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BiG ToE-3DT
02-08-2008, 12:29 AM
Low Poly Mini Contest #24
Subject – Animal Warrior
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.

THEME:

Just imagine this world when animals take the place of humans. It may sound crazy, but what if there was a race of super animals out there hiding, waiting for the right time to strike. These super animals would have been bread for war, making them ANIMAL WARRIORS. Using their animal instincts to their benefit, catching us humans off guard. Using their heightened intelligence to do unspeakable experiments on humans, mixing human DNA with animal DNA. It’s them or us in this battle for Earth. The real question is, what do they look like?

Have Fun!

Judging: 3 categories of judging will apply. 10 points possible for each:

Presentation - How well your idea fits the topic
Model – How well the geometry is constructed, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: September 7th, 5 weeks and a few days from today! 11:59 pm GMT - SUNDAY

Idea:

Model an Animal Warrior of some sort, they can be fully animal, a mixture of animals, or even half man half animal. The viewer needs to be able to tell what type of animal it is and that it’s a warrior. The only requirement that will be set in stone is that your end product needs to represent some type of animal, be it real or fake. You have 8,000 Tris, use them as you see fit.

Poly limit:

8,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 8,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.

Textures:
2048 x 2048 texture. This means 2048 for color, 2048for bump, 2048 for normal, 2048 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.

Prizes: (only available with 6 or more final entries)

1st Place gets the following:
- 12-month subscription to the 2DCreative magazine
- 12-month subscription to the 3DCreative magazine

2nd Place gets the following:
- 12-month subscription to the 3DCreative magazine

3rd Place gets the following:
- 6-month subscription to the 3DCreative magazine

Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning pose shot. This image should consist of your character(s) in some sort of a pose.

- 1 x Beauty shot of your character(s). Feel free to put multiple angles of your character(s) or just one big version or your character(s) on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.

- 1 x wire frame shot of your character(s). Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet

A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.

-IdanI-
02-08-2008, 12:43 AM
awesome working on a concept already Im going for a beast man kind of character like a satyr creature. specs are looking very good
:dance: :dance: :dance:

Chung Wong
02-08-2008, 12:56 AM
Please define presentation more, as it can mean a lot of things, usually I'm really lazy and like just posting a render on a plain background. Would that be classed as bad presentation? Will I have start using pretty fonts and stuff etc?

BiG ToE-3DT
02-08-2008, 01:10 AM
Please define presentation more, as it can mean a lot of things, usually I'm really lazy and like just posting a render on a plain background. Would that be classed as bad presentation?

yes.


Presentation is how you pressent your art work, the boarders, backgrounds, fonts, it should all work together. Nothing should over power your character, but at the same time, when people look at your final images, they should still know its there. Doesn't have to be anything crazy, a simple black boarder makes a big difference, example (http://forums.3dtotal.com/showthread.php?t=38687&page=2)

gnome
02-08-2008, 01:15 AM
Cool thing, I think I'm gonna enter this one. I don't think I've ever done anything organic (except for the kitty for the tribute to the stylized challenge here (http://forums.3dtotal.com/showpost.php?p=642838&postcount=154)), let alone low-poly.... But what the hell, I gotta start somewhere :D

I'm thinking of a ferret or weasel, maybe with something like this as a weapon:

http://img398.imageshack.us/img398/7906/as901cr0.jpg (http://imageshack.us)

Should be fun.

What's the deal about the concept sheet as one of the final pictures? I'm afraid I suck at sketching even more than at the rest :D

Chung Wong
02-08-2008, 01:16 AM
Doh... Sweet, thanks BiGtoE, I should really be doing this anyway.

Gnome, I think concept sheets don't have to just consist of drawings. It's just a means of creating an idea and to show your thought process. Sometimes I just use refs and basic sculpts to form the basics of proportions and forms etc

Darchand
02-08-2008, 01:59 AM
I am pretty much brand new here even though I have been lurking in the shadows for months watching and learning. Now I am coming out and going to see if I can hold my own with a collection of the best 3D artists out there.

A couple of my idea's for this would include a minotaur like creature or maybe an armored bear (like those from the golden compass). Of course I have other ideas and there are so many great things I could do with this project.

BenniKImmel
02-08-2008, 02:55 AM
Could warrior in this sense be high tech and futuristic with guns, but still be an animal? Or do they have to be like, sword/blade wielding warriors? In other words, how are we defining warrior?

funkdelic
02-08-2008, 03:13 AM
I knew it I knew it!! hahaha niceeeeeeeeeeeeeee
I´m totally in!

guhhh
02-08-2008, 03:35 AM
coool challenge i will try!

VersionThirst
02-08-2008, 03:59 AM
Awesome topic, just looked through an animal encyclopedia and found some interesting ones that I think would be really neat to see as a warrior.


American Bison
Musk Ox
Raccoon
Fiddler Crab
Cape Pangolin
Tarsier
Naked Mole Rat
Lionfish
Frilled Lizard
Jackson's Chameleon
Three-banded Armadillo


The textures on some of these sound really fun. Just wanted to throw out some ideas! Now I gotta start on my concepts!

BiG ToE-3DT
02-08-2008, 04:04 AM
Could warrior in this sense be high tech and futuristic with guns, but still be an animal? Or do they have to be like, sword/blade wielding warriors? In other words, how are we defining warrior?

the types of weapons, if they even have weapons is up to you. Just run with whatever comes to mind when you think warrior.

Nocturn8
02-08-2008, 04:16 AM
Great Topic... CG will surely love this!

tyche
02-08-2008, 05:43 AM
question, the animal must be a real animal that exist in the world today, or is it allowed to use animal that is already extinct?
or can we create animal of our own?
thx

BenniKImmel
02-08-2008, 06:36 AM
I would imagine that if we can use mythical animals, we could use extinct animals as well.

VersionThirst
02-08-2008, 06:41 AM
Got an early jump on this (and late to bed... 2:30am...) Anyway, here's my Cape Pangolin Warrior so far. I hope to make all the major scales with polys. Depending on what I have left, might make additional armor or a weapon, or something else.

omnicypher
02-08-2008, 06:50 AM
this time around, im not skipping any steps. i want to make sure i have a solid concept before i start modelling anything, so i started sketching. i should add clothing, armor, and color during the next few days.

Bugz
02-08-2008, 07:35 AM
Sick, My first challenge! I am pretty much in the same boat as Darchand. I have been creeping in the shadows for a few months checking out what you guys do. I am excited for my first challenge and hopefully I can learn a lot from you guys.

If animals decided to rise up and take control over us, I think that pigs, cows, and chicken would be the most pissed off and be the ones to start the revolution. So I think I am going to have a warrior PIG in the making.

BenniKImmel
02-08-2008, 07:42 AM
Ive got my idea, but im gonna keep it under wraps until I get a decent sketch. I havent drawn in months, which really sucks, but I get hour lunch breaks every day, so I should get some time.

gnome
02-08-2008, 10:02 AM
Gnome, I think concept sheets don't have to just consist of drawings. It's just a means of creating an idea and to show your thought process. Sometimes I just use refs and basic sculpts to form the basics of proportions and forms etc

references as "concept"? Strange :D

Anyway, I noticed that the final entries thread for the last challenge says:

- Concept Sheet (Only if you have a concept)

Does that mean the concept sheet is somewhat facultative? Because anybody probably has some sort of concept, but just in his/her mind....

Ghosty!
02-08-2008, 11:33 AM
mmm...i gotta finish one of these lol. I will this time I swear ^_^

my idea: a bit of Fox McLeod action!! but cause foxes are know for cunning, instead of a pilot my dude will be a spy/assassin. I'm thinking night vision, nanotech armor, the full cyberpunk treatment...I haven't entirely nutted it out yet but I'm considering a more cartoon style. Something like ratchet and clank.

TonyClifton
02-08-2008, 11:50 AM
Got an early jump on this (and late to bed... 2:30am...) Anyway, here's my Cape Pangolin Warrior so far. I hope to make all the major scales with polys. Depending on what I have left, might make additional armor or a weapon, or something else.

VersionThirst, that looks very very interesting!!! Keep it up!!!

omnicypher, that concept looks promising! well done!

I am not sure, if I have got the time to join this one, did not even finish the last...but I will see.

BiG ToE-3DT
02-08-2008, 01:29 PM
references as "concept"? Strange :D

Anyway, I noticed that the final entries thread for the last challenge says:



Does that mean the concept sheet is somewhat facultative? Because anybody probably has some sort of concept, but just in his/her mind....


refrences as concepts: what this means is, for the people who can't draw it would be easier for everyone if they just showed what they used as refrences to help give us an idea on where their head was when they thought of their idea. So, if you can't draw, but want to show your doing a rat in a big boots, you could show images of rats, boots.

But you don't have to worry about that, because the concept part of the judging has been replaced with presentation. Worry about that.

gnome
02-08-2008, 02:00 PM
cool, thanks. I'm not saying I won't try to do a little sketch or two. In fact I've already got some ideas on some piece of paper here, tiny sketches right in the middle of some math formulas, with random other scribblings over and under some parts and everything but clean. In short, a complete mess. :D
But if it's just about getting the ideas out to the forums, I might be going to scan them in later.... :D

gnome
02-08-2008, 10:34 PM
here we go, although a twelve year old could probably do better :D

I. (initial ideas....) rodent with sword(s)?
II. (weapons....) axe(s)? (short?) swords? spear? huge spear with serrated blade? xD
III. (armor....) still gotta decide on that. But I'm pretty sure it will NOT be chain mail. :D
IV. (pose....) I was thinking about some kind of aerial attack, something like this: <link> (http://img337.imageshack.us/my.php?image=viridianscouteu3.jpg), but from the bottom. Ignore the ballpoint pen lines on the right.... :roll:

VersionThirst
03-08-2008, 12:26 AM
Progress so far. Got lots of tris left so I'll probably add more detail to the scales, then think of some weapons or armor.

I want to try to eventually rig it so it can curl up into a ball and fit together nicely.

setschaos
03-08-2008, 01:24 AM
Ok, here's my WIP/ Concept sketch, then a color test to the original. Enjoy, CC are welcome and encouraged!

gnome
03-08-2008, 01:36 AM
nice work guys, looking forward to getting my hands dirty as well, but I gotta be patient until tuesday at least.... stupid exam :lame:

setschaos: what animal is your creature based on? The neck area looks a bit weird IMHO, but pretty cool otherwise. The piece of cloth attached to the arm could end up being pretty annoying if it comes in the sword's way. Keep it up, looking forward to seeing it in 3D.

Ghosty!
03-08-2008, 01:43 AM
I haven't decided on chest armor yet...

BenniKImmel
03-08-2008, 03:22 AM
Setschaos: Looks good, what kind of animal is it supposed to be from?
Ghosty!: Reminds me so much of Starfox, really great, has a "Dont F%#@ with me" kinda look.

Warlock 279
03-08-2008, 03:36 AM
Version Thirst - You've managed to pick quite possible the coolest animal I've never heard of. Even the just adding "warrior" to the end makes for a cool name.

Looks like you're off to a pretty solid start. The scales could stand to be a little more uniform in shape, at least from what pictures I could find of pangolins. Maybe lengthen his torso a little bit, or try flattening the scales in more towards the body. Pangolins, at least in the pictures I could find of them, appear to be kinda of slender, yours is reading a bit hedgehog/porcupine I think.

Good start tho, and not even at 3k yet, you've got tons of room for details and what not, this should turn out pretty cool.

Omnicypher - Looks good so far, make sure you get to the point of putting skin on your model this time. ;p

I realize its early yet, but I think you could push the weapon a little more, maybe incorporate some bone like elements into the handle or something, since its a dog and all.

Gnome - Not bad, anything to get started always helps. As far as chain mail goes, given the texture resolution, you could easily pull it off. A full suit of mail might not look great, but used sparingly shouldn't be an issue.

