View Full Version : (Prizes Added!) Speed Sculpt Challenge - 001 - Orc's Head
Freespace-3DT
05-05-2008, 09:19 AM
Attention! Challenge deadline update: Monday May 12th, 10:00 AM GMT +0, not PM as stated earlier.
Rules update: Post your final entry in this thread (http://forums.3dtotal.com/showthread.php?t=58459).
That's right, people. Due to popular demand, we're introducing the Sculpting Challenge. That means using software with sculpting tools, like Zbrush, Mudbox, Blender, Silo, etc. This can get big, so let's really go for it and gather lots of entries. Here we go.
Rules:
1. Each competition will last two weeks, with one week allocated to creating and submitting the entries, and the second week allocated to judging and voting the entries.
2. The moderators will be supplying a base mesh for each competition, from where everyone will start sculpting with. This is so we all get an equal start and it keeps us on topic.
3. There will be a time limit for the sculpting. Spend no longer than the allocated time limit, then post a screengrab of your model. No cheating, we are relying on your honesty here.
4. Do not add extra meshes to the base mesh. However, you are free to add any accessories/details as long as they're within the base mesh, to give your character personality.
5. No rendering, texturing, lighting or rigging, let's keep it all about the high-res sculpt. What we are looking for is the quality of the sculpts you can produce "under pressure". If your entry is not complete, you can still post as long as it's recognizeable and on topic.
6. For your final entry, post a screengrab from your software with your finished work in it. These images must be uploaded to our servers by using the "manage attachments" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.
7. You can have multiple entries, but you can have only one final entry for each competition.
8. Do not create your own WIP thread. Simply post all WIP screengrabs in here, and your FINAL entry in this thread (http://forums.3dtotal.com/showthread.php?t=58459).
These rules apply to everybody taking part, there will be NO exceptions!
I've attached the base mesh in this post. Take it and go subdivide.
Prizes
The winner can choose any 2 3DTotal products from our shop (http://shop.3dtotal.com) Please note a few products here are not 3DTotal's but 12 month mag subscriptions are fine :)
Time limit - 3 hours
Deadline - Monday May 12th, 10:00 AM GMT +0
Subject - Orc's Head
The orc. Everyone's favourite badguy. Check them out in Warcraft, in LotR, in any fantasy setting. We want you to sculpt an orc's head ( no body this time ), in any way or fashion you deem fit. Realistic, fantasy, stylized, anything goes.
Good luck! I'm feeling all green with anticipation.
Wveird
05-05-2008, 09:26 AM
Nice one, the basemesh really reminds me of LOTR orc type, but i guess you can move and push anything out of it, great stuff....lets get to it then.
GL to everyone... :wave:
katana
05-05-2008, 09:32 AM
Nice base. Might be a good idea to add a jpeg of what the basemesh looks like. Might get more people into it. At least everyone would see a "before" stage...
Aleks
05-05-2008, 09:36 AM
The base mesh is good. Feel free to do what ever you like with it.You can close the mouth or leave it open; you can either just sculpt/detail the head or completely change the proportions of it.It's all up to you,so go crazy,guys,and have fun! :dance:
Freespace-3DT
05-05-2008, 09:36 AM
Good idea, katana. Here's a screenshot of the base mesh, courtesy of Knut-3DT.
DaddyDoom
05-05-2008, 10:02 AM
There there. I've just grabbed myself a bowl of popcorn and I'm ready for the show :D
Nice one, the basemesh really reminds me of LOTR orc type, but i guess you can move and push anything out of it, great stuff....lets get to it then.
GL to everyone... :wave:
I went for something generic but that's the beauty of sculpting, you can change it to whatever you like :)
Good luck everyone! :dance:
neolith
05-05-2008, 10:17 AM
Maybe you guys should frontpage this or smth :) Btw,are noobs allowed? :ugh: *shy* Just kidding,i'm getting in anyway :D
Wveird
05-05-2008, 10:22 AM
Maybe you guys should frontpage this or smth :) Btw,are noobs allowed? :ugh: *shy* Just kidding,i'm getting in anyway :D
Dont worry, i think you should also give it a go. Im quite a begginer to sculpting, but i want to improve, so thats why i try...
Hmmm, i just realised 4 hours is actually heck alot of time for it... Well might be just me, but i ended up doing it quite quickly... :/
silvaticus
05-05-2008, 11:07 AM
It`s the first speed sculpt challenge for me so I`ll have to ask a couple of questions:
-what W.I.P. s?; as far as I understand I should grab the base mesh and sculpt the hack out of it in 4 hours so I don`t think spending time on uploading in progress shots is a good idea
-the "no extra meshes" rule: how is that for ZBrush(I don`t know about other progs)? No subtools, no MeshInsert?
Nice subject, the first thing I sculpted when I started 3D was an orc head, of course.
It`s the first speed sculpt challenge for me so I`ll have to ask a couple of questions:
-what W.I.P. s?; as far as I understand I should grab the base mesh and sculpt the hack out of it in 4 hours so I don`t think spending time on uploading in progress shots is a good idea
-the "no extra meshes" rule: how is that for ZBrush(I don`t know about other progs)? No subtools, no MeshInsert?
Nice subject, the first thing I sculpted when I started 3D was an orc head, of course.
-It's up to you if you want to post WIPs, the point of the rule is to clarify that if you do post WIPs, clearly state when you show your FINAL entry.
-It means simply "do not add any geometry to the mesh". Move, push in, pull out and shape the provided mesh, don't add anything.
Hope that cleared things up :wave:
silvaticus
05-05-2008, 11:30 AM
Clear!
Teyon
05-05-2008, 11:43 AM
***WIP**This is 30 minutes in. Big thanks to Ryan Kingslien for his dam_standard brush. Made this tons faster.
Aleks
05-05-2008, 11:51 AM
Good work,Teyon :)
Looks like 4 hours is a bit too much. This is the first challenge so we just wanted people to get the idea of the whole "working within time limits" thing.Oh well...
Wveird
05-05-2008, 11:59 AM
Yes, 4 hours is quite alot...ive finished in like 1 hr 30mins. It doesnt feel like speed sculpting lol. Maybe 2 hours for the upcoming ones should be good?
Aleks
05-05-2008, 12:15 PM
The idea of this challenge is to teach people produce great looking sculpts while working "under pressure". You can finish your sculpt in 30 mins or in 2 hours - it's up to. But try to put as much effort into it as you can. It's not some doodles we are looking for,but guality sculpts :)
I've also edited the rules.Now it's 3 hours. I don't think anyone has been working for more than 3 hours on it so far,so hopefully no harm done.
Wveird
05-05-2008, 12:27 PM
Well here is my W.I.P. Im kinda stuck, dont know what to do with it more...any advice or suggestions?
114622
Teyon
05-05-2008, 12:32 PM
Thanks! I think the amount of time should vary depending on the project. For a head, 4 hours is plenty. Maybe 3 would be better.
**WIP** 1 hour and a half.
Freespace-3DT
05-05-2008, 12:47 PM
Woah, great stuff, Teyon and Wveird!
Wveird: I think yours is missing some teeth, to make him look orcish.
Regarding the four hour time allocated to this challenge, it might be a bit too much for pros, but I wanted beginners to get into this as well. This challenge should be easy to make, let everyone get the hang of it. In time it will get harder and, hopefully, more interesting. The rules may change, depending on how everything turns out. We're all on new ground here.
Keep 'em coming!
Aleks
05-05-2008, 12:55 PM
Wveird:Looks nice but a bit too generic.Try making things like nose,mouth,ears look as natural as possible and don't even bother making the details at this point.Maybe look at some photos first and then get back to sculpting.
By the look of it iI'd say that you actually rushed the whole process.You've got 3 hours so just play with the model.If you don't like the way it looks simply use the move tool and give the head a new design :)
Teyon: Good stuf! You were always fast at these things :) What software are you using? I forgot the name of it and Silo just keeps coming to my mind...
You are right about the time limit. It will depend on the themes we choose.
Wveird
05-05-2008, 01:05 PM
Ok, thanks for the tips guys...im actually really new to all this sculpting business, so i dont know the proper workflow's yet... But hey, practice makes perfect. :smug:
Teyon
05-05-2008, 01:13 PM
I usually use either Silo or ZBrush. This time, I used ZBrush. Was pretty quick. About 2 hours (a little less but...whatever).
I hope you guys like and thanks for the kind words!
DJdude
05-05-2008, 01:22 PM
im really looking forward to the results of this contest, though i wont be participating. i only have 3ds max.
Freespace-3DT
05-05-2008, 01:27 PM
Everyone notice that the time limit is now 3 hours. Perhaps 4 was a bit too much.
