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BiG ToE-3DT
20-10-2008, 11:55 PM
Low Poly Mini Contest #26a
Subject – The Haunted - Character
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.


With Halloween right around most people’s corner, it’s time we got dark, dirty, ****** and scary. Your job, if you so choose, is to create a Halloween themed character. This character can be from any timeline, past, present or future, it can be real, or fake, cartoon based, or movie based. If you want to make this fan art for a scary movie character that gave/gives you nightmares, go right ahead. If you want to be a bit more creative and create your own scary character, please do so. Style is up to you, this means, if you want to go the way for nightmare before Christmas, you can. You could even go the Disney way if you like. One major restriction, I want to see blood, but we don't always get what we want.

Have Fun!

Judging: We will be trying out a different judging method this time, you will pick what you believe is the top 3 entries. First place gets 3 points, 2nd place 2 points, 3rd place 1 point. The person with the most points when the voting is over, wins.


DUE DATE: November 23rd, 5 weeks and a few days from today! 11:59 pm GMT - SUNDAY

Idea:
Make a scary Halloween based character. It can be from TV, cartoons, movies, or your mind (that’s scary). Most have blood, or not.

Poly limit:
8,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 8,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit. If you create a pedestal, there is no tri limit

Textures:
2048 x 2048 texture. This means 2048 for color, 2048for bump, 2048 for normal, 2048 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.

Pedestals/Stands:
You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it as basic as possible.

Prizes: (only available with 6 or more final entries)

1st Place gets the following:
- 12-month subscription to the 2DCreative magazine
- 12-month subscription to the 3DCreative magazine

2nd Place gets the following:
- 12-month subscription to the 3DCreative magazine

3rd Place gets the following:
- 6-month subscription to the 3DCreative magazine

Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning pose shot. This image should consist of your character(s) in some sort of a pose.

- 1 x Beauty shot of your character(s). Feel free to put multiple angles of your character(s) or just one big version or your character(s) on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.

- 1 x wire frame shot of your character(s). Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet

A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.

Mr.Buddah
21-10-2008, 12:05 AM
lol 10 mins after the thread is set up.... thinking of doing something along the lines of a possesed pumkin jester....

Chung Wong
21-10-2008, 12:21 AM
Sweet. Definitely in this time. I call freddy krueger.

Joseph Pomeisl
21-10-2008, 12:35 AM
...there will be blood...

Mr.Buddah
21-10-2008, 01:11 AM
alright thought i may as well put my concept sketch so far....

Martin_x
21-10-2008, 01:32 AM
I wanted to go with sexy witch, but looks like I can't. Thinking about crazy & scary clown)

BiG ToE-3DT
21-10-2008, 02:43 AM
I bet you could make a sexy looking witch, covered in blood. Bet that would be scary too.

Darchand
21-10-2008, 04:08 AM
Can you say ****** Mary 3 times in a row

Tank[NL]
21-10-2008, 07:30 AM
kinda torn between character and enviroment. argh, i is needs my magic eight ball :)

poopipe
21-10-2008, 08:49 AM
I bet you could make a sexy looking witch, covered in blood. Bet that would be scary too.


Half of me wants to do a pratchett witch like josh kirby, half of me wants to do what big toe says and the other half wants to bring that gorgon concept from dom-war back to life.

ooh, what a dilemma

bgen
21-10-2008, 09:04 AM
here's my 1st. concept, i might try 2-3 more.

mies
21-10-2008, 09:58 AM
hmmm the fact it needs to contains blood..thats..hmmm i dont like it..

this will be a nice contest anyway though, trying to make some people i know to join to..

vicban3d
21-10-2008, 10:33 AM
I think I'll model some kind of a Death character with a pumpkin head and a scythe. Not very original but maybe I'll come up with something cool. Concept will follow.

bgen
21-10-2008, 11:03 AM
all he want for christmas is an axe. :evil::smug:

silverflame
21-10-2008, 11:40 AM
I decided to design a psychotic mummy bunny...excuse the blurry image had to use my camera and nowhere in my room that gets good light is flat (stupid uni rooms ¬_¬)

Tank[NL]
21-10-2008, 12:10 PM
pretty fresh mummy, aint it?

looks more like some kind of insane doctor's experiment or something :)

bgen
21-10-2008, 12:15 PM
a mighty werewolf ona bloodrage. or he's just using a very red coloured shampoo :smug: can't decide what i am gonna make. duuh.....:wall::wall::hurt:

Orrin Hogan
21-10-2008, 12:40 PM
I'll be creating the young Michael Myers from Halloween (Rob Zombie version):evil:

Tank[NL]
21-10-2008, 01:54 PM
hmm aint that the same kind hancock takes up a few thousand feet?

Orrin Hogan
21-10-2008, 02:04 PM
Don't know, never saw it.:dunno:

bgen
21-10-2008, 02:21 PM
Tank[NL] - ye ure right, it's the gay french kid, that Hancock throws up into the air.

dhin
21-10-2008, 03:14 PM
oKay I'm in... If my computer co-operates with me.

By blood, would a glass of it with a little umbrella and a celery stick in it be enough? ;)

Darchand
21-10-2008, 03:19 PM
oKay I'm in... If my computer co-operates with me.

By blood, would a glass of it with a little umbrella and a celery stick in it be enough? ;)

oh come on I already have ****** mary :)

dhin
21-10-2008, 03:41 PM
Why does bl00dy get *ed

Perversonality
21-10-2008, 03:46 PM
Because officially it's a swear word, though admittedly it's no longer really considered one...

dhin
21-10-2008, 04:10 PM
OIC... I didn't think about that one.

Martin_x
21-10-2008, 05:11 PM
My first sketches and maybe my last)

Vincent
21-10-2008, 05:17 PM
COunt me in!

I'll try to do both character and environment! For the environment, i'll certainly choose some kind of haunted mansion / colonial house!

I'm not sure 'bout the character, maybe some cartoon one, since I don't have any cartoon character in my portfolio! ('im thinking about frankenstein right now)

vicban3d
21-10-2008, 07:38 PM
Just quickly Painted the basic idea:

dhin
21-10-2008, 10:05 PM
While I'm thinking about a character I decided to throw a pedestal together... hoping it will help inspire me...

I'm feeling like doing a Hell-boy-esque character, but we'll see where my brain takes me.

Chung Wong
21-10-2008, 11:19 PM
Okay, been doing a bit of modelling, very rough and shakey start, but wanted to get something down or I'd just give myself another excuse not to start.

http://i253.photobucket.com/albums/hh61/oivanwong/freddy1.jpg

Hoping to tighten it up tonight and maybe start sculpting tomorrow, but can't find a decent full view of him. Nevermind. I'll just judge it by eye. Hope someone make's jason. That would be sweet.

Poopipe, I like the idea of you doing that gorgon lady concept, should be good.

Vincent
22-10-2008, 08:49 AM
Good morning guys !
Here's a quick concept for my character, don't know if i'll try to push my concept research further or if I'll go with this one!

Chung Wong> this looks great so far !

Good luck everybody !

Orrin Hogan
22-10-2008, 01:10 PM
Alrighty my wip thus far. I could use a fresh pair of eyes to help me fine tune my model as I've been staring at thus pudgy face for the last 2 days and cannot seem to get the look quite right yet. Any C/C would be appreciated. Ignore the hair that was just to help me with placement while modeling.

Chung Wong Nice start, already a good likeness!

Novian
22-10-2008, 02:17 PM
Daddy OH: First of all AMAZING progress. The comp has just begun and your off to a great start. Some minor things I noticed that will hopefully help you:

1.) Where the bridge of the nose meets the space between the eyes, I think his is a little softer than you have it now.

2.) I think his ears may need to be raised a bit. Its a little hard to tell because in the photo of the actor he is leaning his head down a bit. But they look like they are a little bit higher on his head.

3.) Finally, something about the cheeks is different. It think his are a little more pudgy.

But as I said, minor minor things. Excellent work. Can't wait to see it textured.

Cheers~

Orrin Hogan
22-10-2008, 02:44 PM
Novian Yeah I kept falling short of the finish towards the end of the last 2 comps so I figured if I got off to a strong start right of way that I'd be able to at least finish this time. Thanks for the few tips you're def right about the brow, the ears I'm not so sure about, I don't want to raise them up to much b/c that would go past his eyebrow line which wouldn't seem anatomically correct. I still think it's in the lips and eyes where changes need to be made to make the model convincing, it's difficult to judge sometimes, his looks can teeter on teenager with one wrong move of a few verts.:hmm:

Novian
22-10-2008, 02:46 PM
Daddy OH: Yeah like I said he looks like he is leaning his head down a bit in the photo. I think you are right about the lips too. He appears to have just the slightest double chin. Maybe that helps, hopefully. :)

Cheers~

Beriadan
22-10-2008, 06:37 PM
I'm going for a woman vamp. I have made a few sketches but they are old school (drawn on a paper with a pencil) so I'm going to scan and post them another day, with some 3d work. This challenge is going to be the hardest work for me till now so I'll do my best but is going to take me very, very long time...

Orrin Hogan
22-10-2008, 06:49 PM
....Update. Any C/C still welcome. :cool:

Novian
22-10-2008, 07:08 PM
Daddy OH: That's looking awesome man! My only C&C is that the actor's head looks more oval-like than your character is now. He is so realistic it's creepy! :) Well done indeed.

Cheers~

Orrin Hogan
22-10-2008, 07:30 PM
He does kind of have an oval head but it also depends on his age, with the ref that I gathered I tried to stay closer to the age he was while in the movie. Also still deciding which mask to go with, I'm leaning towards the orange one.

