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BiG ToE-3DT
14-01-2008, 06:16 AM
Low Poly Mini Contest #20

http://i55.photobucket.com/albums/g129/DJBiGToE/Weaponsofmassdestruction.jpg

Subject – Weapons
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.

Guide Lines:

With the Dominance War right around the corner, what better way to show the world how ready we are than to show off our weapons. Here is the problem, no one knows when or where this war will take place, so as reigning champions, we need to bring everything we got. They can be future weapons, old school weapons, even weapons from the present.

The best part about this comp, which is the same thing with all our competitions; there are no limits/restrictions to what you can’t think up. Go wild with this, have as much fun as you can with this. I only ask that you keep this comp crazy. If you want to treat the weapon as a first person type, that’s fine, or it can be a RTS type, it’s up to you.

The specs for this competition will be 4,000 total Tris, it may sound like a lot for a weapon, but the idea is to keep you all ready for the up-coming Dominances War. We need to defend our championship. So consider this more training. You get about 3 weeks, so do not try and over do it. I want people to finish. So start now.

Above all,
Have Fun!


Judging: 3 categories of judging will apply. 10 points possible for each:

Concept - How well your idea fits the topic
Model – How well the geometry is structured, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: February 10th: a Sunday,11:59 pm GMT - SUNDAY

Idea:

Your mission if you choose to accept it, will be to create a weapon. You have 4,000 Tris, use them as you see fit. If you want to create more than one weapon, go for it, but make sure the total tri count does not exceed 4,000 Tris.

Poly limit:

4,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 4,000 Tris Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.

Textures:
(1) 1024 x 1024 texture. This means (1) 1024 for color, (1) 1024 for bump, (1) 1024 for normal, (1) 1024 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.

Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning shot. This image can only have "One" image of your weapon(s). No multiple shots or different angles. Just one!

- 1 x Beauty shot of your weapon(s). Feel free to put multiple angles of your weapon(s) or just one big version or your weapon(s) on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you. Also add a picture of the character your redesigning. Like a before and after type thing.

- 1 x wire frame shot of your weapon(s). Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet (Only if you have a concept)

You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread.


A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.

BenniKImmel
14-01-2008, 06:33 AM
WooHoo! Lets get this party started!

de4dy
14-01-2008, 07:51 AM
i need explaining pls

weapons ar swords,spears,staffs,daggers,sabers,bows,handguns, sniper rifels,rifels,uziis,
shutguns,knifes,bricks,lazer guns,plasma guns,bombs?

is this it or ar there any others?

L3XICON
14-01-2008, 08:13 AM
this should be good =)

out of interest and clarification, you can make more than one weapon, but collectively they cannot total more than 3000 poly's or you can make any number of weapons as seperate entries, each with a limit of 3000? ;p

McKronic
14-01-2008, 08:45 AM
Ok I think I have decided what im going to do for this challenge, here it is..

lordpisang
14-01-2008, 09:04 AM
Cool, new contest, it's really interesting to make mechanical poly.
Good luck at all, and try to finish it on the time! ^^

Tank[NL]
14-01-2008, 09:46 AM
time to get busy. prolly gonna make a really big, over the top, railgun. or something.

few more hours, and ill be able to start concepting :D

katana
14-01-2008, 09:49 AM
worked this up as a marker with some overwork in Painter....

...Powerpack fed....beyond that I can't tell you what the round is...I was watching Star Wars (ANH) at the time....

http://img.photobucket.com/albums/v112/katana2665/guncomp.jpg

McKronic
14-01-2008, 10:10 AM
what are the limits to the lighting set-up's? Are we allowed to use other images for reflections and what not, I figure alot of people are going to have shiny metal on their weapons

de4dy
14-01-2008, 10:36 AM
McKronic found ur blade gun on google/pictures ^^

Yvansteiner
14-01-2008, 10:42 AM
Hi!
I'm quite new here. I hope to do a good job for this LowPoly Challenge.
I think it will be a Sword or something like that.
Begin to draw.

newhere
14-01-2008, 10:56 AM
Question: can we use 3,000 four point polys instead of 3,000 tris?

Rhauk
14-01-2008, 11:25 AM
Question: can we use 3,000 four point polys instead of 3,000 tris?

That's doubling the tricount (aka. 6k tris instead), so that's most probably a no :V

Anyway, I'm probably not entering this one. Don't got enough creativity to make up a weapon right now, and I'm currently doing a project that involves sculpting (my first real normalmapped character, hurr).

McKronic
14-01-2008, 11:31 AM
de4dy - yah iv always wanted to make one im a pretty big FF fan

Amblin
14-01-2008, 11:42 AM
hi folks,

I'm gonna try my hand here with this one after much lurking, that and I now have a machine that can handle modelling properly.

SoI thought I'd start with some names to get a feel for an idea of what to design and create.

So I was thinking,

Deceiver MKIII - A gun with a pull back/flip up face or carboard cut out of a person in front of the barrel. used when you want to shoot the guy behind the door, looking through the inspection slot. knock knock, who's there? oh it's you! Door lock clicks.....Boom! Thinking massively oversized weapon with tiny tiny barrel.

Snake Blade - segmented chainblade able to form a hoop of whirring death or any shape within reason. Got the idea staring at my rubiks snake. To include a 'smart guard' to stop the user dying as a result of handling the weapon.

Now this final one's a bit hard to explain, I thought I'd go a bit Douglas Adams and create a naff or improbable/pointless weapon. I was thinking of a gun that has some somewhat unpleasant side effects for the user and even more pointless effects on the target. I'll come back to that one later. I'm currently thinking of making the b'ruintrousa gun =P.

I'll add some sketches when I get home tonight. This compo should be real fun.

Anyways I just thought it would be good to show how to use a name or a word to show one method of well, my creative process. Always start with a name and make up a story. It beats google image search...cough...you know who you are....points up the page....:dunno:

ganymede
14-01-2008, 01:36 PM
Hello all!

Just had a question as to what qualifies as a "weapon". Can a bomb or even a mouse trap be a weapon, or do you actually have to be able to carry the weapon around and shoot it?

yuriyxxx
14-01-2008, 01:40 PM
I dont know if anyone have seen "Who framed roger rabbit?", but I am going to use the cartoony gun as an inspiration.
The gun is a simple 6 bullet mechanical. The best part about the gun is that the bullets all have their own characters: cowboy, soldier, samurai, and so on.

Relderson
14-01-2008, 02:01 PM
i ll join this one :) I think a make a lightsaber


http://i120.photobucket.com/albums/o189/relderson/lichtsaber.jpg

markus_omega
14-01-2008, 02:17 PM
i'm in :). i just love weapons. especialy swords :P.

squirl
14-01-2008, 02:22 PM
been lurkin for a while (as you can probibly tell from my join date). havnt realy had time for any comps latly but this one seems nice, short and fun to do so imah guna join it. :D
hi folks,
Now this final one's a bit hard to explain, I thought I'd go a bit Douglas Adams and create a naff or improbable/pointless weapon. I was thinking of a gun that has some somewhat unpleasant side effects for the user and even more pointless effects on the target. I'll come back to that one later. I'm currently thinking of making the b'ruintrousa gun =P.

wow, before i read your post i was planning on doin the 'kil-o-zap' gun. great minds think alike. i might also make the bomb made by hactar that joins all the suns in the galixy in a symiltanious supernova - fun! :D
bdw, i realy like the slant youve got, very hitchhiker's guide. why not have it so that it gives the user a headache unless he/she/it/them has two head or more in which case the gun doent know which head to affect and instead affects the person who served him/her/it/them lunch two days eirlier?
note:- if no one served him lunch two days eirlier it, the gun, might concider shooting the person it's pointed at but that'll all depend on whether they've recently washed their towel.

BiG ToE-3DT
14-01-2008, 02:37 PM
ganymede: if you can hurt someone with it, it's a weapon

newhere: sorry, 3,000 tris. Just toss tris on your poly counter. So you can keep track of the count. If you look at the past models, they arent modeled in tris, just counted in tris.

McKronic: no limits to your lighting.

L3XICON: 3,000 tris is the total, so if you make 5 swords, the total of all the swords put together should be 3,000 tris or less.

de4dy: there are plenty more, you just haven't made them yet.

markus_omega
14-01-2008, 03:23 PM
okay here's the begining of my sword.


http://i71.photobucket.com/albums/i125/markus-omega/swordfirstcopy.jpg

Nailo
14-01-2008, 03:35 PM
ganymede: if you can hurt someone with it, it's a weapon

All of a sudden I had this image of a 3k poly tea cup.....

sounds like a fun challenge, I missed out on the last one due to a long trip, hopefully I can actually finish this one :D

Firehazurd
14-01-2008, 04:45 PM
Alot of potential... should be fun as hell!

poopipe
14-01-2008, 04:58 PM
hmm,

a pint glass makes an effective weapon but it'll be a bitch to do the textures.

on the weird weapon front - there's a weapon with a sense of humour described in "Against a dark background" by Iain M Banks that's probably worth a look. The exact details escape me but as I remember it the effect could be anything from dropping a grand piano on a person to turning a planet inside out.

it's a great book so it's worth buying anyway.

