View Full Version : Train car...
Perversonality
18-04-2003, 02:19 PM
Hi all. Needed a break from doing Dwarfs, so I knocked this up in about two hours. It's 234 polys/triangles of which 192 are in the wheels. Texture map is half of a 512x512 bmp, leaving me enough space for another car texture if i decide to create one!
Any comments greatly appreciated, even the negative ones!
http://www.perversonality.com/projects/trains/rt_train_01c.jpg
http://www.perversonality.com/projects/trains/rt_train_01d.jpg
Wireframe:
http://www.perversonality.com/projects/trains/rt_train_01e.jpg
I guess I should also say thanks to Solidarity for giving me the topic idea ;)
MR. BROWN
18-04-2003, 10:15 PM
Hey, that looks really good. I like your textures a lot. What program do you use to make the textures and do you use a Wacom tablet? Good job!
brown
Perversonality
18-04-2003, 10:37 PM
I use
3DSMax 5 for modelling
Paint Shop Pro 6 for texturing
I have an old Wacom tablet (Pen Partner), but I didn't use it for these textures as they were relatively straight forward. I tend to use a mouse for standard textures and the tablet for organics as it seems to match the style better if I do things that way.
Here's a slightly higher poly count version which smooths out the pointed wheels:
http://www.perversonality.com/projects/trains/rt_train_01f.jpg
Dark Bob
19-04-2003, 06:15 AM
Reminds me of cs_trainyard. It’s really good, and would fit well into a tactical assault game. Only think I would like to point out is the wheels. I don't know if its just the perspective messing with my eyes but train wheels are not rounded like that. They pretty much are flat.
http://www.wsdot.wa.gov/amtrak/images/wheel.jpg
http://www.urhs.org/pictures/cnj_24165.jpg
Perversonality
19-04-2003, 11:24 AM
Bit of an update... Fixed the wheels, added dirt to the container and added some ground. Thanks for the comments so far :)
http://www.perversonality.com/projects/trains/rt_train_01g.jpg
Dark Bob
19-04-2003, 12:02 PM
It seems to be lacking the couplers. Also maybe texture the tie downs for the crate. That would be cool.
SniperMaster
19-04-2003, 05:38 PM
you did that in PSP6?
wow im impressed!!!
ull have to make a tutorial sometime, that does seriously rok!
nathan 3d
21-04-2003, 03:03 AM
I agree with the tutorial thing. I need help with texturing.
I like this, very impressive.
Solidarity
21-04-2003, 04:08 AM
Hehe, you're welcome on the idea. :D
Nice work for the polycount, wish I had that many to work with. :D Either way I'm just gonna second on what they all said. The texturing is really well done, but I think the crate oughta have textured tie-downs... Can give it a bit more feel. :)
SniperMaster
21-04-2003, 09:31 AM
is this sorta how u did it ;)
Perversonality
21-04-2003, 11:20 AM
Thanks for all the comments :) I might be able to put a tutorial together today, but no promises!
Do you want me to go through the whole unwrapping process or just the texturing?
MR. BROWN
21-04-2003, 11:35 PM
Yes please, I would like to see if there are any good steps that I might be missing when I texture my stuff. Thanks man.
brown
Perversonality
22-04-2003, 12:34 AM
Texture tutorial Part 1 draft is now here. Mapping will probably take longer to do though...
http://forums.3dtotal.com/showthread.php?s=&threadid=5905
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