View Full Version : The New SMC's - 026 - Is your thumb green?
Marty_McFly-3DT
09-04-2008, 09:59 PM
1, Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.
2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.
3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.
4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.
5, Post only one image submission per entry which must be no larger than 1024x768 pixels in either landscape or portrait format with a file size of no more than 195k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.
6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.
7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.
8, Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.
These rules apply to everybody taking part there will be NO exceptions!
Time limit - 90 minutes
Deadline - 22.00 G.M.T. Wednesday 23rd of April 2008
Subject - Potted Plant/Flower
Potted Plant/Flower: Some things you grow in a pot to eat, some just to look pretty. So how Green is your thumb? I can hear the graoning now as I type this... an organic challenge... ewwww... ;) Well there's a few things I need to make clear for this challenge. There is to be no use of plug-ins for this challenge! Everything is to be modeled completely by hand. Violators will be disqualified! This is a speed modeling challenge, not a who can use a plug-in challenge. ;)
Have Fun and Good Luck!
Starters:
Real 3D
09-04-2008, 10:14 PM
Well, Excellent Topic according to me, this will be fun....i am very much excited....let's get to work...shall we? :)
RockstarKate
09-04-2008, 10:18 PM
Perfect subject. My favorite in a long time :)
pables
09-04-2008, 10:22 PM
Great Topic and nice starters!!! I think I have some ideas...it will be interesting to participate!!
If I were to do something like this: http://forums.3dtotal.com/showpost.php?p=509011&postcount=11
would it be a DQ?
If it were potted of course :)
ClassicGamer-3DT
09-04-2008, 11:22 PM
I think you might be ok. Marty has final say though :)
CG
ShadowMaker SdR
10-04-2008, 07:28 AM
I've got tibs on Audrey II!
ShadowMaker SdR
10-04-2008, 07:29 AM
BTW If you use the native fur/hair from your package, does that count as using a plugin?
pables
10-04-2008, 08:21 AM
BTW If you use the native fur/hair from your package, does that count as using a plugin?
I would say that yes, that counts as a plugin... because the thing is you must model your plant. But Im not sure, Marty?? CG??
ClassicGamer-3DT
10-04-2008, 09:08 AM
Unfortunately yes, anything that helps you in the task of making fur, hair, additional splines etc will be classed as a plugin or alternative way of acheiving the effect.
As Marty mentions on the starters post, everything you make must be modelled from scratch so if you want a flower with 16 stems, 12 additional mini stems, petals and flower bud you'll have to use a primitive cube, cuboid, sphere etc for the bud, planes or extruded spline for the petals, and you'll need to draw out your splines for you're stems and place them into a sweep nurbs or equivalent.
My starter for instance was based on a fantastic pot plant tutorial for C4D over at the Dutch Cinema4D.be website, and my petals leaves were modelled from one low poly plane, twisted rotated and resized several times and arranged in the pot. The mesh smoothed. And I lathed the pot and the soil is a simple plane also.
Hope that answered you're question without me waffling on too much.
Looking forward to seeing what you guys produce :)
Kind Regards
Classic Gamer
Stargazy
10-04-2008, 11:48 AM
Great topic. I have already some ideas ...
MrHarle
10-04-2008, 12:54 PM
does scripting count as a plug in?
for example if i were to write a script that automated creating a flower from selecting one face would that be cheating? presumably i'd need to write the script during the 90 mins to make it count?
cheers
justus_jonas
10-04-2008, 01:38 PM
great!!!
and that orchid is FLAWLESS!!! i love it.
cheers
DaddyDoom
10-04-2008, 01:43 PM
CG, lovely starters dude!
You're going through an incredible evolution rampage dude. Really great improvement on all aspects.
Congratz mate :)
DD
pables
10-04-2008, 02:12 PM
Hi guys, how is it going? Here I go with some WIP, (Obviously this is NOT an entry) :)
At the moment 30 minutes modelling. Do you recognize what plant is it ?? :P. Later i will do the textures. Any critic will be wellcome!!
http://img137.imageshack.us/img137/214/wipvq2.jpg (http://imageshack.us)
Somepantsman
10-04-2008, 05:43 PM
Mario!!!
ClassicGamer-3DT
10-04-2008, 07:02 PM
Super Mario World! great stuff, this'll be cool when finished :)
CG
Blacklemon67
10-04-2008, 07:55 PM
Is is the "lathe" tool considered a plugin?
Real 3D
10-04-2008, 07:56 PM
Is is the "lathe" tool considered a plugin?
Nope, i dont think so...
pables
10-04-2008, 07:56 PM
Hi! Finally I found the time to finish materials and ligthing :) Here is my first entry , really enjoyed doing this, I have another idea I'll do as soon as I can. As allways, comments and crits are wellcome!
H2O-3DT
10-04-2008, 08:23 PM
Is is the "lathe" tool considered a plugin?
No the lathe tool is not a plugin and can be used. Lathe away :)
Marty_McFly-3DT
10-04-2008, 08:25 PM
CG, lovely starters dude!
You're going through an incredible evolution rampage dude. Really great improvement on all aspects.
Congratz mate :)
DD
You do realize that those are 3 different starters by 3 different Mods right? 1st is CG's, 2nd is H20's, and the 3rd one is mine... :crazy:
does scripting count as a plug in?
for example if i were to write a script that automated creating a flower from selecting one face would that be cheating? presumably i'd need to write the script during the 90 mins to make it count?
cheers
From the way you're describing it, yes it would be considered "cheating". Everyone is to use their standard modeling tools only.
Is is the "lathe" tool considered a plugin?
Lol.... sorry but that one made me laugh. No... the lathe tool is not a plug-in. :D Edit: H20 beat me to it... ;)
Marty
Blacklemon67
10-04-2008, 09:31 PM
No the lathe tool is not a plugin and can be used. Lathe away :)
Yeah, I thought you needed to only model using, like, polymeshes or something. :dunno:
Rachel vd M
10-04-2008, 09:51 PM
damn, was too late for the coffee grinder (sack of beans + dynamite) now im working on a venus flytrap for this one
Marty_McFly-3DT
10-04-2008, 09:56 PM
damn, was too late for the coffee grinder (sack of beans + dynamite)...
Sounds more like a coffee bean distribution system to me... :crazy:
Rachel vd M
10-04-2008, 11:12 PM
haha, maybe a combination ;)
also i've just modeled the plant
btw, does unwraping include the timelimit?
also is the pot/vase moddeling part of the challengetime?
Marty_McFly-3DT
10-04-2008, 11:21 PM
Unwrapping time does not count in the modeling time at all, so unwrap away! As for the pot/vase... well the challenge is to make a potted plant... so I would say Yes, it should be included in the modeling time limit.
Marty
Rachel vd M
11-04-2008, 06:54 AM
i've got another question :o
im making a canivorous plant, if i want a fly in the picture, can i use a existing model (since its not part of the plant):smug:
DaddyDoom
11-04-2008, 08:01 AM
Marty... ahah! NO, I didn't notice those starters were from different mods... But since CG is in a modeling spree nowadays, they could be all from him.
Silly me for not looking at the text :P
Anyway, cool starters from all the mods :D
DD
Yedan
11-04-2008, 09:58 AM
don't get time for these much nowadays but managed to slip this one,
details are stated on the post :)
Marty_McFly-3DT
11-04-2008, 11:18 AM
i've got another question :o
im making a canivorous plant, if i want a fly in the picture, can i use a existing model (since its not part of the plant):smug:
Sure, that you can do since it's just going to be a prop. Just be sure not to include the wireframe for the fly. Only include the wireframe for the objects you modeled out within the time limit.
Marty
Hello guys, heres my first entry for this challenge. Hope you like it!
Info on pic.
ClassicGamer-3DT
11-04-2008, 01:54 PM
Kree - That's a beautiful Tomato plant?
Lovely lighting and a really nice soft colouring to it.
Great models and leaf arranging.
CG
RockstarKate
11-04-2008, 02:20 PM
Kree,
That looks really cool! My only comment would be that the leaves are a very unnatural looking shade of green. Modeling looks excellent. I want a delicious, ripe, summer tomato now!
Thanks for the comments guys!
