Bigley
10-03-2009, 03:59 PM
Okay... I am Rendering to texture in 3ds Max. I am projection mapping my Normal map. It worked fine. Now I am doing an Ambient Occlusion and there are pieces of the UVW Map missing... what the?
Anyone run into this or know about how to fix it. I really have tried everything.
I have tried resetting the projection cage, I have tried Merging into a new file, I have made sure I am doing everything right. :P
What am I doing wrong?
Anyone run into this or know about how to fix it. I really have tried everything.
I have tried resetting the projection cage, I have tried Merging into a new file, I have made sure I am doing everything right. :P
What am I doing wrong?