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L3XICON
17-02-2008, 02:08 PM
here are the final sheets to be submitted. I will submit tonight, so If any of you guys see any glaring errors or problems please let me know! :D

winning sheet:
http://i241.photobucket.com/albums/ff276/l3xicon_pb/goliath_winpose.jpg

beauty sheet:
http://i241.photobucket.com/albums/ff276/l3xicon_pb/goliath_beautypose3.jpg

construction sheet:
http://i241.photobucket.com/albums/ff276/l3xicon_pb/goliath_construction.jpg

texture sheet:
http://i241.photobucket.com/albums/ff276/l3xicon_pb/goliath_textures.jpg

concept sheet:
http://i241.photobucket.com/albums/ff276/l3xicon_pb/goliath_concept.jpg

L3XICON
17-02-2008, 04:15 PM
ok, playing around with concept ideas, so hopefully have some stuff to show real soon. for now to put something in an empty thread.... here's what I have so far... a head ;p

L3XICON
17-02-2008, 06:01 PM
ok, so with this current concept I am moving towards a warrior priest / templar kind of design. want to choose soon which 'power' he has, as it could drastically alter the design ;p will see were it takes me

thoughts about a back story for the character are starting to develop also. I want the armour to be rusted old metal. a suit of armour that has been handed down from warrior to warrior throughout the decades. perhaps with traces of the ancient technology now destroyed (flaking paint / symbols etc)

any thoughts or suggestions would be gladly welcomed

NeoGeo
17-02-2008, 06:08 PM
epic artwork gazillion stars :)

markus_omega
17-02-2008, 06:08 PM
awsome. i love it. i make me think of the warrior priest from warhammer. those guys are freaking awsome.

keep it up i cant wait to see more.

L3XICON
17-02-2008, 06:14 PM
lol NeoGeo thanks :D

aye markus_omega can't lie and say I'm not using the warhammer priests as a large part of the insperation :D they are awesome, and browsing the internet for general ideas, I came across an awe inspiring picture of one. so with other elements I want to do, it is in there too :D

Fenixy
17-02-2008, 06:38 PM
warhammer style, awsome! you will be our healer on bettle fields :dance:

Robbiek1000
17-02-2008, 06:44 PM
Ahhhh, Warhammer, very nice. Yeah I most definitely get that feeling with I look at it. Concepts lookin' pretty good so far...I love the detail!

L3XICON
17-02-2008, 07:57 PM
hmmm the 3dt blues kinda clash with the red of the armour lol.. any ideas if it has been finally decided on logo and colours for team?

should I change the red armour colour to blue maybe?

lampshadehead
17-02-2008, 08:14 PM
This is awesome. He really looks battle hardened/weathered. Keep it up!

BiG ToE-3DT
17-02-2008, 08:31 PM
I think the forums colors will stay the way the webpage shows them, but the way you have that Threedy triangle thing works for me. You could always use a blue glow on any glow stuff you might have, incase you think you need a more threedy feel.

Perversonality
17-02-2008, 08:53 PM
You horribly talented swine! Nice work :)

bb0x
17-02-2008, 08:53 PM
afaik youcould changethe color of the logo. The logo just has to be the same shape and stuff.

Looks cool i like the concept so far!

L3XICON
17-02-2008, 09:17 PM
hey guys, thanks for the comments :D

bbox I think I may do just that and change he logo colour, but keep the shield colour at least similiar to how it is )

BiG ToE Great idea, I was leaning towards the artifact weapon being a kind of flanged mace, with a glowing crystal between the flanges. great place to add some of the 3dt colours there :P

katana
17-02-2008, 09:32 PM
I think move the red hue over to a more deep purple/ crimson blend...then you'll be able to blend the Threedy blue into the purple...

omnicypher
17-02-2008, 09:32 PM
its comming along great, it has alot of character and detail.

Tank[NL]
17-02-2008, 09:51 PM
l3xicon, damnit, stop owning at everything you do :)

looks awesome man. great detail and sweet vibe. great stuff.

Incredibo
17-02-2008, 10:01 PM
great concept so far. I'm looking forward to seeing the completed version and the 3d model should be sweet

L3XICON
18-02-2008, 12:05 AM
thanks for comments guys, you are all being very kind :D

Tank[NL] lol, I wish i did :smug:

another update - still wip atm, but thinking more about smaller details while I continue to block in the main armour elements. wondering about ways to bring across the characters 'power' which is almost certainly going to be light / holy for this clericon character :D suggestions welcome

MonteCristo
18-02-2008, 12:15 AM
Nice work bro. Really digging the way you got the logo into it.

Tekei
18-02-2008, 12:24 AM
Real nice!
Can't wait to see it in 3d.

L3XICON
18-02-2008, 01:45 AM
last update from me for the night. almost done, but just can't stay awake any longer!

thanks again for all your comments :D

omnicypher
18-02-2008, 02:01 AM
very cool looking, the torso area seems a little thin, with that many layers of clothes it would probably puff out a bit more around the ribs. the belts could use a few more buckles, and you could always throw another 3DT symbol on the blue ****** cloth. i cant wait to see it modeled!

akimba
18-02-2008, 02:15 AM
This is really looking good man! The color scheme is lookin good, try to incorporate more reds into his lower half too. Keep it goin!

McKronic
18-02-2008, 05:50 AM
wow looking very cool, you got alot of details which make the character quite complex, I like :D

anima3d
18-02-2008, 05:54 AM
just amazing. I wish i could draw like you:drool:

killadee
18-02-2008, 06:03 AM
very nice work indeed.

Tank[NL]
18-02-2008, 06:36 AM
ok, i just showed your art to some of my classmates. they want to hit you....


looks great man. nice way to work in the logo.

L3XICON
18-02-2008, 09:54 AM
very cool looking, the torso area seems a little thin, with that many layers of clothes it would probably puff out a bit more around the ribs. the belts could use a few more buckles, and you could always throw another 3DT symbol on the blue ****** cloth. i cant wait to see it modeled!

completely agree on all three points! watch this space :)

This is really looking good man! The color scheme is lookin good, try to incorporate more reds into his lower half too. Keep it goin!

Yah, colour wise I agree, it is looking a bit unbalanced top / bottom. Thinking about some armour plates hanging from the belt to protect the upper legs, and the boots will be the mucky red too methinks :)

McKronic, anima3d, McKronic and killadee Thanks! glad you like

;605764']ok, i just showed your art to some of my classmates. they want to hit you....

oh heck lol. thanks I think :P

Mr.T
18-02-2008, 10:10 AM
Looking great! :dance:

Robbelibobban
18-02-2008, 12:31 PM
warhammer anyone?

still cool tho, keep it up

Reb0rn
18-02-2008, 11:20 PM
warhammer was the first thing i thought of :) which is great cuz warhammer rocks
and i think lexicon likes his warhammer too, right? :D

omnicypher
19-02-2008, 12:52 AM
warhammer has some of the best concept art out there, and is definitly a great source of inspiration. but its also a mmorpg so its 3d cant really live up to its concepts.
but in this comp we all have 9000 tris and a 2048 normal map to make somthing amazingly detailed! i cant wait to see how he tackles the 3d.

Reb0rn
19-02-2008, 07:54 AM
Don't forget it's a tabletop game from the start, so, there's lot's of inspiration from irl models which really lives up to all the concept art out there :D

I really think this character looks great, your concept is clear and really cool. He looks kind of normal but still really battle hardened. Maybe he's the pious warrior with the humble attitude... or something.
something in his eyes tells me he's a nice do-good'er :D

Maybe he needs some kind of leg armor to compensate for the armor on the the arms. but he he's that skirt thing going on so it might be hidden underneath, i think only he knows :p But you should make it open on one side, showing one leg, just by cutting it up on one side should really increase his movement capabilites and also let's you show of some nice armor under it.
we only have 9000 so it's understandable if you want to hide the legs to save some polys :)

i can only say, i love your design :) can't wait to see him in the first place :)

L3XICON
19-02-2008, 04:47 PM
thanks again for the comments guys )

I can't deny that warhammer has been a big influence on this concept, particularly the warrior priests. but then, with artwork as good as games workshop's its kinda hard to not be influenced by them ;p

reb0rn I agree that the leg areas are a little bare atm, I was planning on just hinting at leg armour beneath the robe, but may look at adding something outside it too :D

I am out of town at the moment and stupidly I didnt transfer the concept file onto the laptop :/ so no updates at the moment. I have however been working on some other concepts in the meantime - a Nature Titan (a huge 200ft tall goliath made of rocks and trees and mud) and a necromancer style chap, I ll upload what I have tomorow and I hope you enjoy them as much as the priest :D

Puckducker
19-02-2008, 05:13 PM
Loving the concept painting so far....it's far more detailed than I think most people are going to put in (myself included). Should be a great place to jump off to model.

My only minor comment, is that think the leather jerkin might not go quite so low the belt line...but it's really a minor observation. Great work.

Reb0rn
19-02-2008, 10:12 PM
For the empire! :D

L3XICON
20-02-2008, 06:38 PM
hey guys, back from my travels, and as promised, a couple of (unfinished) concepts for alternative characters. Not sure if I will use either of them over my priest character, but kept me in the groove of things while I was away and unable to work on my original concept :P

The first being a Goliath of Nature, the second being a Necromancer. (I will post back stories for each of the 3 characters I have been working on soon :D )

que
20-02-2008, 07:38 PM
These are some hella concept work to stay in the grove!!! Man, I'm digging the goliath of nature because... it's just a wicked design son. Now, the decision is which of the three will it be.

markus_omega
20-02-2008, 07:52 PM
awsome designs. i love the nature dude. he's awsome, very original . :) i'd deffentaly go with that one.

keep up the awsome work :)

DemolishMan
20-02-2008, 08:18 PM
looking great, keep up =P

Puckducker
20-02-2008, 08:23 PM
Haha, love the new concept L3XICON....actually, you're "Goliath of nature" is very close to the concept I was going to pursue (I eventually figured that the trick of getting the alpha on the leaves to look good enough was going to be too difficult). It's very cool to see that idea put committed to the screen.

setschaos
20-02-2008, 09:05 PM
Great stuff!I would definitely go with the giant. He's amazing and if you pursue a great amount of painstaking detail, it will come out to be very beautiful.

Kudos

L3XICON
21-02-2008, 12:11 AM
lol thanks guys ) normally when I concept, I develop in my mind how I might approach it as a 3d model (one of the reasons I take a long time concept wise ;p) the goliath of nature though... I have no idea how I might tackle that lol.