Teyon: Wonderful work. No crits from me.
DJdude: Why don't you just go over to the Mudbox website and get the trial version?
funkdelic
05-05-2008, 01:33 PM
thie is an amazing thread! gonna give that a try
neolith
05-05-2008, 01:38 PM
Stopped this at 3 hours,not that good but it's been helpful doing this :dance:
Wveird
05-05-2008, 01:48 PM
Oh well, i ran out of time, so here is my entry... :wave: Good luck to everyone still sculpting...
Not sure if its final, might make another one.
114630
omnicypher
05-05-2008, 01:56 PM
after a sculpting for 15 minutes i noticed the symmetry wasnt perfect. the teeth were off to the left a bit making them eventually go through the lip on one side. can we recenter everything before we start?
neolith
05-05-2008, 01:59 PM
I noticed the symmetry thing too,but it didnt bother me as it was pretty easy to hide it.But i guess you could recenter everything,but you'd better wait for a mod to confirm :)
omnicypher
05-05-2008, 02:19 PM
in zbrush is there a way to mask by element or part?
Teyon
05-05-2008, 02:23 PM
yes. You'll need to group the objects (using Polygroups -Auto Group) and then split by polygroup (SubTool-Group Split) so you can sculpt on them individually.
Teyon
05-05-2008, 02:24 PM
Oh yeah, you can do that too. Nearly forgot.
Wveird
05-05-2008, 02:26 PM
If holding down CTRL you can paint the area u want to mask.
Honki
05-05-2008, 02:26 PM
QUESTION!!!
Anyone know in ZBrush, how to control the strength of Smoothing (Shift + brush)?
No matter what I try, if I click on anything with the shift key held down, I'll lose all the detail from that region.
NeoGeo
05-05-2008, 02:27 PM
don't press real hard :p
DAMN i hate those theeth i want them gone can i delete them in maya ?????
Ponki: You gotta select the smoothing brush and lower the Z value. When you hold shift it automatically switches to the smooth brush, not smooth the values you have selected for your current brush.
Aleks
05-05-2008, 02:28 PM
I'm using Mudbox and I don't have any poblems with the symmetry so far.
Honki: Choose the Smooth brush first and then adjust Z Intesnity of it. Could get a bit annoying but it's how it works in ZBrush :)
Aleks
05-05-2008, 02:29 PM
don't press real hard :p
DAMN i hate those theeth i want them gone can i delete them in maya ?????
You can simply hide them. What's wrong with them by the way?
NeoGeo
05-05-2008, 02:31 PM
nothing really but when i want to move the chin it also moves the teeth and then totaly deforms them they should be in a different layer
Aleks
05-05-2008, 02:34 PM
If you are using ZBrush then go to Tool-> subtools-> GrpSplit.Or you can just mask them.
NeoGeo
05-05-2008, 02:37 PM
yay you're a god thx
omnicypher
05-05-2008, 02:38 PM
thanks for the masking tip, i just recentered the teeth in max and started over
do orcs usually have short foreheads? i never really noticed this before, but if you use a human sized skull it doesnt look as orcish for some reason
Aleks
05-05-2008, 02:38 PM
yay you're a god thx
Enough talking,more working! =D
omnicypher
05-05-2008, 03:04 PM
1 hour mark wip:
ClassicGamer-3DT
05-05-2008, 03:14 PM
Amazing entries already, absolutely stunning detailing by all in such a short space of time.
I'm gonna be watching this thread, i'm not good with Z Brush and wouldn't know where to start.
:)
CG.
NeoGeo
05-05-2008, 03:30 PM
well i ran out of time :(
this is what i got
Freespace-3DT
05-05-2008, 03:34 PM
Well now that's quite a few entries so far. Allright, I'm giving it a try in Mudbox.
omnicypher
05-05-2008, 04:19 PM
this is the first time i have ever sculpted teeth. 2h10m and im calling this one done. i think i will make a few of these with different proportions, and use the best one as my final entry. will there be a final entry page eventually or do we just post it in here?
Teyon
05-05-2008, 04:20 PM
"8. Do not create your own WIP thread. Simply post all WIP screengrabs in here, but clearly state when you show your FINAL entry."
I've a feeling this is the place. :) Make sure you say it's your final (which I think you did say).
omnicypher
05-05-2008, 04:33 PM
well im not sure if this is my final, im going to probably make a few more, we do have a week to do this. so once i make like 3 or 5 then ill decide which is my final.
Aleks
05-05-2008, 04:36 PM
I suggested the "final entries thread" and I think we will make something like this eventually.For now,however,throw all your stuff in here :)
between 2 and 2 1/2 hours
EDIT sorry for linking image off site
Freespace-3DT
05-05-2008, 04:45 PM
Is that your final, or is it a WIP, Ties? Nice detailing.
Here's my WIP. Currently at 60 minutes.
maybe i put another half an hour in it or start a new one. I like this new challenge!
freesupra
05-05-2008, 04:58 PM
ok i know this isnt from the basemesh that was given but i did try it and not to offend the person who made it but it was a pain to use. but i still wanted to try my hand at an orc speed sculpt though
heres something from a couple of zspheres in just over and hour and a half
http://img229.imageshack.us/img229/2192/sculpt1ic4.jpg
really hope you dont mind me posting this here still
good work peoples keep them coming :)
Wveird
05-05-2008, 05:01 PM
Nice sculpt, but there really is nothing wrong with the basemesh...with the power of "Move" tool, the mods could have just said do it from sphere, and it still is possible.
omnicypher
05-05-2008, 05:08 PM
i liked the base mesh, it could have used a few more polies on the ears, and the teeth were a bit off center, but the pollies were pretty evenly distributed, it was made of all quads (as far as i know, i didnt have time to really check), and i never ran into any dimples caused by 3 or 5 edges intersecting at point. it wasnt perfect, but it was a pretty solid base mesh in my opinion
for my next try, i think ill make a fat orc
Freespace-3DT
05-05-2008, 05:15 PM
I myself had no problem with the basemesh.
freesupra: That's a really good sculpt. You've got skills, I think it would be a shame not to give it one last try with the basemesh and join the challenge.
Here's an update on my orc:
Teyon
05-05-2008, 05:16 PM
I prefer the base mesh to be supplied by the staff, as it really does level the playing field. I could have easily gone in and modeled my own base mesh in Silo before sculpting but that wasn't what the rules stated and wouldn't be fair to folks unable to model their own base meshes, as I'd have an added advantage.
The base mesh supplied gives you what you need to get the challenge done. How well you work with it can also show you how well you work in a production environment, where you're not always in control of each phase of creation. Just something to think about.
freesupra
05-05-2008, 05:22 PM
yeah i can understand that. but i dont want to get into an arguement here but if its just about sculpting then using the primitive objects inside the sculpting packages shouldnt be an issue. as they are placed there for the single purpose of sculpting. i appreciate the time the staff has gone to for putting this comp together and for supply the base materials but i just found that it was more beneficial to use something from within the package. but thats just me.
good work freespace its coming along nicely :)
Freespace-3DT
05-05-2008, 05:23 PM
Eyelids were tricky without a tablet. But I think I got it right. Any crits?
Teyon
05-05-2008, 05:24 PM
I'd just like to add that so far, everyone's putting on an awesome show! It's interesting to see the different approaches to the same theme.
Aleks
05-05-2008, 05:25 PM
Totally agree with you,Teyon :)
Anyway,good stuff guys. Here's something I made in Mudbox in exactly 2 hours 25 minutes and 12 seconds...
Freespace-3DT
05-05-2008, 05:27 PM
Woah, Aleks! Your Orc really suffered. Now I gotta go subdivide my orc more to add more details... Dang.
ok i know this isnt from the basemesh that was given but i did try it and not to offend the person who made it but it was a pain to use. but i still wanted to try my hand at an orc speed sculpt though
heres something from a couple of zspheres in just over and hour and a half
really hope you dont mind me posting this here still
good work peoples keep them coming :)
No offense taken. But try seeing things from a different perspective. The purpose of this challenge is not to show off the perfect orc head, it's to sculpt as best as you can from something provided in a short amount of time. We could choose to not do it this way, we could also say sculpt whatever you want in a week (exaggerating) but that's not the goal this time. Now I won't say my base mesh is the best ever, but consider that a part of the challenge. We might change things in the next competitions, but the base mesh rule is final for this round.
Also, please don't link to off-site images, the rules clearly state that you should use the attachment function on this site. To prevent images from disappearing among other things, which is the case here because I can't see your entry.