CG: Yeah most of the 90 mins was spent arranging leafs... :)
RockstarKate: Hehe, your right maybe its growing in some kind of nuclear waste... ;)
pables
11-04-2008, 03:14 PM
Really nice kree :) 90 minutes worth!!
Maybe tonight Ill try the second entry
DaddyDoom
11-04-2008, 05:02 PM
Here's a go from me.
Took me the whole 90's to model and find the right textures. The green leaf texture was worked out from a real leaf photo reference, and the petal texture worked in PS.
Hope you guys like it! C&C welcome :)
DD
Real 3D
11-04-2008, 06:03 PM
Gr8 Entry DaddyDoom, looks beautiful...maybe adding more softer shadows will definatly make it look better.
Nocturn8
11-04-2008, 06:19 PM
Amazing starters...
pables: really cute and very awesome idea.
Yedan: lovely flowers
Kree: wow, love the tomatoes and the lighting... just a thing about the leaves thickness..but overall, pretty awesome dude.
DaddyDoom: Another fantastic entry...nice thing bout the water drops!!!
Here's my entry... I hope you'll like it.
Most of the modelling time was spent on distributing the leaves.
DaddyDoom
11-04-2008, 06:30 PM
Real 3D > Tnx dude! About the shadows, I made several attempts and this was the most successful one. Maybe next one will be better :)
Nocturn8 > Glad to see ya back mate! That bonzai looks fancy. And you have a lotta patience to position all those leafs in place. The trunk could use an improvement in the texture, but it's a time issue, so it's cool.
Everybody else, really classy entries so far!
DD
Marty_McFly-3DT
11-04-2008, 06:33 PM
Hey DD... please check over the rules once more... You may find that your entry would be subject for DQ if it remains in it's current state. ;)
Marty
--Strattus--
11-04-2008, 07:14 PM
Hello folks, long time no see!
First of all, nice entries everybody, and starters as usual!
This is my contribution, hope you like it!
DaddyDoom
11-04-2008, 07:28 PM
Oooops, sorry Marty. I hope the problem was the size, it was a bit bigger than the allowed max size. Forgot to reduce it after composing the text in PS.
Thanks for pointing that out :) Is it ok now?
DD
Marty_McFly-3DT
11-04-2008, 07:29 PM
;) You got it now... all better.
DaddyDoom
11-04-2008, 07:31 PM
:o
Somepantsman
11-04-2008, 07:36 PM
hey nocturn8, what kind of leaves are those? :)
Nocturn8
12-04-2008, 01:23 AM
hey nocturn8, what kind of leaves are those? :)
If you're referring to the type of leaf... it's (supposed to be) a japanese maple leaf, references were found in google. :)
Daddydoom: thanks for the comment, Yup, it's nice to be back(thanks a lot for the motivation dude)... I just don't know if I'll finish the caveman though...
DaddyDoom
12-04-2008, 07:41 AM
I think that Somepantsman was being sarcastic because they resemble cannabis leafs :D A cannabis bonsai would cool to have around haha!
Nocturn8 > no prob dude! Get back in there and give us a freaky caveman, come on :D
DD
Nocturn8
12-04-2008, 09:00 AM
DaddyDoom: Teehee.... so that's what the leaf thing is all about....:D
Man... with your motivation.... Things come easier and much more fun. thanks a lot dude. let's see what we can do about the caveman. yours is looking fantastic.
Here's my second entry... a silly one this time. hope you all like it.
DaddyDoom
12-04-2008, 09:15 AM
Aha dude! That's cool :D
Keep 'em coming!
rk821
12-04-2008, 11:13 AM
hi every one
how u doing
i really missed you
did u missed me
any way congratulation classic gamer for your new rule
u deserve it sir
i liked the topic of this challange
but my bad luck i'm not gonna be part of it
i'm preparing my self to the next one
and hey
nocturn8
i loved your idea
keep up the good work
your mate
rk821
Nocturn8
12-04-2008, 11:17 AM
DaddyDoom: Thanks a lot dude... you've been a great help to my improvement.:)
rk821:thanks. hope to see you back in action soon(est):)!
Real 3D
12-04-2008, 02:04 PM
Gr8, i am really eager to model something..... :)
MrHarle
12-04-2008, 06:49 PM
I'm pretty sure i know the answer to this but is the scene setup time included in the modelling time? because i did all the modelling in the 90 mins but it took another hour to duplicate and arrange my flowers!
either way here's my (probably) non-entry:
H2O-3DT
12-04-2008, 07:03 PM
Arrangement of your flowers counts as modeling.
But its a really nice non entry. Good work.
Best regards
H2O
Rachel vd M
12-04-2008, 08:34 PM
im back this time ;), and i've made a plant!
The Venus fly trap, a canivorous plant.
i did the pot and earth with a Lathe (noise for the earth)
the plant was all boxmodelling, also a symetry,bend and turbosmooth where applied
MrHarle
12-04-2008, 09:57 PM
yeah figured as much, oh well, next time i'll just have to be quicker!
Saiya-jin
13-04-2008, 12:07 AM
Mr. Harle, I would try to model something like it again. You'll go quicker the second time around. You have a really nice scene. It would be a shame not to submit something like it.
MrHarle
13-04-2008, 11:51 AM
yeah i definately wasted some time messing around with bend modifiers and ik handles but i'm not sure ive got time to do another one, got a couple of other projects i wanna work on.
i'm glad you like my scene tho :)
.KaisoR
13-04-2008, 04:13 PM
Arrangement of your flowers counts as modeling.
But its a really nice non entry. Good work.
If his wireframe does not show the duplicates, but just the one flower he modeled in time, the entry counts, doesn't it?
H2O-3DT
13-04-2008, 04:35 PM
If his wireframe does not show the duplicates, but just the one flower he modeled in time, the entry counts, doesn't it?
Yes, it is true that what's in the wireframe is what the judging process is based on. However, the entry in question has a very small wireframe and a big beauty render.
If MrHarle wants to repost his submission with a beauty render of what he did in the 90 minutes, or no beauty render just a big wireshot, it will be a valid entry. But as it is presented now, it is not.
Best regards
H2O
.KaisoR
13-04-2008, 05:26 PM
Yea I see your point ^^ I just wanted to be sure that I didn't get that part of the rules wrong.
Just trying something new, I need to learn a nurbs package. No render because this is an evaluation version - I'm liking Rhino better so far, but I like the simplified UI of this one.
MOI: ~40min (It's pretty bad, but this is my first try of this program - and with very little nurbs experience)
Since I'm guessing that very few of you have seen this program, I'll just post a screenshot (full-screen).
Manni
13-04-2008, 06:43 PM
hi,
just a quick one from me. Cool entries so far, when i've lost my headache i'll comment on those
cheerio, going to bed
manni
1234robbie
13-04-2008, 06:50 PM
This is the 1 time i post an entry. I'm very bad in modeling. But im just 14. And i just started to lurn so i am glad i made an entry in the time limit. xD
I had some more i deas to do but i didn't now how i coud get that done xD
Rachel vd M
13-04-2008, 10:46 PM
nice one, i started about 10 years ago when i was 9
(not continuesly but now and then a period came along :smug:), it took me ages to make something, i was using Bryce, and it has only primitives, also i didn't know about booleans back then! 3d is fun :dance: now im using 3dsmax and learning new stuff every day:wall:
Nocturn8
14-04-2008, 03:12 AM
MrHarle: It's a real beauty...
Rachel vd M: amazing entries and I love your works and site.
noyb: looking very cool, that's a very nice work from someone with little nurbs experience.
Manni:Nice modelling, cool composition, cool lighting, could use softer shadows though. overall, realistic looking render and awesome entry.
1234robbie: welcome to the forums... it's not bad for your age and experience. I can almost remember when I started 3d modelling at age 17 and I can only make primitives...don't know how to manipulate them..(thought I could use an axe and just split the box primitive but that would split my monitor in two also:D. that's a nice model and render you have there...you'll get lots of help from forum members just don't be afraid to ask! Happy modelling dude.
hxwle
14-04-2008, 03:36 AM
That's cool
Rachel vd M
14-04-2008, 06:01 AM
Rachel vd M: amazing entries and I love your works and site.
thanks!:dance:
i also just finished a thread about a steam locomotive project i finished yesterday.
it's here: http://forums.3dtotal.com/showthread.php?t=57944
Mr. Bluesummers-3DT
14-04-2008, 06:44 AM
Here's a metal plant I enjoyed making. Didn't have a chance to dress it up with much texturing, but if it's about the modeling... :crazy:
The rendering was done in Vue 6 Infinite rather than Max.