I have spent some more time on it tonight - not enough to post an update just yet - but trying to think of a way of incorperating the 3dtotal logo and/or the team colours into the design. So far have thought of having the logo 'carved' into the rocky chest area, or maybe embedded green crystal in shape of the logo....

any suggestions would be most welcome :D

Incredibo
21-02-2008, 08:21 AM
Hey dude. it looks like a lot of people are thinking your first concept is copying warhammer too much. so do you know which one is your final? I like the tree one too. even though it might be a bitch to model. Its cool that you did not copy the lord of the rings tree guys. its definantly your own style. keep it up and good luck

Tank[NL]
21-02-2008, 08:23 AM
man, l3xcion, could you stop drawing this freakin awesome and fast? yur making me depressed :)

looking forward to your update man.

ballo
21-02-2008, 08:31 AM
Hi!

The last concepts are better than the first one. I like the Necromancer. The inspiration isn´t the same that copy.

L3XICON
21-02-2008, 11:26 AM
hey :) thanks again all who have commented, really drives me to continue these :D

well, I have finished, what I think will be a first draft of the goliath concept. still havn't intergrated the team logo or colours, and have started to look at other aspects too.. namely that although he is immense and has the strength of nature, he dosnt look to me like he is heading to war! maybe more of a jolly green giant than nature's vengeance.... I was thinking about adapting parts of the body to look like some ancient elder race had carved into the rock, armour and other designs. so statue-like, yet overgrown and crumbling.. not sure about this though, any suggestions?

DaddyDoom
21-02-2008, 11:48 AM
L3X, that concept is so cool dude.
The cloth around his waist could be a an old tall ship sail, and you could use that for the logo, just like those Spanish or Portuguese galleons, who had the symbols of their countries painted on the sails. That would be fancy.
Love the idea of having pieces of carved stone and sculptures on some of the rocks.
Go Go :D

Ugga!
DD

Star_Scream
21-02-2008, 12:05 PM
Ugga! :D

This is great, certainly it's nice to live on a walking "monster" hehe

Mr.T
21-02-2008, 12:32 PM
OMG this one totally ownz! :eek: :eek: :eek:

que
21-02-2008, 02:38 PM
Jaw droping amazement dude!!! Thats crazy and I'm really digging this guy even more now. Swweeeettttnneess!!! Yeah, you are fast... what will you come up with next I wonder!

ryvick
21-02-2008, 02:42 PM
talk about an earthquake of an alarm clock if you live in those houses. go with the nature creature, it would stand out more than your priest.

markus_omega
21-02-2008, 02:48 PM
SWEET. thats awsome . good job :). are you gonna give him a big weapon ? like a big stone club :P.

Reb0rn
21-02-2008, 04:32 PM
Hey dude. it looks like a lot of people are thinking your first concept is copying warhammer too much.

no no no! making warhammer style is good, stay with the warrior priest. He's so nice :)

I really like the new ones too! so i'll stop nagging about the WarHammer guy:P
The giant reminds me of a character i did once, but mine was much smaller and made of stone and some moss.
the moss and weed really became a problem for us, mostly cus it got super heavy to render with advanced lighting and AO. And one of my co-workers accidentally put a poly-divide on all the planes with moss :P so polycount hit several millons :P

You'r giant looks really cool and original, i think it's so neat with the houses and stuff on top :)

Dannat
21-02-2008, 05:33 PM
I marvel in you painting skills L3XICON! Five Stars all the way

omnicypher
21-02-2008, 06:12 PM
i really liked the origanal warrior priest. if you were to change some of the proportions, maybe loose the skirt, keep the loin cloth, and throw on some big red boots matching those gauntlets, possibly beef him up a bit, change the head (maybe just add hair or a hat or facial hair or a helmet, scars look good) give him a big weapon. then no one could make the comparison between your creation and warhammers concepts. most of those comparisons were due to the bald head and the skirt. if you loose those, its all your own ideas.

vladoportos
21-02-2008, 06:31 PM
Oh man, thats soo cool sketch. One can clearly see a talent i wish i could do at least half that good... love the warrior at beginning ( defenetly warhammer funn in me :D ) also the stone ogre is fantastic.

Rych
21-02-2008, 06:31 PM
The tree guys is really awesome if you pull that off Man would look sweet only what is the artifact? you know?

Baron

DemolishMan
21-02-2008, 07:31 PM
The Goliath is looking great, it has good proportions and all. You could add armies of soldiers around that little house.

The human guy from the first concept is not bad too. ^^ It falls to the Conan style, Its great.

GARBO X
21-02-2008, 08:19 PM
Wow Goliath Of Nature looks great but I prefer the man from your first concept, he is like a strong man with a good armor and too much experience.

L3XICON
21-02-2008, 08:21 PM
wow! such nice comments :D I can be my own worst critic with my artwork, particularly if I have been staring at it for hours, so such possitive comments and suggestions are a real boost!

DaddyDoom love the idea of sails being used for the loincloth! I will certainly be including that in my next revisions :D The idea of the folks living in the houses will be fully explained when I get round to posting the backstories, but they are basically scavangers, so scavanging a sail from a ship would fit perfectly with my ideas.

Star_scream lol ya, talk about a big brother to take care of the bullies :P I have the idea that the folk living on the goliath are scavangers that salvage useful debri from the path of destruction left by the goliath, and have perfect protection by living in such an un-killable home :)

Mr.T Thanks :D

que thanks mate :) what I will come up with next... well planning on completing the warrior priest concept, modifying it away from the contentious warhammer look a little, and also to explore the idea of carved armour on the Goliath.. and to include somewere the artifact!

ryvick hehe, it may not be the safest ride and home... have tried to think about what happens to the folks living there if the Goliath bends down or falls over! gonna be a lot of broken crockery thats for sure.

markus_omega with the original design as it stands I was thinking of making some kind of weapon that looked natural. though struggling for something remotely believable for such a huge creature to carry.. with the statue - style carvings I am going to explore I may look at having a huge sword or some such actually part of the creature itself. much as a sword on a statue would be part of the actual stonework..

Reb0rn Glad someone still like the priest! lol I have a soft spot in my heart for him for certain, And knowing exactly how I would go about modelling him too kinda makes him a tempting choice for my final entry... The Goliath is growing on me more and more simply because of the challenge, but will be a hard choice to make, especially if I get sidetracked with further ideas!! I can fully appreciate how you had problems with the moss and weeds, I have done a fair bit in terms of natural environment work, and foliage of any kind seems to be a real artform in itself, would love to see any images of your guy if you have any kicking about :D

Dannat thank you very much :D glad you like the paintings, with such incredible work being displayed in the competition forums (the best being here on 3dtotal) its just a pleasure seeing everyones different styles.

omnicypher hey, glad you like the priest, he will certainly be getting some attention in the coming days and you have some great suggestions there :D From what I have seen on your dw3 thread and your low poly entries you are overflowing with great ideas, so I shall certainly be having a go at your suggestions!

vladoportos Thanks a lot mate :D I am actually incredibly pleased that people are noticing the warhammer style of the first concept, as it was warhammer artwork back in the 80's that really drew me into wanting to do artwork, it is really nice to be associated with their great work, even if its not even half as good as their artist's stuff!

Rych yeah the artifact is proving to be a bit of a bummer on the Goliath, my attempts so far have looked like something superglued on lol, really am open to suggestions in regards to the artifact :)

DemolishMan hehe aye, I have actually toyed with the idea that the folks living on the Goliath have augmented the defenses in this time of war.. maybe a ballista or trebuchet built onto a shoulder... :D sandbags to hide behind... we'll see.

Hopefully I will have a few further ideas posted by tonight, and just realised how many smiley faces I have put into this post! and thanks again for all the kind comments, :D

Rych
21-02-2008, 09:12 PM
It might be hard to decipher on the overall but maybe you could do a Cemetary and the hero that was buried within, maybe his artifact animated the whole thing to finish the task the hero could not? What about that? That might be to deep though.

Baron

Tekei
21-02-2008, 09:44 PM
I like all your concepts so far. You really do know your 2D :)

Can't wait to see you get started on the 3d! Keep up the good work.

Puckducker
21-02-2008, 10:01 PM
Yeah, all your concepts are really great. I wondering, if you're planning on doing the nature Goliath type thing, how you plan to do the vegetation? I think alpha's work quite well for leaves when it's on the scale of just a single true...but I'm not sure how it would work simulating a dense forest.

Reb0rn
21-02-2008, 10:18 PM
here you go, this is without the moss though, since i totally don't want to work with it :p

http://www.youtube.com/watch?v=vrux_PHVtzE

if you look at my profile you might find the little short we put him in, too bad it aint so good... :(

neolith
21-02-2008, 10:22 PM
You're really,really good at this stuff.I was wondering the same thing as Puckducker,i think the concept is really awesome,but i dont know how you can get it to look as good in 3d.Anyway,great thread you have here,it is one of favorites ;) Keep us updated.

L3XICON
21-02-2008, 11:27 PM
here you go, this is without the moss though, since i totally don't want to work with it :p

http://www.youtube.com/watch?v=vrux_PHVtzE

(

now thats just freakin awesome! :D


I am with you guys all the way in terms of turning the Goliath into 3d. choosing the priest would certainly be the easy option, though despite that, or perhaps because of it ;p I am tempted to follow through further on the Goliath :D

so, in that vein of thought, here is a very quick paint-over of my concept testing out some ideas of carved out ancient sculptures of armour on the beast :) would be great to hear what you think and any suggestions :)

poopipe
22-02-2008, 02:09 AM
do the goliath and if there's any justice in the world you will place high.


I like the goliath - i like the necromancer too but I like the goliath more.

have i mentioned how much i like the goliath?

Warlock 279
22-02-2008, 02:32 AM
Yeah. I'm gonna have to hop on the Goliath bandwagon here, and suggest you carry on with the armor concepting from a couple posts above, because its not overly fancy, but adds a lot to the character I think.

Agent-X
22-02-2008, 06:49 AM
Yeah, very nice concept bro. You are very good with foliage, and I know you will do very well with your entry. Good luck my friend.

Mr.T
22-02-2008, 08:07 AM
I am with you guys all the way in terms of turning the Goliath into 3d. choosing the priest would certainly be the easy option, though despite that, or perhaps because of it ;p I am tempted to follow through further on the Goliath :D

I believe this is the right choice, it might be a challenge itself because it's not
an easy task, but I'm sure you've got the power ;)

As said above, I can already feel the floor shaking! This is one huuuuge character.

Reb0rn
22-02-2008, 08:13 AM
the sculpture thing is a great idea! it makes him look so much more special, and old.
keep it up with more of those things, it's great!

