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BiG ToE-3DT
11-09-2008, 01:02 AM
Low Poly Mini Contest #25
Subject – Andriod/Cyborg
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.


Take what you know about the world and all the living creatures in it and robot it all up. What would a dog look like if it was half robot, what would a fish look like with a robotic fin, what about a human. This comp is open to everything with living organs, no plant life this time around. This means if you feel like doing an animal, go for it, if you want to see an ant with radio antennas, I want to see it too. Nothing to hold you back means the only limit to your imagination is you. These Androids can be simple as a half robot half rabbit, or as complex as 15 foot Cyborg War hungry machine. You can’t go wrong with your creation, the only way you can fail at this one, is by not trying. Go give the robots some DNA.

Have Fun!

Judging: 3 categories of judging will apply. 10 points possible for each:

Presentation - How well you can display your art work
Model – How well the geometry is constructed, how well it looks like the subject.
Texture – how well the texture space has been used and how well the texture is painted/applied.

DUE DATE: October 12th, 5 weeks and a few days from today! 11:59 pm GMT - SUNDAY

Idea:

Model an Andriod/Cyborg of some sort; they have to have some flesh/living tissue incorporated. The amount of tissue is up to you, but it needs to be visible, and easily identifiable. The rest is completely up to you.

Poly limit:

8,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 8,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.

Textures:
2048 x 2048 texture. This means 2048 for color, 2048for bump, 2048 for normal, 2048 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.

Prizes: (only available with 6 or more final entries)

1st Place gets the following:
- 12-month subscription to the 2DCreative magazine
- 12-month subscription to the 3DCreative magazine

2nd Place gets the following:
- 12-month subscription to the 3DCreative magazine

3rd Place gets the following:
- 6-month subscription to the 3DCreative magazine

Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning pose shot. This image should consist of your character(s) in some sort of a pose.

- 1 x Beauty shot of your character(s). Feel free to put multiple angles of your character(s) or just one big version or your character(s) on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.

- 1 x wire frame shot of your character(s). Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet

A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.

Novian
11-09-2008, 01:31 AM
Nice, here we go! Good luck everyone. I'm sure we will see some great models.

Cheers~

Animaleante
11-09-2008, 02:10 AM
I have a question.
I was thinking about the half rabbit/half robot, and wanted to know...does it have to be the regular four-legged animal, or can I do a humanoid rabbit? Like an anthro animal (I guess this is the term)

mies
11-09-2008, 08:09 AM
Im gonna make a Robot chicken with a alarm clock instead of his head..

poopipe
11-09-2008, 08:12 AM
that is a brilliant idea

I wont get away with making a tentacled, bipedal mech with a half naked, big-boobed amputee chick hanging off it will I?

Bananaman
11-09-2008, 08:30 AM
I might be joining this one, depends on my concept art, if i can finish it or not. I always seem to get stuck on the concept art.
I was thinking of either a bunny or a frog.. not sure yet.

Lets see where my concept (if i finish it) takes me.

Novian
11-09-2008, 12:40 PM
that is a brilliant idea

I wont get away with making a tentacled, bipedal mech with a half naked, big-boobed amputee chick hanging off it will I?

lol poopipe That defiantly sounds like it would be interesting!

Cheers~

Perversonality
11-09-2008, 12:50 PM
that is a brilliant idea

I wont get away with making a tentacled, bipedal mech with a half naked, big-boobed amputee chick hanging off it will I?

Well, you could completely redo it from the ground up like Pog did with his turtle for the last contest :)

poopipe
11-09-2008, 01:11 PM
bugger that for a laugh :D

I've got a simple-ish robot chick design floating round in my head, I'll just put flesh in the more important areas


this is a nice opportunity to test out my new zbrush first workflow technique in anger

Novian
11-09-2008, 01:15 PM
Yeah I have a test I'm going to run when I get home for Normals.

I'm obviously able to generate a low and high poly version of the mesh but when I follow the instructions for baking Normals in Max it never comes out right. I will have to post an example tonight.

Does anyone have experience with 3ds Max and normals that would be willing to have a look and shoot me some advice?

Cheers~

InProgress
11-09-2008, 01:41 PM
I think I'll join this one. Sounds fun.

poopipe
11-09-2008, 01:47 PM
Does anyone have experience with 3ds Max and normals that would be willing to have a look and shoot me some advice?



yes
and yes


the chances are all your questions can be answered the normal workflow tutorial on poopinmymouth.com though

Novian
11-09-2008, 01:58 PM
poopipe: Thank you very much.

Cheers~

Humfleet
11-09-2008, 04:12 PM
hey all kinda new to this how contest stuff...so i thought i would give it a shot..hope i can come up with something good...

dhin
11-09-2008, 04:13 PM
hell ya, I'm in.

Off to draw now.

TonyClifton
11-09-2008, 04:25 PM
ok!

Novian
11-09-2008, 04:31 PM
TonyClifton: Nice to see you again guy. Looking foward to your creation.

Cheers~

vicban3d
11-09-2008, 05:44 PM
I'm in for this one as well, hope I will have enough time(can only model on weekends now :grr:). I will make a cyborg Praying Mantis (http://upload.wikimedia.org/wikipedia/commons/2/22/Praying_mantis_india.jpg). Concept will be posted soon.

gnome
11-09-2008, 06:11 PM
why is it android/cyborg? I think (and wikipedia seems to agree with me) that androids are purely mechanic, which is ruled out in the introduction.


I think I might be going to enter this, have a few things in mind that could be awesome if it weren't for my lacking skill and the limited time.... :P

Orrin Hogan
11-09-2008, 06:25 PM
Got my reference and I'm going to start drawing tonight, I'm sure i'll have a much better result this time around with speed and workflow. OK now I'm excited!

Pedro Toledo
11-09-2008, 06:46 PM
This is actually cool...

Calcuttason
11-09-2008, 06:48 PM
Yesss!!!!

Novian
11-09-2008, 06:51 PM
Daddy OH: What did you settle on? I actually considered a Cyber-Demon, but I think that's already been done so I've got a pretty funny idea now.

Cheers~

P.S. 100th post, nice.

Fr0stbite
11-09-2008, 07:39 PM
This is my idea. He is sort of like a medic which is why he has those syringes. The tube in his neck will make sense later, I just didn't draw it out. Also, don't worry about the legs, they probably wont look like that in the end.
http://img388.imageshack.us/img388/3028/cyborgeb6.png
Tell me what you think.

setschaos
11-09-2008, 07:50 PM
you can count on me to finish this time. Working out the concept now.

frOstbite: Looks good so far, can't wait to see it fleshed out.

Fr0stbite
11-09-2008, 08:02 PM
Thanks, chaos. I just started the base mesh. I will post it soon.

TonyClifton
11-09-2008, 08:26 PM
I was thinking about an iBorg, that looks kinda like steve jobs...

katana
11-09-2008, 08:54 PM
So I'm assuming that since it's"... living creatures in the world we know...' that mythological and fantasy creatures are out?

Here's a quick list I jotted down at work to clear my head...feel free to use any of them if you're needing an idea...you'll have to add the details...(also some of the nits are background)

Skunk w/flamethrower and Gasmask...Gasbomb like grenades on harness

Shiny toy-like mechanical rabbit amongst human city ruins stroking a human child's patched doll...one button eye missing...

Dove of Peace, sterile/clean white with some sort of global emblem on chest...camera's for eye's backdrop multitudes of doves or pidgeons on overhead wires/ledges/rooftops, while the humans stand in neat orderly rows, forced to follow the law...perhaps a minor criminal is being arrested (courtesy of the "big-brother is watching" dove)

Robotic Turtle...w/jetpack (something like Inspector Gadget compartments)

Beaver with Hydraulic tail and saw blade teeth (gnasher and stomper unti) building a modern concrete structure...

pogimonz
11-09-2008, 10:09 PM
I think I'll join.. here's my concept art. ;P

Novian
11-09-2008, 10:11 PM
@pogimonz: rofl! I especially love the plug tail.

Cheers~

dhin
11-09-2008, 10:40 PM
POG: OMG, Your doing Metalhead now! I'm out, Pog winz. ;)

TonyClifton
11-09-2008, 11:14 PM
Novian and pogimonz in a good mood!!! hehehehehe, that´s the spirit!

camaleonhell
11-09-2008, 11:14 PM
well i back, i cant no participate in animal warrior i very sad, but i have some problems :( this time i try to participate good luck to all :)

funkdelic
12-09-2008, 12:00 AM
Pogimonz: I think I saw something like that in the other comp, nevertheless, take care mate! someone may not like it and will just throw bad critics at you :P

now bring the real stuff on!

FrZnChAoS
12-09-2008, 02:51 AM
havent participated in many contests. going to try and finish for this one. will have a solid concept in a day or so hopefully. good luck everybody.

Mr. Bluesummers-3DT
12-09-2008, 03:01 AM
Wow, this one is pretty pimp.
Hmm...TF2 or make a robot...

Milo Jones
12-09-2008, 05:02 AM
Greetings everyone! Here's what I have after a couple hours of modeling.


http://i136.photobucket.com/albums/q172/iamcrust/penguinwip2.jpg

http://i136.photobucket.com/albums/q172/iamcrust/penguinwip.jpg

InProgress
12-09-2008, 08:27 AM
I'm going to make an ibex cyborg. Wil have a concept up soon, just a few details to add.

Perversonality
12-09-2008, 08:31 AM
I think I'll join.. here's my concept art. ;P

Damn you! ;)

katana
12-09-2008, 09:56 AM
...and who ever said that Penguins can't fly?

vicban3d
12-09-2008, 10:25 AM
Heres my concept, and progress so far:

InProgress
12-09-2008, 10:56 AM
Can i do a cyborg of a mythological creature?