Cheers!
Garner
14-04-2008, 12:09 PM
Okay heres my entry for this one. not overly happy but i figure i'll do another one and use this one as a learning curve. C&C welcome as usual. rendered in MR which is seriously becoming a competitor to vray with all the new enhancements in max2009.
and a quick suggestion when you make your models, create the leaves flat and add bend modifiers, you can stack bend modifiers on top of each other, what this means is that when you create your copies or arrays you can quickly select the object then just adjust the bend modifiers to different degrees and angles to create a different looking leaf without actually changing anything in the base mesh...
DaddyDoom
14-04-2008, 12:15 PM
Garner, great model. The render seems a bit blurry, but the model is killer!
pables
14-04-2008, 12:18 PM
Really great model Garner, the model looks great, but i specially like the texturing and lighting!
Garner
14-04-2008, 12:57 PM
cheers guys much appreciated, yeah the depth of field is kinda hard to control which is why some of the focus goes on the render. how ever the MR render is seriously coming good now, i should have just done it in photoshop really but i got stuck in play mode. thats what i mean when i say using this one as a learning curve.
@Pables, cheers!! i love the style of your model i may try a more cartoon approach to my next one if i get the chance. the materials are all procedural no actual textures or images used, the only image i used in the whole scene was the flower embeded in the pot to stop the pot seeming so plain.
Nocturn8
14-04-2008, 01:23 PM
Garner: Absolutely incredible! Is it possible for you to post how you did that incredible lighting in mental ray? :drool: man... that is awesome work!
Garner
14-04-2008, 01:55 PM
@Nocturn8 = sure the lighting is actually very simple, using 3dsmax2009 i created a daylight system changed the sun and sky settings to MRsun and MRsky let it assign the default physical sky as the enviroment, then i used a skyportal to direct the light into the room through the window, then i added in a free light (set to 60watt bulb and lowered its output to 40 percent, this was simply to add some light into the room, i then used the exposure controls in the new enviroment panels to adjust the lighting levels to get it looking nice. then used photo shop to clean up the colours. heres a viewport grab and the final render from inside max as well as the photoshop version.
DaddyDoom
14-04-2008, 03:02 PM
Cool stuff! I've got V-Ray for Cinema4D from a friend, and I haven't figured out how it works yet. Gotta lose some time studying it.
Allegro
14-04-2008, 03:32 PM
I assume that we are not able to use l-systems?
pables
14-04-2008, 03:59 PM
@Garner thanks mate. Im looking forward your next entry!
And here's my second entry :) A month ago, I was travelling when I saw thousands of solar panels. When I saw them again it was late in the afternoon and they had changed their position...it reminded me of the sunflowers...
When I saw this smc I had the chance to model my idea for the contest :) hope you like it.
RockstarKate
14-04-2008, 04:27 PM
First entry, hope to find time for more.
ClassicGamer-3DT
14-04-2008, 06:35 PM
You guys are going great, very impressive, imaginative and creative entries by all.
Wonderful to see :)
CG
Marty_McFly-3DT
14-04-2008, 07:07 PM
I assume that we are not able to use l-systems?
You assume correctly.
Marty
Nocturn8
15-04-2008, 12:27 AM
Garner: Amazing, absolutely amazing dude. thanks a lot for sharing. as soon as i have the time...I'll try this one out. haven't been satisfied with mental ray that much, but with that work of yours i think i'd have to switch...I just could'nt believe it. truly incredible. One of my goal in 3dsmax is to use it to the "max" without having to use third party plugins. thanks again dude!
pables: Wow, another awesome entry.. was it vray light material on the lighted bulb?
RockstarKate: very nice entry, love the textures!
pables
15-04-2008, 07:23 AM
pables: Wow, another awesome entry.. was it vray light material on the lighted bulb?
Thank you Nocturn8. :) Yes it was an vray-light material.
Nice work Rockstarkate, the thing I like most is the plant shader, so beautyful!
Real 3D
15-04-2008, 10:35 AM
To Pables, Manni, Garner, Nocturn = COOL ENTRIES :haha:
here is my quick one, as i will be busy next week in a new project on animation, i am working for personal stuff this week for as much time as i can get. this one is called - The Titan Flower ....Rest u can imagine :) oh n the concept is from Matt Bevins...amazing artist.
Details on Image....cu guys later.
pables
15-04-2008, 11:07 AM
Sooo cute!! Real3d, awesome render like the lighting and materials so much, also i see a clever modelling. But..the material its supposed to be "titanium"?? Because I think it seems more like bronze.
Real 3D
15-04-2008, 11:19 AM
Sooo cute!! Real3d, awesome render like the lighting and materials so much, also i see a clever modelling. But..the material its supposed to be "titanium"?? Because I think it seems more like bronze.
hey many thanks for suggestion, i wanted to make it look a little bit greenish as the nature if this thing is a plant afterall even if its made of metal...maybe i'll change the materials n post it afterwards...tnkx :)
Nocturn8
15-04-2008, 11:39 AM
Real 3D: oh dear!!! another great entry!:drool: fantastic job dude
Yedan
15-04-2008, 12:15 PM
yay managed to get time for a second entry this week, seeing some great potted flower guys, the quality on here just seems to go from strength to strength.
Real 3D
15-04-2008, 04:51 PM
Real 3D: oh dear!!! another great entry!:drool: fantastic job dude
Thanky from Shanky ...ha ha ha :)
Marty_McFly-3DT
16-04-2008, 03:58 AM
Here's another by me.... kind of a revisit to a model I made long ago for a completely different challenge. ;)
Nocturn8
16-04-2008, 04:20 AM
Yedan: ... love the rendering, just a little too round on the bottom of the vase but that's minor. overall, fantastic entry.
Marty_McFly-3DT: that's a real beauty, simple, effective, fantastic, cute, lovely... i don't know what more to say:)
DaddyDoom
16-04-2008, 07:18 AM
Cool stuff everybody :D
Marty, that's so damn cute mate!
DD
pables
16-04-2008, 07:31 AM
hahah Marty, lovely model!! Fantastic.
Yedan
16-04-2008, 08:09 AM
[QUOTE=Nocturn8;620927]Yedan: ... love the rendering, just a little too round on the bottom of the vase but that's minor.QUOTE]
hehe yes it is i keep telling my wife to get it repotted becuase it keeps falling over but she never listens lol
thanks for the comments guys,
ClassicGamer-3DT
16-04-2008, 08:57 AM
Looking good everyone.
CG
Yedan
16-04-2008, 09:01 AM
when the awards system is up and running will the judging be changed in these challanges to place 1st, 2nd and 3rd winners instead of the runners up we currently have??
pables
16-04-2008, 09:20 AM
when the awards system is up and running will the judging be changed in these challanges to place 1st, 2nd and 3rd winners instead of the runners up we currently have??
Is not the same??
Yedan
16-04-2008, 09:22 AM
depends on how you look at it i guess, we have currently 1 winner and sometimes 5 or 6 runner ups not actually a 1st, 2nd, and 3rd place
pables
16-04-2008, 09:51 AM
Ok, I understand what you mean. But in my opinion, if there are five runners up is that there are five second places, as a symbol of...certain grade of quality or something like that...
DaddyDoom
16-04-2008, 02:38 PM
Inspired by Marty's latest entry, I've decided to go for a similar concept and here's a second entry, just for fun :dance::dance::dance:
Noyb-
Just out of curiosity, what application did you use ? I'm a fan of Rhino as well
and am considering upgrading to v4. Though I do like the uncluttered look of that
interface you show.
Somepantsman
16-04-2008, 07:14 PM
So i took the plant idea and ran a little too far with it. This is a non entry, but im hoping to get some feedback from it. This is my version of Gaia (http://www.crystalinks.com/gaia.html). I orignally got the idea from my favorite artist Alex Grey (http://www.alexgrey.com/a-gallery/gaia.html). It came out a little strange but overall im happy with it.