Lord Rancid
22-02-2008, 08:19 AM
Just gotta say how much I like this Goliath chap, especially with the "armour" on... and I don't reckon you should worry about the vegetation too much right now, even if it ends up being stylised like World of Warcraft this guy is gonna look badass....

L3XICON
22-02-2008, 09:31 AM
hey guys, quick update before I head off to work,

I think I shall be going ahead with the Goliath, for me it will be a far more interesting path to completion, and I hope my modelling skills are anywhere near good enough to do it =/

I have continued working on armour, and will bulk him out in other areas too, namely the legs which I wasnt too happy with in the original anyway :D I am also looking at weapons, currently thinking about either a huge but broken sword, or a spear.

In terms of the artifact, I have played with the logo on his chest, and also thinking about the weapon as the artifact, yet still make it look to be part of the whole, rather a seperate thing...

Thank you once again for the comments and suggestions guys :D

oh and if a mod stumbles into this thread and would be kind enough to change my thread title too DWIII - 3D - L3XICON - GOLIATH OF NATURE it would be much appreciatted :D

Tank[NL]
22-02-2008, 09:43 AM
wicked, l3xicon. just wicked. the armor on him looks great. it doesnt serve much in the way of any real puprose, seeing as how he is rock all over, but it looks really cool. looking forward to seeing some more progress. :)

katana
22-02-2008, 09:58 AM
The piece is amazing...I love the little lights on thing in the structures..."Someone's home...and they aren't playin' "...The idea certainly isn't cliche' for this comp. Many entries will be big bulky armored humanoid types standing around 8-9 feet tall with a big nasty weapon and all that...I haven't looked at to many entries off this site as I don't want to be influenced by them, but this one is definitely a win for what it is. Good luck.

Edit: I'm also trying to get a sense based on the time you posted, on how long this took you to paint out...It would make me feel better, since I've only had about 4 hours a day this week to work on mine...

L3XICON
22-02-2008, 10:09 AM
hey katana, with time taken... well the original goliath concept took maybe 5 or 6 hours in total, but slowed down a lot as was grabbing 20 / 30min every time I could whilst on my travels lol. The Arm - Armour took me maybe 45 min last night, and spent about same time on the chest and belt armour this morning :) hope that helps. I have no idea if I am fast or slow.... :P I simply take what time I can and feels right to spend on these.

katana
22-02-2008, 10:13 AM
Thats fast mate...I generally take 35 to 40 hours total to render out a character on a 600x800 px size sheet. One thing I should be remembering is concept for 3d not render painting for 2d...I tend to loose myself in the noodling...but yea you are fast....good one..

Avatar-3DT
22-02-2008, 11:12 AM
Awsome design on this last one. Aldo the priest is not bad, it doesn't score high on originality since it will be compared to the warhammer paladin. Now, on the other hand, this golem like Goliath of yours its an awsome creation. Maybe instead of houses you can make a small fortress slithering on his body, with embattlements and towers and stuff like that. Or make somekind of burrows and throw at the enemies armies or metal hungry little creatures.

wassum
22-02-2008, 04:38 PM
yeah the goliath kicks @#@$#... and Avatar is right em battlements would be really cool.. very very ambitious, but it would be different than anything I've seen on ours and the other forums.

Good luck its looking sweet

ryvick
22-02-2008, 06:17 PM
with the way he is, i dont think he needs a weapon. he can stomp whole armies.

L3XICON
22-02-2008, 07:01 PM
I love the idea of the fortress / battlements, woul bring in the 'going to war' feel a lot better than the huts :D will have a blast at concepting that tonight ;D

ryvick I think you could be right, my arguement to myself to add a weapon was twofold. firstly if was carved as an immense statue, then the creators would likely have carved a weapon also. and secondly I am desperatly thinking of how I can integrate an artifact to meet the brief. originally I was basing the idea with the creature itself being the artifact, though not sure that would be obvious at first sight....

I am hoping to move into 3d tomorow and to run a few tests on ideas I have for the foliage etc. :D have enjoyed the concepting so much I could happily continue with 2d images until april 7th lol

Tank[NL]
22-02-2008, 07:04 PM
hey l3x, how about some kind of jewel or staff or, i dont know what, that would function like the symbol on the golem? (no, not gollum... for all you smart-asses out there...)

something that is placed on his forehead or where ever that gave life to the rock. maybe even some kind of crown on his head, or something.

DaddyDoom
22-02-2008, 07:08 PM
Geez L3X... I already know that I'll love this piece. When I played God Of War II for PS2, the one thing loved about it was the larger than life scale of the Titans. I think you can grow this guy even more, about the double size of what he is right now. Have an entire city rooted on him.

Shame that this is low poly and it's hard to get an insane amount of details on it...

Anyway, godspeed and good riddance to you.

Ugga!
DD

PhxFire
22-02-2008, 08:56 PM
Wow....nice conceptualizing man. So am i right in thinking you dropped that bald dude for the Goliath? I can tell you one thing, one looks a LOT more menacing!! :P good job.

L3XICON
22-02-2008, 10:19 PM
ok. real long day at work so not as much time to spend on this tonight as I hoped.. gonna collapse now ;p

Have done a (very) quick sketch of a possible fortress design, please excuse the roughness of it =/ but be great to see what you guys think of it in terms of scale and design etc :)

I have also incorperated an possible increase in scale (thanks Daddydoom :D)

some great ideas there for the artifact Tank[NL] :D

PhxFire
22-02-2008, 10:40 PM
That is a GReat idea....I like it A LOT. please excuse the roughness of it?? haha, that sounds like Doc from Back to the Future talking about his city models not being to scale. lol.


"Please excuse the crudity of this model, I didn't have time to build it to scale and paint it."
-Dr. Emmett Brown

http://www.youtube.com/watch?v=bnqtXOi1iaY

lampshadehead
23-02-2008, 12:25 AM
Holy crap dude, that concept is awesome. I'm impressed by teh concepting work, and I know you will be able to pull that off with the 3D

omnicypher
23-02-2008, 12:59 AM
it would be awsome to see the necromancer riding/commanding the goliath at about 1/10 his size. for some reason the necromancer's face reminds me of the breakdancing DJ from zoolander, lol.

miclepickle
23-02-2008, 07:42 AM
i like the Necromancer!.. but the goliath is very different from things that are seen in games alot.

pingu722
23-02-2008, 08:01 AM
Hi L3xicon

I really love the giant tree guy, is very cool ,
It looks powerful,:haha:

DaddyDoom
23-02-2008, 08:59 AM
Yes Yes Yes!...
Oooops, just wet my pants.

Lord Rancid
23-02-2008, 11:40 AM
I like the idea of the city (much as I liked it with the hut) as it really distance s your concept (in a good way, obviously) from the designs in Shadow of the Colossus...

Tank[NL]
23-02-2008, 11:45 AM
yeah, great stuff man. i would make the city feel more ancient tho. it feels really modern. the giant itself looks ancient. it has trees growing on it... so the city should look less like modern skyscrapers and more like, i dunno, roman/babylonian/greek/take-yur-pick. i think it would add a lot.

gl l3x, its looking better and better.

DaddyDoom
23-02-2008, 12:48 PM
Look for references in the stone carved buildings of Petra and Machu Pichu at Peru. You'll get a cool direction there.

setschaos
23-02-2008, 12:53 PM
@ Tank:

I don't know, after a thousand years of roman buildings standing, their pretty much indiscernible rubble by now. If we actually take a peek at what time it is, it's 1000 years after the future of now. Therefore, the buildings that would be placed on a century old goliath would be from the age that the last dominance war was in. He's stepping it back a notch. If you think about it, the buildings of present day will last a little bit longer than that of an ancient civ. only because they are made of steel frames. I think L3X went in the right direction with a present day structure littering the goliath's shoulders. kudos man.

Tank[NL]
23-02-2008, 01:53 PM
@setschaos:

well, ever heard of those amphitheater? those things have stood for centuries and are pretty much intact. same goes for the parthenon in greece. and how about the great piramides or mayian buildings? and now take a looks at random steel thats been left out in the weather for, ooh, a decade. itll be pretty much gone and useless. stone lasts longer.

however, i do agree that they should be more modern then the above structures

Avatar-3DT
23-02-2008, 02:14 PM
Yup but a present day building its a waste of material when coming to war and stuff like that. This is a magic creature so its logic it was created long after the tek dissapereance, a while after the magic became the main instrument. The construction on it should be war related - since the goliath is a weapon/warrior. If you consider the period as being medieval, then towers and battlements are the most logical choice.

katana
23-02-2008, 02:14 PM
I like the idea you are running with in the battlements, I had an idea based on Necromunda...the city which is built upon the ruins of the cities over a millennia...it becomes a hive, but in this comp terms you'd be able to show the post apocalyptic society merging with the current one....

L3XICON
23-02-2008, 02:38 PM
hey guys, yah, my original thought was to have a mixture of modern and medieval influence on the buildings on the shoulders.. I have to say I don't like my original sketch, so I plan to do a number of different ideas in terms of buildings or lack thereof, but one thing I am seriously having to consider is poly limits when it comes to doing the 3d... the foliage is going to hit my poly limit hard so need a simple yet effective solution when it comes to these buildings :) some great ideas from you guys that I will certainly play with. watch this space...

Jido
23-02-2008, 02:42 PM
I agree with Avatar... structures that are exclusively more like barracks would be more suitable. Other than that, it's great.

khemist000
23-02-2008, 06:47 PM
Just stumbled upon your post. Nice work on the goliath. Im loving your style. Also checked out your portfolio, your Warhammer stuff is great. Good luck!

DaddyDoom
23-02-2008, 07:17 PM
One thing that hit my head was that it would be interesting if the people living on the Goliath somehow helped him in battle. There could be cannon nests like in Navarone crested in the chest and edge of the shoulders, so, besides having a city rooted, it would also be a moving fortress.

Just a suggestion though, don't get me wrong.

Ugga!
DD

L3XICON
23-02-2008, 07:48 PM
ok, started working concepts of the shoulder areas and buildings, so far just the one complete (top left) the others are identical ;p will be trying other ideas out as insperation hits me.

Daddydoom great idea. I think that maybe the next I try. The Guns of Navarone idea is inpsired! will tone it down to more gunpowder based tech, but could be sweet.

khemist000 thanks mate :D glad you like the portfolio work too!

Tank[NL]
23-02-2008, 08:18 PM
ooh man, that is freakin awesome. i can just see our archers and spell casters standing on top of that kicking the crap out of the other forums :D

omnicypher
24-02-2008, 12:20 AM
that would be cool to have alpha mapped, single poly cut outs of low detail sorcerers and archers, and minitaurs and random other fantasy characters battleing for control of the most powerfull beast in the universe, on top of its head and shoulders! any human forms on top would show scale really well.