Firehazurd
14-01-2008, 06:52 PM
I present for your consideration: the greatest weapon the world has ever seen... The Human Brain!

BiG ToE-3DT
14-01-2008, 06:55 PM
if people are still having trouble figuring out what a weapon is, think of it this way, your about to go to war, what would you want to take with you to fight with.

Firehazurd: that's a great idea, I can't wait to see it modeled, then animated. I want to see it thrown in someones face.

Firehazurd
14-01-2008, 07:49 PM
Thanks! I'm pretty excited about it also. Right now I'm trying to decide if I should make one 3000 poly brain weapon or have a cache of 500ish brain weapons... I'm thinking the latter. What do you guys think. And also:

newhere
14-01-2008, 09:59 PM
http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace.jpg

It's a Sword so far but I'm gonna make more weapons to go with it that I will take with me.

yoyomon
14-01-2008, 10:00 PM
Weapons! :D

FireHazurd: Nice take on the human brain. I think you should have it on a launcher or on a stick or something b/c I think it'll be a waste if the 3000 tris were all used on the brain. It'll be alot more interesting too.

Now, lets see if I can get this guy done:

http://img178.imageshack.us/img178/6052/brickbg4.gif (http://imageshack.us)

ryvick
14-01-2008, 10:35 PM
everyones having a field day with BigToe's comment "if you can hurt someone with it, it's a weapon"

Firehazurd
14-01-2008, 10:38 PM
A launcher is a good idea I'll prolly make several weapons.

lythtis
14-01-2008, 10:41 PM
yoyomon- luv the brick idea

here's my crap!

http://img299.imageshack.us/img299/1651/wepmy6.jpg

Oniram
14-01-2008, 11:30 PM
Firehazurd nice idea.. i agree with yoyo... Human Brain on a stick!

So here is a first concept for my weapon. I actually got the inspiration for this while watching Van Helsing last night, and Resident Evil: Extinction earlier this afternoon. It's design includes multiple measures of "hurt." The typical shape serves as the crossbow, however attached on the sides are dual gun barrels holding bullets of some sort (for now i settled with that of a revolver). the tip of the gun has an attached blade which will probably take the shape of a spear.

this is concept 1. ill probably go again and change the shape a bit. im debating on whether i should go with a barbaric look, or more of a look that would suffice an alien race.

im also thinking of having a rope attached that fires with the bow, to hold an enemy in place. but we'll see.

http://img.photobucket.com/albums/v666/Oniram/models/ref%20pics/weapons-contest-concept.jpg

BenniKImmel
14-01-2008, 11:44 PM
Lol, Oniram, I got my inspiration from Van Helsing too, but its not the same as yours lol.

Oniram
14-01-2008, 11:46 PM
oh yeah? what type of weapon will you be creating?

BenniKImmel
14-01-2008, 11:52 PM
Arrow launcher, but think 3000 ad

newhere
15-01-2008, 01:11 AM
Rifle to the addition.....I am now at 734 polys total. I'm gonna make some grenades to take with me. Just in case on the battle field I run into some big giant monsters that will not die from bullets. LOL

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-1.jpg

Fenixy
15-01-2008, 01:37 AM
yoyomon: hahaha you made me cry ))))))))))))))))))))

McKronic
15-01-2008, 01:58 AM
Ok here's a quick concept I came up with its a plush toy with a bomb strapped to its back, i think i might put it inside the body and do a cross section to show its embedded inside of it, don't let your kids play with this one!

Firehazurd
15-01-2008, 02:12 AM
another update

Oniram
15-01-2008, 02:27 AM
haha Fire. NICE! if i found that on the battlefield id definitely hit someone with it!

Firehazurd
15-01-2008, 02:37 AM
another possibility. Wanted to see what it might look like.

brianjohnson3d
15-01-2008, 03:08 AM
I am thinking a chain sword. those are always super sweet

BenniKImmel
15-01-2008, 03:31 AM
Hey McKronic, if you put it inside, you should show the timer on the stomach or something.

McKronic
15-01-2008, 05:27 AM
BenniKImmel - haha yes! thats a great idea, just have the bear with a little timer in the middle of its stomach, im not sure if I wanna do a bear though its so over done im thinking another cute animal

Tank[NL]
15-01-2008, 08:03 AM
Firehazurd: awesome and so true. love the concept. looking forward to seeing more man.

McKronic: *insert evil grin here*

lordpisang
15-01-2008, 08:29 AM
This competition will be really funny:! Really good begin!

miclepickle
15-01-2008, 10:12 AM
hehe i like the brain ^^


heres my concept.

newhere
15-01-2008, 02:00 PM
Just finished the grenade which i will make clones of. I also started on some textures so far......the textures are 1024x1024 and total polygon count is 1161.

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-2.jpg
http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea.jpg

keenox
15-01-2008, 06:07 PM
I have a question. If we want to add some sprites in the final render, like muzzleflashes or elecrtric discharges, must we include them in the 1024x1024 texture?

nice models and ideas so far.

L3XICON
15-01-2008, 08:51 PM
ok gonna throw in a concept piece, will have a blast at modelling it, if time allows :D looking forward to the dom war!

BiG ToE-3DT
15-01-2008, 08:55 PM
I have a question. If we want to add some sprites in the final render, like muzzleflashes or elecrtric discharges, must we include them in the 1024x1024 texture?



nope.

RedMarivel
15-01-2008, 09:57 PM
I think I might try entering this one... Woo! First comp~ Now to think of what I'm actually going to model!

EDIT - GOT IT! A zombie-chainsaw-head-shooting-beeffemur!

dhin
15-01-2008, 10:06 PM
Wow L3x! I like it. Very cool. (I'm not singling out, his just jumped out and bit me in the face though, so I have to comment on it.)

I'll post concept up in a bit.

BiG ToE-3DT
15-01-2008, 10:19 PM
I'm thinking of doing a shark that has a laser on it's head and shoots bees out of it's mouth.

Relderson
15-01-2008, 10:36 PM
how can you see how much poly you used in 3d max?

L3XICON
15-01-2008, 11:00 PM
Relderson If you go to Customize > viewport configuration. select the statistics tab, and then check the poly count (or tri count for this challenge) and the display in active viewport box =)

dhin thanks! glad you like it. i hope i can get the time to actually get it modelled!

Relderson
15-01-2008, 11:03 PM
Relderson If you go to Customize > viewport configuration. select the statistics tab, and then check the poly count (or tri count for this challenge) and the display in active viewport box =)

dhin thanks! glad you like it. i hope i can get the time to actually get it modelled!

thnxs

RedMarivel
15-01-2008, 11:05 PM
Concept art:

http://img120.imageshack.us/img120/6355/shotmobilext8.png

AND YES. I realise that it's no longer 2007. Oh ****** well.

lordpisang
15-01-2008, 11:46 PM
Hi! Begining my concept art, not terminated is just to send my idea, i would make an Steampunk weapon with different parts of weapons, and machinary run with portable nuclear convector ^^. Try to finish my concept art tomarrow.

Hope you like the begin.

http://www.lordpisang.org/weaponBegin

miclepickle
16-01-2008, 05:34 AM
Nice Concept L3X... XD.. but whats the hose for? o.O


heres my WIP

RedMarivel
16-01-2008, 06:46 AM
http://img404.imageshack.us/img404/8771/modeledqt2.png

And now to get Texturin'.

(I broke a perfect 3000 tris on this one. Unfortunately the render washes all the detail out, but that's what textures are for.)

miclepickle
16-01-2008, 07:34 AM
can we use procedural materials?

Mr.T
16-01-2008, 08:21 AM
I would like to join and hope to finish my: Deadly Chiwawa Launcher :smug:
http://www.mrt-prodz.com/mrt/v2/picz/lowpoly/chiwawa/03.jpg
Hoping I'll have enough tris for this one haha

miclepickle
16-01-2008, 10:19 AM
...ok i think im bout finished... 740 Tri's



what do you think?

L3XICON
16-01-2008, 10:39 AM
miclepickle thanks :D the hose. well originally there was going to be a power supply unit in the 'butt' of the weapon, and a power cable going to the head were an electrical charge was sent through the axe head, and also power to the gun. after some changes in design the bottom of the gun was looking too heavy so I bulked out the head of the weapon, with the idea that the power supply is there now. So the hose / cable became redundant.. I left it in, but am considering removing it, not sure, i like the way it looks, but can't think of a good reason for it to be there lol.

squirl
16-01-2008, 10:57 AM
I'm thinking of doing a shark that has a laser on it's head and shoots bees out of it's mouth.

http://i126.photobucket.com/albums/p118/flying-squirl/pic7.jpg

newhere
16-01-2008, 12:44 PM
I made a first aid kit (never know when you might need it on the battle field) or i can always just bash somebody on the head with it lol. Just got to finish texturing the rifle....the polygon count is now at 1215.