Modeling Time: 52 min
Texturing: 45 min
Rendering: about 5 min
http://i48.photobucket.com/albums/f215/GoreHoree/gaiafinallight.jpg
http://i48.photobucket.com/albums/f215/GoreHoree/gaiawirenshpere.jpg
DanDerham
16-04-2008, 08:15 PM
I've been having a real problem with bugs on my plants in my house... ok, so they are not quite a big as these ones, but still.
[This image was disqualified as I didn't read the rules properly]
H2O-3DT
16-04-2008, 08:24 PM
DanDerham
Nice entry, but you should go back and read the rules again. As it is now, its a dq.
Marty_McFly-3DT
16-04-2008, 08:43 PM
Noyb-
Just out of curiosity, what application did you use ? I'm a fan of Rhino as well
and am considering upgrading to v4. Though I do like the uncluttered look of that
interface you show.
It's a program called MoI or Moment of Inspiration.... you can find out more about it here: http://moi3d.com/
Marty
DanDerham
16-04-2008, 09:43 PM
DanDerham
Nice entry, but you should go back and read the rules again. As it is now its a dq.
Ah, didn't notice the plugin bit, used vray fur, I'll try and repost without tomorrow. Thanks for pointing it out.
Dan.
Marty_McFly-3DT
16-04-2008, 09:47 PM
What's even more interesting is that both Somepantsman and DanDerham posted back to back... both breaking the same rule... and neither of them having anything to do with plug-ins.... Hmmm.... I sense a conspiracy... :hmm:
Dan -
Your usage of a fur plugin for your bugs probably isn't the main issue :)
Your wireframe and render image being two separate images is
probably the likely culprit here.
Your fur plugin was used as a texturing aid for the bugs. Since texture
and rendering isn't what's being judged here, it is probably allowable
under the circumstances. Some packages allow for the fur / hair
plugins to create things like leaves, grass etc. etc. in the way they
instance geometry. Your application of it does not fall into this
category from my point of view. Just composite your wireframe and
render image and you should be set.
Somepantsman seems to have done the same thing in splitting the images.
DanDerham
16-04-2008, 10:26 PM
What's even more interesting is that both Somepantsman and DanDerham posted back to back... both breaking the same rule... and neither of them having anything to do with plug-ins.... Hmmm.... I sense a conspiracy... :hmm:
Ah, Serves me right for referring to the previous post instead of reading the rules fully... forgot to say what software I used as well. Sorry for wasting your time. I will try again tomorrow with a single image and I'll double check the rules this time.
Cheers,
Dan.
Found some time again for a speed model, didn't feel like texturing though.
Took me almost 10 minutes to remove all subdivisions for the wire view (should have used instances...)
Btw, the leaves are subdivided before and after bending them so they wont give too much smoothing errors with this edgeflow.
DanDerham
16-04-2008, 11:01 PM
Right... I've read the rules again and hopefully all is ok this time. It's still using the vray fur, but as Daye said this was purely as a texturing aid (please let me know if this needs removing).
Real 3D
17-04-2008, 01:07 PM
Found some time again for a speed model, didn't feel like texturing though.
Took me almost 10 minutes to remove all subdivisions for the wire view (should have used instances...)
Btw, the leaves are subdivided before and after bending them so they wont give too much smoothing errors with this edgeflow.
WOW, gr8 Entry......are you entirely sure it took u 71 minutes to model? :???:
Sure, messed up lots of times. Im quite sure that with some planning this could be done within the hour.
Most of it is simple modelling with noise applied to a soft selection/bend/ffd and meshsmooth.
DaddyDoom
17-04-2008, 02:34 PM
That's probably one the best 3D modeled roses I've ever seen! Good work Ojah!
seheng
17-04-2008, 03:18 PM
This is mine!
DaddyDoom
17-04-2008, 04:22 PM
Here's a last one from me. A sort of weird looking cactus plant I invented :roll:
Modeling wise, it was really a quite simple and fast one. I started with a cube, selected the top poly face, and applied a matrix extrude to create the main trunk of the plant. Then selected all the polygons except for a few loops on the base to keep it clean for the trunk base, and then applied a new matrix extrude to all those polygons, creating that array of apparently intricate branches. For the blobby ends of the branches, applied a bevel extrude with a negative value to make it enlarge instead of diminish. Simple as pie :)
The vase was also made from a cube.
Actually I've spent more time setting up the environment and lightning, than for modeling and texturing.
If there's something wrong and subject to dq, let me know and I'll try to fix it ok?
Hope you like it!
DD
Real 3D
17-04-2008, 09:54 PM
Sure, messed up lots of times. Im quite sure that with some planning this could be done within the hour.
Most of it is simple modelling with noise applied to a soft selection/bend/ffd and meshsmooth.
Gr888 :cool::haha:
Cool Concept DaddyDoom... :)
who's the kid in ur pic man?
DaddyDoom
18-04-2008, 06:38 AM
Tnx Real3D!
The girl in the pic is my daughter :)
DD
Real 3D
18-04-2008, 12:47 PM
yeha i guessed, she is so cute n pinky :)
Old_Nick
18-04-2008, 02:56 PM
DaddyDoom: Nice render and modeling !
RockstarKate
18-04-2008, 03:19 PM
I’m definitely going to make at least one more plant this weekend, but I thought I’d do a ClassicGamer-style comments page
I like H2O’s starter the best (but I am biased toward orchids ) Maybe next time add a signature so everyone knows who did what.
Pables (Mario flytrap): Very nice job on the simple low poly model, it smooths perfectly always a sign of good work. I like the render, but I think the composition would be better if we either see the bottom of the pipe or take away the shadow so the height is unknown. Right now, the shadow is a little confusing.
Yedan (daffodils) The flowers, stems and leaves look really good. I’m
not a big fan of the “dirt” in the pot. It looks too green to be dirt. I think you’d do better with a much smaller noise for the diffuse and maybe a noise modifier to give the surface actual dimensions. Also, the pot appears to be floating a bit- maybe needs a darker shadow. Excellent modeling though.
Kree (tomato): I already commented on how much I like yours. Other than the radioactive green, it might have been nice to create a few variations of your branch, some with less leaves, some with a slightly different shape, etc- but in the time limit, I’m sure that would have been an added challenge. Looks really great for 90 min.
DaddyDoom (pink flower) Nice stylized image. Modeling looks good. The water drops bug me a little though- maybe you should have made them hemispheres. They look like they are floating a little. Your green seems unnatural to me. I think this is a common problem people have when making plants. It helps me to bring in an image of the plant and use an eyedropper tool to capture a realistic, natural green.
Nocturn8 (maple bonsai) Excellent work on all your modeling. I think some of the leaves could have been rotated a little- it has a somewhat tiled effect seeing the same leaf copied over and over in the same orientation. A nice bark texture would add a lot too. In the future, you may want to consider steering away from red or using a less saturated shade when you know you will need to compress your image. Red always compresses badly.
Stratus (leafy plant) Great render but I think a little more work on the leaves would have helped. They are a bit flat. I think adding a smooth then a couple of bend modifiers would get you there.
Nocturn8 (egg plant) Okay, I didn’t get it until I typed “egg plant” just now. Haha. (like when my dad tells one of his corny jokes, its funny but it also makes you groan a little inside) Eggs and pot look great. I think the leaves could be a little shinier and the dirt could be a little darker.
MrHarle (hanging basket) Pretty non-entry Maybe you should continue it in your own time.
Rachel vd M (venus fly trap): Very good. The models look like a nice stylized version of the real plant. I especially like the “fly cam”. Reflection on the floor isn’t really adding anything- I’d remove it or make it a lot less noticeable.
Noyb, I need to learn a nurbs package too. Looks like a very good first attempt. I’ve never even tried the nurbs tools in Max because everyone says how bad they are. Are they really that bad? Good luck with the learning!
Manni (yellow flowers): Great modeling and lovely render. You should try the Fast SSS material in mental ray, you will like the results.
