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View Full Version : The New SMC's - 031 - Is it safe?


Marty_McFly-3DT
18-06-2008, 10:02 PM
1, Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 1024x768 pixels in either landscape or portrait format with a file size of no more than 195k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.

8, Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

These rules apply to everybody taking part there will be NO exceptions!


Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 2nd of July 2008
Subject - Safe/Strongbox

Safe/Strongbox: They come in many sizes large and small. Some can fit on your desk, some you can fit a desk in... Some people keep jewels in them, important papers, money, etc. etc... So what do you keep in yours?

Have Fun and Good Luck!

Starters:

rk821
18-06-2008, 10:27 PM
hi my friends
a great topic
and as usual great starters
i think i'll enjoy it
keep up the good work
rk

leo_pecina
19-06-2008, 05:05 AM
hello

The speed challenge looked fun,
and I have been really wanting to do one.
so I finally did enter!
and...
Great, I'm first...
so here is my awesome safe.

pables
19-06-2008, 08:01 AM
Hey, nice entries everyone...

I,ve got an idea, if I can, I'll make it this afternoon

WarT
19-06-2008, 10:21 AM
Hi. Time for my entry. I didn't have time to play wiht the textures etc. So the render looks not so good, but the general shape is visible ;) Enjoy.
Modeled in 3ds max 9 with V-ray, time 1h.

ClassicGamer-3DT
19-06-2008, 10:54 AM
Really great to see such wonderful entries already :)

leo_pecina - Great style and shape to your safe.
WarT - Beautiful detailing there.

CG.

DaddyDoom
19-06-2008, 11:05 AM
Been a while since I've last posted an entry in the SMC's :)
Great stuff so far guys!
Hope you like this one, C&C welcome.

DD

Marty_McFly-3DT
19-06-2008, 11:18 AM
DaddyDoom... can you please give that poor little girl a flower or something man? She just looks so sad... :hurt:

DaddyDoom
19-06-2008, 11:25 AM
Aahah! She wasn't sad. It was her first day on the beach, and she was scrutinizing the sea with curiosity :)

DD

ClassicGamer-3DT
19-06-2008, 11:27 AM
Gorgeous materials and lighting there DD, really nice clean modelling, looks excellent, good to see you back in the SMC's :)

CG.

pables
19-06-2008, 11:57 AM
One question....if I make a little scenario...does the "scene" modelling time count? or only will count the "safe box" modelling time?

DaddyDoom
19-06-2008, 12:20 PM
Usually only the challenge object counts. The scene is extra.

Ugga!
DD

pables
19-06-2008, 12:31 PM
Thanks DD. After lunch Ill try to do my idea.

Btw all great entries! Its going to be a difficult challenge. Ill try to do my best.

DaddyDoom
19-06-2008, 01:34 PM
Well... this has been a calm morning concerning client work, so I got to play a little more :D
Here's a second entry, with a more cartoony approach to it. Hope you like it :)
DD

justus_jonas
19-06-2008, 01:38 PM
great startes and entries!!!
H2O3-3DT: did you use the displacement inside mental ray/vray? if yes, would you be so kind to share your settings? i´ve played around with it for 2 hours and accomplished nothing (well... nothing but crap). thanks!
cheers

devilx666x
19-06-2008, 01:53 PM
is has been a while, but i thought to give it a try.
modeld in 3ds max 9 in 45 minutes
textures and lights about an hour, light isn't my thing.

Old_Nick
19-06-2008, 03:09 PM
Nice entries DaddyDoom.

I think this week there will be a lot of great entries.

good luck everyone.

pables
19-06-2008, 03:19 PM
Hey, I finally did it. I tried to render with fryrender but...didnt manage to achieve the mood I was looking for. So as usually, another v-ray render.

I tried to do some kind of personal view ...a mix between a "normal" safe box and the mythological "Pandora`s box"... something like that.. well, sorry, Im studying for months so Im getting a bit mad... lol..

Hope you like it.

DaddyDoom
19-06-2008, 06:03 PM
One last for the day. Hope you like it.
pables, great work and nice mood there!!!

DD

pables
19-06-2008, 06:12 PM
One last for the day. Hope you like it.
pables, great work and nice mood there!!!

DD

Hey thanks DD :)

My favourite entry is your cartoon style safe box. But this is a great concept thoug. WOW, how many "teeth", it has to hide something really important :D
I dont know if I will be able to make another entry, because I have an important exam on 29th June, but sure I will keep an eye on you guys. Good luck to all.

Cheers

stroggtank
19-06-2008, 06:16 PM
Wooooow DaddyDoom!!! i want one like this!! -the round one - i hate when people takes my cofee cup at the office :D without my permission, nice concept man!

DaddyDoom
19-06-2008, 06:57 PM
I once spread the rumor that I'd spit in the coffee so that no one would steal it. It worked :D

Tnx for the comments folks! These were fun and I really missed the SMC's!

DD

ClassicGamer-3DT
19-06-2008, 07:37 PM
DaddyDoom - You're 3rd entry is the best so far, no more for the reason that you're wireframe is much much clearer in you're 3rd entry. And BTW the wire isn't cell shaded is it? if it is that mean's it's a rendered wire, please edit you're wireframes for all entries to screengrab wireframes, I used to get done for doing that myself, although the wires look better like that, you will be disqualified if you're wireframes are rendered.

Other than that these entries are superb, i'm loving you're lighting setups and materials, especially the noise added in the safe base material(s). :)

CG.

zakkain
19-06-2008, 08:37 PM
So here's my first entry to the New Speed Modeling challenges.

I spent waaay too much time building the materials and rendering this - I just got Max Design 2009 really wanted to use the MR daylight and sky portal system. :dance:

Edit: Added wire - forgot to before.

DaddyDoom
19-06-2008, 10:24 PM
Damnit! I tought cell renders could be used for the wires. Tomorrow I'll correct that and re-upload them ok? Sorry 'bout that :(
Tnx for the comments matey!
zakkain, welcome to the forums! That's a really clean render there dude, really fancy :)
DD
DD

MrHarle
19-06-2008, 11:17 PM
does creating an orthographic reference image count as cheating or towards the modelling time? basically theres a safe i'd like to do but can't get any good references so could i draw it out in autocad or somethign first and use them? i figured it probably would be okay since you sometimes find perfect orthographic images on google anyway (at least if you look hard enough you do anyway!)

thoughts?

MrH

Marty_McFly-3DT
19-06-2008, 11:36 PM
No... that's fine. The creation of any reference images should not be counted as modeling time. Break out your Autocad and get to work! ;)

Marty

Daye
19-06-2008, 11:38 PM
Had some time to whip this one out.

MrHarle: The creation of reference images does not go against your time.
Only time spent modeling and / or spline creation ( if you're doing
nurbs modeling ) counts against your time. Feel free to use all the
time you wish to create reference material and / or texturing.

zakkain
20-06-2008, 12:11 AM
zakkain, welcome to the forums! That's a really clean render there dude, really fancy :)
DD
DD

Thanks - I'm noticing that it is really easy to get fairly good results with MR 3.6 and Max....but really hard to get beyond the fairly good stuff that anyone can do out of the box, and into the fantastic stuff that isn't so easy.

Also - forgot to upload my wire - will do so momentarily in the original post. Oops!
Edit: Wire added. Shabby though, I was sloppy with the photoshopping and lost the original render without the text :(

DJdude
20-06-2008, 01:44 AM
Daye: how do u get that wire material. its awesome!!!

Marty_McFly-3DT
20-06-2008, 03:42 AM
If I'm right... that's not a wire material. It's the viewport from Rhino. I used to use it back in version 1 and I seem to remember it looking similar.

DaddyDoom
20-06-2008, 06:02 AM
Ok CG, I've corrected my entries by replacing the cell renders of the wires by a screen grab. I hope it's ok now :)
Nice entry Daye!

DD

ClassicGamer-3DT
20-06-2008, 06:34 AM
Spot on now DaddyDoom, sorry I had to mention it, because in the early days when I was participating before mod status i'd been using the cell render myself for a long time without knowing it wasn't allowed. And i'd have for your entries to be discounted because they are excellent.

zakkain - A Warm welcome to the forums, nice starting entry too, good clean mesh building, clean lines, and nice materials and render. I hope to see more from you in this and up and coming challenges.

Daye - Gorgeous detailing Daye, you're really good with Rhino for this type of thing, great style and construction for your entry, looks really very good indeed.

