View Full Version : THE Sculpting Challenge - 004 - Real-Life Cartoon
Sathe
19-06-2008, 09:19 AM
Why would you make polymesh 3D, im pretty sure that reorders the vertice, messing up morph target transitions.
To simply import another obj once a tool is loaded go to the zsphere tool and import, it will replace it, no need to save anything as a ztool or make polymesh3 prior.
M3N7H0L5
19-06-2008, 10:19 AM
oh..that's what i learned from tutorials..and I dont really know what was polymesh 3D means and does..
good thing i learned new things here
thanks,sathe
biano3d
19-06-2008, 11:28 AM
EMETH003:WOW, awesome sculpt...my favorite.
Deepam
19-06-2008, 11:50 AM
Hey guys !! just finished 'Uncle Scrooge', hope u like it
guhhh
19-06-2008, 12:29 PM
donald kick ass!! awsome dude
Loafie
19-06-2008, 12:40 PM
Hiyo, joined threedy today and thought I'd give the speed sculpt a shot. I've been slowly teaching myself zbrush for a little under a year, so any crits would be helpful. Also, I don't know how to add spheres for the eyes, so I feel kind of stupid
For my entry I decided to take a stab at Rocko from Rocko's Modern Life. This is about 2 hours in
ye donals duck is ace - use to have a lot of his comics when i was little.
i epecially like Tick,Trick and Truck @ least those where the 3 little ducklings names in german :p.
ClassicGamer-3DT
19-06-2008, 01:26 PM
Scrooge McDuck! Wowzers! :)
CG.
WildWire
19-06-2008, 01:50 PM
Emeth003, Magdalena, Josh_Strey, Sathe and kazmamurat thanks for the welcome.
Ralf Stumpf
dalton_muniz
19-06-2008, 02:13 PM
Grommie: Nice Butthead Glauco! I used to laugh a lot watching this weird guys!..haha Keep it up man!
Wildwire: Remarkable style Ralf! Cool to see you here!
Biano: Man, with your Simiano , the Thundercats gallery is almost complete, we have Lion, Bgen Cheetara, Skullbeast Mum-ra, and Felipe Panthro!;)
Rwijaya: This Donald is so fun, great work!
Fellipe Lopes
19-06-2008, 02:34 PM
Hello Again!!!
guhhh
19-06-2008, 03:17 PM
great entry Ralf....i saw your works on cgtalk.....really really great style!!! love it
great to have you onboard Ralf and all the other artists in this super cool challenge! there's a flood of talents pouring in and i'm honored to be with you all! goodluck!
grommie
19-06-2008, 05:04 PM
ahehaehae I have a big tattoo of uncle scrooge on my legs...I just love him.
Thanks Dalton, capitain-popo....Maybe I'll do beavis at the same style, but I'm working on Mr magoo now.
Great Job guys, see ya folks
rwijaya
19-06-2008, 05:20 PM
guhhh: thx man!
bgen: me too! i grew up reading those comics, in indonesian though.
dalton_muniz: It was fun indeed, especially knowing the base mesh won't hold most of the shapes, definitely more challenge to do it in time constraint.
shakey3d
19-06-2008, 08:27 PM
this is a really cool challenge. i'll post mine soon. i'm doing brian from family guy.
good job everyone
itay
ale3dfx
19-06-2008, 10:58 PM
Hello Artists,
I am involved with this charismatic character like that.
I hope you like.
Tasmanian Devel.
http://farm4.static.flickr.com/3176/2595335563_eb780f5194_b.jpg
Until more Alessandro.
grommie
19-06-2008, 11:14 PM
Well done alessandro
good to see you around here dude.
I think you could finish this character, even if you can participate with him, but nice one!
see ya
M_Cederstrom
19-06-2008, 11:40 PM
Well I'm going to finally have some spare time this weekend to put something out(I'm off sat and sun). i should have no excuses.:D
Makaveli
19-06-2008, 11:59 PM
Waow lot of cool stuffs again, won't be easy to choose btw all of them :)
I'm afraid that you can't import and work on more than one object at a time in Zbrush 2. You should definetely consider to update your version of zbrush. Zbrush 3 is so much better :) .
I have a 2.4Ghz iMac with 4 GBs so its kinda hard since Zbrush 3 is only on Windows. Id have to run Windows with boot camp
ale3dfx
20-06-2008, 12:22 AM
Thanks Grommie, it is thanks to you that I am participating in the Challenge.
You are being very good this learning.
By Alessandro more.
WildWire
20-06-2008, 01:09 AM
Hello to dalton_muniz, guhhh and rap.
I had a bit time, so I made a second one. It's Popeye.
I made the cap from the right eye and the pipe from the down teeth.
Hope you like it.
Ralf Stumpf
Aleks
20-06-2008, 01:49 AM
Hey,Ralf,great to see you here :) That Popeye looks awesome! One of my favorites so far.
ryvick
20-06-2008, 02:11 AM
this is my final submission. hope you guys like it.
that is a really cool popeye, has a lil resemblance to quagmire from family guy.
MonteCristo
20-06-2008, 02:45 AM
So, worked up the wings and horn, and made a couple of tweaks here and there. I like the overall effect, although it is pretty untidy in parts. I have to say, It would be great if someone would make a video run-through on clean edge techniques at some point.
Lost track of time a bit this time around, a couple of crashes, and then some bug corruption clean-up, kind threw it, but I think I'm in the right region. If I get no objections, I'll assume y'all are happy for me to enter it anyhow. :) Otherwise I'll sit out. I really doubt that everyone is sitting exactly on 4hours -- for my part I don't and now haven't really cared, as long as it's not a pi$$-take.
On that subject, what say we have a holiday from the time limit for #5 and see what happens. On the one had, It's good to have it, as it keeps this stuff bite-sized, on the other, it also means a lot of unfinished pieces, and if you are like me, you never get around to fixing up these sketches. I propose we see what we can all do if we push the boat out, get the edges clean and have time to experiment properly with alphas. An opportunity to put all this practice into action, if you will.
So many Brilliant entries this time around.
A big welcome to all those joining, particularly our friends in Brazil, a number of who I see arriving.
A big warm welcome to Wildwire also without whom I would still be posting images using the God-awful shader as exhibited on page 5 of this thread. Great Popeye by the way.
Ryvick - Nice Golden Monkey. Is That from Powerpuff Girls? Or am I getting mixed up?
Also, just noticed that I was very rude, and didn't reply to Ordibble Plop's great tip on that same page regarding how to reduce jagged edges. Will definitely give that a go next time.
capitan_popo
20-06-2008, 03:07 AM
Wild Wire great popeye sculpt!! really clean, would change it with the buzz lightyear sculpt on the finals thread, congratz
Montecristo looks much better than before, like teh details on the wings and the expression :D
skullbeast
20-06-2008, 03:16 AM
Kick ass venger and pop-eye. I am digging skeletor also. Great work guys! so much talent in just one thread.
Montecristo-awesome entry! one of my favorites so far!
ryvick-really captured the character! good job!
ale3dfx-cool entry! but i think u've missed a vertex along the left hand. i guess u had a hard time pulling n pushing those verts.
Loafie
20-06-2008, 04:15 AM
Update to Rocko (from rockos modern life) being anthropomorphized
ryvick - nice monkey give him dough a diffrent shader.
