ross_coe
08-04-2003, 12:02 AM
Hey folks,
I've recently been talked into making some games characters for a group of people who study game programming at my uni. They asked me to make a bunch of models (wizards, zombies, vampires etc....).
Anyways, I've attached a pic of the zombie.....they game is supposed to run on the quake2 engine so the poly count has to stay at about 1000 faces.
Where I need help is with animating the different actions. I'm using max5 (with character studio avaliable too), and I'm wondering if it's best to use max's own bones, or character studios biped/physique thingys. And if anyone has any tips or knows of any online tutorials for creating game specific animations in max, I'd appreciate the help.
Cheers everyone :D
I've recently been talked into making some games characters for a group of people who study game programming at my uni. They asked me to make a bunch of models (wizards, zombies, vampires etc....).
Anyways, I've attached a pic of the zombie.....they game is supposed to run on the quake2 engine so the poly count has to stay at about 1000 faces.
Where I need help is with animating the different actions. I'm using max5 (with character studio avaliable too), and I'm wondering if it's best to use max's own bones, or character studios biped/physique thingys. And if anyone has any tips or knows of any online tutorials for creating game specific animations in max, I'd appreciate the help.
Cheers everyone :D