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View Full Version : The Brown Teapot - A part of Honki's helpful thread of uselessness.


Honki
03-05-2008, 08:47 PM
Hi.

I'm going to teach you how to make a teapot look like a grogan.

http://i159.photobucket.com/albums/t150/HonkiDan/POOPOT.jpg


Download the VRay .MAX file. (http://www.mediafire.com/?fp5onhrr2dj)


Download the Default .MAX file. (http://www.mediafire.com/?ltjhb9eduh9)

Honki
03-05-2008, 08:53 PM
First things first, you build up a studio type setup.

Don't have one, or don't know how to do one?
Then follow me. (http://forums.3dtotal.com/showthread.php?t=58390)

Honki
03-05-2008, 09:16 PM
STEP 1! - Material.

For this tutorial, you will require VRay Displacement. If you don't have it, you can use regular displacement, but the effect may not be as desired. No harm in trying though.

Here is a tree view of the procedural material we are going to create.

Honki
03-05-2008, 09:19 PM
Place a teapot in your scene with 16 segments.
Add a VRay displacement modifier to it.

Honki
03-05-2008, 09:44 PM
In the 'texmap' slot of the VRay displacement modifier, add a new 'smoke' map.

This smoke map will play the major role in our material, so it's important we get this one right if nothing else.

Once you have created it, open your material editor and drag it across to a blank slot (instance) so we can edit it.

You should change the settings to look like the image below.

Also, edit your displacement modifier by putting the amount to 4, and Shift to 1.
Make the edge length 2 pixels.

This will make the displacement nice and crisp.

You could even increase the max subdivisions, but the edge length is enough just for test renders.

Honki
03-05-2008, 09:57 PM
Lets give it a test render.

Now you can see that the displacement didn't really turn out how we wanted, so we will tweak the settings and add some more depth to the map.

Honki
03-05-2008, 09:59 PM
We'll begin by dropping the displacement amount and shift.
I set mine to 2 & 0.5 respectively.

Hit F9.

Honki
03-05-2008, 10:02 PM
In the WHITE slot of our smoke map, we'll add a new STUCCO procedural.

Make it look like the picture.

Honki
03-05-2008, 10:08 PM
Now, in the Black slot (colour 1) we will add a new SMOKE Map.

Again, Make it look like the picture.

Honki
03-05-2008, 10:12 PM
In the gray slot (colour 2)
Add another STUCCO map.

Again, the picture.

Honki
03-05-2008, 10:15 PM
And in the Black slot (colour 1) of the smoke map, we will add another smoke map.

Honki
03-05-2008, 10:44 PM
Now in the latest smoke map (colour 2), add a new stucco map.

Confused yet? I should have named the maps.
A bit of pre-planning prior to writing this tutorial probably wouldn't have gone astray.

Just look at the damn picture.

Honki
03-05-2008, 10:47 PM
and finally in the white slot (colour 2) of the Stucco map, add a CELLULAR map.

Honki
03-05-2008, 11:22 PM
now when I render, I get a result like this....
It's not really what we're after.

This is mostly due to the scale comparison between out scene and our map.

(I did mention this tutorial requires extensive test rendering didn't I?)

Here's what we got originally...

Honki
03-05-2008, 11:31 PM
After we make some of the map SIZES smaller, especially the first smoke map and adjust our displacement amount a bit....

Honki
03-05-2008, 11:34 PM
Very good.

Now we want to make it look like it was squeezed out of an orifice, an dropped on the floor.

Let's pick up our teapot, and rotate it.
Position it where you want it dropped from....

Honki
03-05-2008, 11:37 PM
Now here's the secret technique.

We are going to add a cloth modifier to the teapot BELOW the displacement modifier.

Click 'Object Properties'.

Click 'Add Objects'.

Add the studio floor & make it a collision object.

Honki
04-05-2008, 12:13 AM
I chose to set the cloth for the teapot to heavy leather.
You can choose whatever one you want, as they all will deform differently.

Click Simulate local, and get ready to stop it when you think it's in a good spot....

Honki
04-05-2008, 12:17 AM
Apply a FFD 2x2x2 modifier to your stack.
Then you can deform the teapot to enhance the 'splat' effect.
(or for more control, use a 3x3x3 or 4x4x4 FFD modifier instead).
I used a 2x2x2 for this example.

Honki
04-05-2008, 12:19 AM
I know you're excited, so let's have a look.

