View Full Version : DWIII - 3D - Cloak - Untitled
21-02-2008, 11:38 AM
Hi all, this will be the place for showing my updates on the project.
I'm going to make a Planning and going to start on the Concept Today.
*updates coming soon*
24-02-2008, 05:41 PM
*Reserved for Concept Art*
24-02-2008, 05:47 PM
I am preparing a base mesh for zBrush this is the result of modeling Evening #1
27-02-2008, 02:14 PM
Blocking in his armour :haha:
Some parts will be made of Chainmail, I think this will look pretty nice becouse its partially see-trough.
27-02-2008, 02:36 PM
freaky, i like it. could turn out very nice. succes dude.
27-02-2008, 03:23 PM
looking good what kind of weapon will he have ?
27-02-2008, 03:50 PM
My original idea was to make his armour the Magical Artifact, but im not so sure about that anymore, i guess it will depend on how much Tri's i got left.
29-02-2008, 08:31 PM
Armour Update (Still have to optimize it)
and a Chainmail Test is did today
14-03-2008, 11:56 AM
good job !
14-03-2008, 12:59 PM
I Rigged the character yesterday
Here is a test animation: (Xvid 1.75Mb) (http://www.dannykoster.com/files/DW3_15.avi) :dance:
14-03-2008, 02:11 PM
the only real problem I see with your idle animation is with the hands. The rest of the model moves freely, but the hands seem to be locked in place. Free the hands, let them move the same way the arms are moving. Other than that, it looks good.
14-03-2008, 02:18 PM
oeps, my bad, i forgot to mention i havent rigged the hands yet cos i still have to detail them in zBrush (so the shape might still change, thats why i havent added bones to them yet)
14-03-2008, 02:38 PM
when I say the hands aren't moving, I mean the arms. They are justsitting there. The shoulders move, but thats because they are linked to the spine. So it looks like the arms are moving, but they aren't.
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