DarthWayne
21-10-2008, 09:43 PM
http://www.dashdotslash.net/photogallery/data/media/71/orc_preview800.jpg
Mudbox 2009: From the Ground up: Wave 2 Preview video (http://www.dashdotslash.net/Mudbox2k9/orcPreview/orcPreview.htm)
Total Time of Organic sculpting and texturing: 2 hours
Recorded at 1280 resolution.
Here's a short preview from Wave 2 of the 'From the Ground Up' series. In this section of Wave 2 we cover the creation of the biggest cliche in all of 3d, an orc... It covers in unspeeded up footage spread over just under 2 hours the sculpting and texturing in real time. I've purposely kept the polycount low so those with lower end machines will be able to take part. The final polygon count was 2.6 million and it uses 4 x 2k maps.
This practical example is aimed at those starting out either in Mudbox or digital sculpting and texturing organic creatures in general. This will bring the Ground Up series to a total of 5 or 6 hours (Most yet to be released) for free...and yes there will be MANY more hours of videos in wave 2 and 3.
Enjoy
Wayne...
Mudbox 2009: From the Ground up: Wave 2 Preview video (http://www.dashdotslash.net/Mudbox2k9/orcPreview/orcPreview.htm)
Total Time of Organic sculpting and texturing: 2 hours
Recorded at 1280 resolution.
Here's a short preview from Wave 2 of the 'From the Ground Up' series. In this section of Wave 2 we cover the creation of the biggest cliche in all of 3d, an orc... It covers in unspeeded up footage spread over just under 2 hours the sculpting and texturing in real time. I've purposely kept the polycount low so those with lower end machines will be able to take part. The final polygon count was 2.6 million and it uses 4 x 2k maps.
This practical example is aimed at those starting out either in Mudbox or digital sculpting and texturing organic creatures in general. This will bring the Ground Up series to a total of 5 or 6 hours (Most yet to be released) for free...and yes there will be MANY more hours of videos in wave 2 and 3.
Enjoy
Wayne...