View Full Version : complicated duplicate (sort of), 3dsmax
28-04-2003, 07:51 PM
hello, i'm trying to make a cord/ flex that i want to have a special pattern (in 3dsmax). to do this i would like to know if there is a way of duplicating an object (a single piece of the pattern), and automatically have it welded. to make myself clearer i have this picture to explain what "pattern" i'm talking about. does anyone know a good and fast way of making this object?
HU?.........lathed spline.......box modeelling......even primitives
Thatīs a pretty simple object...
29-04-2003, 03:21 PM
so you mean that there is no way to repeat a pice of a pattern? ok, well you're right though, it would'nt be that hard to make.
but, how could i bend it like a spline when it's finished?
29-04-2003, 03:30 PM
with the bend modifier?? that's if you're using max. a bit more info about where/why/who is always usefull.
29-04-2003, 03:31 PM
well I dunno what are intending to do but to welding things as you described you could simply collapse the objects into one object using edit mesh>attach
then apply a weld vertex modifier which will weld the vertex that under specified threshold
in the other hand if you want to make a cord why don't just use a hose object from extended primitives?????
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29-04-2003, 04:32 PM
Ok, i guess it's not a big problem anymore but what i wanted was an automated way of repeating an object making a "pattern" but i guess i could make it manually.
anyway, when you make a cylinder you can chose if you want it smoothed, but if you leave it unsmooth, you can't get it smooth again after you turned it into a editable mesh. would a normal meshsmooth do the same job?
29-04-2003, 05:48 PM
I wonder why nobody metioned it....
Just make one unit of the pattern (which would be 5 cylinders in your case) and use array tool or the spacing tool to get the problem solved.Simple.:) :) :)
If you need to weld the verts for animation purposes you might as well group 'em. or you can duplicate once, weld, then duplicate againg and wled, which way you'd be working in multiples of 2/3/no. of initial duplicates
:) :) :) :) :) :)
29-04-2003, 08:40 PM
try using the hose primitive. it'll let you specify two places it attaches to and lets you have ruffles in the middle. might be the quick solution to your problem
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