L3XICON
24-02-2008, 12:33 AM
ok a second quick concept. the idea here being that the creator of the Goliath erected an immense tower upon the shoulders of the creature from were he could control it. However he misused the power of nature and it overcame him, now the Goliath has no master, and the towers have fallen into ruin...

on a side note, can any of you guys recomend a good but cheap priced tablet? past week painting with mouse has left me with more of a talon than a hand! lol, decided nows the time I really need to get a tablet ;p so any recomendations would be much appreciated :D

omnicypher and Tank[NL] like the idea! For the castle concept I had thought about some catapults or ballistas, but some actual folks manning the battlements could be really cool :D

Stephan_R
24-02-2008, 01:09 AM
I love it :) keep the broken castles too. This'll be a lot of work getting the scale right on your texture to show foliage at a tiny scale. You can do it, let's see the rest!

Chung Wong
24-02-2008, 01:14 AM
This concept is looking ace, but I think you need to be careful about the way you go about it. In order for you to get a grand sense of scale, you are going to need to produce textures that holds lots of detail... mind you you have some awesome traditional skills and a 2048 map to play with so there shouldn't be too much of a problem. Looking good.

DaddyDoom
24-02-2008, 08:00 AM
Sweeeeeet!

Tank[NL]
24-02-2008, 10:52 AM
looking sweet man. but i just thought of something. this dude is HUGE. so he prolly wont walk around like a ballerina. and brick/stone strctures are not known for their resistance to earthquakes. why not make the structures more a part of him, instead of beeing build ontop? that way, it will make more sense that they keep on standing even when he's stompin' and rompin around.'

Star_Scream
24-02-2008, 12:05 PM
Yeah this is awesome, the broken castle is the best because of that he's moving around...like Tank[NL] said.

DaddyDoom
24-02-2008, 12:24 PM
;608111']looking sweet man. but i just thought of something. this dude is HUGE. so he prolly wont walk around like a ballerina. and brick/stone strctures are not known for their resistance to earthquakes. why not make the structures more a part of him, instead of beeing build ontop? that way, it will make more sense that they keep on standing even when he's stompin' and rompin around.'

That's why I mentioned Petra. The buildings there were sculpted on the rocks and cliffs itself, so they're kinda unique because they've managed to blend real architecture (and not just rough holes or caves) with the natural features of the surrounding geology.

Steamtrooper
24-02-2008, 12:41 PM
Good god Lexicon give everyone else a chance. Lovely stuff, your style is equisite, reminiscent of the great Don Bluth. Probably wont help much but in one of the Alan Moore Swamp things, early issue, Swampy ends up using an ancient mighty tree as a body in much the same way as this, never know there might be some usefull ideas or refs there, sorry I cant be more accurate or provide a link, I did look for a while.

Good luck.

L3XICON
24-02-2008, 04:19 PM
hey guys :) thanks for the suggestions

I google searched for Petra. and wow, never knew that place existed, as soon as i saw it i recognised it from films, but guess I had always assumed it was cg or model creation lol. always amazed at what human's can create :D great suggestion daddydoom. my latest concept is along those lines, but not sure I have done it any justice..

also did a little searching for the swamp thing suggestion steamtrooper, couldnt find what you were refering too, but It did make me remember what a cool character design swamp thing is! may add a few nods in his direction as I progress :D

As you guys have pointed out, I also have fears that the buildings just won't seem believable from a standpoint of people actually being able to live on a moving titan, a little bit of me is argueing that it is a magical beast and constructed by magic, the same magic could have been used to compensate for the movement of the beast within the buildings... not sure about this one

I have a few other ideas I want to play with, and also want to try the guns of navarone suggestion too! will see how things play out, looking to move into 3d very soon.

lampshadehead
24-02-2008, 04:25 PM
I think it's possible that with the size of the beast the movement wouldn't really be so bad for the people living in the buildings, in the same way that people on very large boats in the ocean get used to gently swaying about. I've he started doing the funky chicken or something I suppose it could get a bit messy!

Askguden
24-02-2008, 04:42 PM
Looking sweeet :-) This concept is soo much better than your first idea :D If I were you, I might ditch the loincloth though... it feels a bit too much like a human thing to hide your ****** with clothing, I mean, he's a giant... I think people beneath him will see under his clothes anyway, if you know what I mean... ^^ Maybe just cover that part up with foliage instead? just a suggestion... :)

Tank[NL]
24-02-2008, 04:48 PM
erm, to continue in you line of though, askguden, what use does a huge stone, magical giant have for a penis, let alone a loincloth to cover it up? i mean, it not like he needs food or drink, so no waste-products. and i dont think recreation is high on his list. i mean, he is a big rock, after all....

Askguden
24-02-2008, 05:13 PM
yeah, kind of what I was thinking about... maybe he needs to cover his..marbles? Lol

Ghost-D
24-02-2008, 05:24 PM
Great idea. I love it.
Really can´t wait to see this one done. Good luck.

L3XICON
24-02-2008, 05:50 PM
yeah, the loincloth.. lol. well in my original concepts I had tried foliage there, which looked like green pubic hair, so was scrapped, tried with just rocks, but he kinda looked like a rocky ken doll. so I put in the loincloth on the premise that the people living in the huts decided to cover up the area for deceny sake.. pretty lame but I thought the loincloth there looked ok.

However now with the goliath becoming more and more armoured. then I think in the final draft there will be some kind of armour there. he dosnt have anything there to protect, but as the Goliath was created centuries ago to resemble a fearsome warrior (which we now see only in the ruinious armour carved into him) it makes more sense I hope :D

DaddyDoom
24-02-2008, 07:03 PM
Petra literally rocks! It has been one of my wanna-go locations for ages (long before the Indy Jones III movie). I had Art History for some years and Petra was one of the subjects of interest. Maybe one day, when I'm old and toothless and living from well-fare income, I get the money to visit it.
This new sketch is looking gorgeous as well. They all are one way or another, and now you'll just have to choose which direction to take.

Ugga!
DD

markus_omega
24-02-2008, 07:53 PM
L3XICON: you rock. its so awsome. i love the style and the size of it :).

keep up the awsome work.

Thamal
24-02-2008, 08:09 PM
hi there,

you have some greath skills and all the concepts are just stuning.

as I first saw the giant whit the wooden huts on it I couldn't else but to imagine that they were a part of small village. I kinda have the image of how a mighty wizard, decades ago has brought this giant to live. And this village was just in the wrong place.

So kinda there is no living creater on top of him but just ruins of the old village.

PS. I'm sorry about my bad english, hope you understand what I mean :o

omnicypher
24-02-2008, 08:35 PM
so far i like the first one with the mideval tower the most. it seems like that bit of brown on the roof adds to the color pallette well.

L3XICON
24-02-2008, 10:30 PM
Daddydoom ah Indiana Jones! thats were I remember seeing it! lol, looks like an awesome place to visit, maybe with your winnings when you win this competition Daddydoom :D

markus_omega thanks mate :)

thamal and omnicypher the medieval tower and the huts are still my current choices as well :) the other ideas interest me, but something dosnt quite fit. I think I shall start on the 3d tomorow, and worry about these details at a later date though :)

One last concept to throw out there....

Tank[NL]
24-02-2008, 11:04 PM
well, thats one way of going around the tremor-problem :)

looks cool man. tho i think its a bit too far out, if you follow me. also, it doesnt feel as part of him. not nearly as much as the battlements you did before.

Star_Scream
24-02-2008, 11:25 PM
Hmm i love the idea on the last concept ;) but you could stop that now or else i will punch myself with my Wacom why I can't paint that good as you can :D

Antievo-3DT
25-02-2008, 07:29 AM
I really love your concept L3XICON! One of the most promising entries so far, in my opinion. The new 'floating island' thingies look cool, but I also think it's a little 'over the top.' I picture this guy with a huuuge redwood tree-trunk as a walking cane, or something. Maybe have some of that 'white glowing' magic effect in some creeks/cracks in the rock of the character body, that would be sweet! Maybe you could add like a field of colorful flowers etc. as well? Just thinking out loud. Great work! Looking forward to the updates.

DaddyDoom
25-02-2008, 07:56 AM
L3X, I'm not entering the DWIII. I don't have the skills needed for it yet :(
That's why I'm so interested on this one. It's my favorite entry, and I'm giving all these inputs because I really believe it has a shot!
The floating castle looks cool, but I agree with the above. A bit over the top indeed.

Ugga to you Mr!
DD

Star_Scream
25-02-2008, 11:08 AM
Hey DaddyDoom why aren't you entering, I think this challenges are good to learn something and you have nothing to lose ;)

DaddyDoom
25-02-2008, 11:31 AM
Well, I still have to learn about unwrapping and decent rigging. The thing is I'm stuffed to my neck with client work and as you know it takes time to search and learn the "do and how-to".
Thanks for asking anyway :) Maybe one day....

L3XICON
25-02-2008, 06:45 PM
DaddyDoom :grr: would have loved to have seen what you would have done for this competition! I can understand if too much work on though =/ really appreciate your support and suggestions though! really keeping me going the comments from everyone, though I don't think I have much of a shot at it lol. some seriously amazing work being produced for this comp, my only hope is not to embaress myself :D

Antievo-3DT thanks! and I agree; bit over the top :D though I like your idea of having the glowing magic in other areas of the character, I will certainly explore that :D

well I have finally dusted off 3ds max and delved in too 3d-izing the Goliath. not much time to work on it tonight :grr: but here's my work so far.

Mr.T
25-02-2008, 06:55 PM
HO MY GOD! Please excuse my lack of constructive crits but I just want to
droll all over the place :haha: :drool:

You nailed perfectly the face, and as you said you wanted him to look more
aggressive somehow. Can't wait to see more progress!

DaddyDoom
25-02-2008, 07:29 PM
This is by far one of the most original concepts around, so I really think you do have a shot.
The WIP 3D is already looking mighty!

Thamal
25-02-2008, 08:05 PM
for me, you already have won the wow effect xD
and the first 3d screens of him look amazing

Tank[NL]
25-02-2008, 08:51 PM
looking good, l3xicon. nice clean mesh. is this going to be a basemesh for sculpting?

