View Full Version : trouble with project
fabmedia
03-05-2003, 12:43 AM
I have a 3D animation project that I've been asked to bid upon. It's 10 seconds long, and will involved output to video NTSC. I need to quote as there are no unknows (yeah right), but I'm having trouble coming up with a figure. The product is a machine and the animation is to show how this machine works and give some detail.
I have to model and animate. Any ideas? Should I charge per second, the project, a different amount for rendering, etc.?
Thanks in advance!
Arlen
Mike-3DT
03-05-2003, 08:30 AM
You might want to read this: http://www.lightwaveoz.org/BrainFood/Articles/freelance101.htm
fabmedia
03-05-2003, 05:10 PM
Some good information, but I'm all ready in business for myself. If I was to bill my hourly rate of $65 the project would be $4800 for 2 weeks worth of work. Now I've heard that for most 3D animation, and animation in general is based on a per second. I figured that it will take about 10 minutes per frame of computer time to render out the NTSC standard (read that as a standard) which leads to 50 hours of rendering time. I have 3 computers so I would say that it could be dropped back to as little at 35 hours. But even then. So I thought if I was to bill on a per second, that possibly I'd be looking at $200-250 per second. It's confusing. Give me a logo, a brochure, an illustration, web site, interactive CD, no problem. This, well....
Arlen
Goig!
04-05-2003, 07:01 PM
You know... what matters is the time you spent working on the project more than the time the rendering takes, you canīt ask to be paid $50 per hour just for letting your computer render the stuff, thatīs just mean :roll:
Just set an hourly work wage, then a rendering fare (of course much lower than the work fare) Add the two; thatīs how Iīd do it.
fabmedia
04-05-2003, 10:34 PM
No not $50 per hour rendering. $50 out of every $200 goes to rendering. So that works out to about $10 per hour for rendering time. I estimate that in the worst-case scenario that it could take up to 10 minutes per frame to render. So technically if I was to charge $200 per second, $50 out of that would be allocated to rendering time.
Does that make sense?
Arlen
Goig!
06-05-2003, 03:14 AM
You know, now that I read again whatīs been posted here I donīt know where the heck I got the $50 per hour of rendering fare... :lame:
Oh, geez, where are my pills? :smug:
fabmedia
06-05-2003, 03:33 AM
I dunno, when when you find them could you spot me a few?
A
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.