Chung Wong
22-10-2008, 07:37 PM
Cheers guys.

Vincent: Nice concept, nyou have a ace looking frankienstein there.
Daddy oh: Brilliant start! The likeness is really good, I would make the small changes (for extra likeness) in a sculpting program instead.

Looking forwards to seeing more

Started sculpting now. Hope to have the head and rest done by tonight.

http://i253.photobucket.com/albums/hh61/oivanwong/freddywip1.jpg

newhere
22-10-2008, 07:43 PM
Ok....I have been working on this game with a team of people called "Anomaly" Here is a character i made for the game that i would like to make my entry:

http://one.xthost.info/tut3/Picture2.jpg
http://one.xthost.info/tut3/wire2.jpg

I probably will not win but i thought i would give it a shot.

If any body would like to join the team, please contact sagedread. let them know that newhere told you about it. It is volunteer work with potential future revenue.

Contacting sagedread:
http://sagedread.com/contact/

in the subject line type in "About the Anomaly videogame"

Anomaly is Sagedread Unlimited’s new horror/action-adventure fps game.....you can read the full review here:
http://sagedread.com/sagedread_unltd...s/spread_word/

Sagedread Unlimited is recruiting anyone who wants to help out with Anomaly. Available positions include:

Modelling

Concept Art

Game Engine

Sound Design

Tank[NL]
22-10-2008, 07:56 PM
newhere, cool looking model, but the idea is to make a brand new model from scratch just for this contest.... so in this case its bad to recycle. any other time, you'd be a good lill' boy, but this its bad.

bad, bad, newhere :)

anyway, gl with the contest and game :D

Novian
22-10-2008, 08:08 PM
Daddy OH: I agree with Chung Wong, do the final tweaks with like ZBrush or something. That will help to push those verts into a final position. I think as it stands right now the jaw especially is spot on. I also agree that the orange mask is a better choice for him. It is closer to the look he has when he is older and helps to add a sense of foreboding.

Cheers~

P.S. newhere: Your site links are 500, Internal Service Error. I was interested in reading more about it but can't. :(

newhere
22-10-2008, 08:43 PM
To Tank [NL]: :(

To Novian: Yeah......i just sent an email to them about that. It should be back up shortly.

poopipe
22-10-2008, 08:59 PM
i knocked this up but it's lacking blood.

I dunno, it'd be nice to make it but if the brief says blood then i have to rethink

dhin
22-10-2008, 09:42 PM
i knocked this up

:eek: Are you sure that is the way you would like to put that :smug:

Anyway I like the concept, maybe give her scraped knee or something to get the blood...

L3XICON
22-10-2008, 09:52 PM
:eek: Are you sure that is the way you would like to put that :smug:
rofl

and poopipe. give her a nose-bleed. that'll give the blood :P love the concept, great character

BiG ToE-3DT
22-10-2008, 10:01 PM
you could always add blood to the stand, that is, if you make one.

poopipe
22-10-2008, 10:39 PM
haha, nice one dhin

there's blood in this one...

Tank[NL]
22-10-2008, 10:47 PM
aah, and boobs. thats more like you :)

poopipe
22-10-2008, 11:03 PM
i dont like to disappoint - so there's 4 :D

it doesn't exactly scream halloween at you though does it ?


edit:

i guess I could head down this slippery little slope...

Darchand
22-10-2008, 11:58 PM
I got to say I am loving that witch poopipe. Think you could set us up on a date? lol kidding nice concept and yeah there are great ideas out there that shouldn't have to use blood.

BiG ToE-3DT
23-10-2008, 12:18 AM
you guys are right, blood doesn't scream scary.

So go wild, with or without blood.

Joseph Pomeisl
23-10-2008, 12:57 AM
Well, scary stuff really ain't my bag - this one'll be quite difficult. Great starts (and fast) by Chung Wong and DaddyOH.

poopipe
23-10-2008, 01:06 AM
hmm

if we're being excused blood I think I'm goin with my first option. it's always good to stay out of your comfort zone

Chung Wong
23-10-2008, 01:53 AM
Cheers Joseph, for the past month, I've nothing a whole load of nothing but drink so I thought it would be a good idea to pull my finger out.

More sculpting

http://i253.photobucket.com/albums/hh61/oivanwong/freddywip2.jpg

http://i253.photobucket.com/albums/hh61/oivanwong/freddywip3.jpg

Joseph Pomeisl
23-10-2008, 02:02 AM
This is what I have been working on, and now that the blood restriction is out, I'll continue on this one. Wasn't really sure if I had any chance at making that zombie anyways...Planning on having a stand (pumpkin or something like that). There may be room for blood there.

Chung Wong
23-10-2008, 02:05 AM
Looking hot. That's some sweet modelling going on there. Looking forwards to seein the head.

Joseph Pomeisl
23-10-2008, 02:09 AM
Hey, thanks. I'm looking forward to the that as well.:) Thinking about maybe only painting the facial features. I'll have to reduce the count alot to do it with geometry.

Mr.Buddah
23-10-2008, 04:05 AM
had a bit of time today to do some work hopefull have the body and arms fleshed out before the end of the day :)

BenniKImmel
23-10-2008, 05:09 AM
So, I had this long idea for a game/story a while back, when I first started drawing, and there was this creature in my idea. It isnt specifically "halloween" styled, but it is freakin disturbing the way I pictured it. Would that be ok? Or do I have to throw in a halloween element? because I could, you know, give him a trick or treat bag or something...

newhere
23-10-2008, 02:25 PM
To Chung Wong: Love your freddy.
To poopipe: I which one will you pic out of your concepts? I like the medusa one.

markus_omega
23-10-2008, 02:25 PM
count me in :). here is a quick sketch of my char. its gonna be some sort of shaman/demon thingy. i'll be adding a body and color next . and of cource lots of blood.

http://i71.photobucket.com/albums/i125/markus-omega/shamancopy.jpg

poopipe
23-10-2008, 03:45 PM
To poopipe: I which one will you pic out of your concepts? I like the medusa one.


I don't know. .
probably not the half naked witch.
The gorgon is scary but not very halloween.
the green witch thing is the one I want to try most but it needs more stuff hanging off it.

I've got another one floating round my head - there'll probably be more paintings up later

Tank[NL]
23-10-2008, 04:43 PM
i really like the cartoony witch. its not something i've really seen you do, style-wize. i really liked it. maybe you can add some vials or pouches, crowslegs, eyeballs-in-a-jar....

bgen
23-10-2008, 07:08 PM
i have come up with another sketch and started with the 3d version still got loads to work.
here what i got so far.

Beriadan
23-10-2008, 07:09 PM
So, I had a lot of doughts about posting this picture in to the forum, but I've choosed to do so. This is my idea: a woman vampire, there is going to be a lot of blood ;) I have a vision for my character - she is going to be a vamp in the middle between "Queen of the damned" and "Van Hellsing". A lot of old and new fashion mixed in a good way I hope. This is not my nightmare but I'm just making a model on the topic. So the sketch looks allfull but I have made it today on a boring lecture at the university. So as you can see it is on a notebook paper and I'm sorry for the bad preview, I can do better but I don't have much time on my hands these days and I don't have a tablet ( I'm going to buy one these days maybe you can give me a tip abaut a special unexpensive but good model, I'm thinking to buy a wacom but if you can give me an advice...) I hope you like it, and I can assure you it is going to look better wen I make it on 3d... Any comments are very wellcomed!

Fenixy
23-10-2008, 07:58 PM
Joseph Pomeisl is that I-no ?

Beriadan
23-10-2008, 08:18 PM
Well it is near to my idea for final vew but I'm going for something more sexual and agressive... Actualy I had thoughts for clothing and maybe I'll creat a costume near to the one I-no has but without the hat and with more flesh exposed...

funkdelic
23-10-2008, 08:42 PM
any of you would like to draw some cool concetps for me to model?? :D :D :D hehhee

nice entries so far, ChungWong, whats up mate, you´re doing some cool stuffs huh? nice improvenment :D

keep it up guys

Tank[NL]
23-10-2008, 09:24 PM
well, as some of you might have read, im doing both contests, more or less. im gonna focus mainly on the environment. but my idea for an environment had a seemingly cute character in it.

classic case of looks can be deceiving

made a rough sketch while in the train to school and back, which means roughly 1 hour or so of work.

enjoy :)

Martin_x
23-10-2008, 09:26 PM
Nice job everyone. Chung Wong great sculpt.
Base mesh of the head.

Chung Wong
24-10-2008, 12:35 AM
Cheers guys.

Funkdelic: Hey hows it going, hope you enter this one. Haven't seem you around for a while.
Newhere: Cheers dude
Martin X: Cheers mate, freaky looking clown their, I think clowns give everyone the chills:)
Bgen: Liking your model alot. Looks like it'll have bags of character
Poopipe: Liking the concepts, the first witch looks the best in terms of complete concept type thing, but I bet the gorgon lady is going to be the most rewarding to do, just a thought though. Thats what happens when you throw so many concepts:)
Tank: Nice start, be cool if he had a more sinister face I think.
Beriadan: Erm, this definitely caught my eye, can't quite put my finger on it but I really hope to see that fleshed out :)
Sorry if I forgot to mention anyone, but looking good everyone

I think this head is finished for now. Not sure how the normals are going to come out so will probably test it, but anyways, here it is.

http://i253.photobucket.com/albums/hh61/oivanwong/headfinished.jpg

danielmn
24-10-2008, 03:26 AM
Let us not forget our biggest threat

MAN BEAR PIG

half man
half bear
half pig

I am totally serial.