Ewww. Now we are indeed looking pooey.

Honki
04-05-2008, 12:26 AM
Without further ado, lets give this little fella some colour.

In a blank material slot, change the material to 'Blend'.

Drag your special displacement map over to the mask slot.
Make sure you 'instance' it.

Honki
04-05-2008, 12:32 AM
I added 2 materials with different colours to each of the material slots, so you can see how the effect will come out.

Honki
04-05-2008, 12:40 AM
I used the following settings for the primary material.

I added a vray dirt map to the diffuse slot.
This material determines the primary colour of the teapot.

Honki
04-05-2008, 12:44 AM
The second main material of the blend material, is simple.
It's a very dark brown colour (almost black), with very little reflection (almost black).
I added a small 'dent' procedural to the bump slot.

Honki
04-05-2008, 12:45 AM
The complete material should now look like this.

Honki
04-05-2008, 12:51 AM
Now, before we test render, make sure your AA and GI settings are turned down. This may take a while ;)


..... OK all done.

Not happy? Me either.
Play around with your colours, reflections and glossiness.

Honki
04-05-2008, 12:57 AM
That's better.

I decreased the glossiness a little bit, and changed the colour in the dirtmap.

That my friends is how it's done.

Honki
04-05-2008, 01:24 AM
Notice!

Everyone who goes through this tutorial, should post in this thread at least one of their results from it.

I want to see how it turns out...

I will show a final render as soon as it has rendered. Which will be in the morning, and after I shake off the awesome hangover I am bound to have.
Magners is disgusting.

DJdude
04-05-2008, 02:28 AM
i am getting started right away. i will definitely post my results. thx

DJdude
04-05-2008, 04:37 AM
if anyone knows how to do this without vray, please share, because i cant get it right.

Honki
04-05-2008, 09:30 AM
if anyone knows how to do this without vray, please share, because i cant get it right.

You can do it with all default shaders.
Just don't worry about the final dirt map for the colour, just make it a solid colour.

Instead of a vray displacement modifier, just use a DISPLACE modifier.

Click the Use existing mapping.

You will need to add a turbosmooth modifier before the displace modifier, and up the render iterations to at least 3.

chubu
04-05-2008, 09:37 AM
Oh man! teapot doodie! :haha:
nice work, i will try it later this week :dance:

good job man!

DaddyDoom
04-05-2008, 09:46 AM
Well, no teapot from me because Cinema4D doesn't have a primitive one. But I've modeled my own (don't we all?) and this is the result. Maybe a bit to specular, but for a first attempt I believe it's not bad :P
The poop was made from a primitive cube, using Matrix Extrude on one of the side faces. Simple. The rug texture is from TotalTextures v16 DVD.

I must say... I've made a lot of 3D crap, but this is actually the first piece of ****...

:D

DD

Honki
04-05-2008, 09:57 AM
Hahahaha DaddyDoom! YYYYUCK! Nice Job(by)!

Honki
04-05-2008, 09:59 AM
Here is a half-arsed effort with scanline.

DaddyDoom
04-05-2008, 10:06 AM
lol... well, it was you who started this Yuck Challenge in the first place :D

Honki
04-05-2008, 10:11 AM
I have uploaded the .MAX files, and linked them on the the first post.... Download at your leisure.

DaddyDoom
04-05-2008, 11:05 AM
Here's a second try out, with different light and displacement specs.
Hope you... "like" it :D

DD

chubu
04-05-2008, 11:06 AM
DD - that is soooooooooo gross!!!! :D
but very nice.
oh,
can you plz dont put it on your showreel? :p

DaddyDoom
04-05-2008, 12:56 PM
ahah... Making Of "The Turd In The Rug": A Masterpiece Of Sh*t!

:D :D :D

DD

DeviousFish
04-05-2008, 03:34 PM
Here was my attempt last night...

114582

Um, does that work? But in anycase, thanks for the texture tutorial. I can even see it being used for things besides poo. :roll:

Honki
04-05-2008, 03:44 PM
That is disgustingly cool DD.
Deviousfish, your pic link is broke.

Aleks
04-05-2008, 04:40 PM
Holy shi--Holy poop! This is almost worthy of front page plug!
Good job,Honki ;)

Honki
04-05-2008, 05:04 PM
No worries mate. Have a go Aleks.

Aleks
04-05-2008, 09:35 PM
Yeah,maybe I will.Got to start learning Vray anyway.