And whats with the off center teeth? If i recall correct I just mirrored them and centered them, maybe I'l have to look into that. Or maybe you'll have to work with it! :evil:
Aleks
05-05-2008, 05:30 PM
EDIT: dang,I forgot about the imoprting rule and uploaded image from imageshack...am I disqualified now? :roll:
Freespace-3DT: hehe,yeah,poor guy :D
Ok,guys,here's the thing.You do realize you can make more than one entry,right? Feel free to make as many models as you want.Just make sure that you tell us which one is the final.
Freespace-3DT
05-05-2008, 06:16 PM
Allright, this is it for me. Stopped at 142 minutes, 413.000 polys. Mudbox.
Wveird
05-05-2008, 06:23 PM
Nice one Freespace...It somehow looks to me like he has a little smirk on his face in the first head view, looks kinda cool.
Freespace-3DT
05-05-2008, 06:25 PM
Thanks :)
Yeah, I did give him a smirk. I picture him as being the Orc torturing captured prisoners after battles. This is his: "I'm gonna find the location of your castle from you in the following five minutes" look.
Wveird: I think your first orc looks a bit too much like a Vampire. You DO know you can make several entries, just have to pick one FINAL. I may do another one this week, depends wether I have some time.
neokyubi
05-05-2008, 07:15 PM
ohmy... after all this sculpts, i'll have to reconsider to throw my "artwork" in :-) haha
Freespace-3DT
05-05-2008, 07:15 PM
Please don't reconsider throwing in your work. We're all here to have some fun and practice our sculpting.
Wveird
05-05-2008, 07:35 PM
ohmy... after all this sculpts, i'll have to reconsider to throw my "artwork" in :-) haha
Yes! Do throw in yours, after such a kickass paramedic...i reckon u definetly will have something cool! Just give it a go...
Aleks
05-05-2008, 07:35 PM
Yeah,I'm glad I've decided to take part in this one.I've never done orcs before so it's great practice.I might post another sculpt tonight...
Skatcher
05-05-2008, 07:39 PM
i'd tried my hand at sculpting before, never really got into it. This should be a good place to get some practice with it and maybe start making some things that dont look like they re melting
really happy wt how it turned out
bout an hour's worth of work, using the 1st page picture as loose reference
neokyubi
05-05-2008, 07:48 PM
hehe ok so i'll be trying :)
how do you guys get the crispness in your sculpts? mine is always like pudding. is there a trick to it like chamfering edges to get good smooth results?
Wveird
05-05-2008, 07:49 PM
I think it depends on what type of brushes you use, it has nothing to do with the basemesh. Play around with the alphas and brushes and focal point.
Teyon
05-05-2008, 07:54 PM
Here's something I did with the base mesh+theme just for fun. This took me from 2:59pm to 3:45pm today - roughly 44 minutes. Only 1 alpha used (for the scars on the eye).
THIS IS MY FINAL ENTRY.
I decided this was more orcish than the first entry. Sticking with this no matter what I end up doing later.
Aleks
05-05-2008, 07:56 PM
Great sculpt! Loving the expression.
1hour 30 went into this. But now zbrush crashes when i try to open it. Hope someone can....
(if you try please save your own work)
www.tiessteemers.nl/speed_sculpt_1_orc.ZTL
Teyon
05-05-2008, 08:00 PM
Thanks. I actually realized I wasn't entirely accurate. There was one other alpha, one of those default blurred circle things. I used a tiny one with the Standard spray brush in ZBrush set to subtract in order to get pores.
Freespace-3DT
05-05-2008, 08:07 PM
Teyon, do you work somewhere professionally? Cause these sculpts you're dishing out are freakin' awesome.
Aleks
05-05-2008, 08:12 PM
1hour 30 went into this. But now zbrush crashes when i try to open it. Hope someone can....
(if you try please save your own work)
www.tiessteemers.nl/speed_sculpt_1_orc.ZTL
It doesn't work here,either.
Freespace-3DT
05-05-2008, 08:15 PM
This is why, with large files, it's best to save as alternate files every time. Something like Sculpt1a, Sculpt1b, then back to Sculpt1a again. I've had it happen to me too, and it's not funny when you lose hours of work.
neokyubi
05-05-2008, 08:21 PM
ok this is as far as i got. I didnt have time to do the teeth and ears and the back of the head. I used up the entire 4 hours haha :-)
Most of the time i had to fight with controls and searching for stuff, but i'm getting the hang of it slowly. Next time i'll definitely join in too.
So this is my first sculpt :-) i have to admit its pretty fun. Like drawing on a piece of mud hehe
wow nice sculpts! so detailed and crisp :-) i want to do that toooooo
are you guys using Zbrush or other applications? Currently i'm using mudbox.
Is there any pro contras regarding functionality and way of working?
1h30 hope my file size is not too big :haha:
Aleks
05-05-2008, 08:35 PM
1h30 hope my file size is not too big :haha:
Well,it does look like an orc and that's all that counts ;P
neokyubi: I'm using Mudbox for several reasons.
1. It's very easy to use.
2. It has amazing layer system.
3. It's very stable.
4. The local subdiviosn thing is just awesome.
I think ZBrush could be a lot faster because of the ability to use 10mil+ polygons and some of its really cool tools. But it's rather hard to learn if you're just starting.Oh and yeah,it's VERY VERY unstable.At least on my laptop and PC...
Freespace-3DT
05-05-2008, 08:35 PM
ok this is as far as i got. I didnt have time to do the teeth and ears and the back of the head. I used up the entire 4 hours haha :-)
Most of the time i had to fight with controls and searching for stuff, but i'm getting the hang of it slowly. Next time i'll definitely join in too.
So this is my first sculpt :-) i have to admit its pretty fun. Like drawing on a piece of mud hehe
wow nice sculpts! so detailed and crisp :-) i want to do that toooooo
are you guys using Zbrush or other applications? Currently i'm using mudbox.
Is there any pro contras regarding functionality and way of working?
The rules are now 3 hours. :)
As for sculpting, at first try not to get into details at all. Just rough out the general shape first, then start detailing main aspects like muscle groups, bones. Only near the end go for little details like scars, skin pores, hair, and maybe a facial expression.
neokyubi
05-05-2008, 08:39 PM
The rules are now 3 hours
haha ok, then i cheated :-P
As for sculpting, at first try not to get into details at all. Just rough out the general shape first, then start detailing main aspects like muscle groups, bones. Only near the end go for little details like scars, skin pores, hair, and maybe a facial expression.
ok gotcha :-) i was so excited with detailing after seeing such nice work in this thread hehe. I'll keep the right pipeline in mind for the next comp :-)
Teyon
05-05-2008, 08:41 PM
Teyon, do you work somewhere professionally? Cause these sculpts you're dishing out are freakin' awesome.
Thanks! I work for Smith Micro Software, Inc. I'm Tech Support/QA/Content (though I just got into the content side). I'd love to be working on content more, model making and the like, however I don't know if that's going to happen. Seems like they want to keep me in Tech Support/QA.
It'd be great to get a gig at a game studio or film studio but my brain stumbles when it comes to making reels. That's the bad thing about being self taught I guess, you miss things like that.
Teyon
05-05-2008, 08:46 PM
I use ZBrush but I'm looking at trying Mudbox again. Both programs have their strong points and weaknesses. However, when it comes down to the actual sculpting, Freespace has it right, build up your shapes before you detail them. Make sure the features are there and looking good without any added "detailing". If that's the case, then the details you add will only help the model. When you don't do that, when you let the details overshadow the form, then you lose the model and the viewer, resulting in less than great work.
Practice, practice, practice! That's also key. Never let yourself get discouraged, if something doesn't work, drop it and come back to it later. If you force something out, it will never be as good as the models you're inspired to do.
Freespace-3DT
05-05-2008, 08:49 PM
haha ok, then i cheated :-P
ok gotcha :-) i was so excited with detailing after seeing such nice work in this thread hehe. I'll keep the right pipeline in mind for the next comp :-)
Don't wait for next comp. You CAN have multiple entires, but only one FINAL entry to be judged. When the deadline comes, a mod ( me, Aleks or Knut ) will gather up all the posts with the FINAL entry and place links to all of them in a new thread.
Freespace-3DT
05-05-2008, 08:52 PM
Thanks! I work for Smith Micro Software, Inc. I'm Tech Support/QA/Content (though I just got into the content side). I'd love to be working on content more, model making and the like, however I don't know if that's going to happen. Seems like they want to keep me in Tech Support/QA.
It'd be great to get a gig at a game studio or film studio but my brain stumbles when it comes to making reels. That's the bad thing about being self taught I guess, you miss things like that.
I'm also self-taught, but I find that after you watch something like 20 demo reels of people that went to an art institute, you understand how to put together a good reel. If your strong point is sculpting, all you would need in a reel is something like 360 degree rotations of your best models, with a nice audiotrack over it. It's a pity to keep you in Tech support with such skills. Grab your chance, man. I wish I were as good as you at sculpting, but that's why I practice. :wave: Keep it up!