Flying squirrel perhaps? Or...um...what are those things called, they're a popular pet, I not sure of their proper name tho, "sugar gliders" I think? Since you're already thinking rodent and aerial attack either could play that role nicely.

setschaos - Pretty cool. That capes going to give you a nice dynamic element. I agree with Gnome about the cloth on his wrist. Maybe move it more to the outside of the forearm, it might be a little more practical there.

Ghosty - Looks good so far. Maybe an H&K P90, or the like, for his gun, they're a little sleeker and bit more high tech lookin'.





...I'm drawing a blank on this so far. I keep coming back to the same few animals - turtles, bears, fish-men, and moles, all pretty famously or recently done at this point. :wall:

omnicypher
03-08-2008, 09:34 AM
version thirst: nice progress and cool subject! if you want it to roll into a ball, youll probably need twice as many scales on the back to keep it round.

warlock: lately ive become facinated with the detail of the muscular system, so in my concepts ill probably keep over emphisizing that, but in the final model it should have skin clothes and armor.

im thinking pig and lizard warriors have been in every zelda game, and triceratops, rhinos, and turtles are over done in ninja turtles. i would like to make somthing very original, but most animals have already been mixed with humans in art. at least the clothing and armor could be original.

i think ill make a few more sketches of more interesting animals, as i made a bulldog/human in a speed sculpting comp not too long ago. maybe i could make an armored insect that that rides a lizard for transportation...

gnome
03-08-2008, 11:19 AM
Gnome - Not bad, anything to get started always helps. As far as chain mail goes, given the texture resolution, you could easily pull it off. A full suit of mail might not look great, but used sparingly shouldn't be an issue.

Flying squirrel perhaps? Or...um...what are those things called, they're a popular pet, I not sure of their proper name tho, "sugar gliders" I think? Since you're already thinking rodent and aerial attack either could play that role nicely.

thanks! A flying squirrel would be too close to this (http://www.yofrankie.org/), I need to keep some distance from it. ;) I guess I did get some inspiration from there, though. :D
I think I'm going for a weasel/ferret type of animal. Although they don't live on trees, I can totally see one of them jumping at you from a branch.

http://img56.imageshack.us/img56/5602/98802018c493cfb1e6cg6.jpg (http://g.imageshack.us/g.php?h=56&i=98802018c493cfb1e6cg6.jpg) (source) (http://www.flickr.com/photos/marko_k/98802018/)

http://img519.imageshack.us/img519/9918/fn391200shorttailedweaspe8.jpg (http://g.imageshack.us/g.php?h=519&i=fn391200shorttailedweaspe8.jpg)

omnicypher
03-08-2008, 11:52 AM
samurhino!!

setschaos
03-08-2008, 01:51 PM
The animal I'm using is mainly based from an Iguana, but obviously, I've made some adjustments, like with the wiry hair that sticks out the back end of his head. The head looks odd because he has an elaborate helm on, one that not only covers the top of his head, but also has a separate joint piece around his jaw to deter decapitating maneuvers.

I do admit though, now that I look at it, the cloth on the wrist needs to go >.< Thanks for opening my eyes to that one.

Ghosty!
04-08-2008, 12:41 AM
LOL samurhino... very clever omni.

Pedro Jatobá
04-08-2008, 01:28 AM
Hahaha , this contest will be fun.. I'm in obviusly..

I'll choose my animal tomorrow..
Nice entries we've already...

poopipe
04-08-2008, 08:56 AM
http://img519.imageshack.us/img519/9918/fn391200shorttailedweaspe8.jpg (http://g.imageshack.us/g.php?h=519&i=fn391200shorttailedweaspe8.jpg)

that screams mythical chinese warrior ferret - in the crouching monkey hidden wombat (or whatever) vein -

ianchaos
04-08-2008, 01:46 PM
Alright...here's my weekends worth of work. I'm going for a young Kit Fox warrior. I'm at 7756 tris right now.
http://i125.photobucket.com/albums/p55/ianchaos/kitFox-1.jpg

http://i125.photobucket.com/albums/p55/ianchaos/front2.jpg
http://i125.photobucket.com/albums/p55/ianchaos/Side4.jpg
http://i125.photobucket.com/albums/p55/ianchaos/Side3-1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/face5.jpg

Rych
04-08-2008, 02:07 PM
ianchaos - Wow, that is just great I love it!!!! Good Luck everyone I am gonna try to hop in on this and see what I can do!

funkdelic
04-08-2008, 02:08 PM
Really good Ian, reminded me of Fable characters, ca we see some wirez??

Joseph Pomeisl
04-08-2008, 02:10 PM
Hello everyone!
Looking good ianchaos; nice sword. Keep it up.
I'll post some sketches later today I think. I'm working off a Bullfrog.
Good luck to all!

Ghost-D
04-08-2008, 02:39 PM
This comp. should be great!

ianchos - very nice work so far. I just love the head!

ianchaos
04-08-2008, 02:44 PM
Thanks for the kind words :)
Here's a screen shot of the wires...


http://i125.photobucket.com/albums/p55/ianchaos/theWires.jpg

dhin
04-08-2008, 02:49 PM
I'm thinking I may get in on this one... Some many possibilities.

Also very cool ianchaos and VersionThirst.

omnicypher
04-08-2008, 03:11 PM
ianchaos: great progress so far, i really like the style of the face. somthing about the tail doesnt seem right yet. im not sure if its the way its floating, the shape, or the size.

ianchaos
04-08-2008, 04:40 PM
omnicypher...lol, maybe you could narrow down the problem with the tail a bit from:
im not sure if its the way its floating, the shape, or the size.
and I'll see if I can remedy it for you :haha:

If it's just the floaty-ness of it, that will change once I get it rigged up...I hope to make the tail an expressive part of the character.

Here's a couple "rear" shots of the character...maybe that will help. All C&C is welcome.

http://i125.photobucket.com/albums/p55/ianchaos/rearShot1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/rearShot2.jpg

Pedro Jatobá
04-08-2008, 04:45 PM
This will be my warrior, and he will be using a spear,
I did it in some minutes , just to show you guys my ideia...

I'll try to model it this week,

Warlock 279
05-08-2008, 01:01 AM
Omni - That names perfect. Go with it.

Gnome - Ah, I gotcha, that'll work. White's a good color I think. "Big Buck Bunny" was quite good I thought, saw it a few months ago now I think.

IanChaos - Great start. The face is fantastic it really is, tho, maybe not as "fox-like" as it could look. Maybe move the ears up on the head a bit higher, and a longer more pointed nose/snout? I guess it depends a bit on how human vs how fox-like you want him. Outside of the leg looks a little dense, could probably clean that up some when the time comes. Lookin' good.

Pedro Jatobá - Not bad. That's a very brute-ish looking rabbit, which fits the warrior bill well.

yoyomon
05-08-2008, 02:46 AM
I like the face IanChaos, though I think planes with transparency on the hair would look better. I think the tail looks kinda funky b/c it looks too high up. I think you should lower the tail to where a human's tail bone is located. The feet are too big and the weapons needs some reworking.

vicban3d
05-08-2008, 11:57 AM
I've been thinking about a snake warrior. Haven't decided on a weapon yet but I think it's going to be a falchion. Here is my rough sketch:
(Yes...it IS paint, please don't stone me)

DJdude
05-08-2008, 01:22 PM
can two members do the same animal? because as soon as i saw this thread ferret popped into my mind immediately.

Pedro Jatobá
05-08-2008, 01:28 PM
vicban3d - Nice start vicban3d , its not that bad for a sketch did in paint ... its just your first entrie , keep working on it ... the ideia is nice , u just need to put more weapons and change her appearence ,

Its good to see , everyone is geting diferent animals...cool

ryvick
05-08-2008, 01:39 PM
haahah vicban3d, that snake looks funny. it looks like a monghol warrior.
DJDude :: yes you can do the same animal as another member.

ianchaos
05-08-2008, 01:49 PM
I pulled some unnecessary edges out of his legs as per Warlock's suggestion.

I lowered the tail down to the next row of pollys...any lower though and he'll start running into some serious issues keeping his tail clean. :haha:
I also reduced the size/length of his feet. Thanks yoyomon for those suggestions.

All together those modifications bought me almost 600 more tris to play with.

yoyomon you had also mentioned I needed to rework the weapons, any suggestions on what/where they could use some changes?

http://i125.photobucket.com/albums/p55/ianchaos/rearShot1-1.jpg
http://i125.photobucket.com/albums/p55/ianchaos/theWires2.jpg
http://i125.photobucket.com/albums/p55/ianchaos/theWeapons1.jpg

vicban3d
05-08-2008, 01:59 PM
Thanks for your comments! :dance:

Joseph Pomeisl
05-08-2008, 02:14 PM
ianchaos: fill out the section of the sword...hope the picture helps show what I mean. Keep up the nice work!:)
Here are some sketches...maybe not warrior enough. I started drawing another version - I'll post it when complete.

Vitor
05-08-2008, 03:00 PM
This is a great theme. And as my summer vacations just started and I'm still looking for some freelance work this comes very handy to get some work done for portfolio. I'll start the basemesh now. He will be a rhino woot!

vicban3d
05-08-2008, 03:21 PM
This is what I have for now, c&c are most welcome.
7700 tris:

ryvick
05-08-2008, 04:38 PM
vicban3d, that looks sweet. make him hold the handle rather than the blade. or you could also have him hold it using its tail.

ianchaos
05-08-2008, 05:26 PM
vicban3d love the snake. I agree with ryvick on the weapon though. If he holds it in his mouth by the blade then just one wrong move with his tongue could be disastrous.

vicban3d
05-08-2008, 05:33 PM
Thanks for the advice, I'll experiment with the pose more tomorrow. Unfortunately I don't know the first thing about texturing, so if anyone could provide me with a usefull tutorial that would be great :).

Thanks.

BiG ToE-3DT
05-08-2008, 06:35 PM
I'm I'm going to go with an African Elephant.

Novian
05-08-2008, 06:51 PM
Hey guys, great concepts so far! I'm looking foward to seeing the results. Work has picked up quite a bit so I won't be able to weigh in on this one unfortunatly. I am curious, have the winners from the last contest been announced yet?

Cheers~

Warlock 279
05-08-2008, 07:45 PM
vicban3d - Looking good tho I agree with the others, it might make more sense to have him wield the sword with his tail.

Hmmm, texturing, have you looked at Ben Mathis's site (http://www.poopinmymouth.com/tutorial/tutorial.htm). A little more human character directed than you need, but I can't think of anything off hand that would be more relevant, if I do, I'll post it for ya, but those tut's should be cover a couple things to help get you started anyway.

ianchaos - Yeah, the leg looks a lot cleaner now.

Joseph Pomeisl - Those sketches are awesome. I can't wait to see it in 3d.

BiG ToE-3DT - Should be interesting to see what you do with that.

Joseph Pomeisl
05-08-2008, 09:39 PM
Thanks Warlock 279! I've started on the model; but like I said before just wasn't sure if it's warrior enough. Thanks for the encouragement - I think I'll continue on that version now.
vicban3d: take your time on unwrapping and laying them out in a way that will make your job of painting easier. Also, use a checkered-map to see any stretching and squashing.
Good luck to all...

DJdude
06-08-2008, 12:14 AM
vicban3d; how about making it hold the handle with his tounge? \

I'm thinking of doing a sort of samurai ferret bowman.

DJdude
06-08-2008, 12:16 AM
we can use hair modifiers and vray fur and whatnot, right?

BiG ToE-3DT
06-08-2008, 12:51 AM
you can, but it will add into your tri count, and it will add up fast.

DJdude
06-08-2008, 01:48 AM
let me get this straight. if you add a hair modifier each hair(which would have to be a minimum of 1 polygon, and that wouldn't look good but anyways)would contribute towards your poly count?

Here's where I'm at so far. I'm having trouble getting it to look ferretish. any suggestions for edgeloops and whatnot.