Novian
12-09-2008, 12:33 PM
InProgress: I don't see why not. The rules state: "This comp is open to everything with living organs". So I say go for it. Personally I think a cyborg minotaur would be awesome.

Cheers~

poopipe
12-09-2008, 12:33 PM
I've been knocking this around

It has most of the ingredients - by that i mean metal and breasts

not quite sure what to do with the giant hand yet but she's definitely keeping it

Orrin Hogan
12-09-2008, 12:54 PM
NOVIAN I decided on a female version of the space marine. But a version where shes been possesed or "turned" so that I can fuse in the mechanical aspect too.

Pogimonz I like the direction you're taking your work in. But honestly I think you're very talented and would like to see something new from you instead of recycling the same model. I think you could do something way cooler!

Novian
12-09-2008, 12:58 PM
poopipe: That's really cool. It's like Hot chick + I Robot + Hellboy (hand). lol Nice.

Cheers~

Humfleet
12-09-2008, 01:30 PM
i think i am going to do a t-rex....dont know the name of him tho but will have one soon..and aslo should have my concept up tomorrow maybe...i always seem to get stuck on this part...but hope to get by it this time....

roel
12-09-2008, 02:30 PM
Hi all,
thinking about a chick (no boops, sorry) with flesh hands and feet and metal pieces all over. That with some long black hair... tubes going in the flesh parts,... You get the idea. I will be very careful on the technical side.

PS a cyborg does not need to have 2 eyes, a nose, etc. right!? I can do whatever I want.

Novian
12-09-2008, 02:41 PM
roel: I'm guessing that yes you can do basically whatever. For example your chick could have her face missing and replaced with one giant robotic eye. Your concept sounds good. Looking foward to the concept art and model.

Cheers~

poopipe
12-09-2008, 03:01 PM
It's not a chick without boobs though - unless you have robot boobs with eyes or guns in

TonyClifton
12-09-2008, 04:08 PM
cool concepts so far! vicban3d, your drawing reminds of the simpsons, great style! I am still thinking...

InProgress
12-09-2008, 05:20 PM
My drawing skills still suck, but here's the concept of my cyborg faun.

Novian
12-09-2008, 05:41 PM
InProgress: Looks like a really cool concept. Can't wait to see it. He looks agile. No worries about the drawing skills. As my favorite teacher said "There are 3 rules to being a great artist: Practice, practice, practice". :)

Cheers~

Dunric
12-09-2008, 07:25 PM
Hello guys ! Nice challenge . I think i am in . There my concept , his name is Andro , he was a human sometimes , but after cruelty experiment , he has turned to some kinda android , but he remember all his life that was before . So he wanna be human again , but it's impossible . He not the "bad" one . His just the victim ... that's a dramatic story .
P.S
Yeah , laugh at my drawings , the are like ass , but i'll be good artist some day . :haha:

poopipe
12-09-2008, 07:27 PM
i like that one - maybe think about giving him loads of little spider legs like the dude from hitch-hikers guide ?

Novian
12-09-2008, 07:37 PM
Dunric: I like poopipe's idea but I also think it would be cool to see him walk around on his hands. Or, he could have the spider leg set up but he can get off of it and walk around on his hands too.

Cheers~

TonyClifton
12-09-2008, 07:46 PM
InProgress, your sketch is promising, I would like to see this one coming alive!

dunric, that´s dark, man, and the drawing kicks ass!

Dunric
12-09-2008, 09:45 PM
poopipe
TonyClifton
Novian
Thanks guys ! Spider legs , that's interesting , but i really want him to walk on his hands . Maybe i'll do reservoir alike aquarium under his belly . I still thinking ...

Rogue One
12-09-2008, 09:54 PM
This sounds like a lot of fun, so I am giving it a go. Hopefully I will see this one to the end ( unlike DW3 )

Hope u guys will keep me going, comments on my work really keep me going so anything good or bad will be greatly appreciated helps to keep me motivated.

Rogue One
12-09-2008, 09:56 PM
Here is what I got so far. C&C Are welcome. ;P

Rooky
12-09-2008, 10:20 PM
poopipe thats really great,
can't wait to see this in 3D.

chiba
13-09-2008, 01:18 PM
ok first time in the comp so, heres what i got so far
concept
references for 3d
and just started modeling

Luzifer-X
13-09-2008, 05:00 PM
I'll be taking part in this one as well. =)
Some really nice concepts so far!

Here's my concept, inspired by Tsutomu Nihei's art. They are quite small, about the size of an human arm.

My girlfriend just told me she didn't recognize the face at all, but I hope some of you do. The head is kinda clumpy, that's why it has such a big forehead. So far there is just the red eye, no mouth / eye / nose. It will get those in 3d. ^^

katana
13-09-2008, 07:57 PM
Hey all...I'll be jumping on this one as well with a Silverback Gorilla. I'm following a workflow with ZB and Maya...Here's the Zshpere set up. The toes/fingers came out a little scant on the adaptive mesh. I have worked out all the bits of concept and should have a final up later tonight or this weekend. I'm going for a Post-apocalyptic/eclectic mix with inspiration from the Planet of the Apes. Also on the shelves now is Marvel Apes which came at a good time...should be fun...first time with the spheres...

http://img.photobucket.com/albums/v112/katana2665/zsphere.jpg

FrZnChAoS
13-09-2008, 09:12 PM
heres my current concept, great stuff so far everyone.

gnome
13-09-2008, 09:56 PM
I think I found out what being fits my ideas.... a rat :D

Humfleet
13-09-2008, 09:57 PM
here is my concept...still needs some work tho...hope to have a color version soon...
i am having a hard time...i dont know if i should use the steam engine with the missle or just the missle...dont know if i am going over board or not...C&C are welcome...thanks ppl..

http://i453.photobucket.com/albums/qq253/Humfleet/t-rex.jpg
http://i453.photobucket.com/albums/qq253/Humfleet/t-rex_home.jpg

Rogue One
13-09-2008, 11:24 PM
Been playing around with proportions in maya as I don't have model sheet and find that his stance very awkward not sure what's wrong?!! Any ideas? :crazy:

I cant wait to block out the basic forms and proportions so I can get onto the fun stuff.

From what I can see so far I think the end results will be very interesting. Cant wait to see how this progresses.

BiG ToE-3DT
13-09-2008, 11:29 PM
well the first thing to point out would be the legs, they are back to far, you need to pull them under him so that I doesn't look like he is about to fall over. Also, you might want to bring his legs inward some as well, they seem to be spread too far apart. Second, the arms are too short, after adding fingers to the hands, they should then come down to reach just about mid thigh to a few inches above the knee. Play with that first and post more updates.

gnome
14-09-2008, 12:03 AM
trying to get a rat shaped out.... c&c highly appreciated.

I will probably keep it high-poly until the mechanic part is done, then I'll see where and how to spend my polys :D

FrZnChAoS
14-09-2008, 05:11 AM
Rogue One - definetely need to bring those legs forward underneath your character. after that I would work on smoothing out all your edges so they flow smoothly before cutting in to much more detail.

chiba
14-09-2008, 05:49 AM
I am fairly pleased with how this is turning out, need to fix the feet then i shall start the head, then on to the fun part.

Dunric
14-09-2008, 11:08 AM
Hello !
Started modeling . Any advices about topology flow ? How you think it is ?

katana
14-09-2008, 01:03 PM
concept heads...

http://img.photobucket.com/albums/v112/katana2665/gorillaconceptheadsfinal.jpg

BiG ToE-3DT
14-09-2008, 02:43 PM
Dunric: Use the flow of the face to determine the flow of the pollies. You might want to try drawing the edge loops on your reference picture, then when you go to model it, you will have an idea of what it should look like.

example:

TonyClifton
14-09-2008, 02:45 PM
katana, strong style!!!

gnome
14-09-2008, 03:14 PM
Got the (high-poly) rat more or less modelled. not quite convinced by the shape, so any feedback would be highly appreciated (as always) :)


-edit: image removed, I should check some refs before posting. :wall:

BiG ToE-3DT
14-09-2008, 03:18 PM
gnome: from first glance I would have to say, can I see the ref image your using.

gnome
14-09-2008, 03:30 PM
haha, you're totally right, I didn't really check my references before posting, and I didn't have a proper side view image (which I do now). *slaps himself repeatedly* ....I feel like I was working like peter right now.... :roll:

ignore my post above and hold your comments till I got the basic shape right ;P

Novian
14-09-2008, 03:47 PM
Ok, I am still having troubles with the Normal Map Baking in 3Ds Max 8. I went to the site www.poopinmymouth.com and followed Mathis's advice but to no avail. He doesn't actually show you how, just suggests that you should in order to get better detail.

Can anyone take this max file and tell me what I am doing wrong? The cage appears to have gone completly haywire.

Click the link below to download the file:

http://www.mentallic.com/NormalsTrouble.max

Any help would be greatly appriciated.

Cheers~

InProgress
14-09-2008, 06:46 PM
Finally I managed to finish something to post. I made the head, minus the ear. Need to work on those horns some more, unwrap it and I'm ready to take it into ZBrush. I'm curious how it's going to turn out since I have almost no ZBrush skills whatsoever. The polycount is at 1314 right now. Does anybody know how are the eyelids of a goat with it's eyes closed? Any critic is appreciated.

Novian
14-09-2008, 07:19 PM
InProgress: Looking good man. Nice poly flow. I found this online, hope it helps:

http://bp1.blogger.com/_cNMGcUju8JI/SBKfCE69STI/AAAAAAAACTk/3hHcZGgpc-o/s1600-h/goat-eye2.jpg

Cheers~

BiG ToE-3DT
14-09-2008, 07:43 PM
Novian: go to the cage options under the projection modifier, hit reset, then just increase the amount/percent till your happy with it.

edit: don't use the automatic unwrap.