WildWire -woha another really nice and clean sculpt. and very stylistic again to. two thumbs up from me mate. Wirklich tolle Sachen die du machst. Hut ab.
MonteCristo - nice finishing touches mate. Venger turned out very nice.
Deepam
20-06-2008, 07:38 AM
Ralf - perfectly finished Popeye, looking neat n clean !!
MonteCristo-3DT - nice sculpting . . how u developed wings ? ? curious to know.
Neoncypher
20-06-2008, 08:24 AM
Just started this last night - Its Herbert the creepy old guy from Family Guy...
About 1hr in....
ncollings
20-06-2008, 08:43 AM
@Emeth003: looks cool but no so fan of the hair tho. Also, you could have push the realism a bit futher IMO. there are a bunch of good refs on google. http://www.addamsfamily.com/addams/lurch7.jpg
@Wildwire: Hi ralf, love your 2 entries. They look really good and clean as usual. it would have been cool to see smth a bit more realistic coming from you for this challenge. This is said I'm a huge fan of your works :lurve:
@rwijaya: your donald duck version is so cool. It fits perfectly in the challenge :). one of my favs!.
goronking
20-06-2008, 09:30 AM
Hello to dalton_muniz, guhhh and rap.
I had a bit time, so I made a second one. It's Popeye.
I made the cap from the right eye and the pipe from the down teeth.
Hope you like it.
Ralf Stumpf
I'm in awe of how clean your sculpts are. Brilliant work, also, brilliant matcaps :)
Intervain
20-06-2008, 10:58 AM
Popeye sieht wirklich toll aus, Ralf! :dance: Great job!
Coridium
20-06-2008, 01:36 PM
Hi all,
Some amazing entrys so far, so many talented people and very creative. Mr mr incredible, is Incredible, brilliant work. As I said there is so may good pieces, love the homer too, quite scary though, lol.
Well I ran out of time, wanted to add so much more. Expecially Nightcrawlers tail, he feels naked with out it, lol. Anyways here you go, hope you's like it.
http://img396.imageshack.us/img396/3807/nightcrawlertq0.jpg (http://imageshack.us)
http://img396.imageshack.us/img396/3807/nightcrawlertq0.64f7a2823f.jpg (http://g.imageshack.us/g.php?h=396&i=nightcrawlertq0.jpg)
Looking forward to seeing more sculpts from you all.
Cheers
Chris
ryvick
20-06-2008, 01:39 PM
Whoa nice i like your facial features for venger, he has a weird dimple next to his chin on either side but other wise i love it.
yes Mojo Jojo is from PowerPuffGirls~
if i change the shader i think you wont be able to see a whole bunch of details. why dont people use that shader or like that shader? any particular reason?
that is a really awesome sculpt of nightcrawler.
Coridium - awsome i have a new favorite :D
Sathe
20-06-2008, 04:22 PM
For those that know, this is one of the coolest cartoons Cartoon network ever made.
My Brother loved it so much and has asked if i can make it for him,
Here is 1st hour. I tried to make a video record of it, but zbrush crashed at 58minutes in. The file is ok though.
mafida
20-06-2008, 04:22 PM
Finally i found some free time and finished my Vegeta from Dragonball~3h 40min
MonteCristo-3DT-dont know this character but great sculpt
Coridium-dont know him too:crazy:but i like him
JHarford
20-06-2008, 04:31 PM
final danger mouse
RTjunior
20-06-2008, 04:37 PM
Hmm had to look up "Fat Dog Mendoza" cause I had never heard of it and I have been watching cartoon network since it first came on the air. Seems the show was never aired in the US might have to try to find some episodes online.
Deepam
20-06-2008, 05:35 PM
Coridium - nice work and coloring also coool, I like this character very much !!
Sathe - really cool looking character, hope your zbrush problem will be solved.
mafida - good sculpting, like the hair style !!
JHarford - it is dangerous and courageous too, good job!!
It looks like this thread is gonna be one of my favourite to watch, lots of people around the world posting their work very quickly and interacting eachother . .. . what a atmosphere . . . . . CHEERS !!!!!
In between, one more from my brush, this time from "Timon and Pumba" the famous funny guys, I took Timon from it
http://i166.photobucket.com/albums/u91/mozus2/timon.jpg
Deepam
20-06-2008, 10:35 PM
Here comes the final shot, this time lighter look
JHarford
20-06-2008, 10:43 PM
Great Violator Collings :)
And thanks for posting this basemesh, I hope we will be able to use it with next challenges.
Like everyone else I agreed that using the actual basemesh can be a real pain when you are not doing an human, it is not enough generic for this kind of challenge.
The simplier is the mesh, the best it is, like that you can really concentrate on your sculpting without fighting against topology.
And here is my entry,and a kind of timelapse (but I can't remember the exact time for each sculpt) and my final entry.
The Hood is done from an eye, the bones on his chest from the other one, and the rope around his neck is done from the upper teeth.
You can't see the back because it almost not done, I was out of time and I choose to focus on the front side of the model.
So here is my real Skeletor.
Hope you like it.
dude, How is the hole in the mesh made? Thats an awesome sculpt
JHarford
20-06-2008, 10:48 PM
Yup it does and I for one hate it ;) But it's okay to use local subdiv because basically you just subdivide a certain area of the model and there's nothing wrong about that.
Local subdivision is IMO not okay. It's exactly the same as doing edge loops or changing the topology.
disco stew
20-06-2008, 11:43 PM
btw what bout the whole no full body sculpt thing. i find this whole competition should be taken a bit more serious and someone should clear some rules. if peolple do whatever they want and no one cares u can be pretty damm sure more than 4 hours are being spent IMO
Ordibble Plop
21-06-2008, 12:04 AM
Local subdivision is IMO not okay. It's exactly the same as doing edge loops or changing the topology.
I don't know - it seems fairly arbitrary to base all designs on one mesh in the first place. Also, does not Mudbox use proper local subdivision in order to enable higher detail - it can't push the same number of polys as ZB, so doesn't it need this to put it on an equal footing detail wise? If everyone were using ZB, I'd say how about starting from just a cube, but that wouldn't be fair for Mudbox users.
The rules seem to be getting more and more flexible anyway. "No rendering, texturing, lighting or rigging", "the sculpt is a shoulders, torso and head sculpt only" and "do not add any post-production to the images themselves" all seem to have been broken in this challenge. Personally I don't really care, but others might and as the challenge seems to be getting more popular, perhaps the organisers should take a look at this.
MonteCristo: regarding the 4 hour time limit, I have found it quite handy to force me to get to work. I tend to arse about, dithering over minutiae and design decisions when not compelled, so it has been a good whip for me. It obviously will favour those who know their program well though (and who have good existing alpha libraries), and for those that don't, will they learn much in that time? As you suggest, trying without a time limit could be a good idea, or maybe extend the time limit an hour or so.
I can't say any of the themes have really suited me, but I really appreciate 3dtotal running the challenges and taking part in them has helped me greatly.
inveni0
21-06-2008, 12:23 AM
I don't know - it seems fairly arbitrary to base all designs on one mesh in the first place. Also, does not Mudbox use proper local subdivision in order to enable higher detail - it can't push the same number of polys as ZB, so doesn't it need this to put it on an equal footing detail wise? If everyone were using ZB, I'd say how about starting from just a cube, but that wouldn't be fair for Mudbox users.
