View Full Version : DWIII - 3D - poopipe - Staple Face
18-02-2008, 09:58 AM
might as well make it official
18-02-2008, 03:16 PM
oh yeah, time for some slimy alien with long tenticles that just can't keep his things off the ladies.
18-02-2008, 09:50 PM
im sure whatever it is, it will probably have a big, well placed artifact, lol.
18-02-2008, 09:59 PM
"it will probably have a big, well placed artifact"
that vibrates :P
18-02-2008, 10:32 PM
and there was me thinking i should make a big burly man in suit of armour ...
22-02-2008, 01:33 AM
I'm thinking gorgon lady (boobs and tentacles) but with uncomfortable stapled on armour similar to the scary face picture. I'm pretty well decided against any sort of basic human type - even if it is a bit gangly or whatever. I do them all the time and I'm sick of it. I just bashed the extra pics up in case it sparked any ideas.
before I can accessorise I kind of need to come up with her class/type or whatever - I'm leaning towards the sneaky one as I prefer the idea but I thik going for the wizardy one would give me more scope for dressing and posing her in a much more flamboyant way.
I dunno really, opinions on a postcard please (alternatively just post them below)
22-02-2008, 08:21 AM
hey poopipe, The Gorgon is a sweet idea :D real nice concept sketching mate, all 4 are excellent. I like the idea of the crocodile-esque tail rather than snake, could make it a lot more interesting, and a lot more armoured too :D give us some updates! wanna see where you take these ideas lol
22-02-2008, 08:41 AM
cool concepts man. be carefull not to make her look too much like medusa :)
22-02-2008, 09:28 AM
Hi!... Cool idea!
22-02-2008, 10:58 AM
Wow nice concepts you got there, I like your second picture the most!
22-02-2008, 12:05 PM
inspiration has struck - 4 boobs and 6 arms coming up (once I've made the 40 facial morphs I have to do before the end of the working day)
that messed up enough for you ?
22-02-2008, 01:51 PM
40 facials, thats 10 per boob. This could get messy
22-02-2008, 04:05 PM
I think the lanking gentleman with the loin cloth is the best. Those strang rings over his shoulders are awesome.
22-02-2008, 04:22 PM
I like your medusa type character, and i like the idea of it being more croc-like.
maybe even with crocadile legs.. with that natural looking croc-armor. how many times can i say CROC... :crazy:
22-02-2008, 04:24 PM
firehazurd : I really like that as an image but it essentially amounts to nothing more than a skinny dude in a loincloth with strange rings over his shoulders which I dont think will translate too well to a semi-realistic 3d character that's supposed to be winning a character modelling comp..
22-02-2008, 05:21 PM
hehe, true. but those freakishly large piercings seem to be a somekind of obsession for you. almost all of you sketches have them. so, what's the deal? some kind of ring-fetish? ;)
22-02-2008, 06:32 PM
Perhaps not. But I don't think that any of your concepts are really at the level where you could say they would make good submission, yet. I do think the medusa concept has a lot of potential, it has a real sense of motion that I think is also present in the lanky fellow. I think that if you worked either of those two characters some you could create a fairly strong entry, and I think the lanky guy would be an interesting contrast to a competition that is bound to be predominately composed of bulky muscle bound characters.
Don't sell the bloke short. I think he has some potential.
Just my two cents. :)
23-02-2008, 01:29 AM
I don't think you are trying hard enough, I think you need to add more boobs!
Mind you, with 40 facial morphs.. I think this is the least of your worries. Is that what they really expect you to do in a day? Thats, pretty hard going.
23-02-2008, 11:56 PM
thanks for that - you've really given me some stuff to think about there.
To be honest, I'm really struggling with this brief - I like robots and boobs, not monsters and elves
I've just sat for a bit trying to stick 6 arms and 4 boobs onto gorgon lady
I dunno if it's working or not to be honest. I'll revisit lankyman and see what I come up with for next time.
24-02-2008, 12:20 AM
At least you are trying something different. I think that there are too many people making epic like models, as in (unreal tournament). Maybe you should loosen up a bit and let the idea come to you instead of trying to force something that isn't going to happen. Just a thought. Any hows, I know you are going to blow people away based on your modeling skills, so I sure what ever you come up with, it will look ace.
24-02-2008, 12:51 AM
i agree completely with chung wong, is great to see something different, and judging from your past works, its gonna be great. :) also agree to sketch what comes naturally. I still really like the idea of the Gorgon and really shows your style of work. maybe the body is now a little long for my tastes but I think with a bit of tweaking and such it could be a real masterpiece :D good luck mate
24-02-2008, 05:38 AM
I thinks its the positions thats hurting the arms. Think 360, like, two normal placed arms, then maybe a pair coming out the back, and then another pair, if needed, located near the ground level or something. And they don't all have to be the same lenght or size, or shape.
24-02-2008, 10:27 AM
Cool Idea with the gorgon. No need to re-invent the wheel Poop. Nobody does multi limb anything like the Hindu.
Look up Durga, Kali, vishnu or any other Hindu god. Lot's of good stuff.
As for mutli-breast mania search for Slaanesh/Slannesh stuff from GW. Jaun Diaz sculpts of the Rider Champion and Daemonettes come to mind.
A good painted example.
Food for thought...or something.
24-02-2008, 03:29 PM
Why don't you do about 20-40 thumbs. Quick one minute sketches. I think that you are one of the hard hitters in this forum, so it would be a shame if you don't explore the concept bit properly, but if you are to go with this idea, why not have some of the torso on the ground and have four of the six arms act as legs, a bit like a centipede, you can then a bits of armor and stuff like you would in your robot designs. Just a thought.
24-02-2008, 03:49 PM
you chaps are great, I'd have given up and started playing battlefield f it werent for the support :D
mel_danes: thanks for pointing that stuff out - especially the GW stuff. It's been 15 or 16 years since I last payed any real attention to the warhammer stuff and I'd totally forgotten the wonders of that particular chaos god. Getting the names of the hindu gods is a big help too.
Chung wong and big toe have sparked an idea - I'm on homework this afternoon (unwrap, unwrap, unwrap,unwrap etc..) but hopefully I'll get some scribbling done this evening
I dunno about hard hitter - pervert maybe...
