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wdl
17-02-2008, 06:22 PM
I didn't do much 3D work in the past year, and this is only my second attempt at modelling a car ever, so please be gentle ;)
Anyway, I started working on this "concept" car, to pick up modelling again, and to learn something from it.
I think I'm halfway now. Still a lot of work to do. Specially the front needs some fixing, lots of details need to be added, etc.
Anyone knows a good tutorial for adding the seams?

wdl
18-02-2008, 06:12 PM
No one?
I was hoping to get some advice here from more experienced modellers :(
How does my wireframe look like? I know it can use some fixing... already changed some parts. Any things I might be overlooking?

parleee
18-02-2008, 07:45 PM
Looks like a great start, very good for a second model. For the most part, your wireframe looks great, I can't see a single tri or n-gon. Your edge flow is efficient, and in general, the model is clean and smooth. I think the biggest issue is the design. It is both too smooth and too rounded. It needs some edge reinforcement around the details, to give them better forms. I think the rear window is too small to be practical, and I think the design has too many large, empty expanses.

Wheels look nice. Keep it up.

wdl
21-02-2008, 09:44 PM
Thanks,

I changed the rear window a bit. Made it a bit bigger, although I couldn't make it much bigger because of the design of the car.
Take a look at the bugatti veryon's back for example:
http://www.csi-auto.nl/carshopping/0703/BUGATTI2.JPG
or the lotus elise:
http://www.nextcar.com.au/i.lotus.elise.280704.rear.JPG
Those also have small rear windows, so I think its big enough now (sorry no render of the rear yet)

Anyway, worked a bit on the front

Station
21-02-2008, 10:00 PM
Nice shape, front end looks great. Rear end needs work. Whole shape needs refining.
Like the wheels! Best concept car shape I've seen on here anyway!!

Bubbaloo
21-02-2008, 11:06 PM
Looks cool!

wdl
24-02-2008, 10:02 PM
Thanks.

@StationMiek:
I just looked at your car models.... great work!! I'm now working on the headlights etc, and i'm wondering, how do you do your materials? Is your glass transparent with a bump map? Or is this just an opaque texture map?
Oh, and when you say the back of my model needs work, do you mean the overall shape? or just adding details?

Yuri
25-02-2008, 10:11 AM
Nice small and compact car. For me it's a bit to round. Like parleee mentoined you need some edge definition to see where the actual car parts (doors, hood, roof etc.) are located.
Are you planning to do the interior aswell? Would be cool to see some heavy subwoofers in this car.

Keep it up,

Yuri.

density
26-02-2008, 05:35 AM
Nice job so far, only thing I can see is the flow lines through the front window onto the roof, personally i would disconnect the 2 and keep those lines that run though the roof as straight as you can get them, the door window could be a bit longer i think it would look good if you took the door line and the window all the way back so its almost hitting the wheel well , or as far back as your cabin goes. Looking good, i think you nailed the rim design as far as how it corresponds to the rest of the car shape, the rims look like they belong on that car.

wdl
26-02-2008, 06:34 PM
@density: I just changed the flow around that part. Its indeed better now. Will post an update tomorrow.

wdl
28-02-2008, 07:24 PM
Here's an update. Middle part (windows, flanks) need work. Front and back are shaping up nicely.

tolae
28-02-2008, 10:07 PM
It looks great man, just a question though. Will you be adding doors?

Station
29-02-2008, 07:24 AM
Looking better, needs some definition on the joins. Maybe make it into one of those convertable coupe's with the strange folding solid roofs? The back end of the roof looks a bit redundant.

imez2miss
05-03-2008, 01:52 PM
I would recess the center of the doors similar to the Veilside widebody kit for the RX-7. It will add a much needed dimension to the car considering the front end is the only busy part of the car.

http://www.cg-cars.com/forum/gallery/files/2/1/2/7/MazdaRX-7VeilSideFortune.jpg

wdl
18-03-2008, 08:06 AM
While inset doors look cool on that car model, I don't think they would fit mine. I'm going for a more stylized design.

Wasn't able to work on it for a while, but I picked it up again, and here's how it looks now:

Nocturn8
18-03-2008, 11:08 AM
Wow, this is only your second car model? that's really quite impressive already. The good thing about modelling cars from concept is that you don't actually have to follow anything. You can do whatever you want with it. Your model is quite a beauty and indeed you have very clean wires, There isn't much to comment to right now. I just have a personal opinion regarding the head space on your render in post #11, was it just me? I think you have a much higher head space than the previous render. I just kinda like the lower head room for it. just an opinion though!!! anyway, congratulations and it's a pretty nice job. Hope to see one in production. Tee hee! Hoping to see more.

wdl
18-03-2008, 07:47 PM
Thanks!

About the headspace, I didn't change that. I did change the edge flow a bit, so its possible there's a 1 or 2 centimeter change, but it shouldn't be visible.

And yes you are right, modeling a concept car is easier. You are allowed to make mistakes, you can always say its ment to be that way, heheh.
But... having a reference defenetly helps when planning the flow of the model.
I modelled this car without references, just kept on changing parts untill I liked the look. Offcourse I had a general idea in my head. I now realize that isn't a good approach. It worked out ok, but it took me a lot longer to get there.