Joseph Pomeisl
24-10-2008, 03:36 AM
Fenixy: Yep. Happened across this really great drawing and knew that was the character to make. Can't say that I've ever seen her before - not even sure if Guilty Gear is a game/movie/series/manga what have you.:hurt:
Maybe mess with the model abit, then on to unwrapping and whatnot. I kinda burned myself with the last couple comps. by not spending enough time and effort on the textures. Plus, I'm not that great at it anyway.
Bgen: really neat concept. the face is quite hideous.

BenniKImmel
24-10-2008, 05:22 AM
wouldnt those be thirds Daniel?

vicban3d
24-10-2008, 08:03 AM
Everybody is makng such a great progress, so many awesome entries to look forward to.
Here is what I have so far:

bgen
24-10-2008, 12:03 PM
cheers 4 comments - Joseph Pomeisl - Ino looks great to far, topnotch.
Chung Wong - i love the head so far. i really seems like the original.
Martin_x - nice clown concept. the clown from stephen Kings IT ??

my modelling is almost done, just some minor things to adjust and also add some props to the model and i will hit Zbrush in the evening. :halo:

chiba
24-10-2008, 12:10 PM
Here's a Halloween costume that shall be the starting point of my concept, and here is what i have modeled so far.

bgen
24-10-2008, 12:32 PM
Here's a Halloween costume that shall be the starting point of my concept, and here is what i have modeled so far.

dude you just dig the chick ;P ... nah joke aside nice start so far. keep it up.

Orrin Hogan
24-10-2008, 12:46 PM
Little update. I'm going to use opacity mapping on the mask to get the jagged edges of the openings.
Apparently BigToe Should've said no boobs instead mandatory blood to make it scary! lol j/k
Vicban 3d Nice work keep it up!
Chiba Speaking of boobs, yours are to far apart, just something I noticed off the bat. Funny costume btw.
Bgen Nice progress, I'm interested to see how this turns out. It would be cool to see tons of chains wrapped around his neck, or a big noose.
Martin X I like the start of your clown head, I don't think of "IT" but it reminds me more of Killer Clowns from Outter Space.
Chung Wong Nice Sculpting, but it still looks a little jagged imo not sure if you'll get the normals you want out of that but I hope it works out for you, you're making great progress.
Poopipe I like your first concept the best also, if you still wanted to incorporate blood you could put it on the end of the broom like it was swept away. Also for a presentation aspect I could see that lil witch stirring a big boiling cauldron with all sorts of Stuff floating in it.
funkdelic If you're serious I have a concept that you might be interested in.

poopipe
24-10-2008, 01:49 PM
Poopipe I like your first concept the best also, if you still wanted to incorporate blood you could put it on the end of the broom like it was swept away. Also for a presentation aspect I could see that lil witch stirring a big boiling cauldron with all sorts of Stuff floating in it.

the other end might be funnier ;)

Orrin Hogan
24-10-2008, 02:02 PM
That literally made me lol Yeah or you could take "scary" in a whole new direction and make it a Man-witch like the tranny from Rocky Horror:dance:

bgen
24-10-2008, 09:30 PM
Daddy OH - cheers i thinking of putting chains around him. hmmm i am curious how that mask from your model will look in the final image.


this is what i made tonight.
started texturing anc sculpting.
the render so far normal map with the started texture.

RBL
24-10-2008, 10:01 PM
I have the pourpose to enter in tis mini-comp with a teen-terror movie standard girl with a cartoony look.

First sketches (done in a train coming back from work every day :zzz: )
http://img158.imageshack.us/img158/2544/boceto1nc5.jpg

Joseph Pomeisl
25-10-2008, 12:23 AM
Vicban3d: great start! the lantern is really nice; maybe some cinching around the waist would look nice considering he's all bones.
RBL: neat concept. good luck.
Bgen: thanks. nice work yourself. Will there be any holes/tears in the robe?

RBL
25-10-2008, 12:27 AM
http://img137.imageshack.us/img137/1802/wip01rr5.jpg

Chung Wong
25-10-2008, 05:01 AM
RBL: Looks cool, like your drawing style.
Bgen: Thats coming on very wel indeed.
Chiba: Nice concept, she makes me horny, as for your base mesh, might want to clean it up a bit, Bgens base mesh is a good looking one, all the polys are nice and even, especially if you plan on taking it to a sculpting program, but might be looking into it too much as its only the beginning eh?
Joseph: Hey that head is coming on well.
Vicban:Nice start
Daddy oh: Very nice model there, but I hope you are not going to cover that awesome face you modelled, seems a bit of a waste, but some shots of him holding the mask or half on his head would solve that I guess. As for the jagged edges, I think I didn't check the right buttons on my graphics card. I hope I've solved that now though, anti alias or something like that I think, makes my games run better when I'm playing them:)

Started the hands, slow progess, I hate sculpting hands!

http://i253.photobucket.com/albums/hh61/oivanwong/handstart.jpg

Tank[NL]
25-10-2008, 08:59 AM
dun wurry, hands are always a pain. the sculpt of the head looks awesome, so keep up this level and the hand will looks great too :)

RBL
25-10-2008, 12:28 PM
Chung Wong: 1, 2, Freddy comes to you :haha: I preffer Mudbox too. Your model looks very well. Keep the good work.

bgen: I don´t understand what you want, i thinks that the body looks better without the black-costume-spiderman robe.

Daddy OH: That boy is scary it will be hard to keep his expression to the final model. Remember to break the face symetry at last for a more realistic look.

newhere: I think your model is some simple, too straight for a zombie, try to make it more twisted. And correct the texture glitches, in some areas (like the leg) the blood looks too streched.

Martin_x: Looks good.

Joseph Pomeisl: Hhahah She´s I-No http://i169.photobucket.com/albums/u208/alexv1968/i-no.gif

vicban3d: Very low poly, but if i lookback to the concept i can say that you´ve gotten what you wanted.

chiba: Eyes too close from each other, hand need an edge loop for knucle articulation.

silverflame
25-10-2008, 02:54 PM
ok didnt like the mummy bunny in the end so went for a bit more classic approach of a mad scientist/butcher kind of thing. Imagine him splattered with blood, with a bigger saw and possible holding someones "misplaced" limb. Hopefully get to modelling sometime this week.

RBL
25-10-2008, 03:08 PM
http://img352.imageshack.us/img352/581/wip2hu8.jpg

vicban3d
25-10-2008, 06:37 PM
Thanks for the comments everybody :)
RBL - I intend to use the remaining 2500-3000 triangles on the robe and perhaps add more details to the scythe(already added details to the lantern that I will show later)

RBL
25-10-2008, 07:49 PM
I´ve got stucked at low poly modelling so I went to hi-poly sculp because it´s more intuitive. Then I re-model the low-poly using the hi-poly mesh as a 3d reference. I recomend to use Poly Boost (http://www.polyboost.com/).

http://img384.imageshack.us/img384/8910/snap3xw6.jpg


vicban3d: I think that 8000 tris it´s too much for a low poly character.

AutopsySoldier
25-10-2008, 11:42 PM
I can't draw for ****...I can't even draw ****...hmmm, anyways...I want to enter this challenge and I want to do a zombie, but I was having a hard time sketching out what I wanted...So I used Google, is that cool? or is that against the rules? I'll post a WIP as soon as I'm done with the base mesh/low poly

Darchand
25-10-2008, 11:45 PM
I can't draw for ****...I can't even draw ****...hmmm, anyways...I want to enter this challenge and I want to do a zombie, but I was having a hard time sketching out what I wanted...So I used Google, is that cool? or is that against the rules? I'll post a WIP as soon as I'm done with the base mesh/low poly

I would just say if you are going to use something out there that you found just change it up enough to make it your own. This can be done with changing the mesh to look a little different and texturing.

AutopsySoldier
26-10-2008, 12:04 AM
I would just say if you are going to use something out there that you found just change it up enough to make it your own. This can be done with changing the mesh to look a little different and texturing.

Well, I just wanted a ref. for the head. My goal was to just model a human base mesh, then tweak it in z-brush, then probably model over it. But then I decided to just model from the beginning a zombie head so I wouldn't have to go back and retop, let me show what I have. I just wanted to ask before I was done with it and realized it's not legit.

billyreiter
26-10-2008, 01:07 AM
Here's my concept sketch for my idea: the insane cosmotoligist, complete with human skin corset and eyeball gag.

RBL
26-10-2008, 02:53 AM
More progress:
http://img511.imageshack.us/img511/1148/snap5lk7.jpg

AutopsySoldier: Nice start.

billyreiter: That´s a twisted concept, go for it!

RBL
26-10-2008, 02:38 PM
Hand modelling. Notice the blocky relaxed technique. http://img402.imageshack.us/img402/9329/snap7pg3.jpg

RBL
26-10-2008, 04:18 PM
Some explanations about "Hi-base mesh for a low-poly modelling".
http://img143.imageshack.us/img143/5007/wip3sy8.jpg

bgen
26-10-2008, 04:23 PM
i played around with some poses, and still working on textures and a nice bump map.
while playing with poses and a nice render. i got that shot. did a little photoshop editing after that what i got.

Darchand
26-10-2008, 05:13 PM
wow bgen it is safe to say you are further ahead than any of us. It looks really great.

RBL
26-10-2008, 07:34 PM
dgen: Looks good, keep it up.