Dunric
14-09-2008, 08:43 PM
BiG ToE-3DT Thanks for advice ! I just tried different method . So , now better ?

setschaos
14-09-2008, 08:55 PM
Well, I was wrestling with a couple of ideas over the weekend ( I went to go climb a mountain) and I narrowed down my ideas down to three; a silverback gorilla, a raven, and a cyborg child. I think though that since the silberback is already being approached that I will either do a cyborg child or a raven.

I'll post concepts of both and then maybe I can get some feed back on which is the better idea.

Thanks guys, WIP's soon.

EDIT: Can we make a familiar for our entry, Ie, a robotic chicken for a human cyborg? I know the tri count will be final for all objects, just wondering if that would be ok?

chiba
14-09-2008, 10:34 PM
Here's another update of my model, interested to know what you guys think so far?

gnome
14-09-2008, 10:37 PM
slightly better than before.... front looks wicked, though. :hmm:

omegamista
14-09-2008, 11:30 PM
here's my concept, i might change the look of the mechanized legs a bit, and i might also make the backpack a permanent fixture in his back, not sure yet though :)

Rogue One
15-09-2008, 01:15 AM
Hey thanks for the advice.

I thought freestyle modelling wasn't going to get me anywhere fast so I made a side view based on a fat woman ref pic. And have began to fix portions as I go. I am doing each parts as a separate meshes to allow quick changes. Legs will come soon along with arms.

Let me know what you think guys as C&C are very helpful to me. Thanks again!!

katana
15-09-2008, 01:20 AM
scanner issue took me out of the game for a couple of hours, so i got behind on the finished concept. I did however get the silhouette working...definitely recognizable in low level light conditions...and don't let the shape fool you...there's a whole lot of cybertech in there...will get it up tomorrow night.

http://img.photobucket.com/albums/v112/katana2665/gorillasilouette.jpg

katana
15-09-2008, 01:25 AM
Looking alot better gnome.

Rogue One That's a sick concept...good luck.

Martin_x
15-09-2008, 02:05 AM
Hey guys. My 1st time here. Here's couple concepts(sorry for awful quality) and head, think I'm going to make a new one.

Novian
15-09-2008, 02:13 AM
Martin_x: No worries about the scan we can still see the idea but I would look into your scanner settings. As for the head its a good start but trust your instincts. If you don't like it then try it again, you'll learn a lot in the process. I speak from experience. lol

Cheers~

P.S. Welcome! And good luck in the competition.

Milo Jones
15-09-2008, 06:50 AM
Hi again........ I have a small update for my cyborg penguin.

http://i136.photobucket.com/albums/q172/iamcrust/penguinwip3.jpg


Let me know what you think.

InProgress
15-09-2008, 11:24 AM
Novian: Thanks, but I'm more interestedon how the eye looks closed, as it's going to be a blind ibex.

omegamista: That is an awesome concept.

Novian
15-09-2008, 11:55 AM
InProgress: Ok, I found this, hope it helps.

http://www.fao.org/DOCREP/003/X1703E/PPR5.jpg

Cheers~

InProgress
15-09-2008, 12:47 PM
That is a great picture, thanks a lot.

Novian
15-09-2008, 12:54 PM
InProgress: No problem. Glad I could help. :)

Cheers~

Rogue One
15-09-2008, 02:24 PM
Here is another update.

The proportions are all there now just need changes where required, any tips on his stance would be great.

The life support unit is just a place holder atm so the shape for that will change but It gives the general Idea.

katana Am glad you like it, am looking forward to updates from of you're gorilla concept.

Novian
15-09-2008, 02:43 PM
Rouge One: He feels like he is leaning forward too much. If you move the shoulders back about half a head's width I think he would look more upright. The center of his mass seems to be hovering over his toes at the moment.

I'm digging the legs/boots. Nice work!

Cheers~

Dunric
15-09-2008, 03:35 PM
I changed my mind . He is no good anymore :lame: . Prisoner Andro , has escaped from the laboratory , armed and very dangerous .

vicban3d
15-09-2008, 04:01 PM
Nice work everyone!
I think I'm finnished with the basic shape. around 4500 tris so far. Next I'm going to play around with loops and vertices, and add details. I still have no idea how I'm going to rig him, any tips?

poopipe
15-09-2008, 04:16 PM
Dunric: Dude, I'm really liking your guy but I think you're going to really thrash the polycount on those chains - I saved a lot of tris on my DW entry by not putting the holes in. It won't work on the larger loops but on the small ones you'll get away with a normal mapped cylinder

Rogue One: I love the overall sillhoutte and bulk - I see shades of imrod there which is great. you should probably pull those feet forward some before you go much further as it might cause you to model things in to couterbalance it that don't need to be there.

Having one big arm is king this time :D

Dunric
15-09-2008, 05:08 PM
poopipe That's true . So , you mean , just cylinder with no hole , and then create those little chains by alpha maps ? In fact his about 6k right now , but I'll add the legs too . And , 8k must be more than enough .
And , great concepts so far , keep it up guys !

psycosven
15-09-2008, 06:12 PM
Hey all!! Cool concepts! Cool Challenge! Can't wait to see how this all shapes up! This is a start on my concept sketch.. http://i375.photobucket.com/albums/oo193/dak_mars/cyborg1.jpg

It's going to be a slightly Romanesque fighter I think that moves based off a propulsion system where the legs should be, going to have to make a futuristic shield and sword to go with it. Need to figure out what I will do with the back. I want to make a mechanized unit to supply the fighter with its random necessities and power.

Humfleet
15-09-2008, 06:20 PM
i hope to have my finish concept up tonight probably late tonight....

Psycosven: looks pretty good can't wait to see your finished concept...

Milo Jones: i like the ideal of the penguin what is your tri count at right now?

Novian
15-09-2008, 06:30 PM
BiG ToE: Thank you for your help with the normals. I've got it working just fine now.

Cheers~

InProgress
15-09-2008, 07:24 PM
I've done the eyes and ears and changed the horns to those of a more dominant Ibex. Forgot to mention that this model is blind. Also, started the body. Any crits are welcome.

Novian
15-09-2008, 07:34 PM
InProgress: The horns look great. As do the ears and the eyes. Looking great man. Also, I really like the blind concept. It goes against the mold and therefore makes it more unique. Well done. I should be posting my first WIPs tonight. I'd love to get your feedback.

Cheers~

Novian
15-09-2008, 07:46 PM
Is there an easier way to go about generating and unwrapping a high poly version of a mesh (to be used for Normal Mapping)? At the moment my workflow is:

1.) Low poly model

2.) Unwrap low ploy

3.) Detail to high poly version

4.) Unwrap high poly in the same way using the low poly UVs as a texture for edge guidelines.

I noticed in the UV Tools there is a check box for "Preserve UVs". How well does that work/or how well would that work during this process?

I'm assuming that as long as the outermost unwrap edges are not broken while adding detail for the high poly mesh I should be able to go straight into detailing without having to spend hours re-unwrapping.

Any help would be greatly appreciated.

Cheers~

omegamista
15-09-2008, 08:36 PM
I'm assuming that as long as the outermost unwrap edges are not broken while adding detail for the high poly mesh I should be able to go straight into detailing without having to spend hours re-unwrapping.

Novian: yeah, i think your fine as long as you're just adding edge loops and you have clean edge-flow.

Novian
15-09-2008, 08:49 PM
omegamista: Thanks for confirming my theory. Time to go home and try it out! :)

Cheers~

BiG ToE-3DT
15-09-2008, 10:07 PM
Novian: your doing it wrong. You don't need to unwrap your hi poly at all. Your just wasting time if you do.

if your making the low poly first then

model the low poly
unwrap the low poly
export the low poly mesh into your scuplting program
sculpt
now, depending on what you want to use to generate the normals, you will want to import the hi poly if using max and use the render to texture option to grab the hi poly details and bake them down to the low poly unwrap.

If your lucky, you can use mudbox/zbrush and bake the normals in there.

setschaos
15-09-2008, 10:12 PM
Novian: You can also duplicate your low poly mesh, create the highpoly after hiding the low poly, define the mesh with as much detail as you'd like (just make sure that the relative outline is the same), then when your done;

1. apply a projection modifier to the low poly mesh from the modifiers rollout
- select the high poly mesh as the projection

2. hit '0' (zero - max default to 'render to texture')
- enable projection by selecting the proper check box
- pick your projection object (yes this seems redundant <.< )
- under the mapping coordinates options of the 'render to texture' box, make sure that you select "use existing channel": make sure that the existing material channel is the same as the material channel that you are going to use as your diffuse/normal mapping
- in the output section, select normal map, then select dimensions, save destination and then render.

You shouldn't have to re-unwrap the high poly mesh if you unwrapped the lowpoly mesh. This is a very easy way to use a high density mesh over a base mesh then create a normal map.

Hope this helps, and if it's old news, sorry for taking up posting space XD

omnicypher
15-09-2008, 10:15 PM
novian: to project normals, you dont really need to unwrap the high poly, i usually just do this:
1:model low poly
2:sculpt into high poly
3:unwrap lowest subdivision
4:generate normals
this way is pretty fast, you only unwrap once, and there is no stretching from low poly adjustments during sculpting. also if your using max, pelt mapping is your friend. good luck with the comp, i gotta sit this one out due to school.

Rogue One
15-09-2008, 10:25 PM
Thanks Novian, FrZnChAoS, BiG ToE-3DT and Poopipe for you comments its helping me alot and making me see things with fresh eyes.

I Have done have made some changes following each of ur comments and I was hoping you could tell me what you like the best.

A: Shoulders have been moved back
B: Made the feet longer
C: Rotated hips back and legs forward
D: Rotated hips and shoulders back

I changed the life support pack in all of them but its the stance am worried about. Let me know what you think guys.

poopipe
15-09-2008, 10:51 PM
rogue one : um, C
move those feet forward so they're planted under his hips :D


ive spent too much time in max over the last week or two so I've just been painting the same thing over and over again.

i have chosen to name her lola because it's derivative and over-used

Rogue One
15-09-2008, 11:02 PM
Thanks Poopipe , I know what it feels like, to much of anything is bad. I checked out you're blog and noticed ur a fellow rider. I ride small bikes too.