Teyon
05-05-2008, 08:54 PM
Thanks. Yeah, totally my fault. I should have stayed a freelancer. That was actually working well. Oh well, we'll see how things play out.
So, who's up next? Show us what ya got!
neokyubi
05-05-2008, 09:00 PM
It's a pity to keep you in Tech support with such skills
I totally agree :-) your work is incredible! And thanks for your advices guys :-)
I'll try improving my orc (more like an undead hahah) but for now i've got to dig my head into tons of homework :-/ gnite
NeoGeo
05-05-2008, 09:02 PM
i kept on sculpting after i posted my final image and this is what i have now just wanted to show not an entry ofcourse
if i only had 5 hours :(
http://img222.imageshack.us/img222/5873/orc2kx8.jpg (http://imageshack.us)
Freespace-3DT
05-05-2008, 09:08 PM
NeoGeo, I think his teeth could be a bit sharper. Also, check some neck anatomy, I think your orc's muscles and bones are a bit too bulgy, even for him.
You CAN have more entries, so try again, if you have the time.
Been a long time lurker but only just decided to register and contribute.
I guess i was going for a LOTR, unconventional style orc.. altho i guess its just more of a troll then anything else lol. Spent about 1H30 mins playing around.
:EDIT:
This is my final entry for this character. Thanks all
Freespace-3DT
05-05-2008, 09:14 PM
Hey there, Mdog. Glad you decided to register and jump into the competition. That's a good sculpt, it's got character. Always remember to state whether it is a WIP ( work in progress ) or your final entry. And please do not link to outside images, but instead use the Manage Attachments feature.
abstract
05-05-2008, 09:15 PM
hey, looking gd aleks
so far so good,
http://i142.photobucket.com/albums/r104/asb_one/50mins.jpg
Thanks Freespace! just edited my post appropriatly
Freespace-3DT
05-05-2008, 09:17 PM
That's an innocent looking orc if I ever saw one, abstract. :)
abstract
05-05-2008, 09:18 PM
lol he shall be more menacing soon!
NeoGeo
05-05-2008, 09:39 PM
NeoGeo, I think his teeth could be a bit sharper. Also, check some neck anatomy, I think your orc's muscles and bones are a bit too bulgy, even for him.
You CAN have more entries, so try again, if you have the time.
how much more time do we have till deadline ??
Freespace-3DT
05-05-2008, 09:42 PM
Deadline - Monday May 12th, 10:00 PM GMT +0
There's plenty of time for everyone to take at least a try at this. Just remember to mention which one is your final entry, by the end of the week, or when posting it. It makes our jobs that much easier to gather them all up for next week's voting.
ClassicGamer-3DT
05-05-2008, 09:44 PM
Well I got my hands on the Z Brush Demo earlier and had a play around with the interface, watched a few tutorials and went from there, it's suprisingly easy to make something, but I find the interface a little difficult to get to grips with at the moment, possibly because there is just such a lot of things on screen.
This is my little try at making an Orc type person, it's by no means of the calibre i've seen so far and by no means finished.
I've alot to learn about anatomy and wrinkles, skin pigments and the like to get this looking any better, but I enjoyed creating this little dude. I've even had a quick go at making some sort of skin, the reason this isn't an entry though is because it's a different head base and it's also 9 hours work on and off lol :) I think his neck is too thick and he looks more alien than orc but never mind, it's all learning
I might have a proper go with the base head and see what I get, but I really struggled with the ears and the mouth for this non entry, so i've no idea what would happen with the other head.
I can see the appeal with this and software like it though it's the closest to digitally modelling with clay i've seen and there's no mess either lol.
Keep up the great entries guys, for now i'll be watching :)
CG.
NeoGeo
05-05-2008, 09:47 PM
There's plenty of time for everyone to take at least a try at this. Just remember to mention which one is your final entry, by the end of the week, or when posting it. It makes our jobs that much easier to gather them all up for next week's voting.
OAAAAAAAAAHWWW may 12th i tought it was due today XD XD well back to work :D
Freespace-3DT
05-05-2008, 09:48 PM
abstract: Oh, I just noticed you linked from offsite. Please use the Manage Attachments feature. :) Now go back and make that ferocious orc.
ClassicGamer: Hehe, glad to see we've converted you. But you chose the harder application for sculpting. I really recommend you also try the Mudbox trial. Zbrush has more capabilty, but it's got a much steeper learning curve. That's an orc from Venus, I'd say. Try defining the lower lip more, for future heads.
NeoGeo: Work, Neo, work!
omnicypher
05-05-2008, 09:58 PM
Ties: i tried to open it, but it didnt work... but at least you couldnt have wasted more than a couple of hours at the most, so take what you learned from the first try and make somthing even better.
oops... didnt see the third page...
definitly some good work flowing through this thread. it seems everyone thinks zbrush is difficult to learn, but ive never really ran into problems with it. i havent used mudbox, so i dont know how easy it is in comparison, but everything in zbrush seemed very logical, and when i set up my wacom hotkeys how i like, the interface became quick and easy. on my pen, one buttons set to shift, which smooths while the other button is set to alt, which subtracts.
DeviousFish
05-05-2008, 10:00 PM
Hi, figured I'd give it a shot. So here's my first head, not so high detailed as I wanted but neh. :o Zbrush; 90 min.
ClassicGamer-3DT
05-05-2008, 10:10 PM
Cheers Freespace-3DT - I'll give mudbox a try when I get some more free time :)
CG.
silvaticus
05-05-2008, 10:36 PM
Here is my first orc, I`ll make another one(s) for the final entry.
It took 2 hours and 10 minutes. Tomorrow I`ll make a completely different orc, hopefully more detailed. Now I`m too sleepy.
I hope you like it.
DJdude
05-05-2008, 10:37 PM
deviosfish, your orc really has personality.
NeoGeo
05-05-2008, 10:53 PM
well i think i'm getting the hang of this sculpting business this one took me 2 hours and 40 min
http://img361.imageshack.us/img361/722/orcfatjd9.th.jpg (http://img361.imageshack.us/my.php?image=orcfatjd9.jpg)
Aleks
05-05-2008, 11:05 PM
Good stuff,silvaticus.He's got a nice expression and overall looks quite original :)
NeoGeo: He looks like a hamster with those cheeks =D On a serious note,though,he looks a bit messy.It's like as he's so fat the you can't even see his jaw line :) Find some photos of a human face and just look at those while you sculpt.Oh and don't use imageshack. Use the forum's attachement thing instead.
Anyway,keep it up,guys! I'll try to post another dude in a couple of hours.I'm a bit sleepy,though...
Wveird
05-05-2008, 11:06 PM
This has been quite a turnout...one day and soo many entries, wips and first attempts. Great stuff everyone, really nice to see people participating, still think there's alot of good stuff to come.
Keep it up... :wave:
Chung Wong
05-05-2008, 11:14 PM
Liking the look of this challenge. Quick question. If I want, can I alter the base mesh slightly? say add horns or something? Not looked at the mesh yet but might start tomorrow.
Freespace-3DT
05-05-2008, 11:23 PM
You can add horns from the actual sculpt with no trouble. Try not to modify the base mesh, because it is what's keeping us all on the same starting line.
MonteCristo
05-05-2008, 11:45 PM
I haven't felt this free since I broke out of that prison... ;P Great entries so far, looks like this one could get very popular. :) About 1:40 in so far...
Freespace-3DT
05-05-2008, 11:51 PM
Hey, you're fast.
I'm guessing it's a female, am I right? :) An orkette?
MonteCristo
05-05-2008, 11:53 PM
Lol. It was gonna be, but now I'm not so sure. I just decided to let ripppp.
Freespace-3DT
05-05-2008, 11:59 PM
Well if it's a male, it looks like an angry Japanese mobster :) Keep ripppping, it's fun.
Chung Wong
06-05-2008, 12:08 AM
No problem. Better get started soon. Great entries everyone.
freesupra
06-05-2008, 03:13 AM
well i gave it another try with the basemesh this time to warm up the wacom this morning. bout an hour and 15mins so far and this is where its at
M_Cederstrom
06-05-2008, 03:13 AM
Wow Great entry from Every One:). Well here is mine, It took the whole 3 Hours in Zbrush. Hope you Like. :D I Can't what to see what else come out from every one.
Later :)
Teyon
06-05-2008, 03:36 AM
1 hour.
Keep going gang!
Nocturn8
06-05-2008, 03:55 AM
Amazing Entries and this challenge is really a lot of fun.
Here's my FINAL entry...
