View Full Version : 3d Cyberpunk cannon help
02-03-2009, 03:35 AM
I have been working on this cyberpunk type energy cannon in 3ds max from a tiny doodle my girlfriend wrote on a post-it of something she'd like to see me model, long story short i'm pretty done modelling and am happy with it's lower poly goodness (about 860 last time i checked) and she nor i have any idea what it's texture/detail scheme should be. I would appreciate any feedback, ideas, sketches, doodles, insane late night vision anyone has on what it should look like and i'd be more that happy to mention anyones ideas if this gun was ever used (most likely end up in a halflife 2 mod)
beat up, steampunk, cyber lit, idc just not as good at texture conceptualizing.
02-03-2009, 03:39 AM
forgot to include a sideshot
02-03-2009, 04:26 AM
look for refs CP 2020 by talsorian games in google. this is real refrence of cyberpunk style
02-03-2009, 04:30 AM
Well I think you should show a wireframe... As for the textures you should use your imagination. I doubt anyone is going to tell you how to texture it on this forum. Pointing you to some ref is good too... Reference is always good when modeling.
And your gun doesn't look like it functions.
I would like to help but you are not giving me much to work with but a cylinder and a couple of warped boxes. Sorry man :/ see if you could get your concept on here. :P
02-03-2009, 06:06 AM
I appreciate the cp2020 ref that's pretty much what i had in mind..i miss the old pen and paper days as far as wire i didn't think it was relevant to the discussion nor do i want people to texture it for me i was looking to get a collaborative effort on the gun, i'm not new to modelling i just enjoy other ppls input. here's those wires.
02-03-2009, 06:09 AM
fyi trigger, clip, switch and firing, animateable in regards to function.
02-03-2009, 06:18 AM
original concept image
02-03-2009, 11:19 PM
Where did your pictures go man?
I am not getting anything.
03-03-2009, 12:01 AM
Idk sorry man all seems well I just logged into post from my cell phone to double check but all photo's show up..possibly fileden hiccup.
03-03-2009, 08:28 AM
Try changing the images from BMP to GIF or JPG as that will seriously reduce the file sizes and BMP support in web browsers is decidedly poor at best
03-03-2009, 12:18 PM
Sorry but I really don't think the handgrip (rubber) works here. It's in-between organic and inorganic and the polycount in that area is just off the roof. How about modelling the rubber as a separate object?
03-03-2009, 06:01 PM
Your right perversonality I didn't even think of the file sizes it was my first ever post on 3dtotal, I'm gonna resave pics. Mcfly I apprecciate the c&c and I agree the rear grip has to many poly's and I'm gonna reduce them and I know it's not that low poly (though half life 2 guns phys gun in particular has 1700) I was trying to make a good between with most if not all quads with minimal stretching. For the grip I don't exactly understand the in organic vs organic, though it is new tech I wanted it to be slightly routed in the feasable reality hence the rubber grip (present day guns generally have resin or rubber sometime wood) or are you suggesting all metal and blocky? Thnx to all feedback.
03-03-2009, 07:16 PM
all my ref pics are much smaller filesizes.
03-03-2009, 07:29 PM
Grip poly's 118
03-03-2009, 09:21 PM
Well, what I meant basically is: I am not fan of the grip. :) I think it's just the shape of it (the sorta hole on its side, the round area where the palm will rest), it doesn't look handy, I wouldn't feel comfortable holding that gun. It might just be me though.
03-03-2009, 10:00 PM
i took another look at the grip and i agree angle was too extreme and i reworked it to be less steep for the palm, the reason it has so much smooth area on the sides is to facilitate palm but i do need to make room for remaining digits.
03-03-2009, 10:01 PM
also forgot to mention i will bulk out the palm area don't want no big burly gunner to be uncomfortable lol.
04-03-2009, 04:47 AM
04-03-2009, 10:34 AM
That's more like it and the edge flow is better. Nice update.
04-03-2009, 11:39 PM
i agree. Question since it's going to be a static, solid object shoould i really be concerned about everything being welded together and either quad or tri? such as the flat parts on the handle or the three finger holes.
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