CG

DaddyDoom
20-06-2008, 06:36 AM
I used the cell render countless times. And most likely I got dq for that.
Silly me...

DD

brrr
20-06-2008, 01:06 PM
Really liking the entries so far

Heres my entry hope u like it as this is my first competition/challenge entry :). My safe takes security a little too far and may be in breach of human rights but it keeps the money safe :evil:

click for Original render (http://img357.imageshack.us/img357/6306/moneysafe2rc0.jpg)

ClassicGamer-3DT
20-06-2008, 02:20 PM
He He now that's a safe you don't wanna attempt to get into!

CG.

H2O-3DT
20-06-2008, 02:34 PM
great startes and entries!!!
H2O3-3DT: did you use the displacement inside mental ray/vray? if yes, would you be so kind to share your settings? i´ve played around with it for 2 hours and accomplished nothing (well... nothing but crap). thanks!
cheers

Sry for taking so Long getting back to you, been out of the country for a couple of days. I use MR, but I did not use displacement just a simple noise map mixed with a scratched picture file in the Bump channel.
What is your trouble with displacement? pm me or post an example here. Maybe I or others can help.

Regards
H2O

Daye
20-06-2008, 05:38 PM
DJDude- Marty is correct in his observation. The wire you see is a ghosted view direct
from the Rhino viewport. I simply arranged the pieces so they were easier to see.

CG & DD - Thnx. I enjoy technical modeling as it seems to suit me moreso than it's organic
counterpart. Rhino is a very strong nurbs modeler that complements what I typically enjoy modeling.

I was able to pull this one off within the time frame only because I am familiar with the
design of the safe I used. The safe itself is a representation of ones used to house
the data discs for the Tomahawk Weapons Control System. ( TWCS for short )

It was my official function while serving in the Navy years ago.

They were two person control systems, thus the dual combo locks you see on the front.
Half the techs possessed one combination ( A-Combo holders ) and the other half the
remaining combination ( B-Combo holders ). To pull a mission disc from the safe required
both persons present.

Safes are interesting. You all should take some time to look them up. Specifically the
measures implemented into the design to thwart entry. Anti-Drilling carbide inserts placed
strategically to thwart drilling, glass protection plates that, if shattered, engaged
the re-locker bolts. Relocker systems designed to engage if the lock is 'punched' and
heavy duty backplates designed to prevent punching to begin with.

Fun stuff.

I'm kicking around another design at the moment and will attempt to make a model of it
today. Since I'm sitting at home waiting for UPS to show up, I should have plenty of
time :D

-Daye

DaddyDoom
20-06-2008, 05:42 PM
Here's a man who truly knows his trade.
I know a lot about diapers. Specially those charged with chemical warfare.

DD

Edwiersma
20-06-2008, 06:27 PM
Here's my first but there will be more :D

ClassicGamer-3DT
20-06-2008, 09:40 PM
OK, well I had a little bit of free time so while surfing google for reference pictures, I stumbled across this little safe, so my design is loosely based on that safe. The trickiest part of the mesh was actually the door hinge, it might loose easy enough, but try modelling it yourself and it's alot more work that you first might think.

Modelled relatively quickly, when I get chance and more free time i'll try to model a strongbox or something older and more elaborate.

Cheers

CG.

Marty_McFly-3DT
20-06-2008, 10:46 PM
Ok Classic Gamer... I don't know where you found that... but that's MY safe!!! That's the safe my starter was based off of! I had it when I was like 7 years old and I couldn't really remember all the details of it which is why my starter looks a bit different. That's insane that you found that image! I wish there was a shot of it open to see that my lock was the same too...

*brings back such memories*

DaddyDoom
21-06-2008, 06:34 AM
Now you made Marty cry :(
Brings back memories hmm? Pictures of young boys in the park, jumpers for goals, two on the front, two in the back, one gone home for tea! Hmmm? Marvellous!
Lol... Anyone remembers the fabulous brit com "The Fast Show"? Just YouTube it.
I'll get my coat.

DD

ClassicGamer-3DT
21-06-2008, 08:46 AM
Oh wow, that's amazing Marty, I had no idea :)

Yeah big big fan of The Fast Show, although I remember Ron Manager's saying as follows, Pictures of Young Boys, in the Park, Parkie, Rush Goalie, Jumpers For Goalposts, Secretly Rubbing The Ball In 5hit & Letting Your Friend Head It, Mum's Shout You Home For Tea, Beans On Toast, Possibly Don't Quote Me On It, Marvellous!

CG.

DaddyDoom
21-06-2008, 10:36 AM
Ahaha! Yeah that's it :D

Wibbs
21-06-2008, 10:40 AM
I have a question about this challenge. How much time do people spending preparing before actually starting the modelling itself - I mean things like getting references pics, sketching and possibly setting up ref planes?

The reason I ask is that I don't think I'm confident enough to model something like this from scratch with no references, and was wondering what was allowed and what others typically do.

Cheers,

Wibbs

ClassicGamer-3DT
21-06-2008, 10:51 AM
In the early days when I was first starting out with these challenges, I didn't prepare a thing, i'd model something from a small reference picture or off the top of my head, but in the end that didn't work very well for me at all.

I usually, if I have the time, prepare alot, i'll grab as many different reference pictures from google, yahoo, etc as I can, then i'll try to find blueprints or draw my own freehand or on the pc, aswell as my own sketches and concepts of safe's that i'd like to model myself or that don't exist, I find this much better because I know what i'm doing and so I can manage the time better, it's also worth noting that I know my software pretty well aswell, it's such a good idea to know your toolset, and especially shortcuts, if you're using symmetry and deformers too they can speed the process up dramatically.

So yeah in my opinion planning is a good way to go, it's not essential of course but I prefer it.

Cheers

CG

rk821
21-06-2008, 01:10 PM
hi CG
when i started modeling i was searching for pic and etc.
but the only bad thing i used to do
i was start my application and model but it takes so mush time
so u mean that u spend time in thinking thar
this part of my model i'm gonna use this tool and so on or u just start modelingwithout thinkin?
your friend
rk

PrimalOrB
21-06-2008, 02:15 PM
My first submission into a 3DT challenge, hopefully this is done correctly!

anyway, was fun, will definitely do more!

zakkain
21-06-2008, 02:42 PM
PrimalOrB, your submission just gave me a great idea, with the yellow glowing bars and all.

Can briefcases that lock be considered safes? (Who knows what I'm getting at, now?)

Daye
21-06-2008, 07:11 PM
PrimalOrb- Your submission is almost correct :)

Typically the judges want both the render and the wireframes
within a single 1024 x 768 image. Total filesize should be equal
or less than 195k. Just composite the two you have and you
should be good to go.

Hint: Wireframes should be bigger than your render as it makes
it easier for the judges to see how your model was built :)

Nice model though the render shows a bit on the dark side on
my monitor !

ClassicGamer-3DT
21-06-2008, 07:50 PM
PrimalOrb- Your submission is almost correct :)

Typically the judges want both the render and the wireframes
within a single 1024 x 768 image. Total filesize should be equal
or less than 195k. Just composite the two you have and you
should be good to go.

Hint: Wireframes should be bigger than your render as it makes
it easier for the judges to see how your model was built :)

Nice model though the render shows a bit on the dark side on
my monitor !

I concur, in fact the sizes and the way that it's laid out right now is perfect so just go ahead and composite the two images together in photoshop or equivlalent and you're good to go, if the image is larger than 195k use the save to web feature in photoshop and optimise to 195k filesize :)

CG.

PrimalOrB
21-06-2008, 08:36 PM
updated, slightly brightened scene, and re-composited the final image

ClassicGamer-3DT
21-06-2008, 09:51 PM
Lookin' Goood :)

CG.

Edwiersma
21-06-2008, 10:54 PM
its me again, and with a new entry (also some inspiration from the glowing stuff): A toxic waste vault. And this isn't a safe one :D Click here for original render (http://i178.photobucket.com/albums/w251/JajeBlade/render.jpg)

Skatcher
22-06-2008, 12:45 AM
heres my entry for the week, great to see we got alot of them this time around

DaddyDoom
23-06-2008, 08:31 AM
Looking great guys!
Well, this is my last, since My free time is over. It's a sort of transport safe box, with fingerprint scan.
Hope you like it!

DD

Honki
23-06-2008, 08:50 AM
Very cool Skatcher.

Can I ask, do you export your files from Rhino as .IGES?
Or do you use something like PowerTranslator?

