View Full Version : volkswagen beetle (max 7)
27-11-2007, 12:33 PM
a wip of a volkswagen beetle i've been working on. crits welcome!:dance:
27-11-2007, 02:26 PM
I think it looks good. On the whole it's very accurate, clean and tidy. Unfortunately, a few areas let it down. The biggest of these is the headlight area, it's kind of deformed there, and the polyflow good use some serious work. Also, I think some tweaking is in order for the corner of the hood and the doorhandles, they are a little bit untidy.
Other than that, looks like a solid start.
28-11-2007, 12:48 PM
a material test, plus some things added.
28-11-2007, 04:49 PM
Hi man maybe this may help you:wave::dance:
sorry for small
02-12-2007, 06:25 PM
a render from the back
06-12-2007, 05:14 PM
a materials update and a question: how can i make the light go through the glass material?
07-12-2007, 03:28 PM
Hi maybe put a light inside and lwer it down.maybe .34:wave:
12-12-2007, 04:45 PM
started working on the backround fore the car. backround inspired by one of the textures on www.mayang.com/textures/.
16-12-2007, 06:02 PM
another scene update. am I on the right track?
17-12-2007, 08:43 PM
18-12-2007, 05:44 PM
thanks for liking it bubbaloo.
another small update further enhancing the atmosfere. (i guess)
20-12-2007, 01:02 PM
20-12-2007, 04:35 PM
not bad. I would try to tweak the FG settings a little more it reduce some of noise (if htat was the effect you were going for, then X that last statement).
21-12-2007, 02:45 PM
21-12-2007, 02:59 PM
Don't like that tree!
I would find a better one.
03-01-2008, 04:08 PM
tried to make the tree a little better and added a little snow to make a winterish atmosfere
03-01-2008, 10:54 PM
If you want some advice on trees, if you want it to look nicer I'd say model everything yourself don't use paint effects or anything, otherwise it's looking good now, it may be hard but in the end it'll be a lot nicer than if you use some preset paint one, it's looking pretty good from what I can see.
05-01-2008, 07:33 AM
i have a problem. i tried to make a molten snow underneath the car modelling a hole in the "ground" plane and the putting a plane underneath the hole. the problem is that that plane undeneath the car is black no matter what i do light that plane, it still remains black. if i, however remove the car, the plane looks alright. below i'll post all the light settings, the render and the wiereframe.
Light Settings 1 (http://www.visualart.ro/forum/attachment.php?attachmentid=65872&stc=1)
Light Settings 2 (http://www.visualart.ro/forum/attachment.php?attachmentid=65871&stc=1)
Light Settings 3 (http://www.visualart.ro/forum/attachment.php?attachmentid=65870&stc=1)
Light Settings 4 (http://www.visualart.ro/forum/attachment.php?attachmentid=65869&stc=1)
Light Settings 4 (http://www.visualart.ro/forum/attachment.php?attachmentid=65868&stc=1)
08-01-2008, 02:45 PM
1 more update. i am done with the scene i will start texturing the car (nicely)
10-01-2008, 01:09 PM
12-01-2008, 11:01 AM
12-01-2008, 11:40 AM
place an omni light under the car [exclude all except the road] make the light ambient only with a color of black.This will throw some light into the hole and it will start to become visible while still retaining the shadow under the car.
12-01-2008, 01:52 PM
thanks,but i tried that before and it didn't work. i'll try doing that with the self-illumination feature. what do you guys think about the snow and the scene?
12-01-2008, 02:52 PM
Hi wow great detail:dance::dance::dance::dance::wave:
12-01-2008, 03:31 PM
very nice work man. nice composition. where did you get the blueprints for this car, really good quality.:roll:
12-01-2008, 03:59 PM
@kujoeL thanks! i am glad you like it
@idani. blueprints taken from http://www.the-blueprints.com/
12-01-2008, 06:11 PM
sorry for consecutive posts
another texturing idea. which one do you like more? (if you like the rusty idea more, i'll continue it. if you don't like it, i won't put it in the scene) the last update will have a wet asphalt texture instead of the snow on the street that looks like polyurethane.
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