The rules seem to be getting more and more flexible anyway. "No rendering, texturing, lighting or rigging", "the sculpt is a shoulders, torso and head sculpt only" and "do not add any post-production to the images themselves" all seem to have been broken in this challenge. Personally I don't really care, but others might and as the challenge seems to be getting more popular, perhaps the organisers should take a look at this.
MonteCristo: regarding the 4 hour time limit, I have found it quite handy to force me to get to work. I tend to arse about, dithering over minutiae and design decisions when not compelled, so it has been a good whip for me. It obviously will favour those who know their program well though (and who have good existing alpha libraries), and for those that don't, will they learn much in that time? As you suggest, trying without a time limit could be a good idea, or maybe extend the time limit an hour or so.
I can't say any of the themes have really suited me, but I really appreciate 3dtotal running the challenges and taking part in them has helped me greatly.
Just because the rules are broken doesn't mean the people breaking the rules can still win. Our mods aren't retarded. They can disqualify where necessary. For instance, my SpongeBob model doesn't even adhere to the idea of the challenge (and it's not the only one). The idea is to sculpt what a cartoon character would look like in real life. Few people have done that, but the ones that have are the only ones that should be considered for winning the challenge.
BUT, you also have to give people like me a break. I don't enter challenges to win (because I know when I'm beat). I enter to train myself to construct something someone else told me to do. That way, my work is not just a series of doodles taking shape. The time limit also helps. You don't have to stop your project and send it to the archives after 4 hours. Just turn in what you have after 4. If there's more you can do, then do it privately.
spider2544
21-06-2008, 12:31 AM
i think its fine that people post pretty much what ever they want in the wip thread if people want to take the base mesh and make a full body character out of it as a personal challenge thats fine.
but because the prompt is specific about not going into texturing, or any type of post production. i think the rules need to be very strict in the final submission thread. and the admins should disqualify people in there and state the reasons for disqualification.
but in here people should be able to go crazy and post and create anything they feel like as long as it fits for the theme of the challenge.
if rules start to slip, for the final submissions it wont be long before the spirit and core principles of the competition will go away, and the whole thing will be a bit pointless.
disco stew
21-06-2008, 12:54 AM
i guess youre all right !
rwijaya
21-06-2008, 12:58 AM
i think its fine that people post pretty much what ever they want in the wip thread if people want to take the base mesh and make a full body character out of it as a personal challenge thats fine.
but because the prompt is specific about not going into texturing, or any type of post production. i think the rules need to be very strict in the final submission thread. and the admins should disqualify people in there and state the reasons for disqualification.
but in here people should be able to go crazy and post and create anything they feel like as long as it fits for the theme of the challenge.
if rules start to slip, for the final submissions it wont be long before the spirit and core principles of the competition will go away, and the whole thing will be a bit pointless.
+1 on this.
i think the admin should get really strict on the final submission thread.
Sathe
21-06-2008, 01:04 AM
The admins are very strict in the final submission thread, thats in terms of rules, guidelines AND voting, as Inveni0 said, they aren't retards.
Although it wasn't officially aimed at me, im doing a full body sculpt for my brother, not for the final entry. I May alter it with some time to go, but either way, if its out its out.
Mods will sort it.
That Being said, can we PLEASE use the fricken attach feature in the final submission thread? Mods repeating it is getting old, weeks ago
ryvick
21-06-2008, 02:15 AM
i am sorry Sathe i dont know how to read, i was brought up in a third world country and reading was not of the upmost importance. Hence i ended up linking instead of attaching. hehhehe i am sorry though i kinda missed.
Sathe
21-06-2008, 02:22 AM
I wasn't refering to you ryvick, just in general
ryvick
21-06-2008, 03:09 AM
Sathe do more sculpting, i wanna see more stuff. i would do it but i am not that good at it.
Korda
21-06-2008, 05:16 AM
heres mine, it goliath from gargoyles 1 1/2 hrs in I was going to use the gum meshs to make the wings but kinda forgot so they are teeth now.
A quick question for next time can we cut the gum meshs for example into a new object in a traditional 3d package and then export them to zbrush seperately? I have some trouble with moving seperate pieces of geometry around in zbrush
Emeth003
21-06-2008, 08:53 AM
grommie - thank you
nellemento - thank you
Deepam - thank you
M3N7H0L5 - it is matcap by Ralf Stumpf - I changed color and some intensity
kazmamurat -thank you
biano3d - thank you
WildWire - welcome Ralf - your shaders are great and your work is very individual
And now my question: On my picture I did darken areas using MASK function of zbrush ( it is not texture - it is only mask). Is it ok?
Thanks
MonteCristo
21-06-2008, 09:06 AM
I don't know - it seems fairly arbitrary to base all designs on one mesh in the first place. Also, does not Mudbox use proper local subdivision in order to enable higher detail - it can't push the same number of polys as ZB, so doesn't it need this to put it on an equal footing detail wise? If everyone were using ZB, I'd say how about starting from just a cube, but that wouldn't be fair for Mudbox users.
The rules seem to be getting more and more flexible anyway. "No rendering, texturing, lighting or rigging", "the sculpt is a shoulders, torso and head sculpt only" and "do not add any post-production to the images themselves" all seem to have been broken in this challenge. Personally I don't really care, but others might and as the challenge seems to be getting more popular, perhaps the organisers should take a look at this.
MonteCristo: regarding the 4 hour time limit, I have found it quite handy to force me to get to work. I tend to arse about, dithering over minutiae and design decisions when not compelled, so it has been a good whip for me. It obviously will favour those who know their program well though (and who have good existing alpha libraries), and for those that don't, will they learn much in that time? As you suggest, trying without a time limit could be a good idea, or maybe extend the time limit an hour or so.
I can't say any of the themes have really suited me, but I really appreciate 3dtotal running the challenges and taking part in them has helped me greatly.
I think it's all a question of getting the balance right here. We're going to try a few things with these challenges to see if we can find that balance, but ultimately, I think it may be down to just mixing things up and keeping things varied. Next challenge we have a new base mesh. And we have no time constraint(TBC). Next time, we may try for a tight time constraint. As you say, it's good to get people to work. Certainly it's helped me too. A LOT. My biggest worry about it though, is that it is often difficult for anyone to spend a solid 4hour chunk on a piece. Easy enough to begin with, but distractions, crashes and program errors can soon muddy the water, so that out of a four hour period perhaps only a 2.5hrs of work has been done (I have personal experienced this a couple fo times). This, then, may fail to achieve the point that the time limit and the no post-production rule were supposed to fulfil on another hand: that of creating an even playing field. Someone running a high-end XPS with a ton of memory is likely to have more memory and therefore less crashes, than someone running a P4 and 2gig RAM. Do any of you have any suggestions on how we might counter this?
