PDA

View Full Version : DWIII - 3D - Robbiek1000 - Gunarob


Robbiek1000
17-02-2008, 05:52 PM
-Sunday, Feb. 17, 2008

So I've been workin' pretty hard on banging out a concept. I've been up for quite some time and I feel I've made enough progress to post something.

I've decided to go with the Warlord class, and keep my entry pretty realistic and down to earth. I don't really have much of a back story for Gunarob right now, but I'm sure I will come up with something before long.

The name Gunarob comes from Norse and German words, it is pronounced Goo-nar-robe. Gunar means battle; strife, and Rob means Bright Flame.

http://i88.photobucket.com/albums/k187/Robbiek800/armor_front.jpg

At first I was thinking about something like the Dragoon Class from Final Fantasy, but decided that would be to much of a rip off. I have decided to stick with a lance/spear weapon, and I'm probably going to add bits of armor here and there on the concept, but whether that makes it into the model will really come down to how well I manage my poly count. My main concern right now is just keeping him looking light and quick but still well protected.



-Sunday, Feb. 24, 2008

OK. so its been a week since I've shown any progress. So heres what I have so far. BIG update...
http://i88.photobucket.com/albums/k187/Robbiek800/WIP8.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/WIP7.jpg
This is all done in 3DsMax so far, and I plan on taking it all into Mudbox here soon. Gonna do a little editing on the face, cause I plan on doing face morphs and I also haven't modeled any extra armor. Mainly because I wanna know how many polys I have to work with after the main base, weapon, and hair. I'm pretty happy with it so far, and can't wait to start playing with it in Mudbox!



-Tuesday, Feb. 26, 2008

Small update here.....got the face done for the high poly. I really like it how it is right now, and once I throw some face morph on this bad boy (for the low poly of course) he's going to look pretty mean and warrior like.
http://i88.photobucket.com/albums/k187/Robbiek800/WIP9.jpg



-Monday, March 3, 2008

So I got the High poly done and got it through Mudbox with little problem. I had to break the mesh into pieces and mudbox them that way because my comp was chuggin' pretty bad. I also had to export back into max because I couldn't get very good results with the normal mapping tools they have in Mudbox. So hopefully I will have this dude normal mapped by tomorrow and start some texturing and face morphs.

(Sorry about the bad lighting quality. Max was nearly unresponsive when I had all of the mesh unhidden and I was just getting frustrated trying to light this for a single render, and sadly not a lot of the detail really shows through in the image.)
http://i88.photobucket.com/albums/k187/Robbiek800/high_complete.jpg
Of course I will be adding and editing the normal map as I texture Gunarob, and hopefully I will have some texture WIPs by tomorrow or Wednesday.



-Wednesday, March 05, 2008

LOL, you sure can accomplish a lot when your working on something fun....and you've got nothing else to do. So heres a little texture WIP of the head and a few examples of some face morphs. I like how it's turning out so far and I can't wait to get back to texturing. Still tweaking the hair, I'm finding black hair to be an uber annoyance but I've always enjoyed a good challenge.

ENJOY
http://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP1_mad.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP1_smirk.jpg

-Tuesday, April 1, 2008

So its been awhile since I have last updated anything. Mostly because I've been busy....and also to lazy to post anything new. So I have the texture done and also the skinning, but I cant seem to find a good pose that I really, really like, and its getting on my nerves. Any way here are some pics of what I got for the texture so far, enjoy!

http://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP5.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP6.jpg

Fenixy
17-02-2008, 05:58 PM
i was waiting for your entery ^_^ Cool start, he looks like fast and well protected i think you did well with that.
I wild like to know what his artefact and magic power is

Robbiek1000
17-02-2008, 06:04 PM
well since hes a Warlord he can't wield any element, but I'm going with fire for his weapon, based on the origin for part of his name.

L3XICON
17-02-2008, 06:29 PM
your work is always so detailed Robbiek1000 :D was looking forward to seeing your stuff, and not disapointed, like the mix of old style and new style on the armour

Robbiek1000
17-02-2008, 06:38 PM
thanks L3xicon,

Yeah, when I first read the briefing I was a little confused. I didn't know whether or not to go straight up Medieval or do something more "recent" post apocalyptic. After reading the briefing again, and after much thought I came to the conclusion that after about 1000 years people have probably moved on from using old pieces of machinery as armor and weapons. A good example of that would be present day real life. I don't think anyones using anything from 1000 years ago....at least i hope not.