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-3.jpg

http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea-1.jpg

Oniram
16-01-2008, 01:11 PM
miclepickle: if you're just gonna stick with only the bow n arrow, u might as well go ahead and subdivide the bow. it might come pretty close to 3000 but i dont think itll go over. and i just checked. ur good, it comes out to be about 2960. could give u some smoother detail. if wanted it a bit rougher instead of smooth, u could tesselate it (i believe thatll do the trick).

Mr.T
16-01-2008, 01:28 PM
Relderson If you go to Customize > viewport configuration. select the statistics tab, and then check the poly count (or tri count for this challenge) and the display in active viewport box =)

You can also switch on and off with the 7 key (not the one on the num pad)
:)

keenox
16-01-2008, 01:51 PM
here is my concept and 3d sketch, but it's pretty preliminary. i will very likely change things around. it's an electrical gun, which produces huge discharges of electricity.

keenox
16-01-2008, 01:52 PM
...and some test of the electric discharge (couldn't post 6 images)

Perversonality
16-01-2008, 03:43 PM
I would like to join and hope to finish my: Deadly Chiwawa Launcher :smug:
http://www.mrt-prodz.com/mrt/v2/picz/lowpoly/chiwawa/03.jpg
Hoping I'll have enough tris for this one haha

Berke Breathed would like a word with you... ;)

http://web.mit.edu/~abennett/www/basselope.gif

deathcab1
16-01-2008, 03:52 PM
I'm not sure i understand the rules on the textures. Sorry this is going to be my first attempt in these contests.

We're allowed one file (i.e one image) as a texture for the weapon(+ 1 for bump and +1 for specular etc..)?. What are the rules should i want to add a ground texture or something in the final render (and maybe a background image)?

does the one texture rule only apply to the actual weapon?

Mr.T
16-01-2008, 03:57 PM
Berke Breathed would like a word with you... ;)

http://web.mit.edu/~abennett/www/basselope.gif

OMG this one ownz! :evil::evil::evil::evil:
but mine is cute and smells better :smug:

BiG ToE-3DT
16-01-2008, 04:15 PM
deathcab1: the texture map only applies to the weapon.

deathcab1
16-01-2008, 04:42 PM
deathcab1: the texture map only applies to the weapon.

Cheers.

Robbiek1000
16-01-2008, 07:05 PM
Heres a little update of what I'm working on. I just got Call of Duty 4 a couple days ago so I thought I'd do something realistic since I'm still buzzin' off of such a fantastic game.

It was pretty difficult to get all the detail in the gun I wanted with the 3000 tri count, but some how i managed to fit it all in right at 3000 tris. I had to sacrifice some functionality, but thats ok i guess.

MP5
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2020/Model_WIP1.jpg

Now its on to unwrapping and normal mapping!

TheWinterLord
16-01-2008, 07:37 PM
Robbiek1000 nice start show some wire! I made this quite a while ago I know there are alot of mistakes on mine but i think you are missing some stuff that you need to add to the model.
http://pontusb.com/images/work_01/breakdown_thumb.jpg

Archeris
16-01-2008, 09:25 PM
I got this insane weapon in my head. Its a bow but can also be used for melee. WHen you press a button the same size Bow (blade) pops out of it and then you have a dual wield (no hole or something stays behind on the original weapon).

And when the enemy is on far range it can (when its combined) increase its size, popping out an extra side on the bottom so it looks like an Y and its about 3 Meters high then, shooting lasers (thats how you shoot. Just use ENERGY to form the arrows).

The only problem is. I dont know how to give it shape, what symbols are on it ;P

ianchaos
16-01-2008, 09:51 PM
Heres my concept piece. the ultimate in ray gun technology. the M-Ray 3000.

http://i125.photobucket.com/albums/p55/ianchaos/concept.jpg

Oniram
17-01-2008, 12:01 AM
ok. i got around to making my base mesh today.

http://img.photobucket.com/albums/v666/Oniram/models/Gun-Bow-01.jpg

http://img.photobucket.com/albums/v666/Oniram/models/Gun-Bow-02.jpg

http://img.photobucket.com/albums/v666/Oniram/models/Gun-Bow-03.jpg

http://img.photobucket.com/albums/v666/Oniram/models/Gun-Bow-04.jpg
(i dont know exactly whats going on in the mesh here, but that's nothing to do with the wireframe, its probably just the smoothing groups).

RedMarivel
17-01-2008, 12:03 AM
Looks like some normals are going the wrong way. Try seeing which ones are see-through.

Oniram
17-01-2008, 12:56 AM
nah, i checked it and its because it is an octagon that isnt flat. i just aligned it to the proper view and made it into 3 quads and its all okay. thanks for the input tho.

newhere
17-01-2008, 02:35 AM
Ok i have finished everything......i still have some polygons left for room so i was thinking:

A. Clone the grenades to equal out to 3000 polys and make the final scene.

B. Make some more weapons with what few polygons i have left.

What do you think i should do?

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-4.jpg

BiG ToE-3DT
17-01-2008, 02:47 AM
clone the nade and have fun putting everything into a scene.

newhere
17-01-2008, 04:19 AM
Okie dokie.

RedMarivel
17-01-2008, 04:48 AM
I can't seem to get my texture's transparency to work in 3DSMax! Yikes.

EDIT:

Working on the texture:

http://img99.imageshack.us/img99/1502/chezp3.png

Luzifer-X
17-01-2008, 09:55 AM
As you can see I joined back in 2003 and have been lurking since then (more or less..)

I kinda forgot about this account and just recently discovered it again. Was watching the last 3 comps over here and can't hold back any longer, so count me in. =)

This'll be the first competition I attend, and I'm loving the theme. Got my concept ready, will upload it as soon as I'm home again.

Soo...I'm Marcel, nice to meet you! :wave:

bb0x
17-01-2008, 10:21 AM
Welcome to 3dt Marcel.


And peeps... wheres the leet stuff? dont hold back!

I would have joined to lead this squad to victory :D:smug: but next week examweek.. so i be busy..

katana
17-01-2008, 11:02 AM
Nice stuff great concepts...getting my mesh together too....

I am seperating the slide and one other piece on my gun for animation purposes...I figure I should use it on a test as well.... With a mechanical object is this the right approach?

Oniram
17-01-2008, 02:53 PM
RedMarivel: what are trying to go for in transparency?

BiG ToE-3DT
17-01-2008, 02:54 PM
well guys, I hate doing this, but with the latest update on the War site, the start date has been pushed back 7 days, so:

Time Extension: new due date is February 10th: a Sunday, 11:59 pm GMT - SUNDAY
new polycount limit: 4,000 tris.

Oniram
17-01-2008, 03:03 PM
4000?! nice. now i can go in and add all that detail i wanted to. lol. of course that is pretty sad to hear that DWIII is pushed back.

markus_omega
17-01-2008, 03:38 PM
cool. 4000 sounds better.. but why did they push back the date ? .

anyways here is an update on my weapons.

http://i71.photobucket.com/albums/i125/markus-omega/swordscomp20.jpg

katana
17-01-2008, 04:11 PM
4000...nice...I just saw the electronic countdown on that site...thats cool.

ianchaos
17-01-2008, 04:17 PM
just squeezed in my model under 3k...now I've got another 1000 to play with...great news.
Too bad DW3 got pushed back though.
Well here's where 3 grand in tris got me on the ray gun. now where to spend the extra grand...
http://i125.photobucket.com/albums/p55/ianchaos/wires-1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/side1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/side2-1.jpg

Oniram
17-01-2008, 04:22 PM
Welcome to 3dt Marcel.


And peeps... wheres the leet stuff? dont hold back!

I would have joined to lead this squad to victory :D:smug: but next week examweek.. so i be busy..

:P its only a few days after the beginning. im sure some awsome stuff will be produced by the end. and i just finished my exam week yesterday, so ive got school off until next wednesday!! ill be doin some intense modelling during that time.

melvinsqualor
17-01-2008, 05:23 PM
I have my concept all sketched out in my mind. I plan on finishing on time for this one!

Oltskul
17-01-2008, 05:25 PM
Iam in with mi attack-pub-chair
http://www.postimage.org/Pq4MhpqA-bd581039eaf07d006ebdf3ebe2ade15b.jpg
sorry for poor quality :p

newhere
17-01-2008, 06:08 PM
Good news to hear about DWIII (4000 polys)......to bad it got pushed to a later date. Hey ummmm......where do you post your final image? is it in this post or somewhere else?

markus_omega
17-01-2008, 06:14 PM
newhere: there posted in the final entry thread but that not up yet. in the very first post you can read when there putting it up and waht you need to post.


here's and update on my weapon again. it done so far. on to textures.

http://i71.photobucket.com/albums/i125/markus-omega/weaponcomp20.jpg

Mr.T
17-01-2008, 06:24 PM
Ianchaos: it looks great! ;)

Tank[NL]
17-01-2008, 06:43 PM
yeah, looks cool, Ianchaos. very retro. cool work.

i finally got my basic idea worked out on paper. its a crappy sketch. more of a loose guide then a real concept. ill upload and post a wire once i have something more interresting.
just a simple base mesh to put into mudbox atm.

and, yeah, why was the war pushed back?

anyway, hf you all

Oltskul
17-01-2008, 08:01 PM
3755 faces :))) after mesh-smooth :)))

BiG ToE-3DT
17-01-2008, 08:08 PM
Oltskul: you really don't want to ues a mesh smooth, it takes away from the whole point of a low poly model.

newhere: the final entry thread will be create in a few days. I hope.