24-02-2008, 10:11 PM
Can't wait.... pervert... lol
27-02-2008, 11:48 PM
finally got some time away from yet more building of boring characters and their stinking facial expression morphs (guess who wishes they'd never brought it up...) and produced these.
the gorgon I think works better as a non-sexy monster - I'm thinking of losing the eyes and running some of the snake hair out from the space that's left.
the lanky man has reappeared complete with a flail and big hoopy staple things.
I'm thinking lanky man will work better as an entry as he's got a big tool and I can add embellishmnents prettty easily - I like the gorgon but I might let her drop until post war (and post mech) as I can't really fit her to the brief in my head.
so yeah, what do you chaps reckon ?
28-02-2008, 12:29 AM
Loving the new take on things. The gorgon lady looks ace as does the lanky bloke. I was looking through an old copy of imageine fx mag and saw a image that would help push the design of the lanky guy even further. It's not on his web-site but his stuff is really dark and would help as reference material. This is his web-site
If you like, over the next few days, I'll scan it in and post it to you.
28-02-2008, 12:34 AM
I've come across this bloke before I think - If you've got a specific pic in mind that'd be great . no need to scan the whole mag - I've probably got it somewhere :)
28-02-2008, 12:43 AM
Its in the jan 2008 ish. Page 75. Got lots of things coming out of his head. Looks gruesome, really sick and twisted, I thing this stlye suits you alot lol. Also, we have a 9000 tri limit and I bet most people are going to use it if not just for the sake of using them all, we might as well do something with all those polys.
Anyway Should be able to get you that image by friday.
28-02-2008, 12:46 AM
I'm liking either of these last two from.
The lanky man does perhaps look a little more war-ready as you have them now, but that's not to say you couldn't make the gorgon into a might caster of some sort. I'm finding the gorgon to be a more intriguing design, something different then the bipedal creature/character a lot of people are coming up with.
If you do go with the lanky, and...uh...want to keep it "suggestive" you could throw both the 3DT logos down there, one square and one triangle, you could also mix the square logo in as the head on a couple of the flails.
28-02-2008, 11:48 PM
more on lankyman
I'll have one more proper go at the gorgon, make my decision and finally get around to putting my thread up on the DW site
29-02-2008, 01:28 PM
Got That image for you. I'll put it as a thumb. You can delete this message after you have seen the image if you like.
29-02-2008, 07:58 PM
ah yes, I have that issue.
well spotted - i need to work on the scaryness.
I'm on gorgon tonight though so all thoughts of lanky man have been banned in my head
29-02-2008, 09:15 PM
I try to bann thoughts of men from my head too. You still got a month, so its all good.
01-03-2008, 06:26 PM
i decided the gorgon might work well as a tree based thing.
it means i get to make more tentacles which is always good.
I'm fairly sure I'm going with the man only darker with loads of peircings and scars and stuff. I'll work loose I think - mostly cos Im seriously running out of time .
I have problems though
what the hell am I going to call him?
what class is he? I'm thinking stalker but he could work as a sort of lunatic culty warlord
a compelling reason to go with the gorgon - including a way to fit her into the brief, a name and a class :)
Hey man, would it be smart to block his visuals? maybe it'd better if you 'divided' those staples so his eye are open all the time?
01-03-2008, 10:18 PM
I was thinking of the eyes being closed as a kind of zen, luke skywalker vs floaty training ball sort of situation but the reverse is kind of masochistic and everybody knows masochism = cool
01-03-2008, 10:43 PM
yeah, cus, cutting yourself is like, the new pink... or something ;)
i really dig these creepy characters you come with poopipe.
as for a name. well, not much help for ya there. as for the class, im thinking either stalker or an invoker. he seems way too fragile to be a warlord.
01-03-2008, 11:26 PM
i think it's the new black. that's what all those weird emu kids are wearing
we're probably looking at a stalker here - I cant see a wizard bashing people with a dirty great flail thing
here's a few different heads on the eyes wide open theme
I quite like the big one where his skin's kind of tied onto his head
01-03-2008, 11:38 PM
emu (http://en.wikipedia.org/wiki/Emu) kids?
think you meant emo.
personally prefer the blind sight idea. those eyes look like the will fall out... though that could be cool too.
the gorgon is also very cool.
02-03-2008, 12:05 AM
have you ever thought of doing both. You could make one a summoner, or somthing. If the many hands lady had large branches coming out the head, the guy could live there, in a way.
02-03-2008, 01:37 AM
I'm quite diggin' the mouth being tied open/skin tied on thing. Its ridiculously creepy.
As for class, I don't think lugging a jingly jangly chain based weapon goes well with stalking people. Didn't work so well for the ghosts in "A Christmas Carol," Scrooge heard 'em coming every single time.
Unless you went with something along that angle; made him a Darkness/Void Stalker/Assassin that could become invisible or at least remain very well hidden in the shadows, who haunted his target with the sounds of rattling chains before he kills them.
02-03-2008, 04:34 PM
big toe - it did occur to me and I'd love to do something along those lines but there's no way on earth I'd get even halfway towards finishing given the amount of time I've got left in .
warlock - very valid point. I think him magically fading out of the darkness, making a jangly noise and then belting you over the head with the chains would pretty scary.
How much writing are they expecting? my years at art college taught me you can blag almost anything if you're given enough space to explain it.
02-03-2008, 04:43 PM
the back story, is more or less to help you out, so you know where your character is coming from. I guess it helps out when it comes down to the design.
02-03-2008, 04:45 PM
why i do it, is because it gives me a more or less solid idea of what i want and can look back on during the design-phase. its just helpfull, nothing more
02-03-2008, 05:12 PM
hi , 1 skecht remenber iron maiden art...cool idea
02-03-2008, 05:47 PM
Liking the direction. So you are going to stick with the bloke. Ok, I think it would be cool if you stuck with the stalker theme. The idea of masochism is a sound one. How about a masochist that takes pride in his appearance but has suffered a massive accident, this tips him over the edge. He likes to get close and personal to his prey. So a dagger or some cheese wire would make a great weapon, something that murders the target really cleanly.
02-03-2008, 05:48 PM
Now, I love that sort of torn or cut part where his mouth is, I think there should be staples or stitches there, you could show some of the teeth and maybe a tongue of some sort. Maybe a beautiful porcelain mask that is broken revealing half his ruined face, (this would give your model a nice uneven feel about it with minimal efort). Nice staring eyes are good, if you're going to put stitches there, make sure there is a reason to make it more convincing, maybe he had his face torn off or something. I think a camp nimble type gimpy person is also very freaky looking. you have already made him look really lean which is cool. Just a few ideas. Good luck!