ORC PRINCE(inspired by Legolas and an Orc): 2 hours of zbrushing, did'nt have much time to add more detail on the insignia ring on the forehead and mouth area. Hope you guys like it . Can't wait to see more entries!!!:)
don't know if we need to add the info in the posted image itself.
omegamista
06-05-2008, 04:42 AM
I'm new to Zbrush, so I didn't do anything radical, but I thought i'd give it a try. :)
migelowsky
06-05-2008, 06:10 AM
I'll try zBrushing a bit also,
I started in zBrush 2 for mac, but
later I'll continue on the pc,
1 hr so far:
By the way, I didn't do large teeth, looks like
an Ogre, what makes an Orc an Orc? the
skin color and hair?
NeoGeo
06-05-2008, 06:28 AM
@freepsupre that orc is epic :D
ok this one is probably going to be my final i'm gonna do one more to see what i get
3 hours
MiVaDeBo
06-05-2008, 08:05 AM
Wow man, this thread is a winner!
When was this live, one day ago, right? Allready 9 pages with filthy orc's. Great stuff guys! Maybe I'll give it a go too.. Need the practice.. ;)
DahWan
06-05-2008, 08:22 AM
Here's my 60 minutes in. It's still a WIP. Unfortunately, this model is not very detailed at all (low sub-d) but my computer is already maxed out -.-'
What to do!?
Warcry!
http://i76.photobucket.com/albums/j37/dahwan/60min_screenie.png:roll:
katana
06-05-2008, 09:15 AM
...3hrs is a good time. Nice stuff here.
patr1ot
06-05-2008, 11:03 AM
well im sick and have pooloads of free time so heres something i whiped up in zbrush in about 1 hour and a bit
http://img527.imageshack.us/img527/4333/lolun7.jpg
Tom-3DT
06-05-2008, 11:06 AM
Great work people! Very happy to see this challenge launched and received with such enthusiasm!
Tom
patr1ot
06-05-2008, 11:18 AM
OMG prizes +)
btw can someone gimme a tip on how you do the eyes in zbrush without using spheres? do you flattern the surface and then use a brush... or wut?
neolith
06-05-2008, 11:37 AM
Nice stuff everyone,i'm glad this got so popular and that you added the "more entries,only one final" rule :D I'll give it a few more shots,it's the first time i'm actually not lazy to spend more than 1 hour at a time in zbrush :D
Good luck,guys!
LE:Oh,and one thing...I think you should add a speed sculpt challenge award too,not that i'm gonna get one of those,but still...:)
NeoGeo
06-05-2008, 11:42 AM
OMG prizes +)
btw can someone gimme a tip on how you do the eyes in zbrush without using spheres? do you flattern the surface and then use a brush... or wut?
flatten the surface make the eyelids and then i use magnify
cojoMan
06-05-2008, 12:11 PM
there are several ways...
1.there is an "eye" brush, u can use that to drag out your basic eye
2.you can mask your eyeball and work he eyelids, then inverse and work the eyeball
3.you can use spheres as subtools for placing the eyeballs and then drag out your eyelids around them
MonteCristo
06-05-2008, 12:28 PM
well i gave it another try with the basemesh this time to warm up the wacom this morning. bout an hour and 15mins so far and this is where its at
Loving this one. :)
chubu
06-05-2008, 01:19 PM
oh man! this contest rocks! and altough i dont know squat about sculpting, i only enjoy watching this! such amazing entrys all! can somone direct me to a very begginer toturials for zbrush or somthing? i have to check this software!
DaddyDoom
06-05-2008, 01:29 PM
chubu, I have popcorn! Join me and we'll watch the show :D
Teyon
06-05-2008, 01:32 PM
OMG prizes +)
btw can someone gimme a tip on how you do the eyes in zbrush without using spheres? do you flattern the surface and then use a brush... or wut?
What I did for the last head I made was to use the smooth brush in the area already setup as an eye socket. I then used the inflate tool on that area, followed by a lower powered application of the smooth tool again, followed by Ryan Kingslien's Dam_Standard brush that he gave away at ZBrush Central. I used that brush to cut into the ball the eyelid shapes (I could have used the standard brush instead though). I then used the inflate tool on the eyelid outline I drew, making sure the eyelids looked like they were separate from the eye. I then pinched the gap between the eyelid and eye to bring everything back together. Finally, I applied one more application of the smooth brush on a low setting over the entire thing (eye socket and ball).
Not as great as using spheres but it works in a pinch.
cojoMan
06-05-2008, 01:50 PM
@teyon:could you please post a link to that tut about dam_brush you mention...can;t find any ref
DaddyDoom
06-05-2008, 01:51 PM
Been trying to find a mac demo version of ZBrush2, but with no sucess... The Pixologic website keeps directing me everywhere but where I want :(... Anyone?
DD
cojoMan
06-05-2008, 01:54 PM
there is a 2.0 version out there...not 3 or 3.1 yet...
I've seen it on a friend's mac once
can't say if it was moded or not though...
Redregon
06-05-2008, 01:55 PM
i get the feeling that i'm going to get my ass handed to me, but hey, nothing ventured, eh?
besides, i've been on a z-brush kick for the last while, may as well add some boundaries.
so, is the aim to try and keep it as close to model as possible or are we open to interpreting our own take on the orc?
Aleks
06-05-2008, 01:57 PM
i get the feeling that i'm going to get my ass handed to me, but hey, nothing ventured, eh?
besides, i've been on a z-brush kick for the last while, may as well add some boundaries.
so, is the aim to try and keep it as close to model as possible or are we open to interpreting our own take on the orc?
As long as you don't add any new geometry to the base mesh,feel free to do what ever you like with it.
Freespace-3DT
06-05-2008, 01:58 PM
Hey Redregon. Glad to see you're planning on joining in.
As stated in the opening post of the challenge:
We want you to sculpt an orc's head ( no body this time ), in any way or fashion you deem fit. Realistic, fantasy, stylized, anything goes.
Teyon
06-05-2008, 01:59 PM
http://www.zbrushcentral.com/zbc/showthread.php?p=447512
The link as requested. :) It's in a zip a few posts down on that page.
It also looks like Ryan didn't make the brush himself, lol. Seems it was another forum member. oops. Well, I got it from him, so he's the guy I credit.
freesupra
06-05-2008, 02:01 PM
another 45 mins to the previous sculpt so bout 2hours 2:10... sorta lost steam on it now
neokyubi
06-05-2008, 02:02 PM
Ah nice tut teyon, i will try that :-) thanks!
btw your orc doesnt have teeth hehe
Teyon
06-05-2008, 02:28 PM
Yeah, I forgot to turn them to visible. oops. Will have to take new screens. :)
Freespace-3DT
06-05-2008, 02:38 PM
Yeah, I forgot to turn them to visible. oops. Will have to take new screens. :)
Disqualified!!
Teyon
06-05-2008, 03:39 PM
Disqualified!!
NOOOOOOOOoooooooooo!! Lol.
:)
Aleks
06-05-2008, 03:41 PM
haha freaky =D Man you're on a roll here! :)
Redregon
06-05-2008, 03:45 PM
As long as you don't add any new geometry to the base mesh,feel free to do what ever you like with it.
can i move the teeth over? i noticed that they're misaligned a little bit.
Freespace-3DT
06-05-2008, 03:48 PM
Sure thing, Redregon.
Adroit.jrk
06-05-2008, 04:09 PM
hi everyone nice sculpt. and here is my final entry nearly 2:30hr.
Nocturn8
06-05-2008, 04:11 PM
sharing another Wip.
70 minutes in zbrush
DaddyDoom
06-05-2008, 04:27 PM
Cool stuff everybody :D
Nocturn8, glad to see ya back matey!!! Didn't know you ZBrushed too! Cool work dude.
I really gotta get my hands in a demo...
DD
aby arty
06-05-2008, 05:17 PM
hey guys i am having problem getting the ears and nose right . could anyone guide me on whats the correct way of sculpting the ears and the nose.
omnicypher
06-05-2008, 05:18 PM
i just got the dam standard brush, but im not sure what its used for specifically, it seems very similar to the standard brush... why is it any better?
neokyubi
06-05-2008, 05:22 PM
wow im feeling like i did some great improvements :-) thanks to teyons tips with the eyes i got the crispness i admired so much haha :-D great feeling :-)
and thanks freespace for the right order of sculpting hehe. so i guess next will be detailing it. i feel pretty satisfied with the general shapes by now muahaha
proud of myself
thanks to everyone for their input!:dance:
edit: Sclupting is fun!! yay
Collo
06-05-2008, 05:24 PM
First post ever on these forums :wave: I've been watching you people for quite some time tho :p
I started experimenting with Zbrush just a few days ago. When I saw this Topic I finally decided to post something.
