Perversonality
21-04-2003, 12:40 PM
Please add any comments or questions to the thread
First select the shape in your carefully prepared texture layout(!) Use Copy, then Paste as a new image. Keep the layout image open and do not deselect the selected area. Resize the new image by 200% in both directions. This will give your texture slightly more detailed parts. Save the file in a format that keeps the layers intact (PSP in my case) as this will allow you to alter the texture layers again should you want to.
Flood fill the background with the base colour for your texture. This will allow you to blend the component colours of the texture.
Now create a new layer.
I normally start at the "top" of the texture, so I am going to create two rectangles in the same colour as the background. I create the first and then add a drop shadow that is zero pixels in both vertical and horizontal directions. This gives me a slight outline to my rectangles. In this example I have added a shadow twice.
http://www.perversonality.com/projects/tutorials/textures/image4.jpg
Next I create a new layer between the two existing ones. This will be the vertical ribs layer. Once they are made I will add another layer above them for the edges.
Create a new image that is tall and thin. The middle will be the raised part with the left and right being the slopes, one of which will be shadow and the other will be light.
http://www.perversonality.com/projects/tutorials/textures/image5.jpg
Go back to the original image and use the pattern option on flood fill to fill the middle layer with the other texture. Don't worry if it looks fairly nasty at this stage as we will refine the textures when the basic parts are in place.
http://www.perversonality.com/projects/tutorials/textures/image6.jpg
I was lucky with my texture in that it matches up quite evenly on both ends, but it doesn't matter if yours doesn't as we are now going to create the left and right sides of the container.
Create another layer above the rib layer but below the top layer. Create two rectangles and use the shadow tool as before.
http://www.perversonality.com/projects/tutorials/textures/image7.jpg
What you should see is that everything looks layered. The shadows are not perfect though at this stage so the next thing we will do is improve them. They need to be deeper where the outermost parts are when compared to the rest of the texture. This means deepening the shadows. I use the darken tool in PSP to do this. Do not worry too much about accuracy and don't be afraid of undo! Select the rib layer and start darkening the areas immediately below the top bar.
I would recommend setting the Opacity of the darken tool to 50% so that you can build up the darkness over time rather than going straight for a full darkening.
http://www.perversonality.com/projects/tutorials/textures/image8.jpg
I darkened the bottom edge and sides a little bit too, just to balance the texture out. You can also add some darkness to the middle if you like, though try to keep it fairly minimal at this time.
OK, so it should now be looking vaguely container-like. The next thing to do is to work on the clean spots. The top bar and bottom bars should look nice and dirty. I use a pattern with the darken tool for this. In PSP select the darken tool, and in the Tool Options set the paper texture to something gritty. In this example I used dark stucco. Select the top layer and apply the dirt. You can mix dirt patterns if you are not happy with just the one. Simply darken, then change the paper texture and darken again. Select the side layer and darken them too.
http://www.perversonality.com/projects/tutorials/textures/image9.jpg
Next create another layer just above the ribs layer. This is going to be for the text. Select a word, select a font and add it to the container. Try using a font that is fairly chunky. I used Impact.
http://www.perversonality.com/projects/tutorials/textures/image10.jpg
Urgh I hear you cry! That's pretty bright. The next step is to select the parts that are in the shadow folds and lighten or darken them as applicable. You should use a solid darken rather than a textured one for this.
http://www.perversonality.com/projects/tutorials/textures/image11.jpg
Next, lower the opacity of the layer. This will fade the text, blending it in with the ribs.
http://www.perversonality.com/projects/tutorials/textures/image12.jpg
OK, now all that's left is to add some other details and maybe some more dirt. I created a new layer at the top and then added some cloud-based, dark red paint to the container to make it look rusty, using a cloud paper texture on the paint brush tool.
http://www.perversonality.com/projects/tutorials/textures/image13.jpg
Once you are happy with the texture image do a final save and then merge all layers. Copy the image and then in your original layout image, select paste into selection. The image will be resized to fit the selected area automatically. Do not save the texture image with the layers merged. Why? If I decide I want a yellow middle to the texture then I can simply select the rib layer and use Colorize to change it.
http://www.perversonality.com/projects/tutorials/textures/image14.jpg
OK, maybe not yellow, but you retain the ability to alter selected parts of the texture should you need to do so. Here's the original train texture with the side panel replaced by the new green one.
http://www.perversonality.com/projects/tutorials/textures/train.jpg
First select the shape in your carefully prepared texture layout(!) Use Copy, then Paste as a new image. Keep the layout image open and do not deselect the selected area. Resize the new image by 200% in both directions. This will give your texture slightly more detailed parts. Save the file in a format that keeps the layers intact (PSP in my case) as this will allow you to alter the texture layers again should you want to.