So I went more Medieval...as you can tell. Haha

L3XICON
17-02-2008, 06:47 PM
I don't think anyones using anything from 1000 years ago....at least i hope not.

yeah, not sure soldiers would fare all to well on a modern battlefield wearing half a ton of plate armour lol. but then I suppose they just evolved into tanks :D

Fenixy
17-02-2008, 06:57 PM
when i was reading the briff i thoght about Fallout, dont know why. If take away from fallout all blasters and lasers and add some "avatar" staff we will get same that we have now (i think)

by the way you will use 3dtotal color guid ?

Robbiek1000
18-02-2008, 04:57 PM
Just a Small Update, got the basic structure down for the profile and I've begun construction on the high poly. I should have something to show by tonight or tomorrow morning.

http://i88.photobucket.com/albums/k187/Robbiek800/base_armor.jpg

Star_Scream
18-02-2008, 04:59 PM
Nice, can't wait to see something in 3d :D

Robbiek1000
18-02-2008, 05:05 PM
Well, I don't want to disappoint. Presidents day = no work which = Dom War day!!! I'll have something by tonight.

Mr.T
18-02-2008, 05:05 PM
That's an amazing concept you did there, can't say nothing else I just like it :dance:

Robbiek1000
18-02-2008, 05:20 PM
Thanks Mr. T, I've been waiting for Dom War III since June.....so now I can finally start, and I'm going balls to the wall! I'm looking for Top 50.....thats my goal.

akimba
18-02-2008, 06:07 PM
Hey man, looking really good so far man.. Really diggin the armor but can't help but wonder what this bad boys face looks like.. :) Any ideas on weapon(s)?

Robbiek1000
18-02-2008, 06:27 PM
Hey akimba, for the Weapon I'm going with a spear.

As for the face....I've never really done my faces justice when i comes to concepting, but I usually use tons of face reference for the modeling process, but heres a rough outline of what I think I'm going for...

http://i88.photobucket.com/albums/k187/Robbiek800/head_rough.jpg

^^^I did this just for you akimba!^^^

yoyomon
18-02-2008, 06:54 PM
You should go for a more grumpy, scarred, badass look. He looks too cheery at the moment.

anima3d
18-02-2008, 07:07 PM
The armor looks great :)

BiG ToE-3DT
18-02-2008, 07:15 PM
not sure, but his upper body/shoulder area seems small in a slim/skinny way. Which isn't scarey enough. Almost as if he has no chest, if you widen that, it will make his overall appearance look that more stronger.

Robbiek1000
18-02-2008, 07:22 PM
You should go for a more grumpy, scarred, badass look. He looks too cheery at the moment.

Like i said before...I don't do my faces justice on the concept stage, but rest assured that he will have a meaner look. I'm also doing facial morphs too so thats going to help me out will all kinds of expressions.

Robbiek1000
18-02-2008, 07:25 PM
not sure, but his upper body/shoulder area seems small in a slim/skinny way. Which isn't scarey enough. Almost as if he has no chest, if you widen that, it will make his overall appearance look that more stronger.

This is the base structure of the concept I made for the character. I really liked the over all build of the character, but I'll go back and see what he might look like if he was a little bulkier.
http://i88.photobucket.com/albums/k187/Robbiek800/views_body.jpg

akimba
18-02-2008, 08:06 PM
^^^I did this just for you akimba!^^^

Haha.. well done, well done! I agree with yoyomon in saying that he could be meaner looking, but it's a great start man..

I know you're still at the front end of designing his face, but look to incorporate some of the 'strappiness' from his armor. He could be frikin mean with some straps on his face.

Keep it going man!!

Robbiek1000
19-02-2008, 08:40 PM
Hmmm, I dunno about the straps on his face....maybe I'm just not picturing it properly.

ballo
19-02-2008, 08:51 PM
The desing of armature is pretty awesome but the desing of the head....mmmhh I think is very tender. He need a warrior face.

Robbiek1000
19-02-2008, 08:59 PM
Don't worry, I got it covered.

Incredibo
21-02-2008, 08:34 AM
I like the body you got going on. it reminds me of that evil dude on hellboy. but I don't think that the face you concepted goes with it. If it were me I would think about making a character with a mask with the same style as the body. keep up the good work

kravo
21-02-2008, 10:01 AM
I like the concept of the armor, it looks like some sadits weirdo :smug: very cool! bohacking is right, the goodlooking guy doesn´t realy fits with the suit.
IMO, a head something like Pinhead´s from Hellraiser would be nice :evil:

Robbiek1000
21-02-2008, 05:42 PM
I dunno about all that guys. I'll try some things out, but rest assured if I stick with what I have he will be meaner and have a "warriors face."

omnicypher
21-02-2008, 05:59 PM
i think the face looks just fine, facial hair has some style to it. all you need is to do is make an angry or intimidating morph target and he could look badass

Robbiek1000
22-02-2008, 12:44 AM
Exactly what I plan to do Omnicypher...