I have a grim reaper 2 eastern.What set up you running? Where do you ride? Bmx and 3D FTW? You don't play CS:S do you lol ?

I am Digging what uve done with the render maybe you could give her boots or heels?

Novian
15-09-2008, 11:09 PM
Ok guys here is my progress so far. I heard alot of people making robot chicks so I thought I'd jump on the band wagon. lol

C&C is very welcome. Be kind. :)

http://www.mentallic.com/LPC25/WIP_Concept.jpg

http://www.mentallic.com/LPC25/WIP_Render1.jpg

And thank you to all who responded to my questions about Normal Mapping.

Cheers~

Novian
15-09-2008, 11:17 PM
He will have the belt of ammo coming out of the back pack. I'm thinking about a cigar, not sure yet. The high poly map will include all the battle damage.

Cheers~

poopipe
15-09-2008, 11:18 PM
rogue : lo-fi, coaster, fashionably big bars - i'm a victim :D
I gave up CS:S after the baby, something had to go and i figured the missus was indispensible ;)

I thought about heels but i kind of need to keep the feet big to balance out the hand and im not sure that'll look right - I'll give it a poke when i put the basemesh together though.

setschaos
16-09-2008, 12:11 AM
Ok, so here's a really rough concept, but I'm eager to hit up the modeling for now. A young cyborg with a raven cyborg companion. It'll be a challenge trying to get both characters in without going over, but I think I can do it.

Novian
16-09-2008, 12:19 AM
setschaos: Awesome concept and drawings. I'm looking foward to seeing it in 3d!

Cheers~

naime
16-09-2008, 01:32 AM
http://www.inkfloor.com/Post/teeth_low.jpg

katana
16-09-2008, 02:33 AM
Here's my final. I left off the headgear as the gorilla already has so much charisma. I will be thinking about which one to go with. There are a few things that never got tweaked, but overall I think it tells the story. I also decided not to go the full paint route, since I'll need all the time I can get to finish the model...using the ZB3 to Maya workflow.....crits welcome.

*edit: and several of the eliptical shapes are just place holders for other detail...didn't want to noodle it to much...

http://img.photobucket.com/albums/v112/katana2665/gorillafinaloutlineweb.jpg

Rogue One
16-09-2008, 03:24 AM
Looking good katana cant wait to see this in 3d, the face will be fun to sculpt.

Here is a quick arm update not sure what am going to do with it anyone got some kl ideas let me know.

Also anyone know a good work flow to make normal maps of high poly hard surface models?

psycosven
16-09-2008, 03:40 AM
Welp, little update... I threw aside the sketch book and started modeling freehand, just to get into it a little. Could probably stand to lose a few faces in the slab things at the bottom, but not a big deal right now. Still around 2K on the tris (unsmoothed).

http://i375.photobucket.com/albums/oo193/dak_mars/cyborg22_w.jpg
The Front

http://i375.photobucket.com/albums/oo193/dak_mars/cyborg23_w.jpg
The Back

http://i375.photobucket.com/albums/oo193/dak_mars/cyborg22.jpg
Some smoothage... want to do normals so I am interested to see how this looks smoothed for a start.

More to come later! Until then, keep the stuff coming everyone!! Enjoying it all so far!

Humfleet
16-09-2008, 05:03 AM
now i just have to color it!!! C&C are welcome!!...

http://i453.photobucket.com/albums/qq253/Humfleet/t-rex-1.jpg

FrZnChAoS
16-09-2008, 05:31 AM
started building the leg trying to make it mechanically sound....

pogimonz
16-09-2008, 09:54 AM
rogue one: I'm liking the progress, nice weight.

poopipe, naime and katana: great concept art, looking forward to see how you guys tackle the 3d part.

man this thread is looking pretty sweet, I might get into it in a week. I'll get started on the concept.

InProgress
16-09-2008, 11:08 AM
Noivan: Really like the chicken and the plans you have for it. Good job so far.
Humfleet: Funny concept. Can't wait to see it in 3d.

Naomn
16-09-2008, 11:13 AM
Nice stuff so far everyone, here is my guy to this point for your c&c.

Also I have a question about normal mapping as it applies to 90° corners. Should I round them over first? (lower legs and fingers have square corners)

Anyway, look forward to seeing everyones stuff, good luck to all!

Amy

poopipe
16-09-2008, 11:44 AM
if the square corners are supposed to look rounded then yes - you're best off putting a bevel in or at least making a pointy bit on the end.
normal maps can't work miracles, they only round off facets

InProgress
16-09-2008, 12:07 PM
I'm having some idea breakdown. What do you say, should I go with a human torso, or with an ibex's torso?

Novian
16-09-2008, 12:26 PM
InProgress: I'd say go for an ibex, or perhaps a hybrid? I do think the ibex chest would help to unify the design but a hybrid body could be interesting as well. Just my two cents.

Cheers~

chiba
16-09-2008, 01:37 PM
i think most of the body is finished, i think i shall re-do the face, any C&C?

Novian
16-09-2008, 01:44 PM
chiba: My only crit is that you have a few N-sided polys on the chest which may not deform well. Other than that it all looks great. Looking foward to the paint soon.

Cheers~

dhin
16-09-2008, 03:53 PM
Okay mine. This is just a quick scan, not a lot of cleaning to it right now. Still have more work to do.

Novian
16-09-2008, 04:13 PM
dhin: That's an awesome looking concept! Can't wait to see it.

Cheers~

InProgress
16-09-2008, 05:38 PM
I need some more help with the body. I'm planning on doing it ver Combine-like (almost anorexic with some dohickies on it), but with bulky bones and mass so it looks more like an ibex's torso. I haven't got any top views of the goat's skeleton, so I'm not quiet sure it's ok. Any crits are welcome.

Joseph Pomeisl
16-09-2008, 05:59 PM
Hello...Started messing around today after I found this old drawing in my sketchbook. Spent a couple hours to get to this point. After last comp have decided to do no NURMS, or Smooth Groups (I think Vitor had a valid point):) Good luck to everyone!
Rogue One: I like your character; it's coming along nicely.

Novian
16-09-2008, 05:59 PM
InProgress: Just minor things really. The head looks a little narrow at the moment and the "beard" seems very square. I think that might be due to the mirror though. Just follow the body curves and I think it will turn out just fine.

Cheers~

InProgress
16-09-2008, 07:55 PM
Novian: Thanks mate, will get that sorted out.
Today's update. Worked a bit more on the torso, as I was searching for refs and barely found something. It's just what I need. :) Now I have I'll make a list of things to do tommorow. Any crits to the torso are welcome.

Martin_x
16-09-2008, 08:21 PM
My wip.
About 4k tris so far.

Novian
16-09-2008, 08:30 PM
InProgress: Looking good man, keep it up.

Martin_x: Nice work so far. I especially like the feet.

Cheers~

Rico Rodriguez
16-09-2008, 09:47 PM
Hi! Jhon!"poopipe"..I love the chick! Just amazing the lines...and the boobs..rs I'm crazy to see the wips! Best cheers!

Novian
16-09-2008, 10:12 PM
Hey all, here's a wire post. Any C&C is certaintly welcome. Trying to get it all right before unwrapping.

http://www.mentallic.com/LPC25/WIP_Wires.jpg

Cheers~

katana
16-09-2008, 11:37 PM
lol...Novian...all it needs is a key to wind it up!

setschaos
17-09-2008, 12:00 AM
Novian: Lol, I think that your chick should have some good old fashioned box turrets with warheads in them.

psycosven
17-09-2008, 02:18 AM
haha! Novian, be awesome if when the chicks wings flapped up rocket boosters popped out from underneath!!!!!!! cool leg designs!

This is it for me, this has to be my entry right here!!!!!
http://i375.photobucket.com/albums/oo193/dak_mars/cyborg33.jpg

j/k, but it still looks cool for a Max F-up ;)

Humfleet
17-09-2008, 05:55 AM
thats one mesh up ......lol....well i got to add some color let me know what you guys thing so far...

http://i453.photobucket.com/albums/qq253/Humfleet/t-rex3.jpg

Warlock 279
17-09-2008, 07:32 AM
Novian - I like what you've got, its very much chick, meets ED209. Depending on your poly count [and what else you plan on adding], maybe some bevels on the legs in a few places to catch light.

Martin_x - That's cool so far, very "heavy" looking. Pretty fair distribution of polygons so far, keep on it. Oh, welcome aboard btw.

InProgress - I like the direction your going with this, and its looking well modeled so far. I'm looking forward to seeing it progress. Sketch looks cool too.

Joseph Pomeisl - The shape looks good, but I'm not sure how that poly flow is going to work out for ya like that. Might be better off if you went with a more traditional face flow. A flow more like what you see in the heads here (http://www.subdivisionmodeling.com/forums/showthread.php?t=8911&highlight=face), tho, obviously, less dense than some. Sketch looks cool.

dhin - Sketch looks good. I dig the helmet and the "pet." I'm looking forward to seeing you get this cleaned up and into 3D.

chiba - Concept looks fine. The model looks good so far as well. You need more polygons in the body/face...less in the tubes. Unless you're planning to have them wiggling all around constantly and want smooth deformation of them, I think there's some places on the body that could use some more smoothing, at the cost of some of the smoothing to the tubes if need be. Looking good so far.

Naomn - Nice start. I think you could push the fingers to be a little more menacing. 4 legs instead of six or eight, was an interesting choice, it looks kinda weird, but at the same time, I kind of like it. Seems very front heavy tho, might want to push the front legs forward a little more, or add some weight visual and physical to the back. Looks interesting so far, keep going. Welcome aboard as well.