Flood fill the background with the base colour for your texture. This will allow you to blend the component colours of the texture.
Now create a new layer.
I normally start at the "top" of the texture, so I am going to create two rectangles in the same colour as the background. I create the first and then add a drop shadow that is zero pixels in both vertical and horizontal directions. This gives me a slight outline to my rectangles. In this example I have added a shadow twice.
http://www.perversonality.com/projects/tutorials/textures/image4.jpg
Next I create a new layer between the two existing ones. This will be the vertical ribs layer. Once they are made I will add another layer above them for the edges.
Create a new image that is tall and thin. The middle will be the raised part with the left and right being the slopes, one of which will be shadow and the other will be light.
http://www.perversonality.com/projects/tutorials/textures/image5.jpg
Go back to the original image and use the pattern option on flood fill to fill the middle layer with the other texture. Don't worry if it looks fairly nasty at this stage as we will refine the textures when the basic parts are in place.
http://www.perversonality.com/projects/tutorials/textures/image6.jpg
I was lucky with my texture in that it matches up quite evenly on both ends, but it doesn't matter if yours doesn't as we are now going to create the left and right sides of the container.
Create another layer above the rib layer but below the top layer. Create two rectangles and use the shadow tool as before.
http://www.perversonality.com/projects/tutorials/textures/image7.jpg
What you should see is that everything looks layered. The shadows are not perfect though at this stage so the next thing we will do is improve them. They need to be deeper where the outermost parts are when compared to the rest of the texture. This means deepening the shadows. I use the darken tool in PSP to do this. Do not worry too much about accuracy and don't be afraid of undo! Select the rib layer and start darkening the areas immediately below the top bar.
I would recommend setting the Opacity of the darken tool to 50% so that you can build up the darkness over time rather than going straight for a full darkening.
http://www.perversonality.com/projects/tutorials/textures/image8.jpg
I darkened the bottom edge and sides a little bit too, just to balance the texture out. You can also add some darkness to the middle if you like, though try to keep it fairly minimal at this time.
OK, so it should now be looking vaguely container-like. The next thing to do is to work on the clean spots. The top bar and bottom bars should look nice and dirty. I use a pattern with the darken tool for this. In PSP select the darken tool, and in the Tool Options set the paper texture to something gritty. In this example I used dark stucco. Select the top layer and apply the dirt. You can mix dirt patterns if you are not happy with just the one. Simply darken, then change the paper texture and darken again. Select the side layer and darken them too.
http://www.perversonality.com/projects/tutorials/textures/image9.jpg
Next create another layer just above the ribs layer. This is going to be for the text. Select a word, select a font and add it to the container. Try using a font that is fairly chunky. I used Impact.
http://www.perversonality.com/projects/tutorials/textures/image10.jpg
Urgh I hear you cry! That's pretty bright. The next step is to select the parts that are in the shadow folds and lighten or darken them as applicable. You should use a solid darken rather than a textured one for this.
http://www.perversonality.com/projects/tutorials/textures/image11.jpg
Next, lower the opacity of the layer. This will fade the text, blending it in with the ribs.
http://www.perversonality.com/projects/tutorials/textures/image12.jpg
OK, now all that's left is to add some other details and maybe some more dirt. I created a new layer at the top and then added some cloud-based, dark red paint to the container to make it look rusty, using a cloud paper texture on the paint brush tool.
http://www.perversonality.com/projects/tutorials/textures/image13.jpg
Once you are happy with the texture image do a final save and then merge all layers. Copy the image and then in your original layout image, select paste into selection. The image will be resized to fit the selected area automatically. Do not save the texture image with the layers merged. Why? If I decide I want a yellow middle to the texture then I can simply select the rib layer and use Colorize to change it.
http://www.perversonality.com/projects/tutorials/textures/image14.jpg
OK, maybe not yellow, but you retain the ability to alter selected parts of the texture should you need to do so. Here's the original train texture with the side panel replaced by the new green one.
http://www.perversonality.com/projects/tutorials/textures/train.jpg