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Chung Wong
19-02-2008, 05:10 PM
The Bull King


War has struck. People are poor and at an ultimate low. The wealthy have fled and only the brave stay. It’s time for unity, but there needs to be a hero to lead the ranks…

Ten years prior the war, a small village famous for its farms met its end. The village Threedich was under attack by fierce forces of unimaginable creatures. But despite these attacks, the city of Threedian had fought to protect it. Waves after waves of attacks were fended off, as all the solders knew the importance of this village. Most of the solders had been born and breed in Threedich and cherished their beloved home land. This went on for years on end. Each time, the celebrations of victory could be heard bellowing through the fields of Threedich. The villagers were proud of their mighty solders. Young children would greet the solders offering water and fruit hoping to cheer their heroes on. This carried on for years on end.

Eight years past, the armies had grown tired, weakened by constant war. Heroes came and gone as the inevitability of casualties mounted. But still, heads held high, they marched into battle, crushing and destroying all that was in there path. Midway through this particular war, an unknown force entered this never ending war. These warriors made solely from iron of ancient technology began to attack the enemy. It was like a holy platoon from the heavens. One after another, the enemy fell. It was cold and calculated, light beaming from tools of mass destruction. They were relentless. It was a horrific sight. But alas, all was not as it seemed. After the enemy had fallen, the attack turned and was directed to our cities. The machines didn’t stop. It focussed its attacks to the villagers. The village of Threedich was under attack. The armies retaliated and fought to protect what was left. In a brave effort, our depleted forces charged in and engaged the enemy. Their forces were too strong, the solders of Threedian clashed iron against iron, but the enemy felt no pain, no emotion. Our solders were fighting a losing battle. Out of nowhere, a beast appeared. The solders looked in disbelief. It was the ancient Bull God. It’s power immense, charging in and destroying the enemy one after another. A new hero had emerged from the burning ashes of the once prosperous village, the Bull God’s tamer, The Bull King.

Characters

Bull King
Class: Invoker
Power: Summoning

A twelve year old farm boy. He wears the mask of the Bull God. It is thought that only one of strong mind and pure heart can tame the Bull God. His resolve is to end the war once and for all. He has no fighting experience. His weapon of choice, an old spear collected from the battle grounds.

Bull God

Cold and remorseless. He is the God of power. With energy following through his veins, his melee attacks cause great damage, his cutting attacks unrivalled. His blade is made from an unknown material.

neolith
20-02-2008, 03:40 PM
I like your last concept the most,it looks really promising.I have to say,you're doing pretty good concept works,i wish i could do it too :D

BiG ToE-3DT
22-02-2008, 02:07 PM
we need to get your thread name to the right format, so that you can join team threedy in this fight, it would also be nice that if your going to use imageshak, that you post the img tag link, so we don't have to click on the thumbnails.

Chung Wong
22-02-2008, 11:39 PM
Sorry, I'll get it sorted.

Chung Wong
23-02-2008, 12:19 AM
http://img101.imageshack.us/img101/483/51583753tq3.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-20

Chung Wong
23-02-2008, 12:30 AM
http://img101.imageshack.us/img101/21/17801281hi8.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-20

Chung Wong
23-02-2008, 12:31 AM
http://img101.imageshack.us/img101/337/82263035ru4.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-20

Chung Wong
23-02-2008, 12:32 AM
http://img101.imageshack.us/img101/8923/45863336zt8.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-20

Chung Wong
23-02-2008, 12:33 AM
http://img101.imageshack.us/img101/7287/24203512fz3.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-20

Chung Wong
23-02-2008, 12:33 AM
http://img101.imageshack.us/img101/1504/43180082cn1.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-20

Chung Wong
23-02-2008, 12:34 AM
http://img249.imageshack.us/img249/4646/summonerconcept1ig6.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-22

Chung Wong
23-02-2008, 12:34 AM
http://img249.imageshack.us/img249/8565/summonerconcept2xy9.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-22

Chung Wong
23-02-2008, 12:35 AM
http://img249.imageshack.us/img249/4091/summonerconcept3devfs1.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-22

Chung Wong
23-02-2008, 12:35 AM
http://img249.imageshack.us/img249/6457/summonerconcept4devnn8.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-22