Inveni0 raises some good points, and I agree that the no post-work rule is important, although this has to be bent in the case fo the latest one, as providing a thumbnail of your chosen character may be necessary, and I see no point in insisting this must be a separate attachment. I think what we should do is run a few polls to judge how strict people want these comps to be. As I have said many times, the competitetive spirit is the least of my concerns, what is more important is to give people a chance to have fun -- this goes hand-in-hand with letting people play around with the challenge a bit. I agree with what Inveni0 says, too, about the initial point of this particular challenge, but as we have seen more people have wanted to sculpt cartoons than create a realistic alter-version of the. I agree that the latter should be considered more successful when judging the best ones, but also, we're not such jerks that we are going to disqualify people for doing the former.
What I'd really like to do is runa bi-annual BIG competition for a BIG prize. This is where we would be very strict, and let people compete properly. But this is in discussion currently.
I would really appreciate any feedback on the points raised in this thread. I think we can all agree that ths challenge is great, and I certainly don' want to take it in an adverse direction.
MonteCristo
21-06-2008, 09:20 AM
heres mine, it goliath from gargoyles 1 1/2 hrs in I was going to use the gum meshs to make the wings but kinda forgot so they are teeth now.
A quick question for next time can we cut the gum meshs for example into a new object in a traditional 3d package and then export them to zbrush seperately? I have some trouble with moving seperate pieces of geometry around in zbrush
Welcome aboard Korda! Re:the gum meshes, you can seperate them into seperate sub-tools in Zbrush.
Go to Polygroups and select AutoGroups.
Then in Subtools hit GrpSplit.
This will make all seperate elements into subtools.
JHarford
21-06-2008, 10:03 AM
Good clarification post monte, I agree the challneges can be slightly lax with bending the rules, like emeth and his masking of the eyes to simulate texturing :P. Or my full body ( which knut okayed ) My main concern was when something is said no to. Like aleks said no to edge loops, we have to from thereon abide by that. When later he says ' local subdivision' is okay. That's a clear contradiction. I would have approached my danger mouse MUCH differently if that was allowed.
Mudbox has local subd just like zbrush, but has the same methods of dividing the mesh as a whole. Mudbox can handle a lot of polys, not as many as zbrush, but I don't think we ever get that high up in our sculpts, and we never use HD geom. Local subD is basically like edge loop, it's dividing a certain section of the mesh more than another part. This changes the topology in that area, allowing you a load more polys to play with. It's true it's a usefull tool, so i'm all for allowing it. But as long as edge loop is allowed too.
I'm looking forward to those big challenges monte. They should be great :)
Either we can go in two directions.....
First: Allow post work, simple colouring of eyes, depth of field, let people render there mudbox sculpts in max, allow any base mesh, so long as its under 100 polys, and shown in the final post?, allow extraction of new subtools from the mesh. etc.
Or second: we attach in the initial post, the mudbox matcap, and every posts a non textured screenshot of there model with that shader on it. I think this will eventually lose users, and competitors, and takes away the creativity and enjoyment of presentation. So i'm all for the first idea.
neolith
21-06-2008, 10:42 AM
dude, How is the hole in the mesh made? Thats an awesome sculpt
I've been wondering about this too,pepole,is there a way to make holes like that in Zbrush?
JHarford
21-06-2008, 10:44 AM
paint a mask that has a hole in it, and hit the extract button, under subtools. You then have a new subtool mesh with a hole in it.
Either than or move it into the body to simulate a hole, but it doens't look like that.
neolith
21-06-2008, 10:53 AM
Wow,i should've thought about that masking and extraction thing,it makes perfect sense.Thx a bunch,JHarford :)
JHarford
21-06-2008, 10:58 AM
np :)
It's not allowed in this challenge though, but we will see where that goes
neolith
21-06-2008, 11:10 AM
Yeah,i know mesh extraction is not allowed in this comp,i was asking just to gain some new knowledge :)
JHarford
21-06-2008, 11:23 AM
Hehe, cool.. it's a nice trick, :D
Intervain
21-06-2008, 11:39 AM
there's one other way of doing a hole :) - just for the record
paint a mask ---> invert it ---> HidePt ---> DelHidden :smug:
Sathe
21-06-2008, 11:46 AM
I strongly disagree with altering the basemesh, the prize is a print, which is very picky about what goes in, im pretty sure the dudes at Growit, aren't going to be happy if every time there is new problems for them to fix with the basemesh overlapping, unwelded verts, holes, errors and other problems.. So far i haven't seen anyone not be able to get polys into the shape they want with this basemesh, there is just SOME small restrictions.
Intervain
21-06-2008, 11:48 AM
I agree ... also I would love to get things cleared up about that wireframe [Ralf's was obviously retopoed (the first one, not the final submission)... nice and clean and different ;)] Don't want to be a spoil sport or anything of this sort, just making sure... [there;s no one who likes clean meshes more than myself LOL and if I could I would :P]
Sathe
21-06-2008, 11:50 AM
Do you mean Ralfs second entry, Popeye?
Im pretty sure he said its all from the basemesh, he just has the ability to get meshes ultra clean.
Mantis
21-06-2008, 11:58 AM
[...]Like aleks said no to edge loops, we have to from thereon abide by that. When later he says ' local subdivision' is okay. That's a clear contradiction. I would have approached my danger mouse MUCH differently if that was allowed.[...]
Don't want to be harsh at all, but I think this debate is off subject, these rules are a little bit drastic for a sculpting challenge.
The rules doesn't restrict the contest from using only Zbrush or Mudbox, so what if someone got the chance to use Clay or Freeform?
The philosophy behind these software are more sculpture oriented and you don't have to bother about topology at all.
I think that's what matter when you are focusing on sculpting, you should not have to focus on topology, and when someone is using local subd or want to add edgeloops (like Grassetti asked on a previous challenge) it's to be able to sculpt.
I think that there is a great difference between adding an edgeloop for being able to sculpt on an area than adding edgeloops when you are modeling in a boxmodelling software.
If I understand the rules correctly the basemesh was provided to get an equal start, so they don't want us to be using a more complex mesh.
But what if someone use a QuadCore 8GB DDR and someone else is using a single core with 2GB?
One can subdivide is mesh almost at will and skip the local subdivision restriction you are mentionning, the other can't afford this.
Are we still talking about equality?
But maybe I didn't understand correctly the use of this basemesh, but I think that a mesh like the one Collings has post before can be the only restriction, after that you can really focus on sculpting.
Or maybe you can just ask to get a basemesh who don't have any form, but is more cubic.
At least for me, my basemesh is only the start of my sculpture, it's like an armature when you are sculpting traditionnaly.
Once again I didn't want to be harsh at all, and I apologize in advance if I said something wrong.
Sathe
21-06-2008, 12:01 PM
I agree with you, that it should be about the sculpting but the fact is, the prize is a 3D print, and its just not as simple as throwing any mesh at it. Trust me on this, i spent 4 weeks preparing a model for print, it gets technical very quickly, perhaps a more cubic basemesh is the way to go, but we simply cant go about using any mesh possible, it needs to be something Growit, confirms has no problems.
JHarford
21-06-2008, 12:14 PM
IMO, the sculpting challenge is 4 hours, and the prize is a print.
It should be a print voucher .Theres no point rushing some rubbish half assed sculpt to have printed when you have a bunch of fantastic properly made models on your hard drive that won't ever get the luxury of being printed.
That's the votings choice, to pick the coolest model, not the best one for printing.