Oltskul
17-01-2008, 08:22 PM
BiG ToE-3DT: just fun :dance::dance:
here is last render!! :D
wire model on demand :))
:)

i will put some blood maybe :))

Mr.T
17-01-2008, 08:32 PM
Progress so far, not sure about the rope tied around the Chiwawa,
I'll see once feets and tail are done and coming out of it :smug:
then I'll have to make the launcher :verts:

http://www.mrt-prodz.com/mrt/tmp/wip-001.jpg

Luzifer-X
17-01-2008, 09:09 PM
I'm so looking forward to see that chiwawa launcher finished. xD

So here's my "concept"..

There's a little bit of story behind it. After I drew it I was thinking of a name and chose "cadeceus" simply because I liked it, but that wasn't fitting really. Then I read some article about that name and there was a link to Asklepios. The very famous staff-symbol with a snake around it. That was just too fitting for not be taken. ^^
But that of course is more connected to healing things rather than hurting them so I thought of naming it "Disklepios", like the total opposite and turning that figurine into a "mini-medusa", turning things into stone. That way the snake of that original symbol would have even more connection to the actual weapon.

( please excuse my use of english, it is somewhat weird sometimes... <.< )

Oltskul
17-01-2008, 09:45 PM
:))

mi wire shot :))

This is Chair GuNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

Tank[NL]
17-01-2008, 09:54 PM
Mr.T: nice progress man, and might i add a slight "ha ha" :D

Luzifer-X: cool concept man. i really like th thought-process behind it. and dont worry about your english, you're not the only one who messes it up now and then ;)

Oltskul: soo, a chair... the plan is to bludgen people to death with it, or to sit them on it in an empty room and bore them to death?

good looking chair, but im just really curious how this is going to be a weapon... :P

anyway, i got some work done. i went for your basic BFG. maybe not the most original idea ever, but im tired as hell and i couldnt think of anything other than something that went boom, sci-fi style.

so, here is a screengrab. the background shows the concept a bit. not really worth showing anyway :) plus, i need my bed, real bad. too lazy atm to upload the concept and stuff.

http://www.firstcelestialwar.com/pics/Energy%20Weapon.jpg

enjoy, good modelling and goodnight everyone.

ianchaos
17-01-2008, 10:21 PM
Welcome to the M-Ray's karaoke attachment. All of the awe inspiring power of the M-Ray 3000, but in Karaoke form. Many intergalactic disputes have been ended with the mere threat of using the M-Ray 3000-K's Macarena setting. Ear plugs sold separately...

http://i125.photobucket.com/albums/p55/ianchaos/wires2.jpg
http://i125.photobucket.com/albums/p55/ianchaos/karoke1-1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/karoke2-1.jpg

giving us a 1000 extra tris is quite dangerous.

yoyomon
17-01-2008, 10:31 PM
Time Extension: new due date is February 10th: a Sunday, 11:59 pm GMT - SUNDAY
new polycount limit: 4,000 tris.

The front page still says 3000 tris and Feb 3 as the due date ;)

wassum
18-01-2008, 12:47 AM
Hello,

this is my first time posting here, i think. Though, I've been coming here since 05. Thought i might join you guys in some lowpoly fun. You may have already said this, but can we do things that already exist? Like say a tyranid bioweapon?

Thanks,

-Chris

edit: i guess it's not my first but my 3rd :)

yoyomon
18-01-2008, 01:12 AM
You may have already said this, but can we do things that already exist? Like say a tyranid bioweapon?

Funny you should mention that. Almost done with the mesh of the Death Korp of the Krieg lasgun. It's currently sitting at 2933 tris. I'll have to see if school will let me finish this.

wassum
18-01-2008, 01:32 AM
I'll take that as a yes :) I love 40k stuff, but i hope i haven't bitten off more than i have time for... anyways here's a pic:

Thanks yoyomon!

BiG ToE-3DT
18-01-2008, 01:51 AM
I don't care if you make something that exists, this comp is just to have fun while we wait for the WAR, which everyone will be entering, on 3dTotal's side. right, right, yoyomon I'm looking at you.

yoyomon
18-01-2008, 02:16 AM
right, right, yoyomon I'm looking at you.

Ohh I dunno...GA is tempting me with there snazzy man boobies. ;p j/k I'm all for threedy.

Mr.T
18-01-2008, 08:49 AM
Luzifer-X: nice story behind the concept, it's like a fantasy weapon ;)

Oltskul: lol! Simple but effective in many ways, this one could be a
night bar killer :smug:

Tank[NL]: Looking good! ;)

Ianchaos: AHaAHAHaH! You certainly can hurt someone with the MIC
tho I'm sure about that :smug:

Yoyomon: Great looking mesh!

Wassum: Is it a Gigger concept? Looks crazy! :evil:

deathcab1
18-01-2008, 09:46 AM
Right, first post of my work. and all i have so far is an idea, and the whole weekend to myself.:roll:

But my idea is basically going to be some sort of satellite / space / (maybe) sci-fi sort of weapon. Seeing as your all fighting on the ground, i'll provide support up in the sky :wave:

katana
18-01-2008, 10:00 AM
Yes I know the mesh on the scrollwork is overkill...lol....

http://img.photobucket.com/albums/v112/katana2665/guncomp-1.jpg

http://img.photobucket.com/albums/v112/katana2665/grip.jpg

Oltskul
18-01-2008, 10:10 AM
http://www.youtube.com/watch?v=KSHBwyRzUeI

Tank[NL]: You can do anything, can´t you?

a this moment iam working on other way to kill :D
:D:D:D

deathcab1
18-01-2008, 10:38 AM
http://www.youtube.com/watch?v=KSHBwyRzUeI

Tank[NL]: You can do anything, canīt you?

a this moment iam working on other way to kill :D
:D:D:D

Very Jerry Springer ;P

Oltskul
18-01-2008, 10:39 AM
http://www.youtube.com/watch?v=XfTFzXNBi1M
new type :D but no so efective :P

maio
18-01-2008, 10:42 AM
not really got much time but ive done a quick concept, just trying to get volumes sorted, it needs some ammo feed, but cant quite figure out where to place it

its a ceiling mounted turret btw

L3XICON
18-01-2008, 10:43 AM
Tank[NL] looking real nice, a great BFG :D

Ianchaos really liking the 50's sci fi style you've got there, really awesome and great modelling.

yoyomon nice looking gun ) very clean mesh, think this will look like a high poly entry once the textures are on :)

wassum aaah a tyranid bioweapon ;p had pondered that myself, but figured it maybe a little tough lol, your very brave to try it, good luck! I'm sure you ll get it just right.

sorry to those I havnt commented on, running out of time before back to work =/ they are all looking great :D

here's a speedy update from me, started on the mesh and sitting on 2k tri's so far.

katana
18-01-2008, 12:49 PM
I'm thinking I should go back and take out the bevels...I also got to thinking, I might be able to simplify the sroll aby going with lower polycount...probably would be best to finish in the blocking and run a test in MB...any thoughts on this? I really want the final handle to look sculpted...so I thought a denser mesh on the grip would get me the results I was looking for.

BiG ToE-3DT
18-01-2008, 02:10 PM
I'm thinking I should go back and take out the bevels...I also got to thinking, I might be able to simplify the sroll aby going with lower polycount...probably would be best to finish in the blocking and run a test in MB...any thoughts on this? I really want the final handle to look sculpted...so I thought a denser mesh on the grip would get me the results I was looking for.

Some areas could use some cutting down, but I would worry about that after you get the whole mesh done. Then go back and clean up a few areas.

katana
18-01-2008, 02:24 PM
Some areas could use some cutting down, but I would worry about that after you get the whole mesh done. Then go back and clean up a few areas.

yep..thanks..thats actually what I usually do, I also tend to noodle stuff to early...