Avatar-3DT
25-02-2008, 09:41 PM
You nailed it right on the head. Looking great and was a bit amazed to see how well it fits your concept. Good luck!

neolith
25-02-2008, 09:56 PM
Man,i cant wait to see how you're gonna pull it off in 3D.This is definetely one of the my favorite entries so far,like someone else said,excuse me for the lack of criticism/suggestions and just let me say that this rocks.The WIP looks really good so far ;)

Steamtrooper
26-02-2008, 12:44 PM
Hi again, I dusted off my Swamp Thing issues and found what I was talking about. Its a chapter called "The Garden of Earthly Delights" in the "Earth to Earth" story. Its only realy two pages (funny how the imagination fills things out); Swampy uses the Redwoods from Gothams Botanical Gardens to make a point to the authorities. Not sure it has much to offer your design except maybe how to use the trunks n branches to cover the goliaths dignity.

Askguden
26-02-2008, 02:05 PM
really good looking 3d you got there, off to a good start :)

ClassicGamer-3DT
26-02-2008, 03:59 PM
L3XICON - woah! I wish I had not only your imagination and creativity but also you're painting skills, you rock!

What a completely original, stunning peice of artwork this is, you and everyone else partaking in the DMIII are truely incredible artists, and I find the sheer amount on creativity displayed recently just jaw droppingly brilliant and genuinely astonishingly beautiful work.

As for your transition into the 3d process now, that's coming along just as nicely, and I know with this and previous artworks before it, that the texturing and modelling will live up the the quality of artwork already displayed.

You and many others taking part are setting a very high standard of which I know in my heart of hearts I could never approach, and so i'm gladly watching this and other threads in awe of all of your amazing creations :)

Well done with the work so far, and good luck with the competition, you're a very strong competitor that's for sure!

Kind Regards

Classic Gamer

Mr. Bluesummers-3DT
26-02-2008, 04:32 PM
L3XICON - woah! I wish I had not only your imagination and creativity but also you're painting skills, you rock!

What a completely original, stunning peice of artwork this is, you and everyone else partaking in the DMIII are truely incredible artists, and I find the sheer amount on creativity displayed recently just jaw droppingly brilliant and genuinely astonishingly beautiful work.

As for your transition into the 3d process now, that's coming along just as nicely, and I know with this and previous artworks before it, that the texturing and modelling will live up the the quality of artwork already displayed.

You and many others taking part are setting a very high standard of which I know in my heart of hearts I could never approach, and so i'm gladly watching this and other threads in awe of all of your amazing creations :)

Well done with the work so far, and good luck with the competition, you're a very strong competitor that's for sure!

Kind Regards

Classic Gamer

Ditto. :eek:

DaddyDoom
26-02-2008, 05:01 PM
I would vote on ClassicGamer to be the next United Nations Chairman. That or World Bank President.
Always such kind words dude :), and I second them with open heart!

L3XICON
26-02-2008, 11:49 PM
I would vote on ClassicGamer to be the next United Nations Chairman. That or World Bank President.
Always such kind words dude :)

and I will second that! CG your remarks are always very kind :D and as with Daddydoom, your works in other threedy competitions have always been an inspiration to me, would have loved to see what you guys would have created for the dom war....

you wanted him to look more
aggressive somehow. Can't wait to see more progress!

thanks :D and yah, really want to bring some aggression into the face particularly, trying desperatly to avoid falling into a Jolly Green Giant model :P

DaddyDoom , Thamal , askuden [/B,], [B]neolith and Avatar-3DT thanks, really glad you like it so far, hope my 3d modelling dosn't ruin it lol :D I am happy with the mesh so far, though think I may need to optomize a little in terms of polies, it currently stands at 1k polies for the face and shoulder pads as they are, but need to run some foliage tests to get an idea of how much of my budget it will consume =/

Tank[NL] thanks mate :D really not sure yet in terms of zbrush, I will almost certainly take this in and see what I can achieve sculpting wise, but I really really don't have any skill in zbrush, and all my previous attempts at getting a workable normal map etc from it to 3ds have been hideous. something tells me that I will probably resort to the good ol Nvidea plug in for photoshop...

Hi again, I dusted off my Swamp Thing issues and found what I was talking about. Its a chapter called "The Garden of Earthly Delights" in the "Earth to Earth" story. Its only realy two pages (funny how the imagination fills things out); Swampy uses the Redwoods from Gothams Botanical Gardens to make a point to the authorities. Not sure it has much to offer your design except maybe how to use the trunks n branches to cover the goliaths dignity.

hey Steamtrooper, thanks for the further info on swampy! I'll definatly be seeing if I can find anything from that, am sure it will inspire me :D especially in concepting the Goliath's unmentionalble regions :haha:


no updates right now =( but hopefully have something more to show tomorow. Going to run a few tests on the foliage and see how I get on before I commit to many polies to the main body mesh.

Thank you all once again for you comments :)

stalsby
27-02-2008, 01:57 AM
Your mesh is looking good! keep it up!

DiogoM
27-02-2008, 02:41 PM
wow, very impressive drawning, the is model looking perfect...good luck! but i liked more the idea of the guy on the first drawning

L3XICON
28-02-2008, 09:24 PM
ok very quick update, have started on testing out how I will do the foliage in 3d.. this the first of what will probably be a few to establish how much of the poly budget I will need to reserve for foliage, so far after first tests I am working on the basis of 7-8k for the main mesh, and the remaining for foliage..

please excuse the uv unwrap and the textures they are quick tests also..

any comments, suggestions or crits as always are most welcome :D

Incredibo
28-02-2008, 09:34 PM
thats looking pretty sweet dude. its exactly like the concept. are you using a bunch of planes with transparency maps for the foliage? keep it up

Stephan_R
28-02-2008, 10:00 PM
Really fantastic work man, you're pulling it off beautifully! I like the one on the left more where you can't see his eyes... makes him a bit more mysterious. Keep it up :)

katana
28-02-2008, 10:00 PM
gawd I hate you...lol

Mr.T
28-02-2008, 10:23 PM
This will turn outstanding :evil:

Lukavi
29-02-2008, 12:41 AM
Man that looks great, really nice progress! Im really liking what youre doing with the textures for the foliage.

khemist000
29-02-2008, 02:17 AM
Wow Lex! This is amazing! Show more now!

Avatar-3DT
29-02-2008, 07:06 AM
Freaking awsome. This turns out indeed outstanding matte! Keep it up!

kravo
29-02-2008, 07:24 AM
...(sigh)
this is gonna be a major hit!

DaddyDoom
29-02-2008, 08:06 AM
L3X, if I'd be a woman, I would want your children.
Gothdamnit it's looking so gorgeous dude. It's turning out even better than I imagined.
More more I say!

Ugga!
DD

Star_Scream
29-02-2008, 08:19 AM
I hate you, too :D

frostsnake
29-02-2008, 11:50 AM
the "test" looks awesome;)
how you did you do the foilage?

Tank[NL]
29-02-2008, 02:19 PM
L3xicon, damnit, stop owning so damn much. the "simple" test is looking sweet man. awesome work. how the hell did you learn to texture that freakin good?

anyway, quit yur job/take a vacation and hurry up ang give us all an update :D

neolith
29-02-2008, 02:42 PM
ZOMFG!!!1one!!shifr!!! olololol!!!1!!This is teh pwnage,i'm telling you!!!onenine!!1! Ok,on a more serious note...How did you do the foliage?I really hope you win something with this,you nailed it beautifully in 3d too!How did you do the foliage?The second test I suppose is done with alphas...

abstract
29-02-2008, 10:13 PM
wow, fantastic work. i tip my hat to you sir.

L3XICON
01-03-2008, 12:50 AM
Incredibo, frostsnake, neolith the foliage for that test has been done by first modelling into the main mesh a clump / lump shape for the basic shape of the underlying trees, moss and other vegitation, I have then overlayed in layers single planes with an alpha opacity map for the leaves, the layers of them to give a feeling of depth, these canopy planes have been twisted and rotated slightly to provide different lighting effects and to fake 'clumps' of foliage sticking out in different directions. I still have issues that from certain angles the flat planes become too apparent, so will be developing the idea further :D

gawd I hate you...lol
I hate you, too :D
:eek: lol, thanks.... i think ;p

L3X, if I'd be a woman, I would want your children.
Gothdamnit it's looking so gorgeous dude. It's turning out even better than I imagined.
More more I say!

Ugga!
DD
:eek: :eek: :eek: :eek: lol thanks mate :P

;609921']L3xicon, damnit, stop owning so damn much. the "simple" test is looking sweet man. awesome work. how the hell did you learn to texture that freakin good?

anyway, quit yur job/take a vacation and hurry up ang give us all an update :D
oh man, I wish I could quit my job! few more months and I hope to be finally starting to apply for jobs in 3d industry, really hope I can get something as enjoy all this so much! though no such luck during the dom war =/ guess i ll get used to not sleeping much :D

with texturing, its actually were I started with all of this stuff. re-skinning Neverwinter Nights models back in the day lol


Thank you all again for the kind comments, really are keeping me going with this!

I hope to be able to find some more time this weekend to do a couple more tests and to start fleshing out my base mesh, watch this space.

Somnium
01-03-2008, 07:29 AM
Looking sick man definitely having a real epic feel yours is definitely in my top five most anticipated concepts in the war so far. Can't wait to see more!

Tejay
01-03-2008, 09:05 AM
this looks really sweet. i cant wait to see the finished prodect

Crab People
01-03-2008, 07:50 PM
This is looking fantastic!

I realize the texture work is only a test, but I like the idea of texturing as you model.... I guess that would destroy your uvs everytime you modified your geometry though. I can't wait to see the final texture work!

Hey quick question, would you do a seperate opacity map for that foliage or just include that in your alpha channel of your diffuse texture?

Keep it up man!

Warlock 279
02-03-2008, 01:48 AM
Wow, looking good, and spot on the concept so far.

I hope you've got some good drainage around here to get keep from drowning in all the drool. In any case... :drool:

ClassicGamer-3DT
02-03-2008, 10:00 AM
Outstanding progress!

Beautiful crafted and looking spot on to the original concept painting.

Gorgeous :)

CG

DaddyDoom
02-03-2008, 09:40 PM
What? Thus I return from a doom laden weekend playing live and there's not a single tiny update?
Shame on you...

Glottis
02-03-2008, 09:59 PM
the whole weekend gone by and no updates Lexicon?

wtf?

get back to work, this is awesome!

L3XICON
02-03-2008, 11:07 PM
ya sorry guys :P :( darn work! have a couple of 1/2 days free now, should have something to show very soon! :D

Crab People at the moment I am using a seperate opacity map for the foliage, but will have to check the rules and regs, will change it to alpha if thems what the rules say :D

kicksachi
03-03-2008, 03:35 AM
:roll:
The bald man concept is awesome. Try on a few more details.

que
04-03-2008, 12:55 AM
Holy crap!!!!!!!!!!!!! This is AWESOME!!!! I disapear for a week and your all over this concept like seram wrap over over my favorite meal. Those tests are crazy accurate dude. I'm gonna be glued to this thread!