Monte's one with the wings, probaly won't print well, he's have to work it out after the comp if he wins, to make it ok for printing. We'd all have to.
So there are two stages,
making a cool sculpt the community will vote for,
and then making it printable. Which is a bit screwed, imo.
Don't want to be harsh at all, but I think this debate is off subject
It's not off subject, monte asked for opinions on the issues raised.
Thanks for your long post, it has bought up some good points, there is a fine balance between equality and creativity.
I don't know why you qouted my comment about edge loops, that was in regard to alek's saying edge loops are not allowed, but local sub d is. They both alter the geometry.
Btw Mantis how did you achieve that hole in the mesh? we've been wondering.
Your right, it's a sculpting challenge, so people can use mudbox, freeform, zbrush, any digital sculpting software, ( although I don't know how you'd get that OBJ basemesh into freeform, I haven't used it ). I sculpt in clay in real life, and I love the freedom the lack of topology gives you.
Like I said before, the rules need to be expanded, or tightly contracted, else the debate is ever lasting.
Freespace-3DT
21-06-2008, 12:26 PM
IMO, the sculpting challenge is 4 hours, and the prize is a print.
It should be a print voucher .Theres no point rushing some rubbish half assed sculpt to have printed when you have a bunch of fantastic properly made models on your hard drive that won't ever get the luxury of being printed.
Hey, now that's an idea.
Intervain
21-06-2008, 12:27 PM
I agree with you, that it should be about the sculpting but the fact is, the prize is a 3D print, and its just not as simple as throwing any mesh at it.
Agreed!
Intervain
21-06-2008, 12:31 PM
Do you mean Ralfs second entry, Popeye?
Im pretty sure he said its all from the basemesh, he just has the ability to get meshes ultra clean.
Yeah I said popeye is from the right mesh...
anyway that was just thinking aloud - in the end it's about the sculpt and there will never be an equal situation for all, for a million of reasons... I just think that adding loops, changing topology changes the basic ideas behind the competition... if that's allowed then one might just as well use one's own mesh of any shape and size from the start...
JHarford
21-06-2008, 12:38 PM
Yeah I said popeye is from the right mesh...
anyway that was just thinking aloud - in the end it's about the sculpt and there will never be an equal situation for all, for a million of reasons... I just think that adding loops, changing topology changes the basic ideas behind the competition... if that's allowed then one might just as well use one's own mesh of any shape and size from the start...
Exactly, which means local subdivision should also not be allowed
Exactly, which means local subdivision should also not be allowed
i agree on that one as well. just hit subd and sculpt away - no altering of the topology of the basemesh in anyway
Intervain
21-06-2008, 12:46 PM
quite!
bryzol
21-06-2008, 12:51 PM
Fantastic sculpts boys and girls! My favs so far:
Kazmamurat, emeth (yeh!), montecristo (as allways), wild wire, biano3d, fireantz. It will be very dificult to vote. I think I will have to do some kind of a lotery or somethig...
Here is my third entry. New character this time. I hope you will recognize her...
Please tell me wich one of my characters you like more? Jessica Rabbit is on 16th page of this thread.
Sathe
21-06-2008, 01:01 PM
Sorry intervain, my bad :)
FatDog mendoza, 2 hours
Spoke to my brother, i got it wrong he said it was originally aired in the UK and Australia on Nickelodeon, but it was never aired in the states (just too crazy i guess)
Mantis
21-06-2008, 01:02 PM
JHarford sorry, when I said it was off subject I thought that it doesn't focus on sculpting, that's not a sculpting issue.
Yeah I said popeye is from the right mesh...
anyway that was just thinking aloud - in the end it's about the sculpt and there will never be an equal situation for all, for a million of reasons... I just think that adding loops, changing topology changes the basic ideas behind the competition... if that's allowed then one might just as well use one's own mesh of any shape and size from the start...
Again at least for me, I don't see where is the problem about that, as long as the basemesh is simple, like Alex Olivier did with is simple cube, and not close to the final form.
For the moment we are bound to these technical restriction but that not means that they are linked to sculpture.
And as we can all see, many sculptor try to escape this technical restriction.
And for the use of the winning sculpture without any change I think that it can be really difficult for grow it to use some mesh without any tweaking.
So I join what JHarford said about the voucher.
At least with what I did I am almost sure that it doesn't fit to it, because if I show you the topology of the bones he got on his torso you will see that they are horrible, but that's what happen when you transform an eye to bones.
For the hole, if you are talking about the little hole at the bottom of the hood it was done from an extract, the one who form the hood is just polygons pushed back.
(For the extract I asked if I could do it and it was said that as long it was just a transformation of the eye it was ok).
And for the local subd, Mudbox doesn't alter the topology, Zbrush does, so you can use local subd in Mud but not in Zbrush?
That's not really fair.
BTW Really great sculpt Sathe and Bryzol :)
Sathe
21-06-2008, 01:04 PM
I'd go with a print voucher too.
Freespace-3DT
21-06-2008, 01:11 PM
Local Subdivision in Mudbox is crucial for getting something done in it. You take that away, you take away 50% of Mudbox's strength.
And it has nothing to do with altering the basemesh.
JHarford
21-06-2008, 01:39 PM
If you locally subdivide in zbrush, that part of the mesh is then divided, and you can't get back to the original base mesh.
Can you locally subdivide loads in mudbox and still get back to the original base?
Freespace-3DT
21-06-2008, 01:50 PM
If you locally subdivide in zbrush, that part of the mesh is then divided, and you can't get back to the original base mesh.
Can you locally subdivide loads in mudbox and still get back to the original base?
Yes you can. Basically, you need to select the faces you want ( sort of like an opposite of Mask tool ), then Local Subdivide ( it will gain a level of subdivision for that area alone ). You sculpt all you want, then remove the local subdivide.
You do this because after about 300,000 polygons ( Level 5-6 subdivision ), Mudbox starts to stutter. But with Local Subdivide in Mudbox, I can go up to level 7 for detailed areas, like the face, without having the program crawl on it's knees. Then when I'm done, I remove the local subdivision, go back to level 6, and at the end, go to level 7 with the entire model ( I don't care it runs at 0.5 FPS now, I just need it for a screencapture or to extract normal maps from it ).
JHarford
21-06-2008, 02:05 PM
Damn, that's cool. Well it seems you really need it in mudbox then. It's certainly usefull in zbrush for making making wings, hands, accesories, but should it be allowed? who knows
Emeth003
21-06-2008, 04:00 PM
question: can I use MASK on final screen?
Thanks
ncollings - thank you for comment
here is update of Lurch:
DaddyDoom
21-06-2008, 04:13 PM
Just amazing...
JHarford
21-06-2008, 04:19 PM
Awesome Emeth, you rock! :D
Sathe
21-06-2008, 04:31 PM
1 hour to go to clean and ad some cool Alpha
JHarford
21-06-2008, 04:34 PM
haha awesome
mafida
21-06-2008, 04:48 PM
FatDog mendoza rules!!!:smug:
Sathe
21-06-2008, 04:49 PM
:eek::smug::smug::smug::dance:
Crab People
21-06-2008, 05:05 PM
Man, some really good work this time around! I really like Emeth's work on the Addams Fam. Found some time to finish this one. I don't think I will finish my Skeletor, but there are already some good skelly entries - so I don't think he will be missed. :)
DaddyDoom
21-06-2008, 05:19 PM
Holy Stan Winston :D
These last two are so rockin' cool:dance::dance::dance::dance:
You guys are my heroes... Amazing stuff.