BiG ToE-3DT
06-08-2008, 02:30 AM
let me get this straight. if you add a hair modifier each hair(which would have to be a minimum of 1 polygon, and that wouldn't look good but anyways)would contribute towards your poly count?




yep. Keep in mind that each poly counts as 2 tris.

VersionThirst
06-08-2008, 03:27 AM
Pangolin Warrior Progress:

I need to add some polys for eyes. Maybe make the claws more curved by adding more polys. He's not exactly screaming "warrior" right now though. He's got natural armor and claws, but I still want to give him maybe a helmet, shield, &... spear?

Or maybe just an eyepatch... still working on it. Any suggestions on how to make him more "warrior-like"?

Oh, and I figured out why my jpeg renders were so crappy and compressed before. They were over 195.3 KB, so the attachment manager was compressing them in some very lossy way and messing them up. I just made sure to export a jpeg smaller than 195.3 KB this time.

VersionThirst
06-08-2008, 03:43 AM
DJdude: It looks like some of the polys on the cheeks are kinda stretched, maybe try re-working it to make them closer to squares, instead of like rhombuses (rhombi?)... anyway, watch out for 5+ sided polys too.

ianchaos
06-08-2008, 04:45 AM
VersionThirst He looks well suited to have a shield and a spear. I don't know that he needs a helmet with all that natural armor, which looks great by the way.

The only thing I can see that I might change would be making the fingers/claws a little beefier. They seem a little frail for such a stout little creature.

As far as making him more warrior like, maybe give some of his armor plates some battle nicks and chips/cracks. Otherwise I think he looks plenty deadly as is.

I love how it's looking so far. Can't wait to see more.

BenniKImmel
06-08-2008, 05:40 AM
Okay, so, since I have a decent enough ortho I could start modelling now *but ill probably sketch the idea a couple more times, to really nail it in* I have finally chosen my animal. It is....

A Gryphon! You know, those Lion Bird hybrids? Anyway, hopefully I can do it justice as a warrior.

ebubba
06-08-2008, 05:53 AM
I haven't done any of these challenges for a while, so, I may be a little rusty, but, I didn't see any bigfoot warriors, so I think I will do one.

DJdude
06-08-2008, 05:59 AM
I've got it looking much more ferretish.

DJdude
06-08-2008, 11:29 AM
please don't accuse me of double posting as nobody's posting in a few hours.

funkdelic
06-08-2008, 12:47 PM
VersionThirst: Pretty cool so far mate, looking foward to see how the texture will cme out.
DJdude: since it is a lowpoly comp, using hair modifiers aint a good option, try to use planes instead with opacity maps, will look better and wont eat all your polycount

Pedro Jatobá
06-08-2008, 04:21 PM
Maybe you guys can helpme with some loops , Im confused ,
This is the first time I'm doing a Low poly model..

I've used 2.710 tris already

vicban3d
06-08-2008, 04:26 PM
Can't help you with the loops but I can say for sure that it looks absolutely awesome.

BiG ToE-3DT
06-08-2008, 08:16 PM
Pedro Jatobá: what you got right now looks fine, but keep in mind that this character will be posed, which means he needs elbows and knees, and they need to bend, so make sure he has enough loops in those areas.

DJdude: the first step to make sure your edge loops look good and that your end result looks like what its supposed to, is to use good refrence images. Can you show us the refrences your using.

gnome
06-08-2008, 09:25 PM
DJdude: Well, I'm not sure if I really want to help you, now that you have the same idea as I :crazy:

....I think the snout is a bit off, I'd say the nose is too large compared to the rest.
compare: dog (http://www.flickr.com/photos/49141989@N00/129409664/) vs. cat (http://www.flickr.com/photos/inju/399592061/in/photostream/) vs. ferret (http://www.dpiw.tas.gov.au/inter.nsf/webpages/ljem-6s38qp?open) (the image there is actually a fairly high-res shot). You get the idea. Also notice that ferrets' ears are not very protruding.

Furthermore, their torso is not much broader than their neck, what you got so far looks more like a human with a ferret's head, like an egyptian deity. ;)

Pedro Jatobá
07-08-2008, 02:18 AM
BiG ToE-3DT - yeah BIG you're totally right , tomorrow I'm gonna make the rest os the loops , cause it's not finished yet , then I'll post it here dont worry , thanks for the advices !


I've a question guys , while I was modeling my bunny warrior, I had another ideia about his cloths and weapons ,
Can I change it or should I follow my old Sketch ? I can atach here the new one if its possible... The body still the same , I just changed the cloths..

vicban3d
07-08-2008, 04:31 AM
I can almost see your bunny with a huge ****** double-axe and a viking helmet.

Darchand
07-08-2008, 05:47 AM
Okay my entry will be a lion warrior. It won't be in a human like form however it will have plated armor covering its back with armored spikes going through its mane. I already have a picture drawn but I am trying to refine it a little due to my lack of drawing skill. Oh and I might not get a chance to work on it for a couple of weeks due to finals :(

Detachable Toe
07-08-2008, 05:58 AM
Great topic, but I can't enter this one. Still working on my model from the last comp :(

Great amount of work everyone, looks like I left commenting this thread a bit too long :p Sorry in advance if I missed anyone.

Pedro Jatobá: Looking nice so far Pedro, perhaps a bit boxy for my tastes but still nice. As BiG ToE mentioned, you'll need to get some more geometry around his joints.

Anything especially you're having trouble with regarding your loops? At any rate, I perhaps would have done a few things a bit differently, mainly at the shoulders and the nose/mouth area. If you want some more details just ask. Keep it up.

DJdude: Nice job so far, looks plenty ferret-ish to me.

VersionThirst: Wow, you're a far braver person than I :p No way would I tackle such a creature. Looks great.

As for making him more warrior like, I think this guy needs war paint. Perhaps not what you're aiming for though.

BiG ToE: Sounds great, elephants rule. Looking forward to seeing something.

vicban3d: Great design and model, I love it.

Joseph Pomeisl: Love these concepts, awaiting the model eagerly :) Though the design is nothing like, it reminds me a bit of Baron Silas Greenback from Danger Mouse

ianchaos:Looks great, but the stunted muzzle doesn't do it for me. Apart from the tail, there isn't really much there which tells me it's a fox, though I guess that's what it's like with many anthropomorphic creatures.

omnicypher: Samurhino is awesome :) I'm looking forward to seeing it modelled.

Ghosty!: I'm reminded of starfox too, though that isn't a bad thing. Looks good.

setschaos: Great concept drawing. Is it any particular reptile?

vicban3d
07-08-2008, 06:34 AM
I have too much free time.

Pedro Jatobá
07-08-2008, 11:14 AM
vicban3d - Nice texture vicban , keep working , I'll be texturing my model soon.
And I'm thinking about puting a axe , or 2 swords on my bunny..dont know yet

Pedro Jatobá
07-08-2008, 03:12 PM
I'm almost sure that I'm gonna use this spear , not sure yet, any ideia ?

1646 tris

Darchand
07-08-2008, 05:54 PM
http://i534.photobucket.com/albums/ee344/Darcwander/jungleking.png?t=1218131541

I know it isn't the best image but it should give you an idea of what I am going for.

ryvick
07-08-2008, 06:11 PM
Pedro Jatobá : that spear is too funky, i guess it would depend on ur character to see if it fits in with him/her or not.
Vicban3d : your snake has a weird tail, its thins out too much compared to the rest of the body.
Darchand : is that a lion? he looks like a mount not a warrior. unless you are going with the style of the polar bears from the movie "the golden compass" http://www.robertlomas.com/compass/Golden_Compass.jpg

Darchand
07-08-2008, 06:21 PM
Pedro Jatobá : that spear is too funky, i guess it would depend on ur character to see if it fits in with him/her or not.
Vicban3d : your snake has a weird tail, its thins out too much compared to the rest of the body.
Darchand : is that a lion? he looks like a mount not a warrior. unless you are going with the style of the polar bears from the movie "the golden compass" http://www.robertlomas.com/compass/Golden_Compass.jpg

I will pose him after I model him (which should look much better). I am going for that style in the movie just going with a different animal. When posed he will be standing on his hind legs lunging forward in a striking position which should remove the mount look (but I agree he does look like a mount in this pic)

Picture something more like this with a lion instead of a bear http://the-reviewer.net/wp-content/uploads/mpagoldencompassposter5b.jpg

funkdelic
07-08-2008, 07:46 PM
so many cool stuff already! nice snake mate! and I want to see bigtoe´s entry!
sorry for the quick reply! got to go to the bathro.... errr. I mean I got to go home!
see ya

Joseph Pomeisl
07-08-2008, 11:21 PM
vicban3d: love the sword! keep it up...
Pedro: the weapon(s) are great. Great design on the spear!
Thanks for the compliments to all who made them!:) Want to get a little further along before I post anything; but I'm working on it.
Oh, my brother told me about this creature called an 'aye-aye'...check it out...Any takers?

omnicypher
08-08-2008, 12:21 AM
theres been some cool entries so far, i like that snake concept but the helmet could use some more pollies to round it out a bit. i cant wait to see the textures finished.

as for me, ive been artistically lazy lately, i like the name "samurhino", but my concept doesnt inspire me as much as i would like. ive been thinking about adding samurai armor, or any asian warrior armor. right now, its simple, and almost colorless. and probably wouldnt stand out in a crowd, which is good in battle, but not in art. it seems to be lacking small details that would make it real. maybe with dojo patches, symbols, ropes, sandals, weapons, and luggage, it could fix the small detail layer. when this lazyness passes, i will refine my sketch until it looks final. i want to have the concept so solid in my mind, that i can create the low and high poly in a single day, without any set backs. usually, about half way through, i notice details that i havent thought about, which leads to experimenting alot. the hardest part of creating is knowing exactly what you want to create. after that it should be pretty simple.

Pedro Jatobá
08-08-2008, 01:00 AM
Hmm I did a little "merge" to put the objects together , so we can see how the weapons will fit on it... and this was the result..

There are 4100 tris already. The loops are ok ? what u guys think ?

delleps
08-08-2008, 08:19 AM
This is a quick concept for the most terrifying creature ever brought about by genetic engineering, the Gorillobster.

Perversonality
08-08-2008, 08:44 AM
I doubt I'm going to find the time to enter myself, but that won't stop me commenting!

Hmm I did a little "merge" to put the objects together , so we can see how the weapons will fit on it... and this was the result..

There are 4100 tris already. The loops are ok ? what u guys think ?

Some of the joints, like the shoulder, could do with more loops in them. Add a quick skin modifier and some really basic bones and see how it deforms. It's the best way to see if the joints are viable or not. I would also have pushed the proportions into a more comicbook "heavy" character style, but the rabbit idea is good :)

This is a quick concept for the most terrifying creature ever brought about by genetic engineering, the Gorillobster.

You've never heard of the bear-bee then?! :p



I know it isn't the best image but it should give you an idea of what I am going for.

I agree with Ryvick on this one. It looks more like a mount than a warrior. Perhaps have a look at the Kilrathi from Wing Commander to refine the design into something more warrior-like

ryvick
08-08-2008, 01:19 PM
Joseph : that looks like an awesome animal to work around. whats his real animal name?
Pedro : SPARTAAA!!! hahah nice ok the weapons work with ur character but i would make the spear into a solid spear not a funky one. its your choice though. also what Perversonality mentinoned so far for the loops.
Delleps : i wouldnt merge creatures (self opinion) i would make his arms into mechanized claws instead. otherwise cool concepts.

Pedro Jatobá
08-08-2008, 01:32 PM
ryvick - Thanks for the advices man..but , what u mean with being a " funky " spear ? Kinda crazy ? horrible ? diferent ?

U think I should make a normal one like this ? http://www.geticagame.com/images/art/celtic_spear.jpg

I'm a little bit confused about that word...
anyway , thanks for the help !