Chung Wong
23-02-2008, 12:36 AM
http://img249.imageshack.us/img249/8826/summonerconcept5devsf5.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-22

Chung Wong
23-02-2008, 12:46 AM
we need to get your thread name to the right format, so that you can join team threedy in this fight, it would also be nice that if your going to use imageshak, that you post the img tag link, so we don't have to click on the thumbnails.
Sorry Bigtoe. I'm trying to change my thread name to that dominance war 3 like everyone elses, but can't seem to do it. I read the questions bit and it says to go to thread tools, but the only options it gives me are delete thread and a few others. Nothing that lets me change the thread name. I'm a pain in the arse aren't I?

omnicypher
23-02-2008, 12:50 AM
only moderators have the power to change it. just give big toe the name you want and im sure it will be changed in no time. cool concepts by the way, especially the top right one on the second post, and the one riding the bull, although the second set of horns on one of the animals doesnt seem to fit well.

Chung Wong
23-02-2008, 12:58 AM
only moderators have the power to change it. just give big toe the name you want and im sure it will be changed in no time. cool concepts by the way, especially the top right one on the second post, and the one riding the bull, although the second set of horns on one of the animals doesnt seem to fit well.
Cheers omnicypher. Have to think of a name now... Still haven't decided what to do yet. I'll have to bang out a few more concepts.

Chung Wong
27-02-2008, 05:11 PM
Time for some updates me thinks.

http://img212.imageshack.us/img212/9149/summonerconcept6devdd1.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

Started to play around with another idea, pull shapes and strokes etc

Chung Wong
27-02-2008, 05:13 PM
http://img212.imageshack.us/img212/2222/summonerconcept8devcf9.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

See a more solid form emerging.. time to play with it some more

Chung Wong
27-02-2008, 05:16 PM
http://img212.imageshack.us/img212/7429/summonerconcept9devgw0.jpg
By Chung_Wong (http://profile.imageshack.us/user/Chung_Wong) at 2008-02-27

Finding it difficult to realize the form from a side angle, so I go into mudbox and start playing around with some polys. I find that I get a better feel for porportions when in 3d as they start to appear in front of you.

Chung Wong
27-02-2008, 05:19 PM
http://img212.imageshack.us/img212/8884/summonerconcept10devlp2.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

Starting to look too similiar to Godzilla!?! That might be a good thing if I was trying to make a big dinosaur, but I'm not. Back to the drawing board... well photoshop anyway.

Chung Wong
27-02-2008, 05:21 PM
http://img212.imageshack.us/img212/1723/summonerconcept12devyt1.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

I get tired of playing around with proportions. I start to do some painting, my eyes are sore from staring at the screen for too long.

Chung Wong
27-02-2008, 05:23 PM
http://img212.imageshack.us/img212/1343/summonerconcept13devms7.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

Decide that it's looking a bit boring, I get desperate as I'm running out of time for concepting. Start to add stupid things on the back in an ill attempt to make this design look more interesting

Chung Wong
27-02-2008, 05:25 PM
http://img212.imageshack.us/img212/2429/summonerconcept14devcx2.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

Start to put in detail in hope that it inspires me... it fails... Taking a day off to spend with my girlfriend.

Chung Wong
27-02-2008, 05:31 PM
http://img212.imageshack.us/img212/5303/bullkingboy1md2.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

http://img212.imageshack.us/img212/8465/bullkingboy2tv7.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-02-27

But before that, I decide to do some rough drawings of the hero, I deliberately keep the design simple, as I don't want to spend too many polys on him

redonix76
27-02-2008, 06:44 PM
Wow! I love your bold designs. Very detailed and powerful. Personally I wouldn't put the skull helmet on both character. Either one of the other is better, or at least a different looking skull. Keep up the good work! Can't wait to see more!

Chung Wong
27-02-2008, 10:29 PM
Thanks for the kind coments, you know what, I think you are right, I think I might need to make the mask on the bull thingy more gruesome or something, I'll play around with it the next few days.

poopipe
28-02-2008, 12:05 AM
woo!

good sh*t

i think you're onto something here.

A couple of things I might try on the big bull thing (just to see what it looks like) are...