Savagefluff
04-03-2008, 01:28 AM
:D!! Thats beyond amazing! keep it up!

omnicypher
04-03-2008, 09:34 AM
those quick tests look like final quality work. if the whole model looks as good as that, youll definitly be in the top 3. your concept is one of the most original ive seen. keep it up and win it for threedy!

Budello
04-03-2008, 12:56 PM
Don't be so good or I'll have no possibilities. Loving your "quick test" textures, you damn modest... :D

Puckducker
04-03-2008, 01:20 PM
Tests look fantastic....Honestly, when I saw your original design, I wasn't convinced that it could be done justice on a low poly model, figuring that the foilege would be too difficult to achieve....I'm most happy to say I was wrong there, and I'm really looking forward to later updates.

Regarding the opacity map, I'm fairly certain that you are allowed to use a separate 2048 opacity map, as well as a 2048 for any other type of map you'd like. You certainly could just put the opacity in the alpha channel though, I think that would make it easier. Especially since you won't need to use the alpha for your spec channel (colour spec on this guy is going to look killer)

Innos
04-03-2008, 02:37 PM
Sweeet. I Love this job man. Great work i hope you finish this...

ballo
04-03-2008, 08:22 PM
ey! You must finish, the test is very good. Good job!

neolith
04-03-2008, 09:22 PM
Dude,like...win...and stuff.

L3XICON
04-03-2008, 09:37 PM
hey all :) finally was able to put some time aside to work on this, even if for only an hour or so :P Have started bulking out the main mesh, not really concerning myself with detail at the moment, its all about proportions :D I am quite happy with how I shall do the foliage, and with the ruined armour, I plan to model out how the armour would be complete, then will go through a process of 'destroying' it, making it look more organic and time worn.

not sure yet wether I shall be taking this into zbrush yet or creating normals in photoshop, I want to keep to an extent the styalised feel of the concept, and not sure if zbrush is really what is needed :)

here's my progress, not much details and lots of holes lol, but will continue tomorow I hope!

Vitor
04-03-2008, 09:50 PM
Creating the normals on photoshop would be a lot more limited approach, everything would turn out very flat. Perhaps bring the big rocks to Zbrush for a quick highpoly pass, and then add the smaller details on photoshop?

DaddyDoom
05-03-2008, 07:52 AM
me drolls...

de4dy
05-03-2008, 09:57 AM
would u be my mentor <.< awsome work *jaw drops too the ground and stays there* ^^

Mr.T
05-03-2008, 10:53 AM
Hey Lexicon, if you want to try something in photoshop before deciding if
you go Zbrush or not, try CrazyBump, it's still in beta version but it works
amazingly well ;)

ClassicGamer-3DT
05-03-2008, 11:38 AM
It's starting to take shape really well now, I agree with Mr.T try CrazyBump, it might be the solution that you are looking for, and it might save you "some" time rather than creating displacement/bump/normal maps within ZBrush. The job so far with the foliage is inspired and looks alot more complicated than it probably is, which in a viewers eyes makes this appear even more incredible.

It's really coming together nicely, keep going when you get chance.

Kind Regards

Classic Gamer

P.S. - It might not work due to the limits of how many poly's you're aloud for the DWIII but maybe at least experiment with the Ivy Generator for the arms, coupled with moss and mud, rocks, dirt and grime it could transform the concept even further. You'd just have to watch the amount of poly's created though, i'm not sure. It's worth a test render though :)

al3x
05-03-2008, 12:21 PM
looks awsome ..i can feel a big thing growing here ...gl

L3XICON
05-03-2008, 12:21 PM
not heard of crazy bump.. I will certainly do some investigation :D thanks for the tip Mr.T!

Also not heard of the Ivy Generator CG =/ is it a plug-in? :D need more info on this! :P

ok, almost completed my first draft of my base mesh, Its still all about proportions and real basic details. sitting at 4k tri's at the moment, so going to step in now and start fleshing out details that I want, need to rework the hands a lot as well, not happy with them... I am trying to keep my polies and edges flowing but slightly uneven, I dont want there too be too much smoothness on the model.

narull
05-03-2008, 12:28 PM
http://graphics.uni-konstanz.de/~luft/ivy_generator/
Ivy generator

http://www.crazybump.com/
crazy bump.

those are really good programs, you are gonna like em :D.

But I really find your "warrior" here cool, really inspiring. keep it up.

L3XICON
05-03-2008, 12:35 PM
awesome thanks narull!

the ivy generator looks very very good, would need some adaption to make it useable on a low poly model. although could be good for normal maps... will have a play. Not sure if there is anything in the rules about using something like this? in terms of using generated content... will have to check that too

DiogoM
05-03-2008, 12:50 PM
wow, the model looks perfect, just like de draw, im waiting for more....

lampshadehead
05-03-2008, 01:02 PM
Wow, he looks really awesome, and now there's no holes! cool!

DaddyDoom
05-03-2008, 01:05 PM
Looking like a charm L3X.
Considering the huge scale of the creature, I don't think you'll get much advantage in using the IvyGen. I mean, maybe it's better if you just paint it on the texture map, because at that scale, the ivy will look really really small, though it would be a really nice add-on for richness and details. Maybe if you work out a later version of this thing, post-DWIII, just for kicks, and go all wild and crazy adding stuff to it, without the low poly concern and tris limit.
Have you already thought how you'll solve the scale aspect? The Goliath will have to interact with something to give it the proper notion of its size.
Just some cents anyway. I trust your skills more than I trust mine :D

Ugga!
DD

L3XICON
05-03-2008, 01:21 PM
thanks guys :)

I think you maybe right about the ivy generator, if I do use it at all, it would be to create normal maps rather than mesh areas. though mybe able to adapt it for other foliage other than ivy....

In terms of scale. I have beefed out the character a bit and think I may have lost some of the sense of how tall he is.. my plan at the moment is for the buildings on his shoulders, and full size tree's (tiny compared to him) on him to give the sense of scale... I hope so anyway lol

Puckducker
05-03-2008, 01:27 PM
Updates look great. The proportions seem spot on.

I'm in agreement with others, I think it'll be very hard for to get the best results you can without doing a hi-poly to render normal maps. Even with crazy bump (which is a very good program), your character will look far too flat.

I'd highly recommend doing a couple passes of normal maps. Just take your guy into zB, and give me a bit of a sculpt over....you don't have to go into detail, but just sculpt things up a bit more, give him a bit more form. Generate that normal from zBrush, and use that as your base layer normal map....from there all your foiliage and detail can be generated in crazy bump or photoshop and layered overtop of that base normal. That way you get the best of both worlds. The fine detail texture based normal maps, and the form affecting model based normal maps.

DaddyDoom
08-03-2008, 07:31 AM
Updates Updates, I wanna see updates you slacker :P

L3XICON
08-03-2008, 09:47 AM
hey guys, sorry for long period since update! I have spent the past 48 hours reading and watching tutorials so i can learn zbrush lol. Discovered two things.. sculpting is very very fun! and secondly, I really do need to get my wallet out and buy a damn tablet :P

Have been having fun sculpting away, I think I shall take puckducker's advice and sculpt out mostly form and shape in zbrush, and some detail. then add in finer details with crazybump or nvidea plugin.

I have been having real issues getting a nice normal map rendered out. I am happy with the tiny amount of sculpting, on face and arm, but my tests for rendering out a normal just havnt come out as nice as I would wish them too....

here I have a screengrab of the sculpting so far (very amatuar-ish i know :P) and then 2 renders, low poly with normals, first using a normal map created in zbrush, the second using baking in 3ds max. not sure if this is what to expect, or if I am missing something that would yield better results..

the mesh needs some cleaning up after being exported back out of zbrush, and a lot of artifacts in areas I havnt worked on yet, but arm and head should be ok....

lostdoll
08-03-2008, 10:20 AM
nice concept!!!!!!!!!!!!!!!and reall lowpoly

I have one to suggest,you may attempt give up zbrush,I have some viewpoints 。
1,he is too big,so you can not complete performance his detail in zbrush,i think it is
a nightmare。
2,he like a cartoon effect ,normalmap is not Important ,relative diffusemap。
3,you can use crazybump or nvidea plugin make normal。
4,finally,give he a outline highpoly

that my idea,the hope, has the help to you .i use translation software...
sorry for my poor english.囧囧

Archeris
08-03-2008, 02:02 PM
Or just win Lexicon, then you will have a tablet aswell :)

Puckducker
08-03-2008, 02:33 PM
Yeah, I can see you're having some issue's with zBrush's normal maps, you should be getting better results based on your sculpt. Are you using zMapper, or just the standard normal map generator?

Part of the issue I think you'll find though, is that it's difficult to sculpt hard edge geometry in zBrush (like your castle walls and belt), and it's not going to give you good normal map results. For stuff like that, it is much better to do it in max/maya, where you have much more control over your edges.

My advice would be to separate your geometry into the organic and the inorganic structures (it's a little difficult with yours given then intertwine at times), and do separate normal map passes for each. You'll then have to combine both those normal maps together later in photoshop. I've attached a screen as how you might want to separate them.

Another way though, is that you could keep your model as it is, but when you subdivide it in zBrush turn off the smooth mesh option (it's beside the subdivide button), so that it's only adding edges and not smoothing and rounding out your geometry. Then you can go in manually with the smooth brush and smooth out what needs to be smoothed...this way you can keep the shape and hard edges of your inorganic parts.

Even that way though, I'd recommend doing your model in chunks. It's much easier to control, and it'll yield better results. In zBrush3 you can even bring your model in as separate pieces, but still view them as one whole object, that way you're not sculpting something (say the arm) in total isolation without reference to the rest of your character.

Hope that's some help. Keep at zBrush, it really is an incredible program when you get the hang of it.

de4dy
08-03-2008, 03:03 PM
one thing that i know from Mudbox that may be also in Zbrush is that the smooth tool is great for fixing the seams that happen when u make bumps or things that come out

L3XICON
08-03-2008, 07:57 PM
hey guys!

lostdoll thanks :D In many ways I think your are right, I am (kinda) getting larger details out of my zbrush details, but the small details / rocky texturing I seem to be loosing somewere. I am really begining to think I shall do some large sculpt details in zbrush, and then use photoshop to do the finer detailing on my normal maps. Diffuse wise I am pretty happy with how I shall take it, and I hope that it will intergrate well with the normals.