1234robbie
23-06-2008, 03:18 PM
Nice idea Daddydoom

deadfish
23-06-2008, 03:26 PM
my first time entering a modelling speed challenge...

Daye
23-06-2008, 04:50 PM
Is it just me, or do the renders coming out of V-Ray look ' grainy ' for
lack of a better term to describe it . . . . .


I'm toying with it now that I have a compatible version of Rhino to make
use of it, but it's a different animal to setup than Mental Ray is for sure.
Most of the renders I've seen come out of it have the grainy look about
them. Then again, so do most renders I've seen from others using
V-Ray as well.

This a normal issue with V-Ray, or do I simply need to crank up the
settings to smooth out the image ?

pables
23-06-2008, 04:58 PM
Daye. It depends on some things... but usually is a matter of time, because if you increase some values in order to get better quality, the rendering time will take more time, in my case, I try to get a balanced render time/quality, and this is why my renders are a bit grainy.

if you want me to help you, post some screens of your settings and I`ll try to help you

Edwiersma
23-06-2008, 05:51 PM
Is it just me, or do the renders coming out of V-Ray look ' grainy ' for
lack of a better term to describe it . . . . .


I'm toying with it now that I have a compatible version of Rhino to make
use of it, but it's a different animal to setup than Mental Ray is for sure.
Most of the renders I've seen come out of it have the grainy look about
them. Then again, so do most renders I've seen from others using
V-Ray as well.

This a normal issue with V-Ray, or do I simply need to crank up the
settings to smooth out the image ?

My second with the glowing green stuff is also a vray image, its not "grainy" but it hasnt the realistic look, i know :haha:

Skatcher
23-06-2008, 06:06 PM
Very cool Skatcher.

Can I ask, do you export your files from Rhino as .IGES?
Or do you use something like PowerTranslator?

Thx :)
I export them from rhino as .3DS


Daye- it looks grainy cause of the glossiness of the reflections. Generally you could increase the subdivisions and smooth out that glossiness but as it has allready been mentioned, that really adds to the rendering time.

deadfish
23-06-2008, 09:34 PM
Entry no.2.

Edit: I re-rendered the model as the previous one was far too dark. I didn't change the model in any way :) hope you prefer the new render!

Old_Nick
23-06-2008, 10:17 PM
Software: Maya
Modeling time: 60 min

Daye
24-06-2008, 12:54 AM
Just a matter of monkeying with the settings I suppose. While I'm
somewhat proficient using the render tree within XSI ( Mental Ray )
V-Ray is just different enough to be annoying !

Though I think I've found the Rosetta stone I needed. Will play with
this and see what becomes of it.

************************************************** *********

I've been asked many times what are "good" V-Ray settings. Of course, there is no universal
answer and it depends on the desired render speed and quality, but here is a set of settings
that I have found to work very well for still images in many situations. Please note that
these settings are not optimal, in the sense that with enough tweaking, you can probably
get similar quality with faster render times. The beauty of these settings though, is that
they require almost no tweaking and you are guaranteed to get a nice result in the end.

Provided that you start with a default V-Ray renderer:
(*) In the Image sampler rollout, switch to "Adaptive QMC".
(*) Set the "Max. subdivs" to 100 (one hundred). Leave the "Min. subdivs" to 1.
(*) Set the primary GI engine to QMC GI. Do not change the subdivs.
(*) Set the secondary GI engine to Light cache.
(*) Set the light cache interpolation samples to 5.
(*) Set the QMC Sampler "Adaptive amount" to 1.0.
(*) Un-check the "Clamp output" option in the Color mapping rollout.

* Typically you will need to adjust the Noise threshold as the default produces too
much noise. A good value is 0.001.

(*) You are done.

To control render quality vs render time:
(*) Adjust the QMC Noise threshold. Lower values reduce noise, but increase render times.
(*) Adjust the light cache subdivs. This is scene dependent, but usually values from 1000
to 5000 are enough for most scenes. You can also adjust other light cache parameters as necessary.
(*) Turn on or off reflective/refractive GI caustics as needed.
(*) Optionally turn on the "Use light cache for glossy rays" option to speed up glossy reflections.
(*) You may want to adjust the render region (bucket) size for faster feed-back.

Notes:
(*) Leave all subdivs anywhere at their default values. They won't have any effect anyways -
the 100 AA subdivs will almost certainly override everything else.
(*) For builds of V-Ray before 1.49.30, DO NOT use color mapping other than Linear.
Otherwise, you risk to get an incorrect result in the end. If necessary, apply color
correction in post. You can change the dark/bright multipliers, provided that you leave
both at the same value.
(*) Avoid using sharpening AA filters. They can make the noise more apparent.

Advantages of these settings:
(*) Very little parameters for controlling render quality.
(*) Work for a very large number of scenes.
(*) Typically produce high-quality results.

Disadvantages of these settings:
(*) May be slow to render. With tweaking, you may get faster results.

How it works:
The high AA subdivs essentially causes all the sampling to be performed by the image sampler.
It will take as many samples per pixel as required to achieve the specified noise threshold.
In many ways, this is similar to PPT, but is done on a per-bucket basis and the number of samples is adaptive.

Examples:
Here are some examples which have all been rendered with these settings, with minor differences
(GI caustics on or off) and Noise threshold of about 0.001:
http://www.spot3d.com/vray/images/stuff/univ_settings/

As you can see this method can also render GI caustics quite well, although they may take quite some time.

Best regards,
Vlado

Yedan
24-06-2008, 09:38 AM
had time for a quick one, i am sure you have all seen these little things, but you must ask the question - is it safe??

render time was less then a min using just a std 3 point light set up and Ambiant occlusion.

anyway here is my entry for this week - is it safe???

pables
24-06-2008, 10:15 AM
Daye I use irradiance map instead of quasi-montecarlo. Of course, it depends of what you want to achieve and the time/quality you want.

I use linearworkflow. And I usually(not always) use:

vray phisical-cam
vray frame buffer activated
gi = irradiance map+lightcache
irradiance set to low for test renders, and set to high for final renders
light cache samples set to 200 for tests, and set to 1000+ for finals
color mapping set to linear with alpha multiplier set to 2.2, then, the clamp output and sub-pixelmaping activated
in global switches, I un-check the default lights
AA= adaptative qmc (with not so high values, because, I think its less noisy with irrmap than using qmontecarlo in the gi...

I`ll make some test renders with the values you post(after I finish my exams) and mine`s, and will post the results, so we can compare quality and time.

DaddyDoom
24-06-2008, 10:15 AM
Now you totally lost me....

pables
24-06-2008, 10:28 AM
Now you totally lost me....

Sorry for my English! XD

Hoping to see new entries :)

DaddyDoom
24-06-2008, 10:34 AM
No no, not you pables!
Yedan's entry got me lost lol. Heinz Baked Beans on a Safe Box challenge? It's way over the top :D But now I got it ehehe. It's one of those tin can piggy banks! Wee!

DD

pables
24-06-2008, 10:38 AM
No no, not you pables!
Yedan's entry got me lost lol. Heinz Baked Beans on a Safe Box challenge? It's way over the top :D
Maybe I'm too dumb...

DD

Ha ha..ok! I got lost too, but I think his entry is one of those easy-open tin....easy-open that never can be "easy" opened XD
S.O.S Yedan!

DaddyDoom
24-06-2008, 10:41 AM
Yeah that's it!
After placing the post, I looked at it again and there was a tiny spark in my brain that said Ka-Ching! And I saw what it was :D
Then I edited the post so I didn't look too dumb :P

pables
24-06-2008, 10:45 AM
Yeah that's it!
After placing the post, I looked at it again and there was a tiny spark in my brain that said Ka-Ching! And I saw what it was :D
Then I edited the post so I didn't look too dumb :P

Lol, in fact, the tiny spark came to my brain only after reading your question, not before XD

Yedan
24-06-2008, 06:37 PM
yes indeed it is a false bean tin for storing money and small items such as keys, similar to those products found here (http://www.internetshopuk.com/internetshopuk/asp/display_product.asp?image=090046)

rk821
24-06-2008, 07:41 PM
hi every one
here's my first entry
i realized that every one making scary safe boxes
so i decided to do different thing a children Treasure safebox
i guess it has its own way to open
i guess when u pree the cute hearts it gave a sound then opens
i give this one to
DaddyDoom's littel daughter
i hope she's gonna like it
if she doesnt, i have another reference
i hope u like it
and any comments are welcome
your friend
rk

ragupasta
24-06-2008, 11:16 PM
Here's my try for tonight.

