View Full Version : Phone (katana)
16-01-2009, 04:50 PM
I wanted to get some feedback on this image. It's the original katana phone, modeled and rendered in max / mantal ray.
16-01-2009, 08:28 PM
Can we see some wires, because I think I see some errors, and weird stuff.
16-01-2009, 08:40 PM
Yeah, I'm really an architectrual modeler, so I am out of my comfort zone...
Here is the wire.
17-01-2009, 03:40 AM
The model is looking good. You have the texture rendering well. I can see the 'weird stuff' Robbert543 mentioned. From the wireframe it doesn't look obvious but it is all according to how those areas are created. If using cuts I know that max has a habit of creating extra vertices and adding smoothing groups etc automatically. May have to check those polys below the display towards the main body. The hinge could use some smoothing groups on those polys to give it a less facetted appearance. Overall, I like it. Cheers.
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.