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markus_omega
17-02-2008, 11:30 AM
i'll start drawing up concepts today.

markus_omega
17-02-2008, 02:17 PM
Lord draecus. The bound one.
He is one of the most feared of all the dractarians. Even by his own kin.
His power was to great to be controlled. The immense power within him corrupted his mind.
Now he lives only for war and destruction. After almost destroying the entire dractarian race
the elder caste of the dractarians imprisoned him with the most powerfull of magics. They found away to separate him from his berserk rage. And sealed it away in a blade made of the hardest and purest of crystals. But the rage was to great to be contained like that. The only way to keep it in controle is to let it fight. So they deceided to fuse the blade with on of the most powerfull earth artifacts for the time of the great explosion. Forged into a power full double bladed naginata the powers within the blade fight each other constantly. Stripped of his rage, draecus body was bound in chains and belts inscribed with the most powerful spells the dractarians hold.

Now after 1000 years the great threat emerges again. And the caste had no choice but to release draecus. And boy is he pissed. Now that draecus is freed there is only one thing on his mind. Destruction. Given the weapon that had imprisoned his rage for so long. Once he grabbed the blade the rage within the blade senced his master and broke free of the blade an fused with draecus once again.

Although his body is still bound by the powerfull incantantions. Now that his has his rage back its only a matter of time before they to will break. When that day comes nobody will be safe of his rage.




i'll post my first concept soon

markus_omega
17-02-2008, 02:51 PM
and here is the first concept of draecus.

http://i71.photobucket.com/albums/i125/markus-omega/draecus.jpg

redonix76
17-02-2008, 05:41 PM
Great start! The name also has a nice ring to it. I feel like our characters should be friends.

markus_omega
17-02-2008, 05:52 PM
thanks :). yeah our chars do fit together :P. mine is still missing alot though. i need to bulk him up more. maybe ad some sort of tail. and offcourse a big ass weapon.

markus_omega
17-02-2008, 06:38 PM
here is my idea for his weapon.

http://i71.photobucket.com/albums/i125/markus-omega/weapon.jpg

i hope you guys like it. and yes its gonna be as big as it looks :P

katana
17-02-2008, 09:49 PM
fun story

markus_omega
17-02-2008, 10:06 PM
thanks Katana i'm glad you like it :)

markus_omega
18-02-2008, 04:18 PM
here is an little update. next i'll start working on the claws and armor.

http://i71.photobucket.com/albums/i125/markus-omega/draecusupdate01.jpg

tell me what you think :).

markus_omega
19-02-2008, 08:45 PM
drawing conpects on paper just isnt working for me. so i dezieded to start moddeling of of the conpect i have and work from there.
i'm thinking about making him nastier by giving him 2 tetacle like arms on his back with huge claws on the ends. i'm also going to make some stone like armor for the left arm.


i started fleshing out the torso part.

http://i71.photobucket.com/albums/i125/markus-omega/update.jpg


http://i71.photobucket.com/albums/i125/markus-omega/pers.jpg

let me know what you think so far :).

redonix76
20-02-2008, 02:19 AM
Good progress! The mesh looks clean and poly distribution is nice. keep it up!

markus_omega
20-02-2008, 07:23 AM
thanks redonix76 i'm glad you like it :).

markus_omega
21-02-2008, 07:54 AM
here is another update on my model.

http://i71.photobucket.com/albums/i125/markus-omega/draecusupdatecopy.jpg

markus_omega
21-02-2008, 12:50 PM
here's an update on the side. i added a tail. and 2 tentacle thingies on his back .

its going pretty good so far but the legs arnt looking that great but i have no idea what is wrong with them .

http://i71.photobucket.com/albums/i125/markus-omega/sideupdate.jpg

L3XICON
21-02-2008, 12:59 PM
hey markus_omega, nice modelling work so far. mesh looks clean and well built :D I agree that there is something ary with the legs, at a glance It would seem that the lower legs (calves and feet) are a little too small and would have trouble supporting the weight of such a beefy monster :)

look forward to seeing your updates, keep it up :D

markus_omega
21-02-2008, 01:08 PM
L3XICON: thanks i'm glad you like it :). i'll change the lower legs a bit. i'll make them bigger and bulk them up a bit. i dont want him to fall on his enemy's :P (yet)

i'll update as soon as i fix the legs :).