1234robbie (daisy): Everyone has to start somewhere, right!? Looks like you’re off to a great start. FYI- I didn’t start learning 3D until I was 25, so you have a big headstart . One problem though- your plant isn’t potted.
GuyBlueSummers (metal plant) Cool. Can’t really say much more than that. Looks like you had a lot of fun with it.
Garner (big green leafy plant) Very nice model and render. You are another person I would recommend to try the SSS material in mental ray. It could help you take your render to the next level.
Pables (solar panel plant) Great idea and pretty render. I can see it as part of an add for some kind of environmentally sound product. Maybe would be better with an Energy Saving lightbulb. Again, can’t fault your concise modeling.
(Hey, there’s my first entry! I used the fast SSS material tom make my succulents look succulent)
Real3D (Titan flower) Very pretty. I think the model, materials and rendering look fantastic- but one thing: I’m not a fan of the background. I think it is too saturated and takes away from the flower. Overall, this is one of my favorites so far.
Yedan (white flowers) Another great model from you. The render is a little confusing to me. At first I thought the plant was on the ground on a rug and I wondered why the rug was askew. Then I realized it is probably a table. Maybe a table cloth would have helped, so some other indication that the plant is on a different level than the floor.
Marty (cartoon flower): Cute, but I think your green is overwhelming all the other colors
DaddyDoom (Smiling flowers) ARGHHHHH!!! (runs away screaming) That’s scary.
Somepantsman (gaia) I think you got a little off topic. What happened to the earth to make it that color?
Ojah (roses): That is truly a lovely model. I think the petals look a tad thick, but otherwise it looks very convincing. I’d love to see it with textures.
DanDerham (faceball plant) Cute Render looks pretty nice- but smaller leaves on the ground seem to be floating. I like the shape of the leaves and the pot. Nice color choices.
Seheng (cup plant) Modeling and rendering looks nice, but I am confused. Is the plant growing out of a pot that is sticking out of a bigger pot? Interesting…
DaddyDoom (curvy cactus thing) Awesome. This one is my favorite. It reminds me of a giant “string of bananas (http://serendipityacres.com/houseplants/SenecioRadicans.jpg)” somehow. Absolutely love the presentation of the wireframe too.
ClassicGamer-3DT
18-04-2008, 03:27 PM
Wonderful comments page RockstarKate, I hope to be able to bring mine back, but not too well (again) at the moment, so it'll have to wait.
Fantastic entries by all though :)
Kind Regards
CG
DaddyDoom
18-04-2008, 03:28 PM
Cool comments Kate :)
Actually this was the first time I ever attempted on modeling plants or flowers, so it all came as an experience. The green in the first one was actually made using a real photo reference leaf, but maybe the lightning caused it to look weird.
Tnx again!
CG, hope ya get better soon mate.
DD
Real 3D
18-04-2008, 05:27 PM
Thanks RockstarKate :), i will be working on another entry tonight... :) will post as soon as done...gr8 works in here. truly.
Like the others said before me, thx for the comments.
Actually didn't have time for textures, maybe if I make/get time for another entry..
About those petals, they are made from boxes, should have made them with a plane + shell to be able to change the settings afterwards.
btw, Daddydoom, really like the mood your render sets and the way the plant looks, really organic. With some of the time left spent modelling it would certainly be a no-brainer for the winning spot.
DanDerham
18-04-2008, 09:46 PM
This is my second entry, thought I would try something a bit more challenging this time. The cactus was modelled by extruding every other line around a cylinder a couple of times, the spikes where added using using the array tool. The flower was created by making one petal and then copying\rotating\bending manually until it resembled a flower.
Dan
RockstarKate
18-04-2008, 10:40 PM
Actually didn't have time for textures, maybe if I make/get time for another entry..
You know there is no time limit for texturing and rendering, right? The 90 minutes is just for modeling:smug:
Noyb, I need to learn a nurbs package too. Looks like a very good first attempt. I’ve never even tried the nurbs tools in Max because everyone says how bad they are. Are they really that bad? Good luck with the learning!
Thanks for the comments :wave:
I've tried the nurbs in max... it's not great, especially when compared to a dedicated nurbs package like Rhino or AliasStudio. What's interesting is that Autodesk now owns AliasStudio, which is considered by many to be the #1 nurbs package out there - maybe they'll take some of that technology and incorporate it into max, but that's just a dream :roll:
DaddyDoom
19-04-2008, 07:05 AM
DanDerham, gorgeous entry dude! Way cool!
DD
You know there is no time limit for texturing and rendering, right? The 90 minutes is just for modeling:smug:
I know I know, just busy at work, we got a new game coming out soon (shameless promotional message :P)
My first entry in these in some time.
No texture work. Just basic color is all.
Have several of these plants around the house.
While simple sounding, this took a lot longer than
I had originally thought it would. . . .
-Daye
Real 3D
20-04-2008, 10:19 AM
I wantedto ask a question: If i model a plant in max, now i have to take it into Zbrush to texture it while also adding some finer mesh details, now wat wireframe would count here : the max base model or the zbrush sculpted model?
Edit: I guess everything from base model to zbrush sculpt should be done in time limit, isnt it?
Soo many great entries this week - too many to list!
If I had the time I'd take part - busy on other stuff tho!
Keep up the good work all :D
On another note - I just noticed the Winners Gallery has had all it's images removed! - Bit of a shame, how much server space could they really have been taking up?
bye for now,
b3ta
Real 3D
20-04-2008, 01:35 PM
nobody to answer my question?? :(
hmm, that's a tricky one!
I guess all you're doing essentially in ZBrush is creating a normal map?
So, is this texturing time? - or are you exporting the mesh from ZBrush, in which case it's modeling time !
Calling all mods !! :D
b3ta.
Marty_McFly-3DT
20-04-2008, 02:22 PM
I wantedto ask a question: If i model a plant in max, now i have to take it into Zbrush to texture it while also adding some finer mesh details, now wat wireframe would count here : the max base model or the zbrush sculpted model?
Edit: I guess everything from base model to zbrush sculpt should be done in time limit, isnt it?
The Zbrush issue has been brought up before a few times... and basically it breaks down like this. Zbrush while a most excellent program, is more of a sculpting program. Geared more towards the organic side of things, it can do things in a manner that standard modeling techniques either can't do.. or would take too long to do. In the spirit of this competition, we're more about the more conventional side of modeling... whether it be poly, nurbs, or CSG... Zbrush really doesn't fit in. So... to answer your question... we would need the base mesh from Max before any Zbrushing took place. That's the basis on which the model will be judged. Texturing time does not count in modeling time as I'm sure you know... but also be aware that any modifications made to your model in Zbrush will not be taken into account when it comes time for judging. I hope that I explained that ok without making things sound too complicated... :dunno:
Marty
Real 3D
20-04-2008, 02:39 PM
Yes Marty, understood that loud n clear...when i submitmy entry i will include the base wireframe from max along with a textured/sculpted version as an extra, hope thats not a problem...i fully understand now that only the base mesh from max will be counted for judging...thanks :)
Marty_McFly-3DT
20-04-2008, 03:15 PM
I'm just glad I got to it before RockStarKate showed up and gave her opinion on Zbrush use in these challenges... *whew* :smug:
RockstarKate
20-04-2008, 05:02 PM
http://www.stickergiant.com/Merchant2/imgs/450/y8350_450.jpeg
:)
Yeah, Z-Brush has both camps present here.
You either love it or you hate it :)
Z-Brush is capable of doing fine detail very quickly. If you plan on
using it only for texturing purposes, then the pre-Zbrush wireframe
will do. If you're only using it for texturing work, then the time
constraints do not apply. Once you begin making mesh modifications
by way of normal maps or actual geometry changes, then it does
count as modeling time so adjust as necessary.
Most of the time, however, it's used to augment the existing mesh
by modification. ( Usually by adding quite a few polys to the mesh )
In this case, you might want to consider presenting both meshes in
your final composition. Or even the work in progress staged meshes
as you subdivide and detail further along the process.
It will give the judges an idea of just how much work went into the
Z-Brush mesh as well as other Z-Brush users an idea of what you
started with.