Longhorn type horns
Making his head bigger in proportion to his body - Bulls have really big heads
Cow pattern (just for a giggle)

Chung Wong
28-02-2008, 12:19 AM
Cheers man, that means a lot coming from you. I'll get on it. This concept thing is taking too long, it's doing my head in.

poopipe
28-02-2008, 12:22 AM
I know what you mean - I almost gave up completely yesterday.

I'm just going to pick a character and start modelling I think

Chung Wong
28-02-2008, 12:35 AM
Tell me about it, it's like crystal clear in my head and the next best thing since slice bread, then when it comes to putting it on paper... well, the stuff that I wipe off onto toilet paper looks better. Think I might start modeling to clear my head. The thing is, if I can't get the concept and colours nailed, I know my textures are going to look really cra*. Hoo hum eh.

Chung Wong
06-03-2008, 04:08 PM
Time for my updates me thinks.

This week, I have been working on redesigning a new head for the bull. Redonix76 and poopipe were right and the bull mask didn't really fit the design. The result have been a bit hit and miss, but I happy with the final design. Please feel free to post any crits.

http://img209.imageshack.us/img209/7083/bullheadconcepts1qt0.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

http://img209.imageshack.us/img209/5994/bullheadconcepts2ko5.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

http://img209.imageshack.us/img209/2730/bullheadconcepts3qo5.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

At this point, I am stressing as you can see, I'm not getting anywhere. I decide that I have stop scribling and draw something a bit more solid.

Chung Wong
06-03-2008, 04:09 PM
Breakthrough. At last, I draw something that I semi like, so I just go with it. Running out of time.

http://img209.imageshack.us/img209/8840/bullheadconcepts4gy2.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

http://img209.imageshack.us/img209/3485/bullheadconcepts5xg6.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

http://img209.imageshack.us/img209/1927/bullheadconcepts7dm5.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

Chung Wong
06-03-2008, 04:12 PM
Now, I have my head design, I fit it to my orignal drawing to see if it works. I think its alright. Now to design the arms legs and weapons. Will have everything design and ready to mudbox by next week sometime.

http://img209.imageshack.us/img209/7883/summonerconcept16devvn4.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

Chung Wong
06-03-2008, 04:14 PM
Started on my low poly models. Got fed up of drawing.

http://img209.imageshack.us/img209/5853/lowpolyboyia6.jpg
By Chung_Wong (http://profile.imageshack.us/user/Chung_Wong) at 2008-03-06

http://img209.imageshack.us/img209/3253/lowpolybullil7.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

http://img209.imageshack.us/img209/3546/lowpolywireframeoy3.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-06

Almost done with those, just some tightening up in the concept part and I can focus on modelling.

poopipe
06-03-2008, 04:35 PM
that head's groovy


i think the bull needs heavier arms & legs and it might be worth trying huge solid looking feet rather than having him on what looks like tippytoes.

not sure about that last bit - little feet would make the upper body look heavier but big feet make a character look more unmoveable. tricky..

Chung Wong
06-03-2008, 04:45 PM
You're right. I'm thinking on making a mutated arm with claws and spikes or with bits of bone coming out of it for one arm, and the other just an ordinary muscle bound arm with a big fat sword or something... Have no idea what to do for the legs.. Maybe, just normal bulls feet with some sort of bone coming out of it or something. Also need to give the kid some shoes to make him look slightly more futuristic, and some straps as well me thinks.

Conejo Blanco
06-03-2008, 06:21 PM
My only feedback is you should decide how cartoony/realistic you're trying to get. In any case, you'll want to make sure things look consistent. Right now your bull looks a tiny bit goofy, with his body somewhat weak looking and the tiny feet. That is absolutely FINE, but then you should make the little guy very wimpy looking as well, like super skinny and awkward. Sorry if I sound harsh, I personally feel when ppl leave just positive reviews, it's not very helpful. I love the concept a lot!

Chung Wong
06-03-2008, 11:24 PM
I like you're honestly. I am aiming for a realistic look... Struggling with ideas for the skin. I would love to hear ideas from people. As for the body, I'll tighten it up and widen the feet a little. Love what you are saying about the kid. My idea is to make him really scruffy and scrawny looking. Haven't put enough effort in the design as of yet, but it'll come with time

revanto
06-03-2008, 11:51 PM
I like you're honestly. I am aiming for a realistic look... Struggling with ideas for the skin. I would love to hear ideas from people. As for the body, I'll tighten it up and widen the feet a little. Love what you are saying about the kid. My idea is to make him really scruffy and scrawny looking. Haven't put enough effort in the design as of yet, but it'll come with time


I suggest you use photos of bull and how hides for the skin. For low poly, you won't be able to get 'photo' realism but you can get close. Most games use special inbuilt lighting effects to get more photo realism and I don't think those specialised lighting FX are allowed in this comp.