So here is my try, first real zbrush sculp ever. Took me about the full 3 hours including figuring out some tools. crits are most welcome
Nice entries everyone!
MonteCristo
06-05-2008, 05:31 PM
First post ever on these forums :wave: I've been watching you people for quite some time tho :p
I started experimenting with Zbrush just a few days ago. When I saw this Topic I finally decided to post something.
So here is my try, first real zbrush sculp ever. Took me about the full 3 hours including figuring out some tools. crits are most welcome
Nice entries everyone!
That's the spirit! Welcome aboard. This competition is all about getting people to get stuck in and have a go. Your guy is fine for a first time, but I reckon you've got more in you. Keep knocking them out and improve those skills.
M_Cederstrom
06-05-2008, 05:39 PM
Well I'm bumbed:ugh:. I start another one but, my computer froze I was able to save it as a doc. So here is the only image i have for my new one. This was 2 hours in Zbrush.:wave: I'll try againg later.
Later :)
Aleks
06-05-2008, 05:41 PM
Here's another one from me.Mudbox, 2 hours 56 minutes 34 seconds. Spent way too much time on the teeth and figuring out the right expression (even though I'm not satisfied with it...).
Intron
06-05-2008, 05:47 PM
eyes would be great too. imho a tad bit more important than teeth(or equally in this case as we've got an open mouth and such). could sculpt these in, but rarely see people do this, it's kinda silly:).
Astaroth
06-05-2008, 06:09 PM
am i in time to join??? XD
from what i've understand i can join till 12 may and must use no more than 3 hours to complete the sculpt
just a question, must the 3 hours be made all in one time, or can i, for example, sculpt 30 minutes, stop, and restart the day after???
Teyon
06-05-2008, 06:14 PM
I think as long as the actual time spent working on the sculpt totals to 3 hours, you can take as long a break in between as you need within the timespan of the challenge. I may be wrong though.
Aleks - that's just too cool. I like the hat thingie.
neokyubi
06-05-2008, 06:15 PM
i could need some help on how you do the texturelike effect with small pores etc. i'm using mudbox. what is that tool called?
here a "1st sculpt" pic vs "2nd sculpt" pic (thanks to your help) :-)
haha Aleks, a dentist wont help your orc no more xD :-)
Aleks
06-05-2008, 06:21 PM
am i in time to join??? XD
from what i've understand i can join till 12 may and must use no more than 3 hours to complete the sculpt
just a question, must the 3 hours be made all in one time, or can i, for example, sculpt 30 minutes, stop, and restart the day after???
There is no need to make the sculp in one sit. Sculpt as much as you like,take a break and come back to it later.As long as it takes you 3 or less hours in total - you are good to go :)
Teyon: Yeah,I might make another orc (more "blizzardish" this time) and use that hat idea again :)
Teyon
06-05-2008, 06:23 PM
I was just thinking of doing that myself...not the bit with the hat though, I have a feeling I'd wreck that something terrible. lol. Still, trying my hand at a blizzard-like orc would be neat.
Aleks
06-05-2008, 06:31 PM
i could need some help on how you do the texturelike effect with small pores etc. i'm using mudbox. what is that tool called?
here a "1st sculpt" pic vs "2nd sculpt" pic (thanks to your help) :-)
haha Aleks, a dentist wont help your orc no more xD :-)
hehe yeah =D
As for the pores,it's called Stamps or Stencils.I'd use Stamps in Mudbox.Here's what you could do: select a brush of your choice,go to the Stroke menu on your left,tick the "Orient to stroke" and play with all those sliders there (you can set all those to 20 or something like that).Now switch to Stamp selection right at the bottom of the screen and chose one of the pictures there that look close to real pores or any details you are after.When you're done with detailing,make sure you switch off the stamp you were using (there is "Off" button on the panel where you chose the stamps).
I was just thinking of doing that myself...not the bit with the hat though, I have a feeling I'd wreck that something terrible. lol. Still, trying my hand at a blizzard-like orc would be neat.
You should definitely go for it. Loving all your sculpts here so far :)
chubu
06-05-2008, 06:42 PM
chubu, I have popcorn! Join me and we'll watch the show :D
haha DD! , under a normal circumstance , i whould be happy to.. but i think it a looooong way to purtugal from my country to eat some popcorn :D so i will share a virtual popcorn with you ;P
freesupra - man thats look great!
neokyubi - you start showing very nice improvements, keep it up! :)
Aleks-3DT - your orc is sooo cool! the teeth tell a story by themselves! :)
Teyon - your orc head is one of my favorites, but i think you should work on the teeth a little more, if ypu have spare time...
oh man, i feel like i am in the chrecter design studio for LOTR! :D
DaddyDoom
06-05-2008, 06:54 PM
Geez Aleks... that's so damn cool dude.
Wveird
06-05-2008, 07:03 PM
Nice one Aleks, love the teeth, hes a looker. :D And neokyubi nice improvement, keep it up.
Damn, everyone keeps going at it...now im tepmpted to give it more goes. Was just lazy to make another one.
neolith
06-05-2008, 07:04 PM
2 hours 55 minutes for this,i think i'm getting faster and better :P Not much originality but i'll try doing some more unconventional orcs too ;) Awesome work everyone,i just love'em all in their own way,although i have a few favorites :)
I a not happy how he turned out, 1hr and 07 min. - i am not really happy with the sculpt to i am gonna make 3 or 4 or 5 more :drool:
but anyways here it goes. still new in zbrush - a must program dough !!
Freespace-3DT
06-05-2008, 07:24 PM
Hey Cederstorm, that's a trollish orc you've got there. Is he an axe thrower?
Astaroth
06-05-2008, 07:30 PM
thanks for the answers ^^
can someone please tell me if there's a way to quickly isolate the tooth part hiding the rest of the mesh in zbrush???
neolith
06-05-2008, 07:36 PM
Do this:Go to Tool>Polygroups>Auto Groups.Then go to Tool>Subtool>GrpSplit.It should work,at least it did for me :p
Wveird
06-05-2008, 07:45 PM
Astaroth if youre in Zbrush just hold Ctrl+Alt and drag around the tooth...
Steamtrooper
06-05-2008, 07:49 PM
Well I decided to have a crack - spent 15 mins getting the basemesh moved around now to sculpt.
114708
omnicypher
06-05-2008, 07:54 PM
after doing this one i realized i dont really like orcs to have hair. it makes them too human in my opinion, and giving them ugly thinning messy speigel kinda hair looks more barbaric and demonic. for the most part i like my first one better, but i do like the nose and the valley between the cheek and mouth better on this one. maybe i just need to add a scruffy beard to make the hair not look like he cares so much about appearance. every time i make one of these i use the recording feature in zbrush, but when i try to render it as a .MOV it crashes zbrush. anyone know what the problem might be?
1 hour:
M_Cederstrom
06-05-2008, 08:13 PM
Hey Cederstorm, that's a trollish orc you've got there. Is he an axe thrower?
Freespace Yeah, and one of those big Axe's, and make it a double Axe.:haha: man there are some really nice entry in here I'm impress and inspired at the same time. Keep them coming guy's!!!:D
Aleks
06-05-2008, 08:18 PM
after doing this one i realized i dont really like orcs to have hair. it makes them too human in my opinion, and giving them ugly thinning messy speigel kinda hair looks more barbaric and demonic. for the most part i like my first one better, but i do like the nose and the valley between the cheek and mouth better on this one. maybe i just need to add a scruffy beard to make the hair not look like he cares so much about appearance. every time i make one of these i use the recording feature in zbrush, but when i try to render it as a .MOV it crashes zbrush. anyone know what the problem might be?
1 hour:
The problem is probably with ZBrush.You have no idea how many times it crashed here while I was trying to save my models.It's rediculous.One time it crashed around ten times in a row in like ten minutes...I was about to break my monitor.
They say those crash problems could be due to the lack of memory,but I don't believe that.I have two gigs here and I experienced all kinds of freezes and crashes even while working with models under 100k of polygons.
Davee
06-05-2008, 08:46 PM
2 hrs 58 minutes.
It looked like everyone was having so much fun on this one I simply had to join in. Some areas could use a little work or another detail pass, especially the lower and back parts of the neck, but alas, I ran out of time. Even so, it was great fun to do and I may pop out a couple more before the end. Some good work thus far and I look forward to seeing more, keep it up guys!
omnicypher
06-05-2008, 08:49 PM
it usually only crashes on me when i try to mess with video recording. whenever im saving stuff or just sculpting, it never really has a problem. i have 2 gigs of memory (i own 4 but i cant use it because xp 32 doesnt adress it) and most stuff i work on is between 500k and 2mil pollies. do you think downgrading to vista so i can use 4 gigs ram would fix this, or is that not worth it? or maybe just not running all my programs at once might free up the memory a bit? having 3ds max, photoshop, and 3 interations of internet explorer might eat at some of that potential ram, and might be part of the problem
Freespace-3DT
06-05-2008, 09:00 PM
Well I decided to have a crack - spent 15 mins getting the basemesh moved around now to sculpt.