Mr.T
18-01-2008, 03:38 PM
Small update, the butt stock is pretty much done, need to add the hand guard
with the driveway for the brick :P

I'll add a fishing roller to be abble once the Chiwawa shot, to get it back so we
can use it again (finding a Chiwawa is so hard these days..) :evil:

http://www.mrt-prodz.com/mrt/tmp/wip-002.jpg

Tank[NL]
18-01-2008, 04:23 PM
awesome, mr T. but uuh, how is the chiwawa tied down? is it rope? or is it something else? because if its rope, i think it should run more at an angle. it looks more like a rubber or plastic hose atm.

anyway, it looks cool and i love the fishing pole-reel-thing idea.

maio
18-01-2008, 04:24 PM
quick update

quite happy with the current bulk of it, just trying to work out how i want it mounted to the ceiling, and how the hyrdolic system is going to work

got 2000 tris left so far

Tank[NL]
18-01-2008, 04:36 PM
hey maio, looks nice man. i would have thought, looking at your concept, that it would have a 3 barreled gattling/chain gun, spinning and blazing. with these 2 barrels, i think it will be hard to get rid of the recoil and still have the gun fire accurately. anyway, its looking nice and massive. could you post a wire for us to see?

gl dude.

wassum
18-01-2008, 04:52 PM
Mr. T: I think the warhammer 40k art done for the tyranids codex was done by these guys: Alex Boyd, Paul Dainton, David Gallagher, Mark Gibbons, Karl Kopinski and Adrian Smith. They are all amazing artists. Though that weapon might be an old one, can't remember.

L3xicon: Thanks for the luck I'm gonna need it. :P

Here's my progress from last night before leaving the office. Sitting at around 1500 tris.

Sylverstorm
18-01-2008, 06:02 PM
Hi all :wave:

Great work so far, I love following this thread and all the progression everyone is making, keep up the great work. :)

I'm also going to try and make something for this competition. Luckily for me I don't need a whole lot to fight a war, just some of those sturdy good old toothpicks to throw and stab with.

markus_omega
18-01-2008, 06:08 PM
wassum cool model. i love it. i think its one of the classic old tyranid guns. wich rock

Tank[NL]
18-01-2008, 06:43 PM
i was wondering when you were going to stop lerking and post those thing, Nyuu. i would make the texture of the picks lighter. and make it mint scented.

to be a bit more serious, how about you make a toothpick launcher?(i know your skill level, and i think you can pull it off, man. if not, spam my msn) you know, something like a catapult or balista meets gattling gun. :)

you know you want too...

wassum: look very "Alien". looks really creepy and cool. nice work

Mr.T
18-01-2008, 08:10 PM
Tank[NL]: Yes you are totally right, it's more like a placeholder right
now cause it's heavy too in tris :hurt: I will make it more like a single rope
running all around the Chiwawa and the brick ;) (right now it's exactly as you
said, like a rubber thing :eek: )

Wassum: Thanks for the info! It looks great! ;)

markus_omega
18-01-2008, 08:15 PM
man i'm having so much trouble with those normal maps. so i decided to try it on a model i have been working on and testing stuff out on it.
i finaly got it to work inside of mudbox. and i made the displacement map and the normal map. i have no idea how to get it to work. cause it only seems to work when i put an meshsmooth on the model . do you guys have any ideas on what i'm doing wrong. i'm using 3dsmax.

Tank[NL]
18-01-2008, 08:23 PM
no idea. havent got a lot of experience with normal maps. take a look at the tut on www.poopinmymouth.com. should be usefull

wassum
18-01-2008, 08:27 PM
markus_omega are you trying to view your normal maps in a max viewport?

BiG ToE-3DT
18-01-2008, 08:29 PM
markus_omega: go to the bump slot and select the normal bump material, then take your normal map and toss it in the normal map slot. Take your displacement map and throw it away, or save it for later. Then on your mesh make sure you have your smoothing groups on, and make sure if your using lights to use a few omni lights. If your using a sky light, the normal map will not show up.

markus_omega
18-01-2008, 08:40 PM
well i do see where its suposed to deform in the view port but i wanna make sure i get so see it when i render it. i did put the normal map in the bump map slot. but that didnt help much. but with the smoothing groups it is looking a bit better but not nearly as good as the one in mudbox.

edit it is fully mapped. and nothing is overlapping.

http://i71.photobucket.com/albums/i125/markus-omega/testing01.jpg

keenox
18-01-2008, 09:09 PM
you should modify the low-poly model to match the high-poly as much as possible. i see that you have some really deep "valleys" in the highpoly, so you should try to reproduce those "valleys" in the lowpoly too. normal maps don't look very good if the detail is too deep, especially when seen from a very acute angle. it will seem flat. also, if you want to accentuate the detail from the normal map, you could increase the value of the map from 1 to 1,5 or 2. play with it until it looks fine. for easier tweaking and real-time view, activate the "DX display of the standard material" option and you will have real-time DX rendering in the viewports.
i would also suggest using the projection modifier from max to generate the normal map. it worked better for me than mudbox. :smug: hope you understand. edit: added an image to help my explanation

Tank[NL]
18-01-2008, 09:11 PM
markus_omega: hey man, glad you got the normalmaps to work.

got an update. the overall shape i had in my last update is pretty much the same as i have now. i was playing around with the idea to make some kind of armguard attached to the gun, but it looked like crap. made the gun look very ugly and overly bulky.

what i have now, is some kind of cybernetic interface in the handle. this will control the weapon. there will also be padding inside, all around the grip, for added support aswell as cushioning during, well, whatever. added the smoothing groups and fixed some bugs in the mesh. still some left. overall, i think im pretty much done with the low poly mesh. time to unwrap, texture and normal this sucker.

if anyone has any brilliant ideas for this thing, lemme know :D

here's some wires and a render.

http://www.firstcelestialwar.com/pics/Energy%20Weapon-SG1.jpg

http://www.firstcelestialwar.com/pics/Energy%20Weapon-SG2.jpg

http://www.firstcelestialwar.com/pics/Energy_Weapon_Assault3.jpg

goodnight all.

markus_omega
18-01-2008, 09:16 PM
keenox thanks for the advice. i'll have to try that.

BiG ToE-3DT
18-01-2008, 09:37 PM
markus_omega: can you post a screen shot of your material editor. Also keep in mind that not all computer systems can handle displaying normal maps in the viewport. So only worry if it doesn't show up in your render.

markus_omega
18-01-2008, 09:59 PM
here is a pic of my material editor. http://i71.photobucket.com/albums/i125/markus-omega/Untitled-1copy.jpg

BiG ToE-3DT
18-01-2008, 10:05 PM
thats the problem right there. Click on the map 57 slot, when the list of options pop up, click on the normal map material. Then, under the normal map slot pick your normal map file.

markus_omega
18-01-2008, 10:15 PM
awsome :). that worked like a charm now its showing up.

it wasnt working that great on my model yet so i figured i'd try it on a simple plain first. and with the advice you guys gave me its working :).

thank you so much. now i can continue working on my weapon and try adding some cool details. i'll prolly post some updates on them tomrow. cause its pretty late around here.

rockafella06
18-01-2008, 10:36 PM
ok this is the fist time I'm actually gonna try and enter one of these comps. this is my concept drawing its a simple idea of a toucan cannon or toucannon. hope you like the idea.
i figured if a war is gonna break out why not in the rain forest.
http://img135.imageshack.us/img135/7742/toucannonconcept01rq4.jpg

wassum
18-01-2008, 11:08 PM
Marcus_Omega: thats a pretty common problem for 3ds max here is the solution i have found. though it for max 8 dont know if its the same for later versions.

"For a realtime preview in the viewport you use the DirectX 9 Shader material. (You must have DirectX 9 enabled). Use the RTTNormalMap.fx DirectX 9 Shader. Comment: mental ray doesn't support DirectX 9 Shaders but for the scanline renderer you can use a standard material. If you don't have a diffuse map (yet) you can assign a single color bitmap."


here is the link i got this from:

http://www.zbrushcentral.com/zbc/showthread.php?t=32119&page=1&pp=15&highlight=normal+maps+3ds+max

edit: oh looks like you already have a fix. :)

yuriyxxx
19-01-2008, 02:44 AM
:dance: I got a laptop ASUS F3KA-A1:dance:

So now I can get back into 3D world, and here is my inspiration/reference sheets. For those who dont recognize the movie, it is "Who Framed Roger Rabbit" and the gun as you can see has bullets with some character. I think my biggest problem is going to be the 4k limit for a gun and 6 characters.

setschaos
19-01-2008, 03:50 AM
Alright, I'm confident that I can get this done with the tri increase, time however, may be the enemy as usual ^_^

Here he is! My wind up assassin!

newhere
19-01-2008, 06:21 AM
I made some bullets to go with the rifle. I now have 2956 polys. I think i will now call it quits from here and now make a final scene......thing is i have no idea on what i should do displaying my weapons.

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-5.jpg
http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea-2.jpg
http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea-3.jpg

yoyomon
19-01-2008, 07:03 AM
newhere: I think the handle between the stock and the front part is a bit too skinny. Maybe some hard lights on the grenades and maybe a little wear.

hi-poly is done I suppose.

keenox
19-01-2008, 09:24 AM
newhere not my buisness, but didn't you go over the limit? the limit is 4000 triangles not polys and a tri has at least 2 tris, so you should have ~6000 tris right now.

deathcab1
19-01-2008, 01:20 PM
My Current Space machine. The brown bits are going to be solar panels (being eco friendly and all :halo: )

And yes i know the bars arent stuck to the panels yet lol.

deathcab1
19-01-2008, 04:25 PM
Question,

the 4000 Tri's limit applies to

...only the weapon?