03-03-2008, 04:44 PM
is this creepy or just funny ?.
03-03-2008, 04:45 PM
03-03-2008, 04:51 PM
that's what i thought
03-03-2008, 04:55 PM
is the staple guy's power darkness void, or something like that? I'm just thinking with all those metal parts, it could be cool to see some electricity flowing/jumping from staple to staple.
Either way, where down to a month and a few days, time to make a disecion.
03-03-2008, 04:59 PM
yes and yes
decision made i think. I might just call him kevin
he needs a nose
03-03-2008, 05:17 PM
I like this one the most
03-03-2008, 05:38 PM
im beginning to agree
04-03-2008, 03:47 PM
I don't think it looks funny and it does look kinda creepy. What are the staples going to look like? Like whats going on on the top of the head, where it looks like the staples are holding his head together. I think its starting to come together.
04-03-2008, 03:50 PM
hehe, yeah, that last one was just funny. "BLEH!... are you scared?"
i also like the skin-over-eyes version. if a warrior looks thin and gangly and is also blind, and he is standing on the frontlines, you can bet your ares that he is either almost dead, or he will make certain that whoever stand againts him will be :P
04-03-2008, 07:19 PM
Im going with the skin over eyes version - there's no way I can do wide open eyes on a human shaped skull without it looking silly.
on top of the head he has a row of piercings which I thought looked nice. I might make them staples.
I'll do some more sketching and whack something up a bit later - I built him a body last night but it's not all that interesting given that it's just a skinny blokes body
04-03-2008, 11:12 PM
yeah. mesh + new head shape
he still needs a name
05-03-2008, 12:25 AM
Shlomo the terible ^^
05-03-2008, 12:34 AM
The creeper? That's what I think when I look at him. He kinda reminds me of Voldo from Soul Caliber 2 as well.
Your model looks great, edge flow looks spot on...not much to crit on right now, looking forward to the updates.
05-03-2008, 12:35 AM
grand theft auto 4
05-03-2008, 12:57 PM
You could duplicate that head mesh and use it for his dangler! that would save some time :crazy: Looking great!
05-03-2008, 01:11 PM
Usage: Near Eastern Mythology
Means "justice" in Persian. This was the name of a Yazata (or angel) in Zoroastrianism.
Being blind, it would apply to the Justice Concept. Some sort of Punisher for the crimes of Man.
(you would have to add boobs to it)
05-03-2008, 01:25 PM
darn, that was a good one and i just pm'd big toe to get him named staple head or something - can't remember what i said now.
05-03-2008, 02:01 PM
05-03-2008, 04:28 PM
ah, it was staple face.
I better put some staples in his face when i get home then
05-03-2008, 11:51 PM
ill get to those staples later.
larger hands this evening which I thought was a nice idea and also serves as nod back to the original lanky man sketch.
we're sitting at roughly 4k on the body minus accessories. I have larger feet and some muscle definition to attend to but am hoping to get the main mesh in at under 6k as I have a lot of chain to model for the weapon.
speaking of which...
anyone got any hints on how to build low poly chains? it'll look really bad if I use crossed planes but theres no way I'll get 11-12 foot of chain built in under 3k..
06-03-2008, 12:51 AM
Great update. Love the proportions on everything except perhaps the hands...I like them big like that, but they seem a little too thick and meaty for the type of frame this guy is sporting.
Long spindly fingers, like Gollum, is what I figure this guy would have.
Looking great otherwise though.
06-03-2008, 09:02 AM
Looking at it with fresh (ie. sleep blurred) eyes I agree - I'm thinking the fingers are too small for the palms. I'll be bulking him out a bit generally and making him look slightly less like a lady too I think.
Rob Shneider is
The Human Stapler!
I'm loving the topology, esp the groin area. Good job! If you're gonna make an underarm Z axis twist bone I'd suggest putting another loop in the mesh there. As for the hand, what I think makes it look weird is the part on the opposite side of the thumb. It looks a bit too thick, killing the sleek look of the arms. I think the hand/fingers are just a bit too thick in general too, compared to the head balances/body size balance.
06-03-2008, 10:22 AM
Really nice work on the topo. I'm not feeling the hands like others have said (a little too poly heavy at this point), but the rest of the mesh flows so nicely. I actually find it more difficult to do mid to low poly than high. But keep it up I think you're on to something with him.
06-03-2008, 10:34 AM
I you want to bulk him out a bit, maybe you could take a look at Dhalsim from street fighter, he has fairly big arms and chest, but fairly thin waist and legs.
So maybe you could look at that for inspiration.
06-03-2008, 11:51 AM
If I were U, I would go with the Gorgon Lady. U can go really nasty with a concept like that.
06-03-2008, 01:08 PM
damageINC : agreed. I don't want to optimise too much before mudboxing though cos it'll **** up my smoothing
Nyuu! : good idea
kicksachi: I'd have loved to but I couldn't figure out a way of giving her an artefact or linking her to a specific ability - given the time I have available (about an hour a day) I'm better off going with the man cos he's more war ready. I'm not ditching the concept though, once the war is over and I've finished my mech I'll set to work on the gorgon.
06-03-2008, 04:50 PM
Liking the model. Can wait for the scuplted version. Thats where the model will come alive. As for the chains... I can't think of a short cut, just make the links bigger. Sorry, not much help in the modeling departments. I don't think it's a good idea to normal map then in though.
06-03-2008, 04:59 PM
I might as well normal map them, it's only going to be a tiny little bit of texture space as I'll be duplicating the UVs for each link.
I'm going to have to get my clever head on to rig the chain up...
06-03-2008, 10:51 PM
havent had much time this evening and couldn't be bothered to do anything about his feet so I gave him some piercings, changed his hands a bit and messed around with the armour staples.
I think it's looking alright, I really need to sort his feet though.
06-03-2008, 11:31 PM
I know thats not going to be fun. Would love to know how you go about rigging it. Will you keep us updated on how u do that?
07-03-2008, 12:03 AM
by the looks of things, it should be too hard, the only real issuse will be the staples down the torso, but I bet he has it all figured out. I'll put money on it.
