View Full Version : materials in 3dsmax
26-04-2003, 05:04 PM
this question has been bothering me for a while. how does using ambient, diffuse, and specular change the material? and how do you use them?
26-04-2003, 07:58 PM
Leigh explains all of those quite well over 5 (so far) photorealistic texturing workshops on CgTalk (http://www.cgtalk.com) forums.
Here's a link to the tutorials on her site : http://leigh.cgcommunity.com/tutorialspart1.htm
They're very helpful, and I highly suggest reading through them.
26-04-2003, 08:17 PM
badass, this is juts what I wanted! thanks
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