Rych
21-02-2008, 01:13 PM
From the front it almost seems like it is perfectly thick but the side it almost gives the Incredibles kinda feel to the character with the small feet. But I like the overall build of the character!!

markus_omega
21-02-2008, 01:30 PM
Rych: hehe i guess your right it does look a bit like someone from the incredables :P. feet wise i mean . i'm glad you like it :)

okay so i changed the legs. i pulled out the calf area to make it longer and thicker. and i enlarged the feet as well. i hope you guys like it :)

http://i71.photobucket.com/albums/i125/markus-omega/side.jpg

Rych
21-02-2008, 02:04 PM
Man that looks alot better very sweet, You want that big foot look anyway. That way when anyone looks at it they will think holy **** when that thing walks it will echo!!! LOL

Baron

markus_omega
21-02-2008, 02:22 PM
i'm glad you like it :)

yeah :P . only one draw back. its gonna be a pain to get alls those machine parts our from between his toes when he is done kicking them to pieces :P

ryvick
21-02-2008, 02:38 PM
Markus- are you modelling around your skeleton? is that for consistency and easy rigging? i like the idea a lot.

markus_omega
21-02-2008, 02:45 PM
ryvick: will first i started out with the drawings i made. and then i adjuste the sekeleton to that. i made it alot easyer for me. that way it will be good for rigging and the proportions are easyer to make.

i'm glad you like the idea :)

markus_omega
21-02-2008, 06:35 PM
update time :P. i'm working on the head a bit. but it needs alot of work.

front update :

http://i71.photobucket.com/albums/i125/markus-omega/updatefront.jpg

side update:

http://i71.photobucket.com/albums/i125/markus-omega/updatehead.jpg

let me know what you think.

redonix76
21-02-2008, 06:43 PM
Nice progress so far. Enlarging the calves and feet made your model much better. i think his forearm is also a bit small compared to his upper arm.

So are those 2 arm like things on his back with claws just extra arms? if they are I would like to see more arm like shapes such as some muscle structures. those claws seems so large and heavy compared to what it's attached to.

Keep up the good work.

markus_omega
21-02-2008, 07:04 PM
redonix: thanks for the comment :)
i'm glad you like the legs :). your right the arms are a bit small. to tiny for the big claws i want to give him :P.

well about those things on his back. i wanted to make some sort of tentacles out of them but its not looking that great yet. they deffentaly need some more detail. i'll make them a bit more arm like. maybe 2 or 3 joints along the length.

markus_omega
22-02-2008, 12:14 PM
okay a little. up date . i havnt changed the arms on the back yet cause i dont exactly hot to do it yet.


here you can see the idea for the claws. they come out of his back and go under his arms .
http://i71.photobucket.com/albums/i125/markus-omega/clawidea.jpg

and here is an update with added claws but there something wrong with the thumb but i dont know exactly what .

http://i71.photobucket.com/albums/i125/markus-omega/claws.jpg

markus_omega
22-02-2008, 02:09 PM
another little update. i have changes the back arms. i;m not sure though. but next i'll start adding some mucsels to the arms to make them look nicer.

front

http://i71.photobucket.com/albums/i125/markus-omega/clawsfront.jpg

side

http://i71.photobucket.com/albums/i125/markus-omega/clawsuptadde.jpg

DiogoM
22-02-2008, 04:02 PM
nice modeling, it´s geting very good!

markus_omega
22-02-2008, 04:34 PM
thanks DiogoM i'm glad you like it :).

Incredibo
23-02-2008, 05:26 AM
I like how you worked in those extra arms coming around. thats a cool idea

markus_omega
23-02-2008, 12:25 PM
bohacking: thanks :). i got the idea of a praing mantis. its working out pretty good. :). i'll upload some progress later today .

markus_omega
23-02-2008, 02:51 PM
as prommised here is an update.

i tryed to make the arm on his back look a bit better. i also added some toes. and i added eyes and spikes at the back of his head.

http://i71.photobucket.com/albums/i125/markus-omega/updatehead-1.jpg

http://i71.photobucket.com/albums/i125/markus-omega/updatearms.jpg

http://i71.photobucket.com/albums/i125/markus-omega/persupdate.jpg

i'm going to have to reduse the tri count though i'm already at 8000 and i havtn even finished him and his weapon yet .

setschaos
23-02-2008, 03:32 PM
I like the head from the front view, but from the side, I think that it should be a shorter snout, like a bull dragon, I think that it would fit his personality better than the elongated snout. Good job so far.

side note: I thought we had an extra 1k for the weapon, or was that last year only?

platypus_green
23-02-2008, 03:46 PM
This year it's 9000 tris for everything other than the Pedestal.
"9000 tris max for everything (everything = characters, glows, effects, artifact, weapons and their effects, steeds, pets, twins, multiple characters, summoned monsters and personal equipment)."

Jido
23-02-2008, 03:55 PM
About those thumbs....

If your character's right palm is facing forward (-Y axis in Max) your fingers extrude out the +X axis and curl towards -Y Axis. The thumb should extrude, more or less, along the +Z axis and rotated about 30 degrees counter-clockwise (according to your posted side view) on the X axis. Then your thumb should curl towards -Z in the general directions of the foot. Hope that makes sense.

markus_omega
23-02-2008, 04:11 PM
setschaos: thanks for the advice. i like your idea. :).
platypus_green: yep 9000 tris for everything. but i already found a few places where i can cut some tri's so it should be okay.

