just start over. (If it hasn't driven you crazy by then that is. Then you just draw something else that is even cooler and start the crazy process over again.)
kardenart
20-11-2007, 03:36 PM
Here is the design I choose since i must start modeling tonight..
i have my model pack in pencil and hope to block him out by tomorrow..
http://i228.photobucket.com/albums/ee74/kardenart/cre_grscl.jpg
rjsmal
20-11-2007, 03:42 PM
nice concept i wish you the best of luck im gonna check up in a few days cant wait to see your concept come 2 live, again good luck
hitam
20-11-2007, 03:49 PM
i think it's will be great
Star_Scream
21-11-2007, 11:21 AM
Looks awesome, can't wait to see it in 3d, too.
kardenart
21-11-2007, 04:34 PM
Thx every one for the support..
i started to block it out and get a base mesh to take into zbrush.
i still need to add toenails, head plate, and fingers.. i also need to define more detail to his head and face so i can get the polys up to add that detail in zbrush.. i am looking forward to zbrush, but i have almost no experience there, but only one way to learn.
thx again all.
http://i228.photobucket.com/albums/ee74/kardenart/4way.jpg
AtomAnt
21-11-2007, 04:45 PM
I believe! :dance: It will be awesome.
rjsmal
21-11-2007, 04:46 PM
the mesh looks good man but i see a error if you want to send it 2 zbrush.
in his back i see a three point poly (triangle) that wont be visible in zbrush atleast not in zbrush2 i dont know if zbrush3 has the ability to use 3 point polys.
overall it looks good keep up the good work
dhruvsm
21-11-2007, 05:19 PM
hey kardenart...the base mesh is looking good...just avoid any 'tri' polys and use less pole or T joints of edges for better sculpting in zbrush as they tends to create unwanted creases and points when sub-divided over and over again for higher poly counts and smaller details....and ngons are absolutely no no...also make the sizes of polys as much even as posible and squre in sizes all over model for good sub-dividing, u can add more edge loop in the head for facial details which needs more attentions...else, a simple base model with the required forms is quite okay...!!!
all the best...!!!:dance::dance::dance::dance::dance:
kardenart
21-11-2007, 05:26 PM
thx guys..
there are no tris, it looks like it because that area folds over the shoulder.
dhruvsm- can you explain ngons for me or take my pic into photoshop and circle and trouble areas... i would appreciate this..
once again thx for the feedback and crits all
dhruvsm
21-11-2007, 05:59 PM
hey kardenart...Ngon is just a poly with more than four sides in it...like pentagon, hexagon and so and so.....though i couldn't see any such single one on ur model, i just mentioned that as a part of the precaution while creatin a base mesh....anyway, if u r working in maya, u can check that out in ur model, by selecting ur model and then going to polygons>Cleanup and choosing the required field(s) in the option box, else Zbrush should give a warning message while importing...
katana
21-11-2007, 07:20 PM
6....and if you don't do it...I'll steal it from you...lol...'nuff said....(Don't worry, I'll give you the design credit)
kardenart
26-11-2007, 05:09 PM
Here is a quick update... ill be in zbrush for the next week..
thx for all the comments
http://i228.photobucket.com/albums/ee74/kardenart/cre_rot.jpg
AtomAnt
26-11-2007, 08:18 PM
He looks a little chubbier than you first intended, I think he had a good time this thanksgiving. :smug: If you plan on using displacement or normal maps you might want to hook him up with some ears unless you are scrapping them. I am excited to see what you do with the face though. So much potential!
Oh, and could I check out your low-poly wire?
kardenart
27-11-2007, 05:17 PM
You are right Atomant... he is a little chubbier.. so ill have to try to slim him down a bit..
and as for ears i think i have scrapped them due to me forgeting them.. newbie mistake..
as for the low poly i will take the one here and get rid of polys manually once my high poly is done...
Dhruvsm thx for the help...Im using xsi.. but i would like to learn maya..
and thx for the support
http://i228.photobucket.com/albums/ee74/kardenart/zwip.jpg
Bigley
27-11-2007, 05:23 PM
I see you refined the shape just a bit... This is looking promising! Can't wait to see the final model!
kardenart
28-11-2007, 09:34 PM
just an update...
http://i228.photobucket.com/albums/ee74/kardenart/zwip2.jpg
AtomAnt
29-11-2007, 12:06 AM
The belly is funny now that he has all that muscle. I think I am growing attached to it. Maybe he just downs beers when he isn't taking names
kardenart
30-11-2007, 06:47 AM
Thx Atomant... he does love his drink it looks like...
well here is a further update.. still need to work on his forearms and legs.. and fine detail.. but for my first real sculpt im happy, but need to improve.
http://i228.photobucket.com/albums/ee74/kardenart/wip6.jpg
DaddyDoom
30-11-2007, 09:30 AM
Looks like a meanie!
Cool work so far :D
AtomAnt
30-11-2007, 05:24 PM
Yeah man, keep it up! You churned him out pretty fast too.
EvilKnight
30-11-2007, 06:21 PM
Nice!!! keep it up!
kardenart
05-12-2007, 11:18 PM
Thanks everyone
here is another update...im am left with adding fine details now.. and the ill take it back in to xsi for normal mapping and that stuff. ill use uv layout for the unwrap... but christmas break is coming up so im not doing much for 2 or 3 weeks..
Merry christmas everyone at 3d total forums
http://i228.photobucket.com/albums/ee74/kardenart/sculpt_fin.jpg
dhruvsm
06-12-2007, 05:13 AM
hey kardenart...thats a cool update...!!!...keep the updates coming...!!!
and Hey...Merry christmas to u, ur family and friends...!!!
L3XICON
06-12-2007, 09:45 PM
hey, just came across this thread, and really impressed with what you have done so far :D is great to enter a little late and see straight off the progress from concept to a semi finished model.
I really like the style, has an almost Blizzard feel to it. and I am glad you bulked him out a little, looks a lot tougher :D
parleee
06-12-2007, 09:50 PM
Really nice work, I like how the whole character comes together. He's original, yet all of his structure flows together very natural and well. Musculature is excellent, and overall a great model.
Looking forward to more.
Mr.Sharky
07-12-2007, 10:36 AM
nice work. i really like the muscles on the forearms, how you made them look stretched down because of the wrist's placement. that was good thinking. keep it up.
Bigley
07-12-2007, 01:15 PM
Really liking this man! It is a shame you will be putting this on hold over the holiday :P
ptacnik
09-12-2007, 07:57 PM
i love em all! I'd keep in mind if you make a biped "hard" or flat-footed... walking may be a difficult thing for this guy. Now a quadruped might clear up that issue. But if you plan on keeping him on two feet I would def keep that in mind.
Is turing out to be a really cool concept! Can't wait to see more!
DahWan
10-12-2007, 05:01 PM
That model is awesome! My only comment is weird mouth and small hands
kardenart
12-12-2007, 06:34 PM
thx everyone for the support.. i agree with the small hands and flatfooted deal.. so ill look into that after the holidays.. here is my last update for awhile but i really need to practice my fine detail work but my time has expired on this project for modeling so i will be texturing after the christmas break.
http://i228.photobucket.com/albums/ee74/kardenart/rot_uv.jpg
http://i228.photobucket.com/albums/ee74/kardenart/detail_wip.jpg
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