View Full Version : Final Entry 28a Vehicle
10-02-2009, 07:57 PM
DUE DATE: February 15th, 11:59 pm GMT - SUNDAY
Required In The Final Post (1 post per entry):
- 1 x Winning pose shot. This image can only have "One" pose of your vehicle. No multiple shots or different angles. Just one! (Recommend image size – 1000pixels by 1000pixels)
- 1 x Beauty shot of your vehicle. Feel free to put multiple angles of your vehicle or just one big version or your vehicle on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you. (Recommend image size – 1000pixels by 1000pixels)
- 1 x wireframe shot of your vehicle. Feel free to put multiple wireframe shots or just one big wire frame shot on this page. It is up to you. Must have polycount included. (Recommend image size – 1000pixels by 1000pixels)
- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet. (Recommend image size – 1000pixels by 1000pixels)
- Concept Sheet (Only if you have a concept) (Recommend image size – 1000pixels by 1000pixels)
You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread.
Everyone who enters must vote, or your entry will be disqualified.
DUE DATE: February 15th, 11:59 pm GMT - SUNDAY
10-02-2009, 08:01 PM
Here's my entry finished it about 3 weeks ago, way ahead of scedule due to lots of incoming uni work
10-02-2009, 09:52 PM
Been a lot of fun to work on this project. Hopefully everybody is ready for Dominance War IV :). Heres my final output on this model.
Textures: 2 2048x2048
13-02-2009, 10:28 AM
Here we are folks! All these shots are actually running in a game engine just screen-captured out. Was working long into the night last night to get this chap done. Had a blast with this (my first contest) and looking forward to many more, really feel like I've learned a lot. Cheers, Alex
P.S. If I've posted anything wrong, please let me know. Don't want to get disqualified now ;)
13-02-2009, 04:58 PM
Very nice entries so far everyone!! this is going to be hard to choose a winner, can't wait too see how many more finish! I really started to get wore out working on this contest so I'm pretty much out of juice but this is my final product. I did a little bit of a matte painting for my winning pose to help set the appropriate mood.
13-02-2009, 05:01 PM
On this one I may have gotten a little carried away with rust. Oh well it works :)
All of your entries are looking good and for everyone else I can't wait to see your final products.
Good Luck Every One :)
Edit: seeing how the tri count from the screen shot does show up well I will just say it...
15-02-2009, 10:16 PM
15-02-2009, 11:00 PM
15-02-2009, 11:04 PM
15-02-2009, 11:39 PM
1st: McKronic - Very clean model, with great texturing the little specks of grime give it a more race feel since the vehicle is likely to be looked after so a little surface dirt adds realism.
2nd: Buzzy - Lots of technical detail pulled off very well, texture maps are crazy how did you remember where every part related to?!
3rd: BiG ToE-3DT - Interesting design, love the little touches of duct tape holding the parts together, as well as a little battle damage. Texture wise the erosion is well placed on realistic areas most likely to recieve it first.
16-02-2009, 12:25 AM
16-02-2009, 01:18 AM
First place: Mckronic
Second place: Buzzy
Third Place: BiGToE
Very nice work everyone.
16-02-2009, 01:52 AM
1st - Big Toe
2nd - McKronic
3rd - Buzzy
16-02-2009, 02:51 AM
1. tb1alexc '
Good job on your model and texturing. You have managed to pull of a beautiful peice and based on the wip thread I know you have put in the work and have definately earned my vote for 1st place.
I have to admit I was torn between yours and BigToe's piece and honestly if I was less modest I would vote for mine in second. But I have picked yours for a level of detail and pure creativity. Nicely done.
3. BiG ToE-3DT
I love the personality of your car. It turned out great even though I think it could use a bit more work in some area's.
I would also like to crit the other entry's as part of this post so here it goes. Oh and this is in no way ranked. I also want to say I am being honest and you guys might not like me for that but remember this is just my opinion and I do think all work done looks wonderful.
Buzzy: Great model but the textures just don't pop and do it for me. The leather seat and things like the tire look good but then you get a headlamp that just doesn't have the detail that it deserves and that carries on through out the model. I do think more could be done but I think it looks very nice and I wouldn't over do it.
McKronic: I think you did very good on this one but I have to be honest why I didn't vote for yours. It is far too simple of a model. I can't help but think it is a model that could have easily been modeled in less than two hours. I think the texturing is very nice as well but again simplicity went too far and there were a lot of ways you could have gone but didn't for what ever reason.
silverflame: Yours almost had my vote but again is shared the same problem the McKronic had. Far too simple. I do love a lot of your details and as is wouldn't change a thing well except one. The pinup might look better if it wasn't blue instead a actual flesh tone or something along those lines. Good work.
16-02-2009, 05:15 AM
16-02-2009, 06:58 AM
16-02-2009, 09:05 AM
1. McKronic, really like the textures on that!
2.FrZnChAoS, nice work, but the textures don't do it justice IMHO. All very similar colours, and the lightning looks a bit out of place.
3. BiGToE, I like it but one thing that bugs me is the cracks on the windows, they look more like concrete. However, it looks like a fun model!
Well done everyone, congrats!
16-02-2009, 01:54 PM
16-02-2009, 01:59 PM
First place: Buzzy
Third Place: BiGToE
16-02-2009, 02:45 PM
2nd: Big Toe
16-02-2009, 10:52 PM
3rd: Big Toe
16-02-2009, 10:58 PM
16-02-2009, 11:03 PM
16-02-2009, 11:54 PM
18-02-2009, 10:15 PM
1ST - FrZnChAoS - I dig this. I like where you went with the idea of a "vehicle." Textures turned out pretty nice. My only real crit is that the "electricity" is rather distracting. Well done.
2ND - McKronic - This turned out pretty good. I agree with what someone said about it being rather simple, but that's not always a bad thing, especially when it ends up being very well executed. I think the textures turned out great on this. I would have like to have seen a few of the polys rerouted into modeling those vents on it tho I think. Nice work.
3RD - tb1alexc - That's a pretty mean looking vehicle anyway you want to look at it. Your polygons are well distributed I think. Textures look to be very well done. Its a good idea to get your model into an engine, but its hurting you here it seems, or at least the lighting is, because its really hard to see a lot of the nice detail you have in there. Over all, nicely done.
In no particular order -
Buzzy - Your bike turned out really nice, I'm digging the color scheme, don't think it gets much better than red/black/silver personally. Somehow it seems to be lacking little something on its own, seems a bit plain I guess, paired with your driver tho, its ace. Really nice work.
BiG ToE - Great idea with those massive turbines strapped on, I really like the haphazardly taped together look of it all, and the fact that the car body itself looks like its on its last legs...err..wheels, and apt to fall apart at any moment. Pretty cool.
Darchand - The model's really nice, I've got no crits there. I think the textures could use some work yet. Particularly, it looks like the normal map is a bit too strong, and some of the stuff is kinda "muddy" texture wise, mostly the car body itself. You've also got some parts that you've given unique space in your UV layout only to turn around and copy and paste the same texture on it as another part [the wheels, the insides of the doors/the two pieces of diamond plate]. If you're going to repeat the textures, might as well have the pieces share UV space, so you can squeeze a little more resolution into the rest of your textures.
silverflame - Pretty cool. I think your UV's could use some work yet, seems like there's some stretching left that's playing havoc with your textures in some places, mostly along the lines where the green meets the black paint. I really like the pressure/temperature gauges on the tire, that's a nice touch.
19-02-2009, 01:40 AM
06-03-2009, 02:09 AM
2nd: BiG ToE
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