Playing with textures:
http://img100.imageshack.us/img100/5315/wip4fe3.jpg

Martin_x
26-10-2008, 09:37 PM
Here's my finished base mesh. It's not "IT" nor Killer Clowns. It's just crazy clown)
bgen looks good and almost finished for a week. You gonna work on him next 4 weeks or maybe start next char/env.?

Joseph Pomeisl
27-10-2008, 12:05 AM
Bgen: nice shot. really disturbing. Keep up the nice work. I was wondering what program that is you're using?
Thanks Chung Wong; and also to everyone who's let me know just who I-no is.:)
RBL: you can edit your posts to put more stuff in (or delete), there's no need to post three times in a row...no one's going to miss something you put up:). How is that PolyBoost by the way?

Unwrapped and ready for sculpting/texturing/rigging...I decided to use 4x512 maps this time around. Also, cleaned up a bit, and made the mouth able to open and threw in some teeth since last time.

Mr.Buddah
27-10-2008, 01:06 AM
hey just a progess shot didnt have much time to work on it last week hopefully more time this week

bgen really creepy but very cool shot.
Joseph Pomeisl looks pretty cool :)

vicban3d
27-10-2008, 04:35 AM
Joseph Pomeisl - Just wanted to point out that four 512x512 maps add up to one 1024x1024 map, which is only a quarter of the allowed texture space.

KenniFox
27-10-2008, 07:46 AM
Finally get to take a crack at another one of these and during my favorite month too. Always been a big Lovecraft fan so I'll take a shot at Cthulhu :P the mouth is going to be such a pain.

Tank[NL]
27-10-2008, 10:24 AM
some nice progress already guys.

i got some work done on my terror-bunny. i call him frank jr.

it isnt much, as my laptop needed a reinstall this weekend :(

anyway, ill be taking him into mudbox soon, as i plan on adding stiches etc.

bgen
27-10-2008, 12:28 PM
cheers 4 all the kind comments.
Martin_x - your clown has character, a crazy/scared feeling comes from him. i will work a little more on the character and then make en enviroment. i not good doing env.... but i will give it a wirl.. u never know until u try...
Joseph Pomeisl - i must say ure model looks fantasic and it's only clay render so far :crazy:. use bigger maps u're allowed to use 2048x2048 so use em !!!!!!!
Mr.Buddah - that a huge smile for a scary character.. will definitly look awsome textured... keep it up.
Tank[NL] - i like the structure u have build so far.
KenniFox - the shape of the head is nice so far and the modelling therof. will follow ure model more closly....

Tank[NL]
27-10-2008, 01:02 PM
some more progress. did some playing with the new mudbox demo.

it is many good fun :D

Joseph Pomeisl
27-10-2008, 04:07 PM
Thanks Vicban3d, and Bgen! My math tells that 512x2=1024(x2)=2048. So how's that work out to only 1024? I'm confused. I guess I have some thinking to do.
Nice shape to your character Mr. Buddha.

Chung Wong
27-10-2008, 04:12 PM
You're forgetting that it's squared. So it would be 4 512 maps that make a 1024 map. Hope this helps, give you more room to play with too :)

dhin
27-10-2008, 04:36 PM
Yes it is all about the powers of 2 and squares... (Thanks for ruining my horror surprise. I was doing a math deamon.)

1024x1024 can be split into 4 512x512 sections. It takes 4 sections to create one size lager. Only two give you the larger length but not width, or width but not length. to Maintain the square you need 4.

So since you have 2048x2048, you get 4 1024x1024, or 16 512x512 maps.



├─────────────────2048──────────────────┤
├───────1024────────╫───────1024────────┤
├───512───╫───512───╫───512───╫───512───┤
┬ ┬ ┬╔═════════╦═════════╦═════════╦═════════╗
│ │ │║ ║ ║ ║ ║
│ │ 5║ ║ 512x512 ║ ║ 512x512 ║
│ 1 1║ 512x512 ║ ║ 512x512 ║ ║
│ 0 2║ ║ ║ ║ ║
│ 2 ╪╠═════════╬═════════╬═════════╬═════════╣
│ 4 5║ ║ ║ ║ ║
│ │ 1║ ║ 512x512 ║ ║ 512x512 ║
2 │ 2║ 512x512 ║ ║ 512x512 ║ ║
0 │ │║ ║ ║ ║ ║
4 ╪ ╪╠═════════╬═════════╬═════════╬═════════╣
8 │ │║ ║ ║ ║ ║
│ │ 5║ ║ 512x512 ║ ║ 512x512 ║
│ 1 1║ 512x512 ║ ║ 512x512 ║ ║
│ 0 2║ ║ ║ ║ ║
│ 2 ╪╠═════════╬═════════╬═════════╬═════════╣
│ 4 5║ ║ ║ ║ ║
│ │ 1║ ║ 512x512 ║ ║ 512x512 ║
│ │ 2║ 512x512 ║ ║ 512x512 ║ ║
│ │ │║ ║ ║ ║ ║
┴ ┴ ┴╚═════════╩═════════╩═════════╩═════════╝

Vincent
27-10-2008, 07:34 PM
Hey, there are a lot of great entries here! I love the clown idea, too bad it's not PENNYWISE, this guy freaks me out (and Tim Curry rules).
Chung: your model looks more than great! Keep up the good work man! Can't wait to see the next update! (and good luck with the hands if they are not over yet)
Here's the begining of my zbrush sculpting !

Joseph Pomeisl
27-10-2008, 08:07 PM
Vincent: that's really great!, very creepy.
Thanks to Vicban3d, dhin, Chung Wong for explaining...even looking at the chart it still doesn't make sense to me. I really dislike math. Alot. But will definately use the extra space:) Thanks again for explaining.

dhin
27-10-2008, 09:34 PM
The simplest way to think about it is to drop math entirely.

Just look at it as a grid. (okay so not really dropping math more like doing basic geometry though, no Algebra or anything.) Draw a line parallel to an edge and you get two halves, if you draw it from the center point they will be equal halves. Each is expressed as 1 unit x ½ unit. Making two rectangle. To keep things in equal powers (i.e. 256x256, 512x512, 1024x1024, 2048x2048, etc) you must also divide the other 2 edges along their center points (bisecting your first division at its center point as well,) Each section now is expressed as ½ units x ½ units, even though it is only a quater of the whole. This is because the sides are each ½ units long, the section is not half of the whole. Okay fine there is no easy way to explain it. JUST trust me it is 4 not 2.

Cordero
27-10-2008, 10:27 PM
hey guys!
i think that i'll join to this challenge finally :) i've been watching this site, and the forum, and i think it's time to take a part in one of the challenges.

Anyway, my idea is to make something lovely to a scary creature, if it's possible. The mcdonalds guy in the yellow, and red suit could be fine with sharp tooth, and with some blood on his cloths:) i'm gonna make sketch i think. i just want your comment guys on this idea.

oh, and nice entries so far, i can't wait to see their 3d version :D

bgen
27-10-2008, 10:29 PM
Cordero - welcome to the forum and glad u decided to finally join in the fun. it much more fun to participate then watchin =).

mastein
27-10-2008, 10:31 PM
I´m on it!
This will be my 1° sculping challange
:P

cya!

Joseph Pomeisl
28-10-2008, 03:56 AM
dhin: thanks again! I did, and do, trust. I just couldn't understand it...I asked my brother and he explained it to me (can't remember how he worded it but I understood it then).
Cordero: ronald mcdonald was always a little scary. welcome and best of luck on your project.
Just about finished rigging, have some areas to fix. Then on to zbrush and normal maps(4x1024):)

Darchand
28-10-2008, 06:17 AM
Joseph Pomeisl: very sexy and great model.

I have a question though. You say you are using 4 1024 textures. Is this going to be 4 bitmap/diffuse textures or will one texture be for bump another for specular one a diffuse and one something like an opacity map? Just curious.

mastein
28-10-2008, 11:33 AM
Simple base mesh done.
Starting the sculpting and posing now...

dhin
28-10-2008, 01:14 PM
@Joseph Pomeis - I tend to have to over explain. It's a compulsion. Great model by the way... show some wires though, I want to see the poly layout. I also thought the topic was scary not sexy ;)

Orrin Hogan
28-10-2008, 01:20 PM
Maybe she has STD's.... Thats pretty scary:smug:

poopipe
28-10-2008, 01:51 PM
those are the least of your worries where i come from...

joseph - that's a really nice mesh dude. get them textures done :D


anyway - i was going to bow out due to not having the energy or time to start but I got man-flu again, took the day off work and did this..

Tank[NL]
28-10-2008, 03:49 PM
haha, that is cool poop. tho its a bit hard to say whether its male or female...

do your thing to it... :P

seriously, it looks cool :)

hope you feel better soon btw

Joseph Pomeisl
28-10-2008, 03:55 PM
Darchand: thanks! it'll be for 4 seperations - the jacket/dress, head/chest, hair/hat/, and the boots/legs/hands. Having things seperated also gives me some extra subdivisions in zbrush. (My computer's from '96 and hasn't has had a single upgrade!)
dhin: i've been trying to think of ways to make it scary....don't really have any. But it did remind me of a joke: "girls flaunt cleavage - a man couldn't walk around with his nuts hanging out, could he? Oh, cleavage...making me do things, like listen to you." I guess that's kinda scary in a really sexist way.
Poopipe: thanks! Really neat character. Great work, and that's alot of it for one day with the man-flu. Hope you feel better.

poopipe
28-10-2008, 06:05 PM
I'm hoping the addition of hair and a broomstick will clear up any uncertainty in that respect tank.

speed wise..
yeah-that's no more than 3 hours work. darthwayne's zbrush book and a really fast machine are major contributing factors

mastein
28-10-2008, 08:16 PM
Sculpt done i think..
still fixing the color map.

bgen
29-10-2008, 12:16 PM
nice stuff from everyone so far.
i am testing for myself some lighting and textures/normal maps etc......

mastein
29-10-2008, 01:51 PM
Nice model Bgen!