Real 3D
20-04-2008, 08:22 PM
Hi all
Here is my second entry, Well bcoz of time constraints i dropped the Zbrush idea and when i realised i had to solve the UVs also i threw it away and started out with max only and finished this model in about 75 minutes,
its a bit cartoony so i dint put any textures just procedural mapping with some vertex paint.
Good Luck to all, cya later :)
Garner
21-04-2008, 11:23 AM
okay second and last entry. not too happy with this one as real work got in the way and i havent had the time to spend on it as i wanted to, didnt turn out to bad though C&C welcome as usual
@Rockstarkate = yes i agree i must learn the SSS materials in mental ray, just need a free weekend to do it LOL.
pables
22-04-2008, 09:39 AM
Pables (solar panel plant) Great idea and pretty render. I can see it as part of an add for some kind of environmentally sound product. Maybe would be better with an Energy Saving lightbulb. Again, can’t fault your concise modeling.
WOW, thank you very much for your detailed comments!!! I would like to do that kind of detailed comments for all the entrys, but Im a lil busy this month(so I cant try with a third entry:( )
Good works this smc!! Mates you are reaching a really high level!!
Once more sorry for my English :S
Edit: Rockstarkate, youre right with the energy saving lightbulb, at first that was my idea, but...I dont know why I modeled the "classic lightbulb" XD "Sometimes" Im a bit absent-minded XD
ClassicGamer-3DT
23-04-2008, 11:12 AM
Well it's that time again for the comments page me thinks, so here goes.
pables Post #20
Modelling
Nicely done, modelling the Super Mario venus flytrap plant. You're modelling looks nice and clean, well produced leafs and the head with those big lips look spot on to the video game counterpart. I love that you've even made the tunnel that the plant hides in from the game also.
Texturing & Rendering
Well what can I say, vray always makes scenes looks stunning, and this is certainly no exception, really very nice bright and colourful colours, giving it a 3d cartoon look to it all which really works very well. Nice subtle shadows not too intense lighting and a very pleasing render all round. Wonderful entry.
Yedan Post #30
Modelling
Very nice entry here, the assembley of these Daffodils are really accurate and considering that flowers aren't the easiest of things to create you've still managed to make it look quite easy. Love the plant leafs and stems also, your're pot is very natural in form aswell.
Texturing & Rendering
Not too bad texturing at all, the yellow petals look realistic as do the pollen stems and the leafs etc, the pot looks natural and very inkeeping with the rest of the scene, the pot soil looks ok, but there looks like there's either too much bump or reflections on those bumps, the soil looks a little muddy green. The wooden floor is very nice though, nice subtle and neutral lighting with lovely soft/area shadows. Overal a really nice entry.
Kree Post #32
Modelling
Well a very warm welcome to the threedy forums then Kree and what a first entry you've offerred us aswell. This is beautifully constructed, I love the leafs and there's alot to like aswell the Tomato's look very realisticly reproduced. The pot and the stems are very well done also. The sheer amount of leafs you've arranged here must have been fairly difficult to do and I commend you for this, it's a really natural looks Tomato plant and yet you must have planned where every section went, and it's worked brilliantly.
Texturing & Rendering
Well very bright and pleasing colours wise, the greens for the stems and the leaves aren't realistic but somehow I don't care because it still looks gorgeous. The Tomato's look lovely, it's got a more cartoony look to it than anything else and if that's what you were going for then well done, if not it doesn't matter because it's only an opinion at the end of the day lol. Love the material for the pot aswell. Lighting is bright and sunny and very pleasing. I really like this entry though well done.
DaddyDoom Post #37
Modelling
Well DaddyDoom, you've really come along in leaps and bounds in these last few weeks/months with the SMC's you work is consistently interesting and pleasing with every new post. This entry is wonderful too, the plant structure alone is fantastic, , brilliant plant pot and the leafs looks really great also, love the little detailing of water drops of the leafs also. And a great background scene to add to the mix aswell. Great stuff.
Texturing & Rendering
Well as with the modelling, your texturing and rendering/lighting skills are improving drastically also. The intense sunny daylight coming through the built window looks really great and very pleasing on the eyes. Great texturing particulalry on the flower petals and the plant pot, love the old tiles on the ground also. Another gorgeous entry DaddyDoom well done.
Nocturn8 Post #39
Modelling
Woah this is amazing! what a cool Bonsai tree, the little leaves are brilliantly arranged around the trunk/stems and look very natural too. Great plant pot and modified soil plane. I really really like this.
Texturing & Rendering
I love the leaves texture very realsitic, the soil and the tree trunk could do with a touch more work, they just looks shades of brown as they are which is slightly letting down the rest of your otherwise great scene. The plant pot looks nice and bright though. Great lighting also very subtle and nice shadows.
--Strattus-- Post #42
Modelling
Welcome back to the forums matey, thought you'd been away for a while goo to see you back. Nice returning entry aswell. Quite a simple entry at first glance but then it's constructed and assembled very well indeed. great leaves and the little details for the stems is superb.
Texturing & Rendering
Firstly wonderful subtle lighting with very natural lighting and shadows. great material on the plant pot and those leaves look especially good. Really very nice entry.
Nocturn8 Post #49
Modelling
An eggplant? different lol. Incredibly simple from you're composite wires but beautifully arranged to make it looks more complex than it actually is, very clever move that lol.
Texturing & Rendering
Strange, i'm not sure if it's your textures of your lighting but you're leaves look like velvet of felt they looks slightly soft an fluffy :) but the overall look of this scene is lovely and nicely done, not realistic but then you might not have been going for that look. I'm just waffling as usual, I do love it though.
MrHarle Post #54
Modelling
What a lovely non entry you've got there lol. I think it's a wonderful try though, the flowers look great and the hanging basket was nice, but it's not a pot plant, if it's a hanging basket that's not a potted plant, not it isn't going to be counted i'm afriad but still lovely non entry.
Texturing & Rendering
Nice flower materials and the compost and brick wall are ok aswell. Lighting is quite nice, and the whole thing looks rather beautiful.
Rachel vd M Post #56
Modelling
Ahhh the Venus Flytrap, not the Mario one either, this modelling is superb as always, I always like your creations very well thought out and produced, love the mouth jaws and the natural organic shape you're created. The plant pot is simple but effective also. Great use of modifiers and spline work here also.
Texturing & Rendering
Very sublte soft shadows and very nice lighting, the soil looks very real and there's a lovely material used for the plant pot, the green is pretty and the sticky red section that attracts the flies looks like soft velvet those flies are in for it if yhtey think it's comfy!
noyb Post #63
Modelling
Well now i've not heard of Moi before seems like a new program be it modelling or otherwise pops up every month now lol. You've commented on the original post that you don't consider this to be very good, but I dissagree, what's wrong with it? the model looks like the subject matter, it looks like a play, great petals and leaves have been created as have the stems and plant pot too. I think this is nice, it's certainly got potential and if you'd added some materials if would be even better. Don't put yourself down there's nothing wrong with the entry at all.
Manni Post #64
Modelling
Wowzers Manni, this is mean't to be a quick entry from you lol, this is fantastic, very well assembled, the flowers looks brilliant. Amazing soil and plant pot, and the little details on the flowers and beneath are amazingly well done.
Texturing & Rendering
The material that you have used work really very well, the bright sunlight initally looks ok, but the intensity of said sunlight it too much as the eye draw down to the pot. The pot and the soil seem far to bright for my liking which distracts you from an otherwise superb scene.