So, basically, get lots of photo references of cows and bulls (if you make the bull hide just brown, it will be dull) and take patches of different hides to build your skin texture.

I suggest that maybe you add variations to the fur colour. Maybe even have the fur painted with different coloured tribal designs to give him a little 'pow'.

Revanto ;P

Chung Wong
07-03-2008, 12:04 AM
I'll do my best, I think I kinda shot myself in the foot. I'm not really into all that armored stuff, so you'll see a lot of the bulls skin/fur... I've tried to break it up with chest bone and stuff but there is still a lot of skin, which will be dull.... Maybe I should making armor otherwise the whole thing will just look brown/blue. I'll use specular maps which should liven things up a bit. What do you guys think? Yes to armor or no? Mind you, I'm taking to that tribal pattern idea a lot...

poopipe
07-03-2008, 12:18 AM
i like the way the skin looks in the frpmt view of that last concept.

you can obviously paint hair so you ought to be ok texturing it up but I'd be a little concerned how long it'd take to do by hand .

for some reason I'm really curious as to how the bull would look in a set of leather chaps

Chung Wong
07-03-2008, 12:23 AM
Don't worry, when I get five, I'm doing a special one for you. Cow texture with rudders in a set of leather chaps. Might even make it my avatar.. been meaning to sort that out.

Chung Wong
09-03-2008, 01:12 AM
I have a question, I'm working with a wide screen computer... When I view it in a nbormal screen, the perspective looks all messed up.. as in it looks thinner than it is intended to. I think its 1080x7 something instead of the usual 1080x800. Is there a way that I can fix this, or just make it wider, but that seems some what unprofessional. Any suggestions?

poopipe
09-03-2008, 01:15 AM
erm
unless you're working at some sort of weird resolution (ie. not your monitor's native resolution) yiou shouldn't have any stretching issues at all

Chung Wong
09-03-2008, 01:21 AM
Maybe its just me then... I haven't messed about with the resolution in max so it should be right. Thanks for the help.

L3XICON
09-03-2008, 07:09 AM
wow, you've really gone to town on the concepts :D really good looking stuff!

for the resolution thing, just make sure tht your widescreen monitor is running on a widescreen resolution, so not 1024x768, but maybe 1440 x 900 etc.

Chung Wong
09-03-2008, 02:44 PM
That's it!!!! Yeah, my resolution is on 1024x768 at the mo. I'll try that 1440x900 resolution now. Thanks for the help. Loving your thread L3xicon. Looks ace and very original.

Chung Wong
09-03-2008, 03:12 PM
It worked!!! Now, I just need to make sure, is 1280x768 or 1280x800 resolution taht I should be using? Also just to be crystal clear. I shouldn't be producing stuff in wide screen resolution should I? Sorry, my uni wasn't very helpful... Infact rubbish to say the least. How can I come away from it not knowing the basics? Tut tut.

Coridium
11-03-2008, 08:37 AM
Like the concept, looks meaty and powerful, just like a bull. keep it up.

Chung Wong
12-03-2008, 05:17 PM
Thanks for the kind comments

Time for more updates.


erm... maybe not, imageshack doesn't seem to be working..... PANTS!!!!

Chung Wong
12-03-2008, 05:40 PM
Well its kind of working. Anyway here goes... Not that much this week as I have gound out to my disbelief that I have been modeling in wide screen resolution so everything looks really narrow on normal res.. 8i have been altering my work this week and here are the new images... what I can upload anway...

http://img442.imageshack.us/img442/5919/3dmaxboynew1da1.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-12

Chung Wong
12-03-2008, 05:41 PM
http://img442.imageshack.us/img442/5016/3dmaxbullnew1yv3.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-12

Chung Wong
12-03-2008, 05:42 PM
http://img442.imageshack.us/img442/2509/bullheadmudbox2yf2.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-12

ryvick
12-03-2008, 05:44 PM
when you say producing stuff in wide screen resolution, you mean the images? cause so far your images are wider than normal but its still okay. also go to photobucket instead of imageshack its way better, i had to switch as well.