Honki
16-05-2008, 09:09 AM
I can even see it being used for things besides poo. :roll:You can use the technique for whatever purpose you see fit. Mud, Mashed Potato, anything.

Um, does that work?
I know what you mean, and your render is just a matter of adjusting the scale. I think I mentioned near the start of the tutorial, that you'll have to adjust your displacement amount and map sizes depending on the scale of your scene. In your case, I'd make things a bit smaller.

Mr.T
12-06-2008, 06:13 AM
This is a crappy thread :smug: (sorry I had to..)
Nice tutorial, will be very useful as you said with mud etc.. :dance:

hammering3D
12-06-2008, 09:56 AM
LOL, this is something that U don't see every day :))

I just hope nobody will post reference images :D (I'm eating :) )

JHarford
12-06-2008, 10:05 AM
umm gross
a piece of **** got plugged. :)

Honki
12-06-2008, 10:18 AM
This is a crappy thread :smug: (sorry I had to..)
Nice tutorial, will be very useful as you said with mud etc.. :dance:
Thanks. Hopefully the thread won't just be about Poo. I'd like to see how people use this technique in a variety of situations. I think I've created a stigma. Oooops :D
LOL, this is something that U don't see every dayIt should be! If it's not, I recommend seeing a doctor.

a piece of **** got plugged. :)There are SOOO many disgustingly funny ways to reply to this, that I may just leave it alone. :D

hammering3D
12-06-2008, 10:23 AM
It should be! If it's not, I recommend seeing a doctor.

:crazy:

chubu
12-06-2008, 01:59 PM
well, i didn't do so well, :(
but here's goes
thats what i got:

Honki
12-06-2008, 02:07 PM
Hahaha, I like the angle you 'dropped' it at!

Increase your displacement strength and size of your maps.
Remember, it's all dependent on the overall size of your scene as to how much and how big everything should be.
For some reason, my scenes are on a really small scale, so I only used a little displacement and tiny map sizes.
You obviously used almost the same sizes as me, which is why the effect is really small.

Increase the size of your smoke maps etc. and make the displacement stronger, Chubu.

chubu
12-06-2008, 02:55 PM
when you say "increase the size of the maps" do you mean increase the tiling? or maybe decrease? i am confused... :S

Honki
12-06-2008, 03:08 PM
Well, here's an example.

Here is a sphere, with a standard smoke displacement map, with the map size set to 40 (Standard).

My sphere (Which was a spherified box) is abot 35x35x35.

This is the effect I get.

Honki
12-06-2008, 03:13 PM
Now. EXACTLY the same render setting, displacement strength etc etc.
The only thing I changed was the size of the map.

Notice the difference?

My advice is to lower your render settings right down (AA, GI, dimensions etc) so that a test render is quite quick.
Also, turn off the difuse map for the teapot until you get the displacement right.
You may actually have to decrease the size of your map like I did. It really depends on the scale of your scene.

Honki
12-06-2008, 03:15 PM
And just for fun, size of 1.

chubu
12-06-2008, 04:11 PM
10x honki :)

well i adjust some of the numbers. here is what i got:
unfurtunatly - i dont have more time to play with it so this is the best for now
i am not sure why i dont see any reflection because my MTL is looking good i think. any idea?

Honki
12-06-2008, 04:21 PM
I couldn't tell you without looking at your scene.
You could increase the glossiness of the material for a start.

But it depends on the kind of look you're going for.
A glossier material will make the map look wetter.

chubu
12-06-2008, 05:43 PM
well i will get back to this somtimes next week maybe :)
10x man!

Honki
12-06-2008, 05:44 PM
No worries me old china.

Now you can help ME with my ANIMATION ;)

You little animation guru, you.

chubu
13-06-2008, 03:25 AM
lol... animation guro.. yeah right
:D

Honki
16-06-2008, 10:41 AM
Have you had another go at it Chubu?

I'm dying to see how your awkwardly plopped teapot turned out!

Honki
18-06-2008, 10:40 AM
http://i159.photobucket.com/albums/t150/HonkiDan/Whatsfordinnercopy.jpg

DaddyDoom
18-06-2008, 11:01 AM
Blaargh... ahhahahah!
That liquid green ooziepoo really made be twist my entrails :D

Way...cool...!