Joseph Pomeisl
29-10-2008, 03:28 PM
Sculpting now, hopefully maps will come out all right.

Cordero
29-10-2008, 05:08 PM
bgen - nice work! your character reminds me of a movie i've seen not so long ago, and its pretty cool:D (both the film, and the character:))

Joseph - i really like female characters, and yours is sexy so far, i can't wait to see it with some textures:D

poopipe - i don't know what to say, its just awesome:D your character got some strong style there ;)

so i just started with ronald mcdonald (didn't know his name, thx for the info:D) i've got lowpoly modell so far, and a few problems.. i don't know what to do with his hair, or what kind of details i want to show, but i hope i'll figure something out:) here is a pic from now.

Chung Wong
29-10-2008, 11:46 PM
Whoo, lot's of nice work going on here. Beens a bit off recently, cold weather and what not. Anyway, been told that a trench coat might look good, I think it's a good idea as I was a bit worried that this model might look a bit plain with just a strippy jumper.

Here's how it looks. Any C&C is always welcome. Cheers, good work everyone :)

http://i253.photobucket.com/albums/hh61/oivanwong/Freddywip5.jpg

Joseph Pomeisl
30-10-2008, 12:22 AM
Chung Wong: good call on the trenchcoat.

Chung Wong
30-10-2008, 12:30 AM
Cheers mate:)

mastein
30-10-2008, 01:45 PM
Texture and lighting test, but that´s very close to the final result ....i think
:p

Chung Wong
31-10-2008, 12:44 AM
Looking nice Mastein. Maybe you can add a few more bandages to break it up a bit more? Just a thought, but very nice.

Anyways, managed to get most of the sculpting done and most of the claw done. Here goes...

http://i253.photobucket.com/albums/hh61/oivanwong/freedywip6.jpg

Martin_x
31-10-2008, 02:04 AM
Joseph Pomeisl nice hat
Chung Wong Freddy looks cool.
I just started to sculpt my clown. Don't have enough time but hope tomorrow I'll finish his head though there's not much to sculpt.

Identity3d
31-10-2008, 11:41 AM
Ok iv been watching Most Haunted all week and this idea came to me and i thought it would be a coold adea to enter the comp. The image below is of a victorian style witch ghost. There will be a face but the one i had in there was **** so i decided to leave i out of this pic. As you can see she is pointing her finger at something so im going to call that the "Finger of DOOM" lol

mastein
31-10-2008, 11:54 AM
Thx chung!!
i´ll try to add more details!! ;)
your freddy looks pretty nice dude! keep up!!

Joseph Pomeisl
31-10-2008, 02:08 PM
Thanks Martin x and Cordero.
Well, after some thought I have decided that I will switch characters. The main reason being that she is in no way scary. I plan on posting my concept, with maybe some wires of the new character later on.
I thought it would be a good idea to ask if anyone thinks (or is interested enough) that the I-no character would be worth continuing as a W.I.P. on the site? Please let me know what you think:)
Chung Wong: looks great! have you started from the lowpoly, or going to make afterwards?

poopipe
31-10-2008, 03:07 PM
joseph:

it's well worth continuing but rather than ditch the work entirely maybe you can mess her up some?
I'm not convinced you need a scary entry - mine won't be for sure

dhin
31-10-2008, 03:47 PM
@Joseph - scary is a matter of opinion. You could ****** her up, or flaw her in a frightening way. Make he expression one the would make you very nervous. Have her holding a human heart that is still beating. Make her skin translucent with a skull underneath...

I wouldn't scrap her. I would just look at ways you can make the character portray an aspect that can be frightening.

ryvick
31-10-2008, 04:21 PM
some really good models guys cant wait to see gore on these folks.

ryvick
31-10-2008, 08:06 PM
Ok i think i will see if i can make a character too. I am going for a dead simplistic looking character.
rough sketches done at work. hopefully i can make an environment that goes with him too.

camaleonhell
31-10-2008, 08:18 PM
nice work i see all models congrats, i working in my model this time :)

RBL
Nice Model looks great ( Primera Vez usando el Polybost?)

Joseph Pomeisl
01-11-2008, 12:24 AM
Thanks Poopipe and dhin. I was thinking about raising that same argument of what's actually scary - I'm a smoker, running out of cigarettes is scarier to me than, say, freddy kreuger(sorry chung...if I leave it no boldface maybe he won't notice!) - or not being able to pay my bills, etc.
So I have some thinking to do....now that's scary. Worst joke ever.

Chung Wong
01-11-2008, 12:28 AM
Ryvick: Good to see you mate. Hope to see more.
Joseph: Cheers mate, I have the low poly from before, I'm just going to optimise it. But on another note, I hear that you are thinking about ditching your model. I don't think it's worth carrying on something if you don't thin it's worth it... But you have a really nice model there and if you are worried about making it more scary, there are loads of ways to get around this. Try a more realistic approach to it, I think, if you had a face from, I don't know, maybe the female vampires from Van helsink ( Sorry don't know how to spell that and can't be asked to look it up) And some dirty worn out leather, a very pale complexion, something like that would work well. I do think you have a very nice model going on there but it's your call :)

By the way, running out of cigarettes is a very scary thought!!! lol

Joseph Pomeisl
01-11-2008, 12:32 AM
Thanks Chung. So maybe not having it be I-no would be a smart first step. I do think it worth it, but the sexy not scary thing is what was bothering me. I've never made a female character before and was pleased with the way this was going, but for the sake of the concept it wasn't really there.

Indeed! USA Gold all the way. I was just going to post it:) It'll be a few minutes though...oh yeah, HAPPY HALLOWEEN!

Chung Wong
01-11-2008, 12:38 AM
But adding your own touches would be good and it's nice to see a female character. Just curious, if you were to go with another concept, who would it be?

Pretty cool. I don't think you're that far from finishing off your first model, maybe you could do both.

Martin_x
01-11-2008, 02:06 PM
Here's my head sculpt. Don't like teeth so I think I'll make new ones
anybody knows how to fix this right eye thing in zbrush?

Joseph Pomeisl
01-11-2008, 08:07 PM
martin x: If it's a seperate object, then use the move function to set it in place. if it's part of the head object try a group split. Or dont worry about it zbrush - fix it in max. Nice sculpting; I like the details around the eyes and on the lips. That detail on the left side of the chin is a bit indistinguishable (is that a word?). Maybe stiches?

Tetsuya
01-11-2008, 08:09 PM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/witch.jpg

sex appeal ftw >.< probally use the last 2000 tris to fix spots here and there, and make a broom/wand

Joseph Pomeisl
01-11-2008, 08:29 PM
Hey, really nice Tetsuya! Very well made and cool character. Now it looks like we can have a witch battle. Still not sure what to do about mine though.
I've decided that the hat will be removed, keep the hair the same. Try painting the skin almost transluscent with the veins apparent and all that. Most of the scariness will, hopefully, come from the textures. Thanks again to everyone for the advice.

Nato_VanDookie
01-11-2008, 10:35 PM
Here's what I've been thinking, Frankenstein's monster. I'm also playing with the idea of adding a robotic/android or steampunk element to him.
http://i25.photobucket.com/albums/c62/nato_vandookie/Frankensteinsbeast.jpg
I hope to find the time to work on this, but I can't make any promises.
Comments and critiques welcome.

Tetsuya
02-11-2008, 01:17 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/witch-highpoly.jpg

working on a high poly, i never liked zbrush that much =/
work to do on the boots and skirt, than to the belts, and finally texturing woo~

ryvick
02-11-2008, 02:26 AM
nice now there are two witches. both really awesome.
here is my character.
he is a monster creature that possesses/lives in a phone booth. his name is Zizi Golo (spelled zee zee goo loo)

poopipe
02-11-2008, 03:08 PM
haha! - he's excellent


I haven't given up, it's just that I got far cry2 and it's distracting me.

I'll build new hand base meshes cos those haven't really worked out for the scary witch hands I want.

broomstick etc coming soon too :)

Itsgallus
02-11-2008, 04:03 PM
Hello Guys....from this forum

First time posting here...... and i hope that i can finish this challenge...
i hope to improve my low-poly modelling skills

nice theme ....
I choose to make the Dracula ( brainstoker's). I always wanted to do a likeness from gary oldman on the dracula costume;got inspired by the art direction on the movie..... and this is my chance to do it.
Here is some references:
http://farm3.static.flickr.com/2338/1974513306_4602a2aa98_o.jpg
http://www.scoretrack.net/scifiles/xvamp2.jpg
http://pic58.flodeo.com/photos/58/AF/AJ/she_hates_me/274459-1852316.jpg
http://i34.photobucket.com/albums/d127/Atonman/Alternativa/Dracula005.jpg
soon i will post the concepts....

Good luck to all
//cheers

Joseph Pomeisl
02-11-2008, 04:58 PM
Welcome Itsgallus! Good luck, brainstoker is a funny way to put it.

Darchand
02-11-2008, 07:33 PM
Well I did that photoshop painting for Bl@@dy Mary (sorry just trying to beat the censor)

I didn't really get much of a response from it but I decided to go with it.

