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View Full Version : Case Study: Metal Gear Solid 4


Amr-3DT
18-09-2008, 08:07 PM
In the development of MGS4, about 100 staff members were involved in the 3D content production. Extra personnel were added during busy periods, and by the final phase of development over 180 people were working on the project. By the end there were as many 40 programmers working on MGS4, including the work required for online compatibility. From the fact that such a large number of people were involved and it took three and a half years to finish, we can see that MGS4 truly was a mega-project.
Link: http://www.softimage.com/products/xsi/customer_stories/metal_gear_4/

Sleepincat
19-09-2008, 07:31 AM
Great stuff, I would love to see an art book for MGS 4, I bought one by Yoji Shinkawa for MGS 1- it was awesome

Psycho Mantis
20-09-2008, 08:45 PM
SICKNESS!!!

*Laying on his desk in a puddle of spittle*