View Full Version : Male Low Poly Model
14-05-2003, 07:26 PM
Okay I haven't done a real time model in quite sometime, but I am currently adding some strength to that section of my portfolio.
This is a bulkier/muscle character. No textures yet and still going to add details in on the face. He is currently 458 polys so my poly budget is pretty damn good so far...
And yes he isn't welded yet...
14-05-2003, 11:00 PM
Looking good so far Dan. Difficult to crit at this stage. What sort of final poly budget are you going for? 458 is extemely low unless he's for a rts style game. Only crits so far - his butt is a little flat, his head a bit thin & his feet are too small but thats probably stuff you've already taken care of.
15-05-2003, 12:11 AM
the legs compared to the rest of the body look a bit thin.
15-05-2003, 03:43 PM
Thanks guys. Yeah Mike already worked most of them out...but still going. I figured when triangulated it will double the poly count. I don't really have a budget as this is basically for practive, but i don't want to exceed 2500 at this point.
I am trying to do a more realistic proportional male. That is why things may seem a little off because nothing is exaggerated.
I see what you mean, but i think they are just how they should be...at least right now. I am tweaking hinm a little...seems to get a little to wide in the abdominal area...
15-05-2003, 04:13 PM
i think its because the way he's standing, legs straight up and down.
if you move them apart a little sort of a star formation,
but not too much, just a little
in any case good luck
15-05-2003, 05:18 PM
Yeah I know what you mean. Thanks.
16-05-2003, 02:18 PM
Okay I have textured and created many low poly objects ( http://www.metrologic.com/northamerica/demo_gallery.htm)using Max 5 unwrap tool...but is there a trick to doing a human...it seems to be more complicated...and advice or help would be useful...
16-05-2003, 05:44 PM
Replied in your other thread. As I said, email or pm me for more - I'll give you suggestions on your uv layout if you like.
20-05-2003, 01:26 PM
Well here is what I ended up with...not the best, but doing this model opened a lot of doors for me. I am not happy with the modeling of this model so I am going to scrap this model and start fresh with my new knowledge I obtained. Thanks to TyKeiL, Jenn, and Mike for your help...
20-05-2003, 01:27 PM
24-05-2003, 05:30 AM
How did you make such a clean UVW map?
Very nicely laid out.
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