...the entire scene?

yoyomon
19-01-2008, 05:11 PM
deathcab: The limit only applies to the weapon. The final render can be as pretty as you want it to be.

deathcab1
19-01-2008, 05:29 PM
Thanks. I'm new to all this lol.

ianchaos
19-01-2008, 07:26 PM
alright...I've got my UV work done. Not too many badly stretched parts, and mostly in non-detail areas. Now I'm off to do the high poly work.

http://i125.photobucket.com/albums/p55/ianchaos/checker1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/checker2.jpg
http://i125.photobucket.com/albums/p55/ianchaos/uvs1.jpg

Oltskul
19-01-2008, 09:01 PM
My Current Space machine. The brown bits are going to be solar panels (being eco friendly and all :halo: )

And yes i know the bars arent stuck to the panels yet lol.
how its going to work? or hurt?

Tank[NL]
19-01-2008, 10:07 PM
hey all. been kind of a stupid day, really. hardly any time to work on my gun. i made a start on the high poly model. some minor stuff, like cushions and a more defined grip. i did make the powerlines that are going to run all over the gun for the most part. very tedious work. they do look pretty cool. im not sure what else to add. the design is pretty sleek, really. maybe some slight gaps between the metal parts, or something.

ooh well, time for sleep now.

here are some renders of the wires. the second serves no real purpose, apart fromthat it look cool.

night all.

http://www.firstcelestialwar.com/pics/Energy_Weapon_power_lines1.jpg

http://www.firstcelestialwar.com/pics/Energy_Weapon_power_lines2.jpg

Mr. Bluesummers-3DT
19-01-2008, 10:55 PM
Quick Reply
Yo, BigToe; is the limit 3000 tris or 4000? The front-page description says both. ;)

BiG ToE-3DT
19-01-2008, 11:34 PM
its 4,000, I'll take another look.

deathcab1
20-01-2008, 12:04 AM
how its going to work? or hurt?

oh there were going to be missiles or something on the front.

however i have now deleted it all as i didnt have a clue where i was going with it and it sucked so meh,

i have no ideas :wall:

Archeris
20-01-2008, 12:33 AM
Oki. I got something in my mind :P The Y shaped bow :P that shoots arrows of energy

http://img245.imageshack.us/img245/1144/screengrabwip1fb4.jpg (http://imageshack.us)


Those sphere's at each end start rotating when the bowstring (not yet seen in this screencrab) is being pulled back. It then draws energy near the ends of those spike like thingies and forms an arrow or beam at the distance the bow string is pulled till the ends at those spikes, The longer you hold it, the more energy is being drawn to it, the stronger the arrow gets ( You can see it because of it becomming brighter :P) and the more damage.

bb0x
20-01-2008, 01:40 AM
Yo gozer die gaat winnen XD

Thats a damn nice bow design man.. you made a concept for that or was it just 'freehand'?
Ima bow man and thats the coolest bow i have seen ever.... Ima steal that design sometime XD

newhere
20-01-2008, 03:19 AM
BiG ToE-3DT Even though i have not gone over the 3000 polygon limit, Is the way i have my weapons modeled go accordingly to the rules?

Also, did the polygon count for this competition go up to 4000 polys now?

BiG ToE-3DT
20-01-2008, 03:46 AM
newhere: yeah the count went up to 4,000. If your having trouble counting the tris in your model, you can convert it into a editable mesh.

newhere
20-01-2008, 04:31 AM
Thanks...... I had to reduce some of the clones. The count is now at 3892 tris. Still, i have no ideas on how to make this into a good scene for the final render.

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-6.jpg
http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea-4.jpg

Tank[NL]
20-01-2008, 09:51 AM
Archeris[/B: zieke boog man. should be cool once textured. nice work.

[B]newhere: idea for your scene. how about a wooden table, with all this gear on it and a picture of some guy and a reward on it. just an idea :P

looking cool so far man, keep it up. yur moving fast.

Archeris
20-01-2008, 11:34 AM
@ bbox. Yeah I made some crappy sketch of it which gave me the basic idea of the bow. But I made stuff up while modeling it.

And teah I like how the model turned out, but I'm a bit sucky at texturing and making a nice scene :P so thats going to be hard :P

newhere
20-01-2008, 04:20 PM
Tank[NL] Hey you know what, that is a good idea and i will make sure you get credit for telling me that. I will get started now.

maio
20-01-2008, 09:33 PM
righto an update, done pretty much bugger all this weekend ..foolishly... but just done some work now, enough to warrant an update at least , so here the latest from my ceiling turret ..with wires too :D

EDIT: just a tad over 3k atm (not for all three of em obviously :P) ..

L3XICON
20-01-2008, 11:52 PM
Archeris awesome looking bow! really looking forward to seeing what you dp texture wise )

maio real nice work, really convincing mechanics on the pivots and joints =)

newhere very good textures on the sniper rifle and on the katana blade :) also looking forward to seeing this in a scene of some description

ok update from me, on 3k6 poly now, so think I shall leave the mesh, and keep the last few hundred for any last minute changes I may want to make. will start soon on the unwrapping :) still looking at the hose / cable wrapped around the weapon, I like how it looks, but more and more It seems to me impracticle and without an obvious purpose.... not sure what do you guys think?

yuriyxxx
21-01-2008, 02:21 AM
here is my start: 1.4k so far. Need to finish two details on the gun, and than it is onto the fun part - the bullets.

Jedianakinsolo
21-01-2008, 02:21 AM
I'm loving these entrys. The axe thing is sweet.

My fav though is the sword, rifle, grenades and first aid kit. Good art, decent modelling, but I, myself, am trying to imagine the scene.

First there's this guy, he's been shot, hit with three grenades and cut with a sword. "Grab the first aid kit out from under the truck seat son, and we'll see if we can reattach this fella's appendages!"

BiG ToE-3DT
21-01-2008, 02:26 AM
its true, 3d Total members are the best.

rockafella06
21-01-2008, 04:16 AM
i have finished my modeling and will start to unwrap and texture soon.

here is my update

polycount

http://img299.imageshack.us/img299/1016/toucannonwip06polycountqh3.jpg

wireframe and shaded

http://img299.imageshack.us/img299/306/toucannonwip05wireframeay2.jpg

BenniKImmel
21-01-2008, 04:21 AM
Hm, two questions for you guys.
1. Anyone know of some really good texturing tutorials, specifically metal or paint? Ive read the ones here but I wanna see what others I can find.
2. Is it good if I finish my model in about a thousand tris?

newhere
21-01-2008, 05:00 AM
BenniKImmel It doesn't matter how you model it...as long as in the end, the poly count..sorry tris count is totaled to 4000 tris and the texture resolution is 1024by1024.

MiyamotoMusachi
21-01-2008, 05:54 AM
Here my low poly so far is a sniper.
http://img.photobucket.com/albums/v445/mutombo9890/sniper.jpg

BenniKImmel
21-01-2008, 07:01 AM
Ok, as horrible as it is, this is what I got so far, there are two parts (this is half) that can be wielded seperately or comined. Any tips for texturing? I think its ok, but I could do a lot better, never really texture much.

http://img230.imageshack.us/img230/7205/renderset2sf0.jpg

newhere
21-01-2008, 08:54 AM
This is the setup of how the final render will look and textures.......the trophy was made from a model i made a while ago just changed some parts. Table and picture i made today.

http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea-5.jpg
http://i184.photobucket.com/albums/x52/newhere_bucket/Makingtea-3.jpg

Tank[NL]
21-01-2008, 08:59 AM
haha, nice work man. i would pose the weapons a bit more, well, cluttered. it looks a bit like a display case atm. lay one the grenades down, rotate the the weapons a bit. just to make the scene a bit more interresting.

looking good tho, man. gl.

poopipe
21-01-2008, 10:19 AM
Archeris It seems to me impracticle and without an obvious purpose.... not sure what do you guys think?


artistic license :D

i like your axe a lot

BiG ToE-3DT
21-01-2008, 02:58 PM
newhere: I would mess it up a bit as well. you can lay the first aid kit down, rotate the sword and gun, in different directions. Also, the bullets are round, so there is a good chance that they wouldn't be laying next to each other perfectly like that. They may be touching. As for the statue/trophy, it doesn't seem to fit. If it was a desk then yes. But sitting on a table full of weapons. The only way I could see it fitting in would be if it was a good luck charm that the guy carried everywhere he went.

yoyomon
21-01-2008, 05:19 PM
Archeris: Nice design on the bow. It’ll be interesting to see how you’ll go about connecting the string to the joints.

Lexicon: Cool axe design. The cable that runs down the shaft looks like it might get in the way when being held. The curve on the handle feels kinda off too. I think the bend should go the other way so that your hand near the top won’t be so close to the victim when it swings. Plus it’ll give it a nice “S” curve.

