wolfordsworks
10-03-2009, 10:46 PM
Hey everyone,
I have a character with IK Limb Solvers on the arms and legs. There is a custom bone system in the character also with a main core that all of the bones are linked too and the character is skinned with a run animation applied to it. I need to have the character path contrained to a circular spline while having the run animation applied.
First off, I am unable to rotate the character 90 degrees without the animation distorting.
Second, I when I add a path constraint from the iks and core to the spline the Ik's attach to the spline and cause the model to distort. I tried using relative but this causes the IKs to still not follow the character correctly.
I appreciate all help.
I have a character with IK Limb Solvers on the arms and legs. There is a custom bone system in the character also with a main core that all of the bones are linked too and the character is skinned with a run animation applied to it. I need to have the character path contrained to a circular spline while having the run animation applied.
First off, I am unable to rotate the character 90 degrees without the animation distorting.
Second, I when I add a path constraint from the iks and core to the spline the Ik's attach to the spline and cause the model to distort. I tried using relative but this causes the IKs to still not follow the character correctly.
I appreciate all help.