Chung Wong
03-11-2008, 01:39 AM
Darchand: I think it's looking pretty good. Definitely one of the freakiest of the bunch. Looks a bit like a cloth doll with the texture you have now... but I kinda like it. I see loads of potential in this. Keep it up.

Darchand
03-11-2008, 01:48 AM
If I am repetitive I apologize. It is already looking like it will be a hard one to judge.

poopipe: Your little witch has tons of personality and the concept is great and highly stylized.

ryvick: That an awesome ummm, ugh… it is a very cool creature should be interesting to see where you go with it and how far you take it.

Tetsuya: Nice witch. Very hot. The high poly and low poly geometry look very clean.

Nato_VanDookie: That is such a cool picture I can’t wait to see the model. The idea of putting in some steam punk rocks and I know I would love to see a steam punk Frankenstein.

Martin_x: Crazy clown. I can’t think I know a person who likes clowns such creepy things. That eye would probably be easily fixed in what ever program you are using (maya, 3ds) instead of zbrush but if it is a separate subtool it would be easy enough to move into place.

Joseph Pomeisl: I am sorry you aren’t going with your witch but I do hope you finish her. It is by far too good of a model to be left unfinished. Your new concept looks cool. The thing I thought of when I saw it was The Gentlemen from Buffy (here is an image http://images.usatoday.com/life/gallery/buffy/gentlemen.jpg )

P.S. Thanks for the response to my question I was a little confused before J

Chung Wong: Excellent details in your model. That trench coat is a nice addition and looks great combined with the hat.

P.S. Thanks for the comment. I am trying to get this one done early this time instead of sweating a deadline.

mastein: Very freaky looking and nice sculpting you got going on. I agree with Chung Wong that it needs a little more.

bgen: Yikes! I think this is the only entry that took on that whole blood and creepiness thing and took it to new extremes. Truly creepy and looks excellent.

Mr.Buddah: I liked your concept very fun full of life (or undeath?) Your model is looking like it is going well. Can’t wait to see more.

KenniFox: Nice start. I don’t exactly know what it is from but it is looking good.

Tank[NL]: lol is there anything freakier than a cute/evil bunny? I think not. Looks good.

Vincent: Wow that looks great so much personality. I hope to see more soon.

RBL: Weird but cool. I like the way you do your updates because it gives us a glimpse at your thought process. Where as with my updates there is clearly no thought.


billyreiter: She reminds me of this one hair cut place called the head hunters. Yeah I don’t get my hair cut there. Anyways great sketch I hope to see the model soon.

vicban3d: very clean super low poly mesh so far. Hopefully I will get to see more soon. Looks like you have plenty to play with.

chiba: If you can get your model like the picture it will look very cool. I can’t wait to see how you tackle the hair.

Daddy OH: Great job on his face and on the overall model. Really wish you could tell me where you learned to do hair (I am still shaky in that area).

Tetsuya
03-11-2008, 02:55 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/witchnormalmapped.jpg

just a normal map test, gotta fix some seams, create a high poly for the belts/buckels, normal map the body/hair? and begin texturing D=

i swear i'll finish this one!

Joseph Pomeisl
03-11-2008, 04:24 AM
thanks darchand. After drawing that picture it reminded me of something, just couldn't put my finger on it - that could be it. I watched that show alot because it was on before school.
Tetsuya: you're killing it! really nice. I like the hair's style. As Lloyd Christmas once said 'Killer boots, man'!

Beriadan
03-11-2008, 10:08 AM
So, as I sad earlear I'm making a vapiress. And I was thinking for a red costume but I saw that tetsuya is making I-no and she has a red costume as well. So if you are going to keep the original colours I'll go with black or dark blue or dark grey coz they are going to look a bit a like. I'm in the middle of creating my model, I still have to create the wings, the hands (they are not finished and are giving me a lot of troubles) and the texturing. So, maybe tomorow or this night I'm going to post my work but beffor that I wish to finish at least the hands and I realy need to know is the I-no model going to be in a red costume?

Tetsuya
03-11-2008, 01:06 PM
Actually I’m not making I-no, it just happens her clothing is similar. I’m probably going to go with a darkgrey/black/violet colour, with a beach tanned skin. Going for a too darn sexy to be scary look

Martin_x
03-11-2008, 06:20 PM
WIP
About an eye: I got display problem. I have an eye there but it's transparent in Zbrush and it's a little bit annoying.

Beriadan
03-11-2008, 07:42 PM
So, this is what I have been working on the last couple of weeks (mostly at nigt) and I actualy can't say I'm proud with it. I stil have a lot of work on this model coz right now it looks more like a hoocker with ruber gloves than a vampiress. I stil have wings to create and I'm going to work on the face (add some teeth and blood spiling frome the mouth on to the body but this is going to hapen after few days, I'm going to add few tatoos two) I will be happy to hear some critic and honest opinions... I'm thinking that if this model doesen't come out right I can change it easely to a devil woman... and I'm stil going to be in th topic...

ryvick
03-11-2008, 08:17 PM
Beriadan :: i think your going the right way. i think you are judging your model too much on the way the mats look for the moment. worry about the model rather than the mats. you need to fix the model so its more organic, i can see boxy parts on ur model right now. the buttocks is boxy on the edges it should be rounder, your shoulder blades are touching each other there should be a gap for your spline, your arms become oddly thin at joints, your front view shoulder looks good the way its connecting the neck and the arms but the side view shows a concave area where muscles should be to form into the boobs, your boobs are pointing opposing ends that can happen but makes you go crossed eyes. you made a cool pair of shows btw. also i think vampiress have longer hair than that somethign like the lady from the addams family.
i like where your going though. also i can see your better at making clothing than naked people, maybe you should use that as your ace in the pocket. unless your working to improve all your skills.

Rogue One
03-11-2008, 09:47 PM
Hello everyone.

I would to give this a go, taking what I have learned from the last comp and applying it into this one.

Also I never introduced myself last time. So hello everyone. Love the forum and hope to contribute more over the coming months.

I am currently student enjoying learning aspects of 3d and I find forums like these a great resource.

So anyway, enough about me. Here is my entry the Haunted Waiter. He will be waiting you're table but offers a unique service that will be to die for :smug:

As always C&C are always appreciated.

Joseph Pomeisl
03-11-2008, 11:07 PM
Going to work the whole thing over.
Cool concept Rogue One.

Chung Wong
04-11-2008, 01:29 AM
Hey, thats looking really good, even better than the one before. Lot more sinister/creepy looking.

Anyway, managed to shave off quite a lot of polys. Started off at 15000 tris, took me way longer than I would have wanted. Got it down to under 8k. Not finished yet, if anyone sees any flaws in my base mesh, a heads up would be cool as I'm going to start unwrapping tommorrow. Cheers.

http://img522.imageshack.us/img522/6884/freddy7df7.jpg
By chung_wong (http://profile.imageshack.us/user/chung_wong) at 2008-11-03

MiyamotoMusachi
04-11-2008, 07:14 PM
I am in with werewolf holding human heart. here start of werewolf head.

poopipe
04-11-2008, 08:09 PM
joseph and chung : you two are probably going to win ;)

Orrin Hogan
04-11-2008, 08:22 PM
Poopipe Don't worry I'm not out:wave: I've been busy and my final will be AAAAhhhhhsome! I just got deep uv... what a time saver!

Darchand
04-11-2008, 08:27 PM
Poopipe Don't worry I'm not out:wave: I've been busy and my final will be AAAAhhhhhsome! I just got deep uv... what a time saver!

I just checked out their website and I got this note. Figures I hate that this computer came with vista and my laptop doesn't seem to want to work :(

Note: Deep Paint 3D currently does not work correctly on Vista.

Orrin Hogan
04-11-2008, 08:35 PM
Yea, XP is just less of a headache to many things don't work with XP

poopipe
04-11-2008, 10:49 PM
new hands and a basemesh for her shoulder bag

I'm making a a fresh start on her cloak/dress thing and I'm goingto do the scarf again I think


on the subject of DeepUV etc..
I've never done more than look quickly at specific UV creation apps - i figured there wan't a lot of point after max8's improvements.
Is there one out there that lets you move the area of texture within a UV shell around with the UV shell? if that makes any sense

Joseph Pomeisl
05-11-2008, 01:55 AM
Poopipe: your probably going to win ;)
just noticed that I received the award for 100 posts...it's cool to me anyways

Novian
05-11-2008, 01:17 PM
NIce work all.

Yeah Joseph I'm wondering when my 100 post award will come in the mail. :)

Cheers~

poopipe
05-11-2008, 02:39 PM
you have to go collect your awards - can't remember how but theres a page that hands them over

BiG ToE-3DT
05-11-2008, 03:42 PM
go to the main forum page, then look up.

poopipe
05-11-2008, 03:47 PM
on the subject of awards..

added those scores up yet mr toe?

BiG ToE-3DT
05-11-2008, 04:10 PM
done, and done.

Joseph Pomeisl
05-11-2008, 08:18 PM
Mine was sent to me without applying - I believe people can put you up for awards as well. Just a few things left on the character then onward and upward.

Chung Wong
06-11-2008, 12:12 AM
Poopipe: Looking great. The hands make her look pretty creepy.
joseph: Looking very nice. Got a sculpt done yet?

