View Full Version : animation weight lift
21-03-2009, 10:59 PM
im working on a weight lift study and its been difficult to have critics on it
please, any critics will be very helpfull
the vimeo link (http://www.vimeo.com/3759903)
24-03-2009, 07:36 PM
I think it looks good but I dont think that the weight would come rolling along after it crashed into something. It just looks too heavy to do that. It was funny though. :)
29-03-2009, 02:10 AM
overall... very nice and fluid, believable char animation. There was something that bothered me as he "addressed" the barbell, I watched again and realized what it was: his walk cycle didn't look very well due to weight transfer (left foot to right foot ) and how his arms swayed.
Scratch that... weight transfer might be okay.. his arms are just bugging me now, makes it hard to see anything else. Settle those arms down a bit perhaps.
note: I really had to stretch to find anything wrong with this... if you think the arms are fine, then they are.
note: I found it odd that you chose to '******' the plate as it rolled back into frame... such a cute animation then ends with a grotesque trick. Sick dude, really sick. lol
29-03-2009, 07:26 AM
The overall is looking good, now its finalising, that you need I think.
On the walking like the other said they are some issue, in weight shifting, but especially in timing, he s movement are really slow especially step number 4, should be alot faster as it s a small step, and its taking a lot of time.
Aswell on that 4th step the body do a little "pop" go up real fast and rotate a lot real fast, that makes that movement look pretty okward.
Aswell if you are going for a realistic kind of animation, when you walk your hands dont swing that much, they are actually pretty stiff most of the time, unless you goin for a cartoonish look and then you would need to exagerate everything.
Now around the 230 to 250 this action is really slow, as the bar is really heavy he should get it up real slow at the biginning only then as he ll go to the knee bent pose this should go real fast, try it and see how it goes.
Then around 280, before he make that push you need an anticipation, he need to go a bit lower first then go up slowly with his keens jiggling, anticipation are really important, to improve animation, I dont thing you should use more than 5 frames depending on the Frame rate you r using to create that anticipation.
I think this should get you a bit buzy, if you want to try.
Good job, keep practicing and you ll get their.
Aswell try to check as much reference as possible, save them as *.mov and look at them frame by frame dont hesitate to count the frame it takes for an action and than just replicate it.
This is a really good site for references.
29-03-2009, 03:53 PM
pixel pusher and bob marley
that was i really wanted, that detail critiques, thanks a lot, i will start the changes right now
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.