Hey there Steamtrooper, glad you decided to jump on and make an entry. But please do not link to Imageshack, Photobucket, etc, and instead use the Manage Attachments feature of our forum, to store the images on the 3dtotal servers. Good luck!
Steamtrooper
06-05-2008, 09:16 PM
oops! I did consider uploading but decided that was for final entires only, very sorry, gimme time to eat and ill upload those images and remove the links. Good to be here.
funkdelic
06-05-2008, 09:44 PM
Hey guys!
nice entries here :)
spent like 2 30 hrs, can I try another one? then IŽll choose one to be the final entry, is that ok?
so IŽll post 2 images, one with the 'clock' for you guys check out how much time I spent, another one, the 'final' shot, hope you like it, fell free to give critics and suggestions!
cheers
Aleks
06-05-2008, 09:58 PM
Davee: Nice one.I really like how you made the eyes :)
omnicypher: Not sure.I usually have plenty of stuff opened here : Winamp,Firefox,Mudbox etc etc but ZBrush crashes even when I close those.I'm sure there is something wrong with the program and not your rig.An example: sometimes if have one material selected ZBrush will crash when I try to save,but if I choose another one - it won't.As dumb as it may sound,those crashes kinda depend on the actions you are doing and their order... This is something I've noticed myself while working on both my machines.
There are some weird bugs in this program (hotkeys is a good example) and its very unstable,so I only use it for detailing and "rendering".
funkdelic: Of course it's ok :) Feel free to make a dozen of those,it's all up to you.Simply choose one you like the most and tell us that it's your final entry.
Anyway,since we can post our WIPs here,let's say that the last shot I posted was sort of a work in progress =D I tweaked the model a little bit and now I'm satisfied with it. It took me less than a minute to do it and you probably won't notice any difference (fixed the eyes and mouth) so in total it took me 2 hours and 59 minutes to finish it :D
I think I'm gonna sart a new one tonight and maybe record it,but I don't promise anything....
We've already got an army here but keep those orcs coming,guys! :)
L3XICON
06-05-2008, 11:06 PM
really great looking sculpts guys!
Aleks-3DT thats an awesome sculpt!
thought I would have a quick blast, I really am a newb at zbrush, and he came out more goblin than orc I think, but it was good fun :D finished in a little over 2 hours.
Teyon
06-05-2008, 11:19 PM
Actually, he looks more Warcraft Troll than he does goblin, so I guess that means he's a closer relative to Orc than you thought. Great work.
neokyubi
06-05-2008, 11:23 PM
wow it looks so detailed :-D thanks i will try with the stencil technique. but before that i did an "innocent" orc boy heheh... someday he'll be a bloodlusted killer but for now he has the urge to plaaaaaaaaaaaaay :)
DeadlyFreeze
06-05-2008, 11:24 PM
Looks like everyone is having fun, oh the joys of sculpting. :dance:
For people getting started its a good idea to develop your sculpt through your sub-division levels. Working your way up instead of just jumping to lvl 5-6 will give you a better handle on whole sculpt, its a lot like painting. Build your general shapes first and work in your detail progressively.
A little generic ork poopoo of my own, 45mins or so not really feeling it...
Aleks
06-05-2008, 11:43 PM
neokyubi: Haha...the picture is so random,but funny as hell =D
DeadlyFreeze: Good to see you here ;) Really like how you made the lips and nose so far.That's what I call clean sculpting :)
MonteCristo
06-05-2008, 11:46 PM
Wow Loving the entires guys. Good to see that hats are becoming polular again, and Nice to see that my comrade from the Dominance War has popped in too (Hi Lex ;)). Also really digging the nose and nose rings on Funkadelic's piece. There's so much variety.
Here's my first crack at this. Pretty much dead on 3 hours. Had to wrack my brain to think of a sufficiently fearsome name to suit him. Think I nailed it in the end though. :haha: I think I may be addicted to Zbrush now. It's sooooo easy to work at speed. Kind makes me realise how annoying Max can be in that respect. :) Ok. Time to make another one...
Fenixy
06-05-2008, 11:48 PM
seems like evry one is having fun here... ^_^
here is my "orc" 1h 50m
Aleks
06-05-2008, 11:55 PM
Nice one,Monte :) Love how you made the hair and that freaky eye :D
Fenixy: Like I said,digging his mean profile look ;)
M_Cederstrom
06-05-2008, 11:57 PM
Man that hair came out really good Monte.
Nice nose ring Funkdelic.
:D
MonteCristo
06-05-2008, 11:59 PM
Man that hair came out really good Monte.
Nice nose ring Funkdelic.
:D
LOL! With a hairstyle as big as the Countess had, this one was a doddle. :)
Aleks-3DT -- Cheers bro. ;)
M_Cederstrom
07-05-2008, 12:01 AM
Love those teeth Aleks. do you have the number to the Dentist.:D
Man so many entry. I got some Dr. Pepper with my Popcorn.:D
M_Cederstrom
07-05-2008, 12:02 AM
Monte LOL!!! :haha:
Mr. Bluesummers-3DT
07-05-2008, 12:19 AM
Love those teeth Aleks. do you have the number to the Dentist.:D
Man so many entry. I got some Dr. Pepper with my Popcorn.:D
Agreed. I like the jaggedness of the teeth. Reminds me of Quark from Star Trek DS9. :roll:
Teyon
07-05-2008, 12:51 AM
Okay, so I went for a more Blizzard style on this one. Only spent about an hour and a half on it. Don't think I'll go back so I'll call that one done.
Wveird
07-05-2008, 01:00 AM
Haha, niiice Monte, ur ork reminds me of an extremely sadistic yakudza member.
Teyon, youre a sculpting machine lol.
I couldnt just sit there and watch, just threw up another one myself. 2Hrs in, might still tweak it.
114721
Teyon
07-05-2008, 01:02 AM
Coool. I like the fleshy feeling to this one. :) Thanks for the kindness and keep at it.
NeoGeo
07-05-2008, 01:11 AM
well guys this is my final
freesupra
07-05-2008, 01:22 AM
teyon i really like your last sculpt, has really cool style direction and good forms.
Freespace-3DT
07-05-2008, 01:25 AM
DeadlyFreeze, glad to see you here. :) Keep it up!
Good job, NeoGeo, I see some good improvement here.
Monte, crisp and very detailed. I'm liking it. Freaky though.
Teyon doesn't need crits. Keep makin those awesome sculpts, I need reference. :wave:
Fenixy, I'm loving what you're doing with the dense wrinkles on your orc. His neck is a bit too wide from the front view, I'd think. Looks great from the side.
Wveird, adding armor is a neat idea, freesupra did it too, I belive, a few pages back. Fact is I'm not too keen on those abrupt extrusions coming out of the armor. As for tweaking, try to break the symmetry of the face a bit.
Teyon
07-05-2008, 01:33 AM
Thanks gang!
thevaltierra
07-05-2008, 01:46 AM
About 2 hour of dodling in my machine. I hope that you like it.
Crimson King
07-05-2008, 02:20 AM
Hi All
Ok so this is my dude hope you all like, he still needs a lot of work but I ran out of time so couldn't really do much with the inside of his mouth or finish any of the finer detail. apart from that Im pretty happy with him. I've been looking over the over entries and theres some cool stuff, this speed modeling comp is a good idea.
Teyon
07-05-2008, 02:26 AM
Now that's fun!
omnicypher
07-05-2008, 03:12 AM
crimson king: i love that expression! kinda reminds me of grendel from beowulf and his annoying screams that almost ruined the movie. and the skin texture looks great.
teyon: everything youve made in this competition has been top notch work, looking more like final quality than speed sculpt. keep it up!
im still trying to figure out the difference between goblins, orcs, and trolls, and so far im thinking its just a matter of height, like kangaroos and wallabees. or it might be the size of the nose... or maybe there all just the same thing.
i really like this thread, instead of getting bored working on somthing for a long time and eventually giving up and never finishing it, with speed sculpting, its exciting racing against the clock, and its impossible not to finish. plus at this rate, i could be lazy and model 1 head per day, and still get better all the time
I don't think I've ever:
1) Seen a thread that exploded like this one has
2) Seen so much enthusiasm for a Speed Comp ( outside of a Dom War )
3) Seen so much quality output in such a short period of time
Cool to see this Competition finally become a reality.