Darchand
08-08-2008, 02:14 PM
Are you thinking of something like this? http://www.wcnews.com/newestshots/full/kilrathi_sketches.jpg

It is a great idea and I am not completely sold on mine yet. One other idea I was thinking of would be a panther who is in high tech assassin gear and is modeled out much more human like.

I can't think of a better assassin than a panther here is a picture for effect
http://www.desktopexchange.com/gallery/albums/Animal-Wallpapers/Black_Panther.jpg

I will try to work up some concepts and see what you guys think later.

Vitor
08-08-2008, 02:33 PM
Well just blocking out the basic volumes on the rhino. Took me a good while to get the proportions look good, and still some stuff to be changed. Any critic on that is highly appreciated. :dance:

http://img352.imageshack.us/img352/9120/55999873oq8.jpg

PKT
08-08-2008, 03:08 PM
Cool challenge, I haven't been active for a long while, so I will try to find the time to join this.
Looking great by thouse who have already started, and good luck to you who haven't yet started.

Vitor
08-08-2008, 06:02 PM
Well, some more done, I think the proportions work is done now, perhaps the legs and feet still need to be changed. I'll start now the small details, skin folds, teeth, more horns on his back and on joints, and then later alpha map work. Then his equipment...

http://img517.imageshack.us/img517/7540/50280896ll4.jpg

funkdelic
08-08-2008, 07:35 PM
really nice vitor, my fav so far! and cool portfolio mate :D

Warlock 279
08-08-2008, 08:06 PM
Version Thirst - Much improved on those scales. Looks a lot more pangolin like now I think. I'd give him short weapons, maybe a short sword and a round shield. I'd design/choose his weapons on the grounds of making his natural defense stronger, or finding a way of turning his defense into an offense somehow.

DjDude - Not bad, looks pretty close to a weasel's head I'd say. The body could make or break it for you, getting the right long lean look etc.

Pedro Jatobá - Get the polygon flow sorted as per suggestions around the knees and elbows, and you should be good to go. Shapes looking pretty good. As for the weapon, I'm not sure about the pole arm, try an axe or hammer even maybe, its/they're more of a brute weapon[s], and would suit your character design thus far a little more I think.

Vicban3D - Snakes looking good. Looks like you've gotten on alright with texturing so far. An extra segment or two where the tail bends up to hold the sword shouldn't hurt any.

Omni - Yeah, samurai armor might look cool, or at least partial armor, not sure how you'd handle the helmet/face mask.

Delleps - Looks cool. See if you can't work in some more lobster details, like make some plates on the back/front, maybe those long feelers they have, etc. Right now, it looks like someone chopped of a gorillas hands, and glued on lobster claws. It'd be cool to see it more integrated at the cellular level.

Vitor - Looking good so far. Looks like you've got a solid grasp on sculpting for sure.

Calcuttason
08-08-2008, 10:45 PM
setschaos- Great character design love the color choice. Has a royal feel.

ianchaos- model is impressive i like the style. cant wait for the textures.

Vitor- Very nice sculpt. im likeing the blend of human and animal anatomy.

Joseph Pomeisl
09-08-2008, 01:55 AM
ryvick: I searched up 'aye aye' (which I'm pretty sure it's the actual name) on google and it came up with plenty. It creeps me out...
vitor: like it alot! keep it up...
Good luck to all:)

omnicypher
09-08-2008, 02:37 AM
i think i will make a few more concepts before i decide what i want to make, i might want to go with a catman or a birdman. or maybe even a rodent... imagine a mouse standing on its hind legs, wearing armor made from bottle caps and random household trash, using a cocktail spear to fend off a giant cat on top of a kitchen table. i think it would make a great scene for a portfolio piece, but i would also have to eventually model a kitchen backdrop and a cat.

Tetsuya
09-08-2008, 03:41 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/AnimalWarrior01.jpg

i'll give you a cookie if you can guess which animal i'm doing :3 (clue, its an ocean dweller)

plans:
tentacles and glowing orbs
scythe

BenniKImmel
09-08-2008, 09:16 AM
is it an octopus? or a squid...

Darchand
09-08-2008, 04:38 PM
Aqua Man?

funkdelic
09-08-2008, 05:16 PM
abe sapien ? :P

Vitor
09-08-2008, 07:17 PM
Thanks for the comments dudes.

Still a few fix to do but I think the body it self is almost done. Will move now to the armor and weapons highpoly model. Any comments and critics are highly welcome.

http://img504.imageshack.us/img504/3456/55868666rd6.jpg

Pedro Jatobá
09-08-2008, 07:54 PM
Hey Vitor how many tris u have already ? U dont have the low poly mesh yet dont u ? Your rhino is geting crazy , nice work dude !

Vitor
09-08-2008, 07:57 PM
Yes, no lowpoly mesh yet. I'm modeling the highpoly model and later will bake the maps on a lowpoly mesh.

naime
09-08-2008, 10:53 PM
http://www.inkfloor.com/Post/goat_king_sml.jpg
A goatking

Darchand
09-08-2008, 11:18 PM
Awsome concept naime.

I was wondering if anyone could find some good pictures of large cats where there is a good outline of the side of the head. I the images I have found so far aren't working where most of the heads are tilted.

The type of cat I am doing is a large black panther or jaguar type of cat. It will be called the Purr-fect assassin.

Tetsuya
10-08-2008, 03:33 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/AnimalWarrior02.jpg

taking my time la de da~

achmedthesnake
10-08-2008, 11:07 AM
that is so a deep sea fishy thing - though i still think you should distend the lower jaw and accentuate the massive teeths...

vicban3d
10-08-2008, 03:04 PM
Here is an update.
I still have to improve the textures on the snake itself and on the sword. I also decided to give him a crown insted of a helmet.
How can I see how many Tris are in the scene in 3ds max 7? I use the poly counter and that involves clicking every object in the scene and using a calculator.
There are around 7700 Tris now. Any c&c are welcome as always.

camaleonhell
10-08-2008, 04:26 PM
well i have a lot of time to no make some 3D, i have many work but idecide participate here is my Sketch

http://img147.imageshack.us/img147/3751/bocetomonstbq4.jpg (http://imageshack.us)

Vitor
10-08-2008, 04:28 PM
vicban3d-> Could you post a wireframe shot too? As for 7000 triangles I'd say it looks kinda underdeveloped. As for the polycount question if I remember Max7 correctly you can simply select all objects and it does the scene polycount on the polycount tool (on Utilities).

camaleonhell-> looks like a solid concept to start from.

Well I think the I got the rhino itself done (just some minor fixing on the head, teeth and a couple things more to do) so I moved to the armor.

http://img362.imageshack.us/img362/4852/95489511uq6.jpg

vicban3d
10-08-2008, 06:48 PM
vicban3d-> Could you post a wireframe shot too? As for 7000 triangles I'd say it looks kinda underdeveloped. As for the polycount question if I remember Max7 correctly you can simply select all objects and it does the scene polycount on the polycount tool (on Utilities).


I found the polycounter, thanks. Here are some wires. They are probably horrible since I never ectually modelled anything with a Tri limit before and I kind of go by instinct(or lack of it).
If anyone has any advice I would love to read it.

Vitor
10-08-2008, 07:13 PM
The trick is always use the triangles where they actually change the silhouette and where it is going to bend. Anything else is just waste. As you probably aren't thinking in animating it neither posing it just focus on the silhouette.

Get rid of all those triangles on the mouth inside, nose, the sword handle and use them on the snakes' body. Add a few more loops where it bends to make it softer.

roel
10-08-2008, 08:52 PM
been visiting this forum a lot, and finally found the time to make something myself. This is very new for me, so hopefully I can complete this before cut off... I do paint and sculp a bit but CG will be a challenge.
The idea is to 'fill' upper head, sholders and arms with hear (via alpha maps, I hope)... On the 'warrior' side, maybe I will but something on its chest (as it will be the most plain part of the animal I think) maybe a huge gun or something.

I hope to get some critics on the atonomy, all the mountain gorillas on the web seem to be completly diferent! (fe the nose)

Ps I saw that someone already wanted to make a gorilla. Sorry, but I already started this. Hope you don't mind!

Ps Where can I see the amount of tris???

Rg
Roel

BiG ToE-3DT
11-08-2008, 01:54 AM
roel: you wont want to check your tri count in Zbrush, the way it is now, you might already be in the 100's of thousands. You need to wait till you make the low poly version before you worry about how many tris you have.

omnicypher
11-08-2008, 02:11 AM
very quick and horrible sketch, but it gets my point across i guess...

if you right click in zbrush 3, it will pop up with a menu, and if you highlight the picture of your cyrrent object (its the top option in the menu if i remember correctly) it should show its polycount. tri count would be half of that, but big toe is right, only the tri count of your lowest subdivision levels should matter, and thats only if youll be using it as your low poly base mesh.

Vitor
11-08-2008, 06:39 PM
Not much done today but better then nothing :D

http://img258.imageshack.us/img258/3706/54621682iz3.jpg

Warlock 279
11-08-2008, 07:56 PM
Tetsuya - I'm thinking angler fish maybe? Looking good so far, keep going with it.

Vitor - Yep, that's an impressive looking sculpt. Maybe break of the tail of one of the arrows or something. The collar bone might be a little too pronounced in my opinion, especially out by the shoulder. Take a look at some ref of body builders, the bigger they are, the less collar bone you see. This is shaping up to be pretty awesome. Armors looking good, are you going to decorate it with any kind of ornamentation? I like the little skulls.

Naime - That's a really cool concept. An interesting choice of animals, and it works well. I'm looking forward to seeing this done in 3d.

Vicban3d - Textures don't look bad. Maybe some work on the metal, and some larger more pronounced scales on the head/face. Usually snakes have some larger scales there. The ornamentation on the sword's blade is cool.

Mind showing us your texture sheet/uv layout since you expressed some concern about not being experienced with that stuff, that way we can give you some direct feedback on that aspect and hopefully help you out some.

As for your wires, they're not bad for a first time. Definitely like Vitor said, you can clean up the inside of the mouth, that's looking really dense. For something like a snake you'd want more segments than you have now, and can get away with fewer sides. Looks like maybe a 16 sided disc for his body, you could probably use 12 or 10 even if you wanted to push it, either one would free up a lot of a polys to add more segments/loops to get smoother deformation.

camaleonhell - Not bad, looking forward to seeing you getting it started in 3d.

Roel - Not bad, The face is looking good so far. For anatomy, you could probably cheat and reference human anatomy a good bit if you can't find any good ref for gorillas.

Omnicypher - The idea sounds pretty cool. He needs a shield.

it should show its polycount. tri count would be half of that ...don't you mean, twice that? ;p

Vitor
11-08-2008, 08:11 PM
Thanks Warlock. You right on the collar bone issue, will fix that on the next update. I'll still a bit upset with the armor, i'm not linking the overall look of it. Perhaps the big metal plates kill the scale of the big guy. I'll try now change the side plates for some smaller ones and see how it looks.

Chung Wong
12-08-2008, 01:13 AM
Nice work guy's! Very nice sculpt vitor.

funkdelic
12-08-2008, 02:41 AM
Kick ass Vitor, wanna see this one finished for sure!

omnicypher
12-08-2008, 03:44 AM
lol, half, double, either way, polycount only counts for low poly base meshes or super high poly sculpts that test your machines performance.

a shield is a great idea, but i havent come up with a good item to use. i want all of the armor to be made from every day small objects you would find in a home, office, or school, that everyone could relate with. bottle caps, paperclips, staples, nuts, bolts, rubber bands, matchsticks, lighters, firecrackers, batteries, pens, pencils, kitchen utensils... half of these arent very usefull, but im running out of mouse scale ideas. i also dont want to alter any of these beyond recognition, or it would defeat the purpose. maybe a bottlecap or an election button/pin might make a good shield. in the end, it may look less like a warrior mouse, and more like an unorginized office drawer. plus making a mouse look tough wouldnt be easy. ill give this idea another shot at a concept, but if it doesnt fly, then im moving on.