Sathe
21-06-2008, 05:26 PM
Crab people you nutjob! Sigh, another crab people vote :P
skullbeast
21-06-2008, 05:34 PM
Wow some cool sculptures! I am a sculptor/painter I have done this for for a living at Stan Winston Studios for eight years and I am sort of finding it hard to believe that some are done in 4 hours, but if they are you should send over a resume and come work for us. Great work guys!
capitan_popo
21-06-2008, 05:36 PM
crabpeople Krang Looks Amazing!!!
JHarford
21-06-2008, 05:47 PM
skullbeast : it's just chucking some polys around in zbrush. doing something usable and usefull would take a lot lot longer. Doing it in clay would again take a hell of a lot more time and a hell of a lot more skill and knowledge. These are just akin to concept drawings really. But thanks for the compliments, i'm sure most of the guys here would love to work at your studio.
Freespace-3DT
21-06-2008, 05:59 PM
Emeth, I don't see any problem with you using Mask in the final entry, to make some areas look darker.
skullbeast
21-06-2008, 06:02 PM
skullbeast : it's just chucking some polys around in zbrush. doing something usable and usefull would take a lot lot longer. Doing it in clay would again take a hell of a lot more time and a hell of a lot more skill and knowledge. These are just akin to concept drawings really. But thanks for the compliments, i'm sure most of the guys here would love to work at your studio.
I have been using zbrush for two years now I love it!
MonteCristo
21-06-2008, 07:21 PM
To all the guys and girls who commented, thanks very much. I am now more confused than ever! :hmm::hmm: ;P
I'll go back through this thread when I get more time. All I can say is that we do have some thinking to do, and I'm pretty sure that we won't be able to please everyone, but we'll be able to at least keep most happy I think. Bear with us.
Beautiful sculpts guys and grils. Stunning work. Masks are fine to use. btw. If not, I'd have to disqualify myself! :laugh:
Bryzol, I really like the last sculpt, but I don't know who she is. My bad. I have a soft spot for Jessica Rabbit tho'. Ultimately it's your choice my friend. :)
M3N7H0L5
21-06-2008, 07:39 PM
whatever the rules are..I'm just gonna obey 'em and keep on enjoying myself sculpting..
YEAY!
I'll surely giving suggestions when i have the time..lol
Sathe
21-06-2008, 07:58 PM
Im Almost done, got a little but more time for the eye brows and teeth but hes pretty much there, i know its not really on topic in many ways but my brother is pretty happy with it :smug:
should i even submit it to the final?
Freespace-3DT
21-06-2008, 08:55 PM
The lower lip is a bit freaky at the middle, but rest is great, man. Go ahead and submit it.
Sathe
22-06-2008, 02:28 AM
I think the fact that its a giant dog...head..thing is freaky enough, but i fix it up :)
Ordibble Plop
22-06-2008, 03:11 AM
Monte: thanks for the clarification. If you're still seeking opinions, then:
*Basemesh - if it needs to be the way it is for 3d printing purposes, then that's the way it should be, though I agree with JHarford that a 4 hour sculpt may win the vote but still not necessarily be the best for printing
*Lighting/rendering - I have no problem with allowing this. Lighting has always been an integral part of displaying sculpture and it would level the field for people using Mudbox (ZB matcaps are really just baked lighting and I assume Mudbox doesn't yet have an equivalent)
*Postwork - I don't think should be allowed beyond labelling. It's more about making the 2D picture better rather than the sculpt itself.
And so back to sculpting...
I hope the other duckies don't mind, but I had already started this as a follow up to my Mickey. These guys have as many human attributes as animal, so I wanted to try making human equivalents but hopefully keeping their characteristics and character. Wait till you see the full body sculpt of Donald :)
The shirt is a bit messy and I got fed up trying to regain symmetry on the hat after straightening up the teeth so exported them to XSI to shape it - I won't submit this as my final. About 3.5 hours.
And as Ralf is here - thanks for the MatCap!
DaddyDoom
22-06-2008, 06:10 AM
Bahahahahaha Ordibble Plop! That Donald is KILLER :D
Love the sulky lips :D
Now, you all continue modeling and sculpting, while I take a leap at the beach. It's a very sunny Sunday, it's about 30ºC out there, and here I go :D
DD
Wartooth
22-06-2008, 11:53 AM
Here's my final entry, I had fun making sculpts for the challenge and can't wait to see what the next topic is. Great sculpts every one
bryzol
22-06-2008, 12:22 PM
Thanks for comment MonteCristo. It is Judy Jetson. I was afraid that it may be difficult to recognize her, but steel I am pretty happy with her and probably I will choose her for final submission.
WildWire
22-06-2008, 03:06 PM
Great new work in this thread, hard to vote I guess.
Personal I like more the ones that have still toon elements, otherwise the
challenge could named "Supersoldier II".
Intervain: I don't change the topology in my both sculpts. I delete the first
level in the Buzz sculpt because of transpose master (It goes always to
the first level for posing all subtools, you know)
best
Ralf Stumpf
rwijaya
22-06-2008, 03:52 PM
Wow some cool sculptures! I am a sculptor/painter I have done this for for a living at Stan Winston Studios for eight years and I am sort of finding it hard to believe that some are done in 4 hours, but if they are you should send over a resume and come work for us. Great work guys!
im thinking the same way as you are also! what a coincident.
i have been a professional modeler for 5 years now, some of the sculpt just not possible to be done under 4 hours LOL. unless, i'm getting too old and getting really slow at sculpting, which i doubt ;)
nellemento
22-06-2008, 05:32 PM
Great work everybody,This is Hunchback final! I think i will make hercules now we will see!
ClassicGamer-3DT
22-06-2008, 07:36 PM
This has gotta be the most amazing challenge so far it's gonna be so hard to judge this one!
CG.
bryzol
22-06-2008, 09:52 PM
It's true. I don't know how to vote... To many great scoulpts :)
Sathe
22-06-2008, 10:46 PM
Heres my final, there isn't really anyway to make it head and shoulders cause all he is a fat head with some little cake legs :D
Freespace-3DT
22-06-2008, 10:51 PM
Isn't his tail supposed to be about 10 times longer?
JHarford
22-06-2008, 11:08 PM
im thinking the same way as you are also! what a coincident.
i have been a professional modeler for 5 years now, some of the sculpt just not possible to be done under 4 hours LOL. unless, i'm getting too old and getting really slow at sculpting, which i doubt ;)
Are you professionally sculpting in Zbrush or with real life materials?
Sathe
22-06-2008, 11:29 PM
Isn't his tail supposed to be about 10 times longer?
his Tail stretches in the cartoons, its really random and crazy, but its usually very short unless hes grabbing stuff....(cause he can't grab with his cupcake legs)
ryvick
23-06-2008, 12:13 AM
nice crazy dog sathe. i wish we had the option of watching that show here, seems interesting. Can i also ask for the shader you used on him.