Marty_McFly-3DT
25-06-2008, 12:22 AM
rk821: You did not just go Heelo Kitty on us!!! Hold on... let me check the rules again... I know there has to be something in the rules about this!!!

*runs off into the distance screaming*

DJdude
25-06-2008, 01:50 AM
there's no way to get the valuable treasure without destroying the safe.

DaddyDoom
25-06-2008, 07:08 AM
Ahah! That Hello Kitty safebox is a cutie :D A couple of weeks ago I've designed a subversion tshirt for a friend who runs a silkscreen print shop, called "Hello Sh*tty" (see here: http://www.myspace.com/pinheadworld ) beehehe! That's a really clean model and render dude!
ragupasta, yet another clean-as-a-whistle entry. Coolio mate.
DJdude, nice model, but the render is a bit confuse. Too much reflections are killing it I think.

rk821
25-06-2008, 08:43 AM
thankx every one for your nice words
and marty sir
did i do something wrong
just tell me ,
but please dont tell me my post its not gonna take part of the thread
by the way
i wana ask you if you please
what about the wooden safe box, cause i have a idea and i wanna do it?
please answer this question
your friend
rk

deadfish
25-06-2008, 01:04 PM
My third and probably final entry! an important simple box covered in chains!... hope you like it.

DaddyDoom
25-06-2008, 02:40 PM
Way cool dude! You placed the chain bits by hand? Love the render and the colors :)

DD

deadfish
25-06-2008, 04:45 PM
glad you liked it :) yeah i made a really long and straight chain, and used a bit of mel scripting to help me parent the links. i then just rotated it around the box. The actual modelling took me 10 minutes or less, most of my time was spent getting the links to look right! i bet there's a really quick method for it, but oh well lol

ragupasta
25-06-2008, 06:42 PM
Here is another entry from me, this time 3ds max. Whats safer than a male chastity belt????

DaddyDoom
25-06-2008, 06:52 PM
Hannibal Lecter suddenly popped in my mind.
Strange things our memory does...
Nice render and model :D

DD

Marty_McFly-3DT
25-06-2008, 07:22 PM
...Whats safer than a male chastity belt????:blah:

rk821
25-06-2008, 09:05 PM
hi every one
here's my second
i hope you like and Marty please don't mind this time
and please answer my question
can i do a wooden safe?
any comments are welcome
your friend
rk

daemoria
25-06-2008, 09:26 PM
Some very cool stuff here, and some downright creepy stuff as well.
Well in the interests of actually doing something 3d instead of slacking, I registered and here I am.
It's been a while since I did a finished model, and it feels good. The idea behind this is a combination lock egg shaped vault. The triangle on the left hemisphere is to align with the numbered bumps on the right. In the interests of time, I didn't actually put the numbers on.

ClassicGamer-3DT
25-06-2008, 10:20 PM
A warm welcome to the forums daemoria, i've edited your post and uploaded your composite to our image attatchments server, we don't allow offsite links to pictures. In future posts, please edit your post by clicking the "Go advanced" button, fill in your text and click on the "manage attatchments" button browse your computer to find you're composite and hit upload, providing your composite is under or exactly 195kb your picture will be uploaded to our servers and you can close the attatchments window and post your entry. :)

Wonderful design, nice to see another fellow Cinema 4D user aswell, great HDRI lighting and blurred reflections, well modeled with great clean meshes, a really nice first entry. I look forward to seeing more from you in this challenge and future ones.

rk821 - Very cool entry, brilliant design, really stylish, well modelled and excellent mesh building. I think that you'll be ok to do a wooden Safe or Strongbox, providing you stick to the idea that it needs to be something that keeps possesions and valuables safe you can create anything you're mind can conjure up. So yeah go for it.

Kind Regards

CG.

DaddyDoom
26-06-2008, 06:51 AM
After Tin Can Heinz Beans or Dangle Chastity Belt, anything goes :D

daemoria, welcome and nice first post! There are now three C4D users here, soon... the world!

DD

h2k1
26-06-2008, 02:49 PM
so heres my entry, after a long time...i got sick, i was in the hospital por several weeks, i got a virus inside my blood...but now im ok, im resting at home with some antibiotics...:dance:

heres my 1st entry, a big bank safe, made in XSI from primitives, then exported as .obj in 3ds and rendered with V-Ray, then modified in photoshop, added the inside of the safe and some reflections...hope u like it

and btw, awesome entries, really, its also nice theres some new ppl...

ClassicGamer-3DT
26-06-2008, 04:34 PM
So glad to see you back h2k1 i'm even more pleased to know that you are ok, that's pretty serious getting a virus in your blood, I wish you a fast, happy and healthy recovery.

And what a returning entry, this rocks! gorgeous clean modelling and the materials, and texture work alongside the photoshop additions makes it looks real, very cool to see.

I'm glad you're on the mend, and look forward to future posts from you.

Kind Regards

CG.

yuriyxxx
26-06-2008, 04:38 PM
here is my entry,
I've started to realize that while turbo/mesh smooth will give very nice and slick results, they will also add a ton of polies in places I dont want them. As a result I started to model without counting on my mesh being smoothed in the end.

h2k1
26-06-2008, 04:44 PM
CG-3DT : thats why i love this forum, ppl like u really make u comme back and try again, that was a really warm welcome, thanks :D and thanks for those words on my entry, ur works, as always, awesome! oh and i made also my portfolio, very nice addition on profiles! :dance:

yuriyxxx : nice entry, clean mesh, considering i suxx on 3ds for modelling :P hehe, niceone

DaddyDoom
26-06-2008, 05:57 PM
Great to see you back h2k1. And you're back with a vengeance :D Really hot and massive entry there dude!!! Way cool.
yuriyxxx, nice work mate! Effective modeling and clean render.

UnxtaBunxta!

DD

penguins
26-06-2008, 06:16 PM
It may look like a pig...
Because it is a pig.
Comments are more than welcome.

daemoria
26-06-2008, 09:05 PM
If it's okay to go over 60 minutes, I'll throw some materials on this, and update with the final render. But in absence of that, here is the hidden line wires. (sorry for the faux pas on the external link, thanks for pointing that out)

Floating vault concept I sketched up after getting some loose inspiration from a manga (priest) and various bank vaults.

Software: Cinema4d
Time: 60minutes + spare change
Render time: 0 seconds!

soon the c4d users shall rise up, just you wait. :P

ints
26-06-2008, 10:27 PM
My Honey Well.

h2k1
27-06-2008, 02:28 AM
Great to see you back h2k1. And you're back with a vengeance :D Really hot and massive entry there dude!!! Way cool.

tnx a lot! thats funny, a vengeance, never thought it like that :P tnx, it means a lot! :D im actually trying to do another one....

deadfish
27-06-2008, 05:43 AM
another entry! i spent more time modelling the key than the actual "safe". I ended up having to rush it to get it done in time, but forgot about the handles! oh well.. also sorry for my bad texturing, im rubbish at it. :shy:

anyway, hope you like it!.

justus_jonas
27-06-2008, 09:23 AM
hi!
great entries so far! i hope you like this one.
cheers

Aleg8r
27-06-2008, 10:38 AM
:wave::wave::wave:

h2k1
27-06-2008, 04:39 PM
daemoria : i really like that design, would like to see it textured...and if u go over 60 min...ur entry doesnt count

so heres my 2nd entry, the actual safe box that came with the special edition of GTAIV (that I bought), so something pretty quick, made in XSI and rendered in XSI this time...hope u like :dance: awesome game btw, one of the greatest...am i not right Marty? :P

ClassicGamer-3DT
27-06-2008, 08:42 PM
Another quick entry h2k1 even if it's a quickie, i'm insanely jealous that you've got this game! I wish they'd release it for the PC! :(

Very nicely done.

