View Full Version : (3DS Max) Reversing Object Attachment
03-06-2009, 07:08 PM
Basically I have been given a 3D model and originally it would have been constructed with several parts, these have been fused together and are causing a problem now it is time to unwrap the model as I have to select all the faces individually (time consuming and soul destroying!) for each part. How can I reverse this so the objects become separate again?
Many thanks for any and all help,
03-06-2009, 07:51 PM
select the bits you want to detach and click the detach button
04-06-2009, 12:40 AM
I understand I can do that, however the parts are detailed and have many faces which will take ages to select. Is there a quicker way? Such as an "undo all attached" operation?
04-06-2009, 12:49 AM
unless you can ctrl + z it, no...
04-06-2009, 07:42 AM
You can use 'select element' to select every polyon that is welded to another, to save time..
or, you could select the other object(s),(the ones you want to keep) and then invert the selection with ctrl+i.
and of course then use detach
04-06-2009, 08:37 AM
if memory serves you can explode an editable mesh to elements
select -> right click -> convert to editable mesh
then you'll find a button somewhere on the modifier panel that says explode
04-06-2009, 08:46 AM
Thanks for the ideas guys, I'll let you know how I get on!
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