Bryzol, The outfit seemed familiar and after you told who it is i can see that you did a very good portrayal of her. good job.
platypus_green
23-06-2008, 12:30 AM
Some really nice sculpts here. I'm fairly slow at using zbrush so I thought I should enter this challenge as a way to teach myself to work more efficiently.
So I chose to do Suzumiya Haruhi fromm the anime 'Suzumiya Haruhi no Yuutsu'. Attempting a half-way between anime and realism. Not too sure I like it atm.
About 2.5hrs so far. keeping the mesh as low sub division as possible until I feel I'm ready to start detailing. The eyes still need a lot more work to get some of her character into it.
I just masked out the shirt to see where to add the clothing details. Will pose a little bit when fairly happy with proportions.
http://img58.imageshack.us/img58/894/haruhi01js7.jpg
ncollings
23-06-2008, 01:03 AM
damn cool. This challenge is really nice :) so much great sculpts !
Ok i thought it would be cool to post this stuff here also. Because i'm in a texturing mood, i decided to make a "final" image of my wolverine bust entry :) .
I did that pretty quickly too, 1 day actually so feel free to comment i might change a few things in the next few days. anyways hope you like it.
old version
http://nicolascollings.com/WIP/Wolvernie03_3dtotal.jpg
edited :: new version ::
http://nicolascollings.com/WIP/Wolvernie04.jpg
ryvick
23-06-2008, 02:06 AM
Platypus : show some reference images from the anime. it looks good. it looks real.
ncollings : that wolverine is really gritty and dirty. it looks like good but it doesnt look like the wolverine.
spider2544
23-06-2008, 02:20 AM
i decided to go for another go at this one. no moose to go along with this squirrel hehe. so i made Rocky from Rocky and Bullwinkle.
http://img.photobucket.com/albums/v310/spider2544/Rocky_SpeedSculpt.jpg
http://img.photobucket.com/albums/v310/spider2544/Rocky_SpeedSculpt_WIP.jpg
total time 3hrs 40mins my hand is killing me after doing the fur haha.
i think i like this sculpt more than my Cobra Commander (its on page 23) let me know what you guys think
Korda
23-06-2008, 04:56 AM
Hi All,
Ive just finished my goliath sculpt. I ran out of time so I couldn't fix the wings up us much as I wanted but I am pretty happy with it.
Thanks Monte that helped a lot
ncollings - That looks super cool. The eyes look a bit big imo it makes him look a bit surprised
-Korda
pogimonz
23-06-2008, 05:49 AM
anyoneelse get this message?
I really can't figure out what causes this message, basicly it wont let me subdivide to the next level up.
please private message me, so that the thread doesn't get cluttered =).. thank you! and it would be much appreciated.
Ordibble Plop
23-06-2008, 07:03 AM
anyoneelse get this message?
I really can't figure out what causes this message, basicly it wont let me subdivide to the next level up.
please private message me, so that the thread doesn't get cluttered =).. thank you! and it would be much appreciated.
I get it when I have a mask on the subtool I want to subdivide. Hold Ctrl down and drag on the canvas to remove any mask (not the model) then see if you can divide, or go to 'Masking' in the Tool palette and hit clear (also, if you can't see a mask, check that 'View mask' is on).
maLakai
23-06-2008, 07:05 AM
pogimonz: Try to clear mask on every subdiv level.
Wartooth: One of my first toughts for the challenge was Harley.. I just imagined her more feminine. :)
And hi all, first post here. :)
Maybe I'm gonna try Ryuk from Death Note.
pogimonz
23-06-2008, 07:10 AM
Ordibble Plop: dude thank you very much!!! That did the trick.
I didn't realize I hade a portion of the model masked off (tiny one in the lip area).
rwijaya
23-06-2008, 07:14 AM
Are you professionally sculpting in Zbrush or with real life materials?
i used to do clay and lime stone, but way back when im still doing fine arts stuff, but not anymore, i used maya , mudbox and zbrush now, whatever get the job done.
I'm switching between Mudbox and Zbrush at work continually. each one is not better than the other, it has pluses and minuses.
SPIDER2544: John. . . .LOL thats looking good man, you should do it to the full 4 hours. but i guess, like you said, just for fun.
Ordibble Plop: i love that donald sculpt dude, so creepy, i don't know what to react if i met someone like that on the street. i like the way you keep the surface clean also. how do you do that?
pap87
23-06-2008, 12:48 PM
Here's my entry, better late than never.
Having lots of fun making this one. Still not finished though, I've spent 3 hours so far. I'm also recording this one as a quicktime.
Hope it's recognisable enough. I've also included a pic of him in cartoon form showing how much he evolved since the comics first began in the 60s.
Freespace-3DT
23-06-2008, 01:12 PM
Pap, that's awesome. Don't forget to put the recording in the Members Sculpt Videos thread!
mafida
23-06-2008, 01:14 PM
pap87-great Asterix,i loved those comics(still have them hidden somewhere :o)
MonteCristo
23-06-2008, 01:22 PM
That is fantastic Pap. looking forward to seeing the video!
Honki
23-06-2008, 01:24 PM
Here's my entry, better late than never.
Having lots of fun making this one. Still not finished though, I've spent 3 hours so far. I'm also recording this one as a quicktime.
Hope it's recognisable enough. I've also included a pic of him in cartoon form showing how much he evolved since the comics first began in the 60s.
That's my favourite so far in this challenge. Great job.
M3N7H0L5
23-06-2008, 01:31 PM
I've decided to withdraw my current final submission (buzz lightyear) and submit this one instead..
still in progress and hopefully I manage to submit it before the dateline tomorrow..
brilliant sculpt. this now really hits me in my soft spot. i am a big fan of Asterix and Obelix.
And u hit the challenges topic spot on. 2 thumbs up from me pap87.
ncollings
23-06-2008, 01:37 PM
looking great pap87; IMO you should have make his moustache bend down he would have been even more recognizable. but it looks great anyway :).
mafida
23-06-2008, 01:52 PM
And 2 from me-yellow Hellboy:smug:(thanks for material Sathe).Yellow vegeta looks better too...
Sindwar
23-06-2008, 02:04 PM
Damn all those cool entries, it will be extremely hard to choose my fav 3
nellemento
23-06-2008, 02:55 PM
nice work pap heres Hercules!
DaddyDoom
23-06-2008, 03:02 PM
That Asterix is amazing! Those were my fav comix when I was a kid, and still love to get back at them every once in a while. Great job!
Gorgeous HellBoy & Vegeta too, and that Hercules is pretty damn close to the original :D
Everytime I step in here I'm marveled. Way cool!
DD
Sathe
23-06-2008, 03:36 PM
And 2 from me-yellow Hellboy:smug:(thanks for material Sathe).Yellow vegeta looks better too...
I may as well have entered the material in as entry on a sphere, cause thats how long the damn matcap took to make :blah:
Glad you like it.
mafida
23-06-2008, 03:58 PM
I may as well have entered the material in as entry on a sphere, cause thats how long the damn matcap took to make :blah:
Glad you like it.
