View Full Version : video mappin question with max5
i used to create a ploy plane, assign a video file as a new texture to it when i wanted to have a video reference with MAYA. (then Keyed the frames of the video to animate it)
i don't see how to do the same with max. ? in the material editor, i can't see where to put a video file, is it the same with max?
i need a reference for some timing, please help
oh yea. i did try in the material editor, but how to have the video animation on the plane? i did a bitmap, but can't see the video on the plane..
24-04-2003, 01:35 PM
when u apply the mat to the plane press the cube in the mat editor the cube with white and blue squares on it will show you the map on the plane now move time slider or press play button and watch the animation
Chevrolet Brookwood (http://www.chevy-wiki.com/wiki/Chevrolet_Brookwood)
what i do:
create a plane in the front view
open the material editor
select the 2nd color material, click on "get material"
select the "bitmap" one, on the selection window i select my video file (1.22meg .avi file, compressed with cinepak).
once this is done, i cannot "assign material to selection anymore".
so i guess one of the previous steps is wrong, what's missing?
Ok, hereīs how it works:
Create a plane in the front view
Open the material editor
Select an unused material slot (so far so good)
Now, instead of clicking get material, what you need to do is either click on the little blank square on the right of "diffuse" in the "blinn basic parameters" menu (itīs right behind the material slots), or open the "Maps" menu and click on the rectangular box that reads "none" on the right of diffuse color.
Both will take you to the same screen, wich asks you the kind of map you want to use.
NOW, choose bitmap and find your avi file.
To apply the material either drag it to the deesired object (from the material slots) or select the object on the viewport and press apply material. Be sure to press the little blue and white box on the material editor to see the material on the viewport.
Phew, hope that helps
cool, thanks a lot, it works :)
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