Managed to test out the normal make for the head. Hope to get all the maps baked out tonight.

http://i253.photobucket.com/albums/hh61/oivanwong/headnormaltest.jpg

Joseph Pomeisl
06-11-2008, 02:08 AM
See you got your award Novian...congrats!
Chung Wong: I've got the base of the head/chest started - details need to be finished up. I've got a couple things to finish on the model, then I'll start sculpting. Nice job making the normal map. Looks great:)

ryvick
06-11-2008, 04:45 AM
Chung that looks wicked sick! first prize material already

newhere
06-11-2008, 01:38 PM
Chung Wong: Freddy is looking good

Darchand
06-11-2008, 09:19 PM
Yeah that is looking great Chung Wong, I wish I could get my normals to look that good.

Thought I would post some updates as I play around with it. Far from finished but hey I would like a little feed back.

lampshadehead
06-11-2008, 09:22 PM
These are all looking awesome! I wish I had time to participate in this one

Rogue One
07-11-2008, 12:05 AM
Looking good Chung Wong
Glad to see you in this one poopipe and well done on winning the last comp!

Just a little update, not done much as still trying to get settled in at uni. Also I got the left 4 dead demo and I think that will eat up allot of my time :haha:

forgot to add image.

BiG ToE-3DT
07-11-2008, 02:08 AM
Darchand: should have said something sooner, but now is better than nver. On your model, you need to fix a few things, first is the shoulders, they should more or less line up with the hips, next os the placement of the elbow, its way too far down, last are the hands, they are too small. Should be about the length of the face(chine to forehead). While your at it, you can thicken up the wrist, they are kinda on the thin side right now. Last, last last thing, go threw the model and look for any pollies that have 5 sides and change them. You don't want any 5 sided pollies.

Tetsuya
07-11-2008, 02:46 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/witch3.jpg

started texturing,need to fix some seams here and there, anyone have a tutorial on baking D: AO maps?

Darchand
07-11-2008, 02:53 AM
BiG ToE-3DT thank you for your advise. True a bit late but generally fairly easy things to fix. I am considering just scraping it though. Not 100% sure yet.

poopipe
07-11-2008, 08:21 AM
started texturing,need to fix some seams here and there, anyone have a tutorial on baking D: AO maps?

that's looking very nice indeed

AO maps are easy (assuming you have max)

select your object
ensure you have no overlapping/inverted UVs in the 0,1 range
switch to mental ray
open render to texture
add an AO mental ray element thing (from that list where you'd choose to bake a normal/diffuse/complete etc.. map)
turn the sampling up
render

Orrin Hogan
07-11-2008, 01:10 PM
Been a while since an update but I've been trying some new methods in order to get better results and speed up my workflow. So here's a small update this just the diffuse on the head no other mapping involved. I didn't put eyebrows in yet either before anyone comments on that, oh and the foot will be mirrored when finished.

ryvick
07-11-2008, 01:39 PM
Use this for AO maps and all other modelling needs.
Great tutorial by Marcus Dublin for making a model from scratch to finish with details over every criteria.
http://gameartisans.org/forums/showthread.php?t=5000

Rogue One
08-11-2008, 01:13 AM
Tetsuya if you are using Maya then try this

http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html

Update with arms and jacket.

Rogue One
08-11-2008, 02:24 AM
Showed the work to a friend and he suggested i changed arms length and move them up, looks allot better now.

Hope you agree

Agent-X
08-11-2008, 04:23 AM
Hi, I thought I might join again just for the hell of it. I thought I might try doing a dead corpse. Here is a wip.

http://i143.photobucket.com/albums/r125/extremecreations2001/DeadCorpseTest001.jpg

bgen
08-11-2008, 10:37 PM
nice progress by every one.

i saw Nightmare before Christmas just around Halloween and decided to make another char.
a mad/nutty professor who is expierinting with forbidden things... extracting brains.
a Real Loner, isolated from the outworld... thinking how he can create intelligent life.
well anyhow. here is the early shaping out. my sketch will soon follow - sketched on pen and paper and need to scan in. :lurve:

Joseph Pomeisl
09-11-2008, 03:23 AM
Nice one Bgen, I like the proportions.
About baking AO: when I try all that saves out is a black/blank image. Mental ray's on, and the AO element is added. Am I missing something somewhere?

Perversonality
09-11-2008, 10:39 AM
Nice one Bgen, I like the proportions.
About baking AO: when I try all that saves out is a black/blank image. Mental ray's on, and the AO element is added. Am I missing something somewhere?

Make sure that you don't have AO set for the scene when you render out the AO map using the texture baking tool. The "best" way to set things up is to create a new blank scene with MR set to the renderer and then import just the geometry from the original scene and bake the AO without changing any scene render settings other that setting MR as the renderer

poopipe
09-11-2008, 02:28 PM
that's all true - how's the scene set up ? are you baking down from a high poly to the low poly?

Joseph Pomeisl
09-11-2008, 04:41 PM
Make sure that you don't have AO set for the scene when you render out the AO map using the texture baking tool.
Does this mean not to add an AO material to the object being baked? And don't use the material override feature either then?

that's all true - how's the scene set up ? are you baking down from a high poly to the low poly?
Just using the lowpoly with normal map applied.

Gonna try again...hopefully max can handle the highpoly export from zbrush - although it's more likely my computer's problem than max's.

Thanks Perversonality, that worked:) And max crashed trying to import the highpoly - saw that coming.

Perversonality
09-11-2008, 05:15 PM
Nice one! :D

It seems odd that the AO bake requires you to not have any AO settings in the scene, but that's the way it works. This is why I only normally use an AO texture as a material override in the Processing render tab, rather than applying AO textures to each object. AO tends to be an everything-or-nothing requirement, so using texture override makes more sense to me anyway

Mr.Buddah
09-11-2008, 09:58 PM
hey folks havent had alot of time to work on this at all... been trying to get my school prodution finished (hopefully will get in the top 16 of tropfest XD )

but here we go some progress the textures still need alot of work and i need to make the prop for him and the base...

poopipe
09-11-2008, 10:42 PM
I done some more. I'd better move onto the broomstick and boring re-topo work pretty sharpish really

Joseph Pomeisl
09-11-2008, 11:33 PM
I was wondering what colors you would use. Looks great.

The stripes are really nice. A great band as well:)

Started texturing today, after the help with the AO map problem; thanks again.

poopipe
10-11-2008, 12:17 AM
I'm thinking I might go more brown in the robes/hat but I want to keep the stripes going.

I've just retopod her head and learnt how to project polypainting but I can't be bothered to upload a pic :)

Tetsuya
10-11-2008, 02:55 AM
http://i18.photobucket.com/albums/b132/windreaver6/ThreedyChallenges/witch4.jpg

woo textured face, now to fix seams, and the skin tone >.< and than to the rest of the stuff!

Agent-X
10-11-2008, 07:02 AM
Poopipe, I really like your character, its really coming along.
Testuya, I really like your character too, but now you got to blend the color between the head and the body, so it has a nice transition, more of the same color is what I am getting at to hide the seem between the head upper torso, I would probably lighten up the skin on the body a bit. I really like the head you did, some very nice modeling there.

I am in the process of studying some tutorials at the moment. SSS shader. That is something I deffinitely want to master. I got get my hands on the new VRAY also. I heard that was a really good renderer.

lampshadehead
10-11-2008, 07:40 PM
These are all looking awesome. Great modelling Tetsuya

Rogue One
10-11-2008, 08:57 PM
Hello everyone, alot of strong entries this time around will be great to see them all finished.

Ok so, I would really be great full of any comments and crits from anyone, any thought would be great but in particular on the posture/ anatomy.

I try to take on-board what others say and make changes where possible.

So yeah, what you think so far?

Thanks for looking

Joseph Pomeisl
10-11-2008, 09:02 PM
Maybe have the neck craned forward? The back/shoulderblade area, and chest seem inflated. He looks like he's the type who'd be skinny and paranoid; to me anyway.

That's coming along nicely Chung. That coat really was a good addition.
quick update - any ideas on extra stuff on the skin? I like the look and colors, but if thats all for the body then it'll be kinda static...

Mr.Buddah
10-11-2008, 09:12 PM
I agree with joseph pomeisl though i recon he should be more huntched over because of the large curve in his back.... other then that looks lik a pretty sweet model...

Chung Wong
11-11-2008, 12:55 AM
Tetsuya: Looking very nice. Have you got some sort of sss shader on that?
Poopipe: Coming along very nicely, really looking forwards to seeing the low poly version.
Rogue one: Like your approach to this. Looks cool. I'd probably raise the hunch on the back a bit, but that's just a personal preference.
Jospeh: Lookin sweet, can't wait to see the whole model.

Baked out most of the maps now, (the really boring stuff and annoying bit in my opinion)

Here's what came out. Needs cleaning up :(

http://i253.photobucket.com/albums/hh61/oivanwong/freddybaked.jpg

Tetsuya
11-11-2008, 02:27 AM
@Chung Wong: its just a skylight and light tracer? its only temporary until i either bake an AO map or bake the light tracer into the diffuse map

Warlock 279
11-11-2008, 09:31 PM
poopipe - Concept looks good. Base mesh, and sculpt are looking good so far. Looks like another promising piece. Textures are looking pretty good so far. I really like the stripes.

Joseph Pomeisl - Your mesh looks pretty solid, nice flow. Textures look good so far.

Rogue One - Looking good. I think moving the arms/shoulders up was the right call. The face has a load of character to it.

Daddy OH - Not bad, you captured the likeness of the face pretty well. Check the length of his legs tho, I'm think you may have the waist/groin area a little low making his legs too short. Remember the finger tips when the arms are at his sides should fall around mid thigh.