DD

le1setreter
18-06-2008, 11:12 AM
hahahahhaha, tasty

Honki
18-06-2008, 12:10 PM
Hahaha, thanks guys.

I dedicate the picture to my wife.
From whom so many meals prepared have lead to the inspiration of this render.

chubu
19-06-2008, 05:04 AM
Have you had another go at it Chubu?

I'm dying to see how your awkwardly plopped teapot turned out!

I dedicate the picture to my wife.
From whom so many meals prepared have lead to the inspiration of this render.


LOL! :D

well honki, i havent got a chance to return to my poo (:))
not yet anyway...
i will try to find some time in the weekend

DaddyDoom
27-06-2008, 03:20 PM
Made a really crappy and simple mesh on C4D, then ZB it a bit, and then back to C4D for the texture and scene setup. Used GI/HDRI and two light sources.
Just fooling (or pooping) around actually :)

DD

Honki
27-06-2008, 03:50 PM
Hahahaha! Poomonster. That's cool DD!
Strange effect on the diffuse though...

DaddyDoom
27-06-2008, 03:57 PM
I made some try outs on the color maps. I might do another render with some changes.

inveni0
27-06-2008, 04:38 PM
I made some try outs on the color maps. I might do another render with some changes.

Your poo monster is crap...and that's a compliment.

DaddyDoom
27-06-2008, 04:47 PM
I... really don't know how to interpret that dude...
I'm doing another render now. Got this really super-mega-awsome upgrade on the monster: barely digested peas for eyes!
Fantastic no?

Honki
27-06-2008, 05:53 PM
EWWWW! Corn kernels.

DaddyDoom
27-06-2008, 08:26 PM
Screw that. No more poop renders from me.

hammering3D
27-06-2008, 09:30 PM
nice monster :))

Somebody must do the Mr. Hankey the Christmas Poo :))

pieisgood
28-06-2008, 06:00 AM
Best thread ever. I must say the attention to detail in these feces inspired pieces is just amazing.

Honki
28-06-2008, 11:14 AM
Cheers pieisgood. Glad you like it.

Don't forget to check out the parent thread....
http://forums.3dtotal.com/showthread.php?t=58390

Noodles tutorial should be online tonight ;)

DaddyDoom
29-06-2008, 10:25 PM
Ok... last and final one... no more, I promise.
Adequately named "When The Poo Hits The Fan", or the split second exactly before that particular event.
Not totally happy with it, but whatta hell... this is not aimed for a Pulitzer award. Maybe a Poolitzer...

chubu
02-07-2008, 05:33 AM
lol DD :D

Honki
02-07-2008, 08:01 AM
Hahaha,, classic.

DD, you should add some displacement to the droplets!

pables
02-07-2008, 08:51 AM
Great and funny renders Honki and DD! When I finish my exams Ill have a try on this

DaddyDoom
02-07-2008, 09:03 AM
DD, you should add some displacement to the droplets!

Well, it has displacement... But I have found out that the higher the subdivision on a mesh, less effective the displacement will be. I'll probably remove the smooth on those meshes so that the displacement works better...

Tnx for the comments guys... it was fun doing this :D

Honki
02-07-2008, 09:04 AM
Great and funny renders Honki and DD! When I finish my exams Ill have a try on this
Have a go buddy.

le1setreter
10-07-2008, 01:16 AM
hahahah DD: "i saw it coming" but you have to work on your aim^^

DaddyDoom
10-07-2008, 07:23 AM
Lol :D Maybe it's an optical illusion caused by perspective distorcion, because the poo is aligned with the fan.

Sathe
13-07-2008, 08:53 AM
HAhaha this thread is just off the ******* chain!
I'd really like to see a mr Hankey too, Maybe il give it a sh*t...i mean Shot.

DJdude
04-08-2008, 04:00 AM
it might just be that i don't have the right version of vray but there's no vray dirt map.

DJdude
04-08-2008, 04:16 AM
never mind

DJdude
04-08-2008, 08:18 AM
Oh man. my render turned out really ******!!!:dance:

Bejtaboy
20-01-2009, 05:12 PM
I can't get the cloth modifier to work. Can someone please explain what i do after I have completed the step with "Object Properties". The thing with "Simulate local" don't seem to work for me or supposedly i'm doing something wrong. I have also positioned my teapot correctly above the plane which the teapot will collide with.

Lordabortion
27-04-2009, 03:06 AM
could you repost the vray file please Honki?