View Full Version : Just another Wolverine model
28-01-2008, 08:09 PM
i've started this model a while ago. I think the modeling is almost finished, but i will tweek it a lot...it still has some problems.... a lots of problems... :crazy:
orelhas = hears (in portuguese )
with just some colors. I'm not texturing it yet...it has a lot of problems to resolve first
28-01-2008, 09:37 PM
I love it!, I think this has a huge amount of potential, I can't see anything wrong modelling wise, it's a very close 3d representation to the animated series and looks stunning, keep going with this, looking forward to updates, really excellent so far!
29-01-2008, 09:50 AM
Yeah, looks really good at the moment, would you show us some wires?
30-01-2008, 12:04 AM
I am liking this, but his chest is bothering me. Size would be fine but the speration of the top to bottom is just looking kinda weird
30-01-2008, 04:51 AM
hey Foxymophandlema...looking good so far except as already mentioned before, chest seems to have fallen down a bit to much, though his upper torso is wide, the form of the chest is looking narrow...another thing is the cigar and the position/formation of the lips around that...IMO, it will be too tough to hold on a cigar like that way upwards, unless somebody is forcing it inside his mouth, generaly the top lip will point the cigar down a bit and also the cheek and the right eye muscle in this case will also be deformed.....
else, its looking great...keep that up...
18-03-2008, 04:58 PM
Thank you all! Today i worked in themodel again and tweak it in some areas such:
Head morphing due olding the cigar
Size of the head (smaller)
I think for me that ther's not much i can do in matter of modeling. Iknow whats wrong but every time a try to fix it, it only get worst.
The wire in some parts of the model aren't very good, for exemple the mask.
And now that i'm looking to the images, i see that in the image were you se the model from side view, the legas are a bit thin compare to the harms,,. Or the harms are very large.... But its a super hero, so he has to have strong harms to climb trees and rescue kittys!
I'll put all the wires here,
It's very hard to work in an old computer...
19-03-2008, 02:52 AM
Great start... can't wait to see him textured and rendered!
19-03-2008, 07:58 AM
wish i had that much patience....if it takes to long i start something else usually.
although i am trying to finish my current wip...wish me luck ;)
20-03-2008, 01:21 PM
Thank you all!
Made some tweaks on pectorals, ribbs, arms, biceps, triceps, and razors.
I wanna change legs position. Ther's something i dont like in there... lack of leg banding... i must take a good look. But, in max, i thinkthers no much i'm going to do...maybe shoulder decreasing... .
I'm testing some beard with planes. I didn't got much control with Max fur. Maybe i don't know ohw to work with it properly...
Moving to z-brush after the beard...but i never worked much on it... :P.
And also a full render. I'm working on the bearb... now, it looks like he has a cactos in his face! :p hehe
21-03-2008, 05:45 PM
23-03-2008, 04:26 PM
Just coloring. No textures.
24-03-2008, 01:48 PM
looks pretty cool overall, although it got some smoothing problems here and there, and some proportions look a little off - especially the face. The beard looks unnatural somehow, you'll need to fix that :p
Overall great modeling though, so keep up :)
29-03-2008, 03:25 AM
Thank you very much! I've started to work with ZBrush now, so, i'll try to fix some problems there!
30-03-2008, 06:57 PM
amazing modeling!!!!....i feel that the pose isn't as "exagerated" as comic books would do it...he should be launching for more speed...a more a agressive run...the second and last image...the pose seems kind of feminine...his right knee is too...hmmm inside...almost like he has to go pee...im sorry i don't want to be the dick that crits too much...this is just my input, impressive modeling skills though!!
30-03-2008, 07:16 PM
No! you'r right! i had a lot of problems with the pose in zbrush, it was crashing every time i made soft mask... so he is not in e very agressive pose. You are right about the femenine pose :S
I can now do soft mask without crashing so, i'll tweak the pose again!
31-03-2008, 06:03 AM
You know, I never knew how you guys posed characters in z-brush (i use mudbox) till i saw a vid a couple of minutes ago on youtube...I'M JEALOUS!!!!!! hahaha...you can't do that in mudbox!! I downloaded a demo of z-brush2 and i just did not now what the **** i was doing it was so confusing!...so i tried out mudbox waaaay easier for me...so i ended up purchasing mudbox...i hope in the near future they include a pose feature and
mud-spheres would be cool too! lol
01-04-2008, 04:18 PM
oh I didn't know you were going to take this into Zbrush! That has got me excited! Can't wait to see the details you pull with that.
01-04-2008, 08:18 PM
Well, i never used zbrush, so i think this could be the time.
I think ZBrush it's not very intuative... I had a friend the works with zbrush already. If wasnt him i wouldnt be able to do what a did with wolverine. But when you enter way of the application it turns out to be a great app.
And you have a lot of scrips in zbrush central that helps you a lot!
Transpose tool is great to pose!
11-04-2008, 12:22 AM
Just playing with colors to relax a bit from sculpt. I still need a lot to work on the modeling(sculpting) I also had a few problems in importing the claw. Need to substitute it.
14-04-2008, 01:56 PM
That is definately hot! I am really looking forward to the final render.
06-07-2008, 04:16 AM
Thank! It is stoped now...but i'll finish it some day :)
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