Or just win Lexicon, then you will have a tablet aswell :)

lol i wish! even if pigs start flying, hell freezes over, and I do win... I am not in US so wouldnt get the tablet anyway :(

Puckducker wow thanks, some awesome advice there :D the ability to stop it smoothing everything in zbrush will be a real advantage! it was certainyl something I had been struggling with.
I had thought about doing some of the detailing with a high poly mesh created in max rather than zbrush, but was wary of the large investment in time without knowing what the baked results would be. I may still give it a go :)
I think you are spot on with seperating the geometry, I had split in two originally, hence no legs on my screens above, but may need to seperate more. for two reasons, 1.. maybe able to achieve better normals results, and secondly if baking in max, I am having some real issues with my clockwork victorian computer system importing high poly meshes into max for normals baking!
as for the normals so far. its still me testing different things, I have tried the standard zbrush normal creater, zmapper, and baking froma high poly mesh in max. none have got the desired result... It is probably something really basic I am missing in the workflow, having mostly done environment work and created normals always in photoshop its all a little new to me lol.

Thanks once again for the advice and tips, I have really enjoyed the sculpting process in zbrush, feels less technical and more artistic in zbrush :P but have found the process of getting a normal very frustrating indeed!

one thing that i know from Mudbox that may be also in Zbrush is that the smooth tool is great for fixing the seams that happen when u make bumps or things that come out

any more info on this would be great :D


hopefully I shall have some time to make a few more tests and post my results before I head out of town for a good 4 days. thanks again guys :D

soapy
08-03-2008, 08:51 PM
Really nice work so far. Once you get those zbrush issues sorted out this model will be great.

de4dy
08-03-2008, 09:20 PM
First time that i instaled zbrush well i tryed the smooth tool in it u just have to make the brush size small its intensety and alpha to low and i should work ^^ bare in mind am not expirienced ^^

L3XICON
11-03-2008, 10:41 AM
hey guys :) still out of town so can't update any images, but a quick update none the less. I have got my head round zbrush and created some normals that I am pretty happy with, Will be doing some finer details in photoshop using the nvidea plug in, and started playing more with my foliage :D hopefully have something to show tomorow.

Thanks once again for the zbrush and normals tips and tricks, have helped me immensly :D

de4dy
12-03-2008, 03:43 AM
So they rly were usefull? <.< btw u could learn to reply the PM's <.<

L3XICON
12-03-2008, 12:34 PM
ok, as promised a few of the test renders after what work i could get done the past few days :) sorry if they are a little dark, seems laptop brightness setting is a lot higher than my normal monitors...

de4dy sorry for not replying to the pm's I did read them, but didnt have chance to respond, had internet access for all of 5 minutes since saturday, but thank you very much indeed and everyone for suggestions on zbrush. all have helped a great deal :D

DaddyDoom
12-03-2008, 01:22 PM
Despite being a bit dark, it's looking really good. The vegetation on the upper torso seems ok, like huge tree canopies, but the lower part of the body needed smaller vegetation, not so "tall", if you know what I mean. Maybe just some grassy/mossy spots with random bushes or something, like you'd see on mountain slopes.
That light green area on the right hand is supposed to be energy?

Keep up mate :)

Ugga!
DD

que
12-03-2008, 04:47 PM
This is Awesome Dude! Keep it comming. I can't wait... he's looking really good!

omnicypher
12-03-2008, 07:15 PM
the rock textures could be a little lighter. the foliage looks great! the glowing hand seems a little out of place, and with a creature this big, its not good to get a birds eye view. low camera angles and some kind of human reference will make him look 10 times larger. sweet work!

Chung Wong
13-03-2008, 01:14 AM
I think that foilage has come out pretty well. Maybe just a bit more variation would be good, but I'm guessing that you're onto it. Looking good

Puckducker
14-03-2008, 02:19 AM
I've got to be honest, I'm not digging the new test renders of the foliage...at least, I think your initial tests (where it was just the beard) had a better effect. He looks more like a tree now, rather than the side of a mountain. Because the shape of the foliage is so noisy, with bits of leaves jutting out all over the place, it looks more like leaves on a tree than a forest. If you think of a forest, looking at it from far away, you wouldn't see too much disturbance of the horizon line of the forest top, once you got to the point where you couldn't pick out individual tree's. He doesn't look quite as big like this.

He's also a little thickly covered, though that could have just been for your test. Actually, I think I really like the stuff around the legs, I think that area is working well because it's a little less dense.

Everything is still looking great, I just think that the puffiness or noisiness of your tree "horizon" could be toned down a bit to make him look like he's hundreds of feet tall again. I think the level you had in your initial tests was perfect and really impressive looking.

L3XICON
14-03-2008, 09:28 AM
hey guys, thanks for the comments!

Daddydoom and Puckducker I agree the foliage isn't 'there' yet, So far I have applied a process I have developed for creating low polygon trees. but its pretty random in placement, and some serious pruning is needed. also agree with Chung Wong, I need to add some vaiation in there.

the light green areas are a test for me, overall the diffuse was looking a little flat, the grey, brown and green tones of my test textures were blending together and the detail, and form of the creature was being lost, so this was an idea to add soem variation in colour tone, and to also display some of the immense magical energy that fuel's the creature :D nopt sure if it will see itself through to completion but will continu to toy with the idea.

Over all I am actually having a difficult time getting the styalised feel from the concept. I am not feeling a wow factor from him at the moment, but don't want to let myself get discouraged :P will see how things go.

Here's a lighter render, not really any changes on the model or textures as havnt had any time to work it. but maybe able to see it better than my laptop renders :P

omnicypher
18-03-2008, 07:00 AM
to me it seems like theres a little too much foliage. its hard to see the rocks underneath. i would take a look at some mountain references and see where trees can and cant grow. under the stomach, under the armpits, between the legs, it would be difficult for trees to grow. plus this guy is huge, so realistically if hes taller than the snowline of a mountain, the trees would stop at a certain hieght and then snow would start. plus it would make your color scheme more varied, as right now, if you step back and squint your eyes, all you see is a green blob. (maybe i just need glasses, lol) maybe you could even throw in more scenic items like a waterfall, or a river. the bright yellow magic parts dont seem to fit in well, they steal the spotlight and are a bit oversaturated. plus with all the trees i see, i dont see any roots. so if you throw in a bit of brown for roots, greyish for stone, and maybe some kind of blue water elements to give it variation, it might just create that wow factor. i felt the wow factor from the concept, and some of the early tests, but with a little color variation, desaturation, and pruning, this guy could go to the top! keep up the great work!

L3XICON
18-03-2008, 10:39 AM
hey omnicypher :D I think you are right on evry point! :P I have been out of town again for the pst few days and took a little time on the model. I have decided to take a radically different approach to what I have done so far. The Ebnergy areas are gone, and the rocky areas are being tackled in a different way. as for foliage I am trying to difine more 'trees' rather than scattered random foliage coverage. I want to be more specific with details on the character. I hopefully will have something to show in the next few days :D

crasong
18-03-2008, 11:26 AM
......You could put a Huge tree on his back :D

Josiah
18-03-2008, 02:25 PM
Post #198

That grey/tan rock guy was KICK @$$...the new tree version is alot worst. Sorry. But you need to revisit the sweet rock/boulder idea. he looked so dang menacing.

Keep working man. those are my 2 cents worth

Avatar-3DT
18-03-2008, 05:27 PM
For the energy color I would advise a more subsided color, a darker green or tucoise, without all the yellow and the white which are kindda distracting. Try adding some reds and browns to the foliage texture to break it appart and give that natural feeling of the trees. Also, maybe desaturate the green a bit, looks too contrasty. On the energy parts, try painting small amounts of glow on the texture, around the full light areas. Also, making no eyes at all or adding just small, dim round lights where the eyes should be might make him more menacing.

Glottis
18-03-2008, 09:30 PM
great progress dude...

though, IMO you went a bit berserk with the foliage.. I liked it better when it was more subtle (rather mossy) like on the concept picture.

L3XICON
20-03-2008, 08:51 AM
hey guys :)

many many thanks for the suggestions :D I have started out trying a few different ideas, and your suggestions. totally agree that the foliage before was just not working, I have started working through detail a bit at a time, trying to control more placement of things, rather than the more random foliage placement of previous attempts.

Still a long way to go with this, and not 100% sure on direction, but here is a couple of test renders of were I am at. ignore complete coverage of the brown rock texture, thats just a base diffuse I am working up from, and will be modified as I move to each area of the mesh :D

As always, suggestions are most welcome. I really want to get the 'feel' of my concept, and trying hard not to loose it at the last stage :P

oh, and Omnicypher, I liked the idea of the waterfall. and have started playing with the idea :D

Josiah
20-03-2008, 01:30 PM
Hot Dang! That is what I am talking about!! Great changes...... Much better...With some sweet lighting, this will look amazing!!!!!

ryvick
20-03-2008, 01:35 PM
Nice, even for just base textures it still looks pretty good. plus the tower and surrounding area foliage are comign very nicely.

Puckducker
20-03-2008, 01:47 PM
The stone texture is looking great....and the first little castle bit is looking very detailed for it's size. Looks really good on him.

My only recommendation would be to vary up the contrast in the stone texture. Maybe a different around his feet were he'd be ambling about. Some solid looking greys would work well I think.

Looking great though. I think if you use crazy bump to generate the normals for your stone, it's going to look really sharp.

Edit: Sorry, didn't notice that the rock texture was just an initial base layer...really nothing wrong with it then as a base.

DaddyDoom
20-03-2008, 01:49 PM
Aaah! That's it bro! Now you're heading full speed and breaking for no rabbits :D
Some more foliage on the shoulders and top and that's it!
So I presume you'll be refining the rock textures right? It's cool, but it needs more details. Still, some areas of the model are still a bit edgy.
But this is surely the right way to go!

Good luck :D

Ugga!
DD

setschaos
20-03-2008, 05:44 PM
every time I look at this model, I think of how awesome it would be to see a beauty shot of him swining his sword into a group of siege towers that look roman-ish and lots of little warriors throwing chords all around his ankles. Maybe even a few parts of his lower foliage on fire due to some flaming arrows shot by them. Heh, just a thoughtful mental image. Its looks great and I know how tough it is to create a random look without it looking too jumbled, but so far it looks fantastic. Keep up the excellent work and I can't wait to see the finished result.