Edit:: you posted three posts while i was still typing one. Awesome stuff. i see your issue with widescreen kinda helped portray models better now.

Chung Wong
12-03-2008, 05:45 PM
http://img442.imageshack.us/img442/5119/3dmaxbullnew2qr6.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-12

ryvick
12-03-2008, 05:46 PM
does the kid have a mask on? or is that its actual head? the head looks too thin from the side view to be a normal head size skull.

Chung Wong
12-03-2008, 05:49 PM
Well, they are wider because I have been making them wider... problem is, if you view them in wide screen res, they should look really wide. To be honnest, I'm not too sure what to do, because I knew there was a problem as the grids in any given program were rectangles instead of squares. A circle would look squashed if I imported it into my computer.

Chung Wong
12-03-2008, 05:52 PM
Its a mask... I'll model the ears but not the face. Yeah... play around with the proportions tonight or something... not finished thwe concept yet.

Chung Wong
12-03-2008, 05:52 PM
http://img442.imageshack.us/img442/5119/3dmaxbullnew2qr6.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-03-12

Chung Wong
12-03-2008, 05:54 PM
Yeah, I think I will switch to photobucket.. is it U.S? I'm in the uk you see

ryvick
12-03-2008, 05:54 PM
from what you are saying it really just points to the fact that your resolution on your computer is not set right. what size is your monitor? mine is 20inch widescreen and the resolution i have it at is 1680*1050. i believe its the same setting on my 24inch as well. check your resolution.
yes it is U.S. -> http://photobucket.com/

Chung Wong
12-03-2008, 06:13 PM
I have set it to 1440x900. Before it was set at 1080x768. I have a 19 inch widescreen monitor. Sweet, I've just made an account. Thanks man.

Hope its the right res now... Everything looks better now.. but it's messed with my head a little.. Everything looks too wide or too thin... Think I need to rest my eyes a little.

Chung Wong
12-03-2008, 06:18 PM
http://i253.photobucket.com/albums/hh61/oivanwong/3dmaxbullnew3.jpg

BiG ToE-3DT
12-03-2008, 06:21 PM
when using photobucket, just click on the img tag code, the last one in the list. Then post it here, your image will show up automaticly.

Chung Wong
12-03-2008, 06:21 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bullheadmudbox1.jpg

Chung Wong
12-03-2008, 06:22 PM
Cheers bigtoe

ryvick
12-03-2008, 06:23 PM
http://i250.photobucket.com/albums/gg265/raheelz/ezra-1.jpg
your image code should look like this
EDIT:: you guys post to fast ;P

Chung Wong
12-03-2008, 06:26 PM
I have put veins a scuplted the beard on one of the bull heads in both of the images. Was in a rush and pasted the wrong pictures. Its only about 70% finished but gives you a rough idea what I'm doing. Should get the rest of the body finished by this week.

Chung Wong
12-03-2008, 06:27 PM
Cheers ryvick.

Chung Wong
14-03-2008, 11:48 PM
I'm in a very bad place at the moment. You know? The place where you're unsure about your design. Need suggestions. At the moment, I have decide to put a shoulder pad thing on the left side of the bull held by straps, on the boy, I am doing some sort of armor with the threedy logo in the front surrounded by tribal patterns. Oh and some futurist boots. Any sugestions? or places where I can get some reference material? Cheers.

ryvick
15-03-2008, 12:59 AM
Here are some images to help you get ideas.

http://shadowgrail.deviantart.com/art/Minotaur-Colored-44482472
http://dragonarh.deviantart.com/art/Ico-meets-Colossus-49337295
http://cristianpenas.deviantart.com/art/Design-of-a-colossus-30522858

Chung Wong
16-03-2008, 12:58 AM
Thanks again Ryvick. That third image has got the creative juices flowing again. Can't thank you enough.

Chung Wong
25-03-2008, 03:04 PM
been a bit fed up with this lately. Wanted to finish it and move on. Get like that when spend too long on one project. Here's the latest update.

