View Full Version : Chris Skinner - Medieval Set Extension
chrisskinner
09-02-2009, 10:18 AM
Hello chaps! Some good entries already on this one.
Thought I'd have a go and hopefully finish it this time!...
Here's the plate cleaned up and experimenting with a different sky background. I quite like this sky at the moment because it gives you the impression that there is something exciting going on behind those walls.
chrisskinner
09-02-2009, 10:22 AM
Here's an update. I'm now in two minds about the sky. Still like the way it gives the impression that something is going on behind the walls but feel it might not be interesting enough for the objects on this side of the wall that can be seen.
Any suggestions?
chrisskinner
09-02-2009, 12:12 PM
Another quick update. Wasn't sure whether the large knights were working so I've tried a couple of statues.
chrisskinner
09-02-2009, 01:06 PM
Not sure this composition works as well as the last. Kind of like the way the details are more prominent in the last post.
Suirebit-3DT
09-02-2009, 01:35 PM
you distort the image too much, the idea is to make it less distorted or at least keep it as is, but not make it even more :) Think this is a movie scene...
I like the statues idea and the last concept colors & mood, keep it up but fix distortion
chrisskinner
09-02-2009, 02:34 PM
I agree Suirebit, luckily I saved a version out before distorting. See attached.
Suirebit-3DT
10-02-2009, 01:43 PM
definitely better :) Now, those walls seem a bit flat and the area behind them empty...maybe you can add subtle structures or anything really?
chrisskinner
10-02-2009, 03:02 PM
Cheers Suirebit!
Been messing around with some backgrounds and started painting in some rough lighting effects.
korpehn
12-02-2009, 03:55 PM
Watch out for the seams in the wall texture, looking really good otherwise
jfmgraphics
13-02-2009, 06:48 AM
I think the glow is a bit too much. Otherwise it looks great. Almost 300-ish in its drab, colorlessness. :)
chrisskinner
13-02-2009, 08:10 AM
Cheers for the comments guys! Yeah the glow is a bit much at the moment and I'll keep an eye on textures repeating.
In a more recent version I've gotten rid of the wall and replaced it with rocks. Need to do some more work on it before I upload another version though.
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