07-03-2008, 12:05 AM
That was a lot less interesting than i thought.
a simple spline IK controller does the best job of the chain for my purposes (it's not going to be animated so I can pose the effects of gravity)
theres 640 tris in that single length of chain which means I might just about get away with it (i better had cos crossed planes look rubbish)
as far as rigging the body goes I suspect it'll all just magically work out. If it doesn't I'll probably have to add a bone for each staple but that's no biggie
07-03-2008, 12:07 AM
Yeah, you're probably right.
I Love the clever use of the threedy logo, very nice :)
The Character himself if shaping up quite nicely as well, keep at it.
07-03-2008, 01:00 AM
Agreed... Now I feel a bit stupid as I was think of doing a flag or something. Man I can see your model growing before my very eyes!
07-03-2008, 05:35 AM
looking good poop.
i like the name.. haha
07-03-2008, 03:48 PM
The sad part about the name is that I don't think he's actually going to have any staples in his face.
..too late now
ta very much for the positive comments everyone - Whoever gave me stars gets beer :D
07-03-2008, 10:25 PM
He may not have any big staples in his face, but nothing says you can't put a whole bunch of smaller ones in the sculpt.
Your chain looks pretty good, and your character might be simple enough in terms of shape, that you'll have a fair amount of polys left over to spend on the chain when all is said and done.
09-03-2008, 01:24 AM
anymore updates? Just finished work, can't be arsed to do any work at the mo. Rather sit here and look at everyone elses work.
09-03-2008, 03:27 AM
The dood really just has to lay off that easy button..
Seriously though, great sketches and I love the character design. This one looks like it will be a goody.
09-03-2008, 08:18 PM
what's an easy button ?
messing around with stapley armour things. also gave him new feet including a big toe
I decided to go with the chastity belt from one of my earlier concepts in order to keep him mean. there'll be a lock in there somewhere eventually
I'm not sure how symmetric I want the armour, I'm not sure what I want to do with his feet and I'm mildly nervous about my tri count given that he doesn't have teeth or a tongue yet and I've got quite a lot of chain to add.
09-03-2008, 09:08 PM
Looking good... Where are all those polys going? Doesn't seem like a 7k model judging from your wire frame. Maybe its the hands.. But it looks like a nice clean mesh.. Strange...
09-03-2008, 10:40 PM
the body itself is roughly 4200 - the other 2.5k are in the staples and his head piercings
nothing's optimised yet . I'll start ripping bits out after the sculpt so i should be ok
09-03-2008, 11:19 PM
I like the big toe.
10-03-2008, 12:09 AM
what's an easy button ?
Ooops I didn't notice you are in The UK. The easy button is this dorky advertising campaign for Staples office depot. People in the ads press the button and office supplies fall out of thin air.
10-03-2008, 12:33 AM
Oh.. I just wondering, because I do this... The staples in the head, do you model them in so you don't have to model them from the the scalp in mudbox, then remove them when optimising? I'm just honing my techniques now so I'm unsure about my working methods. I find that it takes more time, but produces better results. Just wondering any hows.
10-03-2008, 12:57 AM
Ah, he's a bashful guy isn't he. Nice, I like the update, looking like a very solid mesh. Might want to remove a few polys in the face and re-distribute those into the bands around his body (mostly on the shoulder ones I think)...just bevel a couple of those 90 degree angle's a bit.
10-03-2008, 07:43 AM
Really a good work. Are you sure that you can't remove some triangles from the hands?
10-03-2008, 09:11 AM
I like the big toe.
I did it for you
chung wong: I wouldn't want to model them in mudbox as they have an underside and that would be hard to sculpt - for the same reason I wont remove the objects and try to rely on the normal map to represent them. I'll build high poly versions in max, bake the normals from them and leave them as independent bits of geometry.
I can shed a whole bunch of polys' from the body fairly easily but as puckducker says there's a bunch more need adding to the stapley bits. it's a bugger I went for chains instead of ropes for his weapon really - still, can't back out now
10-03-2008, 02:41 PM
Awesome, great job!
I would, however, go back briefly to his body, and make him more dramatically-shaped. Make his arms longer, his ribcage more pronounced, etc. He's sub-human, you should really take advantage of the possibilities!
10-03-2008, 03:06 PM
I might give that a go later - it's something I toyed with the idea of. It certainly wouldn't do any harm to try
11-03-2008, 01:59 AM
you might be able to take his upper body and put it on the gorgons lower gnarled treeroot body. then you could make his powers involve earth/vegetation. maybe you could even mix in some of the head branches as well. i love your geometry on your low poly chain, i might have to barrow that for later projects.
also it might be easier to rig if you spread his legs apart.
11-03-2008, 06:06 AM
Still looking good, I like how you handled armoring him with the staples. The ones on the top of the foot look especially useful for kicking people, or machines. Maybe throw one on his hands a-la brass knuckles, you can never have enough weapons after all.
13-03-2008, 04:27 AM
Oh Oh! NIIIIIIICE :D
If its exaggerations you're looking for, i got a few ideas for you. Hmm....like, make his hips wider and bony, and..... make his rib cage more profound, details in zbrush? xD im loving every step of this idea. So original!
13-03-2008, 09:32 AM
ta chaps :)
zbrush makes my soul cry but I may have to give it another go as mudbox isn't cooperating fully
I've made no updates the last few days as I spent a straight evening unwrapping him and then decided i needed a night off.
I need some help now..
I'm intending on covering him and his staples in mystical symbols (scars and engraving) and I'm undecided where to source my inspiration from.
I'm either going for a lightning or darkness power/artefact and I may decide he's a warlord rather than a stalker (on account of the big weapon)
Aztec/mayan stuff is looking good but I'd appreciate suggestions of alternative cultures to steal writings from if anybody can think of some.
13-03-2008, 09:59 AM
Sanscript (indian writting) is cool.
13-03-2008, 12:14 PM
yeah! sanscript is good :D
middle eastern languages maybe, im not sure.
13-03-2008, 01:06 PM
sanscrit and arabic are both nice - they're kind of wiggly
13-03-2008, 03:19 PM
Aztec/mayan all the way. With thier human sacrifices and what not, I can understand why this guy would look the way he does.
any new progress on the weapon?