FrZnChAoS - That awesome so far, and you're going to have to be extremely careful with your budget but it should turn out awesome if you can keep it within. You could probably start saving now by reducing the polygons on a the top of the foot.

Humfleet - Reminds me a bit of Gon from Tekken. I like the over the top approach you're taking with it, should turn out really fun. [edit] Colors looks good so far, but I think you could have a little more fun with it given the nature of your concept, birght/vibrant colors, maybe a blue/yellow scheme or something.

psycosven - Not a bad start, I think you could even out the polygon density some tho. You've got a few places, namely the chest at the moment, where you've got long thin polygons next to shorter/squarer ones, which could lead to some problems in deformation and some tough stretching in the UV's. Cool head design, it'll be interesting to see where you going to go with it when you start texturing it.

Rogue One - That's looking awesome so far, I see they've been on you about the feet being too far back, and you're getting there, I still think they could use another nudge forward yet tho, hard to say for sure from an angled view tho. I like the right arm, looks great for crushing skulls.

katana - Your gorilla looks cool, but I wonder if he shouldn't have a slightly more advanced weapon. In one way its a nice juxtaposition of high tech monkey against low tech spear, but it might be too much of a contrast, think about it some anyway. Shame you've ditched the head gear, because you had some sick concepts for it [particularly bottom left and the goggles one], but I agree it might have been a bit of overkill. See how it plays out in 3d, you may end up finding the head to be empty compared to the rest, and getting to throw the head gear back in the mix.

naime - I dig it. I'm confused as to what the blue things on his arm are tho? They look kinda like eyeballs, or......fish eggs. This looks like its starting off to be even cooler than your Goat King.

setschaos - You shouldn't have a terribly difficult time getting both to fit within the poly limit, neither character nor creatures shape is that complex. The idea is really cool tho, and I'm looking forward to seeing this in 3d.

poopipe - Your sketch is looking good, there's almost a certain innocence in her pose which plays well against the, uh....other features. I agree big feet are perfect for balancing the big hand, heels might be a bit much, interesting to see if you do get around to trying it out tho. Perhaps make that panel on the big hand clear [if its not already, I see a little something there now maybe] so we can see some wires/pistons/mechanical gibberish inside?

Milo Jones - Penguin looks good so far, and giving flight to a flightless bird was an interesting idea. He needs a thumb on his right hand yet tho I think, and maybe one of those old fashioned pilot helmets, and scarf if you wanna go that direction.

Dunric - I like it, its twisted, I kinda want to see him dragging a damaged leg along on the end of one of those chains tho for some reason, or maybe a little more of a sign of some kinda of life support, he's not exactly healthy looking after all. Maybe some loose wires coming out of his back, or some broken hoses. You could maybe lose some of the vertical rows of polys [neck and chest] in favor of a few horizontal loops in places [upper and lower arms and maybe the torso], but that can come later during clean up. You asked about your head/face flow a couple pages back, what Big Toe posted is excellent and maybe take a peek at this link (http://www.subdivisionmodeling.com/forums/showthread.php?t=8911&highlight=face). [Same one I posted further up] Just some thoughts, looking good so far anyway, keep at it.

vicban3d - I like what you've got so far, with one exception, he needs bigger, more menacing front claws. Manti [...anyone know the plural?] have those really nasty, pretty scary looking front arms, your front arms are almost the same as the back legs, so I think you could push the front ones more. Bigger gun on one side, and big nasty claw on the other, or something. Nice start.

omegamista - That's an awesome concept, those legs are wicked. Make with the modeling already. ;p

gnome - Not a bad rat. Needs a wider butt tho from the front view maybe. Heads spot on, with the exception of the absence of teeth of course.

Luzifer-X - I'm not entirely sure what that is, but its wicked cool. I'd personally think about mixing a little of the red down into the joints of the body, kind of like a "life force" glowing type of look emanating from the joints, if you know what I mean, but keep it subtle so that the red on the face still still really pops against the black/white of the rest of the character. My two cents anyway.



...I'm sure I missed a couple of ya, sorry about that. :-/

poopipe
17-09-2008, 08:57 AM
Rico: thanks dude, praise from you is praise indeed :D

I'll keep you in the loop, promise


Warlock : ta :) I'm still unclear as to whats going to happen with the hand - it won't actually function mechanically as is so it's likely to get at least another segment but yeah - panels exposing cables&that is kind of the plan.

I did some work on basemesh last night but my web connection is awful and couldn't upload it :(

katana
17-09-2008, 10:08 AM
Humfleet : try not to get to bogged down in the painting, just get your shapes in place. Looks great.

Warlock : I haven't ditched the head gear, just didn't decide which one to draw in. The spear will be made of mid-level tech materials, so there will be a transition of sorts, as well there will be a surprise detail on the shield...it will all make sense on the backdrop.

great stuff here...some of you work way to fast for me...dang!

poopipe
17-09-2008, 12:10 PM
poopipe That's true . So , you mean , just cylinder with no hole , and then create those little chains by alpha maps ? In fact his about 6k right now , but I'll add the legs too . And , 8k must be more than enough .
And , great concepts so far , keep it up guys !

sorry - i didnt see this earlier.

I actually didnt bother with the alpha because the chain was a pretty tight fit and it wouldn't have been visible. i dont think you'll get away with it on the larger links but on the small ones you'll be saving 28 tris per link if you use a 6 sided cylinder as rather than a 6 segment 4-sided torus.

if that makes sense

InProgress
17-09-2008, 12:13 PM
Novian: Are you going to make eyes? Also, how does the chicken hold the weapon? Other than that it looks really good.

Novian
17-09-2008, 12:23 PM
Warlock: Thanks for the C&C. I'm glad he is reading mechanically enough at the moment. Tonight I will be adding the battle damage areas to make him more T3:RTM the way Arnold looked at the end all messed up.

I will be adding a belt of ammo, a backpack, and a stand so most of the leg details I think I will handle in the normal map.

I am going to rip out the arms tonight and give them another go because I'm afraid that they A.) won't reach all the way round in front of him and B.) won't be able to rotate properly (i.e. without causing nasty deformations). What do you think?

Also, I had a question regarding the textures. The rules state:

"Textures:
2048 x 2048 texture. This means 2048 for color, 2048for bump, 2048 for normal, 2048 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture."

Now my question is can I use 2 1024x1024 maps, one for the chick and one for the gun/misc and then composite them for presentation. Or, do I need to unwrap everything in one 2048X2048 map all at once? Hope this makes sense.

Cheers~

P.S. Warlock, are we going to see a model from you that we can all loose the comp to? ;)

Novian
17-09-2008, 12:26 PM
InProgress: I will be redoing the arms so that he can reach around and hold it in front of him. (I'm a righty so heres how I would hold it) You hold the U shaped bar with your left hand and then hold the handle/trigger with the right. The chick will do the same.

And yes he will have eyes, I just have to get around to adding them. lol. The one eye (his left) will be all torn away and you will see the robotic eye underneath.

Thanks for the kind words!

Cheers~

poopipe
17-09-2008, 01:00 PM
Warlock:

Now my question is can I use 2 1024x1024 maps, one for the chick and one for the gun/misc and then composite them for presentation. Or, do I need to unwrap everything in one 2048X2048 map all at once? Hope this makes sense.



you can do that but you'll be missing out on half your texture space
1 2048x2048 is the same as 4 1024x1024 maps

Novian
17-09-2008, 01:12 PM
poopipe: Thanks. I'm guessing I will have to use the named selections route rather than using the Poly IDs as there are only 32 and I have far more than that many parts to unwrap. There isn't a way to increase that number is there?

Cheers~

dhin
17-09-2008, 01:27 PM
dhin - Sketch looks good. I dig the helmet and the "pet." I'm looking forward to seeing you get this cleaned up and into 3D.

WELL... the "pet" is actually the side view. But I am working on the rest, I'll hopefully have a more cleaned up set of Ortho to show soon™. Also I should have a open view of the helmet up too.

Chung Wong
17-09-2008, 02:15 PM
Ouch. Hope you have a back up there pysonsven

poopipe
17-09-2008, 02:18 PM
poopipe: Thanks. I'm guessing I will have to use the named selections route rather than using the Poly IDs as there are only 32 and I have far more than that many parts to unwrap. There isn't a way to increase that number is there?

Cheers~

if you're worried about the unwrap getting complicated just split the mesh up, unwrap each section nicely and then stick them back together again rearranging the UV's as you go.

Dunric
17-09-2008, 02:25 PM
Warlock 279 Thank you for quick review . Yeah , i probably add more stuff like hoses or wounded flesh trough you can see mechanical parts , maybe , cause i don't sure in my skills yet . And thank you for great link ! Btw there a pipe in the back , that coming from his bottom to the skull :) , kinda vital system .
poopipe Thanks for this tip with chains , since it just forum competition , i will use more defined link , but it good way to do chains with less polygon limit , I'll take it on my arming , thanks !
There little update , simple mechanical legs , will add little details with normal maps , but overall it be very simple . 6512 tris so far , any C&C ?

Novian
17-09-2008, 02:30 PM
poopipe: Thanks for your help. I guess I will just have to take it nice and slow. lol. And you are right I can just concentrate on one area and then set it off to the side and rearrange everything when I'm done.

Cheers~

BiG ToE-3DT
17-09-2008, 02:33 PM
Novian: you don't need the id thingy man, just attach everything together with the attch function under editable poly, and get to unwrapping. Or you could do what my boy poopipe said and unwrap each part on it's own. Collapse the stack so that the uv's are saved into the mesh, then attach all the parts with the attach function under editable poly. Then all your unwrapping will show up under the same uv layout. Just rearrange the uv's like poopipe said, and your good too go.