VinsanityV20
22-02-2008, 12:51 AM
Another quality model sheet Rob. Clean lines, nice build, good design, etc. What everyone says is true so far though - it's hard to gauge where the character will be unless we can see their face, so make sure you get some art/renders of the head done soon so we have something to look at:) Good luck bro

Robbiek1000
24-02-2008, 06:34 AM
Thanks Vince, for dem kind words. The face is coming.....everyone, the face is coming!

Robbiek1000
27-02-2008, 12:39 AM
**NEW UPDATES**



(see first page)

redonix76
27-02-2008, 02:36 AM
Great work so far. I'd like you to keep in mind, the size of your details. If need be you should exaggerate detail sizes so that it shows well with normal map and texture.

More often than not, realistic details will not show up well enough to warrant the time put into them. if you like details such as small nuts, bolts, and rivets may need to be enlarged a bit later on. Keep at it!

khemist000
27-02-2008, 03:01 AM
Love how its coming out. You captured your initial sketch perfectly in 3D! Im stoked to see your mudboxing of this one. Good Luck!

Robbiek1000
27-02-2008, 07:36 AM
redonix76 - thanks for the advice, I'm taking that all into consideration, and if I play my UVs right and texture well enough I should get all the detail I'm looking for in my high poly. Normal mapping a character takes so much more preparation and planning...mastering your plan of attack before you start your character is just as important as how well you execute the final result....in my opinion.

Robbiek1000
04-03-2008, 02:16 AM
**NEW UPDATES**



(see first page)

Puckducker
04-03-2008, 03:55 AM
Like the new updates. Seem very detailed.

I don't know how you're planning on doing your armor, if it's just going to be part of the normal map or if it's going to be separate geometry, but if it's going to be separate, I might try to make it a little less skin tight to your character. Give it a bit more shape to perhaps add some nicer shapes and contours...not by much, cause the tight armor itself works well, but just not quite as form fitting as it is now.

Robbiek1000
04-03-2008, 05:00 AM
I understand what you mean Puckducker, but I've already made the decision to keep it all one piece. I tried to make it seem less form fitting by just making it look like the clothing around the armor just sagged a drooped to fit around the armor kinda snug.....guess I didn't pull that look off as good as I thought.

Robbiek1000
05-03-2008, 08:49 PM
**NEW UPDATES**



(see first page)

Valtiel
06-03-2008, 12:43 AM
I'm digging the character so far. He quite reminds me of a Warhammer general. On that note, if it's not too late for inspiration, the trailer for Warhammer: Mark of Chaos had a really great hammer-swinging protagonist that might help ya out. http://youtube.com/watch?v=d_KlINBUYc4


In the same vein puckducker was getting at, I think some stronger contours, namely around the waist and hips would help your character's silhouette. Whether as seperate elements or just some vert pulling, some break in the concave profile that goes from the bottom of his ribcage to the top of his thigh (from the angle of the shots your posting) might work well for ya.

Cheers man. looking forward to seeing this design take off.

Puckducker
06-03-2008, 12:47 AM
The texturing will probably help separate the armor sections a bit then, with colour and texture.

Your initial face texture is looking pretty good too, though a little "smooshed" looking perhaps. Could just be the angle we're viewing it on though.

akimba
06-03-2008, 12:41 PM
Nice start on the texture. Puckducker makes a good point, although I guess it's also tough to separate those sections because we haven't seen where your going as far as color goes. No worries there, I'll just frantically continue work on my entry while watching yours out of the corner of my eye.

I too agree with the silhouette comments. Not sure if there's much you'll want to do now to enhance it, but it's something to keep in mind.

Keep goin man, you're doing good!

BiG ToE-3DT
25-03-2008, 02:47 PM
updates, updates, updates.

Conejo Blanco
25-03-2008, 04:29 PM
Excellent texture work! I'm excited to see how you texture the armor, it's looking great. I like that he's got real personality, he's not just a badass. I hate it when ppl just make something look rough and rugged and mean, without giving it a real personality.

Robbiek1000
01-04-2008, 02:52 PM
**NEW UPDATES**



(see first page)