13-03-2008, 06:01 PM
Or, you could combine the symbols and characters :D that way you wont offend anyone, with an added bonus of being original, and without having to explain why the words dont make sense :O
Make what of it xD, meanwhile, have fun :)
15-03-2008, 02:12 PM
not much to report as I'm trying to buy a house and flying solo with the toddler this weekend.
i messed about with a quick sculpt and some skin texture normal mapping stuff -after which I realised I had to remap his head so that work's out of the window
anyway - i'll post these just to keep the thread alive
15-03-2008, 03:37 PM
very nice, watch out for the mapping on the neck though, it seems that your UV unwrapping in not aligned or maybe your verticies are not welded together in that area around his trachea. Keep up the excellent work!
Very good detail, I'm looking forward to the end results.
15-03-2008, 03:52 PM
the verts arent welded in certain areas as mudbox makes a complete mess of your normal map if they are - it'll all get tidied later.
the bit in the middle of his neck is a bit odd as there's no seam there at all.
not to worry - I've redone that area since
15-03-2008, 11:46 PM
okay, post re-unwrap.
we have basic normals on everything and a rough sculpt on the body - I'm pleasantly surprised by how well the chain has come out.
16-03-2008, 12:36 AM
Looking nice. Yeah, those chains have come out pretty nicely haven't they? What are you going to do about the holes though? Or are going to position them where the links cover the hole? Anyway nice work. I fell into the trap of being overly sculpting mine... Ok, massively over sculpting. Good to see that you are doing it the way its meant to be done.
16-03-2008, 02:18 AM
I know we talked about the staples already, but did we get to the part with the staples around the "goods"? How will that area move? You only really need one pose, so maybe you could just bend him at the knees, and have him drag the chains, which look good by the way.
16-03-2008, 10:05 AM
you raise an interesting point.
I may have to make them stick out further so he can squat down a bit.
see what a lack of planning gets you ?
updates are being put in the first post from now on
16-03-2008, 05:41 PM
just for fun, when this silly war is all over and everyone is able to sit back and relax, it would be cool to see a huge stapler.
16-03-2008, 06:38 PM
remind me after the war and it's done.
16-03-2008, 06:56 PM
Looking good, the chain did turn out really well given the resources you had left to make it.
17-03-2008, 10:07 PM
i've confused myself - If i only edit my first post with updates I'll lose my WIPs
I'll do it in both places
anyway, more sculpting and highlighting. I'll probably rig it in the next couple of days to give myself a break
must remember to sort those groin staples out
17-03-2008, 10:28 PM
Lookin pretty awesome!
17-03-2008, 11:11 PM
HAHHAHA love how the chains have the threedy logo on them! awesome way to incorporate the 3d logo........IN 3D! :D yeah, rig him and put him in a funny pose!
18-03-2008, 12:00 AM
the missus fell asleep and I was downloading some stuff which meant playing battlefied was out of the question so I decided to have a fiddle about with colours.
I quite like the brown but I need to add some patterns or something.
I gave the tattoos a go but nothing was really working out
18-03-2008, 12:05 AM
Glowing tattoos! i demand glowing tattoos!
you know those grooves you put in his skin that you couldnt use in the end? if you made those glow, it'll be soooooooo cool.
18-03-2008, 12:17 AM
I'll definitely give that a rag
18-03-2008, 12:23 AM
Maybe some runic scribblings on the staples, and you could do veins that glow in the same way that your artifact, presumably, will. As if the magic were flowing through his blood. Or something.
18-03-2008, 12:26 AM
yep, what fire said, take the symbols off the skin and place them on the staples. Glow optional.
19-03-2008, 12:01 AM
what's the rules on adding glow effects? I know I can have the glow map but can I have fuzzy glowing type material effects coming off it?
19-03-2008, 12:35 AM
yep, yep, just like that.
as for the fuzzy glow, you would say whatever you can do with a map is good to go.
19-03-2008, 12:37 AM
oooo... glowing runes are rockin
I don't know if your done with it yet, but I'm not too fond of his skin texture....I think it looks plain and could also use some micro-detail
EDIT - the more i look at it, the more i like the skin texture as it is right now (other than the obvious missing stuff like finger and toenails)... Its rather simple and leaning slightly to the stylized side.... and it might look great against the staples if you give them tons of detail
19-03-2008, 12:53 AM
the skin's just a quick base colour pass so far . I'm toying with the idea of patterns and haven't decided what sort of texture i want yet.
there's still a long way to go, I'm not finished on the sculpt yet, let alone textures. then ethers those pesky 256 polys that need removing
19-03-2008, 01:15 AM
Ouch! Looks very painful!! Very cool concept and great work on the model! Can't wait to see him finished!!
If you want to fill the skin in with some more colour, why not make the staples leave cracks in it with a cool blue glow to the inside....like so....
( My pic may be a bit exhagerated, but u get the idea ;) )
19-03-2008, 01:41 AM
good call - the glowing inside goo idea has come up once or twice before and I think I was heading that way anyway.
I've been a little fuzzy about how to handle the areas around the staples and your cunning idea with the cracks seems ideal to me.
ta very much
19-03-2008, 01:59 AM
I definitely agree. Just something as simple as that will make a huge difference. Maybe try a few different colours as well instead of just one the neon blue that every is going to use... including myself. Maybe, blue for the writing and a yellow/orange light for the staples to simulate energy or something. Just a thought. Looking good
19-03-2008, 02:57 AM
Lookin good Poopie!
I like the glowy green goodness in the skin with cracks ect, but what about making the staples kind of rusty, sharp, and decrepit looking? The character itself has a very haunting, tortured look with almost decaying skin (though I know youre not done) and it would seem more fitting to me if the staples matched that. Just a thought though. Im definately NOT hating on glowing runes, I was just thinking of old Tool music videos and Junkyards :smug:
19-03-2008, 02:37 PM
19-03-2008, 04:27 PM
cool glow effect!
Like the character. The glowing area would b cool. However, would experiment with different colors for the glow. Seems like neon green gets done way too often.
19-03-2008, 05:04 PM
it's blue but you're right, it's been done to death.
Orange was looking good in photoshop but I'm going to try a rusty effect and a gold effect on the staples before making a decision as that will have a large impact
19-03-2008, 06:11 PM
Why not try a crimson or strong red? something in that sense...
21-03-2008, 12:45 AM
just more texturing today - I really couldn't be bothered to model anything (must remember the teeth at some point)
I'm still keenest on the orange glow - I've tried purples and reds but wasn't really feeling it.
there's some rust and more stuff done to the metals and I'll be tidying around the glowy hole things some more later one
21-03-2008, 09:47 AM
looking awesome dude!... i really like the look of the glow.