MiyamotoMusachi: Nice form on the rifle. Maybe make the barrel a little bigger. The bottom piece that connects the handle to the magazine feels kinda flimsy compared to the bulky gun itself.

Newhere: I think you should go with a soft shell case/bag for the first aid kit. It looks like it’ll be a little cumbersome for a sniper to carry at the moment. I don’t think you should have added the bullets into your poly budget. Save them for that unlimited beauty shot and use those freed up polies to make your bag. Same with that extra grenade too.

Firehazurd
21-01-2008, 08:49 PM
Anyone have any ideas on how to easily soften up the edges of a shadow without drastically increasing the render time (ie global illumination or final gather or a thousand light sources).

My shadows are currently a little to crisp. I'm using Mental Ray and mr omnis but I cant seem to find a control for the edge sharpness... I though I remembered there being a maximum sample control or something but I cant find it.

Please assist the woefully under educated.
Thanks!

newhere
21-01-2008, 09:47 PM
Ok here is the story i came up with while i was rendering this picture:

http://i184.photobucket.com/albums/x52/newhere_bucket/robo1myspace-7.jpg

Narrator:
The owner of the weapons being displayed on the table always carries a picture of his father for good luck every time he does a tournament. Even though he had won this years tournament not only did he take home the "Rifleman Tournament" trophy, but he also found this unique sword sticking out of the ground under a tree while he was hunting in this years contest. (Upon taking the sword and bring it back with him so he can take a photo of his prize possessions) a week later he went to take the sword to and antique shop to get a background check on its origin. It turns out that the sword he found was once in the hands of an ancient emperor who has used it to rule during the feudal times of china. The engravings (markings) on the blade of the sword is an ancient spell that a wizard made for the emperor to make the sword unbreakable. For years many warriors have been trying to take the sword from the emperor but all failed. It was said that when the emperor died he had buried it with him in his coffin but when Archaeologists found his coffin......only he was in it, not the sword. Through lots and lots of research, Archaeologists found out that the story of the emperor and his sword had been changed later on down the line and no one really knew where he had actually hidden it. Some believed that it was hidden in mount everest, others believed it was hidden inside the walls of the great wall of china. Some even believed that the sword was inside the emperor's left leg, hidden from the eyes view.


Inside the antique shop..................

Owner of the sword: Thanks for the history lesson Doc...........but i only wanted to know how much the sword was worth so i can make some extra money. Times are hard these days when you got oil and tax prices on everything going sky high.

Owner of the antique shop: hehehe....Yes indeed......This sword is worth a fortune but i recommend that you do not sell it. This sword is wanted by every man and woman who has ever heard about the story of the emperor and his sword. Just be careful on who you show this sword to.

Owner of the sword: Yeah...well maybe i should be careful about you. Considering that i am showing you this sword for the first time. Speaking of which....you said this sword is worth a fortune......exactly (in numbers) how much is it worth.

Owner of the antique shop: Well over 3 billion dollars but trust me my boy........this sword is priceless and at the same time dangerous to those who has it.


This is what i have so far on this story. In case you are wondering about the sword's power........truth is the sword doesn't have any powers. It does not shoot fireballs, electricity or anything like that. The only thing that makes this sword special is it just does not break.....not matter what you do to it. you can throw this sword in lava and when you take it back out it will not have a dent, be melted or have a scratch on it. The sword truly is unbreakable. And as far as powers......it is only as powerfully as the person who is using it.

Reb0rn
21-01-2008, 10:06 PM
i strongly oppose the use of sword and grenades while hunting. and when is the first aid kit used? on the deer? :P

Firehazurd
22-01-2008, 12:43 AM
I think these will be the final weapons. Maybe some touchups but basically done. I'm thinking I'll do a commercial kind of thing for the beauty shot.

katana
22-01-2008, 10:20 AM
Almost there...probably going to top it with a scope...

http://img.photobucket.com/albums/v112/katana2665/guncomp-2.jpg

Mr.T
22-01-2008, 04:45 PM
Not much time to work on it, I might optimise the dog if I'm running out of tris :evil:
http://www.mrt-prodz.com/mrt/tmp/wip-003.jpg

soccer gamer
22-01-2008, 06:40 PM
I have a quick question. I am not good at all with photoshop and the materials the I use are usually in 3ds Max. how do I figure out how to measure the materials I used?

BiG ToE-3DT
22-01-2008, 07:06 PM
well, after you unwrap your model, just bring the texture from the 3d max folders into photoshop.

wassum
23-01-2008, 01:44 AM
Hey gang,

My wife's little sis came into town this weekend so i didn't get anything done, but i finished the base model tonight. Started cleaning up some polys and testing my uvs and such in zbrush. Long way to go still :)

sitting at 3456 tris

rockafella06
23-01-2008, 02:27 AM
this is my updated polycount, as u can see I've used up to the limit, but i have begun

texturing so it ok.

Mr.T : great idea that dog launcher, only thing for small dogs i reckon. :D

http://img20.imageshack.us/img20/6387/toucannonwip19polycountsh5.jpg

poopipe
23-01-2008, 09:00 AM
If I'd entered I'd vote for you twice rockafella06


toucannon :D hahaha

keenox
23-01-2008, 04:24 PM
hey everyone! nice works so far. thinks are working fast 'round here. here's my wip, but i don't think i'm gonna enter this comp 'couse i don't think i'll finish and i haven't been really in the mood for modeling these weeks. it's some kind of futuristic electrical weapon, which produces huge bolts of electricity when discharged.

soccer gamer
23-01-2008, 07:02 PM
Here is my entry so far, I have not gotten around to the materials but here are some pictures. My inspiration was my hunter from World of Warcraft. These are all the things he needs for battle.

Mr.T
23-01-2008, 07:22 PM
Rockafella06: Muhahah I can imagine the bird launched after a big
BOOM followed by a cloud of powder smoke! :haha:

Katana: Looking great, I like the mix of sculpture looking handle and
the futuristic look of the other part of the gun, you're going to sculpt details
afterward? (normal map etc.. ?) ;)



Here are some progress:
http://www.mrt-prodz.com/mrt/tmp/wip-004.jpg
Around 3100tris

Tank[NL]
24-01-2008, 07:41 AM
awesome work, mr T. looks like the little rat is missing a tail, though. very cool work so far man, keep it up

DaddyDoom
24-01-2008, 07:43 AM
I guess its a dog... a Chiuauauaua to be precise...

katana
24-01-2008, 10:55 AM
Katana: Looking great, I like the mix of sculpture looking handle and
the futuristic look of the other part of the gun, you're going to sculpt details
afterward? (normal map etc.. ?) ;)



Hey thanks...yes..it's going into MB once I get it all finished...I've been watching DT's tutorials on MB and realize I need to go back and correct some of the poly's...but I should have alot to work with at level 0...which is why AI went this route...the thing could have been sculpted on alot less, but I'm also trying to build up my ability to model a higher amount of poly's....It occured to me that if I apply a 10% guideline to weapons, then a 3k weapon would fit with a 30k toon....otherwise this particular model will never be anything more than a static or an animation test....I also like your Deadly Doggy launcher..I've been following it.

Curien
24-01-2008, 01:21 PM
This is my entry "The Sting" This weapon i think is definitely a madd distrustion weapon. In the center there is a chain gun with rocket launchers on the outer section. This gun has to ammo chambers for both sets of ammo.

Curien
24-01-2008, 04:04 PM
Here is an update had a bit of time to day to get started on weapon. Still a bit to do with details + extra's as you can see not many tri's left hope when i clean up i have a few more tri's to work with.

Mr.T
24-01-2008, 05:06 PM
Curien: Ho boy! That's a big one :evil:

Tank[NL]: Here is the tail :smug:

Here are some progress:
http://www.mrt-prodz.com/mrt/tmp/wip-005.jpg

I think I'll model the inside of the mouth of the doggy with the tris left,
would be much funnier to see him scream for his life :shy:

I'm between this and making a fishing roller, to be able to get the dog back
and use it again (cause finding a good Chiwawa is hard these days :evil: )
http://www.dickssportinggoods.com/graphics/product_images/p111226reg.jpg

Oniram
24-01-2008, 09:35 PM
although i really loved my idea.. i regret to announce that i will not be continuing in this competition. good luck to the rest of you.

Curien
24-01-2008, 09:41 PM
Mr. T : Love the little guy would also be funny to see him wear a bullet cone shaped helm. Good work all round.

Here is the latest for today guys hope you like the update and i hope to refine the detail later tomorrow. Always C&C welcome.

Question for Admin : Must you show how the ammo is placed with in the weapon?

Keylitho
24-01-2008, 09:56 PM
Hey Curien,

I like your Gun it is sorta similar to the one that I sketched up at the beginning of this thing, but I probably wont get around to modeling it.

~Erik

BenniKImmel
24-01-2008, 09:59 PM
Curien, couldnt you just claim it generates its own ammo?