Jido: thanks man thats going to help me alot :)


thanks for the comments.

Puckducker
23-02-2008, 05:54 PM
Eliminating tri's in organic models is easy. Generally, you want your poly distribution to be as evenly distributed as possible, so to cut unnecessary tri's simply look at the wireframe of your model and find area's where the wireframe is much denser...in your case, your hand area is nearly double the resolution of your main characters body.

Now, obviously in places sometimes you need a dense cluster of polys to get the definition required...but I think in the case of your hands, there are a lot of fairly flat sections that can be reduced quite a bit. Just by eyeballing it, I'd imagine you could probably remove almost half the polys in your hands, and they'll still look just as smooth.

markus_omega
23-02-2008, 06:11 PM
Puckducker: thanks fo the tip. i'm saving loads of tris on the hands. now i have mor room for weapons and armor.

L3XICON
23-02-2008, 08:02 PM
this is looking really awesome markus_omega really loving the arms coming around from the back, looks great! my only suggestion thus far would be to extend the neck a little.. not too much, but the head seems a bit shrunk into the shoulders to me at the moment. unless that is what you are aiming for :D then ignore me. ;p

markus_omega
24-02-2008, 02:44 PM
L3XICON: thanks for the tip. i wanted to make his mucsels look bigger that way. but it looks much better with the head forward a bit :).


okay here's an update. i reduced the tri count quit a bit. first i was over 8000 now i'm at about 6900. so thats pretty sweet and leave me room for armor and a huge weapon :P. *evil laugh* i also adusted tje thumb a bit and it looks a bit better. i started on the weapon and put an idea to gether for the armor. i hope you guys like it :).


perspective shot.
http://i71.photobucket.com/albums/i125/markus-omega/updatepoly.jpg


armor idea
http://i71.photobucket.com/albums/i125/markus-omega/armorconcept.jpg


weapon idea.
http://i71.photobucket.com/albums/i125/markus-omega/weaponcompare.jpg

markus_omega
24-02-2008, 08:14 PM
here is a little update on the weapon and a side shot of draecus.


http://i71.photobucket.com/albums/i125/markus-omega/weaponupdate.jpg
the gem in the middel is going to be the artifact its earth based so i'm goin to try and make the blade look like it is made from stone.


http://i71.photobucket.com/albums/i125/markus-omega/sideheadcopy.jpg
i shortens the snout a bit. this way it look a bit bulkyer.

markus_omega
26-02-2008, 07:30 PM
here's an update on the weapon. i'm not making that much progress at the moment though. i've been realy busy and sick on top of that. but i'm hoping to make some good progress in the next few days.


http://i71.photobucket.com/albums/i125/markus-omega/weaponupdate-1.jpg


enjoy :P. next will be the armor.

Stephan_R
26-02-2008, 07:56 PM
build him how you would "ideally" like him, then cut back polys later ;)

Lots of fingers will get you every time! I'd focus more polys on the joints and round areas than the long tubular ones. Things like joints, fingers and the tail really show their low poly forms if you don't prioritize them.

markus_omega
26-02-2008, 08:00 PM
Stephan_R: thanks for the advice. :) i'll see what i can do .

Incredibo
28-02-2008, 06:30 AM
hey markus, that weapon is looking pretty sweet. I agree with l3xicon that you should extend the neck out a little bit. you can still make hime look really muscualr with a longer muscular neck. just add some definition to his traps

markus_omega
10-03-2008, 08:12 PM
i'm back :). sorry i havnt updated in a while but i have been realy bussy with school and a job. but i finaly got some time to work on my model.

i tryed to do what you guys suggested. i hope it look a bit better.

http://i71.photobucket.com/albums/i125/markus-omega/Untitled-1-1.jpg

i also finaly made some progress on the armor. i found a realy cool tutorial about making normal maps so i started working on the high poly version :). i hope you guys like it.


http://i71.photobucket.com/albums/i125/markus-omega/skinupdate.jpg

http://i71.photobucket.com/albums/i125/markus-omega/armorupdate.jpg

redonix76
28-03-2008, 01:16 AM
hey Markus, how are you doing man? Haven't seen updates for awhile.

kicksachi
28-03-2008, 06:02 AM
NIce. work on the neck. And muscular detail. Keep it up.

markus_omega
29-03-2008, 01:10 PM
redonix76: sorry that i havnt posted in a while. but school has been realy busy. but now i finaly got a few days of and hopefully can start mapping draecus and start texturing.

http://i71.photobucket.com/albums/i125/markus-omega/updatefront-1.jpg

http://i71.photobucket.com/albums/i125/markus-omega/updateside.jpg


this is what i've got at the moment. and the weapon offcourse.
i hope i can still finish it in time.