View Full Version : enviro - medieval pub
19-05-2003, 03:10 PM
i'd better make a new thread as i will be workin on this for a long time.
heres what i have, need loads and loads of work, current polygon count is at 10 000.
and looking to at least move that to 8000 or less..
final product is going to far exceed that number. by at least anotehr 10k.
looking good my dear friend!
what is the purpose of that model? a game or sumethin´?
cant weait to see some more textures dude, ah and yes, the texture on the roof seems to show the tiling to much, try and fix that my friend
19-05-2003, 03:32 PM
thanks rage. that roof texture is only temporary. most of the work gone into this has so far getting around how to make it look real instead of sheets of textures.
im going to custom texture the whole thing, with as little tileing as possible..
need to get my hands on a digi camera so i can take pictures of walls..
well in the meantime maybe this link may help:
04-06-2003, 02:04 PM
in the last week or so, been doing other things for other people, this is my personal project
so as you can imagine, it goes on hold when i can actually make some money for my troubles.
heres an image, ****** brazil took me all of one whole day to render this, and i dont think it should have, but as i seem to have a difficulty in stopping a render when started :)
plus it gave m an oppertunity to get right into the book i have been reading :)
well enough rembling
thats looking good!
if u want u can get a similar look using max default gi rendering and it will take less time with its default params...maybe u are setting brazil parameters in a wrong way...it shouldnt take that long....
05-06-2003, 07:55 AM
hehe max 4.2 dude..
and yeah i said i probably stuffed the settings,, but once started i cant stop it,
wel i can i just dont want to
09-06-2003, 02:57 PM
a lil update
that looks nice! now i got to have a nice ale and some goat meat...hehehehe
abny improvements on the rendering time?
09-06-2003, 03:21 PM
thisone took a few seconds compared to the last one,,
of cource its the shrunken un antialiest version with al teh insides hidden
it took about 30 secontd 2 a minut
10-06-2003, 03:54 PM
Wow, thats some good stuff! I think you should add a hay pile in the corner. You also need some chickens, horses, a carage, a pile of horse poo, a horse tie post with drinking trof, and lets not forget the water well. Just some ideas for ya.
11-06-2003, 04:02 AM
c'mon nathan3d, you can do better than that, lay it al down for me to get inspired over =P
i like to see pages of ideas
You need a fountain and gardens, and lest we forget a security orge with a ring in his nose and a rope tied to the ring and a pole near the front gate. . . does that help? :D
24-06-2003, 10:10 AM
hey cheers dhin, i like the ogre part, but mabe after the war and the fire :)
ok so i got bored
low 241kb (http://apache.airnet.com.au/~praisegd/tdhimages/movie_low.mov)
med 668kb (http://apache.airnet.com.au/~praisegd/tdhimages/movie_med.mov)
high 1 872kb (http://apache.airnet.com.au/~praisegd/tdhimages/movie_high.mov)
:) enjoy, took me ages to think of how to make the lights, i started with brazil and settles on basic omni's with raytraced shadows and environment ranges
because it was taking like 3 hours per frame with the brazil (i wanted it to look real) fat chance me rendering a movie liek this with those settings,, mabe after i buy myself a renderfarm eh?!! hehe ok hav a good day
24-06-2003, 06:03 PM
Wow, thats great work! I forgot it was for a game at first.
I just recently joined a game project and I too am making midevel buildings. I think a bit more midevel that your though. Sadly I can't post my work puplicly :grr:
25-06-2003, 07:48 AM
thats ok nathan, wel all get that sometimes,,
****** secretive stuff
26-06-2003, 06:22 PM
add some barrels out the back (beer barrels)
fireplace? (i dont think u have one, i might be wrong)
add some rooms with beds in it
add some stuff on the counter
add some stoves an stuff to the kitchen area.
add a sorta "bar" to it and have stools around it
put some ornaments on the shelf and stuff,make it look pretty :)
jus some more ideas.
as to the courtyard, as ppl have said make it a cool little garden with a pond n stuff.