I'm thinking about making a big guy with gatlin gun arms, robotic legs, a viagra dispenser connected to his belly and a chastity belt with no key. The combonation of over flowing love juice and ro release will place this guy on the same level as the sexy female robot with claws.

Novian
17-09-2008, 02:39 PM
BiG ToE: Ok, thanks. I was taught to always use the IDs but I know I don't have to. So tonight I will see how much I can get unwrapped before sleep deprivation kicks in.

Cheers~

Joseph Pomeisl
17-09-2008, 03:26 PM
Thanks Warlock, it should help alot - try to fix it up later.
Dunric: Looking nice; the leg apparatus works well with the character.
Here's an update after another couple of hours. The vessel holds and distributes the fluid that runs the thing, kinda like BigToe's viagra juice....I guess.

Humfleet
17-09-2008, 03:35 PM
warlock: thanks for the info...are you saying to add in blues and yellow or just go with blues and yellow and get dispose of the green....i think it would be cool to add in some blues and yellow...i was also thinking of a neon green and and some pink....but not sure...thanks again tho for the info...

psycosven
17-09-2008, 05:03 PM
Hey Warlock! Thanks for the advice man! Right now I am still kinda doing a rough layout of the model, but it didn't even cross my mind that those areas would be causing problems later. I'll be sure to keep that in mind though, and I'll fix it really soon! :)


HAHA! Love the idea for your character Big Toe!

gnome
17-09-2008, 06:17 PM
whoa Warlock, that is one load of C&C, nice job there! http://img395.imageshack.us/img395/1981/daumenupwl0.gif

Been too occupied with modelling to post any updates :D, but I think I'll post an update later this evening. :)

Dunric
17-09-2008, 06:26 PM
Joseph Pomeisl Hey , looking cool , reminds me the marine from starcraft 2 trailer , i think it all the cigar :lame: , but good work so far ...

InProgress
17-09-2008, 07:26 PM
Today I've tweaked the body a lot, made the pelvis (don't like it because I don't know how I'll attach the legs), made some spinal armor + mechanical spinal aid, and started the legs. I'm trying to get, at least, the low poly finished till 21st sept. Any critics are welcome.

Novian
17-09-2008, 07:40 PM
InProgress: You could attach something of a hip joint to the inner side of the top of your leg (as it exists now) See below:

http://www.rch.org.au/emplibrary/limbrecon/Head_of_femur.gif

Cheers~

Orrin Hogan
17-09-2008, 08:36 PM
I haven't posted in a while but I've been busy with work so heres what I've started, I modeled a whole female body to build on top of with the armor and attachments. First point of business was the head and helmet. I know I'm way over the count right now but after building other parts I can delete the excess under the armor.:wave:

Joseph Pomeisl
17-09-2008, 09:41 PM
Daddy OH: very nice start; the face is hideous - but's that what you were going for, eh? The structure seems very well executed. LET'S GO EAGLES!:)
Dunric: Thanks! Can't say that I've ever played (or even seen) starcraft though.
InProgress: It all works well together. Neat idea...Just thought that maybe the beard could come more from the tip of the chin - also that the hooves could maybe widen out a bit. Just ideas....

Rogue One
17-09-2008, 09:57 PM
Hi guys

I see everyone is making nice progress on here. Great stuff

I on the other hand am kinda running out of steam!This is my first go at this kinda thing am not sure where is should go next? I no the base mesh needs to be in cleaned up areas in terms of topology that I can fix am not so fussed on the tech stuff .

I need idea on where I can go with the concept . Also texturing I have no idea what I should do.

I need some inspiration. Anyone know any kl movies or games that will help?
Thanks again.

edit:
Now I see what is missing! he needs some character. A back story to make him more interesting

Novian
17-09-2008, 11:07 PM
Hey guys, I'm trying to decide how much battle damage to give the chick. Right now I am watching T3:RTM to get an idea. Any thoughts?

Cheers~

katana
18-09-2008, 01:31 AM
Rogue One : I think the guy is all symmetry...any chance of adding in an element that will break that up? Once you get to the texturing though, he's gonna be a killer.

Martin_x
18-09-2008, 01:49 AM
Rogue One looks cool so far. Maybe you should add smth on his shoulders.
Almost finished my lowpoly model. 2k tris left. Don't know what to do. Any ideas? I think about convertible gun on his big hand.

camaleonhell
18-09-2008, 03:07 AM
all concepts and wips looks great congrats :)

Warlock 279
18-09-2008, 03:26 AM
WELL... the "pet" is actually the side view. But I am working on the rest, I'll hopefully have a more cleaned up set of Ortho to show soon™. Also I should have a open view of the helmet up too. ...don't I feel like a jerk now. Seeing both views as a singular entity tho, I like what you've got, kind of centaur meets pegasus with a healthy does of cyberization.

Warlock : I haven't ditched the head gear, just didn't decide which one to draw in. The spear will be made of mid-level tech materials, so there will be a transition of sorts, as well there will be a surprise detail on the shield...it will all make sense on the backdrop. Ah gotcha, sounds cool, I'll be looking forward to where you go with it.

P.S. Warlock, are we going to see a model from you that we can all loose the comp to? ;) Yeah probably, I had an idea I was a enthusiastic about, but it kinda fizzled on me, so, I'm looking at alternatives now, and generally working a lot of figure drawing on, because I've let my drawing skills slip way too much.

Battle damage ideas...is your chick's body all metal, or all flesh with robotic legs? You don't necessarily even need battle damage to be honest, I think if you really just did a nice job texturing his body with feathers for a really soft look, opposite the cold hard metal, you could get a cool effect.

Dunric - Sounds cool. I like the legs, I think they fill out the character a bit more than without.

warlock: thanks for the info...are you saying to add in blues and yellow or just go with blues and yellow and get dispose of the green....i think it would be cool to add in some blues and yellow...i was also thinking of a neon green and and some pink....but not sure...thanks again tho for the info... I was just thinking, brighter colors, I just threw out the blue/yellow as they're bright semi-complimentary. Neon green and pink would just as well. I just see your character's design as full of fun and energy, and when you started painting with a drab green, I wasn't sure it'd work. Of course, that's all my opinion, and there's nothing to say that some really solid realistic/natural colors couldn't make this an awesome piece as well.

InProgress - Yeah, what Novian suggested would work, or you could always go with something similar to what Dunric is doing, and have the lower body be all mechanical, so the legs attach more simply.

Daddy OH - Base mesh looks good, face looks fairly well modeled, decent structure and looping for your purposes I think.

Rogue One - Looks like you've got the legs/feet in the place and balanced now. Write/think up some back story and I'm sure you'll get some ideas to move forward with. I'm not sure what the right arms purpose is...but it might be cool if could extend on a piston or some sort, if you know what I mean.

Martin_x - Everyones rockin' the big arm. I'm digging the finger design you've got, looks cool. Maybe give him the gun in his other hand, balance it out some. One arm/hand dedicated to long range, and one to close range combat. Also, maybe a helmet of some kind if you don't already have the plans for one, his head is looking kind of vulnerable.




I was originally working two different ideas, one was an old emaciated looking guy, and it was originally going to be that he was the "last man on earth" sorta thing prolonging his own existence thru cyberization, and he'd taken on sort of an angelic form in a dark sort of way.

And the other idea I was playing with, was a big hulking monster sort, that was fueled by putting the flesh of enemies into a tank on his back and burning that as energy. I guess there's something in CNC like that, I'm not sure, never played any of the games that much or recently, the friend of mine that suggested the tank threw some reference my way on that were from CNC.

Somewhere along the way, the two ideas ran into each other, I moved the fuel tank to his stomach, tossed on the wings/halo of the other concept, and I was really stoked about where it was heading, but it sorta fizzled out on me as quickly as it came...let me know what you guys think, maybe I can get jump started on this again or a new concept.

Eyell
18-09-2008, 05:27 AM
Alright, I'm finally going to participate in one of these bad boys. For start, here is a concept I'm working with. Going to start splashing it with some color and do some adjustments. Feedback and suggestions, awesome, bring em' on.

http://forums.3dtotal.com/picture.php?albumid=509&pictureid=3311

omegamista
18-09-2008, 07:36 AM
wow, got a lot of competition here :), here's my first update. just got my comp fixed and i've been doing nothing else. just started working on the pants and robotic legs.

Dunric
18-09-2008, 08:09 AM
Warlock 279 Great start ! Is him that android messiah ?
omegamista He's looking not very dangerous yet , maybe he need disability pension to buy another leg LOL ? But i like it , looks very organic to me , great modeling .

katana
18-09-2008, 10:08 AM
Eyell : Cute and great potential...don't think you need the globe thingy on the feet though..the girl comes off as a cybernetic air elemental...sweet idea.

poopipe
18-09-2008, 10:20 AM
I need idea on where I can go with the concept . Also texturing I have no idea what I should do.

I need some inspiration. Anyone know any kl movies or games that will help?
Thanks again.



hmm

I say lose the helmet and stick to just the back pack. I don't think his armour looks right smoothed like that - he needs big chunky plate-like armour


I had something to post but max ate it again - i think that's 2 comps in a row now. 32bit max 2008 is a crock of poo

setschaos
18-09-2008, 12:03 PM
Poopipe: Maybe you should just up the frequency of your autosaves. It always helps me in the end. I really have a bad habit of manually saving, so autoback really saves my ass.

poopipe
18-09-2008, 01:05 PM
sadly that won't help, my autobackups are knackered as are all (7 of) my iterative saves. I'm a complete psycho about iterative saves - my mech has over 100

I'm about 90% certain it's a bug in putting the edit poly modifier on top of symmmetry modifiers

Novian
18-09-2008, 01:21 PM
Warlock: Thanks for your help. For the chick I am going for a very terminator look to him. So I am going to have most of the body "flesh" and then have some battle damaged areas. I figure based upon battle stance most of the damage would be in the front and to one side or the other primarily. At the moment the only parts that are full out metallic are the legs and the "shoulders". Your concept looks great! Can't wait to see it in 3d.


omegamista: That's a wicked looking concept. Very clean modeling. Well done indeed.

poopipe: Sorry to hear about your saves man. I've been there myself. My only suggestion would be to save off to a portable drive and disconnect it before you get to the crash point.


