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View Full Version : Ambient Occlusion Problem (Render to Texture)


Bigley
10-03-2009, 03:59 PM
Okay... I am Rendering to texture in 3ds Max. I am projection mapping my Normal map. It worked fine. Now I am doing an Ambient Occlusion and there are pieces of the UVW Map missing... what the?

Anyone run into this or know about how to fix it. I really have tried everything.

I have tried resetting the projection cage, I have tried Merging into a new file, I have made sure I am doing everything right. :P

What am I doing wrong?

Bigley
10-03-2009, 04:55 PM
okay... I am stupid. I needed to flip those UV's.

I am taking a break thanks for your cooperation.

Mr. Bluesummers-3DT
10-03-2009, 05:10 PM
Hahaha. Glad it got worked out Jeremiah. ^__^

Perversonality
10-03-2009, 07:09 PM
Damnit, you answered it before I got to feel smug ;) That's pretty much the reason why I always render a diffuse map by default in render to texture even if I'm not going to use it as it becomes very obvious very quickly if something is flipped

anima3d
11-03-2009, 10:40 PM
lol break is always the key ;)