1234robbie Post #65
Another new member then, a warm welcome to the forums 1234robbie, you've mentioned in your original post that you consider your entry to be very bad, rubbish, what's wrong with your entry? nothing. However your entry won't be considered this time around for the following reasons, your composite is the wrong size you can go up to 1024x768 / 768x1024 with a maximum file size of 190kb, so you're render and wireframe screengrab could be alot bigger than it currently is, If you are reading this before today's deadline you still have time to alter your post. Another reason why it would be disqualified is that you've not modelled the plant pot. But don't get disheartened though, you say that you are only 14 and still learning, well there's nothing wrong with that at all. You will learn, and you will get faster with every new scene/model that you create. Now as your entry stands the modelling is very nice, you've got a really naturally nice modelled flower and petals and the surrounding leaves are well produced aswell. Now if you ever get stuck with anything don't hesistate to ask here in the forums, there are quite a few Maya modellers on here that could help you out with software specific problems and for any other modelling queries you might have, just ask away, we all learn here together that's what makes this forums so great, there's a reason why threedy is so popular because there's alot of people that are only too glad to help others out, it's a shame that there's not as many kind natured people offline as there are here but nevermind.You will get better I promise, I used to be awful at modelling, I still am when it comes to organic modelling actually lol, but this is what this is all about, I started out on Deluxe Paint for the Amiga and then Bryce 3D many years ago and it took me 3 hours to model one model back then. When I first started coming to threedy to participate in the SMC's it looks me the complete time limit to model something and then that was a struggle for me then. Since then i've had numerous helpful members critisce/comment/help me out with all manner of problems ranging from simple modelling, splines, booleans, texturing, lighting and rendering and without though individuals i'd not be where I am now with modelling. As the saying goes practive does make perfect and it's very true, the more you experiment, take chances and challenge yourself with modelling the better you will get and the better you will feel. It's an amazing feeling when you're completed a scene that you've modelled from scratch and it actually resembles the item(s) object(s) you were replicating.
Sorry for the rant, and I hope to see alot more from you in the future and indeed the up and coming SMC's
GuyBlueSummers-3DT Post #70
Modelling
Cool entry, wow that good, lots of very intricate pieces fitting together there. Modelling is amazing from what I can make out of your screengrab wireframe. Very cleverly assembled, and very well produced.
Texturing & Rendering
Rendered in Vue 6 Infinite, i've looked into that myself, I though that it was like a highend version of bryce but with better and bigger toolset, th rendering is clean and clear and very nice indeed. No materials still make it look stunning. Great entry.
Garner Post #71
Modelling
Woah, this is fantastic Garner, modelling is clean and quite simple but it's been arranged and utilised very well indeed. Love the leaves and the plant pot is lovely.
Texturing & Rendering
Amazingly realistic rendering with Mental Ray I can see the reason you may be favouring this over Vray at the moment, the lighting is incredible, as is the texturing, love the plant pot design and those leaves colouring and bump maps are superb. Brilliant entry.
pables Post #79
Modelling
lol wow this is brilliant, the modelling is lovely, it's simple but works incredibly well, love the lightbulb shape and the overal creation looks amazing.
Texturing & Rendering
Beautiful lighting the daylight was gorgeous enough but the nighttime illumination lightbulb lighting is fantastic, very realistic and very well done. Absolutely brilliant entry.
RockstarKate Post #80
Modelling
Wow, this looks like little vegetables of which I cannot spell, they are said "arty chokes" lol but no idea how to spell that correctly. The modelling is very well good, mesh building of the leaves are superb very organic and realisitc, and I love the soil and plant pot too, they looks brilliantly done.
Texturing & Rendering
Another one for the camp of Mental Ray then, nice lighting indeed here, the shadows are fairly nice too if a little dark for my liking, the leaves look nicely texturing and the soil look natural and as it would look. Really very cool entry.
Real 3D Post #85
Modelling
This is modelled beautifully, very nicely constructed pieces all over, very imaginitive and very clever. The Concept from Matt Bevin had transferred wonderfully here.
Texturing & Rendering
The lighting is very very natural and realistic, the metallic/chrome material used works like a charm and the render really pleases the eye. Love it.
Yedan Post #89
Modelling
Nicely done entry here, great leaves, those flowers pods are inspired and the plant pot looks accurate. Very nice clean mesh building and beautifully arranged in the scene.
Texturing & Rendering
Very neautral lighting and texturing here, almost like a watercolour painting which although is quite plae in appearance actually makes this entry stand out from the rest. I like this alot, looks very good indeed.
Marty_McFly-3DT Post #91
Modelling
Now this looks a little familiar, is this from the Mario world aswell Marty? lol beautiful modelling as always, flawless creation of the flower and the pot plant, very clean and well made.
Texturing & Rendering
Lovely cartoon render, very inkeeping with a children's video game/3d cartoon look. The plant pot has nice sublte reflections on it and the leaves and petals are bright and cheery, very pleasing on the eye indeed.
DaddyDoom Post #101
Modelling
Lol attack of the clones, going as you've mentioned in the post with a Marty inspired version of your own. Looks brilliant too, the facial mesh creation you've made is great, it's got real character and flawless mesh building again.
Texturing & Rendering
Nice cartoon style render aswell here, love the the DOF and the flower petals colouring, the plant pot material looks stunning also. I love your work at the moment it's very inspring.
Somepantsman Post #103
Non entry - Well i'm not sure with this one at all, words fail me to be honest lol. Different.
Ojah Post #111
Modelling
Woah, now that's a plant! I can honestly say that i've not seen a 3d constructed rose created as well as you've created this, this is amazing, the modelling is just stunning, I love the clean modelling the leaves the shape of the pot plant, it's just gorgeous, very cool entry indeed here. A very high standard or modelling. As you've no textures i'll leave that comments part out. But wow this is good stuff.
DanDerham Post #112
Modelling
Bad Bugs Plant lol, well it's really simplistic but works very well in my opinion. The leaves look great, the plant pot is nicelt assembled but don't like triangualted meshes (but that's just me lol) Love those little bug dudes though, they look like little Muppets :)
Texturing & Rendering
Great natural lighting with soft shadows, the textures are very nicely done and very realistic, and the fur looks real for you're little big muppets lol. This is lovely.
seheng Post #116
Modelling
This is nice, can't tell much from you wireframe though i'm afraid, you will need to change your composite size for this to be accepted, and your wireframe screen grab will need to be bigger too i'm afraid otherwise it will be a DQ. Other than that though, it looks nicely assembled, great plant pot and lovely leaves, the flower almost looks like a separate flowerpot additional to the main base one.
Texturing & Rendering
Great lighting looks very real, wonderful shadows, and the leaves looks very nice indeed. Just sort out the size problems and you've got a great entry here.
DaddyDoom Post #117
Modelling
Showing no signs of slowing down DaddyDoom is here again with another killer entry and probably a killer plant if you got tangled up within it lol. Another wonderful entry, the matrix extrude has worked it magic here hasn't it, it's a very cool tool in the right hands.
Texturing & Rendering
Lovely atmospheric lighting, and nicely done with the material and textures again, not much more to say about this one, another great entry matey.
DanDerham Post #127
Modelling
Cool a flowered cactus. This is a very clever modelled scene, the little detailing here looks to have been pretty tricky but you have assembled this extremely well. Love this one alot, looks very good indeed.
Texturing & Rendering
Again lighting is flawless, beautiful shadows and a subtle and soft appearance to the render, the colour of the cactus flowers is vibrant and very appealing. Beautifully done.
Daye Post #132
Modelling
A Bamboo plant, looks fantastic Daye, very clean and well produced meshes here. Love the shape of the Bamboon sticks and those leaves are very organic and natural, lovely render considering it's not texturing and just basic colouring etc. Lovely lighting with great shadows. Very cool entry here.
Real 3D Post #142
Modelling
Another take on the Venus Flytrap/Mario Plant idea then, this has alot of character to it, it's very clear that you are a talanted modelling and it shows it the creations you're submitting, this has alot of excellent elements coming together, the teeth and the mouth of the plant are particualrly well done, looks vrey cool indeed.
Texturing & Rendering
Lovely lighting, great shadows, very soft and great material colourings all over the scene. With more time, i'd love to see this in a scene aswell, it's a really good entry. Nicely done.
Garner Post #142
Modelling
Another beautiful entry from you, with amazing modelling, this has so many good points, the flowers looks superb and very realistic, love the plant pot and sol and the leave and stems are spot on.
Texturing & Rendering
Gorgeous scene that you've placed the plant into, beautifully lit, fantastic materials especially the flower petals, soil and the wood floor. This is stunningly good.
Well that's going to have to be it for now i'm afraid, as writing this has taken me 3 hours! :wall: lol :) And I don't have to write this but I do feel that member appreciate a little feedback be it good or otherwise.
Apologies for anyone that i've missed out it wasn't intentional, so all that's left to say is..........