Cheers~

setschaos
18-09-2008, 01:28 PM
here's a quick WIP grab. The tri count is around 4k, so there should be plenty of tris for the raven. I'm going to alpha some loose strands on the pants to break up the drab shape and I'm also going to add some hair that's medium length.

Novian
18-09-2008, 01:39 PM
setschaos: Looking great man. And only half the count down. Nice work!

Cheers~

Orrin Hogan
18-09-2008, 01:42 PM
I keep running into a problem, whenever I extrude or bevel even .01 seems to shoot the polys way out instead of just a tiny bit anyone know why?

Novian
18-09-2008, 01:46 PM
Daddy OH: Check your world unit's scale. .01 for the Generic is much different from .01 meters, etc.. Hope this helps.

Cheers~

InProgress
18-09-2008, 01:48 PM
Warlock: Thanks for the crits, I was planning on making the whole pelvis mechanical
Joseph Pomeisl: Cheers. It does look beter with the beard in front. As for the hooves, I'll be looking closely to the real thing, maybe make the a little longer.
P.S: The lower legs are just guides so I don't mess up the legs' proportions. Also, the thing that you told they could be widen are the knee joints, not the hooves:)

poopipe
18-09-2008, 01:49 PM
poopipe: Sorry to hear about your saves man. I've been there myself. My only suggestion would be to save off to a portable drive and disconnect it before you get to the crash point.




that doesn't help either - there's no crash it's just that when you re-open the files the meshes are corrupted, like there's verts in the wrong place, unwelded, missing etc.

you don't find out til its too late :(

I've had no such problems on the 64bit version I just had to use 32bit windows last night so i could download porn while modelling.

still, enough of that. I'll just start again - its not the first time I've done it :)

Orrin Hogan
18-09-2008, 01:50 PM
I looked into that im not exactly sure how to correct that. I looked into the resetting the world unit scale in the utilities and this did nothing except make my transform gizmo extremely large in sub divide mode. So I had to revert to a previous file. Not a big deal just impeding my progress

setschaos
18-09-2008, 02:28 PM
You can change the size of your gizmo by the "-" and "=" keys. try changing the world scale again and see if it changes anything, (after of course, you change your gizmo again XD )

Orrin Hogan
18-09-2008, 02:35 PM
I know you can scale the gizmo that way, its a normal size when im not in sub divide mode. Besides I tried that in the sub divde mode and it didnt affect it. However I merged another mesh from another file and discovered this problem is only happening on the mesh im working on so i just became even more stumped.:wall:

Novian
18-09-2008, 02:43 PM
Daddy OH: Man that is weird. I'm not sure how to fix that as I've never encountered it. Just a thought, try doing a Reset XForm?

When this is all over please let us know how you fixed it as it would be usefull for others to learn from.

When I get home I'll poke around and see if I can get any more ideas.

Cheers~

Orrin Hogan
18-09-2008, 02:53 PM
Novian Believe it or not that actually did the trick!! Who knew it would be something so simple! Wow, thanx dude!!:dance: Now another quick question when I use my symmetry mod and go back down to edit poly the other half disappears normally this doesn't happen, again any idea why? Just curious but nothing to really mess up my flow.

Novian
18-09-2008, 02:58 PM
Daddy OH: No worries guy. Glad I could help. :) Now we all know how to fix that problem if it occurs. Looking foward to seeing your model soon.

Cheers~

Perversonality
18-09-2008, 03:28 PM
Now another quick question when I use my symmetry mod and go back down to edit poly the other half disappears normally this doesn't happen, again any idea why? Just curious but nothing to really mess up my flow.

If you are using Max then there is an icon that looks like a test tube under the stack. Click that when lower down in the stack and it flips between show-end-result and don't-show-end-result :)

This: http://www.lowpoly.co.uk/tutorials/lpoverview_files/image030.gif

Orrin Hogan
18-09-2008, 03:33 PM
Duh!! :hurt: I should've know that, Thanx Perv!

Novian
18-09-2008, 06:21 PM
Ok guys I am thinking about redoing the arms again. He doesn't have the ability to hold the gun properly. I'm thinking of giving him more of a full chicken's wings with the individual fingers, this way he could hold things and pose better.

Thoughts, comments, crits?

Cheers~

InProgress
18-09-2008, 06:28 PM
Good idea. That was why I asked how will it hold the minigun :)

Novian
18-09-2008, 06:30 PM
InProgress: Yeah I guess it's better, just have to figure out how I'm going to make it work.

Cheers~

InProgress
18-09-2008, 07:56 PM
Blocked out the lower legs. I've still got a shedload of tweaking to do at the legs, as well as the rest of the body and head. Any critic is welcome.

Novian
18-09-2008, 08:06 PM
InProgress: Perhaps if you were to give the legs a slight inward sweep, similar to a human's legs? If you notice a human's legs slant inward slightly to the knee and then travels more straightly down. Just a thought. The rest looks great.

Cheers~

pogimonz
18-09-2008, 08:24 PM
I'm in.

The big goal is to improve hard surface modeling, so I made it a point to have my character 90% hard surface.

here's some preliminary sketch, I'll try to finalize it by tommorow.

great progress everyone! this should be interesting.

here's the rough sketch.

katana
18-09-2008, 08:36 PM
InProgress : I had the same thought as Novian. The legs need more shape on the forward shot...look at the shape of rams leg muscles and maybe you'll get some ideas there...nice job.

dhin
18-09-2008, 09:05 PM
@Pog - interesting. But I liked the turtle idea better... ;)

Can't wait to see more man.

@InProgress - It's looking cool for the most part, but you should consider making the foot more broad to make it look more stable.

poopipe
18-09-2008, 09:38 PM
started from scratch a couple hours ago - I think we're ready for zbrush.

I'll re-topo completely after sculpting so flow isn't an issue (neither are the funny looking boobs) but the basic bulk and proportions seem pretty sound so far.

comments?

Novian
18-09-2008, 09:54 PM
poopipe: Looks good so far. No complaints here. :)

Cheers~

Rogue One
18-09-2008, 10:37 PM
Hello guys! I went back and cleaned up the mesh and his shape as I wasn't really feeling it. Not much has changes but It enough to make me feel I can move on soon to UV 's > HIGHPOLY and TEXTURE.

Also any Maya users on here? Could you please tell my how to find poly count? I know you can go to Heads up display then Poly count but there is another way but I can remember. Thanks

BiG ToE-3DT
18-09-2008, 10:43 PM
faces... thats maya for poly count. But you already got the tri counter up, so you don't need it.

Rogue One
18-09-2008, 10:50 PM
Thanks just wanted to know poly count. Which I now know is only 1900 polys so I can afford to put in the detail I wanted. Woot woot

Calcuttason
18-09-2008, 11:53 PM
Hey big toe, i have a question. The hole flesh thing. does it have to be exposed say the person is wearing a mask or helmet even tho they have a human face?

Joseph Pomeisl
19-09-2008, 12:38 AM
Nice start Poopipe. Really has an interesting shape to her.
Pogimonz: Like the drawing alot! Cool idea...
InProgress: It's definately coming along nicely; the legs are neat!
Started painting on the wire shot to get ideas....

BiG ToE-3DT
19-09-2008, 02:28 AM
Hey big toe, i have a question. The hole flesh thing. does it have to be exposed say the person is wearing a mask or helmet even tho they have a human face?

in that case, the helmet would need to be removeable so that we can see the face at some point, so that we know there is a face behind the mask. Or, you can have the flesh exposed somewhere else and keep the face covered, that's what I'm doing.

FrZnChAoS
19-09-2008, 03:39 AM
Rogue One: still looks like your characters centre of gravity is way forward, unless thats what your going for. might want to add a bit more geometry to the joints...
looks cool though.

poopipe: looks solid, the body shape is really defined well.


heres a small update. will have to work on the flesh aspect from this point up. depending on how much triangles i have left i may cut the wires down and just use planes and transparency map to do them. welded down on the foot and other parts to cut 20% of triangles off them.

Calcuttason
19-09-2008, 04:57 AM
OK thank you big toe. so flesh is required. Got it.

Dunric
19-09-2008, 08:10 AM
poopipe Good proportions , can't wait to see sculpting process .

katana
19-09-2008, 10:03 AM
Rogue one : nice design...do you really need all that geo in the head to describe the shape?

FrZnChAoS : that's a sweet bit of modeling...

vicban3d
19-09-2008, 11:18 AM
Finally had some time to work on this. Made some progres with the left arm:

Rogue One
19-09-2008, 01:40 PM
vicban3d : I loving the shape of the gun, can wait to see the rest

FrZnChAoS : Yeah I kinda am but I still want him to look balanced just as if his knee are bent. Cant seem to get it right. Also I agree about more geo on the Knee.

katana : Thanks man although am not liking him atm also I you're right about his head It a place holder atm. Not sure what am going to do with the face.
I think am going to go back to my early desgins cause I feel this is getting worse!!

Have a look at the images below and I think you will agree. I think the block in mesh looks allot better than the textured one. Maybe it just the legs that look worse?

Joseph Pomeisl
19-09-2008, 04:19 PM
Here's an update - tried to fix the face geometry, deleted some faces as well. Most of the arms are primitives...wasn't very interesting making them but I like the look of them. Keep up the nice work everyone!:) And congrats to Warlock on the victory!

InProgress
19-09-2008, 04:33 PM
Mucked around with the position of the legs, now I'm not sure how it looks. Going to add more definition to the legs, just wanted to get your opinion on the positoin of the legs.