CG.

h2k1
27-06-2008, 09:13 PM
they said its going to be on pc, one day...on day...and yeah, its insane, it took me over 48 hr to go over all the story, just awesome, now i have to go over the 50 jumps, 50 bla bla bla...those things that are boring and long to do, its just insane, i mean the story, so well done...what i didnt like, is that like in the other GTA, in the 4th one u cant buy houses and stuff like that, because at the end, money is just worhtless, u only buy ammo (if u dont cheat) and thats all...but hey, i loved it! :D

oh, and i got it for ps3

rk821
27-06-2008, 09:32 PM
oh my god
i just away for 1 day and here he is h2k1
have mercy on us sir
welcome back to the game
your friend
rk821

Shinix
28-06-2008, 11:01 AM
Took a quick stab at it i could of spent alot more time on the textures tbh, plus my max was acting up so i had to finish it. Anyway here it is.

http://img.photobucket.com/albums/v235/ShinigamiX/Aztect.jpg

daemoria
28-06-2008, 03:28 PM
Very nice shrine Shinix, I'm having some problems with my copy of max too actually. When I attempt to rotate around the model , it's like moving it in molasses for some reason. Oh well, if thats the price of using a laptop....

deadfish: I really like those keys.

justus_jonas: great use of a cell shader for the rivets, its nicely emphasizes the cartoony look.

Marty_McFly-3DT
28-06-2008, 04:35 PM
If it's okay to go over 60 minutes, I'll throw some materials on this, and update with the final render. But in absence of that, here is the hidden line wires. (sorry for the faux pas on the external link, thanks for pointing that out)...

Any time spent on making materials/shaders does not count towards modeling time. So go ahead and render a final submission. Just be sure to remove the original image you have uploaded for your final composite. Oh... and please note the image resolution limit. ;)

My Honey Well.

Lol... I really need to learn to read. When I first read it, I read, "My Honey Wall." I couldn't figure out what a honey wall was until I looked again. Oh... and have a look at your image resolution as well... :roll:

... awesome game btw, one of the greatest...am I not right Marty? :P

Yeah... GTA4 was better than I thought it would be. Since I got it as a gift, I didn't get the nifty safety deposit box version... but like I said... it was a gift, so I won't complain. *cough* MGS4 is still better though... *cough* :evil:

Marty

Joiko
28-06-2008, 05:00 PM
Hi guys!
I don't post here for ages! the last time i think it was a year ago...
i dunno if anyone remembers me...
well i was passing by and i suddenly gained an huge will of creating smthg in 3ds max so i opned my 3ds max (smthg that i didnt do for a long time) and started modeling and this came out... my first entry...

modeled in 50 min. rendered with v-ray...

i hope this is a come back, and i hope to continue to enter in this challenges more often from now on...

great entries in here really!

ints
28-06-2008, 05:09 PM
Lol... I really need to learn to read. When I first read it, I read, "My Honey Wall." I couldn't figure out what a honey wall was until I looked again. Oh... and have a look at your image resolution as well... :roll:

No matter "My Honey Wall" or "My Honey Well" :D

DaddyDoom
28-06-2008, 07:01 PM
Hey! another portuguese in the house :D
Welcome dude, nice work there :)

DD

Joiko
28-06-2008, 07:50 PM
thanks DaddyDoom! I've seen your posts before and I didn't realised that you were portuguese too before... :D

I forgot to say C&C are welcome!

rk821
28-06-2008, 10:50 PM
hi every one here's my third
i take much time because of so many primitives in this
and if there was time i would made a whole scene
it supposed to be from ivory texture but i dont know how to do it
so please if any one can tell me who to build ivory material i would be greatful
any way i hope you like it
and any comments are welcome
your friend
rk821

Joiko
29-06-2008, 12:26 AM
One more entry from me :D
it took me 60min to model
rendered with vray
C&C are more than welcome!

Stunna2k
29-06-2008, 04:03 AM
http://img389.imageshack.us/img389/2112/safefinal2qf4.png

Long time viewer first time speed modder

DaddyDoom
29-06-2008, 07:19 AM
Stunna2K, welcome to the SMC's.
You might want to edit your entry, since it's not according to the rules.
You must present a beauty shot and a screen grab wireframe on a same image, but separate, as the other entries above. Go back and read the first post with the rules, or your entry will be dq :(
After correcting the image, edit your post, remove the previous image, and upload the new one.
It's simple :)

Joiko, nice second entry. Pretty clean and effective.

DD

ints
29-06-2008, 01:17 PM
Iron cigar travel humidor.

DaddyDoom
29-06-2008, 01:42 PM
Great model and render!

Joiko
29-06-2008, 02:00 PM
thanks DaddyDoom!
ints great model, very detailed, and good render!

DaddyDoom
29-06-2008, 02:44 PM
Sathe, don't forget to post your final entry according to the challenge rules :)
Great model though. How many minutes?

Sathe
29-06-2008, 02:46 PM
Yep, il Edit the post tomorrow when i got a few mins to do a render ;)

was 70 minutes.

JHarford
29-06-2008, 02:53 PM
sweet work, great modeling grant

DaddyDoom
29-06-2008, 03:01 PM
Dude, the max time allowed for this challenge is 60mins :( You'll have to redo it to fit that...
Shame that it would get dq, it's a really fancy model.

Sathe
29-06-2008, 03:06 PM
Thats what i get for gathering 3 years of rust :dance:, can i just delete the interior frame and details and just have it shut. which was probably 15 minutes work anyway?
If not, no fuss.

DaddyDoom
29-06-2008, 03:08 PM
Yeah, I think that'll do the trick ehe.

Sathe
29-06-2008, 03:19 PM
Ok, i'l just use a prior autoback file, which was 12 minutes before, just the Vault Door and a border plane, ahwell.

ints
29-06-2008, 03:39 PM
Thanks for good comments!

Sathe
29-06-2008, 04:08 PM
Here is the amended version, My bad.

DaddyDoom
29-06-2008, 04:15 PM
1024x768 tops!

Sathe
29-06-2008, 04:18 PM
The rules sticky should be updated, its still at 800x600 :P

DaddyDoom
29-06-2008, 04:20 PM
Aha right :D
But the first post of the thread comes with the new sizes. They have been used since last year eheh.

Sathe
29-06-2008, 04:23 PM
Hehe, its enough to confuse a newbie to the "new" challenge like me :P
Had some great times in these challenges :)

DaddyDoom
29-06-2008, 04:41 PM
That's a pretty cool shader! Looks like a matcap from ZB.

Hope to see ya here more often :)

Withalboy
29-06-2008, 05:26 PM
My SMC entry. It is a standard wall clock which is also a safe.

ClassicGamer-3DT
29-06-2008, 05:36 PM
Sathe - Stunning detailing, really gorgeous entry!

Loving the entries coming in guys, looking good all!

CG.

pables
30-06-2008, 09:08 AM
looking good all!

CG.

Hey CG I(we) miss your post comenting everyone's work! But I understand maybe we are all a bit busy! :D

drained spirit
30-06-2008, 09:14 AM
jumped the gun on this one. So, this is a non-entry, but i thought since i made it for this challenge, i would show it to you guys anyways.

c&c's welcome

DaddyDoom
30-06-2008, 09:27 AM
Fancy!

BaZe
30-06-2008, 09:41 AM
Was gonna skip this one but heres something..

ClassicGamer-3DT
30-06-2008, 10:04 AM
Hey CG I(we) miss your post comenting everyone's work! But I understand maybe we are all a bit busy! :D

Yeah, maybe once I get some free time i'll write one up :)

CG.

rk821
01-07-2008, 09:44 AM
hi every one
here's my fourth
i hope you like it
its a finger print safebox
your comments are very welcome
your friend
rk

DaddyDoom
01-07-2008, 09:55 AM
Cool stuff guys!
Welcome to the newbies :)

blarg
01-07-2008, 08:48 PM
too slow again! :hmm: put a cheesy glowing cube inside for the lack of good lighting -
@daemoria: love the concept

Joiko
01-07-2008, 09:28 PM
good work everyone, there are many detailed and good models out here...
i've finished my next entry hours ago, but im struggling to get a good material for my vault\safebox i used a pic of a old vault as a reference, and i can't get a material to mach that pic...

Stunna2k
01-07-2008, 11:10 PM
I havent modeled anything for a year; i gotta get better at this. here's entry No.2

http://img61.imageshack.us/img61/4946/safe2finalqv5.png



Is it safe............ huh get it huh SAFE.:smug:

h2k1
02-07-2008, 06:18 AM
awesome entries....:dance:

another from me, modelled in XSI, renderend in 3ds with v-ray...hope u like...and btw, i made that illustration as a homework :P

DaddyDoom
02-07-2008, 07:45 AM
Fancy Wancy :D
Are you better dude?

Honki
02-07-2008, 09:02 AM
It's a Tool Safe :D

Honki
02-07-2008, 09:02 AM
Jpg compression :grr:

DaddyDoom
02-07-2008, 09:06 AM
Well, that's a whole new level :D I can't compete with that ahah.
Very good entry there dude! Way coolio!