L3XICON
20-03-2008, 07:03 PM
thanks for the comments guys, am very glad you like the new direction :D Still a few things I am unsure of were I want to take it, but will see what come sout in the next few days, the deadline suddenly seems like its looming on the horizon!

setschaos love the ideas for the beauty shot :P especially the enemy warriors trying desperatly to trip up the golaith with ropes / chords around the legs, and trying to set fire to him lol. my original thought when doing the concept was pretty much, how could you possibly defeat a 300 ft tall warrior made completly of rock :D

thanks once again for all your comments :)

damageINC
20-03-2008, 07:05 PM
I really like the new look. I'd still put in a bit more green to keep it interesting, but the feel and proportions definitely make him look like he just walked out the side of a mountain. Is the stone all handpainted?

poopipe
20-03-2008, 08:21 PM
I've been watching without commenting - I really love this concept but I must be slightly scathing or I won't feel like I've done you justice..

you promise not to take any of this the wrong way right? I wouldn't say it if I didnt care :)


First - whether you go with loads of foliage or not I think you need to vary the tones and types of rock between body parts - the features are getting lost in that rock texture

second - I think you've gone too far in removing foliage, the beard was an important part of the character to me and I think it needs the full leaf treatment. I suggest making the foliage more clumpy than you did on earlier versions - maybe adding distinct trees with trunks rather than distributing canopy over the character in a semi random fashion.

third - I feel you should make his belt and other such ornamentation/armour things out of metal or brick. I'm not convinced by a giant rocky belt because I can't see why any sort of creature would grow a built in belt. If it looked more manufactured I think it would help define the separate areas

revanto
21-03-2008, 01:23 AM
your stone texture colours should vary in ways so that he doesn't look too uniform. Also, you don't need to get rid of the foliage, just be more strategic about where it goes. Consider Sabretooth in the Xmen comics (From the Jim Lee era). He had fur stripes along his body to suggest his animal nature (even though the fur was just part of the costume).

I'm sure you could make better use of the foliage somehow.

Best of luck

Revanto ;P

MonteCristo
21-03-2008, 02:25 AM
This is a vast improvement over the earlier post. Keep doing this. :)

khemist000
21-03-2008, 02:41 AM
The castle keep on his shoulder is what I was dying to see. Looks Awesome so far. Like DaddyDoom mentioned, watch some of your edges. I like how its a nice contrast to the organic nature of him, so detail them with various castle like features! It will make sense on the model and provide that awesome blend of hard and soft and greenery and stone.

Keep it up!

L3XICON
28-03-2008, 11:20 AM
hey guys! work commitments and helping see my mother through chemoptherapy have meant I have had very little time to work on my entry :( so apologies for a serious lack of updates...

I have started work again, I have removed my normal map completely and plan on continuing to create the diffuse texture, the idea being I will use the diffuse as a basis in zbrush or whatever to create my normals. either as a guide to a sculpt or as an alpha.

To get some of the colour variation the model was so seriously lacking I have gone with some of the suggestions from you guys :) I have started to add snow and ice to the higher areas of the model, and plan to gradually fade that out into more green and lush areas lower down. hopefully this will create a feeling of height as well as adding some detail and colour.

the diffuse is long long way from completion, but would love any suggestions or comments you have on the direction I am heading in. The buildings on the shoulders are all instances of the same, but they are there primarily as placeholders for now, as I hope to add some variety to the buildings as I progress.

thanks again for your comments, they have been invaluable to me as I have fought with this model trying to get a look and feel I like :P

DaddyDoom
28-03-2008, 11:28 AM
Dude! Some nice progress going on!
Love the snowy top, I think it ads a nice notion of scale to the character. Also like the "crown" thing.
There are some texture seams in some spots, but I believe that it's only temporary.
Hurry Hurry, the end is nigh :D

Hope it all goes better for your family. Been there...

Ugga!
DD

Steamtrooper
28-03-2008, 11:33 AM
how could you possibly defeat a 300 ft tall warrior made completly of rock :D


The answer is a Bagger http://en.wikipedia.org/wiki/Image:Bagger-garzweiler.jpg

Just a thought but how about making him more stratified?, like his feet could be almost Molten, that would keep the armies of engineers and sculptors at bay.

if you have no plans for this after the war maybe we could make it into a map ;)

great work Lexicon, definately liking the latest look with more rock less foliage, and your scale is looking spot on, good work man and good luck, sorry to hear about your mothers condition and wish her all the best.

L3XICON
28-03-2008, 11:46 AM
The answer is a Bagger http://en.wikipedia.org/wiki/Image:Bagger-garzweiler.jpg

Just a thought but how about making him more stratified?, like his feet could be almost Molten, that would keep the armies of engineers and sculptors at bay.

if you have no plans for this after the war maybe we could make it into a map ;)

great work Lexicon, definately liking the latest look with more rock less foliage, and your scale is looking spot on, good work man and good luck, sorry to hear about your mothers condition and wish her all the best.

whoa lol :D now that would do the trick!

thanks Steamtrooper and Daddydoom for your kind words :) really hope to have the time to finish the entry on time, the time extension was a small miracle, was seriously beginning to think I wouldnt get there lol.

And steamtrooper I think would be a great idea to make a level out of the Goliath :D I also like the molten rock idea. will be added to my 'things to try' list!

Steamtrooper
28-03-2008, 12:41 PM
For after I have something called a 'Landstation', in brief its a steampunk vehicle based on a bagger a railgun (as in railway gun not MLA) and an oilrigg, its supposed to 'civilise' the the lands it trundles through by laying a network of railtracks, that aside it would look good having a nice desert beauty shot with the LS about to confront your goliath dfending a backdrop of mountains. Now that would be a battle of giants. If your up for it let me know and we can arrange something that might benefit both our folios and look nice to boot.

lampshadehead
28-03-2008, 12:43 PM
Looking awesome. I like the seconds screen shot where the whole charcter is in frame, it looks like this huge guy is lingering on the horizon! sweeeet

PS Time extension? Is the deadline still April 7th?

poopipe
28-03-2008, 12:58 PM
The snow's working well - I'd continue adding colour variation, perhaps making him more dirt coloured at his feet


this is a rubbish picture but you can see how mountains change colour as they go upwards - ie. start with dirt, fade into rock and then get snowy at the top
http://www.ta3.sk/research/observatories/ls_mountain_sp_lake_web.jpg


good luck to your mum btw, I've been in your position myself

Tank[NL]
28-03-2008, 08:06 PM
damn, i dont check in for some time and im just blown away by the changes, and not just here l3x. looking cool. the snow really does more justice to him then the foliage. \

keep at it man :D

L3XICON
29-03-2008, 01:15 PM
Steamtrooper Is a great idea :D I willc ertainly be interested ingiving it a go, although I think after staring at this guy for past month I will be wanting a week or two away from him lol. but after that... :D

lampshadehead yup time extension (http://forums.3dtotal.com/showthread.php?t=57562) :dance:

poopipe thanks for the kind words :) and a great ref pic. and nice idea. I like how the rocks themselves change from a browny orange to a grey the higher they are. will be giving that a go for sure :D

Tank[NL] thanks mate!

well a quick update on the textures, not much to comment, more of the same really. Am looking at having some foliage at the lower levels. but maybe not as much as is on the left leg currently...

Avatar-3DT
29-03-2008, 01:34 PM
The upper torso looks SMASHING! Well done. The are places you can improve and it looks to me there are small texture stretching and seams here and there. I don't know if your texture is still W.I.P or if this is the final result so I'll just name what I see:
- on the sword blade the texture is rather simple and it looks stretched in places. Also, some kind of texture would be needed on the Threedy logo there.
- around the joints, smaller rock texture, like pebbles or so would look great.
- on his let hand there seem to be a seams in the texture. Also, would be good if you would break the texture around the finger joint to give the impresion they are indeed movable.
- I think the foliage on his left leg should be of a darker green. This is more like a spring green.
- the belt should be of a different material. Would give a nice break in the overall design and make a clean separation between the torso and the legs.
Anyways, just my point of view. Keep doing a great job.

L3XICON
29-03-2008, 02:10 PM
hey Avatar :D thanks for the comments and suggestions. the texture is still very much a WIP, about 40% complete, and most of that being the upper torso area (apart from buildings which will be changed) I like the ideas about the joints and will also look at the shade of green for the foliage, (I currently have 4 shades for the leaves, but only 2 are currently represented on the model - the snow leaves on the beard and the light green on the leg)

thanks again mate! hopefully will be able to present something closer to final soon :D

DaddyDoom
29-03-2008, 02:35 PM
That's what I'm talking about :D
Great improvement dude! The artifact on the chest is looking really fancy mate.
Apart those little things that Avatar pointed out, this is surely shaping to be an awsome entry!
More More More!

Ugga!
DD

Steamtrooper
29-03-2008, 03:06 PM
Lexicon - I totally understand wanting a break after this, so no probs, add me onto MSN so in a month or so we can talk about the project, we can keep it nice and simple, a bit of terrain and some nice matting should do the trick nicely, maybe a few props and people. Im sure with a little work we could get some nice results and Id be very interested in finding out about the foliage techniques youve been experimenting with on this if thats alright, anything I can offer in return is yours.

Looking realy nice, you know many of us are rooting (no pun) for you, so use your time getting things just right but make sure youve enough time to put it all into the final texturing. Just a thought, but about the chest artifact, is there any way you could make it more of a feature of the castle? Like when static it would form the central courtyard and be some kind of monument/dias.

Good luck and keep it coming.

L3XICON
30-03-2008, 10:11 PM
ok, another quick update on the texturing :D moving on a bit with it, trying to add in detail and remove seams etc. not sure I am happy with it yet, but with deadlines looming I am going to stick with it and see were the journey takes me :)

Tank[NL]
30-03-2008, 10:17 PM
sick man, just sick. i really love how you got this kind of snow-border type thing going. you should try and push that a bit further and try adding something like a tree-border( you know, when you go really high and trees no longer grow...)

looking stunning so far.

DaddyDoom
31-03-2008, 08:25 AM
Sweet! Looking better and better mate :D

Ugga!
DD

omnicypher
01-04-2008, 12:38 AM
looking great! maybe the green gem could use some transparency, or some kind of glow effect. i like the brown rock of his left arm better than the grey/yellow rock of the sword, it contrasts with the green foliage better and the saturation makes the guy look more fantasy and magical. plus trees grow from dirt better than from stone. he could use a bit more snow on his right shoulder/upper arm. when you compare the sword to the upper body, theres an inbalace in detail. maybe you could add some of that green threedy symbol to the sword, or cut a groove along the blade, or anything to bring the sword up to the level of detail of the other elements. and if you want an easy way to cover up seams, use matcap in zbrush3, it works great.

MonteCristo
01-04-2008, 02:54 AM
Now we're getting somewhere. I'm so glad you steered away from that moss explosion earlier on... :) this is a really nice piece, Lex.