Calcuttason
12-08-2008, 04:00 AM
Great stuff guys. Im excited about this one. Heres a concept of 1 of my ideas. A Cheetah/Human who is from Africa (of course) Let me know what you guys think if this character. If it is to lacking i have another one in mind.

vicban3d
12-08-2008, 10:05 AM
Many thanks for the advice Warlock 279 and Vitor, I removed about half the triangles from the sword and heres what I got:

Vitor
12-08-2008, 10:17 AM
It is looking better vicban but the texture really needs some work. You are wasting mor then half of the texture space with nothing. All that empty space is like a murder on gameart.

Calcuttason-> That is looking pretty cool. Can't wait to see it.

funkdelic
12-08-2008, 12:48 PM
Calcuttason : very original, go for it mate!

Nato_VanDookie
12-08-2008, 04:29 PM
Vitor... your rhino there looks great... one thing I see that kinda bugs me though is the legs. They feel too long for the character in my opinion. The proportions fit, primarily, for a human model, but for a human with deep animal characteristics, i feel the legs should be shorter.

Calcuttason... Your character looks great so far, I love the African inspirations.

naime
12-08-2008, 06:54 PM
blocking it out.
http://www.inkfloor.com/Post/goat_1.jpg

Darchand
13-08-2008, 12:49 AM
Calcuttason that thing is crazy. It looks like a Spartan Cheetah hybrid. Just because of the red cloak and spear and the bad ass abs. Can't wait to see the 3D model of it.

Naime looks good I can't wait to see some more. Are you going to do a zbrush sculpt?

As for myself I probably won't get to do the majority of mine the Purr-fect Killer (the assassin style panther) till the end of the month :(.

yoyomon
13-08-2008, 12:57 AM
Vitor: Nice sculpt. I agree with some of the stuff that other people had said such as the pronounced collar bone on the shoulder and the long legs. Not too particularly crazy about the human hands but that's just me. I think you should make the shaft of those arrows bigger, like 300 big, just so it's more prominent.

Calcuttason: It'll be nice to see it in 3D. You have some anatomy issues in your concept though. The elbow is too high. It should be roughly located at the waist and half way down the arm. The hand might be placed a little bit too low but it's not too big of a deal since it's not actually human. His waist looks a bit thin as are his legs, especially his knees and calves. Personally, I think I'd like to see the hind legs of a cheetah for the legs over the human kind.

Vicban3d: You have a lot of wasted space on your texture sheet for the sword. I think you should combine it with the snake's texture which, with it's UV's, will help you optimize more. You seem to have a lot of polies on the hand guard that doesn't look like they're adding to the shilouette. You can probably cut a huge chunk from that and still have the same shape. The pattern that you have going on the sharp part blade, imo should go at the top. It makes more sense that way since your bound to sharpen the blade from time to time which will wear the designs away.

Here's a quicky from me. Hopefully I'll have time to spend on him.

Tetsuya
13-08-2008, 03:09 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/AnimalWarrior03.jpg

overkill perhaps? >.<

@vicban3d:
http://i36.tinypic.com/30xamv4.jpg

this may help a tiny bit i guess ._., if those parts don't have a normal map and are just a simple color, than stack them >.<

vicban3d
13-08-2008, 02:29 PM
Thanks so much to everyone who helps me, I feel so loved :o:o

Here is an update, after cleaning the inside of the snake's mouth and adding a few loops to the body I ended up with 1000 less tris :smug:. I also re-done the textures, hope they are better now. Next I will completely re-model the armor.

p.s.
now that I look at it I will scale up the UVs on the bottom of the snake and scale down those on the inside of the mouth and the teeth.

Robbiek1000
13-08-2008, 03:25 PM
Hey guys, its been awhile! I've been pretty busy, but i thought I'd try and join this contest and hopefully finish too. Here a little sculpting WIP of my contest entry.

http://i88.photobucket.com/albums/k187/Robbiek800/ram_WIP1-1.jpg

camaleonhell
13-08-2008, 05:54 PM
nice work all, i post some wire soon

Vitor
13-08-2008, 07:52 PM
Began to build the lowpoly version. It is very WIP and need to be optimized.

http://img233.imageshack.us/img233/8738/89695494mi8.jpg

-IdanI-
13-08-2008, 08:53 PM
WOW great progress everyone.
@vitor I love the character proportion are looking good but maybe thickning yp the lower part of the legs would make it even better, since his upper torso has a big mass he needs strong legs to balance it. just my 2 cents other than that everything is looking great.

@yoyomon concept is looking insane cant wait to see the 3d version.

Alllright I have been thinking and decided to go with a different animal.... a Rhino. a massive and heavy rhino, but not much of a armour warrior but more like the wild surviving warrior type. the proportions of it are heavily inspired by jelmer's troll model Im pretty much done with the base of the head and moving onto the rest of the upper and lower body my main concern for this character is the topology and anatomy, that will be my main focus. :smug:

http://i291.photobucket.com/albums/ll312/Idan_08/WIP_001.jpg

Joseph Pomeisl
13-08-2008, 10:51 PM
Tetsuya: looks neat, eager to see it textured. Nice one. Keep it up!
Yoyomon and Calcuttason: really cool concepts!
vicban3d: Keep pluggin' along:) It's better every time. Good luck.

camaleonhell
14-08-2008, 03:54 PM
here a wire i need work more :P

http://img134.imageshack.us/img134/8438/wirecf1.jpg (http://imageshack.us)

roel
14-08-2008, 06:40 PM
Hi finally got the concept. Going for a napoleon type soldier with canon arm. I should have mentioned in my previous post that I started from a base model in 3ds max. I still have a question on the tris though. Now I have -all together- 1036 faces. Having all quads, I guess that means I have 2072 tris? That would mean that I can go much more in detail, right?

Thanks for some advice...
Roel

TonyClifton
14-08-2008, 09:59 PM
Awesome work in this challenge!

Warlock 279
14-08-2008, 10:46 PM
Calcuttason - That concept looks great. I think the style really suits the generally long/sleek/skinny look of the cheetah.

Naime - Not a bad start on your goat king. Kind of hard to see the wires [on my monitor at least] being orange on orange.

Yoyoman - The sketch looks good. Looking forward to seeing it in 3d.

Tetsuya - That's coming along really well. I can't believe its only 4k tris, that's a lot of detail so far, keep it up.

RobbieK1000 - Looks like a good start to your sculpt.

Vitor - Not bad so far. You know, on the low poly, the waist piece of armor does look kinda large. I'd try sizing it down just a little, see how it looks.

IdanI - Looks good so far, I like the look of the face.

camaleonhell - Not bad in terms of shape. Your wires are kind of ugly tho.

l don't see anything that looks like it won't work really in terms of flow, but you've got a few places with bunched polys next to spaced out polys. It might be beneficial if you took some time and worked on the distribution of polys in some of those areas. I've read/heard that [and what I've experienced personally], more evenly distributed polygons will be easier to UV in terms of minimizing distortion, as well as yielding at least marginally better deformation.

Roel - Not a bad start, cool idea. And if you've only used 2k tris so far, then yes, you can add a lot more detail.

-IdanI-
14-08-2008, 10:59 PM
good job everyone we got some very nice entries in progress keep it up.

thanks for the kind words Warlock 279, will we see an entry coming from you:???:
Im almost done with the torso modelling and will move onto the arms legs tommorrow. updates coming soon.

@camaleonhell
I completley agree with Warlock's crit. look at some female reference images and anatomy right now your character is lacking topological edge flow which is very important in defining character defenition and forms.

VersionThirst
15-08-2008, 03:36 AM
Put on some battle damage, will add more in the normals. I'll probably do war paint, no weapons; he's got sharp claws and full armor. A weapon or shield would also get in the way when he needs to curl up into a ball.

Time to start on unwrapping... :dunno:

Calcuttason & yoyomon - really awesome concepts!

Calcuttason
15-08-2008, 08:55 AM
thanks so much for the support and crets everyone. Looks like we have some heavy hitters coming out of hiding cant wait to see how everyones stuff comes out.
I just blocked out stuff to get a good estimate on the tri count so im on 6000 right now so im ganan go back in on the body and cloth for the second pass. Let me know what you guys think
Vitor thanks i hope i can pull it off. Ur Lo poly is looking strong.

funkdelic. thank you that means alot to me

Nato_VanDookie thank you for noticing the African inspiration

Darchand good point about the colors i didn't even notice that. this cheetah is no spartan haha

yoyomon thanks for the pointers i was trying to play off the siloet and lankiness of a cheetah. by elongating and narrowing the torso and the forearms. but maybe i was unsuccessful in the concept. I also choose the human style legs to optimize mobility and agility. the character is a biped so that he can use his weapons and hands. i did try both in the concept stage.

Robbiek1000 i think your character is great. I really like the additude the perportions portray. im curious as to what the clothing will be. The ram head is finominal.

-IdanI- impressive bust the character looks so animateable.

Joseph Pomeisl thanks!

camaleonhell weve got some thunder cats going. Its turning out nicely Mite wanna rework the typology on the shoulders so when the arms drop it deforms nicely. But judgeing by the rest of your wire flow you where probably gana do that anyways.

Warlock 279 thank you. that was exactly what i am going for.

VersionThirst i hope your character is the size of a house so mine can fight it!

-IdanI-
15-08-2008, 05:42 PM
@Calcuttason
thanks man.concept and 3d are looking good. nice edge flow around the torso, good job keep it up :smug:

ok I worked on it a bit more and here is where I am.
http://i291.photobucket.com/albums/ll312/Idan_08/WIP_002.jpg

Vitor
15-08-2008, 05:57 PM
-IdanI- That is some serious poly modeling. Really nice stuff so far.
Calcuttason - The model is looking cool so far. Perhaps a more relaxed pose would make it pop a bit more.

Thanks for the comments :D I did the UVWs for all of it and baked the normals and AO for the body. Will render the others next. This is how it looks so far.

http://img223.imageshack.us/img223/8551/10sk8.jpg

[edit] posted wrong pic :\

-IdanI-
15-08-2008, 08:15 PM
@vitor
man that rhino is looking dope cool details. low poly is looking good, nice clean normal map. keep it up :evil:

hellaandrew
15-08-2008, 10:22 PM
prettttty much signed up for this contest =]

Im thinking of making a spider creature. im still sorta conceptualizing it out, but heres my drawing so far.

http://i82.photobucket.com/albums/j276/hellaandrew/concept01.jpg

Vitor
16-08-2008, 04:53 PM
Working some more on the armor. First piece is almost done I think.

http://img78.imageshack.us/img78/4570/11xr4.jpg

vicban3d
16-08-2008, 05:03 PM
WOW that piece of armor is amazing, Vitor. :drool:

funkdelic
16-08-2008, 05:03 PM
freaking sweet vitor! looking for more!
how you did those small details?

Vitor
16-08-2008, 05:14 PM
Thanks dudes, the details are mostly mask hand draw on Zbrush with some Zproject for the skull for example.

Warlock 279
16-08-2008, 07:33 PM
...Warlock 279, will we see an entry coming from you:???: Hopefully, I'd had a lot of trouble finding an animal I wanted to make, and even when I did find one I kinda liked, I couldn't come up with anything to do with it. I'm kicking around a poison dart frog at the moment that's looking like I might stick with it.

Your mesh is looking really good so far, are you going to sculpt it eventually as well?

VersionThirst - Looking good,. I like the scars across the face, don't know if you really needed to model them tho, or if you could have just gotten away with texture. In any case, I'm looking forward to seeing you get some textures going now.

Calcuttason - Looks good, I think the legs could be a little longer in keeping with the style you established.