Oh, thanks poopipe. I'll check that tutorial out. Should start texturing this week, when I pull my finger out!!!

http://i253.photobucket.com/albums/hh61/oivanwong/boyhightest.jpg

Chung Wong
25-03-2008, 03:05 PM
http://i253.photobucket.com/albums/hh61/oivanwong/boybacktest.jpg

Chung Wong
25-03-2008, 03:06 PM
http://i253.photobucket.com/albums/hh61/oivanwong/Bullhightest.jpg

This is what I got up too last week. Didn't really get into it all that much.

Chung Wong
25-03-2008, 03:10 PM
http://i253.photobucket.com/albums/hh61/oivanwong/Bullandboytest.jpg

I'm thinking that this looks roughly right in proportion, but worried that you won't see the details on the boy... But I can't think of a way to get around that. Any thoughts?

Chung Wong
25-03-2008, 03:12 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bullnewtestfront-1.jpg

Did a bit more work on the body. Did something stupid and pasted the wrong head on the body. I'll be keeping the old head. I know they look pretty similiar, but I have put more detail on the horns.

Chung Wong
25-03-2008, 03:18 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestback.jpg

Still needs to be finished. Taking way too long, but everytime I finish a detail, I changed in. Thats what you get for not doing the concept bit properly I guess. Made a sword and making a spear. Should have that done tonight. Then I'll tighten up the mudbox models and finish the armor. Should have a busy couple of days... and night's... the sleepless kind... Pants

Coridium
25-03-2008, 03:25 PM
Looking good, like the detail that you have on the horns in the mudbox version of the head. It does not seem to be there in the latest images, have you changed your mind about it?

newhere
25-03-2008, 07:47 PM
Looking good......i like the head.

ryvick
26-03-2008, 01:39 AM
is his head too big for his body? the bull<
also the boy has his chest armor too big for his body.
i am liking the detailing alot. also your detailing on the boy should remain as it is depending on different screenshots you will be able to see your details. right now you are trying to fit in your big bull and have to zoom out so you cant show it.

Chung Wong
02-04-2008, 01:42 PM
Thanks for the comments. Not been working as hard a I should. Past two weeks have been a nightmare. Couldn't think of a decent weapon up until last week. Anyway, other the past two days, I have unwrapped it and bake out the maps. There are still some seems and blemishes, but I'll sort them out. Right now, my main worry it to finish everything on time. I need to finish the texture maps.

Chung Wong
02-04-2008, 01:51 PM
Here goes...
http://i253.photobucket.com/albums/hh61/oivanwong/bullwitharmor.jpg

Chung Wong
02-04-2008, 01:52 PM
http://i253.photobucket.com/albums/hh61/oivanwong/testnormalmap.jpg

Chung Wong
02-04-2008, 01:52 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestnormalmap.jpg

Chung Wong
02-04-2008, 01:54 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture1.jpg

Chung Wong
02-04-2008, 01:55 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture2.jpg

Chung Wong
02-04-2008, 01:55 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture3.jpg

Chung Wong
02-04-2008, 01:56 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture4.jpg

Chung Wong
02-04-2008, 01:56 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture5.jpg

Chung Wong
02-04-2008, 01:57 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture6.jpg

Chung Wong
02-04-2008, 01:59 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture7.jpg

Chung Wong
02-04-2008, 02:00 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture8.jpg

Chung Wong
02-04-2008, 02:00 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltestteexture9.jpg

Chung Wong
02-04-2008, 02:03 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulltesttexture.jpg

The textures are far from finished... But I hope to get them done by tonight. If you are wondering what the red bits are, I have to make some straps of some sort, then bake them out onto the red part. At the moment, there is nothing there to bake, that's why its red. I think its 3ds max.s way to tell me to work faster.

Chung Wong
02-04-2008, 02:05 PM
Does anyone know when the finishing date is? I'm in the uk so its different to the time on the dominance war site. Is it still the April the 7th? Crap, I haven't made a base yet either.

L3XICON
02-04-2008, 03:05 PM
i believe the finish date has been extended to the 12th :D

ryvick
02-04-2008, 11:26 PM
comign along nicely there. good job. whats the boys weapon supposed to be? a cattle prod?