26-06-2003, 07:58 PM
Hey SM, there was a fire place in that room with the first guys in it. The fire place was a double room one. It went through thw wall into both rooms. Also, notice the chimnie : )
The beer barrels is a good idea. Mabey a stack a wood too.
mabey a blacksmith tent outside, anvil and all : )
27-06-2003, 07:11 AM
hehe cheers guys, :) thanks for the comments
and yeah i definatly will put some more stuff in the inn,
i am about 30% way through the construction of the actual building thres a cellar and a coach house, stables and a blacksmith :)
even a brewery, servents quarters and more,, its taking me a long time because i work then it crashes then i work some more,, the i love pressingt hat render button,
for the last two weeks i was playing with GI using brazil and that takes ages,, i couldnt find a solution to my problems that doesnt take 50+ hours to render on my duron1000 so i stuck with the standard max lights..
im back on constructing again,, hopefully i will get this done so i can start on the proper textures, the ones for the thing at the moment are really temporary just for some fun.
and after the construction is done then comes the props and charecters,
ooh and theres vegie patch out the side garden
:) have a good day
27-06-2003, 08:59 AM
it needs Bar Wenches!
30-06-2003, 03:51 AM
hehe sure willl be some bar wenches for you dark bob
but i think the inn keeper will haev a few words if you get too friendly, also the blacksmith might kick your ass, trying to bed his love interests daughters ;)
anyway ive an update,, its taking me heaps long to build now because of all the crashed when chamfering,, i dont know why but max doesnt like detached objects then attacked and chamfered,
anyway heres the pic
30-06-2003, 04:56 AM
One thing that might help with chamfering is to reset x from. It should alow it to chamfering eaisely.
30-06-2003, 05:17 AM
ive never once used xform of anykind ever, i dont know what its even for.
and have a q3 map :) the inn as a q3 map (http://apache.airnet.com.au/~praisegd/tdhimages/tdhi.pk3)
30-06-2003, 05:41 AM
You can find Reset XForm in the Utilities pannel (in 3ds max)
Just select your object and reset. It may flip your normals if your object has been mirored. But its easy to flip them back.
Thanks, I'll try it out now.
30-06-2003, 06:00 AM
nathan dude,, take a better photo of yourself for your online portfolio,,
you look angry,, whats about a smile :)
30-06-2003, 10:33 AM
I dug Quake 3 out and installed it. Then did my best to remember how to do custom maps in Q3A. Luckly I remember. So I fired up Q3A..I looks kinda crappy now days.
So I ran round and round The Dark Horse Inn and I must say it's cool. Are there some missing textures on the rafters and railings? The other textures show up just fine. Now I looked through every room..but did I see a bar wench? lol. Cool map man! In all the maps I have played today this one is by far the best.
30-06-2003, 11:48 AM
cheers dark bob,, there is a way to get all the powerups at once,,
at least for 10 seconds or so, see if you can get them all,, then kill the bots hehe
30-06-2003, 04:29 PM
lol, I have been told that before. I will have to wait for another good hair day and the right lighting before I can take another one. Since I wear hats, good hair days don't come very often : )
Yea, the level was cool but I had a number of textures not show up. I was kindof upset. But I still had fun playing the level.
01-07-2003, 03:18 AM
yeah i sort of knew that would happen, at least the geometry was there,,
i lost the map file and couldnt change it so what you see is what you get,..
after im fiished with the 3d model i will see about exporting it to something like ut2k3 or something
im definatly going to get a crystalspace thing going sometime,,Crystal Space (http://crystal.sourceforge.net/drupal/)
03-07-2003, 01:57 AM
kewl, I like anything having to do with medieval, I've subsribed to this thread and will look at your updates :D
03-07-2003, 04:52 PM
thanks DanielB i appreicate the interest, so heres a pic of a render im doing,,
its 3500 frames with 12 pass dof so far im up to frame 778 ;o) hope you like
its taking 8 minuts per frame to render so far
04-07-2003, 02:06 AM
26-11-2003, 12:00 PM
and i wave my magic mouse to revive an old scene
i actually managed to get off my ass and start texturing the stone, what do you think so far? suggestions anyone?
26-11-2003, 03:20 PM
looking cool TykeiL, keep at it, take care
26-11-2003, 03:44 PM
The stone looks great, but the wood is letting it down badly at the moment. Keep up the good work :)
26-11-2003, 06:11 PM
hey, it looks good still. I agree with the wood, give it more cracks and what not. like along the grain. If you have any old building with big wood beams you will see alot of cracks due to the wood contracking while drying.
26-11-2003, 07:39 PM
i'm thinking thats not the finished texture for the wood. ;)
27-11-2003, 03:37 AM
cheers guys, sounds like the wood has got to change and that im good to go with the stone
looking good...keep em comming!
27-11-2003, 03:50 PM
cool, thought this thread was dead, lets see some more updates ;)
02-12-2003, 12:34 PM
heres another update on my stone creation
02-12-2003, 10:45 PM
just some more beauty renders because i was bored
02-12-2003, 10:46 PM
Looks great. I really like how you variated the stone texture by putting different sizes.
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