DD

Honki
02-07-2008, 09:09 AM
Cheers DD. Actually, I had no Idea what I was going to to.
So I started with a box, and just started slicing.

It is honestly, the messiest mesh I have ever created. :D

DaddyDoom
02-07-2008, 09:12 AM
Yeah, but the result is what matters, and it looks fab!

Honki
02-07-2008, 09:14 AM
Yeah, but the result is what matters, and it looks fab!

Cheers mate ;)

Sathe
02-07-2008, 10:41 AM
Nice work Honki, Great idea, shame you had to Label it with the company logo though. ive had nothing but trouble dealing with their PR manager....

Honki
02-07-2008, 12:39 PM
Who, Honki or Stanley?

ClassicGamer-3DT
02-07-2008, 02:20 PM
OK well it's a return of the comments page today then, whether it's a welcome one I don't know.

Firstly it's so so good to see so many new & indeed old members participating in this week's SMC, I hope that this trend continues for a long time to come.

And so......

leo_pecina - Post #03

Modelling

Your first entry into the SMC's it seems so a very warm welcome to the forums to you. Not a bad entry it seems either, good overal construction, fairly clean meshes, lines and shape and an overall nicely done safe. I particularly like the lock mechanism that really works very well. A very Interesting design and a nice touch with the keyhole detailing too.

Texturing & Rendering

There aren't any texturing used from what I can tell, so it's mainly a coloured GI render, the lighting is unmistakenly GI very clean with subtle shadowing, nice refelction on the floor and considering it's basic materials coloured it work nicely, it's pleasing on the eye and does exactly of what is asked. For future rendering why not try creating a simple chrome material and a fairly specular plastic for the safe doors, you could also try adding some money or gold inside the safe. But this is really nice. I look forward to seeing more from you in future SMC's.

WarT - Post #05

Modelling

Very nicely done here WarT, really amazing detailing very well thought out and constructed, I love the little screws/bolts around the main door frame and the hinges and the wheel lock. This is a brilliant entry.

Texturing & Rendering

Well it's not textured but I'd really like to see this textured, it would set it off a treat. The lighting you've used is very nice here, again like the previous entry going for a GI render I think, correct me if i'm wrong, it shows off the detailing perfectly like this, and always has a beauty quality in this form alone, but as I've said texture this and it will rock.

DaddyDoom - Post #07

Modelling

Oh yeah you get better and better with every post I see, this is gorgeous modelling, the door keypad is brilliant, and the door locking bolts look spot on, my only crit if there had to be one is that you're safe base cube looks as though it has far too many subdivisions, but it doesn't stop this from being very well made, with excellent clean meshes all over.

Texturing & Rendering

The lighting is really sweet here, the specularity you've added to the noisy material is perfect, and all those little details are really coming out very very well here. The lighting is subtle and not too over exposed with gentle but fairly accurate shadowing, I love it.

DaddyDoom - Post #14

Modelling

And here you are again with your 2nd entry, again the modelling is superb here, but you've somehow balanced the subdivision correctly with this entry, not sure how maybe because it's a smaller safe, but love the cartoon style to this one, and the stick of dynamite is inspired. Love the locking dial and the hinges on this one too.

Texturing & Rendering

Again you're materials rock, I think you've possibly used the same material for entry #01 but changed the colour, either way it works exceedingly well here. Gorgeous lighting with this entry too, love the nice blue background also, nice gradient falloff to the flooring. We shall have to swap light setups matey lol.

devilx666x - Post #16

Modelling

Not a bad entry at all here, good clean meshes all over, love the keypad that's looking excellent. Good shape to the safe door and the supporting plinths for the safe base it a nice touch also.

Texturing & Rendering

Rendering isn't too bad either, the reflections on the floor aren't quite working for me though, you either need to have them dispersive or change your lighting shadows, you've got 2 or 3 light shadows intersecting between each other and as they are set to soft shadowing they are kind of crossing you're render, which in my opinion doesn't work too well, try keeping the lights where they are at the moment but add a little tiny tiny bit of colour the the left light say orange, then add another tiny tiny bit of colour to the right light say blue, and the position your 3rd light somewhere in front of the safe and turn it's brightness down to something like 20% to 40%, and turn off specularity and shadows on the actual light this will brighten up the scene but won't make it look blown out, then on the two remaining lights change the shadow seetings from soft shadows to area shadows, now it looks like you're using GI too so keep that on also, now what should happen is you're rendering time will shoot up quite a bit, but you're render will look ten times better and sort those intersecting shadows out and leave a nicely shadowed safe with a reflective floor.

pables - Post #18

Modelling

Cool entry here, very nicely done, great detailing all very clean lines and meshes. Love the fantasy meets reality style you've added too.

Texturing & Rendering

You mentioned that you had to use Vray again to render this scene as you couldn't quite get what you were after with Fry Render, I love what you've got here though, it's really dark and moody and sets a scene all by itself, it's like something from Tomy Raider it works really well for me. Nicely material, great material for the safe door, and a superb gloss for the shiny details. This is cool.

DaddyDoom - Post #19

Modelling

Here he is again! Crackin' shape to this one, are you sure you've got enough bolts there on that on, that would be a very very hard safe to crack into with that many bolts lol. As always stunning modelling, very well designed and thought out.

Texturing & Rendering

Gorgeous brushed metal, or is it anistropic chrome who knows, either way it works really well. Love the background and lighting used again. Always good to see you're work.

zakkain - Post #24

Modelling

You're first entry in the SMC's well then a warm welcome to you. What a beautifully simplistic entry, and yet it works really well, it's really quite a simple entry, with really nice clean elements created all over, love the envelope style too.

Texturing & Rendering

Gorgeous lighting, as you've mentioned it's Mental Ray's Daylight System as wowzers has it done it's job, love the slight bump on youre white material really add realism. Lovely wood flooring too, very good and nice entry. I look forward to seeing more from you in future SMC's.

Daye - Post #28

Modelling

Just echoing what I'd said in an earlier post, Gorgeous detailing Daye, you're really very good with Rhino for this type of thing, great style and construction for your entry, looks really very good indeed.

Texturing & Rendering

Not much to say here as they isn't any beauty shot, but the lighting is really nice, shows up the fabulous detailing a treat. Very good entry, love to see it textured though.

brrr - Post #35

Modelling

Wow, well that's one safe you certainly don't wanna mess with isn't it! Another new member here so another warm welcome goes out to you aswell. What a cool model though, great detailing, love the style and shape to this, is this you're own deisgn or based on something else? the little gun turret section is cool and the little lock wheel and keypad look great.

Texturing & Rendering

Not a bad render at all, the blood splatter's are very well done, the flooring might be a little bit too reflective for my liking but the lighting works well as does the infared wires. Nice touch with the mini lights added in photoshop for the infrared sockets too. I look forward to seeing more from yourself in future SMC's.

JajeBlade - Post #40

Modelling

Clever idea, pretty well executed too, nice modelling even if it's fairly simplistic, you're wireframe isn't too clear though, you might wanna change that to something more satisfactory to avoid disqualification, which i'd hate to happen as it's a crackin' entry.

Texturing & Rendering

Texturing are pretty good, nice 70's style wallpaper, although the likelyhood that the Mona Lisa would have such basic security mesaures is a little unrealistic lol. Good entry though.

Classicgamer-3DT - Post #41 - Rubbish!

PrimalOrb - Post #49

Modelling

And another warm welcome goes out to another new member. Cool entry too, good amount of detailing, nice clean meshes.

Texturing & Rendering

Good lighting, pretty material, I especially like the gold glow within the safe itself that's a nice touch. I look forward to seeing more from you in the future SMC's aswell.

JajeBlade - Post #55

Modelling

A toxic waste vault ooer, that'd be very nasty indeed if you got into that one lol. Very simple modelling here but very effective none the less.

Texturing & Rendering

Nice texturing, really great textures used for this entry, and the earie glow from the oozing liquid is very effective. Cool entry.

Skatcher - Post #56

Modelling

Wow what an entry, I love this, it's really good, absolutely spot on to your reference image too, love the locking mechanism and the keypad very good.

Texturing & Rendering

Excellent materials, basic but effective, the textured keypad for one look wonderful it fits like a glove with the rest of the scene. Very good vray lighting aswell. Excellent entry.

DaddyDoom - Post #57

Modelling

A 4th entry, blimey! very clever idea though, I like the pod like shape to this one, and the portability would be cool too, very ingenius fingerprint locking system too.

