View Full Version : Office - Trying a nice render.
23-01-2009, 04:20 AM
Hello fellows, this is my first post on the forum.
Early, using evermotions and some basic modelling i were creating a simple scene to test the powerfull of render. I really want to receive critics about how to turn this image better, and maybe some tips of composition. I'm Using VRay 1.5.
PS.: I didn't use any collor correction or brightness in Photoshop, yet :shout:
Thankyou all! :haha:
23-01-2009, 05:13 AM
Hey, welcome man!
That is looking pretty sweet, could you show a bigger render? or some detailshots?
And I m very curious to see what game you have laying there..
23-01-2009, 11:59 AM
its world of warcraft im guessing haha, yeah nice render, i would suggest directional light coming in through the window for the light effect, always makes interior scenes more realistic.
23-01-2009, 12:58 PM
Hey Robbert, how are you?
that isn't a game hehe, is an old film that I had chose ^^
I changed to Wall-E and im doing some detail shots.
Hey nexusbird, whats up? Later I'll post some up's with directional light =)
23-01-2009, 01:14 PM
Changed the camera position and resolution to view some details :D (Critics about minimal details are welcome :D)
23-01-2009, 07:20 PM
I did some att in scene and lightning, see above :)
26-01-2009, 01:44 AM
love the new angle
26-01-2009, 04:28 AM
love the new angle
But I'm guessing your own desk is not that tidy? I know mine isn't..
how about adding some junk; keychains, a cd, calculator?
26-01-2009, 05:00 AM
I looked at this before and was trying to figure out why the chair didn't look right. Then it hit me a few minutes ago...REFLECTIONS! lol The reflections in the metal chair don't have anything in them even a few distorted shapes would help.
26-01-2009, 11:51 AM
I think you should keep the angle like you did in the 2nd render. The other angle is way too static, with boring horizontal lines and stuff.
26-01-2009, 02:05 PM
the new angle is a bit more dynamic, I'll render with the correction of light and some objects.
and about some junks, i'll work in this now, i loved the idea =D
and the reflection of the chair is a lil bit suck, i'll try change the Fresnel, etc =D thankyou
26-01-2009, 03:38 PM
there are the picture in another position
26-01-2009, 09:51 PM
That feels more real! but i think your depth of field is going nuts or something cause the stuff thats farther away from the camera is too blurry as compared to things like the rail of the chair which are crisp.
26-01-2009, 10:55 PM
I'm only positioning the camera first, i did the zdepth fast and with no corrections =p, i'll try to fix this in the another up, thankyou
03-02-2009, 07:40 AM
this looks simple, yet effective. i dig the blinds in front of the window
check the angle on your camera view because the final image is distorted a bit. sometimes if you have a canted camera or use guess vertical shift, your image/camera view will get distorted when it tries to create straight horizontal lines
this mainly happens when the vertical shift number is a big value. either that or its just me
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