Curien
24-01-2008, 11:00 PM
BenniKImmel : i could do that benn thanks, its just its been melting my headall day trying to figure a way to do it with such little poly's left, also i wanted to create a link system that would tilt the rockets out from chain gun and forward to allow batch fire meaning all eight fire at once :evil: great for Mass distruction :dance::dance:

BenniKImmel
25-01-2008, 03:15 AM
Okay, so, I scrapped my ideas I had *I have a folder with 6 failed ideas, yeah, its taken a while to get one I liked * and this is whjat Ive come to, and of course, this one I didnt even use a concept, I just started modeling lol. C&C Very much appreciated!

http://img227.imageshack.us/img227/6968/renderset41rx5.jpg

wassum
25-01-2008, 03:29 AM
Hey gang,

thought i'd post an update before i head home.

Jedianakinsolo
25-01-2008, 08:00 AM
Here's what I'm working on.

http://i59.photobucket.com/albums/g305/JediAnakinSolo/Ajax50.jpg

DaddyDoom
25-01-2008, 08:10 AM
wassum, that's lookin wawsome :D
A very HR Giger alike style, those things really look like the face huggers from Alien!
Cool stuff. Hoping to see that with a texture soon.

Ugga!
DD

Mr.T
25-01-2008, 09:15 AM
Curien: HAHA! Great idea mate :evil:

Jedianakinsolo: Looks really great, I'm not sure about the smoothing
group on the handle tho (maybe you plan to change it) the rest looks perfect!

Wassum: That looks sick! Looks really promising I love it!

Curien
26-01-2008, 10:47 PM
Hi guys here is an update with some texture, im trying to give a bit of a warn down look hope you like it so far.
Just one question do you think i should create a ambient map through maya or do you think i should just create a grey scale
of the texture UV that i have created? Thanks of advice in advance.

wassum
27-01-2008, 02:56 AM
Thanks guys! :)

Well, I've got my normals done for the most part. here's a pic of the high poly and the low:

newhere
27-01-2008, 03:50 AM
Everyones models here look Awesome......I like wassum alien gun. Would love to see what it shoots.

yoyomon
27-01-2008, 04:31 AM
Curien: I think your using too much polies on the rockets and barrels and not enough on the gun, ie the single plane front of the gun. I don't think the rockets need to be rendered. Holding the gun can be an issue, because there doesn't seem to be another grip point where the other hand can hold on to.

wassum: That bio-weapon is turning out pretty good. The only thing I would say is to add another edge-loop to the handle at the top so the bend won't be so hard.

wassum
27-01-2008, 05:51 AM
Thanks for the crit Yoyomon. You're right, it definitely needs an edge loop.

newhere: It shoots cute cuddly puppies :p Muahahaha...

newhere
27-01-2008, 06:14 AM
You mean.....cute-cuddly-ALIEN-puppies lol :p

Curien
27-01-2008, 08:53 AM
yoyomon: Thanks for comments the issue about the handle i do have a grip point under the gun just before the main barrel. Cant repost concept just yet as pc im working only has MS Paint but concept is two pages back. Another thing about the rockets do you mean i should only place them in the final render and not include them in poly count??

Once again thx for CC

maio
27-01-2008, 05:44 PM
bein a slacker on this, but here an update anyhow, unwraped it which wasnt particually fun...

yoyomon
27-01-2008, 06:54 PM
Another thing about the rockets do you mean i should only place them in the final render and not include them in poly count??

No, I don't think they need to be shown at all b/c they're hogging a lot of polies. Perhaps have a plane with textured holes or construct a barrel for the rockets to shoot out of.

Mr. Bluesummers-3DT
27-01-2008, 07:23 PM
Hey lads,

I never finish anything, so don't expect much. But I thought I'd throw in something for this comp (keeping up appearances and such. ;) )

Figure I'll zbrush the handle to look more 1800s-ish, and on the far side put some switches and gizmos for adjustment. So far I'm going for a steampunk feel, so if anyone has any suggestions let me know. :)

Mr. Bluesummers-3DT
27-01-2008, 07:58 PM
Another view

keenox
27-01-2008, 08:33 PM
... my electrical weapon again ... what do you think? what should i modify? :shy:

the right side of the weapon is used as protection. this is why it's shaped as a shield. the 2 cylinders at the bottom
are 2 coils that help buid up electrical tension(something like tesla coils).

Mr. Bluesummers-3DT
27-01-2008, 11:03 PM
Keenox
Coils would be cool! Another thing I'd consider is putting more detail on the three-way spines on the front. It's a major focal point, so it's a prime candidate for extra polys!

Mr. Bluesummers-3DT
28-01-2008, 03:54 AM
Added a bit of equipment to the right-hand side.
So far I'm at 2230 triangles...wait...no...make that 223,000. :xx: I'll have to do a low poly cage over this.

Archeris
28-01-2008, 06:05 AM
Gah. Can anyone help me unwrap? I can't do it! Or know some good tutorials? Because, I get alot of stretching and I really wanna make this bow pretty.

Do you guys ever use the Relax tool thats included? I personally think it sux, because you don't get nice straight edges.

Mr. Bluesummers-3DT
28-01-2008, 06:22 AM
Quick Reply
The relax tool is alright; I don't mind it much. To be honest, I use a variety of tools when I'm mapping and avoid unwrapping manually whenever possible. :P

lordpisang
28-01-2008, 08:13 AM
Hi! everybody, i can't finish tio work for this contest, try to be here for the next!
I change to appartment, computer are down! ^^

good luck for this contest.
Bye.

Curien
28-01-2008, 12:50 PM
Yoyomon: Thanks for you input, i put your idea into partice by replacing the rockets with a cube which will have textured holes at front (Pic Later) and also moved minigun parts around a bit, you have saved me over 1500 tri's which i will now use for a bit more detail on handle of weapon. Maybe even a redesign. Thanks again yoyomon

poopipe
28-01-2008, 12:59 PM
so if anyone has any suggestions let me know. :)


I suggest you finish it :D

looks badass - lots of brass please

ianchaos
28-01-2008, 01:11 PM
A lot of great work out there...can't wait to see them finished.
Here's where I'm at so far with texturing the gun. I plan on coming back and adding some screws and other details here and there and I haven't made a texture for the trigger yet.

http://i125.photobucket.com/albums/p55/ianchaos/gun143.jpg
http://i125.photobucket.com/albums/p55/ianchaos/gun15.jpg
http://i125.photobucket.com/albums/p55/ianchaos/guncloseup1.jpg

DaddyDoom
28-01-2008, 04:17 PM
Hehe, looks like those zappers from Mars Attacks :D
Cool stuff!

Hirokugawa
28-01-2008, 05:48 PM
I think I'm gonna join just because I want to do my idea: A Rocket Chainsaw Launcher.

Mr. Bluesummers-3DT
28-01-2008, 05:55 PM
Quick Reply
Looks like the modeling is all set. I'll do more of the handle after UVWs are done.

Mr. Bluesummers-3DT
28-01-2008, 05:56 PM
I think I'm gonna join just because I want to do my idea: A Rocket Chainsaw Launcher.

Sounds wicked; can't wait to see it. :)

keenox
28-01-2008, 06:09 PM
Guy BlueSummers-3DT very cool model, man :cool:. did you model it in highpoly or it has a normal map applied? thanks for the reply. why do you think i should add more polys to the spikes? i want them to be sqare and straight, not smooth.

ianchaos
28-01-2008, 06:12 PM
Thanks DaddyDoom. It's actually a combination of the famous Buck Rogers ray gun made by Daisy in 1935 and an old impact wrench I have in the garage. Since I'm at work I don't have the picture of my wrench, but this one I found online is close enough.

I liked the idea of not having a trigger guard on a crazy powerful ray gun, and the solid design on the impact wrench fit perfect. I also "borrowed" the idea of the glass tube filled with fluid from the beautifuly built ray guns made by the people in Weta's prop department.

http://i125.photobucket.com/albums/p55/ianchaos/040610_RayGun_bcolstandard.jpg+http://i125.photobucket.com/albums/p55/ianchaos/16589.jpg=http://i125.photobucket.com/albums/p55/ianchaos/raygun.jpg

ianchaos
28-01-2008, 06:20 PM
Guy BlueSummers-3DT I can't imagine how much work it took to built that beast. really great work. How you're going to be able to pull that off in low poly I can't wait to see.

Heres a render of the microphone for the Karaoke attachment. I see there is a little stretching on the mic screen texture I'm going to have to fix, but otherwise I don't think it looks too bad. any and all crits on the mic or the ray gun are always welcome...

http://i125.photobucket.com/albums/p55/ianchaos/NewMic1.jpg

BiG ToE-3DT
28-01-2008, 07:38 PM
ianchaos: for your microphone texture, if you can, add some darker shadows to the areas where the screen would be attached or tucked in. Also, if you add some hilghts to the areas of the screen where the bends are, it should really make it pop.

deathcab1
28-01-2008, 08:00 PM
Here's my WIP. A simple USP pistol so far. i would like to add more detail though. i have a 1000 tris left to work with.