Texturing & Rendering Time

What can I say, wonderful as always, love it, love it love it lol.

deadfish - Post #60

Modelling

Another warm welcome to the SMC's, really good entry too, nice clean mesh building, and that's a bloomin' big lock on it too lol.

Texturing & Rendering

Not bad lighting at all, the gold looks really sweet, nice chrome on the lock also. Very good entry overall. I look forward to seeing more from you in future SMC's too.

deadifsh - Post #65

Modelling

And only after i've just said it, here you are with a 2nd entry then. This has a superb shape to is, very reminicent of an old treasure chest, great curvature to it, nicely modelled keyhole lock also.

Texturing & Rendering

Wonderful render, really nice colouring, not bad lighting, although I think you're previous entry's gold material would look good here too. Very Cool entry.

Old_Nick - Post #66

Modelling

Good too see you back on these SMC's it's been a while since I've seen you on here, or maybe i'm loosing it lol. Great modelling, very clean mesh and excellent detailing, love the handle and the dial and the hinges.

Texturing & Rendering

Nice subltle lighting, sweet materials and an overall pleasing render on the eye, very nice.

Yedan - Post #68

Modelling

He he very nice, lovely simple modelling put to use perfectly!

Texturing & Rendering

Gorgeous chrome material, works really very well, and the good old baked beans label scane from google images lol, looks really very good though, even though it's fairly simple. Pleased me anyway.

rk821 - Post #77

Modelling

The little kitty safe deposit box, very cute and very well done. Great little details all over this entry, the fromt door is very good and all well created.

Texturing & Rendering

Nice, if a little too pink! but then again it's for little girlies so it's gotta be pink hasn't it lol. Nice material and a pretty light setup too. Good entry.

ragupasta - Post #78

Modelling

Very simple but very effective, nice rounded edges on the base and the door and a good locking dial.

Texturing & Rendering

Not much in the range of material used here I think, but the lighting pretty nice, good chrome i've just noticed also. I've not used Houdini before but this looks good.

DJdude - Post #80

Modelling

lol great entry, very clever creation of the piggy bank, the shape and curvature is spot on.

Texturing & Rendering

Nice materials if a little over reflective for my tastes, good lighting though and nice shadows. Really nice entry it cheered me up.

deadfish - Post #83

Modelling

Another entry, and a really impressive one too, those chains are amazingly well designed, they look very natural exactly how they would wrap and fall around the box. Very cool design indeed.

Texturing & Rendering

Great materials and lighting, love the chrome and the gold, this is my favourite entry so far from you.

ragupasta - Post #86

Modelling

Erm, well.............................I just had to laugh the first time I saw this, naughty ragupasta, shame on you, this is a family orientated website, tsk tsk, mind you though it's bl00dy funny though, good modelling though lol.

Texturing & Rendering

Great materials and lighting, but I can't really comment much more on a Prince Albert! lol it's too silly.

rk821 - Post #89

Modelling

Great style and shape to this one, even though it's boxy it looks sturdy and modern almost, very good modelling with great lines.

Texturing & Rendering

Nicely done on the materials and lighting here too, nicwe gold contents aswell.

daemoria - Post #90

Modelling

Another new member, so another warm welcome to the SMC's daemoria, and you're entry rock, looks sweet very good modelling, all clean meshes and the things got some style too.

Texturing & Rendering

Nice materials Wonderful design, nice to see another fellow Cinema 4D user aswell, great HDRI lighting and blurred reflections, well modeled with great clean meshes, a really nice first entry. I look forward to seeing more from you in this challenge and future ones.

h2k1 - Post #93

I commented on this in an earlier post so i'll say the same = So glad to see you back h2k1 i'm even more pleased to know that you are ok, that's pretty serious getting a virus in your blood, I wish you a fast, happy and healthy recovery.And what a returning entry, this rocks! gorgeous clean modelling and the materials, and texture work alongside the photoshop additions makes it looks real, very cool to see.I'm glad you're on the mend, and look forward to future posts from you.

yuriyxxx - Post #95

Modelling

Great entry, very well designed with lots of clean mesh building and great shape and style to the safe, it's interesting that you mentioned thaty you are now learning to model with totally relying on mesh smoothing, if this is the quality you're producing it's great and I hope to see more like this.

Texturing & Rendering

Good lighting, very subtle with good shadows, nice clean and industrial materials vry inkeeping with the style.

penguins - Post #98

Modelling

Another Piggy! great stuff, nicely done too I like the fact that you're Piggy is a sinister piggy armed with guns lol.

Texturing & Rendering

Not too bad at all, the guns could do with some work though, the pointed section needs work just a better texture I think. You're lighting could be better, try the method I mentioned earlier with area shadows, and a floor that isn't black would look better too. Other than that, nicely done.

daemoria - Post #99

Modelling

Cool style, lots of details in there, I like it alot. Not materials I see, would love to see this baby textured, very good entry though.

ints - Post #100

Modelling

Wow post 100 already that's more like it, that's how it should be here on our SMC's loads of entries. This is you're Honey Well then, goreous detailing, very well done here, lots and interesting intersections and the like very well done.

Texturing & Rendering

Good lighting, nice materials, good use of colour and a nice reflective floor, not much more to say about that really lol.

deadfish - Post #102

Modelling

Another enty from you then, pretty cool chest aswell, those keys are really great, excellent shape and form to them. Good details on the chest aswell and a nice little keyhole modelling too I see lol.

Texturing & Rendering

You mentioned in the original post that you regard your texturing to be poor, I can't see anything wrong with you wood or your gold materials to be honest, so that's that. Nice lighting for this one too, not too over exposed and good shadowing.

justus_jonas - Post #103

Modelling

A great cartoon style entry here, those chains and lock are brilliant, love the curve of the safe itself and the locking dial too.

Texturing & Rendering

Nice cartoony textures too, good wood and the lighting is great.

Aleg8r - Post #104

Modelling

Very nice, very clean and superb modelling, lovely little details, very good entry. Love to see it textured aswell.

h2k1 - Post #105

Modelling

He He GTA now if I had the game i'd use that safe, actually probably not that much because i'd be playing it over and over again. Very simple, but very effective. Nothing much more to say about it really.

Shinix - Post #109

Modelling

Now this reminds me of something out of Star Wars, like a Naboo vault or something lol, very effective texturing and modelling. I won't say much more about it as there's not much more to it lol.

Joiko - Post #112

Modelling

Good to see you back on the SMC's, crackin' entry aswell, lovely detail and the locking wheel is superb., love the rounding edges on the base and the door also.

Texturing & Rendering

Gorgeous red material and the reflective materials are working a treat too, this is really nicelt lit and looks very realistic.

rk821 - Post #116

Modelling

I like this alot, cool Pirate treasure chest, again really wonderful detailing and excellent shaape and form and all clean meshes.

Texturing & Rendering

Nice wood andvery intense sunlight, you're ivory isn't too bad, but does need a little bit of work, but i'm afraid i'm a clueless as you when it comes to how to do that effect. Great entr though.

Joiko - Post #117

Modelling

Another entry from you, and very good too, love the shape of the carrying handle, I really like how you've modelled the front and back aswell.

Texturing & Rendering

Great wood flooring, and the gold and wood of the safe is excellent, wonderful lighting looks very good indeed.

Stunna2k - Post #118

Modelling

Great entry, lice detailing, clean mesh building, lovely hinge work and a good shape.

Texturing & Rendering

Not bad materials at all, great red base material, nice chrome, and the lighting is nice and effective.

ints - Post #120

Modelling

An Iron Cigar Travel Humidor, well I can honestly say i've never heard of that before but never the less I like what you've created here, really beautiful detailing especially the impressions for said Cigars.

Texturing & Rendering

Nice subtle lighting and materials, looks very realistic and something perhaps James Bond would carry, only his would has mini rocket launchers or something hidden within lol.

Sathe - Post #131

Modelling

Great to see you in the SMC's matey, and wow it seems you're very good at modelling fast aswell as sculpting lol. This is immense the details are just stunning and i'm bowled over by this, I really ike this one alot and just looks incredible.

Withalboy - Post #137

Modelling

A warm welcome to the SMC's. A clock which is also a safe eh? Very nicely done, good overal shape and nice and clean mesh building. Nice hinge detail and would look brilliant textured. Nice entry, I hope to see more from yourself in future SMC's.

drained spirit - Post #140

Shame that this is a non entry as that's some stunning modelling, love the detailing and the texture work is fantastic. Thanks for sharing it with us anyway though.