Rogue One
19-09-2008, 04:42 PM
InProgress : I like the concept and am not sure if this matter on this comp but you may want to think how it would walk? Form follows function. That IS what am trying to do but its making me not like the look of my concept. LOL

InProgress
19-09-2008, 05:08 PM
There's supposed to be an ankle joint right above the hoove, but I'm not sure if I'll be able to stay in the poly limit if I do it. I might add it when I finish blocking out everything.

katana
19-09-2008, 08:09 PM
Rogue One : for your balance issue, try enlarging the feet to a hulk size...maybe that will help give strength and gravity...nice job....

Joseph : Good stuff.

Warlock 279
20-09-2008, 04:56 AM
Eyell - I like your sketch, its got a bit of a retro feel to it at the bottom with the ring and the ball.

omegamista - Nice start. Mesh is nice and clean so far. The face and the chest details are looking cool. Make sure you don't forget to vary the finger sizes.

Warlock 279 Great start ! Is him that android messiah? I don't know about that, just a mix of a couple ideas. We'll see what happens with it down the road.

setschaos - Looks good. I'm wondering how you handled the face tho, if you couldn't have done it with a better poly flow [hard to tell from that image really], could always be something you go back and address once you've got the raven modeled, seeing as you're well ahead of the game on the poly count so far. Deigns looking good so far tho.

InProgress - Coming along well, for what its worth you can save a few tris on the hip by not having all the pols converge at a center point, and instead capping it the way you did the discs in the knee. I think I personally would angle the legs out to the knee, back in a bit to the ankle and back out again down to the hoof.

pogimonz - That sketch looks awesome. I'd go somewhere else with the "sidekick" idea tho. Wall-e's been done to death lately in 3D. Maybe combine the egg and Wall-e, like the egg's body with Wall-e's head or something, so you'd have a nod towards them as inspiration, but you'd get something more original outta it.

poopipe - Glad to see you're goin' on this now, hopefully Max doesn't gobble up too much more of your work along the way. The legs look great as far as proportions and shape goes, torso is looking a little short tho, compared to your sketch at least.

FrZnChAoS - Yeah, that's lookin' sweet so far. What's your poly count at so far?

vicban3d - That's an awesome design for the gun, I'm diggin' it.

Rogue One - It might not hurt if you went back to the mock up. I think you could probably simplify it a bit, and sort out that balance issue, then move forward from there. What you've got now, isn't bad, its just a little..."off" for lack of any other way to put it.

I think you still need to try sorting the legs/balance issue, either feet further forward or you could try lengthening the legs some, the relative shortness of them might be making them appear more angled than they really should be. Larger feet like Katana suggested might help as well, tho they're pretty big now as it is.

And congrats to Warlock on the victory! Thanks! :D

Your cyborg is coming along really well. I think you've improved the flow of the face a a lot from where it was, and the body's shaping up to be really cool. Nice bulk and details. Keep it up.

pogimonz
20-09-2008, 08:44 AM
hey warlock279! big congrats champ! :dance:

hey are you in the robot/android comp? I don't think I saw any of your progress... just wondering.

joseph: your entry is my fav so far, keep up the good work. sick concept art!

InProgress
20-09-2008, 09:02 AM
Warlock: Those tris where just some placeholders to find out where is the center of the hip, so I could move the pivot there. As for the modifying the position of the legs, I think that's what it needs. Cheers.

katana
20-09-2008, 12:02 PM
I don't know what everyone else does for a workflow, but what's been working for me is to take a few minutes to drop my ref into illustrator and outline out the basic muscle shapes...keeps you going in the right direction..anatomical-wise...sometimes ref pictures can be difficult to follow.

Martin_x
20-09-2008, 04:17 PM
Started to sculpt. Here's my normal mapped head. Resolution's low. Maybe I'll scale uvs up later.

Warlock 279
20-09-2008, 08:33 PM
hey warlock279! big congrats champ! :dance:

hey are you in the robot/android comp? I don't think I saw any of your progress... just wondering.

Thanks! Stiff competition last challenge, and shaping up to be even better this time. I'm not really in yet, I posted a 3d scribble a few pages back, but I don't know if I'll stick with it. I actually went back to my frog last night, and am working on it now to make a few more improvements and get it onto a proper pedestal.

Warlock: Those tris where just some placeholders to find out where is the center of the hip, so I could move the pivot there. Ah gotcha, I've done that before myself.

Martin_x - Not bad. I like how you went about the "seam" between the mechanical elements and the flesh, nicely scarred and disfigured. The eyes nose look good. The lips are looking a little funny tho, I think you've made the corners of the mouth a little more pronounced than they should be. Nice start, keep it up.

Novian
20-09-2008, 09:48 PM
Ok guys, heres the new wings, let me know what you think. Love it, hate it, I want to know so I can make the best model I can.

http://www.mentallic.com/LPC25/WIP_Render2.jpg

http://www.mentallic.com/LPC25/WIP_Render3.jpg

Cheers~

katana
20-09-2008, 10:26 PM
Novian : Hope you don't mind me saying , but i think those wings are far to small both in cord and thickness. An F-104 Starfighter has a cord thickness of 3% (storehouse of useless knowledge) the only reason it flies is because of a big a$$ engine! In Lord of the Rings, they specifically designed the Nazgul with a wingspan that could theoreticall lift the beast. if you look at that one, it's a relativly small, short body with a wingspan rivaling a 707...anyway, it should be fun...maybe a launch rail for a prop?

psycosven
20-09-2008, 10:37 PM
well.. not a heck of a lot to show for changes... but got this far..

http://i375.photobucket.com/albums/oo193/dak_mars/3view_cybcopy.jpg

and some smooth / lit texture stuff for visual help on my part..

http://i375.photobucket.com/albums/oo193/dak_mars/3view_cyb2copy.jpg


No smooth I am still at 3,646 Tris. So plenty of room for me to finish up the forearms, add hands, and then modify the right forearm and hand to be robotic.. then I'll add some made up shield and sword, and then it is off to the texture process!

Thanks again Warlock for the help! Any C&Cs are always welcome. :)

Rogue One
21-09-2008, 01:14 AM
Hello everyone! Rite another update. Small but I still feel that it is a improvement from my last post.

After taking on board what Katana and Warlock 279 had to say, which was very helpful

I went back to my mock up played with the feet and legs and here is what I came up with:

Changes where made to his his feet/boots to be more like goats legs wonder where I got the idea for that :hmm:

I have also made the armour on his legs " functional" as best I could so the legs can bend so he can walk!


Let me know what you think guys

katana
21-09-2008, 04:48 AM
Rogue One : I hope you don't mind this paint over...I enlarged the feet mainly starting from the back of the boot. This gets the head squarely over the center of gravity. I took out the little piece of red armor behind the knee pivot point. The gray arm had the fist brought up just a bit and the elbow brought down. to couple with the heaviness of this war arm, you'll probably need to enlarge the shoulder area and give it a more prominent piece of armor covering. This also takes away some of the symetry by breaking up the design elements. Capitalize on the small head which makes this guy scream huge!...anyway, i hope that helps...

http://img.photobucket.com/albums/v112/katana2665/legspaintover.jpg

Agent-X
21-09-2008, 07:13 AM
Hi, I would like to join this competition. I found these images online, and I would like to create them. It is Grimlock from Transformers. I would like to give credit to the artist who created them, and just take credit for the model. If possible I will try to make it be able to transform. That part I need to play around a bit with first. I plan on blocking it out first in simple shapes and trying to figure out the transformation, then once I have that Ill start making more complex objects. Wish me luck. For this one I am going to need it.
http://i143.photobucket.com/albums/r125/extremecreations2001/Giftart___Me_Grimlock_KING___by_Ra8.jpg
http://i143.photobucket.com/albums/r125/extremecreations2001/Me_Grimlock_KING_by_Tortured_Transm.jpg

pogimonz
21-09-2008, 07:25 AM
agent-x: wow man! if you could really convert that to 3d low poly, might as well hand you the trophy now, haha... Even in a rough stage, very nice concept, great job!

Calcuttason
21-09-2008, 08:14 AM
Hey EVERYONE Great stuff so far!
sorry it took me so long. To jump in. I had to finish up some other work.
Then I ended up designing 3 characters with pets back story all the stupid stuff. haha Overboard
I couldn't help it i LOVE Cybernetics. But this is the one im doing for the contest. Inspired by alot of my Fav characters including strider.hence the Pet.
Not sure if im ganan attempt the panther for the contest. Mite spend all 8000 tris on the human. Let me know what you guys think! Befor i get started on the model. Good luck everyone!

InProgress
21-09-2008, 09:02 AM
I've got a noobish question: Is it necessary to have the mesh(es) watertight?

gnome
21-09-2008, 09:12 AM
Agent-X, Calcuttason: these concepts are great, if you can bring all the detail to low-poly (something I'm probably going to have to deal with, too), that's gonna be awesome!

InProgress: as far as I know there's no rule sayig it has to be watertight. Just make sure it looks fine :)

InProgress
21-09-2008, 09:31 AM
gnome: Thanks for the info.

Dunric
21-09-2008, 09:57 AM
Agent-X Calcuttason
Hey guys ! Awesome pieces of art !
Calcuttason - I guess you might spend trises on human only , so you can reach a great amount of details . Good luck .

L3XICON
21-09-2008, 02:44 PM
superb work guys, some really amazing concepts and models so far. agent-x, man, if you can do the cyborg dino that would be an awesome model!

gonna throw in a concept, and hope I can find the time to do the 3d! new job and playing warhammer online are keeping me busy lol.

idea is a kinda steampunk cyborg nazi chemical warfare guy :P and drawing with the mouse again has been weird after using tablet at work! laptop I have here in amsterdam isnt perfect for doing 3d either, but will see what can be done :D I miss my desktop!