View Full Version : DWIII - 3D - chris_solo - Sleefen
09-03-2008, 04:43 PM
Hello to all! Here is my entry of the competition among you, I opted for the class Warlord, the warlike, quick, animal, powerful but not impressive one. Here is a first sketch, he still has no weapon but I think that it will be a lance of lava / fire, I reflect about it...or Physical strength
name : Sleefen
race : --
class : Warlord
weapon : Physical strength
Beforehand saddened for my bad Englishman!
10-03-2008, 08:52 PM
hello ! I attacked the beginning of the modelling (low def)
but I changed some details the face (which will evolve to be little still), obviously the work in detail in high def will come later.
I advance little by little, I am again going to make some sketches of the perso, the armor, the weapon which it possesses :)
10-03-2008, 09:17 PM
thats looking pretty neat! :)
10-03-2008, 09:34 PM
15-03-2008, 11:01 AM
Hello, here is an update, I almost finished the model low poly, this one to evolve a little with regard to the sketch. I optimize as one goes along the number of polygons but at the moment I am near a little more than 8000 (tris) but I shall optimize even later, for info my screens are " subpatch division " thus you cannot see the model in quadrangle still...
After that I am going to attack the realization of the UVs maps to be able to make (finally) the sculpt and the details! But check I am not there still there. For my part I am not early but working the day it is sometimes difficult to advance this one...
The continuation arrives...
16-03-2008, 01:20 AM
Nice work, I like the design. He looks dangerous.
30-03-2008, 05:41 PM
Here is a small update because it had been a long time since I had advanced I thus began the work of sculpture and details and at the same time I make small tries of depiction with an exit of my normal map and occlusion map to see a little how it produces, because obviously that there is a loss of certain details enter the sculpture highrez and the result in depiction.
I am satisfied enough at the moment with regard to my limited knowledge, I learn at the same time as I realize...
Otherwise I included the armor in the skin of the character, me think that it is more striking and less common to the others project finally maybe...
to be continued...
31-03-2008, 12:06 PM
The details doesn't match...Id say give him some nicely textured armor. He needs more muscles.
02-04-2008, 09:31 PM
A short advanced, some fast depictions with normal map and a specular map, but the sculpt of details is not finished yet, fronts arms are not as well made as legs finish and details here and there...
Kicksachi: maybe you are right but I continue on my throw, the delays become short, and it was that I advance, thank you for your suggestions all the same.
05-04-2008, 01:19 AM
looks good, nice detail work.
05-04-2008, 04:43 PM
Thanks miclepickle, details final of the sculpt arrives...My project is a small project but I think that in the end I would be satisfied with the result and it allowed me to learn, to watch the others working and to amuse me what is the most important!
06-04-2008, 03:01 PM
Here is an update with a small depiction of the beginning of my diffuse map, normal map, to specular map and occlusion map.
I gave a blow of accelerator because the countdown is launched with the delays which get closer!! I hope that it will please you, the rest arrives...
For information, its weapon is its physical strength because "Sleefen" is a giant, a human being arrives at him to the hip, I would make a silhouette on the base, what will give its size and an impression of greatness.
(sorry for my bad English)
06-04-2008, 03:39 PM
here my model wireframe, I arrive at 8492 tris, I could still have optimized, I thinků that makes me a little more details on certain parts.
06-04-2008, 06:42 PM
ooh, it's like a weird aztec sabretooth cat monkey thing. Very strange :)
I think you could remove some loops from the legs and put some extra ones in the forearms - the forearms are much larger so deserve more polys :)
06-04-2008, 06:49 PM
Yes, it is true but I was not able to a lot of time in front of me the model is definitive, I am finalize it.
thanks for comments
06-04-2008, 06:58 PM
Updated of the end of day, I almost finished the diffuse map...I have legs, back to be finished.
08-04-2008, 08:34 PM
I finally ended textures with the diffuse map, normal map and occlusion map, I removed the specular map because it brought nothing more set apart a brilliancy too much marked while the matte is better a lot.
I do not have more than to work the base and to take out the final images to work again them. I do not regrettably make of skinning to change pose because I would have no time and furthermore I am not excellent in this domain he will thus guard this break for everything pictures.
08-04-2008, 09:09 PM
Lookin good man! I'd recommend going into your normal channel and smoothing/erasing a few parts of the normal, so you don't get such an unrelenting barrage of normal noise going on... that would help the entire thing look more cohesive I think... I'm thinking if you reduce the noise on his back, legs, etc... basically most broad areas of skin, try to smooth those out a bit.
08-04-2008, 09:16 PM
Yes, it's true, I am going to try to make it to gain more legibility, but at the moment I am going to finish at first the base because I would like to make a nice thing for this one.
10-04-2008, 06:10 AM
Hello all, here is I finished the base, I made some things of simple, rather than of complicated visually things.
I retouched texture of the occlusion (because it was it which given a too much dented aspect) and it goes better for the back and the legs. Here is my image for "Winning Pose", I do not know if I would have the time to post the image " Beauty shot "...
12-04-2008, 01:51 AM
hello all the world!
here it is (France well late) and I have just finished all my boards! I have just sent them on the site of Dominance War III and now I put them here.
I hope that you will appreciate, in all the case I had fun and I learned especially much near the talented people from this forum and other forum too. I finished on the wire of the razor, it remained still 20h but good, better is worth to finish a little in advance. Ciao everybody and see all soon ;)
12-04-2008, 01:54 AM
12-04-2008, 09:03 PM
congratulations on completion! interesting and different design, and the details really jump out at on the beauty shot. great to see a bright and colourful entry, so many are dark and moody :D
12-04-2008, 09:51 PM
thanks for your comments, I hope to continue to perfect because I look forward to contributing for next Dominance War...
in everything the cases I was to see the other projects on various forums and I have the impression that the judges are going to have difficulties choosing the winners...
12-04-2008, 11:29 PM
Interesting design. Good job on completing it for the competition. The colour of your texture looks great, and I think your concepts have some pretty solid foundations.
Looking forward to seeing what you can do next year.
13-04-2008, 08:52 AM
Thank you for comments, by hoping to see itself on next Dominance War, and maybe to cross itself on 3Dtotal!
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