Chung Wong
03-04-2008, 01:18 AM
Cheers L3xicon. Now I can spend a bit more time on the actual map. Thanks ryvick. Yeah, that would have been quite a good idea actually. Its a spear sword type thingy. In the middle, it'll hold a sort of blue crystal where I can use some glow maps to bring it out. I decided to put some handles on it in an attempt to give it a modern feel as this thing is suppose to be in the future isn't? Anyway, glad you're liking it.

ryvick
03-04-2008, 02:00 AM
yeah for sure, its looking good. if i can make it then so can you. now i hope i can make it too hehehe. btw i see a seam on the minotaurs left hand, near the wrist.

Chung Wong
03-04-2008, 02:06 AM
Yeah.. there are loads. One on the top of his head as well and all over the place. That is not going to be fun to sort out. Thanks for the comments.

ryvick
03-04-2008, 02:18 AM
whats the slow down for? need help with anything maybe i can assist.

Chung Wong
03-04-2008, 02:40 AM
Well, I think I am getting bored with this model and want to make something new. But I have to finish this model. Sort of stumped on the skin of the bull. Wanted to do some sort of fur, but I have the time now I suppose. Not too sure about the colour either. But I know that I don't want to make a brown one.

ryvick
03-04-2008, 02:48 AM
>_< hahah yeah i know what you mean. i keep changing my character too, right now the i am sketching on how the summoner is gonna be updated. trying not to make whole new changes rather moderate new updates. keep at it though your doing good.

Chung Wong
03-04-2008, 02:54 AM
Cheers man. You too. You have a nice fresh design going on there. I think I'm just going to get my head down and just finish it. Hopefully, I can get the next updates up by friday. Have to do some other work tonight, or rather this morning.

kicksachi
03-04-2008, 05:47 AM
The character textures are great....Work more on the weapons.

Chung Wong
03-04-2008, 01:54 PM
Thanks kisksachi. Yeah, I'm just going to get a base colour down on everything then work on it. At the moment, I just seem to be working on stupid little things a spending too long on them. Fishless has done a nice texture, its one of the best I've seem so far apart from parkin and co

Chung Wong
10-04-2008, 06:52 PM
http://i253.photobucket.com/albums/hh61/oivanwong/newrigged.jpg

Conejo Blanco
10-04-2008, 06:56 PM
Fantastic... really great man. The little guy doesn't look as scrawny as I thought you'd make him, but still... really great.

Chung Wong
10-04-2008, 06:56 PM
Just a quick rig. Not finished the texture map yet. Will have that done by tonight. Just going to make a quick base probably with the threedy logo on it and make the sheets required. Any suggestions for a dynamic pose? Would really like some examples if possible. And any suggestions to the texture map would be appreciated. Many thanks to all the people that have helped me out. Mainly poopipe and Ryvick.

This render is missing the bits of armor and the texture is not complete but the finishing line is near. Just one last gasp of an all nighter should do the trick.

ryvick
10-04-2008, 07:58 PM
The bull head is finally fitting in with the rest of the body, good job. Add some variations to his skin so it doesnt look like a base color ( i think you are currently doing this). you got a very nice clean texture on his blade. Like you made those sharpened scratches for the front, do the same for the top (purple). try avoiding rocky textures on a blade part, have more metal, it compliments your model(Yellow). I see your trying to make a different part for his knee which is good but the specular has the same shine as the rest of his skin so it just seems as if you put a seperate color on it (red). if that is coming from your normals then its easy to fix it using photoshop or add more normals to compliment your texture for his knee using photoshop nvidea normal filter. the hooves, hoof (woof?) :P came out nice but something seemed wrong so i googled roofs(i know hooves) and i got this
http://www2.dpi.qld.gov.au/images/1769.gif
http://www.falabella.co.uk/hooves.jpg
the second image shows that the texture goes up n down but the specular goes sideways. i would not have the spec go sideways on the whole hoove but rather just where it starts and then make it blend into a downward spec to show that its still a wild beast rather than the tamed image i have attached. just look at your fingernail its the same concept.
http://i250.photobucket.com/albums/gg265/raheelz/bullman.jpg
p.s. i need critiques too you know. hop over to my thread. ->

Chung Wong
10-04-2008, 11:41 PM
Thanks for your pointers. Conejo Blanco, glad you like it. Sorry, didn't have enough time to mess about with it, but wanted to, wanted a really young kid look, but happy with it.

