View Full Version : Scene: Alien Outpost Unrest
20-04-2003, 03:36 AM
Thanks for looking.
20-04-2003, 07:02 AM
Well, I think it's very good. From modelling to render. :) Hope to see you new projects soon.
21-04-2003, 05:59 AM
21-04-2003, 12:32 PM
yeh this is a great scene
21-04-2003, 03:25 PM
24-04-2003, 08:36 PM
24-04-2003, 09:09 PM
This looks great Dan. The textures on the buildings and rocks are really nice. I might add a slight displacement map to the ground plane. It seems a little too flat.
24-04-2003, 10:06 PM
that is a very good image well done:D
25-04-2003, 08:20 AM
Very nice, i like the design.
Maybe you could do better for the lighting. The shadows could me more smooth.
Anyway, good work.
25-04-2003, 08:56 AM
I like it, it's very StarWars in a comicey way! Great work! :ufo:
25-04-2003, 11:34 AM
Looks great, i like it. Great work.
Look forword to see more of your work.
25-04-2003, 01:29 PM
25-04-2003, 01:50 PM
Whoa, thanks guys, I thought this thread was long dead and I come back a week later and look what I was missing. Thanks again, new scene on the way. -- dano
25-04-2003, 02:14 PM
I think you can achieve a better look workin' more in lighting. That's because I think that the GI of the scene is extremely powerful. It looks like a artificial light, and doesn't like the light from a star, in a planet.
Maybe a fog effect for generate athmospheric perspective could give more deep to the scene.
Just my point of view.
Think about it.
Anyway, It looks good!
25-04-2003, 03:52 PM
It's a nice image - a couple of things:
The lighting is a little overwhelming; this would be a better scene if you consider hte lighting a little more :D
The distressing on the buildings seems a little large - the scratches and marks are the same size on the massive buildings as they are on the tallest robot.
The ground betrays it's origins as a flat plane a little too much; I'd go with Trevorn's advice and add a displacement map to that :D
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