Vitor - Looks like your normal maps worked out excellently. The sculpt on the armor so far is looking awesome as well. You get that kind of detail on all the armor and this is going to be an incredible piece.

hellaandrew - Looks cool, and massive as well. Welcome aboard. :)

-IdanI-
16-08-2008, 08:42 PM
Hopefully, I'd had a lot of trouble finding an animal I wanted to make, and even when I did find one I kinda liked, I couldn't come up with anything to do with it. I'm kicking around a poison dart frog at the moment that's looking like I might stick with it.

Your mesh is looking really good so far, are you going to sculpt it eventually as well?

Hope you find something fast time is running out it would be great if you'll compete. You bet I'll sculpt matter a fact I just finish making the basemesh for the Hi-res sculpt, a little over the tri limit but I will optimize it once the sculpt is done. Here it hope you like it :halo:

http://i291.photobucket.com/albums/ll312/Idan_08/Rhinoman_WIP_003.jpg

BTW:

Vitor the armour piece is looking great keep up the good job ;P

vicban3d
17-08-2008, 04:12 PM
-IdanI- - Very nice model only crit is that the legs and hands look too massive, in m opinion.

Here is and update. I've been playing around with lots of things. C&C welcome as always(The biped is there for size reference).

-IdanI-
17-08-2008, 06:40 PM
@vicban3d
the arms and legs proportions are intentional for such a large and massive character strong legs are a must, in adition to it I made his forearms large aswell as the hands so he can slam things and pick up heavy objects. as I stated in my first post this character is not going to have any armour or weapons. his weapons are his fists and legs :dunno:.

BTW: your char is looking nice keep it up. :dance:

Tetsuya
17-08-2008, 11:01 PM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/AnimalWarrior04.jpg

sad thing is that i have barely any experiance in zbrush or rigging =/

can't wait to see the finished products everyone ^^

Warlock 279
18-08-2008, 12:51 AM
IdanI - Looks good. I do like the size/girth of the limbs, I think its certainly appropriate for a a hulking character like you've got.

Right now when I look at him I say... "Well he's certainly big, and powerful looking, and he's got a horn, he must gore people with that horn? But the horn is kinda short for goring, I guess he must smash and stomp things, or maybe his weapon is 'missing' from this picture."

For whatever reason, I can't help but look for a "weapon" of some sort, and that leads me to the horn every time or the conclusion that his weapon is missing/not shown. I think I'm looking for a weapon because, the loin cloth suggests some level of technology/sophistication.

Adding something as simple as a stone [with blood splatters of course] to fill one hand would work I think. That would give you an extra design element, and suggest that he simply uses "found weapons" from his surroundings. Or even taping/wrapping his wrists/hands, the way a boxer does under his gloves, would add that little something and suggest that he uses his hands for clobbering opponents.

I think its a little too open ended as to what his weapon is now, and giving the viewer some kind of visual cue would be beneficial. Just my two cents cents anyway, because, hey, the Hulk's been a successful character and all he's got is a pair of torn up purple shorts.

Vicban3d - Looking better every time. I might try a blue on the banner/standard if you're going to use blue on the armor. Also, the blue bit of armor on his stomach could use some kind of detail, either articulation lines, like plates so that it has the appearance of being able to bend with the snake, or something like a chainmail type texture, suggesting "soft" armor. Keep at it, its looking better each time.

Making of "Snake and Mouse" (http://www.itsartmag.com/features/snakemouse/Snakeandmouse-p1.html) Ran across that and thought it might be worth looking over for you. Maybe get some ideas on how to improve you snake further yet.

Tetsuya - That's looking quite cool. The weapon looks awesome. Don't worry about sculpting, it beneficial, but a "bad" sculpt won't help much, besides you can still make a pretty good lookin' character without sculpting. Same with rigging, you can get by okay with out rigging, but it'd help. Maybe make it your point to learn either rigging or sculpting on this contest, and the other skill on the next contest?




Alright, my hats in the ring, I'm liking what I've got...finally...or liking it enough to go with it anyway. Banged this out this "poison dart frog warrior" kinda quick after puttering around numerous dead ends. Made the hands/feet two nights ago, the rest of him last night, and spent tonite so far on some clean up/optimization/detailing.

I was going to give him just a spear or staff or the like, but I wanted a weapon[s] that complemented his natural abilities more; the fact he's poisonous and his ability to inflate his throat. So I figured a blow gun would be a good way to go. When I was digging up reference for said weapon, it turns out they're rather large, 6 to 8 feet long or better, so it can double as a blow gun and a wompin' stick.

All tolled right now, with three darts, he's at 7978 tris. I'd like free up a few more tris so I can get one more loop in each thigh and a couple other small tweaks yet. Other than that I'm satisfied with where he's at now, and unless you guys see anything pressing, I might even get UV's on him tonite yet.

funkdelic
18-08-2008, 01:31 AM
warlock: hey mate, as aways solid model and a nice polyflow, congratz mate :wave:

-IdanI-
18-08-2008, 01:54 AM
@warlock 279
Hey man now thats the crit I was waiting for. from the start I was debating on weather or not I should make a weapon or not :wall:, and well now you pretty much convinced me to do so. I'm thinking of a raw bark tree piece that he could use to slam thing with I'll make a speed sculpt of what I'm thinking of :xx:.

BTW: your base is looking dope nice edge flow :dance:

vicban3d
18-08-2008, 05:55 AM
Vicban3d - Looking better every time. I might try a blue on the banner/standard if you're going to use blue on the armor. Also, the blue bit of armor on his stomach could use some kind of detail, either articulation lines, like plates so that it has the appearance of being able to bend with the snake, or something like a chainmail type texture, suggesting "soft" armor. Keep at it, its looking better each time.


Thank you. The blue parts are simply not textured yet, and I made them blue and shiny because they blended with the MAX viewport background. The front of his armor is going to be leather, though chainmail might be cool as well.

naime
18-08-2008, 01:38 PM
http:///www.inkfloor.com/Post/blocking_goat.jpg
probably start texturing this week. Good job everyone so far, stuff is looking really good.

Joseph Pomeisl
18-08-2008, 02:06 PM
Hey, Warlock it seems that your frog and mine will have to battle each other for Frog Supremacy! Really like the character. Very nice.
(I switched my concept and wish now that I had posted something...oh well...should have something to show soon)

camaleonhell
18-08-2008, 07:00 PM
nice frog

Warlock 279
18-08-2008, 08:40 PM
Funkdelic - Thanks! :smug:

IdanI - No problem. That's what we're here for. :)

The blue parts are simply not textured yet, and I made them blue and shiny because they blended with the MAX viewport background. Ah, been down that road before. I always work gray on grey, so I know what you mean about getting lost on the background.

Hey, Warlock it seems that your frog and mine will have to battle each other for Frog Supremacy!

Indeed, frog fight to the death! I think yours may have the upper hand a little.

Sorry about that, I really didn't mean to step on your turf any, for some reason I was remembering your's as a turtle. :o Our frogs are from the opposite ends of the frog spectrum, so they should be different enough I'd think.

naime - Looks good. What's your poly count at? Looks like you have still might have a good bit left? Nice clean mesh so far.

camaleonhell - Thanks, I'm glad you like it.




Made the tweaks I wanted, and got that extra loop in the thigh. Also laid out the UV's, They're not quite as tight as I'd like them, only 73% of the space used, but they'll have to do I guess. Fingers are always the bane of my UV layouts, and having an extra set [the Toes] this time, didn't help any, that's for sure.

-IdanI-
19-08-2008, 03:41 AM
UV's and model are looking good :haha: cant wait to see the Hires sculpt.

Well I finally got some free time today so I had a little 2 and half hours speed sculpt. it was really fun actually Im going to keep some of the masses on the char but i think I went overboard with the detail folds on the cloth ;P.

http://i291.photobucket.com/albums/ll312/Idan_08/Rhinoman_WIP_004.jpg

omnicypher
19-08-2008, 10:57 AM
idani: looking good, but the folds on the loin cloth look more like compression wrinkles (rolled up sleeves) rather than hanging wrinkles (hero's cape). most of the folds would probably go towards the hips and get wider around the center and less frequent towards the bottom. the more folds you have, the thinner the material looks, so right now it seems a bit like silk in the wind. also the arms seem a little long around the bicep area and a little short around the forearm. moving the elbow area upwards would probably also make the wrist section easier to sculpt.

warlock: great design and meshflow, i cant wait to see it textured. the biceps could probably use another loop for more definition, and if you want to save tris, the inside of the mouth has some extra hidden detail.

vitor: that armor detail is comming out great! but the humanoid and skull portions of it dont seem to fit perfectly with the rest of the design. maybe you could add more floral designs around the skull, or just make the skull larger so it stands out more. cool rhino too!

yesterday, i imagined a humanoid rabbit, dressed like a character from the movie "the warriors"...
but for some reason, im still not inspired enough to model anything for this comp. maybe a good idea will come, but i doubt it.

Sephez
19-08-2008, 05:07 PM
Hey guys, this is my first post on these forums, been lurking around for a while now and figured I'd start posting here ^^

I'm fairly new to maya and I've never tried modelling with a polylimit before either but hopefully I'll learn something here :p

Here's what I've made so far with my entry;
http://i139.photobucket.com/albums/q295/Sephez/Bee.png
http://i139.photobucket.com/albums/q295/Sephez/Bee2.png

melvinsqualor
19-08-2008, 05:51 PM
Alright. I am a little late in the game, but I am going to jump in on this. I've been wanting to do model something really stylized to challenge myself. So I have chosen a couple of concepts created by my cousin Joe that fit the theme.
I am leaning towards the Octopus, what do you guys think?

Time to get busy!

http://photos1.blogger.com/blogger/5174/1692/1600/JoeOlson_Pantalonesdehierro_small.0.jpg

http://4.bp.blogspot.com/_OBsDn8O6xZA/RxTpMFnRR_I/AAAAAAAAAzk/L_8RfpLUqRs/s1600/JoeOlson_muskrat.jpg

vicban3d
19-08-2008, 06:24 PM
Love the Octopus! It will look awesome in 3D.

-IdanI-
19-08-2008, 06:35 PM
For some reason I cant see your concept melvinsqualor.

@vicban3d you probably pressed on the thumbs down icon in mistake in the post icon pallet while writing the message just go into edit and press on "no icon".

@Sephez welcome to the forums man and good luck in this month's challenge.

Orrin Hogan
19-08-2008, 08:02 PM
I started my peice, still have to scan in the body I designed, I modeled the head with all the reference for starters. I tried to render a wireframe version but ran into some trouble, all the edges dont come out in the render for some reason, right now this is default scanline in max with a wireframe texture. I tried other ways with skylight/light tracer and mental ray with composite material, Normals aren't flipped either and all verts are welded, any suggestions? My screen cap doesnt work either, everything comes out black and white. But anyway my character will be a feirce pitbull with some armor already in the works.

Warlock 279
19-08-2008, 08:29 PM
UV's and model are looking good :haha: cant wait to see the Hires sculpt. Thanks. You're in for a bit of a wait on that sculpt tho I'm afraid, I don't do go the sculpting/normal map route.

Sculpts looking food so far. The only issue I'm seeing so far is what Omnicypher brought up about the wrinkles, they are well sculpted, just, the wrong type for the situation, you should give them another look I think.

Omnicypher - Thanks! :) Yeah, cleaning up the mouth some, and adding that extra loop in the biceps puts me at 7991 tris.

Hope you get an idea soon so you can get rolling.

Sephez - Nice start. Shape looks pretty good, as does the poly count/poly flow so far. Looking forward to seeing what you do to make it more "warrior." And, welcome aboard, I'm sure you'll learn some stuff as you go, I know I have. :)

melvinsqualor - Yeah, pictures aren't showing for me either, but an octopus does sound like its got a lot of potential.

Daddy OH - Looking really good so far, tho the nose looks just a little long in the wire frame view. Looks like if you shortened it by one loop, it'd be about right. Welcome aboard to you as well.