Bring on SMC #27
Kind Regards
Classic Gamer-3DT.
pables
23-04-2008, 11:40 AM
Well it's that time again for the comments page me thinks, so here goes.
pables Post #20
Modelling
Nicely done, modelling the Super Mario venus flytrap plant. You're modelling looks nice and clean, well produced leafs and the head with those big lips look spot on to the video game counterpart. I love that you've even made the tunnel that the plant hides in from the game also.
Texturing & Rendering
Well what can I say, vray always makes scenes looks stunning, and this is certainly no exception, really very nice bright and colourful colours, giving it a 3d cartoon look to it all which really works very well. Nice subtle shadows not too intense lighting and a very pleasing render all round. Wonderful entry.
pables Post #79
Modelling
lol wow this is brilliant, the modelling is lovely, it's simple but works incredibly well, love the lightbulb shape and the overal creation looks amazing.
Texturing & Rendering
Beautiful lighting the daylight was gorgeous enough but the nighttime illumination lightbulb lighting is fantastic, very realistic and very well done. Absolutely brilliant entry.
.
OMG!! Another amazing post from CG. I´m sure Im not the only one that is ...absolutely grateful for your support and comments!! thanks, a lot.
piranha or flytrap plant. It was the first thing I thought when I saw the topic was to made a potted plant :) remember when I was 5 years....playing Super Mario Bros. The reason to include the tube(appart from nostalgy) is that I think of it as the Pot of the plant, and the challenge was to do a potted plant XD
Sunflower(solar plant) as I said in the entry post, I had this idea while travelling, the challenge gave me the opportunity gave it form. Im proud of this one and really enjoyed myself doing it, :) really happy you like it!
ClassicGamer-3DT
23-04-2008, 11:55 AM
pables - You should be proud too, it's a wonderful piece of artwork.
I love Mario, especially Mario World & Mario Kart 2 games that even today I never get bored playing.
Glad you liked the comments :) They took long enough to write lol
Best Regards
CG
DaddyDoom
23-04-2008, 12:24 PM
Tnx for the comments CG! It's amazing the amount of effort and dedication you put on these Review posts.
A true to the core member and a proven moderator!
DD
LazyTurbine
23-04-2008, 12:31 PM
Long time, no see. Or long time not participated. OK joining again, hoping I can make it a bit more regular:
Nocturn8
23-04-2008, 01:20 PM
ClassicGamer-3DT: Man...you're one great dude, your help is very much appreciated...going through all of that with amazing amount of attention to details is one big job and you're doing it great. Thanks for the comment dude...that will help a lot in my progress!:)
Daddydoom: thanks for the comment on the gundam sd...will post updates soon, I think i might not be able to finish the caveman but I'll try to find time for it soon.;)
LazyTurbine: Amazing entry dude...
ClassicGamer-3DT
23-04-2008, 01:40 PM
DaddyDoom - No worries matey :) A pleasure to view your work.
LazyTurbine - Really sweet entry there, nice clean modelling great leaves and drooping flower bulbs. lovely lighting slightly half and half, the evening sunlight cascading through the left and the flowered bulbs illuminating the plant beneath them, very dramatic. I hope to see more from you soon, don't leave it so long next time :)
Nocturn8 - Cheer matey, it is a bit of a hardship to get these comments pages done, but in my defence I always think if someone's taken the time to model something, I can at least take the time to comment on it and give commets or crits/suggestions on them etc.
Righto, I must try to work some more on my Audi Q7 now...............
CG.
Orkron
23-04-2008, 05:37 PM
I think I'm going to try and enter the next challenge - I have free time this weekend and I'm itching to get back into this... Wow it's been like 40 challenges since I competed lol.
Somepantsman
23-04-2008, 05:54 PM
to respond to rockstarkate and CG.....yeah i know its wierd lol. On all of the topics that ive posted on ive tried to use creativity to make up for my lack of knowledge in modeling (just started using 3ds max last semester). But i apprieciate all the feedback ive gotten and it really has helped me progress. :)
@ classicgamer (big post)
thanks! You're making me blush..
Guess i gotta make some textures next time :smug:
btw, congrats on becoming a member of the 3d total staff!
pables
23-04-2008, 07:05 PM
Can`t wait to know what`s the smc 27 about!?
Marty_McFly-3DT
23-04-2008, 07:09 PM
Can`t wait to know what`s the smc 27 about!?
Yeah... me too... I wonder what it's going to be? :smug:
Marty
RockstarKate
23-04-2008, 07:34 PM
squeezed in one more. now we may move on to a new subject :)
Marty_McFly-3DT
23-04-2008, 10:25 PM
Ok everyone... this challenge is now over and the next one is up and running.
Marty
Posting without a wire, not attaching an image, having the image oversized (in both dimension and file size), posting after the time limit, and swearing at a moderator. I'm not sure it's possible to be more of a dq than that post.
The dirt does kinda look cool though :p
Real 3D
24-04-2008, 07:36 AM
Hey Thank you very much CG for ur comments....C&C always helps n motivates and ur best at it. :) I really hardly got any time for the Mario Plant i wanted to make it a bit more complex but with the time limit in mind i dropped the zbrush idea...i have to join another project on animation next week so i fear might not get time for another challenge.
anyways Good Luck to everyone, happy modelling and cool work :)
Marty_McFly-3DT
24-04-2008, 09:54 PM
Evan Grant: Please note that your post was deleted. Most times I'll let people post their work after the deadline has been reached just so that they may share their work with others. But, your post showed a complete lack of respect for all the other members here and it's render was way beyond the size limitations. Take this as a friendly warning and take care in future posts.
Marty
Thank you for the nice comments, and good luck to everyone! And thanks for the welcome CG even though I have been posting a few times earlier in the challenges... :)
ClassicGamer-3DT
29-04-2008, 12:12 PM
Kree -Sorry, my mistake i'd not spotted you before then, there's so many new members all the time :) Looking forward to your future artworks
CG.
Marty_McFly-3DT
16-09-2008, 10:22 PM
Honorable Mentions
Yedan (http://forums.3dtotal.com/showpost.php?p=619668&postcount=30)
DaddyDoom (http://forums.3dtotal.com/showpost.php?p=619801&postcount=37)
Nocturn8 (http://forums.3dtotal.com/showpost.php?p=619982&postcount=49)
Rachel vd M (http://forums.3dtotal.com/showpost.php?p=620071&postcount=56)
Real 3D (http://forums.3dtotal.com/showpost.php?p=621963&postcount=142)
RockstarKate (http://forums.3dtotal.com/showpost.php?p=622562&postcount=157)
Runner Ups
Kree (http://forums.3dtotal.com/showpost.php?p=619700&postcount=32)
Manni (http://forums.3dtotal.com/showpost.php?p=620347&postcount=64)
Garner (http://forums.3dtotal.com/showpost.php?p=620487&postcount=71)
Winners
Ojah (http://forums.3dtotal.com/showpost.php?p=621133&postcount=111)
DanDerham (http://forums.3dtotal.com/showpost.php?p=621555&postcount=127)
The winner can get in contact with jo@3dtotal.com and supply their contact details which CD they would like and which weeks challenge they were winners of we'll get your prizes out as quickly as possible. Be sure to post a link to this page to Jo to show what challenge you've won!
ClassicGamer-3DT
16-09-2008, 10:32 PM
Congratulations to everyone mentioned :)
CG.
DaddyDoom
17-09-2008, 07:49 AM
Wooohooooo, an Horrible Mention :D
Congratz to the winners!!!!
Great to see these being finally judged Mr. Mods :)
nice!
That just made my day.
Congrats to all the others!
Now to find some time to compete in a new smc....
Nocturn8
17-09-2008, 11:04 AM
Yey... congratulations to the winners and everyone who joined.
DanDerham
17-09-2008, 11:59 AM
Wow! thanks everyone. I didn't expect to win that as there were so many good entries.
Congratulations to the other winners!
Dan
Real 3D
17-09-2008, 07:03 PM
Many Congrats! Fab work done here.
pables
18-09-2008, 06:10 PM
Contratz again to all who get mentioned! This was a very close one
I didnt :( hehe
Manni
18-09-2008, 06:17 PM
congratz to the winners, they were really great models :)
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