26-03-2008, 12:36 AM
i'm not dead, I'm just lazy
I've been messing with colours and started rigging. I kinda like the pale skin but I'm not sure about the glows now.
oh yeah - and he has teeth now
26-03-2008, 01:27 AM
Yeah, I'm still liking the orange glow, but I agree that I'm not so sure its working in the last image.
I think, before when you had more color in the skin, it was kinda purplish, so you had the balance between the blueish-purple and the kinda yellow-orange, color compliment thing working for ya. With the now paler skin, you've lost that and the glow is becoming overwhelming.
Maybe working another cooler color into the skin might help bring that balance back.
26-03-2008, 09:00 AM
you're good at this..
I need to sort some kind backstory really - with him being eyeless it'd make sense if he lived underground. That would mean he'd probably have really pale, translucent skin which is what I was trying to achieve on that one (failed though didn't i?)
the alternative is that he's some kind of dog beastie - maybe go for rottweiler/doberman colours. I might give him a collar in that case
he's definintely getting claws too. I've got a bag load of polys spare if I drop one of the three chains
26-03-2008, 09:13 AM
He could be this sort of underground living oracle. The writings on the staples are the remnants of an ancient justice codex, from which he judges those who are brought to him. He's blind for two reasons. Living in darkness has suppressed the need of eye sight and justice is blind after all.
When in presence of his enemies, the codex writings will glow according to one's crimes and deeds, and thus binding them in the same utter darkness, and physically binded to the Earth by the chains of the Prosecutor aka StapleFace.
Just a sudden idea :P
I would say this fella is a necromancer - a speaker to the dead. He can also raise the dead and champion them to fight for his cause. Beyond that the sigils on his armour can create a great electro magnetic shield. Through his large hands he can fire large energy projectiles much like Ken and Ryu from Street Fighter. Just my 2 cents. :P
26-03-2008, 01:07 PM
Yo man this is lookin really great. I agree the coloring is spot-on, you've done a great job with that, and I agree, the orange lights are very necessary. I wasn't sure if this was going to work, given the unusual concept and everything, but you've pulled this off extremely well, congratulations!
26-03-2008, 02:00 PM
instead of tossing a chain, maybe play with the idea of changing the length of the chains, so tat they are all a different length.
And the translucent skin idea is great. I'm think it didn't work out for you because you didn't finish it, it would need a spec map, maybe even a reflection to show the see threwidness, I just made that word up. But I'm sure, if you made a skin layer in photoshop, did what you do, then duplicate that layer then add colors to reprsent the guts and what not. Then take the "outside" skin layer, maybe add a platic wrap filter, or a chrome filter to it, then play with the oppacity, it might look like a plastic skin stretched over orgins.
26-03-2008, 03:15 PM
I'm think it didn't work out for you because you didn't finish it,
you've got that right :)
that's a good solution - have a hug :)
so, we have necromancer and judgey type so far - they both sound like invokers which is an interesting twist.
There's still the option of running down the stalker route but ditching the flail in favour of claws, bigger teeth and a collar
I'm confused again - I shouldn't have stopped to think
not sure how much time I'll have on this over the next week on account of the mother in law visiting - it could swing either way. How long have we got ?
26-03-2008, 03:56 PM
edit: scratch that, I just checked the site, we have an extra 5 days. So now you have until the 12th of April.
26-03-2008, 07:40 PM
quick experiment with muscley things that you can see through the skin and a plastic wrap
It looks nasty, I think I like it :D
I reckon a muscle layer and a further layer or two of veins and intestine shaped things will work out quite nicely
yay for helpful forum members
- I also figured out why the last render looked like there were no lights in it (i unticked the affect specular ticky on all of them rather than just my key )
26-03-2008, 07:52 PM
Now that's disgusting. I LIKE IT!!! :D
26-03-2008, 07:53 PM
Oh hell yeah, looks great man. I intend on doing some translucency too, although only to the extent where you can see underlying veins, etc. I did a creature for our game, which is a lot like Staple Face, in that he's an emaciated, semi-translucent nightmare, and that was a lot of fun... you're doing a great job, keep it up!
27-03-2008, 09:37 PM
further messing about
I'm not sure I'm getting enough definition in terms of muscle fibre but that's going to be easy enough to sort out. I wonder If it's gotten too dark again .
oh well - plenty of time left
27-03-2008, 11:18 PM
Looking really good.
Looking great man, my only crit though,
The glow coming out of the holes looks way too sharp on the staples, makes it hard to distinguish the fact that it is a glowing effect rather than color "bleeding" onto the staples.
Other than that, awesome !
28-03-2008, 08:38 AM
ta chaps :)
Holo-3DT : yeah, I've had issues with that area since I first put it in - I'll probably go back and draw better skin splits/cracks in then deepen the glow in the staples so they look more like a big metal thing thats been stuck in a fire.
if anyone has a better idea im open to it
29-03-2008, 06:58 PM
This is looking good....keep it up.
Make the flesh around the holes translucent.. right now it looks like the flesh wouldn't be able to make light shine thru it.
30-03-2008, 10:12 PM
wicked texture work so far, poo. nice and freaky. i agree with everything said so far with regards to the glow-effect from the staples.
i did notice one other thing you may or may not have noticed. some of the staples dont line up properly to the holes, giving some very nasty hard edges. you really should try and fix that.
31-03-2008, 09:34 AM
bbox: good call. I'll do that
tank[nl]: You're right - I'm resisting the temptation to tidy that sort of stuff up until I've got a complete working rig on everything and he's posed properly
thanks chaps - it'll be a few days till you see any updates on account of me having work that earns money to do in the evenings as well as the daytime this week.
01-04-2008, 07:05 AM
Ok...but the staples need more personality.
04-04-2008, 02:35 AM
you mean smiley faces? :)
I made a terrible, terrible mistake and I've spent about 8 hours paying for it. I also have to re-rig based on this pose.
Big-Toe was right about the ****** staples, mudbox is scum and I hate max
It hasn't been a pleasant couple of days - on the plus side, I drew the beginnings of his fingernails
04-04-2008, 07:44 AM
I like it anyway!
04-04-2008, 04:37 PM
Your'e character have personality. Keep up the good work, you're almost there :) .
04-04-2008, 05:08 PM
Pose looks great. Lot of dynamic energy built up.