BaZe - Post #142

Modelling

Cool design, very clean and well thought out modelling, nice details, looks really very good, I'm glad you decided to have a go on this SMC.

rk821 - Post #144

Modelling

You're 4th entry and this is cooool, very futurisitc, very well produced, it wouldn't look totally out of place on a Star Trek deck in my opinion.

Texturing & Rendering

Not much materials wise, a greay base material and the blue trims, but the lighting is quite nice, this has got potential though, if you can work on the materials and build it into a scene it would look even better in my opinion.

blarg - Post #146

Modelling

You've mentioned in you're original post that you don't like the lighting, what's not to like? I like this, the glow on the gold looks kinda cool to be, and the exterior lighting is nice, it's intense and hard shadowed and looks good to me. It's a cool entry in my book.

Stunna2k - Post #148

Modelling

What a celever idea, a really nice shape and yet it's pretty simplistic, but this work really very well. It's look some real style.

Texturing & Rendering

You're materials to make this look battered and worn have worked a treat here, lovely lighting and a great shine to the material too.

h2k1 - Post #149

Modelling

Beautiful entry, this has got alot of design to it, very well made and produced, love the mini screen and keypad(s). Absolutely excelent entry.

Texturing & Rendering

Fantastic artwork there, really stylish and cool, great chrome materials and the lighting is superb, always a joy to see your work.

Honki - Post #151

Modelling

A tookit Safe, Genius! brilliantly modelled too. Really nice detailing, excellent locks and it's got a perfect shape and style to it.

Texturing & Rendering

Not too much to say here, it looks photoreal, love the personalised label too, flawless entry, I adore this.


OK well that's gonna have to be it for now, my fingers are knackered for the typing here, to put this comments page into perspective I started writing this page at 11.20am, it's now 3.20pm, think about it, I have to get notepad open and start at the very begginning of this thread, look at the poster's name and post count then type up the modelling and rendering sections for each and every entry lol.

If there is spelling mistakes tough, If i've missed anyone out tough.

Lol sorry but that's it for comments today, i'm fresh outta any more.

Kind Regards

CG.

Sathe
02-07-2008, 02:42 PM
Whooahhh Deep Breaths CG, Deep Breaths :D

Thanks for the write up, im sure we all apreciate it lots ;)

DaddyDoom
02-07-2008, 02:57 PM
Holy Stan Winston... CG... Great overall comments mate! And thanks a million for the ones related with my entries :D

Unxtahpawney!

DD

Honki
02-07-2008, 02:57 PM
Hahahaha, thanks so much CG.
I need a lie down just reading all of that. :D

Joiko
02-07-2008, 04:31 PM
Thanks for the comments CG! I'm glad to see that you returned to comment everyone's entry one by one like you used to...

Just a small confession: when i used to participated in this challenges one year ago, most of the time i would just make entries just to see your comments to them, and the comments of the people who commented the work of the "newbies" like me that post their entries in here...

To finish i would like to say that I'm very pleased to see your comments are back!

Thank you!

Joiko
02-07-2008, 04:38 PM
well here's my 3rd entry...

I just wish i had post it before CG posted is comments :D

it took me 60 min to model and ages working with the materials and lightning, I made like 3 or 4 different scenes, and in the end i choose to use a very simple scene...

MrHarle
02-07-2008, 04:51 PM
Right, finally got round to making this weeks entry, haven't got time to texture it atm so just a clay render for me.

great work everyone

pables
02-07-2008, 06:04 PM
OK well it's a return of the comments page today then, whether it's a welcome one I don't know.



yeah...I feel better now Xd

CG, I don't know where you find the energy to write this kind of posts, but, we really apreciate it! I learn a lot reading the comments about my entries and the other mates's entries as well. Thank you very very much

Your really deserve the Ultimate 3dtotal Award (for incredible service to the community), thanks for that comments, now let your fingers rest a little bit :)

ClassicGamer-3DT
02-07-2008, 06:59 PM
You really deserve the Ultimate 3dtotal Award (for incredible service to the community), thanks for that comments, now let your fingers rest a little bit :)

Lol, you're the 2nd person to have mentioned that lately.........hint...hint....wink...wink :)

It's a pleasure guys though to write those comments, you guys take the time to create the entries so I feel you deserve some feedback.

Although at one point earlier today I was writing so much and thinking "When will this end" as there just seemed like there was pages and pages lol.

CG.

EricBrooks
02-07-2008, 07:00 PM
How about the classic hidden compartment in a book? I would have liked to put more work into it but it that kind of stuff falls to the side on your wedding weekend. ;P

Joiko
02-07-2008, 07:06 PM
I think Classic Gamer deserves the Ultimate 3dtotal Award too!!!

DaddyDoom
02-07-2008, 07:17 PM
Bringing back a lost remark of mine.... CG 4 PREZ!

h2k1
02-07-2008, 07:42 PM
DaddyDoom : yeah, im doing well, very much! tnx :D
CG-3DT : tnx for those comments, awesome work u make, congrats

so heres my last entry, cartoon style, from lucky luke (hes just waiting for the dalton brothers...:D), made in XSi, rendered in 3ds with V-Ray...took me some time to deform the safe...hope u like

DaddyDoom
02-07-2008, 07:48 PM
Awesome render :D

h2k1
02-07-2008, 07:51 PM
it took me a while to achieve it...i really wanted to make it look like faceted...i wanted to put somewhere the dalton brothers but i thought that having only lucky luke on scene was pretty nice and let people think what is going to happen

Joiko
02-07-2008, 08:10 PM
cool render h2k1!

Old_Nick
02-07-2008, 09:40 PM
h2k1: Nice render and modeling. btw, Great to see you around!

CG-3DT: I really appreciate your comments. Thanks.

H2O-3DT
02-07-2008, 10:11 PM
This challenge is now over and the next one will be up and running shortly.

h2k1
02-07-2008, 10:42 PM
Joiko : tnx :D
Old_Nick : tnx :D urs as well, clean mesh, nice details!

drained spirit
04-07-2008, 06:15 AM
ClassicGamer-3DT, you are god! Thanks so much for your kind comments.

All fantastic submissions this time. Great work guys, very inspirational :)

Marty_McFly-3DT
06-10-2008, 07:40 PM
Honorable Mentions

rk821 (http://forums.3dtotal.com/showpost.php?p=641799&postcount=77)

devilx666x (http://forums.3dtotal.com/showpost.php?p=639850&postcount=16)

deadfish (http://forums.3dtotal.com/showpost.php?p=641271&postcount=60)

Old_Nick (http://forums.3dtotal.com/showpost.php?p=641405&postcount=66)



Runner Ups

yuriyxxx (http://forums.3dtotal.com/showpost.php?p=642497&postcount=95)

Joiko (http://forums.3dtotal.com/showpost.php?p=643080&postcount=112)

h2k1 (http://forums.3dtotal.com/showpost.php?p=644474&postcount=171)

DaddyDoom (http://forums.3dtotal.com/showpost.php?p=639795&postcount=7)

Skatcher (http://forums.3dtotal.com/showpost.php?p=640801&postcount=56)



Winners

WarT (http://forums.3dtotal.com/showpost.php?p=639776&postcount=5)

Daye (http://forums.3dtotal.com/showpost.php?p=640037&postcount=28)



The winners can get in contact with jo@3dtotal.com and supply their contact details which CD they would like and which weeks challenge they were winners of we'll get your prizes out as quickly as possible. Be sure to post a link to this page to Jo to show what challenge you've won!

ClassicGamer-3DT
06-10-2008, 09:41 PM
Again some outstanding entries this time around, congratulations to all who entered. :)

CG.

Joiko
06-10-2008, 10:04 PM
Thanks for the runner up! its the first one i get! :D

Congratulations to WarT and Daye!

DaddyDoom
07-10-2008, 06:55 AM
Whoooo! Runner-Up :D
Congratz to the winners!!!!

Nocturn8
07-10-2008, 10:44 AM
Congratulations to the winners. Hey DD, buddy! really Great job love the entry!

deadfish
07-10-2008, 08:39 PM
woop, first entry got me an honourable mention! thanks :D

devilx666x
15-10-2008, 08:07 AM
so my first honorable mention. nerver thought i would get one. some luck that i checked the post, i forgot that i participated in this one.
but ist a nice outcome, now i will submit more entries for shure! but school is eating up my time for the moment. so will see.

thx jugdes!