Agent-X - That's a pretty good bit of creepy you've got there. Should be interesting wherever you go with it.

bgen - Nice start on the base mesh. Nice proportions as well. Can we see a side view, he's looking slightly heavy to the front, making him feel like he might to fall forward.

Mr.Buddah - Not bad. Looks like you've got some stretching you could work on tho in a few places? [The knees/the green patch on the red sleeve]

Have you considered perhaps a different color scheme for the clothes? There's nothing wrong with what you've used, red/green, other than the red is really close to the orange of the pumpkin. A little more definition between the red and the orange wouldn't hurt. Maybe just desaturating the color of the clothes a bit, or using a nice heavy texture on the clothes could help to set the two surfaces apart.

Tetsuya - This is looking really good. I really like the hair/face. Proportions look good, poly flow looks solid, good shape all around, and the skin texture looks great so far. This should be an excellent piece when you get it all wrapped up.

Chung Wong - That sculpts looking good, your sculpting abilities come a long way over the last couple of challenges. Looking forward to seeing the classic striped shirt.

poopipe
12-11-2008, 12:21 AM
I wish I had the energy to write thoughtful posts like that :D

chung wong : you're on fire - this is gonna turn out really good.

tetsuya : yours arouses me. I'm not sure I should admit that but I guess it's better than admitting that what Joseph Pomeisl has done arouses me more

;)


we have retopo on the body and the high poly for the broomstick along with first draft polypainted textures

- I have to shed some polys in the hat, hands and feet cos I'm dangerously close to the 8k mark before I've done the broomstick. even then I may not have enough left to do the jar of eyeballs I was going to add :(

Chung Wong
12-11-2008, 01:39 AM
Poopipe: Heh heh, cheers mate. I really like the look of your witch, bags of character. Really nice looking low poly model to boot too.
Joseph: Cheers, as for ideas on the skin, I think the girl from the ring look might be nice, like pale with the black veins running through the skin and creep eyes.
Tetsuya: Nice, that's how I do it too. Never get it looking quite like your's though :)
Warlock: Thanks mate, your honest and frank C&Cs have help me along the way :)

Anyways, started the texturing. The jacket and trousers are blocked in to give me a feel of what it'll look like. Focusing on the head for now. Here's where I'm at...

http://i253.photobucket.com/albums/hh61/oivanwong/Freddytexturewip.jpg

I forgot how big a 2048 map is. I think this is going to take longer than I first thought:(

Mr.Buddah
12-11-2008, 02:14 AM
hey thanks warlock 279 im not all that great with texturing and colours but ill try some different things out :)

poopie and chung wong your models look sick! :)

random question is their any rules on using SFX in the final render for example i want to have flames coming out of my characters eyes and i was going to use particals instead of painting it on planes with opacity maps....

heres a render of the texture a little bit darker...

poopipe
12-11-2008, 08:15 AM
yes - there are rules.

you can use particles as long as you smash em down to a mesh and include them in your polycount. I'm not sure where we stand on shaders - I'm pretty sure you won't be allowed to use any special effects like glow unless you can generate them from a viewport shader

strict9
12-11-2008, 08:52 AM
so this is where you are all hanging out........

Perversonality
12-11-2008, 09:32 AM
Too many entries to comment on all of them! Loads of great looking models so far though :)

Poopipe - you could easily cut out some of the loops in the fingers without destroying the detail or shape. There's probably some loops in the hat that could be combined too, though it depends on whether you want to stick with quads or not... ;)

Chung Wong - the finger look a little short in your last image. The thumb should be the same size as the little finger and then you can accurately scale the other fingers once those two are matched up. (I feel like I'm having a hand fetish day now!)

Bgen - I'm getting a Day of the Tentacle vibe from the model, which can only be a good thing :)

Mr.Buddah - The trick with textures is to build them up in layers. That way you can make small changes to each layer without ruining/changing other parts of the texture. That way it's easy to add a layer for AO, light maps, shadow maps and so on into the texture to improve it quickly without having to put in a lot of effort

Joseph Pomeisl
12-11-2008, 01:08 PM
so this is where you are all hanging out........

It's late, but you should definately get in on the next one!

poopipe
12-11-2008, 11:17 PM
here's some viewport grabs of the pre-optimised low poly.

the maps are all separate at the moment and while ive unwrapped everything except the hands I haven't packed anything - what's there is to test the colour and normal baking from zbrush. I'm learning quite a lot about what you can and can't expect to get away with in zbrush.

I'm still under 8k but I've got hair, extra fans for the broom head and a jar of eyeballs to deal with so I'm going to have to shed a thousand or so tris from somewhere -there's plenty I can chop out though so I'm not frightened.

chiba
13-11-2008, 02:22 AM
So after many failed attempts at long curly hair i gave up. I made an entirely different face and started textureing, not sure where its going to end up though.

BiG ToE-3DT
13-11-2008, 03:15 AM
well, I must say that it seems strange that you didn't mirror the hair, but you did mirror the face. Which now looks off because of it. If you remove the moles from the face and neck, it will help. Also, the neck, at the base, looks to be a bit wide in the front view.

poopipe
13-11-2008, 08:03 AM
erm, are my pictures coming out too dark or too light ?
I've got the same samsung 22" tft at home as at work and I can't tell which of my monitors is right, the color profile supplied with the drivers is broken and the autocorrect refuses to work on both machines.

Orrin Hogan
13-11-2008, 01:32 PM
Everything has normals except his arms, I didn't get to them yet and the pants and knife have no diffuse right now, thats just normals mapped on there. Not happy how the mask is turning out with the normals, I'm going to try and tweak that. Any C/C welcome.

Def liking ChungWong & Poopipes the best so far all though I'm not a fan of the trenchcoat but that's my personal preference. Everything else on both of those models is top notch.

Warlock I will fix that later today thanks for the comment.

Poopipe About your color issue I have a suggestion that might possibly help you, in photoshop have your image open then go to the View tab on the top then Proof Setup then pick either Monitor RGB or Windows RGB that has helped me in the past.

BiG ToE-3DT
13-11-2008, 02:07 PM
poopipe: I'm looking at it on a sorry screen with a sorry on board graphics card here at work, and it looks fine to me. Not too dark. Not too light. Would have to say it's, just right.

poopipe
13-11-2008, 02:42 PM
I'll assume i've messed up my settings on the work monitor then

Perversonality
13-11-2008, 03:12 PM
So after many failed attempts at long curly hair i gave up. I made an entirely different face and started textureing, not sure where its going to end up though.

Chiba, there's a couple of ways you could do the hair...

1. Deformed cylinders with the ends removed and an alpha map. You can then angle the top edge loop and create the main straighter part of the hair through dragging out an edge to make the right shape

2. Create a helix and then clone it so that the clone is slightly lower than the original and then create vertical polys between the two lines

3. Create a cylinder and select every other set of verticle faces. Add a twist modifier and then delete the selected sets of faces, finally moving verts around to make it more natural and less even

If I get the chance I'll post some examples tonight

Perversonality
13-11-2008, 03:13 PM
I'll assume i've messed up my settings on the work monitor then

Looks that way unfortunately mate as it's coming up pretty clearly on my screens too

Martin_x
13-11-2008, 03:17 PM
Made lowpoly and baked Normal Map.
Chung Wong: great job. Don't like color of scars on the face though.
Poopipe: The colors are Ok in my opinion and really nice char.
Daddy OH:nice job but I think you should go without the mask.

poopipe
13-11-2008, 03:35 PM
oh well. as long as the one at home's working I'm not fussed ;)

he's rather nice martin_x - will he have a tool of some description ?

Orrin Hogan
13-11-2008, 08:04 PM
Small update, would have more done but Zbrush keeps crashing and damn that program for not having an autosave :cry: lol

poopipe
13-11-2008, 08:43 PM
this is probably a good time to start saving out .obj versions

i lost my ztools at work this week after it started blowing up on me :(

Chung Wong
13-11-2008, 11:15 PM
Daddy oh: looks much better without the mask:) The blood smear on the blade is a very nice touch.
Martin X: Nice sculpt. Got a low poly done?
Poopipe: Looks fine on my screen. Looking forwards to seeing those eye balls. Hope the jar comes out too. Interested in how you are going to do that.
Perversonality: Cheers, I'll take another look at the hands after I've finished texturing.
Not done too much, been messing with the settings, I feel that the normal maps in my past works haven't been up to scratch, but I think it looks better now.

http://i253.photobucket.com/albums/hh61/oivanwong/freddytexturewip3.jpg

Martin_x
14-11-2008, 12:46 AM
Chung Wong: Freddy looks better and better. Great job! Clown on this page is lowpoly. I posted Highpoly on page 12 more than a week ago. I got couple hundreds tris left. Definitely gonna add some to the fingers for rigging. Got some texture space left, so if I'd have enough tris I'll make a tongue. But won't make any weapon.

Itsgallus
14-11-2008, 01:13 AM
hello guys....

this is my first Wip....still fighting to finish on the deadline....

http://helderalves.files.wordpress.com/2008/11/wip1.jpg

//cheers

chiba
14-11-2008, 07:15 AM
Perversonality: I tried using an alpha texture on a flat plane then reshaping it but it was too fiddly for curly hair. I am going to give it another shot and a few examples would be great.

BiG ToE-3DT: i modeled the hair after i textured the face so that's y it turned out a bit too symmetrical, but i'll definitely redo that bit.

Here's a decent update.

poopipe
14-11-2008, 08:18 AM
chiba - maybe post up a couple of pics of the hair you're trying to create? Every different haircut seems to require a totally different approach from what I can work out