Looks like we've got a lot of fresh blood for spilling aye. ;P

Orrin Hogan
19-08-2008, 08:54 PM
WARLOCK: I shortened the muzzle by one edge loop. I thought the same thing originally, but at certain angles it looked ok but I guess thats what an outside opinion is for, thanks.

camaleonhell
19-08-2008, 11:39 PM
is my first low poly model :P i no have a lot of exp but here a new wire

http://img177.imageshack.us/img177/6682/3dtotalmodeloda8.jpg (http://imageshack.us)

-IdanI-
20-08-2008, 01:28 AM
Thanks. You're in for a bit of a wait on that sculpt tho I'm afraid, I don't do go the sculpting/normal map route.

Sculpts looking food so far. The only issue I'm seeing so far is what Omnicypher brought up about the wrinkles, they are well sculpted, just, the wrong type for the situation, you should give them another look I think.


oh okay well I'll be waiting anxiously for your updates.
again as I stated in my post I was 100% aware that I went overboard with the folds and wrinkles, the cloth was a 15min speed sculpt......I went wild :evil: lol. just sketching looking at different types of wrinkle flows and folds I will redesign it completley with normal well fllowing wrinkles as they should be. :hmm:

omnicypher
20-08-2008, 04:20 AM
daddy oh: thats a great looking pitbull head, do you have self illumination at 100%? if you use the prtscrn button and photoshop, it should keep the color.

melvinsqualor
20-08-2008, 07:08 AM
Alrighty. Hopefully this link will work. Had a little time tonight to start blocking in the shapes of octopus warrior of sorts. Trying to stick to the concept as close as I can. More updates to follow.

http://www.gabrielolson.com/images/octoWIP_01.jpg

Vitor
20-08-2008, 10:57 AM
Some updates from me, began the texture of the body. I know regret a few design options I made but I just want to get it finished by now. Working on this slow computer kills must of my will to make it better, when I have to wait 30 seconds for an undo... :\

http://img168.imageshack.us/img168/773/12wr5.jpg

Orrin Hogan
20-08-2008, 12:38 PM
OMNICYPHER Yes, I did have the self illumination up all the way, even w/o that though it should still work the wireframe on the side is a copied mesh with wireframe applied to it so even w/o the solid mesh behind it the edges still arent showing. Which is weird, I never had this problem before. Btw thanks for the compliment :hmm:

funkdelic
20-08-2008, 01:07 PM
Some updates from me, began the texture of the body. I know regret a few design options I made but I just want to get it finished by now. Working on this slow computer kills must of my will to make it better, when I have to wait 30 seconds for an undo... :\

ahahha same here!
turn off the DirectX shader :)
well, you know that hahhaa

nice job.

Identity3d
20-08-2008, 01:47 PM
Hi guys all great work so far keep it up. Here is my entry i really didnt want to do another land animal so i was thinking outside the box and came up with a Deep sea fish warrior the concept is only side view (wish i could do better). I be updating the concept with armor ideas and lower half of this guy. Vitor i love what your doing keep it up hope to get this guy to that lvl.

Orrin Hogan
20-08-2008, 01:57 PM
Finally got the body scanned and some of the armor as well, I wanted to get body in first and build on that. More to come later.....

vicban3d
20-08-2008, 03:24 PM
Daddy-OH- Cool concept, and the modelled head looks great! heh the last dog I tried to model ended up looking like a cow :wall:.

Vitor - Can't wait to see the armor on him.

Here is what I have now. it's 7611 tris and I'm not sure what part to focus on next(Hopefully its the part that doesn't involve any more unwrapping). I'm still not satisfied with the sword...what do you all think?

BiG ToE-3DT
20-08-2008, 03:53 PM
Daddy OH: to show your wires, just do a simple screengrab with your mesh set to a solid wire. you don't need anything fantsy.

melvinsqualor: good start, but I think if you enlarge the feet some(make them large at the bottom, it will match the concept more/look better. Enlarging the feet will help push the cartoony feel that I think your going for.

Vitor: I understand you want to just get this over with, but it sounds like you need to take a break. Get up, move around. When you come back, everything will look fresh to you. You will start to see things that you might not like. Like the colors of the horns, they blend in with the skin tone a bit too much for me. Could just be me, but I'm thinking if you lightened the color some, they will be easier to see and stand out more. I'm thinking somewhere inbetween where they are now, and the color oft he teeth.

vicban3d: not sure, but it looks like you may have modeled your character in that pose. For future models, you will want to model in a more neutral pose. This will not only help with the overall look, but the unwrapping stage wont haunt you and give you nightmares.

Vitor
20-08-2008, 04:18 PM
Thanks for the comments.

BigToe, the texture is just a start, that will be improved gladly. I'm having a lot of fun with those. It's the armor modeling that is getting on my nerves. I like this kind of modeling but I think the design of it isn't very attractive. Start over would be a good idea but that would lead me to suicide :D. So I've made my mind to finish it and this is the part I'll rush, I'd love to make this the best piece I could but not like this. I think it is going decent at least and perhaps on the future I make a new one from scratch. I think it's the vacations that kill me arghh... I'm not used to this lack of activity, lack of deadlines and schedules...

funkdelic
20-08-2008, 05:01 PM
Vitor: I understand you want to just get this over with, but it sounds like you need to take a break. Get up, move around. When you come back, everything will look fresh to you. You will start to see things that you might not like. Like the colors of the horns, they blend in with the skin tone a bit too much for me. Could just be me, but I'm thinking if you lightened the color some, they will be easier to see and stand out more. I'm thinking somewhere inbetween where they are now, and the color oft he teeth.

Wise advice from the Godfather.

omnicypher
20-08-2008, 05:07 PM
ive been wasting alot of time trying to get a solid idea that inspires me enough to work, but i think if i just jump in with half of an idea, the other half will show itself. so im doing a triceretops guy. im not sure how the armor will look or what time period he will be in. now im at 738 triangles.

Vitor
20-08-2008, 06:35 PM
It is taking ages but I believe the armor modeling is almost done. This is the lowpoly version with the normal baked. Left the shoulder plates, the skulls and the mid chest plate, fix some errors and yuhuu! :dance:

http://img224.imageshack.us/img224/149/13ew0.jpg

omnicypher
20-08-2008, 07:38 PM
im at 1398 tris and im about ready for a test sculpt. im not sure how well the head topology will hold up, the eye/horn region might cause some problems, and im not so sure if i will keep the tail. i would like to do somthing original with the time period, so instead of cyber armor, or ancient mail, i might go with something with more color and original style, like pirate, or civil war.

Tetsuya
20-08-2008, 08:07 PM
http://i18.photobucket.com/albums/b132/windreaver6/concepts/dweller1.jpg

finally posting my concept =P i think i want to rework the head and body a bit on the model

Vitor
20-08-2008, 08:40 PM
Well got the normal bakes almost done for today. Just forgot the skulls and the leather belts, will create those tomorrow. I'll also render a AO pass for some cool shadows of the armor on the skin. Then diffuse and specular paint and I'm done (i hope) :D I don't have much tris left. Still not sure if I'll do a weapon or not...

http://img154.imageshack.us/img154/2750/14ci2.jpg

omnicypher
20-08-2008, 08:56 PM
the horn/eye area didnt cause as much sculpting trouble as i thought it would, but i think i will still go back and better define an eyebrow section in the low poly. im also still deciding how many fingers i want, but im pretty sure i dont want 5.

Orrin Hogan
20-08-2008, 09:24 PM
BIG TOE I've used Max for years and I never knew about that little tool, you learn something new everyday... Thanks!!:wave:

Vitor I like you character design

Omnicypher Your Triceratops could have some cool armor made from a hardend tar or something, just an idea.

Anyway, small update on the upper half of the body "done". Might have to edit depending on how tri's are used on the rest of the body.

gnome
20-08-2008, 10:42 PM
some nice progress folks! I hope to get started on modelling mine tomorrow, when my last exam is over (yay! :D).
By the way, what happened to DJdude? He hasn't posted any updates in a while. :hmm:

camaleonhell
21-08-2008, 02:21 AM
i fix some polys, next i create a hands and head i think i have many free polys =P i change a clothes and put some armor o i dont no :)

http://img120.imageshack.us/img120/827/3dgatail6.jpg (http://imageshack.us)

-IdanI-
21-08-2008, 03:18 AM
man compare to your first post......Huge improvement keep up the good job

Warlock 279
21-08-2008, 03:31 AM
Daddy OH - Yep, head looks better now. Sketch looks good, as does your progress on the body so far. Keep it up.

melvinsqualor - Haha, that's an awesome concept sketch, and looks like you're on your way to pulling it off with out any problems.

Vitor - Coming along nicely still I still. It may be daunting and tedious now, but when you do get it finished you'll be able to look back on having a pretty awesome piece. I think the armor's really starting to look impressive with all the insane little details in it, and its translating really well to the low poly.

Identity3d - Looks interesting and I'm looking forward to seeing what your take on armor for him is.

Vicban3d - You snake keeps getting better and better. The armor and the snakes body are really starting to look god. Do you have a bump map on it of any sort? That'd be the next thing I'd look at.

I would have another go at the sword personally, I think you've improved the rest enough that the sword has become a bit of a weak point, and probably the head as well. I think you need to get in there and really define some larger scales on the top of the head/nose, its kinda plain right now.

omnicypher - Good to see you going on something finally. Base mesh so far looks solid, clean and efficient, and the sculpt is coming along well so far. Civil war could be a really cool route to go.

camaleonhell - Wow, that mesh is looking a lot better than what you had a couple pages ago. Much cleaner with a lot better poly distribution. Keep going.

camaleonhell
21-08-2008, 04:00 AM
camaleonhell - Wow, that mesh is looking a lot better than what you had a couple pages ago. Much cleaner with a lot better poly distribution. Keep going.

man compare to your first post......Huge improvement keep up the good job

yes i know i check a mesh and fix some polys, i hope finish a hands and head soon :)

Nato_VanDookie
21-08-2008, 04:02 AM
Vitor: man, your rhino is sick! Love the details in the armor! I still think the legs look too long though...

Orrin Hogan
21-08-2008, 01:26 PM
Vicban 3d your model is solid, though I think the texture is lacking a little bit on the head, I noticed its all small scales when they actually become larger on the head which you can see here http://images.google.com/images?hl=en&q=snake+head&gbv=2Hope this helps! Also I did border on making a boxers head a few subtle differences can make it look like a different dog altogether(Boxer), thats where the reference helped:)

More updates on my part as well, spent some more time sketching last night. I worked on multiple kinds of chest and leg armor and this what I eventually came up with. More 3d update later.

-IdanI-
21-08-2008, 02:46 PM
small update got some proportion issues sorted out and gave the cloth a little more realism. hope you like it :wall:

http://i291.photobucket.com/albums/ll312/Idan_08/Rhinoman_WIP_005.jpg

TheQiwiMan
21-08-2008, 02:50 PM
Hey guys! This is my first time here, some friends at work told me about this competition. I was already playing around with a model in ZBrush of a snapping turtle mutant and figured I might as well post.
(Considering I was already working on this dude before even knowing about this competition should probably exclude me from the running, but I wanted to post anyways in case people would be willing to give me some helpful critiques)

I basically started putting this guy together to test out ZBrush's retopology tool. First time using it, but I think I was starting to get the hang of it there towards the end.

So here's my base hi poly:
http://theqiwiman.com/Documents/SNAPhipolyWIP.jpg

low poly with norm+spec applied:
http://theqiwiman.com/Documents/SNAPlownorm.jpg

Wireframe:
http://theqiwiman.com/Documents/SNAPwf.jpg

I'm going to make flag/banner things hanging off the belts and I'm still adding armor pieces and stuff. I don't think I'll be able to work on it this weekend, but I'll continue to post WIPs.

omnicypher
21-08-2008, 06:51 PM
im wrestling with the idea of animal people wearing clothing. i feel like armor and weapons would make sense, but clothing for decency or warmth doesnt seem to fit well. i might keep him naked, and cover him with guns, grenades and pouches, or i might add armor. i dont really want to go futuristic, as ive seen gears of war style triceretops done before, so i might go with realistic modern equipment, or i could always throw on a loin cloth or plate armor, which might be more animalistic.