Thanks for those tips Ryvick. I'll get onto it right away. Need to finish this tonight. Those hoove pictures are really helpful. I'll alter that now and I don't know what I was thinking about with the rock like texture. Getting rid of that too. Still trying to get more contrast with the bull skin but struggling a bit. Probably do that last

Chung Wong
11-04-2008, 01:12 PM
Made a quick base last night. The base seems to make everything come together. One last day to complete. Looks tight but should be able to manage.

http://i253.photobucket.com/albums/hh61/oivanwong/bullnew.jpg

Chung Wong
11-04-2008, 01:13 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bullwithbase.jpg

Chung Wong
11-04-2008, 01:13 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bullwithbaseback.jpg

Chung Wong
11-04-2008, 01:14 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bullside.jpg

Chung Wong
11-04-2008, 01:15 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulldifferentangle.jpg

Chung Wong
11-04-2008, 01:15 PM
http://i253.photobucket.com/albums/hh61/oivanwong/bulldifferentanglewithbase.jpg

DiogoM
11-04-2008, 01:54 PM
very nice work man! if i was u, i will work more on lighting, it´s too dark for me, i think u can do better!

ryvick
11-04-2008, 03:30 PM
i love that second last view. shows so much. btw either keep a consistent scratched armor look or clean armor look but not both, e.g. sword clean and armor scratched. keep going at it, its coming along nicely. also thanks for the comments, i will be updating my armor piece, it does look heavy right now.

Conejo Blanco
11-04-2008, 03:55 PM
You're so close, keep it goin! You're almost done, and you've done such a great job!

grindill
11-04-2008, 03:58 PM
Really likin' this one. Of course, I'm a sucker for the minotaur. You might think about shrinking the size of your pedestal or your winning pose will be all pedestal and very little character. I guess you could overlap the pedestals. Also, the background looks a bit dark. the bull doesn't quite pop off it.

Great modeling and I love the concept. Keep at it. Almost there.

Chung Wong
15-04-2008, 12:30 AM
Thanks for the kind comments. I managed to finish it on the Saturday. Came back from work on Friday night and had to do an all nighter. Finished it off around 2 pm and then went to work again. It wasn't nice but it felt good to finish. Only wish I chose a better concept. But maybe next year yeah?

Chung Wong
15-04-2008, 12:30 AM
Diogo M. I changed the lighting in the final render. You was right. It was too dark

Ryvick: I added scratches all over the armor in the end, but not sure it showed up very well. Had the render it off as a rubbish jpeg on a low setting as well which was pants.

Conejo: Managed to finish it in the end. Felt good, but didn't leave myself enough time to make decent sheets. Ho hum.

Grindill: Yeah, you was right. The pedestal was too big. Made it smaller i the final render. Thanks for your help.

Will post the sheets soon.

ryvick
15-04-2008, 04:06 AM
where are the pics? post please.

Chung Wong
15-04-2008, 04:24 PM
Here goes. Here is a wireframe to show the poly count. Just thought I'd show it
http://i253.photobucket.com/albums/hh61/oivanwong/Untitled-2.jpg

Chung Wong
15-04-2008, 04:26 PM
Here are my sheets. They are not the best but I was tired and hated the world for putting me through this misery. But all is good now. Had loads of sleep and fully reharged my batteries.

http://i253.photobucket.com/albums/hh61/oivanwong/winningposecopy.jpg

Chung Wong
15-04-2008, 04:27 PM
http://i253.photobucket.com/albums/hh61/oivanwong/beautyshot.jpg

Chung Wong
15-04-2008, 04:27 PM
http://i253.photobucket.com/albums/hh61/oivanwong/construction.jpg

Chung Wong
15-04-2008, 04:28 PM
http://i253.photobucket.com/albums/hh61/oivanwong/texturesheet.jpg

Chung Wong
15-04-2008, 04:28 PM
http://i253.photobucket.com/albums/hh61/oivanwong/conceptsheet.jpg

And thats that

ryvick
15-04-2008, 05:01 PM
really good. the stand is a lil bright for my taste but overall i like the scratches and the armor piece came out nice.

Chung Wong
15-04-2008, 05:12 PM
Yeah, you're right. Only just noticed to tell you the truth. It was my weary eyes. Nevermind eh? Hope to see you in other challenges as well. Looking at the low poly challenge now. Hope its something interesting and something that I can do quickly