Robbiek1000
17-02-2008, 05:52 PM
-Sunday, Feb. 17, 2008
So I've been workin' pretty hard on banging out a concept. I've been up for quite some time and I feel I've made enough progress to post something.
I've decided to go with the Warlord class, and keep my entry pretty realistic and down to earth. I don't really have much of a back story for Gunarob right now, but I'm sure I will come up with something before long.
The name Gunarob comes from Norse and German words, it is pronounced Goo-nar-robe. Gunar means battle; strife, and Rob means Bright Flame.
http://i88.photobucket.com/albums/k187/Robbiek800/armor_front.jpg
At first I was thinking about something like the Dragoon Class from Final Fantasy, but decided that would be to much of a rip off. I have decided to stick with a lance/spear weapon, and I'm probably going to add bits of armor here and there on the concept, but whether that makes it into the model will really come down to how well I manage my poly count. My main concern right now is just keeping him looking light and quick but still well protected.
-Sunday, Feb. 24, 2008
OK. so its been a week since I've shown any progress. So heres what I have so far. BIG update...
http://i88.photobucket.com/albums/k187/Robbiek800/WIP8.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/WIP7.jpg
This is all done in 3DsMax so far, and I plan on taking it all into Mudbox here soon. Gonna do a little editing on the face, cause I plan on doing face morphs and I also haven't modeled any extra armor. Mainly because I wanna know how many polys I have to work with after the main base, weapon, and hair. I'm pretty happy with it so far, and can't wait to start playing with it in Mudbox!
-Tuesday, Feb. 26, 2008
Small update here.....got the face done for the high poly. I really like it how it is right now, and once I throw some face morph on this bad boy (for the low poly of course) he's going to look pretty mean and warrior like.
http://i88.photobucket.com/albums/k187/Robbiek800/WIP9.jpg
-Monday, March 3, 2008
So I got the High poly done and got it through Mudbox with little problem. I had to break the mesh into pieces and mudbox them that way because my comp was chuggin' pretty bad. I also had to export back into max because I couldn't get very good results with the normal mapping tools they have in Mudbox. So hopefully I will have this dude normal mapped by tomorrow and start some texturing and face morphs.
(Sorry about the bad lighting quality. Max was nearly unresponsive when I had all of the mesh unhidden and I was just getting frustrated trying to light this for a single render, and sadly not a lot of the detail really shows through in the image.)
http://i88.photobucket.com/albums/k187/Robbiek800/high_complete.jpg
Of course I will be adding and editing the normal map as I texture Gunarob, and hopefully I will have some texture WIPs by tomorrow or Wednesday.
-Wednesday, March 05, 2008
LOL, you sure can accomplish a lot when your working on something fun....and you've got nothing else to do. So heres a little texture WIP of the head and a few examples of some face morphs. I like how it's turning out so far and I can't wait to get back to texturing. Still tweaking the hair, I'm finding black hair to be an uber annoyance but I've always enjoyed a good challenge.
ENJOY
http://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP1_mad.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP1_smirk.jpg
-Tuesday, April 1, 2008
So its been awhile since I have last updated anything. Mostly because I've been busy....and also to lazy to post anything new. So I have the texture done and also the skinning, but I cant seem to find a good pose that I really, really like, and its getting on my nerves. Any way here are some pics of what I got for the texture so far, enjoy!
http://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP5.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP6.jpg
So I've been workin' pretty hard on banging out a concept. I've been up for quite some time and I feel I've made enough progress to post something.
I've decided to go with the Warlord class, and keep my entry pretty realistic and down to earth. I don't really have much of a back story for Gunarob right now, but I'm sure I will come up with something before long.
The name Gunarob comes from Norse and German words, it is pronounced Goo-nar-robe. Gunar means battle; strife, and Rob means Bright Flame.
http://i88.photobucket.com/albums/k187/Robbiek800/armor_front.jpg
At first I was thinking about something like the Dragoon Class from Final Fantasy, but decided that would be to much of a rip off. I have decided to stick with a lance/spear weapon, and I'm probably going to add bits of armor here and there on the concept, but whether that makes it into the model will really come down to how well I manage my poly count. My main concern right now is just keeping him looking light and quick but still well protected.
-Sunday, Feb. 24, 2008
OK. so its been a week since I've shown any progress. So heres what I have so far. BIG update...
http://i88.photobucket.com/albums/k187/Robbiek800/WIP8.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/WIP7.jpg
This is all done in 3DsMax so far, and I plan on taking it all into Mudbox here soon. Gonna do a little editing on the face, cause I plan on doing face morphs and I also haven't modeled any extra armor. Mainly because I wanna know how many polys I have to work with after the main base, weapon, and hair. I'm pretty happy with it so far, and can't wait to start playing with it in Mudbox!
-Tuesday, Feb. 26, 2008
Small update here.....got the face done for the high poly. I really like it how it is right now, and once I throw some face morph on this bad boy (for the low poly of course) he's going to look pretty mean and warrior like.
http://i88.photobucket.com/albums/k187/Robbiek800/WIP9.jpg
-Monday, March 3, 2008
So I got the High poly done and got it through Mudbox with little problem. I had to break the mesh into pieces and mudbox them that way because my comp was chuggin' pretty bad. I also had to export back into max because I couldn't get very good results with the normal mapping tools they have in Mudbox. So hopefully I will have this dude normal mapped by tomorrow and start some texturing and face morphs.
(Sorry about the bad lighting quality. Max was nearly unresponsive when I had all of the mesh unhidden and I was just getting frustrated trying to light this for a single render, and sadly not a lot of the detail really shows through in the image.)
http://i88.photobucket.com/albums/k187/Robbiek800/high_complete.jpg
Of course I will be adding and editing the normal map as I texture Gunarob, and hopefully I will have some texture WIPs by tomorrow or Wednesday.
-Wednesday, March 05, 2008
LOL, you sure can accomplish a lot when your working on something fun....and you've got nothing else to do. So heres a little texture WIP of the head and a few examples of some face morphs. I like how it's turning out so far and I can't wait to get back to texturing. Still tweaking the hair, I'm finding black hair to be an uber annoyance but I've always enjoyed a good challenge.
ENJOY
http://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP1_mad.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP1_smirk.jpg
-Tuesday, April 1, 2008
So its been awhile since I have last updated anything. Mostly because I've been busy....and also to lazy to post anything new. So I have the texture done and also the skinning, but I cant seem to find a good pose that I really, really like, and its getting on my nerves. Any way here are some pics of what I got for the texture so far, enjoy!
http://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP5.jpghttp://i88.photobucket.com/albums/k187/Robbiek800/texture_WIP6.jpg