How is the weapon going to be posed? Is he just going to be holding it, or something more dynamic?
04-04-2008, 05:34 PM
that pose brings his creepiness out, i like it.
04-04-2008, 09:23 PM
thanks chaps - I've been getting a bit disillusioned with this due to my technical cockups so it's nice to hear some kind words :)
puckducker: I have 2 poses that stick in my head - one is basically just a more asymmetric version of the one you see above with the weapon dragging on the ground, the other is crouched in a similar way but will look like he's about to take a swing at someone.
I'll work a bit more on the weapon and deal with the posing once he's re-rigged and I've fixed the shoddy deformation / shape around his hips, knees and elbows. Ditching one of the chains has given me 700 or so poly's for fixing stuff which is helpful
04-04-2008, 10:51 PM
if you add specularity it would bring out the character's texture more.
06-04-2008, 05:08 AM
Nice pose. I think that the skin texture looks a bit too washed out at the mo though and the joints at the arms could do with a little work but apart from that, its looking pretty sweet. The feet look brilliant.
06-04-2008, 06:18 PM
I couldn't stomach the thought of rigging today as only one of my eyes is working so instead I made him some hair and a specular map
I like the hair - do you like the hair ?
06-04-2008, 06:28 PM
He doesn't have any staples in his face! Disqualified!
Just kidding, looks great ^^
Not sure if I like the hair though :dunno:
06-04-2008, 07:16 PM
I like the hair.
06-04-2008, 07:21 PM
the hair's a nice touch poopipe :D great work
06-04-2008, 08:00 PM
I like the hair, although I wish it was patchier and stringier, a la Gollum... I think the current look, with the hair coming out of the sides of the head is a bit strange, like a floppy-eared dog... but don't get rid of it, just make adjustments! :)
This is looking great man. I do with there was a bit more trauma in his flesh wherever the staples are... like if the flesh were scarred and blackened wherever staples went in... that'd be dope.
06-04-2008, 08:51 PM
Yeah, the first thought when I saw it was "this deserves a Gollum style haircut".
But hair is a cool idea for it!
06-04-2008, 08:52 PM
The hair looks sweet. It adds a new dimension to the character and loads more personality.
06-04-2008, 09:18 PM
ooh yeah - gollum does have hair doesn't he (it took a google - want really into the films tbh)
It was a lot patchier and stringier earlier in the day and I'd been trying to thicken it out - coming back to look at it it after a furious couple of hours on battlefield I think mr blanco is right - he looks a bit like a scary verison of bruce dickinson at the moment which isn't quite the vide I was going for . I'll see if I can rip a few chunks out tomorrow.
He doesn't have any staples in his face! Disqualified!
I know, I regretted it the moment I clicked the button. oh well, nothing I can do about it now
08-04-2008, 06:39 AM
A newbie here.
For some reason I want to see you animate this model to do the zombie dance from Michael Jackson's Thriller.
08-04-2008, 07:02 AM
Looking good, I like the hair, tho I agree with the comments about thinning it out some. The staples look great, the glow on them is just right, strong enough to catch your attention, but not overwhelming I don't think.
08-04-2008, 08:36 AM
A newbie here.
For some reason I want to see you animate this model to do the zombie dance from Michael Jackson's Thriller.
that is a brilliant idea - If only I were any good at animating things
Warlock 279 : sweet - thanks :) hair is getting thinner and I've added some drool.
after that I re-rig, bruise him around the staples, fix the bits I've hidden in shadow, colour my plinth in and have a nice lie down.
08-04-2008, 12:11 PM
[QUOTE=poopipe;618874]that is a brilliant idea - If only I were any good at animating things
If you got the actual Thriller footage and got poses from it frame by frame, I bet you'd be able to pull it off. Animating is mainly working from observation anyway. If you ever feel up to the challenge, I'd love to see the result.
BTW, great work. Surprised you didn't include lingerie on him (some sort of ancient norse lingerie only worn by the gods, perchance. ..."See Thor, the mighty god of thunder, sporting a lovely silk embroidered bustier with matching fishnet stockings"... ;P ) but I suppose the staples are enough.
08-04-2008, 02:21 PM
Surprised you didn't include lingerie on him (some sort of ancient norse lingerie only worn by the gods, perchance. ..."See Thor, the mighty god of thunder, sporting a lovely silk embroidered bustier with matching fishnet stockings"... ;P ) but I suppose the staples are enough.
I dunno, you make one naked man in rubber suspenders and the world assumes you're some kind of pervert :p
08-04-2008, 03:07 PM
hair.....hmmmmm......i dunno i like it without it.
08-04-2008, 09:32 PM
don't say that - they just convinced me to keep it :)
here we have a couple of grabs while I've been messing around with poses and a rough mockup off a plinth - it's supposed to be temple ruins but I got carried away with the slice plane thingy. this is really just an excuse to show off my new viewport shader (credits to mr ben cloward as I just hacked his nice one to support glow maps)
we also have a render of the head after I tried to make the hair patchier - I'm not sure if I've gone far enough really. Progress wise, there's texture seams and adjustments to do all over the place still and I'm not happy with the way his knees are deforming but there's a couple of days left so I'm not browning my trousers just yet.
08-04-2008, 09:38 PM
I´m luving it.
IMO a nice crossbreed between H.R. Giger´s Alien and Iron Maiden´s Eddie :dance:
I´d go for a more thin/transparent/greyish/dirtier look on his hair tho...
(love the drool.. a nice subtle detail)
Og.. and perhaps make the mace´s end pieces bigger.
08-04-2008, 09:57 PM
If you made the hair even a tad stringier, and made upped the glossiness all around his mouth (to make it seem like his whole chin is wet with saliva) that would be hot. This is looking great man.
08-04-2008, 11:55 PM
Nice. The closeup view on the pose is really strong. A lot of menace there.
I'm not sure the position of the legs is entirely working though...or it may just be a slightly awkward camera position, because the pose looks pretty good from the back. Maybe just teak the pole vector (if you're using pole vectors) of the knee a bit so it appears less cantered inwards on the frontview.
Nice to see him closeup though. Looks very good. I agree with conejo, the hair could be a bit thiner, but other than that, strong stuff.