I'll try to jump in on these, but judging from the quality I've already seen
, I'm not even working on the same planet that you all are. . . lol
Curious how the judging will work.
Moderator judged ? Or voting setup from members who participated in the
challenge ( or registered 3D-Total members ) ?
Classic-Gamer: Time to put C4D down and fire up some Z-Brush or Mudbox :)
Once you get past the interface ( in Z anyway ) it's actually a pretty fun
application to play in.
DeviousFish
07-05-2008, 03:41 AM
Monte: :haha: That hair could kill.
Funkdelic: That's cool. He has beady little eyes! :P
Teyon: Heh, your last one reminds me of Thrall from WCIII.
Crimson King: I like the textures. His neck is pretty beefy.
Here's my latest attempt. I guess I like Warcraft style orcs. ^^;
114728
Teyon
07-05-2008, 03:49 AM
Thanks gang! Well, I think Trolls (at least in the Blizzard universe) have longer faces, longer noses, longer ears while Orcs (in the Blizzard universe) have wide lower jaws, small eyes, small noses and a prominent brow. Goblins...I don't really remember what they look like in the Blizzard universe.
Fun thing about all these fantasy guys is that there's been loads of interpretations beyond Blizzard and the Lord of the Rings films, so what defines them really is up to you.
What I've tried to do is incorporate my favorite features from Blizzard and both the Lord of the Rings live action films and the Lord of the Rings animated films (mixed in with a bit o' me). The real challenge in this thread, to me at least, is finding different ways to express the same idea and watching everyone else do the same.
Rock on gang!
Astaroth
07-05-2008, 03:53 AM
Do this:Go to Tool>Polygroups>Auto Groups.Then go to Tool>Subtool>GrpSplit.It should work,at least it did for me :p
Astaroth if youre in Zbrush just hold Ctrl+Alt and drag around the tooth...
thanks for the answer ^_^
here is my first entry, but i'll try another one tomorrow
this take about 2:50 hour
http://img174.imageshack.us/img174/3453/orc01aln3.jpg
http://img174.imageshack.us/img174/7755/orc01bjo6.jpg
http://img169.imageshack.us/img169/5940/orc01caw3.jpg
freesupra
07-05-2008, 04:01 AM
crimson king that is gold right there. nice work :D
sculptorwanted
07-05-2008, 04:38 AM
Just celibrating the introduction of sculpting in the 3D forums.
Had to contest.
This took me 1 hour from the download.
Used Freeform with Phantom Desktop.
funkdelic
07-05-2008, 04:39 AM
some cool entries here :)
too much fun!
tried some warhammer look here..
1 hr and a half
freesupra
07-05-2008, 05:50 AM
heres another one to warm up today. got a really late start to the day :S but an hours work so far... might finish it up might not we shall see
Innos
07-05-2008, 06:04 AM
Great Work man! I love expresion on his face :P
1 hour 30 minutes
Great Work man! I love expresion on his face :P
1 hour 30 minutes
http://img73.imageshack.us/img73/4391/1hour30minutesun1.jpg
Please do not post off site images, use the attach files function in the reply window. If not your entry will be excluded from the voting process.
Redne
07-05-2008, 06:32 AM
Teyon, you are incredible!
30 min of twiking:
aby arty
07-05-2008, 06:47 AM
hi guys
here is my first take at it . arnd 1hr 20 minutes i guess.
c&c welcome.
Wveird
07-05-2008, 07:56 AM
I think i might use this as my final entry...
114737
Freespace-3DT
07-05-2008, 08:00 AM
I'll try to jump in on these, but judging from the quality I've already seen
, I'm not even working on the same planet that you all are. . . lol
Curious how the judging will work.
Moderator judged ? Or voting setup from members who participated in the
challenge ( or registered 3D-Total members ) ?
Hey Daye,
Welcome aboard! Don't be shy from showing everyone here your interpretation of the theme. We've got all ranges of skill levels here, from people trying out sculpting for the first time, to occasional sculpters, to masters of the trade. The point is we're having some fun and some of us get to learn some nice tricks along the way. I know I'm taking notes. :)
The voting will take place next week, and everyone registered will get to have a say. More on this in the voting thread to be opened on Monday.
NeoGeo
07-05-2008, 08:08 AM
aaaah looking at all these sculpts makes me want to try another one but i have to much homework i haven't finished.... school sucks :(
@ Wveird: nice looking orc there - but everytime i take a quick look @ him he would remind me of a British Bulldog - u know those ugly dogs :crazy:.
@ Crimson King: That a really cool looking orc i love the detail around the eye and the nose. g8t work mate, it's my favorite in this comp so far, so hats of.
@ funkdelic - i like ure sculpt it has a cartoony style to it. This one has definitly potential to be really awsome.
@ MonteCristo : Man that guy give me the creeps :) even hair looks good on this orc a definitly ace character.
@ Teyon: ure caracter really represents the Blizzard style in it's fullness but with superman hair style :haha:.
as for me another orc done for breakfast. 2 hrs and 13 min -
i am starting to get a hang of Zbrush..
Redne
07-05-2008, 08:34 AM
60 min:
vongn
07-05-2008, 08:47 AM
heres bob the orc, 2 hours 20 minutes in mudbox, rendered in the zbrush. he started out angry and then he turned happy it was great. :max:
nice sketch vongn but he look like a human/vampire 2 me - less beiing an ork
Aleks
07-05-2008, 10:34 AM
bgen: You can't add new geometry to the given base mesh.The eyes and earring will have to go or we will not accept your entry :roll:
i know that Aleks, cheers dough
- the eyes where just there to give me a feeling of beeing something there to sculpt around. the earring was just for fun.
Aleks
07-05-2008, 10:47 AM
I'd call that cheating :) The lack of any eyes is what makes this whole thing more challenging.By adding sphares,you have a clear benift, as all you need to do now is just sculpt around them.
It's not a big deal really,but we don't allow these things in this challenge.Even if they were made just for fun :)
DaddyDoom
07-05-2008, 10:55 AM
Ok! Got my hands on a XBrush2 Mac demo :D muah!
I'm a total noob on this, so... I can't seem to import the obj file. Neither using import or open... You can call me stoopid, you can call me ignorant, but if can tell me it'd be cool :P
DD
NeoGeo
07-05-2008, 10:57 AM
you're probably trying to import it as a normal document you should go to tools and import it as a tool
omnicypher
07-05-2008, 11:00 AM
well i wouldnt say its cheating if its not submitted as his final work. he could use those spheres as sub tools and zproject it into his mesh and he would be legit. (if he ditched the earing)
ive been messing with my last attempt a little, seeing how a bearded orc might look, but this is just for practice and reference, my final entry is probably 2 or 3 tries away...
Aleks
07-05-2008, 11:06 AM
well i wouldnt say its cheating if its not submitted as his final work. he could use those spheres as sub tools and zproject it into his mesh and he would be legit. (if he ditched the earing)
He wouldn't. I could've easily made that hat for my orc in MAX and ZProject it into the model. That's cheating. You are allowed to use only one mesh we provide, and no fancy tools,please. Some apps don't have things like ZProject you know :)
I don't want people to add new stuff even for fun because it could lead to some bad things.Everyone will start adding new stuff and say that they made it just for fun.The whole point of the challenge will be lost.
Please follow the rules and there won't by any problems :)
ye Aleks i get ure point - won't add things to my next sculpts.
@DaddyDoom under the tool palett u can find the import tool
http://www.zbrush.info/zbrush2_wiki/images/1/10/ZBrush2_Interface2_files_image008.jpg
Aleks
07-05-2008, 11:19 AM
ye Aleks i get ure point - won't add things to my next sculpts.
^_^
DaddyDoom
07-05-2008, 11:20 AM
Tnx NeoGeo and bgen!
omnicypher
07-05-2008, 11:24 AM
if your new to zbrush, all objects are considered tools, after loading a tool, clicking and draging puts the tool on the canvas, but you cant sculpt on it until its in edit mode (press "T" or click on the edit button at the top). in edit mode, clicking on the tool adds mass and alt+clicking on the tool subtracts mass. clicking and dragging outside of the tool rotates and while rotating, pressing shift will snap the tool to the nearest 90 degree angle.
here the 3rd entry still in progress dough.
took me 54 min so far to get there.
DaddyDoom
07-05-2008, 12:14 PM
Tnx omnicypher!
Where the heck do I turn on the symmetry sculpting option? I've located several sym options in the Tool menu, but none seems to be working...
Tnx in advance :)
DD
daddydoom should be by pressing X for X mirroring or under the menu palette transform like shown here. u can turn on any axis u want.
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