View Full Version : AVATAR – 3D – munkybuttballs – ‘Harmony’
Munkybutt
14-12-2008, 07:23 PM
Hi Guys,
I have come up with a concept for a character that lives in a world of true harmony, meaning that the forces of good and evil are harmonious with each other, when one good thing happens an equal and opposite reaction must occur somewhere else in this world, thus creating an equal equation resulting in true harmony.
There will be more to this outline as I do more research and develope my idea, but this is what I will start with, here is a quick sketch that I did:
*** updated
washka
14-12-2008, 10:05 PM
This sounds funny, i'm trying to imagine your world but it's really complicated.
But what's happening if something can't be qualified as good or evil :roll:
I wonder how will you represent the harmony, it's not so easy.
Your idea seems really interesting, i will be back.
Munkybutt
16-12-2008, 10:59 PM
well the thing is rather than the creatures actions being judged as good or evil, they just are good or evil, it is their nature. The whole idea is based around the theory of a balanced equation, ie a bad guy kills a person, at the same time on another part of their planet a good guy brings a person to life, thus equal and oposite reactions. Theoritically you could argue that the reasoning behind why the creatures did those actions determines whether they are good or evil, but I want to keep it simple and therefore easier to represent.
FireSunFox
17-12-2008, 12:35 AM
Loving your concept more and more, good luck!^^
Munkybutt
17-12-2008, 02:08 AM
Thanks FireSun, Your concept is very cool as well, here is an update:
This is the good character concept a little more developed:
Munkybutt
19-12-2008, 01:49 AM
concept for the evil side:
Munkybutt
20-12-2008, 12:24 AM
Here are two more updates, good witha bit of color and bad with more detail:
not sure If i like bad, too skeleton like, might give him some more wight.
washka
28-12-2008, 01:41 PM
About the good side one:
Maybe the yin yang symbol on a biggest stomach would seem more interesting.
And maybe with round ears he would seem more "good", i don't know why but people generally associate pointing ears with daemons and evil things...(but it's in our world)
I like its big foots, maybe even bigger.
Washka the maybe man :)
Munkybutt
01-01-2009, 11:28 PM
here is a quick update of some 3d work i have gotten underway
washka
04-01-2009, 01:15 PM
He's not smiling anymore? He had a great smile on the sketch. :)
Nice work, keep going on.
FireSunFox
04-01-2009, 09:54 PM
This keeps getting better, I'm really like the look more and more!! Good luck!^^
Munkybutt
05-01-2009, 10:19 PM
hey guys, thanks for the coments,
washka: I think I am happy with his proportions, I don't want him to become over lob sided if you know what I mean, and as for his smile, I am going to take him into mudbox fairly soon and sort all that out whilest adding some more detail into the model, this is just the base mesh so far.
FireSunFox:
Cheers dude, I am enjoying devoloping the ideas that I am coming up with,
Munkybutt
08-01-2009, 12:18 AM
an update on Goods sculpting:
washka
08-01-2009, 04:47 PM
It looks great.
Really original, continue like this.
Munkybutt
16-01-2009, 10:19 PM
another update, Slowly sculpting the details into good:
thanks for the comments washka!
AndrewQ
17-01-2009, 02:09 AM
Pretty comical little dude, what color pallet do you plan on using?
I like the model you did with mudbox, love the application. looks kool.
tc from shkelzen kernaja
http://forums.3dtotal.com/showthread.php?t=64569
Munkybutt
27-01-2009, 02:39 PM
thanks for the new comments guys, here is the final sculpt of good, bout to start his texturing and rig, then onto bad!
crit away:
Munkybutt
30-01-2009, 04:53 PM
texturing update, went for a mix between cell shaded and a texture map, with a normal map (although you cant really see it that much):
Munkybutt
04-02-2009, 04:57 PM
here is an update with completed textures, and a quick skin test and possitioning:
Munkybutt
09-02-2009, 09:36 AM
Latest render, sorted my lighting I think and texturing is all done, finished skinning and posing him, gonna start doing his environment next.
Munkybutt
13-02-2009, 12:21 AM
Tiny update on the begining of goods environment modeling, some housing:
washka
15-02-2009, 12:09 PM
Somehow Good seems to be in a sadistic crazy mood, maybe it's his eyes or its smile, i don't know.
Maybe you could also put some different color for the nails.
I like the house, can't wait for your environement composition, good work, keep it up!
Munkybutt
16-02-2009, 09:30 PM
hey washka, thanks for the comment, I have been battling to sort out his face to look less sinister, there is another render I did a while back and I think he looks more happy in it as apposed to crazy psycho killer!
washka
10-03-2009, 03:57 PM
Still waiting for a final...
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