View Full Version : DWIII - 3D - Alex_Depth_ - TBA
Alex_Depth
18-02-2008, 12:30 PM
Race: Mutant
Class: Stalker
Artifact Weapon: Fire or Ice. Not sure
Weapon type: Scythe-Arms
Hey folks, here's a doodle i did. My friend goaded me into taking part in this, so i may give it a go.
I'll keep y'all posted! :roll:
I primarily use 3d studio max and adobe photoshop. :crazy:
Alex_Depth
19-02-2008, 12:47 AM
Updated concept. Comments / critcs welcome :)
Firehazurd
19-02-2008, 12:59 AM
I think it needs to be darker... more grim.
I think if you added about a gallon more blood, that would do it.
In all seriousness, it looks pretty damn cool and I can't wait to see the final.
katana
19-02-2008, 01:15 AM
Death walkin'...
MonteCristo
19-02-2008, 01:21 AM
Now THAT is one creepy looking Mofo. I like it! :D
Star_Scream
19-02-2008, 09:25 AM
He's really creepy but a nice concept, don't know what's up here ad threedy but every concept i see is great :D
Alex_Depth
19-02-2008, 03:47 PM
First model WIP:dance:
I'm using Maya at the moment. I'll probably use Max to rig and pose it though. and maybe for UV unwrapping
Tank[NL]
19-02-2008, 04:23 PM
dude, sick concept. i by sick i mean, i had a nousious feeling in my stomach.....
cool concept, but distrubing :P
3d is looking like its getting underway nicley
Puckducker
19-02-2008, 05:25 PM
Great concept, especially the first image.
For modelling, I think I'd probably try to model him in that initial hunched over state that your first image has him in. Those curves give it a lot of character, and if you model him straight up and down to start with your going to loose a lot of that character I think, even if you're going to pose him later.
Alex_Depth
19-02-2008, 05:56 PM
update :)
:evil:
Puckducker, i agree with you about the pose. but im frome a game's modelling background, so everything i do has to be iron-clad T-pose :P i'll bend her over later :):dance:
Alex_Depth
19-02-2008, 05:57 PM
Second angle :eek:
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