Che,che do it and i will vote on you:wave:.I was trying make my own matcaps but they all looks like sh*t compared to yours...
aby arty
23-06-2008, 05:38 PM
hi this is my try
tried to make gohan ,in 4hrs
mafida sir ,any comments or guidelines u wud like to give.
ill try and make another one bfr the contest closes tomorrow otherwise ill enter wit this.
the hair were pain without snake hook brush,but i guess tweak an d pinch can achieve it if done patiently.
rwijaya
23-06-2008, 05:51 PM
Pap87 : The asterix is awesome, i thought the mustache should go down too.
capitan_popo
23-06-2008, 06:54 PM
pap87: love that asterix! he looks really french somehow haha
mafida
23-06-2008, 07:27 PM
the hair were pain without snake hook brush,but i guess tweak an d pinch can achieve it if done patiently.
Well i did vegeta hair the same method -move,pinch,smooth and maddam standard brush for hard edges but im not happy with the resuts.Tried to record for you video from making hair but zbrush as always crash when i try to export movie:hmm:
DELTATHUND3R
23-06-2008, 08:22 PM
So many great entrys.Love Asterix.Hes just ubber,Hellboy and Vengy looks great.Awsome sculpts really impressive stuff:)..
AA-ron
23-06-2008, 10:11 PM
Awesome entries, discouraging yet encouraging haha. I am going to put some hard effort into my Gambit model tonight. I know I wont place, but these challenges sure do help to push your skills and create great portfolio pieces! :D
If my thinking is correct, I have until 2 or 3 am tuesday (tomarrow) morning to finish my sculpt, since I live on the east coast of the US.
Good luck to all!
MonteCristo
23-06-2008, 10:34 PM
Well, since this one is winding down, we are gonna jump the gun and get the next one rolling (Don't worry, all of you wrapping up this one, you still have until tomorrow morning to do so!):
For those of you twiddling you thumbs until the next Sculpting Challenge, however, twiddle thee no longer! Challenge 5 is up and ready to roll!
Dare you enter the: Cemetery at the Edge of Nightmares? (http://forums.3dtotal.com/showthread.php?t=59669) Mwah ha ha! :evil::evil::eek::eek::xx::xx::hurt::eek::dance:
Actually, yeah, do dare, otherwise it'll be a quiet competition. ;)
Good luck all.
ryvick
23-06-2008, 11:21 PM
great idea Monte! i love it, i hope i get the time to do something.
Pap87 : i think you are going to win this comp. it is remarkable. great execution.
MrHappy
23-06-2008, 11:24 PM
Hello all, brilliant entries all round!
This is my first post here, I found out about the contest yesterday and had to join :)
I'm doing "Johnny the Homicidal Maniac." This is me at 2 hours, got so much left to go to try and get it finished, and I think this is the fastest sculpt I've ever done.
Ordibble Plop
24-06-2008, 12:18 AM
Hehe, cool Asterix, though I agree about the mo - more Gaulish, less Bismarckian :)
Daddydoom: thank you, I hope you had a good day at the beach - it is cold and wet here, so I get to stay in and sculpt :)
rwijaya: hehe creepy Donald, especially when you think he never wore pants! Regarding the smoothness, perhaps it's because I run out of time to put in the details :) It hasn't been a deliberate technique - I have just used mainly the standard brush, doing as much as I can at each subdivision level. When you subdivide it smooths slightly, then at higher levels, build up with standard brush, smooth down with smooth brush (modified for a better curve), build up, smooth down and so on. The Matcap of Ralf Stump (the master of smoothness) I use is probably also part of it. It is excellent for picking out details but not forgiving for careless bumps and dips, so I smooth them out till they are gone.
Sathe
24-06-2008, 01:33 AM
Sigh, can a mod please sort out nellemento's 46 final submissions
Intervain
24-06-2008, 01:56 AM
pap - that Asterix's freaking awesome! my fav by far:smug:
DELTATHUND3R
24-06-2008, 03:12 AM
Hi all Amazing sculpts..Such inspiration..
Heres mine Just about done..Hopefully will make the deadline..
The THING...Ben Grimm
http://i31.photobucket.com/albums/c371/DELTA-THUNDER/sculptthething.jpg
2hrs 20 mins
rwijaya
24-06-2008, 04:11 AM
rwijaya: hehe creepy Donald, especially when you think he never wore pants! Regarding the smoothness, perhaps it's because I run out of time to put in the details :) It hasn't been a deliberate technique - I have just used mainly the standard brush, doing as much as I can at each subdivision level. When you subdivide it smooths slightly, then at higher levels, build up with standard brush, smooth down with smooth brush (modified for a better curve), build up, smooth down and so on. The Matcap of Ralf Stump (the master of smoothness) I use is probably also part of it. It is excellent for picking out details but not forgiving for careless bumps and dips, so I smooth them out till they are gone.
true that, .. i've been using mudbox and Zbrush at work, i think zbrush has a better smoothing tools due to its 2.5 D thingies. smoothing with mudbox is a paint, even at 100 percent intensity. but navigation is way better than zbrush.
thx for answering my question. saw your mickey at the final subs, that one also creepy but a good sculpt nevertheless.
pap87
24-06-2008, 07:12 AM
Here's the final update of Asterix. I've pulled down the moustache as far as the geometry around it will permit. Thanks to those that suggested it, and also thanks so much for all the positive feedback on the sculpt.
By the way, good luck to all! There have been some outstanding sculpts here so far.
EDIT: Dope I am, forgot to upload the pic!
MonteCristo
24-06-2008, 09:19 AM
Sigh, can a mod please sort out nellemento's 46 final submissions
Don't worry Sathe, we got this. :)
Sandpiper
24-06-2008, 02:31 PM
I did my entry last night and never had a chance to post any wip, but here's my final entry - Porky Pig.
This was my first time to do a speed challenge. It was quite a whirlwind of fun and a great challenge to clock yourself with 4 hours.
I hope to enter more in the future!
Jesse
chrisskinner
24-06-2008, 04:00 PM
Great work everybody!
Sorry I just had to write something here so that I can vote...
MonteCristo
24-06-2008, 04:07 PM
Great work everybody!
Sorry I just had to write something here so that I can vote...
Sandpiper. Fab job on Porky Pig. Props for the real-world twist.
Pap. Looks beautiful dude.
chrisskinner - Sorry man, doesn't work that way. You either have to have 50 posts or have to have submitted an entry to the comp yourself to be eligible to vote. :ugh: Sucks. But I don't think it's fair for us to make exceptions here.
Sethos21
29-06-2008, 12:28 AM
I know the deadline passed but this challenge prompted me to try my first speed sculpting challenge. I'm new at sculpting with Zbrush but as the saying goes, there's no time like the present, right? So, here it is, my first attempt at it. Apocalypse in three hours and forty five minutes. I could use any pointers. And look forward to getting involved more. Thanks 3dtotal/Threedy for getting me off my butt and back into art.
http://i307.photobucket.com/albums/nn284/dj_mike007/ApocalypseZBrushSpeedChallenge.jpg
MonteCristo
09-07-2008, 02:07 AM
Sorry I missed this Sethos. You should definitely come on board with some of the other challenges. It's amazing how fast you learn. :)
manny
02-08-2008, 02:29 PM
eka great yubaba its awesome i think your model is awesome you nailed her. great great job. very nice
manny
02-08-2008, 02:41 PM
donshole great sculpt my friend you just made me want to watch the whole series again. very nice.
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