Dubreu
21-08-2008, 07:26 PM
Hi, iv'e decided to try this competition. Don't know if I will go to the end, but I will try. So here my firts idea of skecht on my ''warrior duck''.

This duck is a lazy one and he dont want to fight.

http://img.photobucket.com/albums/v627/geolsi/3D/duck.jpg

omnicypher
21-08-2008, 07:55 PM
i just came across a very usefull link:

http://en.wikipedia.org/wiki/List_of_anthropomorphic_animal_superheroes

Orrin Hogan
21-08-2008, 08:35 PM
Finally came to a "finish" with the body modeling, but I'm only at 5,621 tris. So maybe some edge loops in the thigh area or some sort of a weapon. Any suggestions welcome. I'm not totally satisfied with it, maybe it'll look better once I've got some normals on there.:blah:

-IdanI-
21-08-2008, 09:01 PM
the overall character is looking good but there are a few proportion issues. the legs are too short, I suggest you make them longer and a bit thicker aswell as something about the shoulders seems unatural, its as if the arms are connected to the shoulder guard and not the actual shoulder, maybe add a few loops to make it flow a little better. just my 2 cents, hope it helps keep up the good work. :haha:

TheQiwiMan
21-08-2008, 09:03 PM
Finally came to a "finish" with the body modeling, but I'm only at 5,621 tris. So maybe some edge loops in the thigh area or some sort of a weapon. Any suggestions welcome. I'm not totally satisfied with it, maybe it'll look better once I've got some normals on there.:blah:

Looks great so far, just a couple suggestions I think would help push the silhouette a bit more and give him a better sense of weight.

the arms look like they're not part of the chest, I'd definitely move them in, maybe give him beefy-er shoulder pads. I'd also flesh out the hips a bit.

http://theqiwiman.com/Documents/paintoverwhole%20body.jpg

My 2 bits, take 'em or leave 'em ;-)

http://theqiwiman.com/Documents/new%20whole%20body%20copy.jpg

Can't wait to see your ZBrush!

Orrin Hogan
22-08-2008, 12:12 AM
Qiwiman / IDANI I took both your advice, I proportioned him out a bit more to give more of a weight to him, as well as enlarged the shoulder armor and elongated the legs a bit, I think it was good improvement overall so thanks guys!

Newest update

-IdanI-
22-08-2008, 12:29 AM
definatley a better update well done. But I still think something is a little off with the legs, though their length is good now their not at a good balance. what I mean is that if he would have walked in a staight line it would be very hard for him to stay balanced since the knee is so low in the leg. put in simple the upper part of the leg is much longer than the bottom where its starts to connect with the paw. simply maybe just raise that knee with the soft selection tool in order to balance it well. hope it helps and you actually understood what I was saying lol I think I got lost :smug: keep up the great job.

camaleonhell
22-08-2008, 01:34 AM
here a new update, hands

http://img147.imageshack.us/img147/2733/zorracuerpo2ke1.jpg (http://imageshack.us)

omnicypher
22-08-2008, 04:00 AM
camaleonhell: nice progress so far, if you move the shoulders back, point the breasts away from each other, and pull the collarbones down (only the front), it would look great. also the front of the ****** could move down some, and the top of the inner thighs could bulge inwards a bit more.

Identity3d
22-08-2008, 11:03 AM
Right guys here is what i got so far still some armor plates to be added and the on to detailing. Btw any body got any good tips on curving cylinders in maya? im trying to create some tentacle like features for his head.

Dubreu
22-08-2008, 12:51 PM
Iv'e beginning to do the body. There are parts that will disapear when I will do the armor and stuff, but I wanted to see a reference ''naked''.

http://img.photobucket.com/albums/v627/geolsi/3D/th_duck01.jpg (http://img.photobucket.com/albums/v627/geolsi/3D/duck01.jpg)
http://img.photobucket.com/albums/v627/geolsi/3D/th_duck02.jpg (http://img.photobucket.com/albums/v627/geolsi/3D/duck02.jpg)

Orrin Hogan
22-08-2008, 02:03 PM
IdanI I think I know what you meant, I extended the legs a bit more and change the pose a little bit more to a human nature rather then being more of a Dog pose. I think its an improvement, I also made the feet bigger in the previous pose the hands were bigger then the feet which didnt look right. All right, this seems good to me any other suggestions before I start unwrapping?

-IdanI-
22-08-2008, 02:10 PM
good job daddy oh very good improvement keep up the good job.:evil:

now I got to get back to my entry.......its feeling lonley lol. :smug:

Identity3d
22-08-2008, 03:22 PM
Here is another bit of an update i have added in his weapon which is a huge two handed mace and i have also placed it on his back to just to show were it will be when the final model is finished. As you can see i still have a lot of tri's to mess around with so i hope to add a few other things over the weekend.

Vitor
22-08-2008, 05:34 PM
Identity3d -> Looking really good so far. Can't wait to see more.

Daddy OH -> I'd change a bit the polys distribution. Seems that you have to much polys on the head and really few on the rest of the body, for example the shoulders.

-IdanI- -> solid start on the sculp ;)

Been busy with other stuff and this where I took the diffuse painting so far. Still a lot to do.

http://img360.imageshack.us/img360/4770/15ai9.jpg

Dubreu
22-08-2008, 05:51 PM
some piece of armor done.

http://img.photobucket.com/albums/v627/geolsi/3D/duck04.jpg

camaleonhell
22-08-2008, 06:32 PM
here a new advance :)

http://img239.imageshack.us/img239/7597/gatacabezakm6.jpg (http://imageshack.us)

http://img386.imageshack.us/img386/4702/zorracabezaue9.jpg (http://imageshack.us)

now i uvs and i think i make a armor i dont no :)

BiG ToE-3DT
22-08-2008, 07:21 PM
camaleonhell: before you do your uv's, you might want to go back and rework the breasts. They seem to just pop out of the chest, instead of gradually sloping out of the chest. Also, the head position, looks funny. It might be because the head meets the neck at it's mid point, but if you look at most human heads and the way they attach to the neck, you will see that the head needs to come forward some.

Warlock 279
22-08-2008, 07:58 PM
Daddy OH - Looking good, you got some good advice and put it too good use, and your characters looking better for it. What are you planning on doing for his legs/lower half in terms of dress/armor? As for a weapon, if you're still thinking about one, an axe would seem to go with the what you have so far I think.

IdanI - Looking, good, time to start working in the small details, the skin wrinkles and such.

TheQiwiMan - Not bad, I think he could really use a shell tho, right now I'm not really seeing him as a turtle so much as just a monster with a turtle like head.

omnicypher - Hand grenades and loin clothes, could prove an interesting mix. Maybe an RPG as well?

Dubreu - I like your concept, and you're doing a pretty solid job so far bringing it into 3d.

camaleonhell - Getting better every time. You've kind of attached the head a little strangely, from an anatomical stand point. Moving the head forward a bit, might look a little better. It's up to you, but give it a look at least. I second Omni's comments about the thighs and shoulders as well, and Big Toes comment about the breasts. Looking pretty good all around tho, keep at it.

Identity3d - Looks good so far. I'd try and clean up the dense bands of polys down the front/middle of his torso, they're not helping there. Also, some more polys in the hammer wouldn't hurt, 4 and 6 sided discs are a bit too low I think compared to the body [unless of course you wanted a hexagon and not something round].

Vitor - Blood, the best war paint there is. Maybe some more on his feet/legs, figuring most blood's gonna spill and make its way to the ground, some's bound to get on his legs, and then trudging thru it on the battlefield I'd imagine his feet would have a nice mix of blood and mud.

Orrin Hogan
22-08-2008, 08:22 PM
Made a couple of weapons not sure which one to go with. With The body and the mace im at 7,008 tri's. I think I'll probably go with the mace its seems to fit him better. As for the armor on the lower half I was gonna stop at the knee with armor as it would make sense for mobility being half dog and all.

Vitor I took you advice and put a few more edges where it could be counted with still some to spare. Mainly on the hands and appendages, and the shoulder armor also. Im still deciding where to put the remaining amount tri's I was possibly thinking of having a cats head impaled on one of the shoulder spikes

UPDATE....

gnome
22-08-2008, 10:39 PM
awkay, started on my ferret/weasel - with a basic head sculpt that should help me get the shape right for the low-poly.

comments and criticisms are most welcome. :)

IdiotOnComputer
23-08-2008, 05:43 AM
I am a little late with it but i am going to be creating an octopus thingy.... for those pondering the definition of thingy, it means not sure of its abilities yet.

IdiotOnComputer
23-08-2008, 05:57 AM
Well I started a couple days ago but forgot to say i am joining. Here is my 4th trial. Any Advice?

BiG ToE-3DT
23-08-2008, 02:34 PM
IdiotOnComputer: I would widen and lengthen the tenticles, but most importantly, I would take that mesh smooth and toss it out the window.

gnome
24-08-2008, 01:24 AM
Started modelling the head. Was quite stingy with the polys, but what the hell. :D I think I'm gonna get the body, weapons and accessories shaped out first, then add I can add more polys for detailing.

326 tris so far (eyes excluded). What do you folks think?

IdiotOnComputer
24-08-2008, 03:35 AM
Oh i know not to use mesh smooth its just temporary. I plan on collapsing it to an edit poly when its done and adding nurms smoothing that way i have a lot more tri's to deal with. :)

IdiotOnComputer
24-08-2008, 03:36 AM
Started modelling the head. Was quite stingy with the polys, but what the hell. :D I think I'm gonna get the body, weapons and accessories shaped out first, then add I can add more polys for detailing.

326 tris so far (eyes excluded). What do you folks think?

Very Nice It looks very realistic if you keep this up you may not even use 4000 for the basic model

-IdanI-
24-08-2008, 03:51 AM
yea Warlock 279 those were exactly my thoughts about 2 hours ago when I started to have those really ugly harsh pinching on the mesh so i decide to completley retopologize the whole model which will take about half a day done correctly and than I'll go into full detail pass normal map and light maps baking along with finally some texture layout and some rigging and posing goodness :wall:

vicban3d
24-08-2008, 11:42 AM
I tried to re-model the head to make it look a bit more interesting, what do you think?

-IdanI-
24-08-2008, 01:26 PM
@vicban3d
the new snake looks much better but if you want to go for a realistic style look at some reference images because I'm pretty sure that the head needs to be a little wider in order to contain those big fangs. best example would be the Gaboon viper. best of luck keep up the good job :wave:

Vitor
24-08-2008, 02:12 PM
Well, worked some more on the diffuse map:

http://img185.imageshack.us/img185/4763/16qz8.jpg

-IdanI-
24-08-2008, 03:03 PM
looking good but my only crit is that the red on the cloth and the blood bites a little, makes the viewer focus on the red instead of the overall character maybe just tone it down make it a lil darker.

NOTE: old blood gets very thick and dark keep that in mind.
here is a link on a very nice technique for achieving something like that. I've found it to be very usefull and realistic.

here you go (http://www.strangefate.com/index2.html)
go to his art category and you will see a tutorial section.

Vitor
24-08-2008, 09:53 PM
Very true -IdanI-. Last one for today, I'm liking where it is heading now more. Followed your tip for the blood, I think it is a lot better now, thanks dude ;). Also start working on the specular of the metal. The blood is still without any specular work at all, I'll probably make it shine some more later.

A unlit max viewport screen:

http://img82.imageshack.us/img82/7365/19cf5.jpg

And a armor close-up and some test light setup:

http://img71.imageshack.us/img71/4059/20em6.jpg

Any critics and comments are extremely welcome as always ;)