09-04-2008, 09:10 AM
weee! looking positive then :)
I need to revisit the drool as I think it's a bit thin. the shiny lips is a cracking idea - I'm thinking the specular is a bit high on the skin generally so I'll probably reduce it on the rest of the body which should make the llips even shiner looking
I'll go back to the hair and see if I can thin it out some more. I'm a bit frightened cos there really isn't much geometry there - the shadows i've painted on his head are making it look thicker than it really is I think
making the weights bigger is also a good idea - they'd probably kill you if you got bashed with them but they do look a bit puny compared to the chain.
thanks chaps :)
09-04-2008, 12:35 PM
Just to preface, I've been coming to this forum for years, but never registered. I love 3d art, but have yet to really do it like you guys. I don't think I could add a lot to the usual conversations at hand. However, I can't keep my mouth shut about some of these entries. Your's in particular grabbed my attention. Your work is awesome and should really be in a game somewhere. He looks menacing and dark and I would imagine fighting him with a sword. You, and others, make it look so "easy". Really, really good work.
I'm with the other dude on the hair tho. I don't like it, but I am just a gamer that tries to do art on the side. Oh, and I like your gratuitous nudity model too. She's hot.
09-04-2008, 01:07 PM
awww thanks :) I feel all warm inside now (it may be partially due to lunchtime beer )
trade secret time.... it really isn't all that difficult to do this sort of stuff anymore, the tools are massively improved over when I started and theres massive amounts of info and tutrial material on the web.
The tricky bits are stupid techy details like mapping and rigging and coming up with a decent concept in the first place (you've seen the trouble I had with this one - I still think it's boring tbh)
thanks again anyway :)
09-04-2008, 11:07 PM
tweaks mostly - small changes to pose, hair, textures and weight size...
ill sort the rest out tomorrow :)
10-04-2008, 03:44 AM
The hair really pulls everything together. Kudos and a half.
10-04-2008, 04:21 AM
Hell yeah poopipe, it's looking great and I can't wait to see final renders of this guy, they're gonna be beautiful.
11-04-2008, 11:19 PM
I got sick of fiddling with it so I made this winning pose thingy. I dont think that's the final text - I could leave it like that for a giggle I suppose
what am I doing wrong ? and more importantly, how many hours do we have left at midnight (GMT) on the 11th?
ooh, does that first one look really dark against the page background? which is better in terms of background brightness?
11-04-2008, 11:29 PM
Fix the "nd" typo and I think you're there. :D
This is looking really good. Loving the base also.
11-04-2008, 11:44 PM
number 2, and I'm working on the time zone thing now, But incase I don't get back here soon, there is a time zone thread. Also, there is a clock ticking down on your submition page. But I'm not sure if its the real time or not.
12-04-2008, 12:01 AM
ok, so try this, go to the time zone thread, click the link, and take a look at what time it is in New York. Thats the time zone you want. Compare that time to yours.
12-04-2008, 01:06 AM
I think that means 5am sunday morning for us uk chaps.
woo! 27 hours to go
or three if I've made a terrible mistake
12-04-2008, 03:58 AM
I like this guy! Awesome use of the 3DT Logo dude nice twist on the whole zombie idea
12-04-2008, 06:27 AM
Love the pose and the platform. Look really great. He doesn't take up an awful lot of the image though, I think you could put the camera in a bit closer. Yeah, you cut off a bit of the platform, but I think that'd be acceptable if you can get a bigger view of your character.
And the lighting seems a little dark, he's kinda blending into the background, and for people who don't have their monitors properly set, he might disappear nearly all together. You should either try to make that lighter, or lighten up the background.
Great work though. It's awesome to see everyones final products now.
12-04-2008, 08:58 PM
really love the character poopipe. I think the renders are a little dark at the moment to do it justice. possibly add a backlight to emphasise the silhouette a little and add some contrast :D
still a few hours to go! good luck
12-04-2008, 10:41 PM
this should all be a bit lighter...
have I missed anything out ?
12-04-2008, 10:44 PM
oh right -only 3 attachments at a time then
12-04-2008, 11:17 PM
Nice. Yeah, now your character jumps off the page quite a bit more. Not quite so dark, so it's working a lot better. One minor thing maybe to either fade the wireframe or remove it all together from the normal mapped model in your construction shots. The normals get a bit lost with the wireframe.
Great entry though. Always love seeing the concepts again after the model is polished and shipped.
12-04-2008, 11:26 PM
just as well i popped out for a smoke before clicking the submit button.
good call - thanks :)
12-04-2008, 11:50 PM
wow - I've submitted my finals.
what the hell am I going to do with my evenings now?
13-04-2008, 12:02 AM
Way to Go Man! For the character type you are going with, his pose, the lighting, and the pedestal are all N'sync. heh.
13-04-2008, 06:47 AM
live a free life, travel the world, read a book, and wait for the next DW!
13-04-2008, 07:10 AM
Congratz on finishing it poopipe :D
13-04-2008, 07:14 AM
grats on finishing poopipe. looks fantastic! :D
13-04-2008, 07:49 AM
You typed out "2048" but abbreviated "pixels"??!?! What's the deal with that? ;p
Congrats on finishing this up in time, it's been one of my favorites all along. I think it turned out quite nicely. Well done.
...if you're looking for something to do, you could throw down on an anim of him putting those flails to use in a good old bludgeoning of something. ;-)
13-04-2008, 09:06 AM
Haughtiness, it is one of my préfèrés characters because he keeps the style 2D to draw, I like its pose, its look.
13-04-2008, 09:09 AM
Great job PP. You came, you saw you conquered. The hair added so much to this character, and I really like the plinth. Well done. Kudis!
Good Luck ;) :D
13-04-2008, 10:54 AM
You typed out "2048" but abbreviated "pixels"??!?! What's the deal with that? ;p
that font doesn't come with numbers and I just don't like the word pixel
thanks chaps :)
14-04-2008, 03:08 PM
Poopipe, excellent job, I really enjoyed watching this progress, one of the best we've got as far as I'm concerned... thank you for your feedback on mine as well, it was always appreciated... fantastic entry, I look forward to next year!
15-04-2008, 12:37 AM
Nice job on finishing. Now you can go back and finish your mech. Looking forward to seeing that finished as well.
15-04-2008, 07:06 AM
Ah, numberless font, that makes perfect sense then. I'd noticed you'd written out other numbers as well. Thought maybe you had a fear of numbers or something. ;p
15-04-2008, 01:38 PM
Nice job on finishing. Now you can go back and finish your mech. Looking forward to seeing that finished as well.
already on it :)
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